Follow TV Tropes

Following

History UsefulNotes / NavalWeapons

Go To

OR

Added: 486

Changed: 680

Is there an issue? Send a MessageReason:
None


* The French [[https://en.wikipedia.org/wiki/La_Fayette-class_frigate ''La Fayette''-class frigate]] was the codifier of the stealth ship concept, featuring a clean profile with angled, flush sides and construction from radar-absorbent composites.

Drawbacks to dedicated stealth designs include the high cost and lower resilience of dedicated composites, limited deck space and internal volume and, in the case of the Zumwalt, a hull form with a history of instability problems - all of which would conspire to make such ships very hard to upgrade. At the same time, modern integrated sensor networks are causing naval theorists to question the very notion that naval stealth is possible at all.

to:

* The French [[https://en.''[[https://en.wikipedia.org/wiki/La_Fayette-class_frigate ''La Fayette''-class frigate]] La Fayette]]''-class frigate was the codifier of the stealth ship concept, featuring a clean profile with angled, flush sides and construction from radar-absorbent composites.

composites.
* The Swedish ''[[https://en.wikipedia.org/wiki/Visby-class_corvette Visby]]''-class corvette, similarly to the ''Zumwalt'', heavily emphasizes stealth design, made from composite materials, and with a retractable gun barrel.

Drawbacks to dedicated stealth designs include the high cost and lower resilience of dedicated composites, composites (though newer designs are much better), limited deck space and internal volume and, in the case of the Zumwalt, a hull form with a history of instability problems - all of which would conspire to make such ships very hard to upgrade. At the same time, modern integrated sensor networks are causing naval theorists to question the very notion that naval stealth is possible at all.
Is there an issue? Send a MessageReason:
None


Found on most smaller ships and also ships like carriers which have no other air-defense systems. These are generally very short-range and are installed as a last ditch effort to save the ship from being hit by missiles that the area-defense weapons miss. These sacrifice range and explosive power for for speed and accuracy, and unlike CIWS systems have the ability to engage multiple targets simultaneously. Many of these still use box systems so that they can be installed on a variety of different ship types, and because keeping the time from launch to impact short is of deadly importance.\\\

to:

Found on most smaller ships and also ships like carriers which have no other air-defense systems. These are generally very short-range and are installed as a last ditch effort to save the ship from being hit by missiles that the area-defense weapons miss. These sacrifice range and explosive power for for speed and accuracy, and unlike CIWS systems have the ability to engage multiple targets simultaneously. Many of these still use box systems so that they can be installed on a variety of different ship types, and because keeping the time from launch to impact short is of deadly importance.\\\



* The RIM-116 Rolling Airframe Missile (RAM), which was jointly designed by the US, Turkish, Hellenic, German, Egyptian, and South Korean navies as a replacement for the PHALANX CIWS. 11 or 21 can be carried in a box launcher. The 11-round version is mounted on the [=SeaRAM=] turret, which is basically a modified PHALANX turret, including the distinctive radar dome, with the launcher in the place of the 20mm Gatling. This version is, like the PHALANX, a fully autonomous system. The 21-round launcher requires an external fire control system and thus is only suitable for replacing PHALANX on larger ships, while [=SeaRAM=] can be mounted on almost anything.

to:

* The RIM-116 Rolling Airframe Missile (RAM), which was jointly designed by the US, Turkish, Hellenic, German, Egyptian, US and South Korean navies as a replacement for the PHALANX CIWS.Germany. 11 or 21 can be carried in a box launcher. The 11-round version is mounted on the [=SeaRAM=] turret, which turret version is basically a modified PHALANX Phalanx turret, including the distinctive radar dome, with the launcher in the place of the 20mm Gatling. This version is, like the PHALANX, a fully autonomous system. The 21-round launcher requires an external fire control system and thus is only suitable for replacing PHALANX on larger ships, while [=SeaRAM=] can be mounted on almost anything.Gatling, allowing it to function autonomously.



