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Titles of works are not to be bolded according to How To Create A Works Page.
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'''''Animal Crossing: Pocket Camp''''' (どうぶつの森 ポケットキャンプ, ''Animal Forest: Pocket Camp'' in Japan), released globally on November 22, 2017, is a spinoff title of Creator/{{Nintendo}}'s ''VideoGame/AnimalCrossing'' series. It is the first title in the series to be released on a non-Nintendo handheld, more specifically on mobile platforms.
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* {{Microtransactions}}: This game's business model.
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* {{Microtransactions}}: This game's business model.There are many opportunities to pay money for conveniences, like speeding up furniture and amenity production, increasing inventory space, and catching a large number of bugs or fish at once.
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* AdaptionDistillation: Multiple features have been cut down in order to condense the game into a mobile format (such as the lack of a museum). Also, the personality types that determined a villager's dialogue and actions are overhauled; each villager is assigned one of four preferred decorating styles and has personalized dialogue.
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* AdaptionDistillation: AdaptationDistillation: Multiple features have been cut down in order to condense the game into a mobile format (such as the lack of a museum). Also, the personality types that determined a villager's dialogue and actions are overhauled; each villager is assigned one of four preferred decorating styles and has personalized dialogue.
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* AdaptionDistillation: Multiple features have been cut down in order to condense the game into a mobile format (such as the lack of a museum). Also, the personality types that determined a villager's dialogue and actions are overhauled; each villager is assigned one of four preferred decorating styles and has personalized dialogue.
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* ArbitraryHeadcountLimit: A maximum of eight animals can stay at the campsite at any time, not counting special NPCs.
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* ArbitraryHeadcountLimit: A maximum of eight animals can stay at the campsite at any time, not counting special NPCs.[=NPCs=].
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** RelationshipValues cap out at certain levels, with an initial cap of 7. The caps can be increased for animals of each personality type by building/upgrading an amenity of that type.
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* LaterInstallmentWeirdness: This game lacks the hidden six/eight personality types of every other game in the series, instead designating villagers by the four decoration styles: Natural, Cute, Sporty, and Cool.
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* AllegedlyFreeGame: The app is free, but you can buy Leaf Tickets with real money. Leaf Tickets are used to speed up crafting furniture and amenities as well as obtaining items like Throw Nets and Honey (which makes catching fish and bugs easier), or items used in crafting. You can also obtain Leaf Tickets and certain items by accomplishing various tasks so it is possible to get by without paying a single real-world dime.
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* AchievementSystem: Stretch Goals, a list of tasks that send items to your mailbox when completed.
* AllegedlyFreeGame: The app is free, but you can buy Leaf Tickets with real money. Leaf Tickets are used to speed up crafting furniture and amenities as well as obtaining items like Throw Nets and Honey (which makes catching fish and bugs easier), or items used in crafting. You can also obtain Leaf Tickets and certain items by accomplishing various tasks so it is possible to get by without paying a single real-worlddime. dime.
* ArbitraryHeadcountLimit: A maximum of eight animals can stay at the campsite at any time, not counting special NPCs.
* AllegedlyFreeGame: The app is free, but you can buy Leaf Tickets with real money. Leaf Tickets are used to speed up crafting furniture and amenities as well as obtaining items like Throw Nets and Honey (which makes catching fish and bugs easier), or items used in crafting. You can also obtain Leaf Tickets and certain items by accomplishing various tasks so it is possible to get by without paying a single real-world
* ArbitraryHeadcountLimit: A maximum of eight animals can stay at the campsite at any time, not counting special NPCs.
* {{Cap}}:
** The player starts out being able to hold up to 100 miscellaneous items (fruits, fish, insects, and shells), which is much more than the standard ''Animal Crossing'' games allow for, but will still fill up fairly quickly. The capacity is increased by five spaces at certain level-ups and as Leaf Ticket purchases.
** Each material type has a specific capacity, ranging from 9,999 for Friend Powder to just 30 for the various Essences. It's a good idea to check your inventory for your stock before accepting too many materials from the mailbox.
** The player starts out being able to hold up to 100 miscellaneous items (fruits, fish, insects, and shells), which is much more than the standard ''Animal Crossing'' games allow for, but will still fill up fairly quickly. The capacity is increased by five spaces at certain level-ups and as Leaf Ticket purchases.
