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* BookEnds: Silan, the boss you fight in the tutorial and the final boss share the same mask; the one shown as the icon on the home menu.
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''Absolver'' was released worldwide on August 29, 2017 on [[{{UsefulNotes/Steam}} Steam]], [[UsefulNotes/GogDotCom GOG]], and UsefulNotes/PlayStation4. Sloclap has announced plans to implement additional content after launch, including new arenas, moves, equipment, and combat styles.
to:
''Absolver'' was released worldwide on August 29, 2017 on [[{{UsefulNotes/Steam}} Steam]], [[UsefulNotes/GogDotCom GOG]], and UsefulNotes/PlayStation4. Sloclap has announced plans to implement additional content after launch, including Free updates have been released since and are currently ongoing, adding a currency system, new arenas, moves, equipment, gear, and combat styles.
new player-vs-player modes among other things.
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* BloodlessCarnage: Nobody ever shed a drop of blood in this game, even when swords come into play. Dead characters disintegrate into light instead.
* BottomlessPits: A lot of them are present throughout the adventure and in some PvP arenas. Getting knocked into them means instant death.
* BottomlessPits: A lot of them are present throughout the adventure and in some PvP arenas. Getting knocked into them means instant death.
to:
* BloodlessCarnage: Nobody ever shed sheds a drop of blood in this game, even when swords come into play. Dead characters disintegrate into light instead.
* BottomlessPits: A lot of them are present throughout the adventure and in somePvP [=PvP=] arenas. Getting knocked into them means instant death.
* BottomlessPits: A lot of them are present throughout the adventure and in some
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** MightyGlacier: Kahlt Method is slow, but powerful. Exponents are encouraged to Absorb enemy attacks, which gives them super armor and some health back if they land a counter attack.
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** MightyGlacier: Kahlt Method is slow, but powerful. Exponents Users are encouraged to Absorb enemy attacks, which gives them super armor and some health back if they land a counter attack.
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* DrunkenMaster: In real life, drunken boxing only imiates the movement of a drunk, and actually trying to perform these movements while intoxicated is a recipe for disaster. In ''Absolver'', the guy who teaches the Stagger style sounds a little out of it, and is carrying flasks on his belt, implying people using Stagger might ''actually'' be drunk.
to:
* DrunkenMaster: In real life, drunken boxing only imiates imitates the movement of a drunk, and actually trying to perform these movements while intoxicated is a recipe for disaster. In ''Absolver'', the guy who teaches the Stagger style sounds a little out of it, and is carrying flasks on his belt, implying people using Stagger might ''actually'' be drunk.
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* StoryBreadcrumbs: In a style the developers have acknowledged was specifically inspired by ''VideoGame/DarkSouls'', there's very little in the way of proper plot or exposition, and most world building comes from descriptions of gear players will find.
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* GuestFighter: A variant. Update 1.06 added masks styled after [[VideoGame/HotlineMiami Jacket's mask]], [[VideoGame/MotherRussiaBleeds a Cartel member]], [[VideoGame/TheTalosPrinciple Elohim]], [[VideoGame/RUINER a Rengkok goon]], [[VideoGame/ShadowWarrior2 an Oratian Operative]], and [[VideoGame/EnterTheGungeon a Bullet Kin]].
to:
* GuestFighter: A variant. Update 1.06 added masks styled after [[VideoGame/HotlineMiami Jacket's mask]], [[VideoGame/MotherRussiaBleeds a Cartel member]], [[VideoGame/TheTalosPrinciple Elohim]], [[VideoGame/RUINER [[VideoGame/{{RUINER}} a Rengkok goon]], [[VideoGame/ShadowWarrior2 an Oratian Operative]], and [[VideoGame/EnterTheGungeon a Bullet Kin]].
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* GuestFighter: A variant. Update 1.06 added masks styled after [[VideoGame/HotlineMiami Jacket's mask]], [[VideoGame/MotherRussiaBleeds a Cartel member]], [[VideoGame/TheTalosPrinciple Elohim]], [[VideoGame/RUINER a Rengkok goon]], [[VideoGame/ShadowWarrior2 an Oratian Operative]], and [[VideoGame/EnterTheGungeon a Bullet Kin]].
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* PunnyName: Semi-randomly Stagger style fighter [[https://en.wikipedia.org/wiki/Gin Jinn]] [[https://en.wikipedia.org/wiki/Mezcal Mesca]].
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* PunnyName: Semi-randomly appearing Stagger style fighter [[https://en.wikipedia.org/wiki/Gin Jinn]] [[https://en.wikipedia.org/wiki/Mezcal Mesca]].
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* PunnyName: Semi-randomly Stagger style fighter [[https://en.wikipedia.org/wiki/Gin Jinn]] [[https://en.wikipedia.org/wiki/Mezcal Mesca]].