While not necessarily a weapon in and of themselves, the outer ring of air defense for a sufficiently large strike group will be formed by the carrier's air wing. Airborne early warning aircraft extend the radar horizon and fighters can visually identify and engage hostile aircraft, or provide early target information for naval [=SAMs=]. Many fighters are also light bombers/attack aircraft and can be used versus surface ships, and helicopter squadrons provide an antisubmarine capabililty.\\\

to:

While not necessarily a weapon in and of themselves, the outer ring of air defense for a sufficiently large strike group will be formed by the carrier's air wing. Airborne early warning aircraft extend the radar horizon and fighters can visually identify and engage hostile aircraft, or provide early target information for naval [=SAMs=]. Many fighters are also light bombers/attack aircraft and can be used versus surface ships, and helicopter squadrons provide an antisubmarine capabililty.capability.\\\
Is there an issue? Send a MessageReason:
None


To understand BMD, you need to know a little bit about how Ballistic Missiles operate. There are three phase of flight: Boost, Midcourse, and Terminal.\\\

* In the Boost phase, the missile is taking off from its launcher and its rocket motor(s) is/are burning. It takes about 5-10 minutes depending on the range to target. The huge, hot exhaust plume makes it easy to detect and track, and it's at its most fragile during the stresses of acceleration. Unfortunately, to intercept a missile in boost phase, you need to be relatively close to the launch site, have a good idea of where the missile is heading, and have an interceptor system that can catch up to and ''overtake'' a missile which is literally rocketing upward and acclerating into space. Also, unless you expect a launch, you may not have sensors looking in the right direction to detect the launch until the missile is at higher altitude.
* In the Midcourse phase, the missile's motor has burned out and it is coasting on a ballistic arc towards its target. For [=ICBMs=], this will be outside the atmosphere. During this phase the boost stages will drop off and if the missile has multiple warheads, they will separate and manuver to point towards their respective targets. Surface-based radars should be able to easily detect them now, and once they are being tracked it becomes relatively easy to figure out where they are headed. This is the longest phase, giving a defender the most chances to intecept them. The hard part about intercepting in midcourse is that most missile designers today include decoys with their warheads that make it very difficult to tell which are real warheads and hit them, and again, the warheads are moving very, ''very'' fast.
* During the Terminal phase, the warheads have re-entered the atmosphere and are screaming out of sky nearly direcly on top of their targets. The decoys are now gone, slowed by the atmosphere while the denser warheads fall through. This is the shortest phase, lasting about ''30-60 seconds''. It ends when the warhead detonates on or above its target. The obvious disadvantage of a terminal BMD system is that you have to be near the target, and you have maybe one chance to intercept every incoming warhead before [[UnusualEuphemism you are converted into radioactive ash.]] You'd better hope your missiles are fast and your aim is good.

to:

To understand BMD, you need to know a little bit about how Ballistic Missiles operate. There are three phase phases of flight: Boost, Midcourse, and Terminal.\\\

* In the Boost phase, the missile is taking off from its launcher and its rocket motor(s) is/are burning. It takes about 5-10 minutes depending on the range to target. The huge, hot exhaust plume makes it easy to detect and track, and it's at its most fragile during the stresses of acceleration. Unfortunately, to intercept a missile in boost phase, you need to be relatively close to the launch site, have a good idea of where the missile is heading, and have an interceptor system that can catch up to and ''overtake'' a missile which is literally rocketing upward and acclerating accelerating into space. Also, unless you expect a launch, you may not have sensors looking in the right direction to detect the launch until the missile is at higher altitude.
* In the Midcourse phase, the missile's motor has burned out and it is coasting on a ballistic arc towards its target. For [=ICBMs=], this will be outside the atmosphere. During this phase the boost stages will drop off and if the missile has multiple warheads, they will separate and manuver maneuver to point towards their respective targets. Surface-based radars should be able to easily detect them now, and once they are being tracked it becomes relatively easy to figure out where they are headed. This is the longest phase, giving a defender the most chances to intecept intercept them. The hard part about intercepting in midcourse is that most missile designers today include decoys with their warheads that make it very difficult to tell which are real warheads and hit them, and again, the warheads are moving very, ''very'' fast.
* During the Terminal phase, the warheads have re-entered the atmosphere and are screaming out of sky nearly direcly directly on top of their targets. The decoys are now gone, slowed by the atmosphere while the denser warheads fall through. This is the shortest phase, lasting about ''30-60 seconds''. It ends when the warhead detonates on or above its target. The obvious disadvantage of a terminal BMD system is that you have to be near the target, and you have maybe one chance to intercept every incoming warhead before [[UnusualEuphemism you are converted into radioactive ash.]] You'd better hope your missiles are fast and your aim is good.



