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* [[spoiler: Foreshadowing: If you know TheReveal before playing, or manage to figure it out over the course of playing, there are tons of hints at the importance (both figurative and literal) of fire. In fact, the title "Alight" [[IThoughtItMeant isn't just]] [[FridgeLogic referring to weightlessness]].]]
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* [[spoiler: Foreshadowing: If you know TheReveal before playing, or manage to figure it out over the course of playing, there are tons of hints at the importance (both figurative and literal) of fire. In fact, the title "Alight" [[IThoughtItMeant [[JustForFun/IThoughtItMeant isn't just]] [[FridgeLogic referring to weightlessness]].]]
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"!! Alight contains examples of:"
* [[spoiler Foreshadowing: If you know TheReveal before playing, or manage to figure it out over the course of playing, there are tons of hints at the importance (both figurative and literal) of fire. In fact, the title "Alight" [[IThoughtItMeant isn't just]] [[Fridge Logic referring to weight]].]]
* MultipleEndings: There are two endings in the game, one of which can only be accessed if you always choose (and successfully complete the level with) the "clock" item, on every single level. [[spoiler And even then, it's required you take a LeapOfFaith from the final door you normally go through]]
* [[spoiler Foreshadowing: If you know TheReveal before playing, or manage to figure it out over the course of playing, there are tons of hints at the importance (both figurative and literal) of fire. In fact, the title "Alight" [[IThoughtItMeant isn't just]] [[Fridge Logic referring to weight]].]]
* MultipleEndings: There are two endings in the game, one of which can only be accessed if you always choose (and successfully complete the level with) the "clock" item, on every single level. [[spoiler And even then, it's required you take a LeapOfFaith from the final door you normally go through]]
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*
* MultipleEndings: There are two endings in the game, one of which can only be accessed if you always choose (and successfully complete the level with) the "clock" item, on every single level.
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"!! [Alight] contains examples of:"
* MultipleEndings: There are two endings in the game, one of which can only be accessed if you always choose (and successfully complete the level with) the "clock" item, on every single level. [[Spoiler: And even then, it's required you take a LeapOfFaith from the final door you normally go through]]
* MultipleEndings: There are two endings in the game, one of which can only be accessed if you always choose (and successfully complete the level with) the "clock" item, on every single level. [[Spoiler: And even then, it's required you take a LeapOfFaith from the final door you normally go through]]
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"!! [Alight] Alight contains examples of:"
* [[spoiler Foreshadowing: If you know TheReveal before playing, or manage to figure it out over the course of playing, there are tons of hints at the importance (both figurative and literal) of fire. In fact, the title "Alight" [[IThoughtItMeant isn't just]] [[Fridge Logic referring to weight]].]]
* MultipleEndings: There are two endings in the game, one of which can only be accessed if you always choose (and successfully complete the level with) the "clock" item, on every single level.[[Spoiler: [[spoiler And even then, it's required you take a LeapOfFaith from the final door you normally go through]]
* [[spoiler Foreshadowing: If you know TheReveal before playing, or manage to figure it out over the course of playing, there are tons of hints at the importance (both figurative and literal) of fire. In fact, the title "Alight" [[IThoughtItMeant isn't just]] [[Fridge Logic referring to weight]].]]
* MultipleEndings: There are two endings in the game, one of which can only be accessed if you always choose (and successfully complete the level with) the "clock" item, on every single level.
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* AlternateEndings: There are two endings in the game, one of which can only be accessed if you always choose (and successfully complete the level with) the "clock" item, on every single level. [[Spoilder: and even then, it's required you take a LeapOfFaith from the final door you normally go through]]
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* AlternateEndings: MultipleEndings: There are two endings in the game, one of which can only be accessed if you always choose (and successfully complete the level with) the "clock" item, on every single level. [[Spoilder: and [[Spoiler: And even then, it's required you take a LeapOfFaith from the final door you normally go through]]
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sorry, still unskilled at wicks and such
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* PrimaryColorChampion: Red shirt, blue pants.!!
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* PrimaryColorChampion: Red shirt, blue pants.!!pants.
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"!! [Alight] contains examples of:"!!
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"!! [Alight] contains examples of:"!!of:"
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* PrimaryColorChampion: Red shirt, blue pants.
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* PrimaryColorChampion: Red shirt, blue pants.!!
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"!! [Alight] contains examples of:"
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"!! [Alight] contains examples of:"of:"!!
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launchin\' a work
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Alight is a freeware flash game [[http://www.newgrounds.com/portal/view/575956 (which you can play here)]], released by Twofold Secret in 2011. It stars Daniel, a young adult who takes a fancy in lucid dreaming. You control him in the midst of one dream he is having, in which he revisits fragments of many places from his past.
The story is largely told through a conversation he has with himself - this always begins the same way at the beginning of a level, but depending on which item you chose halfway through, he will wrap of that level's part of the monologue differently.
Actually titled "Alight (in dreams)" on Newgrounds, but on the in-game title screen the title is simply "Alight."
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"!! [Alight] contains examples of:"
* AlternateEndings: There are two endings in the game, one of which can only be accessed if you always choose (and successfully complete the level with) the "clock" item, on every single level. [[Spoilder: and even then, it's required you take a LeapOfFaith from the final door you normally go through]]
* PrimaryColorChampion: Red shirt, blue pants.
The story is largely told through a conversation he has with himself - this always begins the same way at the beginning of a level, but depending on which item you chose halfway through, he will wrap of that level's part of the monologue differently.
Actually titled "Alight (in dreams)" on Newgrounds, but on the in-game title screen the title is simply "Alight."
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"!! [Alight] contains examples of:"
* AlternateEndings: There are two endings in the game, one of which can only be accessed if you always choose (and successfully complete the level with) the "clock" item, on every single level. [[Spoilder: and even then, it's required you take a LeapOfFaith from the final door you normally go through]]
* PrimaryColorChampion: Red shirt, blue pants.