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** FragileSpeedster: Windfall is fast and precise, with its practitioners able to swiftly Avoid attacks. Stagger is similar, with special attacks that serve as quick dodges or SuperArmor and a counterattack in one motion.
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** FragileSpeedster: Windfall is fast and precise, with its practitioners able to swiftly Avoid attacks. Stagger is similar, with special attacks that serve as quick dodges or SuperArmor super armor and a counterattack in one motion.
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** MightyGlacier: Kahlt Method is slow, but powerful. Exponents are encouraged to Absorb enemy attacks, which gives them SuperArmor and some health back if they land a counter attack.
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** MightyGlacier: Kahlt Method is slow, but powerful. Exponents are encouraged to Absorb enemy attacks, which gives them SuperArmor super armor and some health back if they land a counter attack.
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* JokeCharacter: Or Joke Attack, at least. The Calbot is a slap that does a whopping [[ScratchDamage 15 points of damage]], and the only way to unlock it is by defending against a rarely-spawning NPC that runs around in his boxers and uses only it.
to:
* JokeCharacter: ImmuneToFlinching: The Khalt's Absorb ability eats an enemy's attack without flinching, and counterattacking afterwards reacquires the lost health. Besides this, "Charge" moves are powerful, slow attacks that can tank a single hit before the user flinches, and there are other special attacks (also generally slow, but quicker than Charge attacks) that break the super armor on these moves. The Stagger style's upward defensive ability is a stumble towards the opponent with Charge properties.
* JokeItem: Or Joke Attack, at least. TheCalbot calbot is a slap that does a whopping [[ScratchDamage 15 points of damage]], and the only way to unlock it is by defending against a rarely-spawning NPC that runs around in his boxers their underwear and uses only it.
* JokeItem: Or Joke Attack, at least. The
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* ShoutOut: Most of the moves from the [[DrunkenBoxing Stagger style]] come straight from the Creator/JackieChan movie ''Film/DrunkenMaster''.
** There are a few in certain move names as well, such as the [[Videogame/SuperSmashBros Falcon Punch]] or the [[Videogame/StreetFighter "Hadrunken."]]
* SuperArmor: The Khalt's Absorb ability eats an enemy's attack without flinching, and attacking afterwards reacquires the lost health. Besides this, "Charge" moves are powerful, slow attacks that can tank a single hit before the user flinches, and there are other special attacks (also generally slow, but quicker than Charge attacks) that break the super armor on these moves. The Stagger style's upward defensive ability is a stumble towards the opponent with Charge properties.
** There are a few in certain move names as well, such as the [[Videogame/SuperSmashBros Falcon Punch]] or the [[Videogame/StreetFighter "Hadrunken."]]
* SuperArmor: The Khalt's Absorb ability eats an enemy's attack without flinching, and attacking afterwards reacquires the lost health. Besides this, "Charge" moves are powerful, slow attacks that can tank a single hit before the user flinches, and there are other special attacks (also generally slow, but quicker than Charge attacks) that break the super armor on these moves. The Stagger style's upward defensive ability is a stumble towards the opponent with Charge properties.
to:
* ShoutOut: ShoutOut:
** Most of the moves from the [[DrunkenBoxing Stagger style]] come straight from the Creator/JackieChan movie ''Film/DrunkenMaster''.
** There are a few in certain movenames as well, names, such as the [[Videogame/SuperSmashBros Falcon Punch]] or the [[Videogame/StreetFighter "Hadrunken."]]
* SuperArmor: The Khalt's Absorb ability eats an enemy's attack without flinching, and attacking afterwards reacquires the lost health. Besides this, "Charge" moves are powerful, slow attacks that can tank a single hit before the user flinches, and there are other special attacks (also generally slow, but quicker than Charge attacks) that break the super armor on these moves. The Stagger style's upward defensive ability is a stumble towards the opponent with Charge properties."]]
** Most of the moves from the [[DrunkenBoxing Stagger style]] come straight from the Creator/JackieChan movie ''Film/DrunkenMaster''.
** There are a few in certain move
* SuperArmor: The Khalt's Absorb ability eats an enemy's attack without flinching, and attacking afterwards reacquires the lost health. Besides this, "Charge" moves are powerful, slow attacks that can tank a single hit before the user flinches, and there are other special attacks (also generally slow, but quicker than Charge attacks) that break the super armor on these moves. The Stagger style's upward defensive ability is a stumble towards the opponent with Charge properties.
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** There are a few in certain move names as well, such as the [[Videogame/SuperSmashBros Falcon Punch]] or the [[Videogame/StreetFighter "Hadrunken."]]
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* SuperNaturalMartialArts: Players can unlock special abilities that can be used in combat in exchange for Tension Shards.
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* SuperNaturalMartialArts: {{Downplayed}}. Players can unlock special abilities that can be used in combat in exchange for Tension Shards.Shards, but none of them do significant damage and almost all of the fighting will be done with more-or-less realistic punches and kicks.
