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Video Game / Adr1ft

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Adr1ft (more commonly simply referred to as Adrift) is a first-person space disaster simulator adventure developed by Three One Zero. In this immersive experience, players take the POV of Commander Alex Oshima, the only survivor on a space station following a catastrophic explosion. Viewing the game through her eyes, players must overcome obstacles such as the weightlessness of space, floating debris from the space station, and a heavily damaged spacesuit that is slowly leaking oxygen - in order to repair the four main computer systems of the station, learn more about the fate of Alex's crew & the events that led up to the disaster, and return to Earth.

The game was designed to be played in Virtual Reality through VR simulators such a the Oculus Rift, although it can be downloaded and played on ordinary computers as well.

No relation to either the 2006 film Adrift, or the 2018 one (which is itself unrelated to the one from 2006.)

Adrift contains examples of:

  • Bittersweet Ending: Although you survived the explosion (albeit barely), all of the other crew members turn out to be dead—you find each of their lifeless bodies as you travel around the remains of the station. Then at the end of the game, as you are finally returning to Earth, you receive a message from Emily, Elizabeth's mother, who is clearly upset at you for indirectly causing the death of her daughter & tells you that it's time for you to "face the consequences of your actions"—in other words, Alex is likely going to be facing a discharge and serious jail time at the very least.
  • Interface Screw:
    • As your space suit takes more damage from hitting walls, cracks begin to appear on your screen and the computer interface that shows things such as warnings and your oxygen level will begin to flicker.
    • When you are low on oxygen, the interface will fade to black & white and you'll hear Alex start gasping for air more desperately.
  • Nice Job Breaking It, Hero!: Although it is not actually shown in-game, the communication logs you find heavily imply that the explosion happened as a result of Alex's (aka the player's) decision to continuously run the Solaris sunlight system in order to grow the plants in the Spiritus greenhouses faster and thus meet the mission's production quota. One of the last audio logs you can listen to is Elizabeth's formal filing of a complaint & request for Commander Alex to be relieved of her duties for putting the safety of the mission in jeopardy. The other crew members went along with Alex's plan because they just wanted to hurry up & finish the mission so that they could finally go back home after their time in space was repeatedly extended by the company due to the plants initially not growing as quickly as expected.
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  • Oxygen Meter: The main mechanic of the game. Your O2 supply ticks down—slowly in areas that still have life support, more quickly in open space, as your suit has a leak. What's more, your steering jets are using that same O2 supply for fuel. So every time you move, you burn up more of your oxygen supply. Crates full of emergency bottles are floating around everywhere, along with O2 recharge stations.


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