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** A more egregious instance occurs when Carla the Jackal fires off a freaking rocket at Bond's car, [[spoiler: with Zoe's double still beside it]]. Not only does she not succeed in killing Bond as intended, [[spoiler: but she ended up killing Zoe's clone instead, inadvertently spoiling their later plans for her]].


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* WhamShot: The sudden appearance of Griffin's clone is most definitely this. Then once again when the ''real'' Zoe and then the real Nigel Bloch both turn up alive and well.
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* GuideDangIt: The CH-6 Rocket Launcher is obtainable in ''Forbidden Depths'' by shooting the screens in the arch columns on each stop.
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* EnergyBall: The multiplayer-exclusive Photon Cannon uses these as projectiles. Primary fire is a homing projectile while alternate fire involves shooting out five projectiles at once.
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* BigBad: Adrian Malprave and [[WesternTerrorists Nigel Bloch]]. Malprave is the senior partner but [[NonActionBigBad takes little part in the action]] while Bloch is the FinalBoss, [[{{Expy}} mirroring]] Renard and [[spoiler:Elektra]]'s relationship in ''Film/TheWorldIsNotEnough''; Bloch even ''looks'' like Renard. Given that ''Agent Under Fire'' was originally supposed to be a [=PS2=] adaptation of ''The World Is Not Enough''...

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* BigBad: BigBadDuumvirate: Adrian Malprave and [[WesternTerrorists Nigel Bloch]]. Malprave is the senior partner but [[NonActionBigBad takes little part in the action]] while Bloch is the FinalBoss, [[{{Expy}} mirroring]] Renard and [[spoiler:Elektra]]'s relationship in ''Film/TheWorldIsNotEnough''; Bloch even ''looks'' like Renard. Given that ''Agent Under Fire'' was originally supposed to be a [=PS2=] adaptation of ''The World Is Not Enough''...





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\n* YouDontLookLikeYou: For some reason, despite having her own model in the briefing before the mission she appears in, Dr. Natalya Damescu in the level proper is just a Palette Swap of Zoe.

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The fourth [[LicensedGame licensed]] ''Franchise/JamesBond'' game from Creator/ElectronicArts, that was released in 2001 for sixth generation consoles.

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TheOneWith Andrew Bicknell as Bond.

The fourth [[LicensedGame licensed]] ''Franchise/JamesBond'' game from Creator/ElectronicArts, that was released in 2001 for [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames sixth generation consoles.
consoles.]]
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** In '' Mediterranean Crisis, '' using your Q-Remote to activate a harrier's engines to fry helpless mooks has Bond comment with "Safety first, lads!"
* CarSkiing: Possible by hitting a sign in '' Streets of Bucharest '' which gives the player a Bond Move.

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Correcting quote and adding picture.


[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/james_bond_007___agent_under_fire_coverart.png]]



--> '''Bond:''' (to Zoe) Keep a flying grip on the wheel, I'll hold them off!

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--> '''Bond:''' (to Zoe) Keep a flying firm grip on the wheel, I'll hold them off!
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* TheMole: Zoe Nightshade. Or at least, [[spoiler: her clone was meant to be this, before she was accidentally killed in the Jackal's attempt to kill Bond. Her next mission would've been to infiltrate the CIA.]]
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* ImperialStormtrooperMarksmanshipAcademy: The mooks are like this, due in part to every automatic weapon having ''horrendous'' accuracy [[ShortRangeLongRangeWeapon past five meters or so]]. They can usually hit reliably with most handguns... after a few shots... assuming they live that long.

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* ImperialStormtrooperMarksmanshipAcademy: The mooks are like this, due in part to every automatic weapon having ''horrendous'' accuracy [[ShortRangeLongRangeWeapon past five meters or so]]. They can usually hit reliably with most handguns... after a few shots... assuming they live that long. Some may even spread-fire wildly around you while you're right in front of them.

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* ShowerScene: There's one in the sixth mission. [[CringeComedy Turns out]], it was actually R.
* StealthMission: A couple, Bad Diplomacy and Cold Reception, which are coincidentally back to back.

