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* OxygenMeter: The main mechanic of the game. Your O2 supply ticks down—slowly in areas that still have life support, more quickly in open space, as your suit has a leak. What's more, your steering jets are using that ''same'' O2 supply for fuel. So every time you move, you burn up more of your oxygen supply. Crates full of emergency bottles are floating around everywhere, along with O2 recharge stations.

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* OxygenMeter: The main mechanic of the game. Your O2 supply constantly ticks down—slowly down (slowly in areas that still have life support, more quickly in open space, space) as your suit has a leak. What's more, your steering jets are using that ''same'' O2 supply for fuel. So every time you move, you burn up more of your oxygen supply. Crates full of emergency bottles are floating around everywhere, along with O2 recharge stations.
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[[SimilarlyNamedWorks No relation]] to either the 2006 film ''Film/{{Adrift}}'', or the [[Film/Adrift2018 2018 one]] (which is itself unrelated to the one from 2006.)

to:

[[SimilarlyNamedWorks No relation]] to either the 2006 film ''Film/{{Adrift}}'', ''Film/Adrift2006'', or the [[Film/Adrift2018 2018 one]] (which is itself unrelated to the one from 2006.)
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* AntiFrustrationFeatures: Being stranded up in orbit, Alex needs to maintain her oxygen in order to breathe and maneuver around the wreckage, which, since they are a shared resource, will consume O2 at an increased rate. Also, her suit has a puncture, which causes her oxygen to deplete even faster when in open space. The game gives you leeway around this problem by having a large supply of oxygen canisters just floating around in pretty much every area of the environment, both inside and out. There are also oxygen resupply stations mounted on certain walls around the station.

to:

* AntiFrustrationFeatures: Being stranded up in orbit, Alex needs to maintain her oxygen in order to breathe and maneuver around the wreckage, which, which since they are a shared resource, will consume O2 at an increased rate. Also, her suit has a puncture, which causes her oxygen to deplete even faster when in open space. The game gives you leeway around this problem by having a large supply of oxygen canisters just floating around in pretty much every area of the environment, both inside and out. There are also oxygen resupply stations mounted on certain walls around the station.
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* 20MinutesIntoTheFuture: The game is set in 2037.

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* 20MinutesIntoTheFuture: TwentyMinutesIntoTheFuture: The game is set in 2037.
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*20MinutesIntoTheFuture: The game is set in 2037.
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* SpaceIsNoisy: Averted. Since the game tries to depict a realistic scenario of being an astronaut stranded up in space, the entire experience is almost completely devoid of any sound.

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* SpaceIsNoisy: Averted. Since the game tries attempts to depict a realistic scenario of being an astronaut stranded up in space, the entire experience is almost completely devoid of any sound.
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* SpaceIsNoisy: Averted. The parts of the game set in open space are almost completely devoid of any sound. Any part of the game that contains audio outside of your spacesuit are set within the sections of the station that still have an atmosphere.

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* SpaceIsNoisy: Averted. The parts of Since the game set tries to depict a realistic scenario of being an astronaut stranded up in open space are space, the entire experience is almost completely devoid of any sound. Any part of the game that contains audio outside of your spacesuit are set within the sections of the station that still have an atmosphere.sound.
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*SpaceIsNoisy: Averted. The parts of the game set in open space are almost completely devoid of any sound. Any part of the game that contains audio outside of your spacesuit are set within the sections of the station that still have an atmosphere.
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* CastFromHitPoints: An interesting variation, inspired by how real astronauts sometimes control their movements in order to navigate without gravity in space. To properly move around in the game, the player's spacesuit has a built-in propulsion system that utilizes compressed air in order to navigate the floating wreckage in zero-gravity. Unfortunately, it's the same compressed air from your oxygen tank, the very thing keeping you alive. Because you need to breathe, the O2 meter is always going down, but moving around in the game will cause it to deplete faster.

to:

* CastFromHitPoints: An interesting variation, inspired by how real astronauts sometimes control their movements in order to navigate without gravity in space. To properly move around in the game, the player's spacesuit has a built-in propulsion system that utilizes compressed air oxygen in order to navigate the floating wreckage in zero-gravity. Unfortunately, it's the same compressed air oxygen from your oxygen O2 reserve tank, the very thing keeping you alive. Because you need to breathe, the O2 meter is always going down, but moving around in the game will cause it to deplete faster.
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None


