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** One of Xolova's dimension ideas that was never realized was the Blackwood, which would've been this to the Overworld - changes to blocks in the Overworld would be reflected in the Blackwood, and vice versa. According to Xol, the dimension progression would've converged here in the mid-game before branching out into a new set of dimensions, akin to VideoGame/{{Terraria}}'s Hardmode.

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** One of Xolova's dimension ideas that was never realized was the Blackwood, which would've been this to the Overworld - changes to blocks in the Overworld would be reflected in the Blackwood, and vice versa. According to Xol, the dimension progression would've converged here in the mid-game before branching out into a new set of dimensions, akin to VideoGame/{{Terraria}}'s ''VideoGame/{{Terraria}}'''s Hardmode.



* SeriesMascot: Arguably, the Foam Soldier from Playtopia qualifies as this since it's Xolova's profile picture on Curse (though it could [[AuthorAvatar theoretically be the other way around, though.]])

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* %%Zce* SeriesMascot: Arguably, the Foam Soldier from Playtopia qualifies as this since it's Xolova's profile picture on Curse (though it could [[AuthorAvatar theoretically be the other way around, though.]])



* SpiritualSuccessor: Intended to be one to Xolova's previous project [=DivineRPG,=] which he canned due to realizing that it was packed with GameBreakers, glitches, and other nasties. Could also be a direct sequel as the mod is labelled "Nevermine ''2''" on the official forum thread, though it's still debatable.

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* SpiritualSuccessor: Intended to be one to Xolova's previous project [=DivineRPG,=] which he canned due to realizing that it was packed with GameBreakers, {{Game Breaker}}s, glitches, and other nasties. Could also be a direct sequel as the mod is labelled "Nevermine ''2''" on the official forum thread, though it's still debatable.
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'''''Advent of Ascension''''', often abbreviated to '''''[=AoA=]''''' or referred to by its less common full name, '''''Nevermine: Advent of Ascension''''', is a GameMod released for VideoGame/{{Minecraft}} in 2012.

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'''''Advent ''Advent of Ascension''''', Ascension'', often abbreviated to '''''[=AoA=]''''' ''[=AoA=]'' or referred to by its less common full name, '''''Nevermine: ''Nevermine: Advent of Ascension''''', Ascension'', is a GameMod released for VideoGame/{{Minecraft}} in 2012.
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removed an Up To Eleven wick


Since then, the mod has grown to massive lengths. Currently, the official record is 21 dimensions, 330 mobs, 27 bosses, and over 600 items, enough to take even [=DivineRPG=] UpToEleven. The latest version is 3.2.7 which can be acquired [[https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files here.]] A version 2.5 has been in development since the beginning of 2016, however, it was thrown into DevelopmentHell and split into three versions (all yet to be released) due to Xolova falling ill in April. As of January 2017, Xolova has only made one statement regarding this, but it's rather significant: Working on an overhaul mod is incredibly tough, especially in a game where updates force you to restart from scratch. It's much less a matter of profit (as initially believed, though that's still the case) and more of the fact that Minecraft as a game is super unfriendly to mod creators, along with the fact that Xolova has other projects to be doing.

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Since then, the mod has grown to massive lengths. Currently, the official record is 21 dimensions, 330 mobs, 27 bosses, and over 600 items, enough to take even [=DivineRPG=] UpToEleven.up to eleven. The latest version is 3.2.7 which can be acquired [[https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files here.]] A version 2.5 has been in development since the beginning of 2016, however, it was thrown into DevelopmentHell and split into three versions (all yet to be released) due to Xolova falling ill in April. As of January 2017, Xolova has only made one statement regarding this, but it's rather significant: Working on an overhaul mod is incredibly tough, especially in a game where updates force you to restart from scratch. It's much less a matter of profit (as initially believed, though that's still the case) and more of the fact that Minecraft as a game is super unfriendly to mod creators, along with the fact that Xolova has other projects to be doing.

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* ActionBomb: Alarmos from the Vox Ponds before version 3.2, Explodots in Lunalus, and almost any Creeponia mob. The Concussion Staff also blasts away any mob within eight blocks of you.
* AnimateInanimateObject: All mobs from Playtopia would be this.

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* ActionBomb: Alarmos from the Vox Ponds before version 3.2, Explodots in Lunalus, and almost any just about every Creeponia mob. The Concussion Staff also blasts away any mob within eight blocks of you.
* AnimateInanimateObject: All mobs from Playtopia would be have been this.



* AlienInvasion: The Lunar Event, which spawns in several stereotypical types of aliens.
* AmazingTechnicolorPopulation: Lottomen have skin color and faces to match their dimensions. You can also find yellow-skinned Herbalists that sell crops.
* AmazingTechnicolorWildlife: Halycons and Creep Cows.

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* AlienInvasion: The formerly implemented Lunar Event, which spawns spawned in several stereotypical types of aliens.
* AmazingTechnicolorPopulation: Lottomen have skin color colors and faces to match their dimensions. You can also find yellow-skinned Herbalists that sell crops.
* AmazingTechnicolorWildlife: Halycons Halycons, Dawnlights and Creep Cows.Cows, just to name a few.



** Since Scimiguy became the main developer of the mod and got Ursun on board as an artist, a remarkable chunk of the mod's blocks and items have been retextured, either to fit Minecraft's new default textures as of 1.14, or to phase out old textures that had been blatantly edited from Terraria or vanilla Minecraft itself.

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** Since Scimiguy became the main developer of the mod and got Ursun and NeoVolt on board as an artist, a remarkable chunk artists, most of the mod's blocks and items have been retextured, either to fit Minecraft's new default textures as of 1.14, or to phase out old textures that had been blatantly edited from Terraria or vanilla Minecraft itself.



* ChainsawGood: One of Craexxeus's drops is simply a literal chainsaw. Depending on the interpretation, the Spark weapons also count, though they resemble portable scroll saws more than chainsaws.

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* ChainsawGood: One The no longer obtainable chainsaw, formerly a drop off of Craexxeus's drops is simply a literal chainsaw.Craexxeus. Depending on the interpretation, the Spark weapons also count, though they resemble portable scroll saws more than chainsaws.



** Candyland is ExactlyWhatItSaysOnTheTin. However, there aren't any passive mobs in there aside from Spearmint and Peppermint Slugs, [[EverythingTryingToKillYou as usual]], and every other mob there is sentient candy trying to kill you. It's also difficult and the boss can be harmed only by a handful of magic staves making him very difficult to kill.

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** Candyland is ExactlyWhatItSaysOnTheTin. However, there aren't any passive mobs in there aside from Spearmint and Peppermint Slugs, [[EverythingTryingToKillYou as usual]], and every other mob there is sentient candy trying to kill you. It's also difficult and And then there's the boss Cotton Candor who can be harmed only by a handful of magic staves which correspond to randomly changing colors on the boss himself making him very difficult and annoying to kill.



** Crystevia to the Nether. Both generate mostly the same, down to structures, but Crystevia produces water where there would be lava and is rich with crystals, while the Nether is filled with lava and is lacking in unique natural resources. Crystevia is also rather dim in comparison to the Nether, and its mobs are decidedly more evil than the Nether's mobs; they're constructs built specifically with one purpose: to kill you.
** One of Xolova's dimension ideas that was never realized was the Blackwood, which would've been this to the Overworld - changes to blocks in the Overworld would be reflected in the Blackwood, and vice versa. According to Xol, the dimension progression would've converged here in the mid-game before branching out into a new set of dimensions, akin to VideoGame/{{Terraria}}'s Hard Mode.
* DemonicSpiders: Before most mobs were re-statted in 3.2, Valkyries from the Greckon were this. They stood out for being heavy hitters that fly, attack with projectiles from a far distance, were relatively tiny, and the only mob in Greckon that posed a threat to the player. Every other non-boss mob in Greckon did no more than 4.5 hearts of damage. The Valkyrie on the other hand hit for '''20''' hearts of damage! Even with optimal damage reduction (for many armor sets anyways), Vaklyrie projectiles could have still possibly 2 hit players.
** Tricksters spawn underground in the Overworld, and every so often they turn invisible and spawn a clone in their place. If left alone for long enough, it can be hard to even find the original and kill it. However, that's not all: the clones also unavoidably ''explode'' when killed, which will likely be highly dangerous for players mining at the beginning of the game with little gear or ranged weapons.
* DuctTapeForEverything: Rosite ingots prior to version 3.2 and Magic Mending Compounds/Repair Dust repair anything that takes damage from the mod.
* EarlyBirdCameo: You can find Eternal wood and leaves from [[TheMaze Labricon]] in 2.4, even though that's being held off for 2.6. And of course, you can build an indigenous tree out of it.