** Each material type has a specific capacity, ranging from 9,999 for Friend Powder to just 30 for the various Essences. It's a good idea to check your inventory for your stock before accepting too many materials from the mailbox.
* DemotedToExtra: K. K. Slider shows up when the app is first loaded, but otherwise doesn't appear as an NPC unless the "K. K. Slider's chair" special item is placed in the campground.
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* GottaCatchThemAll: Actually averted this time around, at least regarding bugs and fish. There is no Museum in this game so the bugs and fish you may catch are solely for making money. There are also fewer species that can be obtained than in other games in the series.
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* GottaCatchThemAll: Actually averted this time around, at least regarding bugs and fish. There is no Museum in this game so the bugs and fish you may catch are solely for making money.money and completing animal requests. There are also fewer species that can be obtained than in other games in the series.
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* PlayEveryDay: Daily rewards in the form of items are given to players that log in every new day.
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* MistakenForSpecialGuest: Similar to ''New Leaf'''s protagonist being appointed as mayor unexpectedly, the player character of ''Pocket Camp'' becomes the campground manager in spite of them insisting they aren't the intended manager.
* PlayEveryDay: Daily rewards in the form of items are given to players that log in every new day. There's also a set of three Timed Goals to be fulfilled every day for some materials or Leaf Tickets.
* PlayEveryDay: Daily rewards in the form of items are given to players that log in every new day. There's also a set of three Timed Goals to be fulfilled every day for some materials or Leaf Tickets.
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'''''Animal Crossing: Pocket Camp''''' (どうぶつの森 ポケットキャンプ, ''Animal Forest: Pocket Camp'' in Japan) is a spinoff title of Creator/{{Nintendo}}'s ''VideoGame/AnimalCrossing'' series. It is the first title in the series to be released on a non-Nintendo handheld, more specifically on mobile platforms.
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'''''Animal Crossing: Pocket Camp''''' (どうぶつの森 ポケットキャンプ, ''Animal Forest: Pocket Camp'' in Japan) Japan), released globally on November 22, 2017, is a spinoff title of Creator/{{Nintendo}}'s ''VideoGame/AnimalCrossing'' series. It is the first title in the series to be released on a non-Nintendo handheld, more specifically on mobile platforms.
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* GameBreakingBug: In the beta version, the "Leaf" character bug, which affects player avatars. This is caused by the player's name not loading properly. From a player's point of view, said visitor(s) (including the player's in-game friends) ended up turning into a placeholder, barefooted female camper wearing nothing but basic clothes (only seen if a camper is "not wearing anything" at all) and had their name changed into "Leaf". Players thought it was funny, until the impact shows: Visitors/Friends who are turned into Leafs can't be "interacted" with, as the affected avatar ended up having everything set to zero (empty campsite and Market Box) even though from the other player's end (the one whose avatar was shown as a Leaf by others) nothing wrong happened to him/her. Thankfully, a later update fixed this bug.
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* GameBreakingBug: In the beta version, the "Leaf" character bug, which affects player avatars. This is caused by the player's name not loading properly. From a player's point of view, said the affected visitor(s) (including the player's in-game friends) ended up turning into a placeholder, barefooted female camper wearing nothing but basic clothes (only seen if a camper is "not wearing anything" at all) and had their name changed into "Leaf". Players thought it was funny, until the impact shows: Visitors/Friends who are turned into Leafs can't be "interacted" with, as the affected avatar ended up having everything set to zero (empty campsite and Market Box) even though from the other player's end (the one whose avatar was shown as a Leaf by others) nothing wrong happened to him/her. Thankfully, a later update fixed this bug.
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* GameBreakingBug: In the beta version, the "Leaf" character bug, which affects player avatars. From a player's point of view, said visitor(s) (including the player's in-game friends) ended up turning into a placeholder, barefooted female camper wearing nothing but basic clothes (only seen if a camper is "not wearing anything" at all) and had their name changed into "Leaf". Players thought it was funny, until the impact shows: Visitors/Friends who are turned into Leafs can't be "interacted" with, as the affected avatar ended up having everything set to zero (empty campsite and Market Box) even though from the other player's end (the one whose avatar was shown as a Leaf by others) nothing wrong happened to him/her. Thankfully, a later update fixed this bug.
to:
* GameBreakingBug: In the beta version, the "Leaf" character bug, which affects player avatars. This is caused by the player's name not loading properly. From a player's point of view, said visitor(s) (including the player's in-game friends) ended up turning into a placeholder, barefooted female camper wearing nothing but basic clothes (only seen if a camper is "not wearing anything" at all) and had their name changed into "Leaf". Players thought it was funny, until the impact shows: Visitors/Friends who are turned into Leafs can't be "interacted" with, as the affected avatar ended up having everything set to zero (empty campsite and Market Box) even though from the other player's end (the one whose avatar was shown as a Leaf by others) nothing wrong happened to him/her. Thankfully, a later update fixed this bug.