* BittersweetEnding: [[spoiler: Although you survived the explosion (albeit barely), all of the other crew members turn out to be dead—you find each of their lifeless bodies as you travel around the remains of the station. Then at the end of the game, as you are finally returning to Earth, you receive a message from Emily, Elizabeth's mother, who is clearly upset at you for indirectly causing the death of her daughter & tells you that it's time for you to "face the consequences of your actions"—in other words, Alex is likely going to be facing a discharge and serious jail time at the very least.]]
* CastFromHitPoints: An interesting variation, inspired by how real astronauts sometimes control their movements in order to navigate without gravity in space. To properly move around in the game, the player's spacesuit has a built-in propulsion system that utilises compressed air in order to navigate the floating wreckage in zero-gravity. Unfortunately, it's the same compressed air from your oxygen tank, the very thing keeping you alive. Because you need to breathe, the O2 meter is always going down, but moving around in the game will cause it to deplete faster.

to:

* BittersweetEnding: [[spoiler: Although [[spoiler:Although you survived the explosion (albeit barely), all of the other crew members turn out to be dead—you find each of their lifeless bodies as you travel around the remains of the station. Then at the end of the game, as you are finally returning to Earth, you receive a message from Emily, Elizabeth's mother, who is clearly upset at you for indirectly causing the death of her daughter & tells you that it's time for you to "face the consequences of your actions"—in other words, Alex is likely going to be facing a discharge and serious jail time at the very least.]]
* CastFromHitPoints: An interesting variation, inspired by how real astronauts sometimes control their movements in order to navigate without gravity in space. To properly move around in the game, the player's spacesuit has a built-in propulsion system that utilises utilizes compressed air in order to navigate the floating wreckage in zero-gravity. Unfortunately, it's the same compressed air from your oxygen tank, the very thing keeping you alive. Because you need to breathe, the O2 meter is always going down, but moving around in the game will cause it to deplete faster.



* NiceJobBreakingItHero: [[spoiler: Although it is not actually shown in-game, the communication logs you find heavily imply that the explosion happened as a result of Alex's (aka the player's) decision to continuously run the Solaris sunlight system in order to grow the plants in the Spiritus greenhouses faster and thus meet the mission's production quota. One of the last audio logs you can listen to is Elizabeth's formal filing of a complaint & request for Commander Alex to be relieved of her duties for putting the safety of the mission in jeopardy. The other crew members went along with Alex's plan because they just wanted to hurry up & finish the mission so that they could finally go back home after their time in space was repeatedly extended by the company due to the plants initially not growing as quickly as expected.]]

to:

* NiceJobBreakingItHero: [[spoiler: Although [[spoiler:Although it is not actually shown in-game, the communication logs you find heavily imply that the explosion happened as a result of Alex's (aka the player's) decision to continuously run the Solaris sunlight system in order to grow the plants in the Spiritus greenhouses faster and thus meet the mission's production quota. One of the last audio logs you can listen to is Elizabeth's formal filing of a complaint & request for Commander Alex to be relieved of her duties for putting the safety of the mission in jeopardy. The other crew members went along with Alex's plan because they just wanted to hurry up & finish the mission so that they could finally go back home after their time in space was repeatedly extended by the company due to the plants initially not growing as quickly as expected.]]



* SoleSurvivor: Mission Commander Alex Oshima is the sole survivor of a devastating explosion that destroys almost the entirety of the Northstar-IV station. [[spoiler: It is also heavily implied that the explosion was caused by Oshima's negligence, with her choice to run the Solaris system past it's limit being the cause of the disaster that kills every crewmember except for the person actually responsible.]]

to:

* SoleSurvivor: Mission Commander Alex Oshima is the sole survivor of a devastating explosion that destroys almost the entirety of the Northstar-IV station. [[spoiler: It [[spoiler:It is also heavily implied that the explosion was caused by Oshima's negligence, with her choice to run the Solaris system past it's its limit being the cause of the disaster that kills every crewmember except for the person actually responsible.]]
Is there an issue? Send a MessageReason:
None