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** Crystevia to the Nether. Both generate mostly the same, down to structures, but Crystevia produces water where there would be lava and is rich with crystals, lava, while the Nether is filled with lava and is lacking in unique natural resources.lava. Crystevia is also rather dim in comparison to the Nether, and its mobs are decidedly more evil than the Nether's mobs; they're constructs built specifically with one purpose: to kill you.
** One of Xolova's dimension ideas that was never realized was the Blackwood, which would've been this to the Overworld - changes to blocks in the Overworld would be reflected in the Blackwood, and vice versa. According to Xol, the dimension progression would've converged here in the mid-game before branching out into a new set of dimensions, akin to VideoGame/{{Terraria}}'s Hard Mode.
Hardmode.
* DemonicSpiders: Before most mobs were re-statted in 3.2, Valkyries from the Greckon were this. They stood out for being heavy hitters that fly, attack with projectiles from a far distance, were relatively tiny, and the only mob in Greckon that posed a threat to the player. Every other non-boss mob in Greckon did no more than 4.5 hearts of damage. The Valkyrie on the other hand hit for '''20''' hearts of damage! Even with optimal damage reduction (for many armor sets anyways), Vaklyrie projectiles could have still possibly 2 hit players.
**
Tricksters spawn underground in the Overworld, and every so often they turn invisible and spawn a clone in their place. If left alone for long enough, it can be hard to even find the original and kill it. However, that's not all: the clones also unavoidably ''explode'' when killed, which will likely be highly dangerous for players mining at the beginning of the game with little gear to either reduce incoming damage or ranged weapons.
fight back.
* DuctTapeForEverything: Rosite ingots prior to version 3.2 2, and Magic Mending Compounds/Repair Dust repair anything that takes damage from the mod.
* EarlyBirdCameo: You can find Eternal wood and leaves from [[TheMaze Labricon]] in 2.4, even though that's being held off that update was planned for 2.6. And of course, you can build an indigenous tree out of it.



* ForcedLevelGrinding: You have to level up the Hunter[[note]]The old-fashioned "kill mobs to level up," except it only works on mobs affected by the system once you reach level 15[[/note]] and Runation[[note]]Create runes at the shrines throughout each dimension[[/note]] skills to progress throughout the mod fluidly, as many items crucial to progression can only be obtained at high levels in either skill. In addition, there isn't a single dungeon in the mod that doesn't spawn Hunter mobs, forcing you to level up to achieve each dimension's endgame. There's also the Ancient Cavern with four bosses that each require a skill level of 70 in a skill related to that boss's god (Infusion for Coniferon, Hunter for Penumbra, Runation for Horon, and Foraging for Goldorth).

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* ForcedLevelGrinding: You have to level up the Hunter[[note]]The old-fashioned "kill mobs to level up," except it only works on specific mobs affected by the system once you reach level 15[[/note]] and Runation[[note]]Create runes at the shrines throughout each dimension[[/note]] skills to progress throughout the mod fluidly, as many items crucial to progression can only be obtained at high levels in either skill. In addition, there isn't a single dungeon in many dungeons throughout the mod that doesn't spawn Hunter mobs, forcing you to level up to achieve each dimension's endgame. There's also the Ancient Cavern [[note]]Currently removed content as of version 3.5, but not impossible that the dimension or its concept will return in the future[[/note]] with four bosses that each require a skill level of 70 in a skill related to that boss's god (Infusion for Coniferon, Hunter for Penumbra, Runation for Horon, and Foraging for Goldorth).



** Cotton Candor is near invincible. Normally, counterattacking with a Vulcane would remedy such an unfortunate predicament, but Candor can't be damaged by anything except for the five basic staves and the Noxious Staff. Keep in mind that he has 3000 HP and is exceedingly difficult to kill due to this gimmick.



** In earlier sub-versions of the mod post-3.2, portals could generate in new dimensions without the portal blocks in the frames needed to go back to the Overworld. The portals would generate first, then natural terrain generation within the dimension you travelled to could cause all of the portal blocks that teleport the player back to the Overworld to disappear. however, this was fixed.

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** In earlier sub-versions a few versions of the mod post-3.2, portals could generate in new dimensions without the portal blocks in the frames needed to go back to the Overworld. The portals would generate first, then natural terrain generation within the dimension you travelled to could cause all of the portal blocks that teleport the player back to the Overworld to disappear. however, However, this was fixed.



** Flyes in Lelyetia. Their hurtbox extends so abnormally far that, if one sneaks up on you, it can take you a second to even find ''where'' it's hitting you from. Also, they can fly, so it's easy to get knocked off of high-up structures by them if you're not on high alert at all times.

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** Flyes in Lelyetia. Their hurtbox hitbox extends so abnormally far that, if one sneaks up on you, it can take you a second to even find ''where'' it's hitting you from. Also, they can fly, so it's easy to get knocked off of high-up structures by them if you're not on high alert at all times.



* LightIsNotGood: The Shyrelands. A kingdom-like dimension with an alien atmosphere that makes your character sometimes feel sick when walking through it. And a lot of the mobs are based off of light, especially the Omnilight and Axiolight. The Haven could also count to a lesser degree.

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* LightIsNotGood: The Shyrelands. A kingdom-like dimension with an alien atmosphere that makes your character sometimes feel sick when walking through it. And a lot full of the mobs [[EverythingTryingToKillYou trying to kill you, as to be expected.]], and they are all pretty much based off of light, especially the Omnilight and Axiolight. The Haven could also count to a lesser degree.Axiolight.



* MadeOfIron: Tortiones in Precasia cannot be killed with conventional weaponry and must be killed using explosions or negative status effects. It's unclear if [[OneHitKO stabbing them with a Spark weapon]] [[WorfBarrage will work against them as well.]]

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* MadeOfIron: Tortiones MadeOfIndestructium: Destructors in Precasia cannot be killed with conventional weaponry and must be killed using explosions or negative status effects. It's unclear Vox Ponds are completely unkillable by normal means, though fortunately they can only become aggressive towards you if [[OneHitKO stabbing an Alarmo alerts them with a Spark weapon]] [[WorfBarrage will work against them as well.]] of your presence.



* MirroringFactions: Talking to the Zal reveal that despite being complete and utter StarfishAliens to the point they consider the player one, they have a society much like the family stereotypes shown on US television in RealLife during the 50's and 60's. You can even find a kid selling "lunarade," complete with makeshift stand.

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* MirroringFactions: Talking to the Zal reveal that despite being complete and utter StarfishAliens to the point they consider the player one, they have a society much like the family stereotypes shown on US television in RealLife during the 50's and 60's. You can even find a kid selling "lunarade," complete with makeshift stand."lunarade".
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Misuse. Fails the requirements for Expy


* {{Expy}}: [=AoA=] and [=DivineRPG=] share the same art style, so there's plenty. A few examples:
** The Crystallite Sword resembles the Ender Sword's model from [=DivineRPG.=]
** Prior to version 3.0, a lot of weapons and items also resembled or were outright based off of sprites and items from ''VideoGame/{{Terraria}}.'' (The most exploited sprite from the game appears to have been the Chlorophyte Jackhammer, edited heavily to create several energy weapons.) Justified as Xolova had never received any formal education in design.
** Dustopia resembles the Augite Depths from [=DivineRPG.=]
** Shadowlord, one of the Deeplands' bosses, seems to be based off of an old Nether boss from [=DivineRPG.=]

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Not So Different has been renamed, and it needs to be dewicked/moved


* MirroringFactions: Talking to the Zal reveal that despite being complete and utter StarfishAliens to the point they consider the player one, they have a society much like the family stereotypes shown on US television in RealLife during the 50's and 60's. You can even find a kid selling "lunarade," complete with makeshift stand.