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'''''Animal Crossing: Pocket Camp''''' is a spinoff title of Creator/{{Nintendo}}'s ''VideoGame/AnimalCrossing'' series. It is the first title in the series to be released on a non-Nintendo handheld, more specifically on mobile platforms.
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'''''Animal Crossing: Pocket Camp''''' (どうぶつの森 ポケットキャンプ, ''Animal Forest: Pocket Camp'' in Japan) is a spinoff title of Creator/{{Nintendo}}'s ''VideoGame/AnimalCrossing'' series. It is the first title in the series to be released on a non-Nintendo handheld, more specifically on mobile platforms.
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* GameBreakingBug: The "Leaf" character bug, which affects player avatars. From a player's point of view, said visitor(s) (including the player's in-game friends) ended up turning into a placeholder, barefooted female camper wearing nothing but basic clothes (only seen if a camper is "not wearing anything" at all) and had their name changed into "Leaf". Players thought it was funny, until the impact shows: Visitors/Friends who are turned into Leafs can't be "interacted" with, as the affected avatar ended up having everything set to zero (empty campsite and Market Box) even though from the other player's end (the one whose avatar was shown as a Leaf by others) nothing wrong happens to him/her. Thankfully, a later update fixed this bug.
to:
* GameBreakingBug: The In the beta version, the "Leaf" character bug, which affects player avatars. From a player's point of view, said visitor(s) (including the player's in-game friends) ended up turning into a placeholder, barefooted female camper wearing nothing but basic clothes (only seen if a camper is "not wearing anything" at all) and had their name changed into "Leaf". Players thought it was funny, until the impact shows: Visitors/Friends who are turned into Leafs can't be "interacted" with, as the affected avatar ended up having everything set to zero (empty campsite and Market Box) even though from the other player's end (the one whose avatar was shown as a Leaf by others) nothing wrong happens happened to him/her. Thankfully, a later update fixed this bug.
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* GameBreakingBug: The "Leaf" character bug, which affects player avatars. From a player's point of view, said visitor(s) (including the player's in-game friends) ended up turning into a placeholder, barefooted female camper wearing nothing but basic clothes (only seen if a camper is "not wearing anything" at all). Players thought it was funny, until the impact shows: Visitors/Friends who are turned into Leafs can't be "interacted" with, as the affected avatar ended up having everything set to zero (empty campsite and Market Box) even though from the other player's end (the one whose avatar was shown as a Leaf by others) nothing wrong happens to him/her. Thankfully, a later update fixed this bug.
to:
* GameBreakingBug: The "Leaf" character bug, which affects player avatars. From a player's point of view, said visitor(s) (including the player's in-game friends) ended up turning into a placeholder, barefooted female camper wearing nothing but basic clothes (only seen if a camper is "not wearing anything" at all).all) and had their name changed into "Leaf". Players thought it was funny, until the impact shows: Visitors/Friends who are turned into Leafs can't be "interacted" with, as the affected avatar ended up having everything set to zero (empty campsite and Market Box) even though from the other player's end (the one whose avatar was shown as a Leaf by others) nothing wrong happens to him/her. Thankfully, a later update fixed this bug.
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None
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* GameBreakingBug: The "Leaf" character bug, which affects player avatars. From a player's point of view, said visitor(s) (including the player's in-game friends) ended up turning into a placeholder, barefooted female camper wearing nothing but basic clothes (only seen if a camper is "not wearing anything" at all). Players thought it was funny, until the impact shows: Visitors/Friends who are turned into Leafs can't be "interacted" with, as the affected avatar ended up having everything set to zero (empty campsite and Market Box) even though from the other player's end (the one whose avatar was shown as a Leaf by others) nothing wrong happens to him/her. Thankfully, a later update fixed this bug.