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* ShoutOut: Most of the moves from the [[DrunkenBoxing Stagger style]] come straight from the Creator/JackieChan movie ''Film/DrunkenMaster''.
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''Absolver'' is an online BeatEmUp/[[{{FightingGame}} Fighting Game]], developed by Sloclap and published by Devolver Digital.
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''Absolver'' is an online BeatEmUp/[[{{FightingGame}} Fighting Game]], FightingGame ActionRPG, developed by Sloclap and published by Devolver Digital.
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The game utilizes a seamless multiplayer experience à la [[VideoGame/DarkSouls Dark Souls]], where players can meet and interact with other Prospects making their way through Adal. Prospects can join forces temporarily and assist in taking down [[{{NonPlayerCharacter}} "Lost"]] Prospects, as well as duel one another to further develop their fighting skills. PvP arenas (known as Combat Trials) allow players to test their mettle against other Prospects for rewards, such as weapons or equipment.
''Absolver'' was released on August 29, 2017 on [[{{UsefulNotes/Steam}} Steam]] and PS4. Sloclap has announced plans to implement additional content after launch, including new arenas, moves, equipment, and combat styles.
''Absolver'' was released on August 29, 2017 on [[{{UsefulNotes/Steam}} Steam]] and PS4. Sloclap has announced plans to implement additional content after launch, including new arenas, moves, equipment, and combat styles.
to:
The game utilizes a seamless multiplayer experience à la [[VideoGame/DarkSouls ''[[VideoGame/DarkSouls Dark Souls]], Souls]]'', where players can meet and interact with other Prospects making their way through Adal. Prospects can join forces temporarily and assist in taking down [[{{NonPlayerCharacter}} "Lost"]] Prospects, as well as duel one another to further develop their fighting skills. PvP arenas (known as Combat Trials) allow players to test their mettle against other Prospects for rewards, such as weapons or equipment.
''Absolver'' was released worldwide on August 29, 2017 on [[{{UsefulNotes/Steam}}Steam]] Steam]], [[UsefulNotes/GogDotCom GOG]], and PS4.UsefulNotes/PlayStation4. Sloclap has announced plans to implement additional content after launch, including new arenas, moves, equipment, and combat styles.
''Absolver'' was released worldwide on August 29, 2017 on [[{{UsefulNotes/Steam}}
* BlockingStopsAllDamage: It does, however, quickly drain stamina, and when the blocker's stamina is emptied, they're stunned and drop their guard. Certain slow-moving attacks exist specifically to counter blocking, and if hit, drain a larger-than-normal amount of stamina. Averted when the attacker is using a weapon - ScratchDamage will break through, though if the blocker is using a weapon of their own, the amount of damage is reduced.
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* ButtonMashing: Discouraged. Timing your attacks properly will reduce your stamina consumption, meaning you can chain more attacks than if you randomly mash buttons.
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* ButtonMashing: Discouraged. Timing your attacks properly will reduce your stamina consumption, meaning you can consumption and increase attack speed, allowing better chain more attacks than if you randomly mash buttons.the rhythm is properly followed.
* CharacterCustomization: Players can choose gender, skin tone, and hair style (and [[TheFaceless not face]]), and then further customize their character's appearance with the robust gear system. The Combat Deck system also allows the creation of an entirely custom moveset.
* CharacterCustomization: Players can choose gender, skin tone, and hair style (and [[TheFaceless not face]]), and then further customize their character's appearance with the robust gear system. The Combat Deck system also allows the creation of an entirely custom moveset.
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** FragileSpeedster: Windfall is fast and precise, with its practitioners able to swiftly Avoid attacks.
to:
** FragileSpeedster: Windfall is fast and precise, with its practitioners able to swiftly Avoid attacks. Stagger is similar, with special attacks that serve as quick dodges or SuperArmor and a counterattack in one motion.
* DrunkenBoxing: The Stagger style is based on this, giving users unpredictable movements and stumbling attacks.
* DrunkenMaster: In real life, drunken boxing only imiates the movement of a drunk, and actually trying to perform these movements while intoxicated is a recipe for disaster. In ''Absolver'', the guy who teaches the Stagger style sounds a little out of it, and is carrying flasks on his belt, implying people using Stagger might ''actually'' be drunk.
* DrunkenMaster: In real life, drunken boxing only imiates the movement of a drunk, and actually trying to perform these movements while intoxicated is a recipe for disaster. In ''Absolver'', the guy who teaches the Stagger style sounds a little out of it, and is carrying flasks on his belt, implying people using Stagger might ''actually'' be drunk.
* TheFaceless: No player characters are ever seen without their mask, except in the intro and outro cutscenes. Even then the camera angle obscures their face.
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* MaskOfPower: All Prospects undergo a ceremony that binds them to their mask, granting them relief from hunger, thirst, and even death, allowing them to focus solely on improving their skills.
to:
* GlassCannon: [[CompetitiveBalance For some reason]], characters do more damage the lighter, and thus less-protective, their gear is.