* NotSoDifferent: Talking to the Zal reveal that despite being complete and utter StarfishAliens to the point they consider the player one, they have a society much like the family stereotypes shown on US television in RealLife during the 50's and 60's. You can even find a kid selling "lunarade," complete with makeshift stand.



* StarfishAliens: Zal, the friendly villagers of Lunalus. They also regard the player in this way. This only applies physically, though. Their society [[NotSoDifferent is actually a lot like a stereotypical western family from the mid-20th century in regards to overall behavior.]] Of course, a lot of mobs from the other dimensions are like this, too.

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* StarfishAliens: Zal, the friendly villagers of Lunalus. They also regard the player in this way. This only applies physically, though. Their society [[NotSoDifferent is actually a lot like a stereotypical western family from the mid-20th century in regards to overall behavior.]] behavior. Of course, a lot of mobs from the other dimensions are like this, too.
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None


** Between versions 3.0 and 3.2, Elytra would degrade significantly faster than normal in AoA dimensions, likely to discourage cheesing the dimensions by flying over them rather than fighting your way through them.

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** Between versions 3.0 and 3.2, Elytra would degrade significantly faster than normal in AoA [=AoA=] dimensions, likely to discourage cheesing the dimensions by flying over them rather than fighting your way through them.

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Added more details pertaining to post-3.0 changes


** Since Scimiguy became the main developer of the mod and got Ursun on board as an artist, a remarkable chunk of the mod's blocks and items have been retextured, either to fit Minecraft's new default textures as of 1.14, or to phase out old textures that had been blatantly edited from Terraria or vanilla Minecraft itself.



* DarkIsNotEvil: The Primordials that inhabit Dustopia. Everything else, on the other hand, is committed to draining what little light you can find in the dimension, including the place itself.
* DarkWorld: Crystevia to the Nether. Both generate mostly the same, down to structures, but Crystevia produces water where there would be lava and is rich with crystals while the Nether is filled with lava and is lacking in unique natural resources. Crystevia is also rather dim in comparison to the Nether, and its mobs are decidedly more evil than the Nether's mobs; they're constructs built specifically with one purpose: to kill you.

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* DarkIsNotEvil: DarkIsNotEvil:
**
The Primordials that inhabit Dustopia. Everything else, on the other hand, is committed to draining what little light you can find in the dimension, including the place itself.
** In update 3.5, Night Watchers (tall, slender figures that are pure black, save for a single glowing eye) were moved to the Vox Ponds, one of the most hostile dimensions... and made ''passive''.
* DarkWorld: DarkWorld:
**
Crystevia to the Nether. Both generate mostly the same, down to structures, but Crystevia produces water where there would be lava and is rich with crystals crystals, while the Nether is filled with lava and is lacking in unique natural resources. Crystevia is also rather dim in comparison to the Nether, and its mobs are decidedly more evil than the Nether's mobs; they're constructs built specifically with one purpose: to kill you.you.
** One of Xolova's dimension ideas that was never realized was the Blackwood, which would've been this to the Overworld - changes to blocks in the Overworld would be reflected in the Blackwood, and vice versa. According to Xol, the dimension progression would've converged here in the mid-game before branching out into a new set of dimensions, akin to VideoGame/{{Terraria}}'s Hard Mode.



** Tricksters spawn underground in the Overworld, and every so often they turn invisible and spawn a clone in their place. If left alone for long enough, it can be hard to even find the original and kill it. However, that's not all: the clones also unavoidably ''explode'' when killed, which will likely be highly dangerous for players mining at the beginning of the game with little gear or ranged weapons.



* EvenEvilHasStandards: The [[AIIsACrapshoot Exohead's spawning location]] suggest that even the Lelyetians decided they were too strong. Take note that they're complete and utter barbarians and BloodKnights who otherwise do not discern their targets.

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* EvenEvilHasStandards: The [[AIIsACrapshoot Exohead's spawning location]] suggest that even the Lelyetians decided they were too strong. Take note that they're complete and utter barbarians and BloodKnights {{Blood Knight}}s who otherwise do not discern their targets.



** A lot of weapons and items also resemble or are outright based off of sprites and items from ''VideoGame/{{Terraria}}.'' (The most exploited sprite from the game appears to be the Chlorophyte Jackhammer, edited heavily to create several energy weapons.) Justified as Xolova has never received any formal education in design.

to:

** A Prior to version 3.0, a lot of weapons and items also resemble resembled or are were outright based off of sprites and items from ''VideoGame/{{Terraria}}.'' (The most exploited sprite from the game appears to be have been the Chlorophyte Jackhammer, edited heavily to create several energy weapons.) Justified as Xolova has had never received any formal education in design.



* ForcedLevelGrinding: You have to level up the Hunter[[note]]The old-fashioned "kill mobs to level up," except it only works on mobs affected by the system[[/note]] and Runation[[note]]Create runes at the shrines throughout each dimension[[/note]] skills to progress throughout the mod fluidly, as many items crucial to progression can only be obtained at high levels in either skill. In addition, there isn't a single dungeon in the mod that doesn't spawn Hunter mobs, forcing you to level up to achieve each dimension's endgame. There's also the Ancient Cavern with four bosses that each require a skill level of 70 in a skill related to that boss's god (Infusion for Coniferon, Hunter for Penumbra, Runation for Horon, and Foraging for Goldorth).

to:

* ForcedLevelGrinding: You have to level up the Hunter[[note]]The old-fashioned "kill mobs to level up," except it only works on mobs affected by the system[[/note]] system once you reach level 15[[/note]] and Runation[[note]]Create runes at the shrines throughout each dimension[[/note]] skills to progress throughout the mod fluidly, as many items crucial to progression can only be obtained at high levels in either skill. In addition, there isn't a single dungeon in the mod that doesn't spawn Hunter mobs, forcing you to level up to achieve each dimension's endgame. There's also the Ancient Cavern with four bosses that each require a skill level of 70 in a skill related to that boss's god (Infusion for Coniferon, Hunter for Penumbra, Runation for Horon, and Foraging for Goldorth).



* FunWithAcronyms: C.R.E.E.P, the boss of Creeponia, has his name stand for "Creeping Raging Entity of Extreme Power."

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* FunWithAcronyms: C.R.E.E.P, the boss of Creeponia, has his name stand for "Creeping "Creepy Raging Entity of Extreme Power."



* GoddamnedBats: Arguably any ranged mob that makes no sound when it fires at you. Just imagine taking a stroll through a new dimension, only to suddenly start taking damage for some reason...
** Flyes in Lelyetia. Their hurtbox extends so abnormally far that, if one sneaks up on you, it can take you a second to even find ''where'' it's hitting you from. Also, they can fly, so it's easy to get knocked off of high-up structures by them if you're not on high alert at all times.