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That's specifically about FOOD, you can't just pothole the name and turn it into an entirely new trope.
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* [[TrademarkFavoriteFood Trademark Favorite Item]]: Each animal has a favorite furniture item, and if you have that item in your campgrounds they will be more likely to stick around. Items also fall into certain categories - such as cute, cool, sporty, or natural - which will attract different animals.
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* SocializationBonus: Having in-game friends can help you access Shovelstrike Quarry (provided they agree to help), which costs Leaf Tickets per entry otherwise.
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''Animal Crossing: Pocket Camp'' is a spinoff title of Creator/{{Nintendo}}'s ''VideoGame/AnimalCrossing'' series. It is the first title in the series to be released on a non-Nintendo handheld, more specifically on mobile platforms.
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In contrast to the main series where you are a villager or mayor managing a village, in ''Pocket Camp'' you are in charge of a campsite. Similar to the main games. you can customize your character, decorate the campgrounds, fish, and interact with villagers. The game takes note from ''VideoGame/AnimalCrossingHappyHomeDesigner'' with such features as being able to chose your character's skin tone and placing furniture using touch controls (a feature that was also implemented into the ''Welcome amiibo'' update of ''New Leaf'').
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In contrast to the main series where you are a villager or mayor managing a village, in ''Pocket Camp'' you are in charge of a campsite. Similar to the main games. you can customize your character, decorate the campgrounds, fish, and interact with villagers.camp visitors. The game takes note from ''VideoGame/AnimalCrossingHappyHomeDesigner'' with such features as being able to chose your character's skin tone and placing furniture using touch controls (a feature that was also implemented into the ''Welcome amiibo'' update of ''New Leaf'').
* AutoSave: Unlike the main games, this game handles the player's progress this way.
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* CoolCar: You can customize your personal rv inside and out at O.K. Motors, run by the new characters Giovanni, Beppe, and Carlo.
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* CoolCar: You can customize your personal rv RV inside and out at O.K. Motors, run by the new characters Giovanni, Beppe, and Carlo.Carlo.
* {{DRM}}: This game can't be played offline.
* {{DRM}}: This game can't be played offline.
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* ItemCrafting: For the first time in Animal Crossing, ordering furniture items from Cyrus will also require certain crafting materials such as cotton or logs, which you can get by doing quests for villagers and completing in-game goals. (Leaf Tickets can also be substituted for any materials you don't have.)
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* ItemCrafting: For the first time in Animal Crossing, ordering furniture items from Cyrus will also require certain crafting materials such as cotton or logs, which you can get by doing quests for villagers animals and completing in-game goals. (Leaf Tickets can also be substituted for any materials you don't have.) )
* {{Microtransactions}}: This game's business model.
* PlayEveryDay: Daily rewards in the form of items are given to players that log in every new day.
* {{Microtransactions}}: This game's business model.
* PlayEveryDay: Daily rewards in the form of items are given to players that log in every new day.
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* RelationshipValues: Doing quests or chatting with villagers will up your relationship with them. This was always a feature in the series, but this is the first time that there's actually a meter telling you how high your friendship is.
* [[TrademarkFavoriteFood Trademark Favorite Item]]: Each villager has a favorite furniture item, and if you have that item in your campgrounds they will be more likely to stick around. Items also fall into certain categories - such as cute, cool, sporty, or natural - which will attract different villagers.
* [[TrademarkFavoriteFood Trademark Favorite Item]]: Each villager has a favorite furniture item, and if you have that item in your campgrounds they will be more likely to stick around. Items also fall into certain categories - such as cute, cool, sporty, or natural - which will attract different villagers.
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* RelationshipValues: Doing quests or chatting with villagers animals will up your relationship with them. This was always a feature in the series, but this is the first time that there's actually a meter telling you how high your friendship is.
* [[TrademarkFavoriteFood Trademark Favorite Item]]: Eachvillager animal has a favorite furniture item, and if you have that item in your campgrounds they will be more likely to stick around. Items also fall into certain categories - such as cute, cool, sporty, or natural - which will attract different villagers.animals.
* [[TrademarkFavoriteFood Trademark Favorite Item]]: Each
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* NamesTheSame: No, the Giovanni who helps customize your camper is not the same guy who [[Characters/PokemonVillainTeamRocket runs Team Rocket]] [[PokemonRedAndBlue and the Viridian gym]]. Probably.