* JokeCharacter: Or Joke Attack, at least. The Calbot is a slap that does a whopping [[ScratchDamage 15 points of damage]], and the only way to unlock it is by defending against a rarely-spawning NPC that runs around in his boxers and uses only it.
* MaskOfPower: All Prospects undergo a ceremony that binds them to their mask, granting them relief from hunger, thirst, and even death, allowing them to focus solely on improving their skills. More masks can be found while progressing through the game, and they are the only piece gear that cannot be unequipped.
* MusclesAreMeaningless: Everyone in the game is very lean with practically no visible muscle mass. The flavor text for the strength stat, which dictates the damage of more powerful-looking haymakers and big punches, says that strength is more of a state of mind.
* JokeCharacter: Or Joke Attack, at least. The Calbot is a slap that does a whopping [[ScratchDamage 15 points of damage]], and the only way to unlock it is by defending against a rarely-spawning NPC that runs around in his boxers and uses only it.
* MaskOfPower: All Prospects undergo a ceremony that binds them to their mask, granting them relief from hunger, thirst, and even death, allowing them to focus solely on improving their skills. More masks can be found while progressing through the game, and they are the only piece gear that cannot be unequipped.
* MusclesAreMeaningless: Everyone in the game is very lean with practically no visible muscle mass. The flavor text for the strength stat, which dictates the damage of more powerful-looking haymakers and big punches, says that strength is more of a state of mind.
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* PowerCopying: Downplayed. You can unlock new moves by blocking and avoiding a move, then defeating the enemy using it.
* ScratchDamage: Cut damage deals a portion of its value through blocks. Most armor pieces have very low resistance to Cut, but those who do have high Cut resist tends to have very low Blunt resistance as well.
* ScratchDamage: Cut damage deals a portion of its value through blocks. Most armor pieces have very low resistance to Cut, but those who do have high Cut resist tends to have very low Blunt resistance as well.
to:
* PowerCopying: Downplayed. You can unlock new moves PowerCopying:
** Every time an attack is defended against (either byblocking and avoiding a move, then defeating the enemy dodging, blocking, {{Super Armor}}ing through it, or using it.
the class' specific defensive ability), a portion of experience towards unlocking the move is accrued. The experience is only cashed in to the total progress towards unlocking the move if the opponent is then defeated, though - dying or running from the fight loses the experience.
** Defeating a boss unlocks one of the items or powers they were carrying.
* PowerFist: One of the weapon types is the War Fist, essentially a pair of knuckledusters.
* ScratchDamage: Cut damage deals a portion of its value through blocks. Most armor pieces have very low resistance to Cut, but those who do have high Cut resist tends to have very low Blunt resistance as well. Blocking with a weapon reduces the amount of scratch damage acquired.
** Every time an attack is defended against (either by
** Defeating a boss unlocks one of the items or powers they were carrying.
* PowerFist: One of the weapon types is the War Fist, essentially a pair of knuckledusters.
* ScratchDamage: Cut damage deals a portion of its value through blocks. Most armor pieces have very low resistance to Cut, but those who do have high Cut resist tends to have very low Blunt resistance as well. Blocking with a weapon reduces the amount of scratch damage acquired.
* SuperArmor: The Khalt's Absorb ability eats an enemy's attack without flinching, and attacking afterwards reacquires the lost health. Besides this, "Charge" moves are powerful, slow attacks that can tank a single hit before the user flinches, and there are other special attacks (also generally slow, but quicker than Charge attacks) that break the super armor on these moves. The Stagger style's upward defensive ability is a stumble towards the opponent with Charge properties.
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* TheFaceless: Your Prospect is never seen without their mask, except in the intro cutscene. Even then the camera angle obscures their face.
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* TheFaceless: Your Prospect is never seen without their mask, except in WideOpenSandbox: Once the intro cutscene. Even then player progresses through the camera angle obscures their face.liner tutorial area and reaches the main setting, the entire world is open and the player can tackle any of the bosses in any order to unlock TheVeryDefinitelyFinalDungeon.
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* BottomlessPits: A lot of them are present throughout the adventure and in some PvP arenas. Getting knocked into them means instant death.
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* DualBoss: Cargal and Kilnor fight you two-on-one, and [[CombatPragmatist pull swords out]] when they reach half-health.
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The game utilizes a seamless multiplayer experience à la [[VideoGame/DarkSouls Dark Souls]], where players can meet and interact with other Prospects making their way through Adal. Prospects can join forces temporarily and assist in taking down [[{{NonPlayerCharacter}} "Fallen"]] Prospects, as well as duel one another to further develop their fighting skills. PvP arenas (known as Combat Trials) allow players to test their mettle against other Prospects for rewards, such as weapons or equipment.
to:
The game utilizes a seamless multiplayer experience à la [[VideoGame/DarkSouls Dark Souls]], where players can meet and interact with other Prospects making their way through Adal. Prospects can join forces temporarily and assist in taking down [[{{NonPlayerCharacter}} "Fallen"]] "Lost"]] Prospects, as well as duel one another to further develop their fighting skills. PvP arenas (known as Combat Trials) allow players to test their mettle against other Prospects for rewards, such as weapons or equipment.
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Players assume the role of a [[PlayerCharacter Prospect]], who has left their homeland seeking tutelage under the Guides, the mysterious new rulers of the fallen empire of Adal. The bravest and most skilled fighters from across the world travel to Adal in hopes of joining the Absolvers, an elite warrior corps. New Prospects undergo a ceremony that bonds their essence to a mask, which frees them from hunger, thirst, and even death. They are then transported to the ruins of Adal to begin their training and determine whether they are worthy of [[ToBeAMaster Absolution]].
to:
Players assume the role of a [[PlayerCharacter Prospect]], who has left their homeland seeking tutelage under the Guides, the mysterious new rulers of the fallen empire of Adal. The bravest and most skilled fighters from across the world travel to Adal in hopes of joining the Absolvers, an elite warrior corps. New Prospects undergo a ceremony that bonds their essence to a mask, [[MaskOfPower mask]], which frees them from hunger, thirst, and even death. They are then transported to the ruins of Adal to begin their training and determine whether they are worthy of [[ToBeAMaster Absolution]].
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* MaskOfPower: All Prospects undergo a ceremony that binds them to their mask, granting them relief from hunger, thirst, and even death, allowing them to focus solely on improving their skills.
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The game utilizes a seamless multiplayer experience à la [[VideoGame/DarkSouls Dark Souls]], where players can meet and interact with other Prospects making their way through Adal. Prospects can join forces temporarily and assist one another in taking down [[{{NonPlayerCharacter}} "Fallen"]] Prospects, as well as duel one another to further develop their fighting skills. PvP arenas (known as Combat Trials) allow players to test their mettle against other Prospects for rewards, such as weapons or equipment.
to:
The game utilizes a seamless multiplayer experience à la [[VideoGame/DarkSouls Dark Souls]], where players can meet and interact with other Prospects making their way through Adal. Prospects can join forces temporarily and assist one another in taking down [[{{NonPlayerCharacter}} "Fallen"]] Prospects, as well as duel one another to further develop their fighting skills. PvP arenas (known as Combat Trials) allow players to test their mettle against other Prospects for rewards, such as weapons or equipment.
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* SuperNaturalMartialArts: Players can unlock special abilities that can be used in combat in exchange for Shards.
to:
* SuperNaturalMartialArts: Players can unlock special abilities that can be used in combat in exchange for Tension Shards.
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Prospects begin their journey with a basic move set called a "Combat Deck" from one of three distinct styles of martial arts: [[JackOfAllStats Forsaken]], [[FragileSpeedster Windfall]], or the [[MightyGlacier Kahlt Method]]. Facing other Prospects in Adal allows you to learn their moves - even ones from different styles - and incorporate them into your own Combat Deck, eventually creating your own unique fighting style.
to:
Prospects begin their journey with a basic move set set, called a "Combat Deck" Deck," from one of three distinct styles of martial arts: [[JackOfAllStats Forsaken]], [[FragileSpeedster Windfall]], or the [[MightyGlacier Kahlt Method]]. Facing other Prospects in Adal allows you to learn their moves - even ones from different styles - and incorporate them into your own Combat Deck, eventually creating your own unique fighting style.
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[[caption-width-right:350:[[TagLine Make Your Move.]]]]
to:
[[caption-width-right:350:[[TagLine Make Your Move.]]]]
Move]]]]
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Changed line(s) 11,12 (click to see context) from:
Prospects begin their journey with a basic "Combat Deck" from one of three distinct styles of martial arts: [[JackOfAllStats Forsaken]], [[FragileSpeedster Windfall]], or the [[MightyGlacier Kahlt Method]]. Facing other Prospects in Adal allows you to learn their moves - even ones from different styles - and incorporate them into your own Combat Deck, eventually creating your own unique fighting style.
to:
Prospects begin their journey with a basic move set called a "Combat Deck" from one of three distinct styles of martial arts: [[JackOfAllStats Forsaken]], [[FragileSpeedster Windfall]], or the [[MightyGlacier Kahlt Method]]. Facing other Prospects in Adal allows you to learn their moves - even ones from different styles - and incorporate them into your own Combat Deck, eventually creating your own unique fighting style.
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''Absolver'' was released on August 29, 2017 on [[{{UsefulNotes/Steam}} Steam]] and PS4. Sloclap has plans to implement additional content after launch, including new arenas, moves, equipment, and combat styles.
to:
''Absolver'' was released on August 29, 2017 on [[{{UsefulNotes/Steam}} Steam]] and PS4. Sloclap has announced plans to implement additional content after launch, including new arenas, moves, equipment, and combat styles.
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*SuperNaturalMartialArts: Players can unlock special abilities that can be used in combat in exchange for Shards.
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Players assume the role of a [[PlayerCharacter Prospect]], who has left their homeland seeking tutelage under the Guides, the mysterious new rulers of the fallen empire of Adal. The bravest and most skilled fighters from across the world travel to Adal in hopes of joining the Absolvers, an elite warrior corps. New Prospects undergo a ceremony that bonds their essence to a mask, which frees them from hunger, thirst, and even death. They are then transported to the ruins of Adal to begin their training and determine whether they are worthy of Absolution.
to:
Players assume the role of a [[PlayerCharacter Prospect]], who has left their homeland seeking tutelage under the Guides, the mysterious new rulers of the fallen empire of Adal. The bravest and most skilled fighters from across the world travel to Adal in hopes of joining the Absolvers, an elite warrior corps. New Prospects undergo a ceremony that bonds their essence to a mask, which frees them from hunger, thirst, and even death. They are then transported to the ruins of Adal to begin their training and determine whether they are worthy of Absolution.[[ToBeAMaster Absolution]].
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Changed line(s) 15,16 (click to see context) from:
''Absolver'' was released on August 29, 2017 for [[{{UsefulNotes/Steam}} Steam]] and PS4. Sloclap has plans to implement additional content after launch, including new arenas, moves, equipment, and combat styles.
to:
''Absolver'' was released on August 29, 2017 for on [[{{UsefulNotes/Steam}} Steam]] and PS4. Sloclap has plans to implement additional content after launch, including new arenas, moves, equipment, and combat styles.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13,16 (click to see context) from:
The game utilizes a seamless multiplayer experience à la [[VideoGame/DarkSouls Dark Souls]], where players can meet and interact with other Prospects making their way through Adal. Prospects can join forces temporarily and assist one another in taking down [[NonPlayerCharacter "Fallen" Prospects]], as well as duel one another to further develop their fighting skills. PvP arenas (known as Combat Trials) allow players to test their mettle against other Prospects for rewards, such as weapons or equipment.
''Absolver'' was released on August 29, 2017 for PC and PS4. Sloclap has plans to implement additional content after launch, including new arenas, moves, equipment, and combat styles.
''Absolver'' was released on August 29, 2017 for PC and PS4. Sloclap has plans to implement additional content after launch, including new arenas, moves, equipment, and combat styles.
to:
The game utilizes a seamless multiplayer experience à la [[VideoGame/DarkSouls Dark Souls]], where players can meet and interact with other Prospects making their way through Adal. Prospects can join forces temporarily and assist one another in taking down [[NonPlayerCharacter "Fallen" Prospects]], [[{{NonPlayerCharacter}} "Fallen"]] Prospects, as well as duel one another to further develop their fighting skills. PvP arenas (known as Combat Trials) allow players to test their mettle against other Prospects for rewards, such as weapons or equipment.
''Absolver'' was released on August 29, 2017 forPC [[{{UsefulNotes/Steam}} Steam]] and PS4. Sloclap has plans to implement additional content after launch, including new arenas, moves, equipment, and combat styles.
''Absolver'' was released on August 29, 2017 for
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Changed line(s) 13,14 (click to see context) from:
The game utilizes a seamless multiplayer experience à la [[VideoGame/Dark Souls]], where players can meet and interact with other Prospects making their way through Adal. Prospects can join forces temporarily and assist one another in taking down [[NonPlayerCharacter "Fallen" Prospects]], as well as duel one another to further develop their fighting skills. PvP arenas (known as Combat Trials) allow players to test their mettle against other Prospects for rewards, such as weapons or equipment.
to:
The game utilizes a seamless multiplayer experience à la [[VideoGame/Dark [[VideoGame/DarkSouls Dark Souls]], where players can meet and interact with other Prospects making their way through Adal. Prospects can join forces temporarily and assist one another in taking down [[NonPlayerCharacter "Fallen" Prospects]], as well as duel one another to further develop their fighting skills. PvP arenas (known as Combat Trials) allow players to test their mettle against other Prospects for rewards, such as weapons or equipment.
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adding description pt 2
[[caption-width-right:350:[[TagLine Make Your Move.]]]]
->''"Combat is your art, and mastering the medium is essential to becoming an Absolver."''
-->--''[[https://www.youtube.com/watch?v=fmqfIbR7Q4Y Combat Overview Trailer]]''
->''"Combat is your art, and mastering the medium is essential to becoming an Absolver."''
-->--''[[https://www.youtube.com/watch?v=fmqfIbR7Q4Y Combat Overview Trailer]]''
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Players assume the role of a Prospect, would-be warriors who have left their homelands to seek training under the Guides, the mysterious rulers of the fallen empire of Adal. New Prospects undergo a ceremony that bonds their essence to a mask, which frees them from hunger, thirst, and even death. They are then transported to the ruins of Adal to begin their training and determine whether they are worthy to join the elite corps of Absolvers.
Prospects begin their journey with a basic "Combat Deck" from one of three distinct schools of martial arts: [[JackOfAllStats Forsaken]], [[FragileSpeedster Windfall]], or the [[MightyGlacier Kahlt Method]]. Facing other Prospects in Adal allows you to learn their moves and incorporate them into your own Combat Deck, eventually creating your own unique fighting style.
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Prospects begin their journey with a basic "Combat Deck" from one of three distinct schools of martial arts: [[JackOfAllStats Forsaken]], [[FragileSpeedster Windfall]], or the [[MightyGlacier Kahlt Method]]. Facing other Prospects in Adal allows you to learn their moves and incorporate them into your own Combat Deck, eventually creating your own unique fighting style.
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Players assume the role of a Prospect, would-be warriors [[PlayerCharacter Prospect]], who have has left their homelands to seek training homeland seeking tutelage under the Guides, the mysterious new rulers of the fallen empire of Adal.Adal. The bravest and most skilled fighters from across the world travel to Adal in hopes of joining the Absolvers, an elite warrior corps. New Prospects undergo a ceremony that bonds their essence to a mask, which frees them from hunger, thirst, and even death. They are then transported to the ruins of Adal to begin their training and determine whether they are worthy to join the elite corps of Absolvers.Absolution.
Prospects begin their journey with a basic "Combat Deck" from one of three distinctschools styles of martial arts: [[JackOfAllStats Forsaken]], [[FragileSpeedster Windfall]], or the [[MightyGlacier Kahlt Method]]. Facing other Prospects in Adal allows you to learn their moves - even ones from different styles - and incorporate them into your own Combat Deck, eventually creating your own unique fighting style.
%NeedsABetterDescription%
The game utilizes a seamless multiplayer experience à la [[VideoGame/Dark Souls]], where players can meet and interact with other Prospects making their way through Adal. Prospects can join forces temporarily and assist one another in taking down [[NonPlayerCharacter "Fallen" Prospects]], as well as duel one another to further develop their fighting skills. PvP arenas (known as Combat Trials) allow players to test their mettle against other Prospects for rewards, such as weapons or equipment.
''Absolver'' was released on August 29, 2017 for PC and PS4. Sloclap has plans to implement additional content after launch, including new arenas, moves, equipment, and combat styles.
Prospects begin their journey with a basic "Combat Deck" from one of three distinct
''Absolver'' was released on August 29, 2017 for PC and PS4. Sloclap has plans to implement additional content after launch, including new arenas, moves, equipment, and combat styles.
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adding description, will update later
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''Absolver'' is an online BeatEmUp, developed by Sloclap and published by Devolver Digital.
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''Absolver'' is an online BeatEmUp, BeatEmUp/[[{{FightingGame}} Fighting Game]], developed by Sloclap and published by Devolver Digital.
Digital.
Players assume the role of a Prospect, would-be warriors who have left their homelands to seek training under the Guides, the mysterious rulers of the fallen empire of Adal. New Prospects undergo a ceremony that bonds their essence to a mask, which frees them from hunger, thirst, and even death. They are then transported to the ruins of Adal to begin their training and determine whether they are worthy to join the elite corps of Absolvers.
Prospects begin their journey with a basic "Combat Deck" from one of three distinct schools of martial arts: [[JackOfAllStats Forsaken]], [[FragileSpeedster Windfall]], or the [[MightyGlacier Kahlt Method]]. Facing other Prospects in Adal allows you to learn their moves and incorporate them into your own Combat Deck, eventually creating your own unique fighting style.
Players assume the role of a Prospect, would-be warriors who have left their homelands to seek training under the Guides, the mysterious rulers of the fallen empire of Adal. New Prospects undergo a ceremony that bonds their essence to a mask, which frees them from hunger, thirst, and even death. They are then transported to the ruins of Adal to begin their training and determine whether they are worthy to join the elite corps of Absolvers.
Prospects begin their journey with a basic "Combat Deck" from one of three distinct schools of martial arts: [[JackOfAllStats Forsaken]], [[FragileSpeedster Windfall]], or the [[MightyGlacier Kahlt Method]]. Facing other Prospects in Adal allows you to learn their moves and incorporate them into your own Combat Deck, eventually creating your own unique fighting style.
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* BloodlessCarnage: Nobody ever shed a drop of blood in this game, even when swords come into play. Dead characters disintegrate into light instead.
* ButtonMashing: Discouraged. Timing your attacks properly will reduce your stamina consumption, meaning you can chain more attacks than if you randomly mash buttons.
* ButtonMashing: Discouraged. Timing your attacks properly will reduce your stamina consumption, meaning you can chain more attacks than if you randomly mash buttons.
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* NeverBringAKnifeToAFistfight: Zigzagged. Swords do more damage and reach farther compared to bare fists, but they can be disarmed by a well-placed strike.
* PowerCopying: Downplayed. You can unlock new moves by getting hit by it multiple times.
* PowerCopying: Downplayed. You can unlock new moves by getting hit by it multiple times.
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* FriendlyFireproof: [[AvertedTrope Nope]]. Thankfully this also applies to enemies. In fact, one achievement requires you to have a DualBoss kill each other this way.
* NeverBringAKnifeToAFistfight: Zigzagged. Swords do more damage and reach farther compared to bare fists, but they have limited durability and can be disarmed if you take enough damage, which then can be picked up bya well-placed strike.
an enemy.
* PowerCopying: Downplayed. You can unlock new moves bygetting hit by it multiple times.blocking and avoiding a move, then defeating the enemy using it.
* ScratchDamage: Cut damage deals a portion of its value through blocks. Most armor pieces have very low resistance to Cut, but those who do have high Cut resist tends to have very low Blunt resistance as well.
* NeverBringAKnifeToAFistfight: Zigzagged. Swords do more damage and reach farther compared to bare fists, but they have limited durability and can be disarmed if you take enough damage, which then can be picked up by
* PowerCopying: Downplayed. You can unlock new moves by
* ScratchDamage: Cut damage deals a portion of its value through blocks. Most armor pieces have very low resistance to Cut, but those who do have high Cut resist tends to have very low Blunt resistance as well.
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Added DiffLines:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/absolver.png]]
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Added DiffLines:
''Absolver'' is an online BeatEmUp, developed by Sloclap and published by Devolver Digital.
%NeedsABetterDescription%
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!! ''Absolver'' show provides examples of:
* BareFistedMonk: All Prospects are this. While swords and other weapons are available, unarmed combat is the main focus of the fighting system.
* ConfusionFu: The Stagger style, based on real-life drunken boxing, relies on irregular stances and transitions to keep opponents guessing.
* {{Combos}}: A staple of every Prospect's fighting style. Each four stances have their own customizable attack sequences and alternative attacks.
* CompetitiveBalance: Each of the initial combat styles have their own unique attributes and special abilities.
** FragileSpeedster: Windfall is fast and precise, with its practitioners able to swiftly Avoid attacks.
** JackOfAllStats: Forsaken style balances speed with striking power. Practitioners can Parry enemy attacks, briefly stunning them.
** MightyGlacier: Kahlt Method is slow, but powerful. Exponents are encouraged to Absorb enemy attacks, which gives them SuperArmor and some health back if they land a counter attack.
* NeverBringAKnifeToAFistfight: Zigzagged. Swords do more damage and reach farther compared to bare fists, but they can be disarmed by a well-placed strike.
* PowerCopying: Downplayed. You can unlock new moves by getting hit by it multiple times.
* StanceSystem: Four directions (relative to the opponent) ties into the Prospect's current stance. Some moves can only be performed from certain stances, while others may end on a completely different stance. By combining certain moves, attack sequences can flow from one stance into another.
* TheFaceless: Your Prospect is never seen without their mask, except in the intro cutscene. Even then the camera angle obscures their face.
* {{Wuxia}}: Though not a straight example, the setting does have elements of this. Martial arts, magical abilities, warriors journeying on the path of self-improvement...
%NeedsABetterDescription%
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!! ''Absolver'' show provides examples of:
* BareFistedMonk: All Prospects are this. While swords and other weapons are available, unarmed combat is the main focus of the fighting system.
* ConfusionFu: The Stagger style, based on real-life drunken boxing, relies on irregular stances and transitions to keep opponents guessing.
* {{Combos}}: A staple of every Prospect's fighting style. Each four stances have their own customizable attack sequences and alternative attacks.
* CompetitiveBalance: Each of the initial combat styles have their own unique attributes and special abilities.
** FragileSpeedster: Windfall is fast and precise, with its practitioners able to swiftly Avoid attacks.
** JackOfAllStats: Forsaken style balances speed with striking power. Practitioners can Parry enemy attacks, briefly stunning them.
** MightyGlacier: Kahlt Method is slow, but powerful. Exponents are encouraged to Absorb enemy attacks, which gives them SuperArmor and some health back if they land a counter attack.
* NeverBringAKnifeToAFistfight: Zigzagged. Swords do more damage and reach farther compared to bare fists, but they can be disarmed by a well-placed strike.
* PowerCopying: Downplayed. You can unlock new moves by getting hit by it multiple times.
* StanceSystem: Four directions (relative to the opponent) ties into the Prospect's current stance. Some moves can only be performed from certain stances, while others may end on a completely different stance. By combining certain moves, attack sequences can flow from one stance into another.
* TheFaceless: Your Prospect is never seen without their mask, except in the intro cutscene. Even then the camera angle obscures their face.
* {{Wuxia}}: Though not a straight example, the setting does have elements of this. Martial arts, magical abilities, warriors journeying on the path of self-improvement...