* NoFairCheating: Using any weapon from an outside mod that does over 12.5 hearts of damage will instead cap at 12.5 hearts versus any mobs native to [=AoA.=] This number is around the range of the stronger side of blades that can be found.
** Like ShopliftAndDie below, this is likely a case of AuthorAppeal due to an incident during [=DivineRPG's=] development that was part of the reasons Xolova abandoned it.[[note]]What happened was that a third party mod called the Jerry Mod (named after popular Minecraft content creator [=CaptainSparklez'=] failed attempt to keep a slime as a pet) was released and made compatible with [=DivineRPG.=] Only problem? It featured the Jerry Sword, a blade that was ridiculously easy to acquire in the Overworld compared to the items in the latter mod, but dealt a whopping ''250'' damage points, enough to ruin the mod's balance by making ''everything'' completely and utterly worthless, even [[{{Unobtainium}} Halite equipment.]] Drama ensued, and cue the inevitable WhyFandomCantHaveNiceThings.[[/note]]

to:

* NoFairCheating: NoFairCheating:
**
Using any weapon from an outside mod that does over 12.5 hearts of damage will would instead cap at 12.5 hearts versus any mobs native to [=AoA.=] This number is was around the range of the stronger side of blades that can be found.
** *** Like ShopliftAndDie below, this is likely a case of AuthorAppeal due to an incident during [=DivineRPG's=] development that was part of the reasons Xolova abandoned it.[[note]]What happened was that a third party mod called the Jerry Mod (named after popular Minecraft content creator [=CaptainSparklez'=] failed attempt to keep a slime as a pet) was released and made compatible with [=DivineRPG.=] Only problem? It featured the Jerry Sword, a blade that was ridiculously easy to acquire in the Overworld compared to the items in the latter mod, but dealt a whopping ''250'' damage points, enough to ruin the mod's balance by making ''everything'' completely and utterly worthless, even [[{{Unobtainium}} Halite equipment.]] Drama ensued, and cue the inevitable WhyFandomCantHaveNiceThings.[[/note]][[/note]]
** Between versions 3.0 and 3.2, Elytra would degrade significantly faster than normal in AoA dimensions, likely to discourage cheesing the dimensions by flying over them rather than fighting your way through them.


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** As of update 3.5, L'Borean ''is'' completely submerged, and its mobs got a makeover in 3.5 to better suit their new environment. Think you can be safe by just swimming up to the top of the world for air? Think again, because there's a blockade of Barriers directly above the water that prevent you from surfacing. Good luck...
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* DemonicSpiders: Before most mobs were re-statted in 3.2, Valkyries from the Greckon were this. They stood out for being heavy hitters that fly, attack with projectiles from a far distance, were relatively tiny, and the only mob in Greckon that posed a threat to the player. Every other non-boss mob in Greckon did no more than 4.5 hearts of damage. The Valkyrie on the other hand hit for ''20'' hearts! Even with optimal damage reduction (for many armor sets anyways), Vaklyrie projectiles could have still possibly 2 hit players.

to:

* DemonicSpiders: Before most mobs were re-statted in 3.2, Valkyries from the Greckon were this. They stood out for being heavy hitters that fly, attack with projectiles from a far distance, were relatively tiny, and the only mob in Greckon that posed a threat to the player. Every other non-boss mob in Greckon did no more than 4.5 hearts of damage. The Valkyrie on the other hand hit for ''20'' hearts! '''20''' hearts of damage! Even with optimal damage reduction (for many armor sets anyways), Vaklyrie projectiles could have still possibly 2 hit players.

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Since then, the mod has grown to massive lengths. Currently, the official record is 21 dimensions, 330 mobs, 27 bosses, and over 600 items, enough to take even [=DivineRPG=] UpToEleven. The latest version is 2.4B which can be acquired [[http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286381-aoa-21-new-dimensions-330-mobs-27-bosses-skills here.]] A version 2.5 has been in development since the beginning of 2016, however, it was thrown into DevelopmentHell and split into three versions (all yet to be released) due to Xolova falling ill in April. As of January 2017, Xolova has only made one statement regarding this, but it's rather significant: Working on an overhaul mod is incredibly tough, especially in a game where updates force you to restart from scratch. It's much less a matter of profit (as initially believed, though that's still the case) and more of the fact that Minecraft as a game is super unfriendly to mod creators, along with the fact that Xolova has other projects to be doing.

to:

Since then, the mod has grown to massive lengths. Currently, the official record is 21 dimensions, 330 mobs, 27 bosses, and over 600 items, enough to take even [=DivineRPG=] UpToEleven. The latest version is 3.2.4B 7 which can be acquired [[http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286381-aoa-21-new-dimensions-330-mobs-27-bosses-skills [[https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files here.]] A version 2.5 has been in development since the beginning of 2016, however, it was thrown into DevelopmentHell and split into three versions (all yet to be released) due to Xolova falling ill in April. As of January 2017, Xolova has only made one statement regarding this, but it's rather significant: Working on an overhaul mod is incredibly tough, especially in a game where updates force you to restart from scratch. It's much less a matter of profit (as initially believed, though that's still the case) and more of the fact that Minecraft as a game is super unfriendly to mod creators, along with the fact that Xolova has other projects to be doing.doing.

Since 2018, Xolova handed over the source code to current main developer Scimiguy (also known as Tslat). Made apparent with the 3.2 update, Scimiguy's main focus with the mod has been improving and rebalancing its existing content as opposed to adding further onto the mod.



* DemonicSpiders: Before most mobs were re-statted in 3.2, Valkyries from the Greckon were this. They stood out for being heavy hitters that fly, attack with projectiles from a far distance, were relatively tiny, and the only mob in Greckon that posed a threat to the player. Every other non-boss mob in Greckon did no more than 4.5 hearts of damage. The Valkyrie on the other hand hit for ''20'' hearts! Even with optimal damage reduction (for many armor sets anyways), Vaklyrie projectiles could have still possibly 2 hit players.



** Prior to 3.2 with the Greckon and Runandor portals in Mysterium. Entering the Greckon portal would ''permanently'' cause the portal back in Mysterium that was supposed to lead back to the Overlord instead lead back to Greckon, essentially trapping the player in some sort of limbo that could only be escaped by dying.

to:

** Prior to 3.2 with the Greckon and Runandor portals in Mysterium. Entering the Greckon portal would ''permanently'' cause the portal back in Mysterium that was supposed to lead back to the Overlord Overworld instead lead back to Greckon, essentially trapping the player in some sort of limbo that could only be escaped by dying.



** In earlier subversions of the mod post-3.2, portals could generate in new dimensions without the portal blocks in the frames needed to go back to the Overworld. The portals would generate first, then natural terrain generation within the dimension you travelled to could cause all of the portal blocks that teleport the player back to the Overworld to disappear. however, this was fixed.

to:

** In earlier subversions sub-versions of the mod post-3.2, portals could generate in new dimensions without the portal blocks in the frames needed to go back to the Overworld. The portals would generate first, then natural terrain generation within the dimension you travelled to could cause all of the portal blocks that teleport the player back to the Overworld to disappear. however, this was fixed.

Added: 878

Changed: 1409

Removed: 145

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* ActionBomb: Alarmos from the Vox Ponds, Explodots in Lunalus, and some Creeponia mobs. The Concussion Staff also forces any mob within ten blocks of you to detonate, usually resulting in an instant or near instant kill depending on your rune supply.
* AnimateInanimateObject: All mobs from Playtopia are this.

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* ActionBomb: Alarmos from the Vox Ponds, Ponds before version 3.2, Explodots in Lunalus, and some almost any Creeponia mobs. mob. The Concussion Staff also forces blasts away any mob within ten eight blocks of you to detonate, usually resulting in an instant or near instant kill depending on your rune supply.
you.
* AnimateInanimateObject: All mobs from Playtopia are would be this.



* BribingYourWayToVictory: Lunaver (highest tier) coins can be used to purchase some of Voxxulon's drops if you don't want to fight him yourself.



* ClownCar: Hosts, normally harmless spaceships that dispense more Creepers as you injure them.

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* ClownCar: Hosts, normally harmless spaceships that dispense more Creepers as you injure if you're anywhere near them.



** Candyland is ExactlyWhatItSaysOnTheTin. However, there aren't any passive mobs in there, [[EverythingTryingToKillYou as usual]], and all the mobs that are there are sentient candy trying to kill you. It's also difficult and the boss is currently suffering from a GameBreakingBug making him impossible to kill.