* CastFromHitPoints: An interesting variation, inspired by how real astronauts sometimes navigate through zero gravity environments in space. In order to move around, the player's spacesuit has a built-in propulsion system that utilises compressed air in order to navigate the station and it's wreckage. Unfortunately, it's the same compressed air from your oxygen tank, the very thing keeping you alive. Because you need to breathe, the O2 meter is always going down, but moving around in the game will cause it to deplete faster.

to:

* CastFromHitPoints: An interesting variation, inspired by how real astronauts sometimes control their movements in order to navigate through zero without gravity environments in space. In order to To properly move around, around in the game, the player's spacesuit has a built-in propulsion system that utilises compressed air in order to navigate the station and it's wreckage.floating wreckage in zero-gravity. Unfortunately, it's the same compressed air from your oxygen tank, the very thing keeping you alive. Because you need to breathe, the O2 meter is always going down, but moving around in the game will cause it to deplete faster.
Is there an issue? Send a MessageReason:
None


* CastFromHitPoints: An interesting variation. In order to move around the environment, the player's spacesuit has a propulsion system that utilises compressed air to move around in space. Unfortunately, it's the same compressed air from your oxygen tank, the very thing keeping you alive. Because you need to breathe, the O2 meter is always going down, but moving around in the game will cause it to deplete faster.

to:

* CastFromHitPoints: An interesting variation. variation, inspired by how real astronauts sometimes navigate through zero gravity environments in space. In order to move around the environment, around, the player's spacesuit has a built-in propulsion system that utilises compressed air in order to move around in space.navigate the station and it's wreckage. Unfortunately, it's the same compressed air from your oxygen tank, the very thing keeping you alive. Because you need to breathe, the O2 meter is always going down, but moving around in the game will cause it to deplete faster.
Is there an issue? Send a MessageReason:
None


* CastFromHitPoints: An interesting variation. In order to move around the environment, the player's spacesuit has a propulsion system that utilises compressed air to move around in space. Unfortunately, it's the same compressed air from your oxygen tank, the very thing keeping you alive. Because you need to breathe, the O2 meter is always going down, but moving around in the game will make it deplete faster.

to:

* CastFromHitPoints: An interesting variation. In order to move around the environment, the player's spacesuit has a propulsion system that utilises compressed air to move around in space. Unfortunately, it's the same compressed air from your oxygen tank, the very thing keeping you alive. Because you need to breathe, the O2 meter is always going down, but moving around in the game will make cause it to deplete faster.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*CastFromHitPoints: An interesting variation. In order to move around the environment, the player's spacesuit has a propulsion system that utilises compressed air to move around in space. Unfortunately, it's the same compressed air from your oxygen tank, the very thing keeping you alive. Because you need to breathe, the O2 meter is always going down, but moving around in the game will make it deplete faster.
Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: Being stranded up in orbit, Alex needs to maintain her oxygen in order to breathe and maneuver around the wreckage, which, since they are a shared resource, will consume O2 at an extended rate. Also, her suit has a puncture, which causes her oxygen to deplete even faster when in open space. The game gives you leeway around this problem by having a large supply of oxygen canisters just floating around in pretty much every area of the environment, both inside and out. There are also oxygen resupply stations mounted on certain walls around the station.

to:

* AntiFrustrationFeatures: Being stranded up in orbit, Alex needs to maintain her oxygen in order to breathe and maneuver around the wreckage, which, since they are a shared resource, will consume O2 at an extended increased rate. Also, her suit has a puncture, which causes her oxygen to deplete even faster when in open space. The game gives you leeway around this problem by having a large supply of oxygen canisters just floating around in pretty much every area of the environment, both inside and out. There are also oxygen resupply stations mounted on certain walls around the station.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiFrustrationFeatures: Being stranded up in orbit, Alex needs to maintain her oxygen in order to breathe and maneuver around the wreckage, which, since they are a shared resource, will consume O2 at an extended rate. Also, her suit has a puncture, which causes her oxygen to deplete even faster when in open space. The game gives you leeway around this problem by having a large supply of oxygen canisters just floating around in pretty much every area of the environment, both inside and out. There are also oxygen resupply stations mounted on certain walls around the station.
Is there an issue? Send a MessageReason:
None