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* CoolCar: You can customize your personal rv inside and out.
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* CoolCar: You can customize your personal rv inside and out.out at O.K. Motors, run by the new characters Giovanni, Beppe, and Carlo.
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* ItemCrafting: For the first time in Animal Crossing, furniture items will require certain crafting materials such as cotton or logs, which you can get by doing quests for villagers and completing in-game goals.
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* ItemCrafting: For the first time in Animal Crossing, ordering furniture items from Cyrus will also require certain crafting materials such as cotton or logs, which you can get by doing quests for villagers and completing in-game goals. (Leaf Tickets can also be substituted for any materials you don't have.)
* NamesTheSame: No, the Giovanni who helps customize your camper is not the same guy who [[Characters/PokemonVillainTeamRocket runs Team Rocket]] [[PokemonRedAndBlue and the Viridian gym]]. Probably.
* NamesTheSame: No, the Giovanni who helps customize your camper is not the same guy who [[Characters/PokemonVillainTeamRocket runs Team Rocket]] [[PokemonRedAndBlue and the Viridian gym]]. Probably.
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* [[TrademarkFavoriteFood Trademark Favorite Item]]: Each villager has a favorite furniture item, and if you have that item in your campgrounds they will be more likely to stick around.
to:
* RelationshipValues: Doing quests or chatting with villagers will up your relationship with them. This was always a feature in the series, but this is the first time that there's actually a meter telling you how high your friendship is.
* [[TrademarkFavoriteFood Trademark Favorite Item]]: Each villager has a favorite furniture item, and if you have that item in your campgrounds they will be more likely to stick around. Items also fall into certain categories - such as cute, cool, sporty, or natural - which will attract different villagers.
* [[TrademarkFavoriteFood Trademark Favorite Item]]: Each villager has a favorite furniture item, and if you have that item in your campgrounds they will be more likely to stick around. Items also fall into certain categories - such as cute, cool, sporty, or natural - which will attract different villagers.
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* CoolCar: You can customize your personal rv inside and out.
Added DiffLines:
* ItemCrafting: For the first time in Animal Crossing, furniture items will require certain crafting materials such as cotton or logs, which you can get by doing quests for villagers and completing in-game goals.
Added DiffLines:
* [[TrademarkFavoriteFood Trademark Favorite Item]]: Each villager has a favorite furniture item, and if you have that item in your campgrounds they will be more likely to stick around.
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* GottaCatchThemAll: Actually averted this time around, at least regarding bugs and fish. There is no Museum in this game so the bugs and fish you may catch are solely for making money. There are also less species that can be obtained then in other games in the series.
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* GottaCatchThemAll: Actually averted this time around, at least regarding bugs and fish. There is no Museum in this game so the bugs and fish you may catch are solely for making money. There are also less fewer species that can be obtained then than in other games in the series.
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Added DiffLines:
* GottaCatchThemAll: Actually averted this time around, at least regarding bugs and fish. There is no Museum in this game so the bugs and fish you may catch are solely for making money. There are also less species that can be obtained then in other games in the series.
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None
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In contrast to the main series where you are a villager or mayor managing a village, in ''Pocket Camp'' you are in charge of a campsite. Similar to the main games. you can customize your character, decorate the campgrounds, fish, and interact with villagers. The game takes note from ''Animal Crossing: Happy Home Designer'' with such features as being able to chose your character's skin tone and placing furniture using touch controls (a feature that was also implemented into the ''Welcome amiibo'' update of ''New Leaf'').
to:
In contrast to the main series where you are a villager or mayor managing a village, in ''Pocket Camp'' you are in charge of a campsite. Similar to the main games. you can customize your character, decorate the campgrounds, fish, and interact with villagers. The game takes note from ''Animal Crossing: Happy Home Designer'' ''VideoGame/AnimalCrossingHappyHomeDesigner'' with such features as being able to chose your character's skin tone and placing furniture using touch controls (a feature that was also implemented into the ''Welcome amiibo'' update of ''New Leaf'').
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That trope is about how the things NP Cs can do often come across as fake do to the odd or unusual context they appear in, so let's wait until an animal has a cook out at 3 am or something before call it this.