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** Candyland is ExactlyWhatItSaysOnTheTin. However, there aren't any passive mobs in there, there aside from Spearmint and Peppermint Slugs, [[EverythingTryingToKillYou as usual]], and all the mobs that are every other mob there are is sentient candy trying to kill you. It's also difficult and the boss is currently suffering from can be harmed only by a GameBreakingBug handful of magic staves making him impossible very difficult to kill.



* DuctTapeForEverything: Rosite ingots and Magic Mending Compounds repair anything that takes damage from the mod.

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* DuctTapeForEverything: Rosite ingots prior to version 3.2 and Magic Mending Compounds Compounds/Repair Dust repair anything that takes damage from the mod.



* EverythingTryingToKillYou: Oh, my. There isn't a single biome that can reduce early-game players to shreds in no time. In fact, the official complementary mod pack for [=AoA=], Departed, even outright states this in the opening pages of a small book that you receive at the beginning of every world, basically saying that it's no longer possible to survive at night without a base in the beginning, and also gives a list of once peaceful biomes to avoid.
** To give you an idea of how bad the situation is, the only passive mobs added are {{Non Player Character}}s, Halycons, and Creep Cows. That's it.

to:

* EverythingTryingToKillYou: Oh, my. There isn't a single biome that can can't reduce early-game players to shreds in no time. In fact, the official complementary mod pack for [=AoA=], Departed, even outright states this in the opening pages of a small book that you receive at the beginning of every world, basically saying that it's no longer possible to survive at night without a base in the beginning, and also gives a list of once peaceful biomes to avoid.
** To give you an idea of how bad the situation is, the only passive mobs added are {{Non Player Character}}s, Halycons, and Creep Cows. That's it. As of 3.2, a few mobs such as the Elkanynes, Coratees, and Candyland slugs also gained passive status, but passive mobs are still largely a minority among the mobs Advent adds in.



* ForcedLevelGrinding: You have to level up the Hunter[[note]]The old-fashioned "kill mobs to level up," except it only works on mobs affected by the system[[/note]] and Runation[[note]]Create runes at the shrines throughout each dimension[[/note]] skills to progress throughout the mod fluidly, as many items crucial to progression can only be obtained at high levels in either skill. For example, you have to be Hunter level 93 to go diving in the ocean safely because that's the level you need to kill the Pinchers that spawn there, and you have to be level 30 to gain any experience from killing a boss. In addition, there isn't a single dungeon in the mod that doesn't spawn Hunter mobs, forcing you to level up to achieve each dimension's endgame.
* FlunkyBoss: Exaggerated. [[BloodKnight Penumbra]], one of the Ancient Cavern bosses, spawns a ton of different minions from other dimensions, but he is in no way easy. Can be inverted if you go to the fight (or any fight for that matter) wearing Rosidian Armor, which spawns a Rosid minion every ten seconds.

to:

* ForcedLevelGrinding: You have to level up the Hunter[[note]]The old-fashioned "kill mobs to level up," except it only works on mobs affected by the system[[/note]] and Runation[[note]]Create runes at the shrines throughout each dimension[[/note]] skills to progress throughout the mod fluidly, as many items crucial to progression can only be obtained at high levels in either skill. For example, you have to be Hunter level 93 to go diving in the ocean safely because that's the level you need to kill the Pinchers that spawn there, and you have to be level 30 to gain any experience from killing a boss. In addition, there isn't a single dungeon in the mod that doesn't spawn Hunter mobs, forcing you to level up to achieve each dimension's endgame.
endgame. There's also the Ancient Cavern with four bosses that each require a skill level of 70 in a skill related to that boss's god (Infusion for Coniferon, Hunter for Penumbra, Runation for Horon, and Foraging for Goldorth).
* FlunkyBoss: Exaggerated. [[BloodKnight Penumbra]], one of the Ancient Cavern bosses, spawns a ton of different minions from other dimensions, but dimensions. However, he is in no way easy. Can be inverted can't summon any if you go to the fight (or any fight for that matter) wearing Rosidian Armor, which spawns don't get hit by him, and his projectiles can be easily dodged or simply blocked with a Rosid minion every ten seconds.shield.



** Smashing a Skill Crystal is supposed to add EXP to the ''lowest''-leveled skill under level 15. However, a bug makes it level the ''highest''-leveled skill. Thus, if you can wear any armor set in the Mastery collection (made wearable by maxing out the particular skill the armor is named for), you can no longer train with Skill Crystals.

to:

** Smashing a Skill Crystal is supposed to add EXP to the ''lowest''-leveled skill under level 15. However, a bug makes once made it level the ''highest''-leveled skill. Thus, if you can could wear any armor set in the Mastery collection (made wearable by maxing out the particular skill the armor is named for), you can could no longer train with Skill Crystals.



** Cotton Candor is invincible. Normally, counterattacking with a Vulcane would remedy such an unfortunate predicament, but Candor can't be damaged by anything except for the five basic staves and the Noxious Staff. Keep in mind that he has 3000 HP and is exceedingly difficult to kill due to this gimmick.

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** Cotton Candor is near invincible. Normally, counterattacking with a Vulcane would remedy such an unfortunate predicament, but Candor can't be damaged by anything except for the five basic staves and the Noxious Staff. Keep in mind that he has 3000 HP and is exceedingly difficult to kill due to this gimmick.gimmick.
** Prior to 3.2 with the Greckon and Runandor portals in Mysterium. Entering the Greckon portal would ''permanently'' cause the portal back in Mysterium that was supposed to lead back to the Overlord instead lead back to Greckon, essentially trapping the player in some sort of limbo that could only be escaped by dying.
** Also, at one point in the mod's history, firing a Skydriver Bow's arrow over the void in the Haven would cause the game's AI to freeze, until the game was restarted.
** In earlier subversions of the mod post-3.2, portals could generate in new dimensions without the portal blocks in the frames needed to go back to the Overworld. The portals would generate first, then natural terrain generation within the dimension you travelled to could cause all of the portal blocks that teleport the player back to the Overworld to disappear. however, this was fixed.



* InfinityPlusOneSword: Since [=AoA=] lacks a FinalBoss or any sort of endgame, it's hard to determine any actual use of this trope in the mod (and thus any potential candidates have been relegated to InfinityMinusOneSword.) However, we do have the Beamer, a red-and-blue WaveMotionGun that spews out an energy shower when you turn it on, and reduces most mobs to nothing in seconds. Although Xolova personally considers the Odious from the same archetype to be better, the Beamer has higher DPS and is more suited towards mages and rangers who prefer to stay away from the front lines (especially in Greckon, where lots of mobs punish you for coming too close.) Fits the trope description in that acquiring the Beamer legitimately requires Hunter level 95 and has a 1% chance that cannot be boosted to drop from Crusilisks in Dustopia.

to:

* InfinityPlusOneSword: Since [=AoA=] lacks a FinalBoss or any sort of endgame, it's hard to determine any actual use of this trope in the mod (and thus any potential candidates have been relegated to InfinityMinusOneSword.) However, prior to 3.2, we do have had the Beamer, a red-and-blue WaveMotionGun that spews spewed out an energy shower when you turn it on, and reduces reduced most mobs to nothing in seconds. Although Xolova personally considers the Odious from the same archetype to be better, the Beamer has had higher DPS and is was more suited towards mages and rangers who prefer to stay away from the front lines (especially in Greckon, where lots of mobs punish you for coming too close.) Fits the trope description in that Back then, acquiring the Beamer it legitimately requires required Hunter level 95 95, and has you had a 1% chance that cannot could not be boosted to drop from Crusilisks in Dustopia.



* PublicDomainSoundtrack: At least some {{Leitmotif}}s for the bosses in the mod use blatantly obvious public domain music or music cleared for non-profit reuse.

to:

* PublicDomainSoundtrack: At least some Many {{Leitmotif}}s for the bosses in the mod use used blatantly obvious public domain music or music cleared for non-profit reuse.reuse. This was before boss themes were replaced by Scimiguy in version 3.2.