* SoleSurvivor: Mission Commander Alex Oshima is the sole survivor of a devastating explosion that destroys almost the entirety of the Northstar-IV station. [[spoiler: It is also heavily implied that the explosion was caused by Oshima's negligence, with her choice to run the Solaris system past it's limit being the cause of the explosion that kills every crewmember except for the person actually responsible.]]

to:

* SoleSurvivor: Mission Commander Alex Oshima is the sole survivor of a devastating explosion that destroys almost the entirety of the Northstar-IV station. [[spoiler: It is also heavily implied that the explosion was caused by Oshima's negligence, with her choice to run the Solaris system past it's limit being the cause of the explosion disaster that kills every crewmember except for the person actually responsible.]]
Is there an issue? Send a MessageReason:
None


* SoleSurvivor: Mission Commander Alex Oshima is the sole survivor of a devastating explosion that destroys almost the entirety of the Northstar-IV station. [[spoiler: It is also heavily implied that the explosion was caused by Oshima's negligence, with her choice to run the Solaris system past it's limit, causing it to explode and kill every crewmember except for the person actually responsible.]]

to:

* SoleSurvivor: Mission Commander Alex Oshima is the sole survivor of a devastating explosion that destroys almost the entirety of the Northstar-IV station. [[spoiler: It is also heavily implied that the explosion was caused by Oshima's negligence, with her choice to run the Solaris system past it's limit, causing it to explode and kill limit being the cause of the explosion that kills every crewmember except for the person actually responsible.]]
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None

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*SceneryPorn: The views of Earth from space as you move around the wreckage of the station are utterly breathtaking.
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Added DiffLines:

*SoleSurvivor: Mission Commander Alex Oshima is the sole survivor of a devastating explosion that destroys almost the entirety of the Northstar-IV station. [[spoiler: It is also heavily implied that the explosion was caused by Oshima's negligence, with her choice to run the Solaris system past it's limit, causing it to explode and kill every crewmember except for the person actually responsible.]]
Is there an issue? Send a MessageReason:
None


* BittersweetEnding: [[spoiler: Although you survived the explosion (albeit barely), all of the other crew members turn out to be dead - you find each of their lifeless bodies as you travel around the remains of the station. Then at the end of the game, as you are finally returning to Earth, you receive a message from Emily, Elizabeth's mother, who is clearly upset at you for indirectly causing the death of her daughter & tells you that it's time for you to "face the consequences of your actions" - in other words Alex is likely going to be facing a discharge & serious jail time at the very least.]]

to:

* BittersweetEnding: [[spoiler: Although you survived the explosion (albeit barely), all of the other crew members turn out to be dead - you dead—you find each of their lifeless bodies as you travel around the remains of the station. Then at the end of the game, as you are finally returning to Earth, you receive a message from Emily, Elizabeth's mother, who is clearly upset at you for indirectly causing the death of her daughter & tells you that it's time for you to "face the consequences of your actions" - in actions"—in other words words, Alex is likely going to be facing a discharge & and serious jail time at the very least.]]



* TimedMission: Subverted. While there are a finite number of Oxygen canisters around the ship that you can use to refill your dwindling oxygen supply, there are also several reusable O2 charging stations around the space station.

to:

* TimedMission: Subverted. While there OxygenMeter: The main mechanic of the game. Your O2 supply ticks down—slowly in areas that still have life support, more quickly in open space, as your suit has a leak. What's more, your steering jets are a finite number using that ''same'' O2 supply for fuel. So every time you move, you burn up more of Oxygen canisters your oxygen supply. Crates full of emergency bottles are floating around the ship that you can use to refill your dwindling oxygen supply, there are also several reusable everywhere, along with O2 charging stations around the space station.recharge stations.
Is there an issue? Send a MessageReason:
None


[[SimilarlyNamedWorks No relation]] to either the 2006 film ''Film/Adrift'', or the [[Film/Adrift2018 2018 one]] (which is itself unrelated to the one from 2006.)