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* ShowerScene: There's one in the sixth mission. mission when you enter the safehouse. [[CringeComedy Turns out]], it was actually R.
R behind a projection.
* StealthMission: A couple, StealthBasedMission: Bad Diplomacy and Cold Reception, which are coincidentally back to back.



* UnexpectedSHMUPLevel: The second mission. The first mission is standard FPS controls. The second? Rail shooter. Then it's [[GameplayRoulette a driving mission.]]

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* UnexpectedSHMUPLevel: UnexpectedSHMUPLevel:
**
The second mission. The first mission is standard FPS controls. The second? Rail shooter. Then it's [[GameplayRoulette a driving mission.]]
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Relocating entry to YMMV page.


* YouLookFamiliar: For some reason, despite having her own model in the briefing before the mission she appears in, Dr. Natalya Damescu is in the level proper just a PaletteSwapped of Zoe.

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* YouLookFamiliar: For some reason, despite having her own model in the briefing before the mission she appears in, Dr. Natalya Damescu is in the level proper just a PaletteSwapped of Zoe.

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* WouldHitGirl: Bloch does this to the tied up [[spoiler: clone]] Zoe Nightshade when we first see them.

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* WouldHitGirl: WouldHitAGirl: Bloch does this to the tied up [[spoiler: clone]] Zoe Nightshade when we first see them.

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* BondOneLiner: If you choose to push The Jackal off instead of shooting her to death, M calls asking what happened. Bond's response? "She's fallen for me."

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* BondOneLiner: If you choose to push The Jackal off instead of shooting her to death, M calls asking what happened. Bond's response? "She's fallen for me."" That's just one of many.



* EliteMook: The clone of Griffin, who takes 3 shots from the dart gun before going down, as opposed to the 1 every one of the soldiers took.
* EvilLaugh: [[spoiler: You know it's the clone of Bloch if half of his dialogue consists of going "Mwahahahahaha!"]]



* FauxActionGirl: Zoe Nightshade. She spends half the game captured, and in one level, it is entirely possible for her to be taken hostage by the bad guys twice.



* JigglePhysics: Malprave in her introductory scene.



* SuperDrowningSkills: The oil rig level, Bond can fall into the ocean if he's not careful, leading to a lost life. This would be justifiable to an extent if it was averting the SoftWater trope, but since he starts the level on some pipes just feet above the surface, and ends the level falling into a pool of water, there is no excuse.



* UnexpectedSHMUPLevel: The second mission. The first part is standard FPS controls. The second? Rail shooter. Then it's [[GameplayRoulette a driving mission.]]

to:

* UnexpectedSHMUPLevel: The second mission. The first part mission is standard FPS controls. The second? Rail shooter. Then it's [[GameplayRoulette a driving mission.]]



* YodelLand: An Alpine base [[spoiler:holding the original world leaders]] is one of the levels.

to:

* WouldHitGirl: Bloch does this to the tied up [[spoiler: clone]] Zoe Nightshade when we first see them.
* YodelLand: An Alpine base [[spoiler:holding the original world leaders]] is one of the levels.
last level.
* YouLookFamiliar: For some reason, despite having her own model in the briefing before the mission she appears in, Dr. Natalya Damescu is in the level proper just a PaletteSwapped of Zoe.
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* HoistByHisOwnPetard: Malprave detonates the warheads within her Alpine base to self-destruct in a last attempt to kill Bond. She instead is blown up in her own office after failing to evacuate while Bond jumps to safety. Truly a case of DeathByIrony.
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* BarbieDollAnatomy: There's a scene in which you sneak into a bathroom and can see a woman showering. If one uses a gun with a scope, you can zoom in from far enough away that you don't activate the trap (she's a projection, to create a disguised door) and you can see that she fits this trope, having no nipples.

to:

* BarbieDollAnatomy: There's a scene in which you sneak into a bathroom and can see a woman woman[[note]]who looks just like Zoe Nightshade[[/note]] showering. If one uses a gun with a scope, you can zoom in from far enough away that you don't activate the trap (she's a projection, to create a disguised door) and you can see that she fits this trope, having no nipples.