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* ArtificialAtmosphericActions: The characters have more than in previous games, such as cooking or reading comics.
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In contrast to the main series where you are a villager or mayor managing a village, in ''Pocket Camp'' you are in charge of a campsite. Similar to the main games. you can customize your character, decorate the campgrounds, fish, and interact with villagers. The game takes note from ''Animal Crossing: Happy Home Designer'' with such features as being able to chose your character's skin tone.
to:
In contrast to the main series where you are a villager or mayor managing a village, in ''Pocket Camp'' you are in charge of a campsite. Similar to the main games. you can customize your character, decorate the campgrounds, fish, and interact with villagers. The game takes note from ''Animal Crossing: Happy Home Designer'' with such features as being able to chose your character's skin tone.tone and placing furniture using touch controls (a feature that was also implemented into the ''Welcome amiibo'' update of ''New Leaf'').
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* AllegedlyFreeGame: The app is free, but you can buy Leaf Tickets with real money.
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* AllegedlyFreeGame: The app is free, but you can buy Leaf Tickets with real money. Leaf Tickets are used to speed up crafting furniture and amenities as well as obtaining items like Throw Nets and Honey (which makes catching fish and bugs easier), or items used in crafting. You can also obtain Leaf Tickets and certain items by accomplishing various tasks so it is possible to get by without paying a single real-world dime.
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* AllegedlyFreeGame: The app is free, but you can buy Leaf Tickets with real money.
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* PooledFunds: The icon used for purchasing 1200 Leaf Tickets (at the cost of $39.99 US) is Tom Nook in a bathtub filled with Leaf Tickets.
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* PooledFunds: The icon used for purchasing 1200 Leaf Tickets (at the cost of $39.99 US) is Tom Nook in a bathtub filled with Leaf Tickets.Tickets.
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* AnInteriorDesignerIsYou: As in the previous games, interior and exterior design is a major aspect. The in-series reason for this is that you are the camp's manager.
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* AnInteriorDesignerIsYou: As in the previous games, interior and exterior design is a major aspect. The in-series reason for this is that you are the camp's manager.manager.
* PooledFunds: The icon used for purchasing 1200 Leaf Tickets (at the cost of $39.99 US) is Tom Nook in a bathtub filled with Leaf Tickets.
* PooledFunds: The icon used for purchasing 1200 Leaf Tickets (at the cost of $39.99 US) is Tom Nook in a bathtub filled with Leaf Tickets.
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* CampingEpisode: The game is a spinoff title that takes place on a camp ground.
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* CampingEpisode: The game is a spinoff title that takes place on a camp ground.ground.
* CharacterCustomization: You can customize your hair, skin tone, and eye color at the start of the game. There are also many clothing items, some only available for certain periods.
* AnInteriorDesignerIsYou: As in the previous games, interior and exterior design is a major aspect. The in-series reason for this is that you are the camp's manager.
* CharacterCustomization: You can customize your hair, skin tone, and eye color at the start of the game. There are also many clothing items, some only available for certain periods.
* AnInteriorDesignerIsYou: As in the previous games, interior and exterior design is a major aspect. The in-series reason for this is that you are the camp's manager.
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!!''Animal Crossing: Pocket Camp'' contains examples of:
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!!''Animal Crossing: Pocket Camp'' contains examples of:of:
* ArtificialAtmosphericActions: The characters have more than in previous games, such as cooking or reading comics.
* CampingEpisode: The game is a spinoff title that takes place on a camp ground.
* ArtificialAtmosphericActions: The characters have more than in previous games, such as cooking or reading comics.
* CampingEpisode: The game is a spinoff title that takes place on a camp ground.
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In contrast to the main series where you are a villager or mayor managing a village, in ''Pocket Camp'' you are in charge of a campsite. Similar to the main games. you can customize your character, decorate the campgrounds, fish, and interact with villagers. The game takes note from ''Animal Crossing: Happy Home Designer'' with such features as being able to chose your character's skin tone.
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---
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''Animal Crossing: Pocket Camp'' is a spinoff title of Creator/{{Nintendo}}'s ''VideoGame/AnimalCrossing'' series. It is the first title in the series to be released on a non-Nintendo handheld, more specifically on mobile platforms.
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!!''Animal Crossing: Pocket Camp'' contains examples of:
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!!''Animal Crossing: Pocket Camp'' contains examples of: