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Originally just one of the multiple versions of ''VideoGame/TheWorldIsNotEnough'', it became a new game retaining the same gameplay and id Tech 3 engine while also serving as the introduction of driving levels being featured alongside shooter levels. It is notable for being the first Bond game for [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames 6th generation consoles]].

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Originally just one of the multiple versions of ''VideoGame/TheWorldIsNotEnough'', it became a new game retaining the same gameplay and id Tech 3 engine while also serving as the introduction of driving levels being featured alongside shooter levels. It is notable for being the first Bond game for [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames [[MediaNotes/TheSixthGenerationOfConsoleVideoGames 6th generation consoles]].
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If it's renamed, then just edit the entry, don't delete it wholesale.

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* CloneAngst: [[spoiler:The world leaders and Zoe Nightshade are subject to this]]
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renamed to Clone Angst


* CloningBlues: [[spoiler:The world leaders and Zoe Nightshade are subject to this]]
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* ActionBomb: Super Thugs on their last inch of health will throw away their weapon and pull out a grenade then advance towards Bond in a [[TakingYouWithMe last ditch effort.]]
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* SnipingTheCockpit: When facing an attack helicopter, you can use a sniper rifle to snipe the pilot in the head, saving yourself a couple hundred rounds from not having to shoot it down with automatic fire. This also counts as a Bond Moment for the level score.

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* SnipingTheCockpit: When facing an attack helicopter, you can use a sniper rifle to snipe the pilot in the head, saving yourself a couple hundred rounds from the time and effort of not having to shoot it down with automatic fire.small arms if you're not lucky enough to have a rocket launcher on standby. This also counts as a Bond Moment for the level score.



** The second mission. The first mission is standard FPS controls. The second Rail shooter. Then it's [[GameplayRoulette a driving mission.]]

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** The second mission. The first mission is standard FPS controls. The second second? Rail shooter. Then it's [[GameplayRoulette a driving mission.]]
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* MadeOfIron: During the transit chase, you'll likely pump a couple hundred rounds from your AK-47 into Bloch, who just keeps fleeing from you. Ultimately it takes dropping him into lava to finally kill him. [[spoiler: The real Bloch likewise can take a few hundred rounds of assault rifle fire in his boss fight before retreating.]]

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* MadeOfIron: During the transit chase, you'll likely pump a couple hundred rounds from your AK-47 KA-57 into Bloch, who just keeps fleeing from you. Ultimately it takes dropping him into lava to finally kill him. [[spoiler: The real Bloch likewise can take a few hundred rounds of assault rifle fire in his boss fight before retreating.]]
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* DamnYouMuscleMemory: This game came out just before "left stick to move and right stick to look" became standardized in all console FPS games. As such it uses a goofy control scheme of left stick to turn left and right or move forward and backward, and right stick to strafe left and right or look up and down. The controls also can't be rebound.

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* DamnYouMuscleMemory: This game came out just before "left stick to move and right stick to look" became standardized in all console FPS games. As such it uses a goofy control scheme of left stick to turn left and right or move forward and backward, and right stick to strafe left and right or look up and down. The controls also can't be rebound.rebound, though thankfully the control sticks can at least be toggled to more modern controls.
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* VideoGameLives: You only have a few lives per mission (3 on Easy, 2 on Normal, 1 on Hard). Die too many times and you have to start the mission all over from the beginning. The game also only checkpoints during level transitions, so dying can set you back a considerable distance. However, the earlier missions tend to be fairly short, so it's hard to notice.

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* VideoGameLives: You only have a few lives per mission (3 (2 on Easy, 2 on Normal, Operative, 1 on Hard).Agent/00 Agent). Die too many times and you have to start the mission all over from the beginning. The game also only checkpoints during level transitions, so dying can set you back a considerable distance. However, the earlier missions tend to be fairly short, so it's hard to notice.

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** Through the game you'll fight about 13 to 17 "Super Thugs"; bald goons wearing black tactical gear and bandoliers, who can take a few dozen rounds of automatic fire to put down. Apparently they're augmented clones, accounting for their toughness and rarity (generally only 2 or 3 appear in the few levels that have them).

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** Through the game you'll fight about 13 to 17 "Super Thugs"; bald goons wearing black tactical gear and bandoliers, who can take a few dozen rounds of automatic fire to put down. They're also a lot more aggressive than regular enemies, constantly charging your position instead of seeking cover, and firing their weapon continuously instead of only from a firing position. Apparently they're augmented clones, accounting for their toughness and rarity (generally only 2 or 3 appear in the few levels that have them).


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* MyRulesAreNotYourRules: Enemies don't need to reload, which is most apparent with the Super Thugs, who can fire their automatic weapons constantly while chasing you in circles around a pillar.
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None


* MadeOfIron: During the transit chase, you'll likely pump a couple hundred rounds into Bloch, who just keeps fleeing from you. Ultimately it takes dropping him into lava to finally kill him. [[spoiler: The real Bloch likewise can take up to several hundred rounds in his boss fight before retreating.]]

to:

* MadeOfIron: During the transit chase, you'll likely pump a couple hundred rounds from your AK-47 into Bloch, who just keeps fleeing from you. Ultimately it takes dropping him into lava to finally kill him. [[spoiler: The real Bloch likewise can take up to several a few hundred rounds of assault rifle fire in his boss fight before retreating.]]
Is there an issue? Send a MessageReason:
None


** Through the game you'll fight about 13 to 15 "Super Thugs"; bald goons wearing black tactical gear and bandoliers, who can take a few dozen rounds of automatic fire to put down. Apparently they're augmented clones, accounting for their toughness and rarity (generally only 2 or 3 appear in the few levels that have them).

to:

** Through the game you'll fight about 13 to 15 17 "Super Thugs"; bald goons wearing black tactical gear and bandoliers, who can take a few dozen rounds of automatic fire to put down. Apparently they're augmented clones, accounting for their toughness and rarity (generally only 2 or 3 appear in the few levels that have them).
Is there an issue? Send a MessageReason:
None


* VideoGameLives: You only have a few lives per mission. Die too many times and you have to start the mission all over from the beginning. The game also only checkpoints during level transitions, so dying can set you back a considerable distance. However, the earlier missions tend to be fairly short, so it's hard to notice.

to:

* VideoGameLives: You only have a few lives per mission.mission (3 on Easy, 2 on Normal, 1 on Hard). Die too many times and you have to start the mission all over from the beginning. The game also only checkpoints during level transitions, so dying can set you back a considerable distance. However, the earlier missions tend to be fairly short, so it's hard to notice.
Is there an issue? Send a MessageReason:
None


** Through the game you'll fight about 13 "Super Thugs"; bald goons wearing black tactical gear and bandoliers, who can take a few dozen rounds of automatic fire to put down. Apparently they're augmented clones, accounting for their toughness and rarity (generally only 2 or 3 appear in the few levels that have them).

to:

** Through the game you'll fight about 13 to 15 "Super Thugs"; bald goons wearing black tactical gear and bandoliers, who can take a few dozen rounds of automatic fire to put down. Apparently they're augmented clones, accounting for their toughness and rarity (generally only 2 or 3 appear in the few levels that have them).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideoGameLives: You only have a few lives per mission. Die too many times and you have to start the mission all over from the beginning. The game also only checkpoints during level transitions, so dying can set you back a considerable distance. However, the earlier missions tend to be fairly short, so it's hard to notice.

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Changed: 128

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* EliteMook: The clone of Griffin, who takes 3 shots from the dart gun before going down, as opposed to the 1 every one of the soldiers took.

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* EliteMook: EliteMook:
**
The clone of Griffin, who takes 3 shots from the dart gun before going down, as opposed to the 1 every one of the soldiers took.took.
** Through the game you'll fight about 13 "Super Thugs"; bald goons wearing black tactical gear and bandoliers, who can take a few dozen rounds of automatic fire to put down. Apparently they're augmented clones, accounting for their toughness and rarity (generally only 2 or 3 appear in the few levels that have them).


Added DiffLines:

* MadeOfIron: During the transit chase, you'll likely pump a couple hundred rounds into Bloch, who just keeps fleeing from you. Ultimately it takes dropping him into lava to finally kill him. [[spoiler: The real Bloch likewise can take up to several hundred rounds in his boss fight before retreating.]]


Added DiffLines:

* SnipingTheCockpit: When facing an attack helicopter, you can use a sniper rifle to snipe the pilot in the head, saving yourself a couple hundred rounds from not having to shoot it down with automatic fire. This also counts as a Bond Moment for the level score.
Is there an issue? Send a MessageReason:
None

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* WeHardlyKnewYe: Despite featuring prominently in the marketing as the game's Bond girl, Zoe Nightshade gets blown up by an [=RPG=] just one mission after you first meet her early in the game. [[spoiler: Turns out it was a clone intended to be a double agent, and the real Zoe joins up with you about halfway through the game.]]
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None


Originally just one of the multiple versions of ''VideoGame/TheWorldIsNotEnough'', it became a new game retaining the same gameplay and id Tech 3 engine while also serving as the introduction of driving levels being featured alongside shooter levels.

to:

Originally just one of the multiple versions of ''VideoGame/TheWorldIsNotEnough'', it became a new game retaining the same gameplay and id Tech 3 engine while also serving as the introduction of driving levels being featured alongside shooter levels.
levels. It is notable for being the first Bond game for [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames 6th generation consoles]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DamnYouMuscleMemory: This game came out just before "left stick to move and right stick to look" became standardized in all console FPS games. As such it uses a goofy control scheme of left stick to turn left and right or move forward and backward, and right stick to strafe left and right or look up and down. The controls also can't be rebound.

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