* WaterLevel: L'borean. Although it doesn't make your character have to swim, it's still supposed to be completely underwater and is full of lakes that make mobs there heal to full health quickly. Its boss, Dracyon, converts any terrain that you attempt to battle him on into this as well by summoning puddles out of thin air to heal.

to:

* WaterLevel: L'borean.L'Borean. Although it doesn't make your character have to swim, it's still supposed to be completely underwater and is full of lakes that make mobs there heal to full health quickly. Its boss, Dracyon, converts any terrain that you attempt to battle him on into this as well by summoning puddles out of thin air to heal.
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** To give you an idea of how bad the situation is, the only passive mobs added are NPCs, Halycons, and Creep Cows. That's it.

to:

** To give you an idea of how bad the situation is, the only passive mobs added are NPCs, {{Non Player Character}}s, Halycons, and Creep Cows. That's it.
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* {{Expy}}: AoA and [=DivineRPG=] share the same art style, so there's plenty. A few examples:

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* {{Expy}}: AoA [=AoA=] and [=DivineRPG=] share the same art style, so there's plenty. A few examples:
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Since then, the mod has grown to massive lengths. Currently, the official record is 21 dimensions, 330 mobs, 27 bosses, and over 600 items, enough to take even [=DivineRPG=] UpToEleven. The latest version is 2.4B which can be acquired [[http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286381-aoa-21-new-dimensions-330-mobs-27-bosses-skills here.]] A version 2.5 has been in development since the beginning of 2016, however, it was thrown into DevelopmentHell and split into three versions (all yet to be released) due to Xolova falling ill in April. As of January 2017, Xolova has only made one statement regarding this, but it's rather devastating: he is currently being forced to produce Lucky Block mods[[note]]It's a common opinion that Lucky Blocks have produced one of the most negative influences on the Minecraft community.[[/note]] against his will to produce enough money for himself as he has lost all funding for the mod itself.

to:

Since then, the mod has grown to massive lengths. Currently, the official record is 21 dimensions, 330 mobs, 27 bosses, and over 600 items, enough to take even [=DivineRPG=] UpToEleven. The latest version is 2.4B which can be acquired [[http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286381-aoa-21-new-dimensions-330-mobs-27-bosses-skills here.]] A version 2.5 has been in development since the beginning of 2016, however, it was thrown into DevelopmentHell and split into three versions (all yet to be released) due to Xolova falling ill in April. As of January 2017, Xolova has only made one statement regarding this, but it's rather devastating: he significant: Working on an overhaul mod is currently being forced incredibly tough, especially in a game where updates force you to produce Lucky Block mods[[note]]It's restart from scratch. It's much less a common opinion that Lucky Blocks have produced one matter of profit (as initially believed, though that's still the case) and more of the most negative influences on the fact that Minecraft community.[[/note]] against his will as a game is super unfriendly to produce enough money for himself as he mod creators, along with the fact that Xolova has lost all funding for the mod itself.other projects to be doing.
Is there an issue? Send a MessageReason:
None


Since then, the mod has grown to massive lengths. Currently, the official record is 21 dimensions, 330 mobs, 27 bosses, and over 600 items, enough to take even [=DivineRPG=] UpToEleven. The latest version is 2.4B which can be acquired [[http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286381-aoa-21-new-dimensions-330-mobs-27-bosses-skills here.]] A version 2.5 has been in development since the beginning of 2016, however, it was thrown into DevelopmentHell and split into three versions (all yet to be released) due to Xolova falling ill in April. As of October 2016, Xolova has not said anything regarding this, leading many to believe that he either a) [[DisasterDominoes tried to catch up, but then got roped into school, then life issues, and then school again]], or simply b) [[{{Vaporware}} abandoned it without a proper reason as to why.]] Again.

to:

Since then, the mod has grown to massive lengths. Currently, the official record is 21 dimensions, 330 mobs, 27 bosses, and over 600 items, enough to take even [=DivineRPG=] UpToEleven. The latest version is 2.4B which can be acquired [[http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286381-aoa-21-new-dimensions-330-mobs-27-bosses-skills here.]] A version 2.5 has been in development since the beginning of 2016, however, it was thrown into DevelopmentHell and split into three versions (all yet to be released) due to Xolova falling ill in April. As of October 2016, January 2017, Xolova has not said anything only made one statement regarding this, leading many but it's rather devastating: he is currently being forced to believe produce Lucky Block mods[[note]]It's a common opinion that Lucky Blocks have produced one of the most negative influences on the Minecraft community.[[/note]] against his will to produce enough money for himself as he either a) [[DisasterDominoes tried to catch up, but then got roped into school, then life issues, and then school again]], or simply b) [[{{Vaporware}} abandoned it without a proper reason as to why.]] Again.has lost all funding for the mod itself.
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The mod focuses on directly expanding the Minecraft universe by adding over 20 dimensions and implementing new mechanics and mobs with new gimmicks. The overall gameplay of Minecraft still remains the same, unlike a few other mods this size, but ''Advent of Ascension'' begins to breathe some fresh air into it while at the same time multiplying the game's content by several times.
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* CircleOfDeath: The Tablet of Peace vaporizes any mob that is standing within ten blocks of you when activated.



** The mobs from the Dark Moon event can be summoned even though said event is in limbo.
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* CircleofDeath: The Tablet of Peace vaporizes any mob that is standing within ten blocks of you when activated.

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* CircleofDeath: CircleOfDeath: The Tablet of Peace vaporizes any mob that is standing within ten blocks of you when activated.
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'''''Advent of Ascension''''', often abbreviated to '''''[=AoA=]''''' or referred to by its less common full name, '''''Nevermine: Advent of Ascension''''', is a GameMod released for VideoGame/{{Minecraft}} in 2012.

Early on in 2012, developer Xolova assembled a small team and developed the precursor to [=AoA,=] [=DivineRPG=]. The mod quickly grew to hold six unique, albeit plain dimensions, and later a seventh, designed to be a second world as opposed to the common modded dimension, which merely a supplement to the original vanilla Overworld. Nine months later, Xolova took a break, but later [[OrphanedSeries abandoned the mod and his team altogether as he realized that his work was actually flawed beyond repair.]] Thus begins his long journey developing [=AoA.=]

Since then, the mod has grown to massive lengths. Currently, the official record is 21 dimensions, 330 mobs, 27 bosses, and over 600 items, enough to take even [=DivineRPG=] UpToEleven. The latest version is 2.4B which can be acquired [[http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286381-aoa-21-new-dimensions-330-mobs-27-bosses-skills here.]] A version 2.5 has been in development since the beginning of 2016, however, it was thrown into DevelopmentHell and split into three versions (all yet to be released) due to Xolova falling ill in April. As of October 2016, Xolova has not said anything regarding this, leading many to believe that he either a) [[DisasterDominoes tried to catch up, but then got roped into school, then life issues, and then school again]], or simply b) [[{{Vaporware}} abandoned it without a proper reason as to why.]] Again.
----
!!Advent of Ascension contains examples of the following tropes:

*TwentyBearAsses: Pluton's games in Immortallis have you collect gold from constructs and then bring them to a station to deposit them in. Downplayed as not only is that the only place where the trope takes place, but also there are only two games with this premise. The other seven are courtesy of [[BloodKnight Erebon.]]
*ActionBomb: Alarmos from the Vox Ponds, Explodots in Lunalus, and some Creeponia mobs. The Concussion Staff also forces any mob within ten blocks of you to detonate, usually resulting in an instant or near instant kill depending on your rune supply.
*AnimateInanimateObject: All mobs from Playtopia are this.
*AfterTheEnd: The Vox Ponds. What is presumed to be a nuclear disaster wiped out an Earth-like world, with the sentient robots soon taking over.
*AIIsACrapshoot: The Vox Ponds is a dimension set in a [[AfterTheEnd nuclear wasteland]] similar to Earth. Since then, robots have all but taken over, and the only organic life left include a small mutant shopkeeper that appears on demand in abandoned stores, a WalkingWasteland species known as the Toxxulous, and the resident BigBad Voxxulon. A lesser example is the Exohead which is frequently found [[EvenEvilHasStandards locked up, presumably by barbarian Lelyetians in the underside of their namesake dimension.]]
**All mobs from Immortallis which aren't spiritual in design are mechanical constructs built specifically for the games involved.
*AlienAmongUs: The existence of Hosts and Creeponia suggest Creepers are now this.
*AlienInvasion: The Lunar Event, which spawns in several stereotypical types of aliens.
*AmazingTechnicolorPopulation: Lottomen have skin color and faces to match their dimensions. You can also find yellow-skinned Herbalists that sell crops.
*AmazingTechnicolorWildlife: Halycons and Creep Cows.
*ArtEvolution: At the beginning, Xolova reused sounds, used blatantly obvious PublicDomainSoundtrack for the soundtrack, had simplistic sprites, and also merely imported lots of sprites from VideoGame/{{Terraria}} instead. As each version began to come out, though, Xolova switched from 16x16 sprites and imports to 32x32 sprites and developed a new art style separate from [=DivineRPG.=] The easiest way to compare this is the original items to Creeponia's items, and compare those to the Shyrelands' items.
**[[{{BFS}} Early Greatblades]] used to just be that - giant swords. However, in 2.5, Xolova began developing a few with unique art styles, to the point that the Shyrelands' Greatblade, God's Greatblade, is much more detailed than any sword in the mod, and [[FridgeBrilliance thus, a sword truly fit for a king.]] Weapons introduced in 2.5 in general are also slowly taking on a new art direction.
*ApocalypseHow: The disaster that struck the Vox Ponds is a class 6. All sentient life has ended, with the robots taking over. The only natural sentient life form remaining is a single mutant shopkeeper that mysteriously appears on demand.
*BearsAreBadNews: Cuddlehugs, boss of [[CrapsaccharineWorld Playtopia.]]
*BloodKnight: Erebon is the god of darkness, and appears to be one himself as you must melee kill mobs to please him. His guardian, [[NamesToRunAwayFromReallyFast Penumbra]], is also one, as are the residents of the many dimensions Erebon controls.
**Lelyetians are this for an entire species, but one look at the Exohead's spawning location tells you that [[EvenEvilHasStandards even they have standards.]] But some made a different choice, and now help the player succeed in the paper-thin world.
*BribingYourWayToVictory: Lunaver (highest tier) coins can be used to purchase some of Voxxulon's drops if you don't want to fight him yourself.
*ChainsawGood: One of Craexxeus's drops is simply a literal chainsaw. Depending on the interpretation, the Spark weapons also count, though they resemble portable scroll saws more than chainsaws.
*CircleofDeath: The Tablet of Peace vaporizes any mob that is standing within ten blocks of you when activated.
*ClownCar: Hosts, normally harmless spaceships that dispense more Creepers as you injure them.
*CrapsaccharineWorld: Playtopia. While development screenshots (and walking around in the 2.5 snapshot test generation) suggest it may not look the part, being a yellow organic cavern with generation similar to the Nether and Crystevia, the mobs are all well-known toys from the past. And they want you dead.
**Candyland is ExactlyWhatItSaysOnTheTin. However, there aren't any passive mobs in there, [[EverythingTryingToKillYou as usual]], and all the mobs that are there are sentient candy trying to kill you. It's also difficult and the boss is currently suffering from a GameBreakingBug making him impossible to kill.
*CreepyChild: The Twinsy from the unimplemented Dark Moon event.
*CreepyDoll: The Dolly, also from the Dark Moon.
*DarkIsNotEvil: The Primordials that inhabit Dustopia. Everything else, on the other hand, is committed to draining what little light you can find in the dimension, including the place itself.
*DarkWorld: Crystevia to the Nether. Both generate mostly the same, down to structures, but Crystevia produces water where there would be lava and is rich with crystals while the Nether is filled with lava and is lacking in unique natural resources. Crystevia is also rather dim in comparison to the Nether, and its mobs are decidedly more evil than the Nether's mobs; they're constructs built specifically with one purpose: to kill you.
*DuctTapeForEverything: Rosite ingots and Magic Mending Compounds repair anything that takes damage from the mod.
*EarlyBirdCameo: You can find Eternal wood and leaves from [[TheMaze Labricon]] in 2.4, even though that's being held off for 2.6. And of course, you can build an indigenous tree out of it.
**The mobs from the Dark Moon event can be summoned even though said event is in limbo.
*EverythingTryingToKillYou: Oh, my. There isn't a single biome that can reduce early-game players to shreds in no time. In fact, the official complementary mod pack for [=AoA=], Departed, even outright states this in the opening pages of a small book that you receive at the beginning of every world, basically saying that it's no longer possible to survive at night without a base in the beginning, and also gives a list of once peaceful biomes to avoid.
**To give you an idea of how bad the situation is, the only passive mobs added are NPCs, Halycons, and Creep Cows. That's it.
*EvenEvilHasStandards: The [[AIIsACrapshoot Exohead's spawning location]] suggest that even the Lelyetians decided they were too strong. Take note that they're complete and utter barbarians and BloodKnights who otherwise do not discern their targets.
*{{Expy}}: AoA and [=DivineRPG=] share the same art style, so there's plenty. A few examples:
**The Crystallite Sword resembles the Ender Sword's model from [=DivineRPG.=]
**A lot of weapons and items also resemble or are outright based off of sprites and items from ''VideoGame/{{Terraria}}.'' (The most exploited sprite from the game appears to be the Chlorophyte Jackhammer, edited heavily to create several energy weapons.) Justified as Xolova has never received any formal education in design.
**Dustopia resembles the Augite Depths from [=DivineRPG.=]
**Shadowlord, one of the Deeplands' bosses, seems to be based off of an old Nether boss from [=DivineRPG.=]
*ForcedLevelGrinding: You have to level up the Hunter[[note]]The old-fashioned "kill mobs to level up," except it only works on mobs affected by the system[[/note]] and Runation[[note]]Create runes at the shrines throughout each dimension[[/note]] skills to progress throughout the mod fluidly, as many items crucial to progression can only be obtained at high levels in either skill. For example, you have to be Hunter level 93 to go diving in the ocean safely because that's the level you need to kill the Pinchers that spawn there, and you have to be level 30 to gain any experience from killing a boss. In addition, there isn't a single dungeon in the mod that doesn't spawn Hunter mobs, forcing you to level up to achieve each dimension's endgame.
*FlunkyBoss: Exaggerated. [[BloodKnight Penumbra]], one of the Ancient Cavern bosses, spawns a ton of different minions from other dimensions, but he is in no way easy. Can be inverted if you go to the fight (or any fight for that matter) wearing Rosidian Armor, which spawns a Rosid minion every ten seconds.
*FunWithAcronyms: C.R.E.E.P, the boss of Creeponia, has his name stand for "Creeping Raging Entity of Extreme Power."
*GameBreakingBug: Lots, unfortunately. Some examples:
**In Immortalis, a preset dimension where you play lethal arena-based puzzles and games for the (consensual) pleasure of gods Erebon and Pluton, anything that spawns Creepers will have them blow up and permanently destroy the rooms in the dimension, due to a coding error that makes the blocks have absurdly low blast resistance despite being MadeOfIndestructium. In addition, the Reef Staff, which encases you in a small temporary chamber made from reef blocks, will replace the blocks there as well. The only known fix is to go into Minecraft's files and [[ResetButton delete all data for Immortalis in your world]] (deleting a DIM (dimension data) file forces the world to regenerate the DIM file's assigned dimension from scratch.)
**Smashing a Skill Crystal is supposed to add EXP to the ''lowest''-leveled skill under level 15. However, a bug makes it level the ''highest''-leveled skill. Thus, if you can wear any armor set in the Mastery collection (made wearable by maxing out the particular skill the armor is named for), you can no longer train with Skill Crystals.
**In the 2.5 snapshot, ores (or fossils, if you will) and structures don't generate outside of the original Precasian Forest biome in Precasia (in versions before 2.5, the Precasian Forest is just the base dimension, as there are no biomes in those versions.) Looking for Rune Shrines to make some Poison Runes, or the Kaiyu Temple? Good ''luck.''
**Cotton Candor is invincible. Normally, counterattacking with a Vulcane would remedy such an unfortunate predicament, but Candor can't be damaged by anything except for the five basic staves and the Noxious Staff. Keep in mind that he has 3000 HP and is exceedingly difficult to kill due to this gimmick.
*ImpaledWithExtremePrejudice: Stabbing any non-boss mob with a Spark weapon "drains [their] soul" as per the flavor text for a OneHitKO.
*InfinityMinusOneSword: Most endgame weapons are this since [=AoA=] is not developed with the intent of creating one.
*InfinityPlusOneSword: Since [=AoA=] lacks a FinalBoss or any sort of endgame, it's hard to determine any actual use of this trope in the mod (and thus any potential candidates have been relegated to InfinityMinusOneSword.) However, we do have the Beamer, a red-and-blue WaveMotionGun that spews out an energy shower when you turn it on, and reduces most mobs to nothing in seconds. Although Xolova personally considers the Odious from the same archetype to be better, the Beamer has higher DPS and is more suited towards mages and rangers who prefer to stay away from the front lines (especially in Greckon, where lots of mobs punish you for coming too close.) Fits the trope description in that acquiring the Beamer legitimately requires Hunter level 95 and has a 1% chance that cannot be boosted to drop from Crusilisks in Dustopia.
**The Mecha Skellox also counts since you need to be level 93 in Creation (related to the summoning of minions) to summon it to your side.
*LightIsNotGood: The Shyrelands. A kingdom-like dimension with an alien atmosphere that makes your character sometimes feel sick when walking through it. And a lot of the mobs are based off of light, especially the Omnilight and Axiolight. The Haven could also count to a lesser degree.
**While Luxon himself isn't evil, he controls a lot of light-themed dimensions.
*TheMaze: Labricon, a dimension split up into three levels named Darkin, Leveled, and Eternal. The giant Fragment Temples that you need to enter in five different dimensions to grind for shattered pieces of the realmstone for it count as well.
*MadeOfIron: Tortiones in Precasia cannot be killed with conventional weaponry and must be killed using explosions or negative status effects. It's unclear if [[OneHitKO stabbing them with a Spark weapon]] [[WorfBarrage will work against them as well.]]
*MeaningfulName:
**Luxon, one of the gods, is an obvious one, with "lux" meaning light. He likes to control dimensions that are filled with light, though control over the Everland is split between him and Selyan, possibly because the Everland is a compromise between their two interests: Luxon plays a part because it's eternal sunrise in the Everland, and Selyan also lends control because the place is covered in thick although not-so-visually-pleasing foliage.
**Pluton is derived from a prefix referring to the wealthy (e.g, "plutocracy.") He controls mining-related dimensions and is pleased when you scoop up treasure using your Foraging and Logging skills like a maniac. He also hosts the games inside Immortallis with Erebon, and there's two stages where you have to kill robotic creatures to retrieve their gold and dump it in a shrine. His godhood of treasure also likely relates to greed, since his guardian Goldorth is a king who clearly looks like a glutton.
*MiniMecha: You can summon a robotic Skellox as the Creation skill's resident InfinityPlusOneSword.
*NoFairCheating: Using any weapon from an outside mod that does over 12.5 hearts of damage will instead cap at 12.5 hearts versus any mobs native to [=AoA.=] This number is around the range of the stronger side of blades that can be found.
**Like ShopliftAndDie below, this is likely a case of AuthorAppeal due to an incident during [=DivineRPG's=] development that was part of the reasons Xolova abandoned it.[[note]]What happened was that a third party mod called the Jerry Mod (named after popular Minecraft content creator [=CaptainSparklez'=] failed attempt to keep a slime as a pet) was released and made compatible with [=DivineRPG.=] Only problem? It featured the Jerry Sword, a blade that was ridiculously easy to acquire in the Overworld compared to the items in the latter mod, but dealt a whopping ''250'' damage points, enough to ruin the mod's balance by making ''everything'' completely and utterly worthless, even [[{{Unobtainium}} Halite equipment.]] Drama ensued, and cue the inevitable WhyFandomCantHaveNiceThings.[[/note]]
*NotSoDifferent: Talking to the Zal reveal that despite being complete and utter StarfishAliens to the point they consider the player one, they have a society much like the family stereotypes shown on US television in RealLife during the 50's and 60's. You can even find a kid selling "lunarade," complete with makeshift stand.
*OurGhostsAreDifferent: They belong to a home domain called Ethereus. And there's a BigBad named [[NamesToRunAwayFromReallyFast Daemon]] there. Ghosts of actual other mobs, though, only appear leaking out into the world on certain nights.
**In Immortalis, at one point Erebon directs you to slay 25 ghosts for him. It's pretty obvious the ghosts in this mod can be kept under basic lock and key.
*PoweredArmor: Elecanyte Armor, complete with energy barrier.
*PublicDomainSoundtrack: At least some {{Leitmotif}}s for the bosses in the mod use blatantly obvious public domain music or music cleared for non-profit reuse.
*SeriesMascot: Arguably, the Foam Soldier from Playtopia qualifies as this since it's Xolova's profile picture on Curse (though it could [[AuthorAvatar theoretically be the other way around, though.]])
*ShopliftAndDie: In the 2.5 snapshot, if you use a mod that gives you creative flight in survival to fly during any boss fight, the god Krasaun will poison you and provide this quote:
-->'''Krasaun''': ''[[WhatTheHellPlayer Flying is rather cowardly, mortal. I shall punish you for that.]]''
**Likely a case of AuthorAppeal, as Xolova ''hates'' mods that do this.
*ShownTheirWork: Limonite is labelled by Forge's ore dictionary (a system that labels metals so that different mods with the same metal can have each mod's invdividual ingot swapped out for each other in recipes) such that it's compatible with some technological mods as a substitute for iron with no extra coding involved. Limonite just so happens to exist in RealLife as a yellow material that functions as a high-yield iron ore.
*SpiritualSuccessor: Intended to be one to Xolova's previous project [=DivineRPG,=] which he canned due to realizing that it was packed with GameBreakers, glitches, and other nasties. Could also be a direct sequel as the mod is labelled "Nevermine ''2''" on the official forum thread, though it's still debatable.
*StarfishAliens: Zal, the friendly villagers of Lunalus. They also regard the player in this way. This only applies physically, though. Their society [[NotSoDifferent is actually a lot like a stereotypical western family from the mid-20th century in regards to overall behavior.]] Of course, a lot of mobs from the other dimensions are like this, too.
*TrueNeutral: The four primary gods. They have no particular alignment towards the player (not even Erebon, who appears to be a BloodKnight and favors dimensions made of pure evil), and anything negative that comes out of them is usually your fault. Please them, however, and you'll be rewarded.
**Krasaun, however, is a little more suspicious because although he wasn't heard of past exactly one weapon and a buff acquired by filling up the tribute bars for each god halfway through before nightfall prior to 2.5, he's slowly starting to come out into the light... And apparently he has a direct pipeline to someone, though it's not clear who. Also, his endgame apparently is to lead the player to Labricon, for reasons unknown.
*WaterLevel: L'borean. Although it doesn't make your character have to swim, it's still supposed to be completely underwater and is full of lakes that make mobs there heal to full health quickly. Its boss, Dracyon, converts any terrain that you attempt to battle him on into this as well by summoning puddles out of thin air to heal.
*WaveMotionGun: There's an archetype of gun in which you right-click once to release a torrent of energy that shreds anything you aim it at until you run out of energy points or turn the gun off.
*WaveMotionTuningFork: The Reefer, which can be obtained in L'Borean, although its projectiles are affected by gravity.

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