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Changed: 2418

Removed: 1209

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Aversions aren't examples and shouldn't be listed as such.


* ApocalypseHow

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* %%* ApocalypseHow



* ConvectionSchmonvection: Averted, in terms of both heat and cold. An Ice Age area will freeze an unprepared character to death very quickly without help from monsters. Thawing Ice Age areas are a little more forgiving, but still sap health constantly. A Snowsuit protects against this, and even slowing frost, but is so heavy it usually disables jump-enhancing enchantments. The exceptions are Ice Age natives, who wear a custom Snowsuit by default that both protects from the cold and allows them to jump normally, and skelebots, being robots and all.\\
\\
Similarly, in hot areas like Lava Flats or [[RiseToTheChallenge Lava Escape missions]] characters take a constant degree of damage and falling into lava means rapid incineration. A Heatsuit will negate the ambient damage and give you a couple second to get out of a lava pit, but is so heavy it disables special jumps. An Advanced Heatsuit slows lava damage down further and makes it easier to move around, and even resists cold, but still inhibits jumping. Draconians, being native to the lava flats, and skelebots are both naturally immune to ambient heat.
* CrapsackWorld: Combined with AnachronismStew and PatchworkWorld.

to:

* ConvectionSchmonvection: Averted, in terms of both heat and cold. An Ice Age area will freeze an unprepared character to death very quickly without help from monsters. Thawing Ice Age areas are a little more forgiving, but still sap health constantly. A Snowsuit protects against this, and even slowing frost, but is so heavy it usually disables jump-enhancing enchantments. The exceptions are Ice Age natives, who wear a custom Snowsuit by default that both protects from the cold and allows them to jump normally, and skelebots, being robots and all.\\
\\
Similarly, in hot areas like Lava Flats or [[RiseToTheChallenge Lava Escape missions]] characters take a constant degree of damage and falling into lava means rapid incineration. A Heatsuit will negate the ambient damage and give you a couple second to get out of a lava pit, but is so heavy it disables special jumps. An Advanced Heatsuit slows lava damage down further and makes it easier to move around, and even resists cold, but still inhibits jumping. Draconians, being native to the lava flats, and skelebots are both naturally immune to ambient heat.
*
%%* CrapsackWorld: Combined with AnachronismStew and PatchworkWorld.



* DeathIsASlapOnTheWrist: Well, not for the character - they bite the dust permanently. Everything else transfers over to a new character along with the Glyph, though, so you're only a pile of upgrade stones away from where you were.
** Even moreso now that upgrade stones are out of the game--you now don't lose any progress at all, you just have to reroll your stats and the two individual character traits. The only real "cost" is that you've now got a ghost wherever you died (and skelebots don't even do that).
* DoubleUnlock: Mysteries. First you have to meet their unlock conditions, then get lucky and find the room they're hidden in, then solve a puzzle to receive the precious scrap of backstory.
** Later changed to simply be tacked on to secret mission rewards once unlocked.
* EldritchLocation: Most of the buildings qualify; due to reality being torn apart rooms can be shaped like anchors and have stairways that lead up by descending them.

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* DeathIsASlapOnTheWrist: Well, not for the character - -- they bite the dust permanently. Everything else transfers over to a new character along with the Glyph, though, so you're only a pile of upgrade stones away from where you were.
**
were. Even moreso now that after upgrade stones are out of the game--you game -- you now don't lose any progress at all, you just have to reroll your stats and the two individual character traits. The only real "cost" is that you've now got a ghost wherever you died (and skelebots don't even do that).
* DoubleUnlock: Mysteries. First you have to meet their unlock conditions, then get lucky and find the room they're hidden in, then solve a puzzle to receive the precious scrap of backstory.
** Later
backstory. This was later changed to simply be tacked on to secret mission rewards once unlocked.
* EldritchLocation: EldritchLocation:
**
Most of the buildings qualify; due to reality being torn apart rooms can be shaped like anchors and have stairways that lead up by descending them.



* TheEndOfTheWorldAsWeKnowIt: Subverted in that after the EarthShatteringKaboom, [[PatchworkWorld the fragments of the planet were put back together.]]
* EvilOverlord: Defeating these guys is the point of the game.

to:

* TheEndOfTheWorldAsWeKnowIt: Subverted in that after the EarthShatteringKaboom, [[PatchworkWorld the fragments of the planet were put back together.]]
*
together]].
%%*
EvilOverlord: Defeating these guys is the point of the game.%%What guys?



* {{Metroidvania}}: The game has large elements of this.

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* %%* {{Metroidvania}}: The game has large elements of this.%%Like?



* NewGamePlus / NoEnding

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* NewGamePlus / %%* NewGamePlus
%%*
NoEnding



* ReplacementMooks: Your characters.
* ShoutOut: Half of the IdiosyncraticDifficultyLevels for the platforming difficulty are variants on ''VideoGame/IWannaBeTheGuy''. Another one of them is a reference to ''Franchise/SuperMarioBros''.
** The sequel's achievements contains considerable number of {{Shout Out}}s, such as: [[VideoGame/DwarfFortress Losing Is Fun!]], [[VideoGame/DungeonsOfDredmor Congratulations, You Have Died!]], [[VideoGame/RecettearAnItemShopsTale Capitalism, Ho!]].
* SuperDrowningSkills: Well, not actually drowning, but since all water is acidic after the cataclysm the constant damage has the same effect. An Acid Gills enchantment inverts this to SuperNotDrowningSkills.
** Better yet, most of the common ocean creatures are somewhat weak to either fire or water attacks. So you'll be using both while underwater and discover that they both function normally (as does lightning).

to:

* %%* ReplacementMooks: Your characters.
* ShoutOut: Half of the IdiosyncraticDifficultyLevels for the platforming difficulty are variants on ''VideoGame/IWannaBeTheGuy''. Another one of them is a reference to ''Franchise/SuperMarioBros''.
**
''Franchise/SuperMarioBros''. The sequel's achievements contains considerable number of {{Shout Out}}s, such as: [[VideoGame/DwarfFortress Losing Is Fun!]], [[VideoGame/DungeonsOfDredmor Congratulations, You Have Died!]], [[VideoGame/RecettearAnItemShopsTale Capitalism, Ho!]].
* SuperDrowningSkills: Well, not actually drowning, but since all water is acidic after the cataclysm the constant damage has the same effect. An Acid Gills enchantment inverts this to SuperNotDrowningSkills.
**
SuperNotDrowningSkills. Better yet, most of the common ocean creatures are somewhat weak to either fire or water attacks. So you'll be using both while underwater and discover that they both function normally (as does lightning).



* WideOpenSandbox: You can go anywhere once the tutorial is over. [[SchmuckBait You can even go straight to the]] [[BigBad Big Bad's]] [[TooDumbToLive lair right at the start of the game]].

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* WideOpenSandbox: You can go anywhere once the tutorial is over. [[SchmuckBait You can even go straight to the]] [[BigBad Big Bad's]] [[TooDumbToLive lair right at the start of the game]].game]].
----
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removed Up To Eleven and YMMV wicks


* AnachronismStew: Starts off bad ("contemporary" time periods have bipedal mecha as a standard enemy) and gets progressively worse as the continent tier increases and enemies can roam further from their native habitat. Taken UpToEleven in the "Fix Anachronism" missions which require you to eliminate enemies that don't belong in the environment, resulting in [[FridgeLogic sea-snakes in a DESERT dungeon]].

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* AnachronismStew: Starts off bad ("contemporary" time periods have bipedal mecha as a standard enemy) and gets progressively worse as the continent tier increases and enemies can roam further from their native habitat. Taken UpToEleven further in the "Fix Anachronism" missions which require you to eliminate enemies that don't belong in the environment, resulting in [[FridgeLogic sea-snakes in a DESERT dungeon]].desert dungeon.
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Noticed it was a trivia entry, removing.


* PropRecycling: The Special Forces space station from ''VideoGame/AIWarFleetCommand'' was recycled into this game, as a floating mine in the freefall missions.
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None

Added DiffLines:

* PropRecycling: The Special Forces space station from ''VideoGame/AIWarFleetCommand'' was recycled into this game, as a floating mine in the freefall missions.
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Per TRS, this was merged into Unintentionally Unwinnable. Also, per How To Write An Example, only one trope is allowed per bullet point.


* UnwinnableByDesign / UnwinnableByMistake: Somewhere between the two. The developers have not programmed any unwinnable game states, however they note an intentional feature can cause one: a dead character creates a vengeful ghost. If your next character dies, there's two ghosts, and so on. Too many ghosts in a mandatory place (say, the Overlord's chamber) and you're stuck.

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* UnwinnableByDesign / UnwinnableByMistake: Somewhere between the two. UnwinnableByDesign: The developers have not programmed any unwinnable game states, however they note an intentional feature can cause one: a dead character creates a vengeful ghost. If your next character dies, there's two ghosts, and so on. Too many ghosts in a mandatory place (say, the Overlord's chamber) and you're stuck.

Added: 164

Changed: 24

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None


* AllOfTimeAtOnce: The setting, a PatchworkMap of time periods.

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* AllOfTimeAtOnce: The setting, a PatchworkMap PatchworkWorld of time periods.



* CrapsackWorld: Combined with AnachronismStew and PatchworkMap.

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* CrapsackWorld: Combined with AnachronismStew and PatchworkMap.PatchworkWorld.



* TheEndOfTheWorldAsWeKnowIt: Subverted in that after the EarthShatteringKaboom, [[PatchworkMap the fragments of the planet were put back together.]]

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* TheEndOfTheWorldAsWeKnowIt: Subverted in that after the EarthShatteringKaboom, [[PatchworkMap [[PatchworkWorld the fragments of the planet were put back together.]]


Added DiffLines:

* PatchworkWorld: As above, different piece of reality have been haphazardly stitched together and conventional physics is now more of a strongly-worded suggestion.
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None

Added DiffLines:

* AllOfTimeAtOnce: The setting, a PatchworkMap of time periods.
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None


* NonIndicativeTitle: Subverted. Wind is a fairly major motif in it's ''excess'', but the title actually refers to what you're trying to do-wind storms give monsters buffs, and you build shelters to quell them.
* OrcusOnHisThrone: The overlords doesn't really do much other than sitting there, waiting to be defeated.

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* NonIndicativeTitle: Subverted. Wind is a fairly major motif in it's ''excess'', but the title actually refers to what you're trying to do-wind do -- wind storms give monsters buffs, hurt you while buffing monsters, and you build shelters to quell them.
* OrcusOnHisThrone: The Despite the Guardians' insistence that your settlement will be destroyed if the continent's overlord remains unopposed, overlords doesn't don't really do much other than sitting there, waiting to be defeated.
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None


* ShoutOut: Half of the IdiosyncraticDifficultyLevels for the platforming difficulty are variants on VideoGame/IWannaBeTheGuy. Another one of them is a reference to SuperMario.

to:

* ShoutOut: Half of the IdiosyncraticDifficultyLevels for the platforming difficulty are variants on VideoGame/IWannaBeTheGuy. ''VideoGame/IWannaBeTheGuy''. Another one of them is a reference to SuperMario.''Franchise/SuperMarioBros''.

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