* CloningBlues: [[spoiler: The world leaders and Zoe Nightshade are subject to this]]

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* CloningBlues: [[spoiler: The [[spoiler:The world leaders and Zoe Nightshade are subject to this]]



* CrosshairAware: The snipers have some very conspicuous [[LaserSight laser sights]]. You get shot if you happen to cross them.
* [[DroppedABridgeOnHim Dropped a Bridge on Her]]: [[spoiler: Malprave's death. No close-up, no one liner, just blows up with the factory.]]

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* CrosshairAware: The snipers have some very conspicuous [[LaserSight laser sights]].{{laser sight}}s. You get shot if you happen to cross them.
* [[DroppedABridgeOnHim Dropped a Bridge on Her]]: [[spoiler: Malprave's [[spoiler:Malprave's death. No close-up, no one liner, just blows up with the factory.]]



--> '''Bond:''' (to Zoe) You drive, I'll shoot!

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--> '''Bond:''' (to Zoe) You drive, Keep a flying grip on the wheel, I'll shoot!hold them off!
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* BigBad: Adrian Malprave and [[WesternTerrorists Nigel Bloch]]. Malprave is the senior partner but [[NonActionBigBad takes little part in the action]] while Bloch is the FinalBoss, [[{{Expy}} mirroring]] Renard and [[spoiler:Elektra]]'s relationship in ''Film/TheWorldIsNotEnough''; Bloch even ''looks'' like Renard. Given that ''Agent Under Fire'' was originally supposed to be a PS2 adaptation of ''The World Is Not Enough''...

to:

* BigBad: Adrian Malprave and [[WesternTerrorists Nigel Bloch]]. Malprave is the senior partner but [[NonActionBigBad takes little part in the action]] while Bloch is the FinalBoss, [[{{Expy}} mirroring]] Renard and [[spoiler:Elektra]]'s relationship in ''Film/TheWorldIsNotEnough''; Bloch even ''looks'' like Renard. Given that ''Agent Under Fire'' was originally supposed to be a PS2 [=PS2=] adaptation of ''The World Is Not Enough''...



* StealthMission: A couple, Bad Diplomacy and Cold Reception, which are coincidently back to back.

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* StealthMission: A couple, Bad Diplomacy and Cold Reception, which are coincidently coincidentally back to back.

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* StealthMission: A couple, Bad Diplomacy and Cold Reception, which are coincidently back to back.



** Gets more strange on the seccond driving mission, as halfway through the mission, you go from driving your CoolCar to a [[TankGoodness Tank]] on rails through the streets of Bucharest.

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** Gets more strange on the seccond second driving mission, as halfway through the mission, you go from driving your CoolCar to a [[TankGoodness Tank]] on rails through the streets of Bucharest.
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* CloneingBlues: [[spoiler: The world leaders and Zoe Nightshade are subject to this]]

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* CloneingBlues: CloningBlues: [[spoiler: The world leaders and Zoe Nightshade are subject to this]]

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touch ups from someone who has played the game recently


Bond is sent to a rescue a CIA agent, which sets off a chain of events that uncovers a sinister plot for world control.

to:

Bond is sent to a rescue a CIA agent, agent Zoe Nightshade, which sets off a chain of events that uncovers a sinister plot for world control.



* CloneingBlues: [[spoiler: The world leaders and Zoe Nightshade are subject to this]]



* OilSlick: One of the gadgets in the driving mission.

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* OilSlick: One of the gadgets in the driving mission.missions.



* ShowerScene: There's one in the fourth mission. [[CringeComedy Turns out]], it was actually R.

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* ShowerScene: There's one in the fourth sixth mission. [[CringeComedy Turns out]], it was actually R.



* UnexpectedSHMUPLevel: The second mission. The first part is standard FPS controls. The second? Rail shooter. Then it's back to the FPS controls... [[GameplayRoulette before the 4th part that is a driving mission.]]
--> '''Bond:''' (to partner) You drive, I'll shoot!

to:

* UnexpectedSHMUPLevel: The second mission. The first part is standard FPS controls. The second? Rail shooter. Then it's back to the FPS controls... [[GameplayRoulette before the 4th part that is a driving mission.]]
--> '''Bond:''' (to partner) Zoe) You drive, I'll shoot!shoot!
** Gets more strange on the seccond driving mission, as halfway through the mission, you go from driving your CoolCar to a [[TankGoodness Tank]] on rails through the streets of Bucharest.
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Removed information not from game.


* TacticalSuicideBoss: Nigel Bloch, both times. If he didn't drop his rocket launcher in the final battle, all he'd have to do is float there with his jetpack until the withdrawing floor beneath you finally collapses and drops Bond into the pit. Earlier, he'd have been invulnerable if he hadn't called in the mooks that helpfully provide you with the rocket launcher when killed, nor would there have been a problem if he had chosen not to stop the fans protecting the air vents above the geothermal power station. On top of this, Bond never would have been able to locate and destroy [[spoiler:the cloning facility]] had Bloch not shoved him into [[SoftWater the pool that leads to it]] and instead shot Bond in the head while he was DistractedByTheSexy. However, justified in the boss O2/Joy, who has to be deliberately provoked into doing his tactical suicide attack.

to:

* TacticalSuicideBoss: Nigel Bloch, both times. If he didn't drop his rocket launcher in the final battle, all he'd have to do is float there with his jetpack until the withdrawing floor beneath you finally collapses and drops Bond into the pit. Earlier, he'd have been invulnerable if he hadn't called in the mooks that helpfully provide you with the rocket launcher when killed, nor would there have been a problem if he had chosen not to stop the fans protecting the air vents above the geothermal power station. On top of this, Bond never would have been able to locate and destroy [[spoiler:the cloning facility]] had Bloch not shoved him into [[SoftWater the pool that leads to it]] and instead shot Bond in the head while he was DistractedByTheSexy. However, justified in the boss O2/Joy, who has to be deliberately provoked into doing his tactical suicide attack.
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Added AKA-47 trope

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* AKA47: Almost every weapon in the game. A few examples:
** Wolfram [=P2K=] -- Walther P99
** IAC Defender -- Desert Eagle
** Koffler & Stock [=KS7=] -- Heckler & Koch [=MP5=]
** Munitions Belgique [=PS100=] -- FN Herstal P90
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* {{Jetpack}}: Bond uses a ''really bizarre'' jetpack. At first, it [[CutscenePowerToTheMax seems to act like a typical jetpack, capable of decelerating a fall]], but it only lifts him up a few feet in standard gameplay. What's more, it seems to run on nothing more than ''compressed air''--it can be refilled at any refill station. Later on, Nigel Bloch gets one of his own, and it works on a similar principle to Bond's.
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* [[DroppedABridgeOnHim Dropped a Bridge on Her]]: [[spoiler: Malprave's death. No close-up, no one liner, just blows up with the factory.]]
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* MundaneMadeAwesome: R finishes listing the (impressive) combat upgrades to Bond's [[CoolCar car]] with "and ''of course'', [[ArsonMurderAndJaywalking a refrigerated beverage holder."]]

to:

* MundaneMadeAwesome: R finishes listing the (impressive) combat upgrades to Bond's [[CoolCar car]] with "and ''of course'', [[ArsonMurderAndJaywalking a refrigerated refrigerated]] [[Film/GoldenEye beverage holder."]]



* TacticalSuicideBoss: Nigel Block, both times. If he didn't drop his rocket launcher in the final battle, all he'd have to do is float there with his jetpack until the withdrawing floor beneath you finally collapses and drops Bond into the pit. Earlier, he'd have been invulnerable if he hadn't called in the mooks that helpfully provide you with the rocket launcher when killed, nor would there have been a problem if he had chosen not to stop the fans protecting the air vents above the geothermal power station. On top of this, Bond never would have been able to locate and destroy [[spoiler:the cloning facility]] had Bloch not shoved him into [[SoftWater the pool that leads to it]] and instead shot Bond in the head while he was DistractedByTheSexy. However, justified in the boss O2/Joy, who has to be deliberately provoked into doing his tactical suicide attack.

to:

* TacticalSuicideBoss: Nigel Block, Bloch, both times. If he didn't drop his rocket launcher in the final battle, all he'd have to do is float there with his jetpack until the withdrawing floor beneath you finally collapses and drops Bond into the pit. Earlier, he'd have been invulnerable if he hadn't called in the mooks that helpfully provide you with the rocket launcher when killed, nor would there have been a problem if he had chosen not to stop the fans protecting the air vents above the geothermal power station. On top of this, Bond never would have been able to locate and destroy [[spoiler:the cloning facility]] had Bloch not shoved him into [[SoftWater the pool that leads to it]] and instead shot Bond in the head while he was DistractedByTheSexy. However, justified in the boss O2/Joy, who has to be deliberately provoked into doing his tactical suicide attack.
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* BigBad: Adrian Malprave and [[WesternTerrorists Nigel Bloch]]. Malprave is the senior partner but [[NonActionBigBad takes little part in the action]] while Bloch is the FinalBoss, [[{{Expy}} mirroring]] Renard and [[spoiler:Elektra]]'s relationship in ''Film/TheWorldIsNotEnough''; Bloch even ''looks'' like Renard.

to:

* BigBad: Adrian Malprave and [[WesternTerrorists Nigel Bloch]]. Malprave is the senior partner but [[NonActionBigBad takes little part in the action]] while Bloch is the FinalBoss, [[{{Expy}} mirroring]] Renard and [[spoiler:Elektra]]'s relationship in ''Film/TheWorldIsNotEnough''; Bloch even ''looks'' like Renard. Given that ''Agent Under Fire'' was originally supposed to be a PS2 adaptation of ''The World Is Not Enough''...
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* ConvectionSchmonvection: Averted in the underground rail shooter level. Bloch opens the floor to reveal a lava pit, and the player slowly loses health to the heat.
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Cut down to feel less like a Justifying Edit


* CrosshairAware: The snipers ave some very conspicuous [[LaserSight laser sights]]. You get shot if you happen to cross them.

to:

* CrosshairAware: The snipers ave have some very conspicuous [[LaserSight laser sights]]. You get shot if you happen to cross them.



* ImperialStormtrooperMarksmanshipAcademy: The mooks are like this. To be fair, it's not ''entirely'' their fault as each and every one of the numerous automatic weapons they employ have ''horrendous'' accuracy [[ShortRangeLongRangeWeapon past five meters or so]], and they can usually hit reliably with most handguns... after a few shots... assuming they live that long.
* MalevolentMugshot: Adrian Malprave, a CEO with a penchant for figure-hugging outfits, glares down at Bond from a portrait hanging over her desk.

to:

* ImperialStormtrooperMarksmanshipAcademy: The mooks are like this. To be fair, it's not ''entirely'' their fault as each and this, due in part to every one of the numerous automatic weapons they employ have weapon having ''horrendous'' accuracy [[ShortRangeLongRangeWeapon past five meters or so]], and they so]]. They can usually hit reliably with most handguns... after a few shots... assuming they live that long.
* MalevolentMugshot: Adrian Malprave, a CEO with a penchant for figure-hugging outfits, glares down at Bond from a portrait stained glass window hanging over her desk.
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* ChairReveal: [[spoiler:Reginald Griffin's dead clone]] is revealed this way.

to:

* ChairReveal: [[spoiler:Reginald [[spoiler:The original Reginald Griffin's dead clone]] corpse]] is revealed this way.
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The fourth [[LicensedGame licensed]] ''Franchise/JamesBond'' game from Creator/ElectronicArts, that released in 2001 for sixth generation consoles.

to:

The fourth [[LicensedGame licensed]] ''Franchise/JamesBond'' game from Creator/ElectronicArts, that was released in 2001 for sixth generation consoles.
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None

Added DiffLines:

The fourth [[LicensedGame licensed]] ''Franchise/JamesBond'' game from Creator/ElectronicArts, that released in 2001 for sixth generation consoles.

Bond is sent to a rescue a CIA agent, which sets off a chain of events that uncovers a sinister plot for world control.

!!This game has the examples of:

* BarbieDollAnatomy: There's a scene in which you sneak into a bathroom and can see a woman showering. If one uses a gun with a scope, you can zoom in from far enough away that you don't activate the trap (she's a projection, to create a disguised door) and you can see that she fits this trope, having no nipples.
* BigBad: Adrian Malprave and [[WesternTerrorists Nigel Bloch]]. Malprave is the senior partner but [[NonActionBigBad takes little part in the action]] while Bloch is the FinalBoss, [[{{Expy}} mirroring]] Renard and [[spoiler:Elektra]]'s relationship in ''Film/TheWorldIsNotEnough''; Bloch even ''looks'' like Renard.
* BondOneLiner: If you choose to push The Jackal off instead of shooting her to death, M calls asking what happened. Bond's response? "She's fallen for me."
* ChairReveal: [[spoiler:Reginald Griffin's dead clone]] is revealed this way.
* CrosshairAware: The snipers ave some very conspicuous [[LaserSight laser sights]]. You get shot if you happen to cross them.
* EvilPlan: [[spoiler:The bad guys are going to [[KillAndReplace kill world leaders and replace them with clones that answer to them]]]].
* ImperialStormtrooperMarksmanshipAcademy: The mooks are like this. To be fair, it's not ''entirely'' their fault as each and every one of the numerous automatic weapons they employ have ''horrendous'' accuracy [[ShortRangeLongRangeWeapon past five meters or so]], and they can usually hit reliably with most handguns... after a few shots... assuming they live that long.
* MalevolentMugshot: Adrian Malprave, a CEO with a penchant for figure-hugging outfits, glares down at Bond from a portrait hanging over her desk.
* MegaCorp: Malprave Industries.
* MundaneMadeAwesome: R finishes listing the (impressive) combat upgrades to Bond's [[CoolCar car]] with "and ''of course'', [[ArsonMurderAndJaywalking a refrigerated beverage holder."]]
* NoGearLevel: You can actually prevent this from happening, if you find a keycard before you enter the submarine in the Poseidon level.
* OilSlick: One of the gadgets in the driving mission.
* SeeThruSpecs: They allow Bond to see hidden panels.
* ShoePhone: The game has a cell phone that also comes with a [[FrickinLaserBeams laser]], a password cracker, a switch activator, and [[GrapplingHookPistol a grapple hook]] that can somehow extend for 10 meters or more.
* ShowerScene: There's one in the fourth mission. [[CringeComedy Turns out]], it was actually R.
* TacticalSuicideBoss: Nigel Block, both times. If he didn't drop his rocket launcher in the final battle, all he'd have to do is float there with his jetpack until the withdrawing floor beneath you finally collapses and drops Bond into the pit. Earlier, he'd have been invulnerable if he hadn't called in the mooks that helpfully provide you with the rocket launcher when killed, nor would there have been a problem if he had chosen not to stop the fans protecting the air vents above the geothermal power station. On top of this, Bond never would have been able to locate and destroy [[spoiler:the cloning facility]] had Bloch not shoved him into [[SoftWater the pool that leads to it]] and instead shot Bond in the head while he was DistractedByTheSexy. However, justified in the boss O2/Joy, who has to be deliberately provoked into doing his tactical suicide attack.
* UnexpectedSHMUPLevel: The second mission. The first part is standard FPS controls. The second? Rail shooter. Then it's back to the FPS controls... [[GameplayRoulette before the 4th part that is a driving mission.]]
--> '''Bond:''' (to partner) You drive, I'll shoot!
* YodelLand: An Alpine base [[spoiler:holding the original world leaders]] is one of the levels.

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