to:

[[SimilarlyNamedWorks No relation]] to either the 2006 film ''Film/Adrift'', ''Film/{{Adrift}}'', or the [[Film/Adrift2018 2018 one]] (which is itself unrelated to the one from 2006.)
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[[SimilarlyNamedWorks No relation]] to either the 2006 film ''Film/Adrift'', or the [[Film/Adrift2018 2018 one]] (which is itself unrelated to the one from 2006.)
Is there an issue? Send a MessageReason:
None


* TimedMission: Subverted. While there are a finite number of Oxygen canisters around the ship that you can use to refill your dwindling oxygen supply, there are also several reuseable O2 charging stations around the space station.

to:

* TimedMission: Subverted. While there are a finite number of Oxygen canisters around the ship that you can use to refill your dwindling oxygen supply, there are also several reuseable reusable O2 charging stations around the space station.
Is there an issue? Send a MessageReason:
None


* TimedMission: Subverted. While there are a finite number of Oxygen cannisters around the ship that you can use to refill your dwindling oxygen supply, there are also several reuseable O2 charging stations around the space station.

to:

* TimedMission: Subverted. While there are a finite number of Oxygen cannisters canisters around the ship that you can use to refill your dwindling oxygen supply, there are also several reuseable O2 charging stations around the space station.
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* TimedMission: Subverted. While there are a finite number of Oxygen cannisters around the ship that you can use to refill your dwindling oxygen supply, there are also several reuseable O2 charging stations around the space station.

to:

* TimedMission: Subverted. While there are a finite number of Oxygen cannisters around the ship that you can use to refill your dwindling oxygen supply, there are also several reuseable O2 charging stations around the space station.station.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/adr1ft_image.jpeg]]
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Moving to correct namespace

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''[=Adr1ft=]'' (more commonly simply referred to as ''Adrift'') is a first-person space disaster simulator adventure developed by Three One Zero. In this immersive experience, players take the POV of Commander Alex Oshima, the only survivor on a space station following a catastrophic explosion. Viewing the game through her eyes, players must overcome obstacles such as the weightlessness of space, floating debris from the space station, and a heavily damaged spacesuit that is slowly leaking oxygen - in order to repair the four main computer systems of the station, learn more about the fate of Alex's crew & the events that led up to the disaster, and return to Earth.

The game was designed to be played in Virtual Reality through VR simulators such a the Oculus Rift, although it can be downloaded and played on ordinary computers as well.

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!! Adrift contains examples of:

* BittersweetEnding: [[spoiler: Although you survived the explosion (albeit barely), all of the other crew members turn out to be dead - you find each of their lifeless bodies as you travel around the remains of the station. Then at the end of the game, as you are finally returning to Earth, you receive a message from Emily, Elizabeth's mother, who is clearly upset at you for indirectly causing the death of her daughter & tells you that it's time for you to "face the consequences of your actions" - in other words Alex is likely going to be facing a discharge & serious jail time at the very least.]]
* InterfaceScrew:
** As your space suit takes more damage from hitting walls, cracks begin to appear on your screen and the computer interface that shows things such as warnings and your oxygen level will begin to flicker.
** When you are low on oxygen, the interface will fade to black & white and you'll hear Alex start gasping for air more desperately.
* NiceJobBreakingItHero: [[spoiler: Although it is not actually shown in-game, the communication logs you find heavily imply that the explosion happened as a result of Alex's (aka the player's) decision to continuously run the Solaris sunlight system in order to grow the plants in the Spiritus greenhouses faster and thus meet the mission's production quota. One of the last audio logs you can listen to is Elizabeth's formal filing of a complaint & request for Commander Alex to be relieved of her duties for putting the safety of the mission in jeopardy. The other crew members went along with Alex's plan because they just wanted to hurry up & finish the mission so that they could finally go back home after their time in space was repeatedly extended by the company due to the plants initially not growing as quickly as expected.]]
* TimedMission: Subverted. While there are a finite number of Oxygen cannisters around the ship that you can use to refill your dwindling oxygen supply, there are also several reuseable O2 charging stations around the space station.

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