This is a very new warfare area, so feel free to post new examples as they are invented. [[LooseLips Or don't]], if keeping such things a secret are important to you.\\\

to:

This is a very new warfare area, so feel free to post new examples as they are invented. [[LooseLips Or don't]], if keeping such things a secret are is important to you.\\\
Is there an issue? Send a MessageReason:
None


!!Cruise missiles

to:

!!Cruise !!Land Attack Cruise missiles
Is there an issue? Send a MessageReason:
None


Magnetic anomaly detectors are used to detect a submarine's metallic profile, by using the earth's magnetic field as a baseline and the detecting the distortion created by a large metallic object where one is not expected to be. They can be carried by ships or aircraft (to avoid their own magnetic field interfering with its function, they are typically towed or in the case of aircraft, mounted away from the aircraft's body). They are more effective against submarines at a shallow depth, due to their short range, and can be confused by wrecks or uncharted masses of ore.

to:

Magnetic anomaly detectors are used to detect a submarine's metallic profile, by using the earth's magnetic field as a baseline and the then detecting the distortion created by a large metallic object where one is not expected to be. They can be carried by ships or aircraft (to avoid their own magnetic field interfering with its function, they are typically towed or in the case of aircraft, mounted away from the aircraft's body). They are more effective against submarines at a shallow depth, due to their short range, and can be confused by wrecks or uncharted masses of ore.
Is there an issue? Send a MessageReason:
None


Optical rangefinders were the first attempt to solve this problem; basically a series of lenses and mirrors were arranged in such a way that two images of a target were produced from two different angles, and then those images compared such that with a little trigonometry a range could be calculated. This worked alright, but these systems were large, heavy, complicated, fragile, and expensive, so they would often only be found on the largest ships. The ship that "found the range" first would then relay that information to the rest of her fleet so they could all zero in on that target.\\\

to:

Optical rangefinders were the first attempt to solve this problem; basically a series of lenses and mirrors were arranged in such a way that two images of a target were produced from two different angles, and then those images compared such that with a little trigonometry a range could be calculated. This worked alright, but these systems were large, heavy, complicated, fragile, and expensive, so they would often only be found on the largest ships. Even then, they could be subject to significant error, so some trial and error shooting was still required for an accurate range. The ship that "found the range" first would then relay that information to the rest of her fleet so they could all zero in on that target.\\\



Radar was invented just prior to UsefulNotes/WorldWarII and it's development revolutionized naval warfare. Radar works by sending a radio wave out, waiting for a reflection of that wave off a solid object to return, and then measuring the time the round trip took. Knowing the speed of the radio wave, you can easily calculate the distance it covered. Not only did the invention of radar neatly solve the ranging problem, it also allowed targets to be accurately be detected and tracked well beyond the range they could be seen at, at night, and through smoke and fog. Modern radars are can be generally divided up by what function they are designed for:

to:

Radar was invented just prior to UsefulNotes/WorldWarII and it's its development revolutionized naval warfare. Radar works by sending a radio wave out, waiting for a reflection of that wave off a solid object to return, and then measuring the time the round trip took. Knowing the speed of the radio wave, you can easily calculate the distance it covered. Not only did the invention of radar neatly solve the ranging problem, it also allowed targets to be accurately be detected and tracked well beyond the range they could be seen at, at night, and through smoke and fog. Modern radars are can be generally divided up by what function they are designed for:



These radars are optimized for detecting and tracking aircraft. The range they can find airplanes at depends on how much power they can put out, and is limited by curvature of the earth, and so they tend to be mounted very high up on the ship and consume enormous amounts of power; usually they are the single largest consumer of electrical power on any ship they are mounted on. Since aircraft tend to move very quickly compared to ships, and missiles are a huge threat to ships, they also have the ability to detect track very fast and small objects. Modern phased-array radars can track dozens of targets simultaneously at very long ranges.\\\

to:

These radars are optimized for detecting and tracking aircraft.flying objects, particularly aircraft and missiles. The range they can find airplanes at depends on how much power they can put out, and is limited by curvature of the earth, and so they tend to be mounted very high up on the ship and consume enormous amounts of power; usually they are the single largest consumer of electrical power on any ship they are mounted on. Since aircraft tend to move very quickly compared to ships, and missiles are a huge threat to ships, they also have the ability to detect track very fast and small objects. Modern phased-array radars can track dozens of targets simultaneously at very long ranges.\\\



* The US SPY-1 and its variants is currently the gold standard of shipboard air search radars, capable of simultaneously detecting and tracking hundreds of targets at very long range, even up into space.

to:

* The US SPY-1 and its variants is currently the gold standard of shipboard air search radars, capable of simultaneously detecting and tracking hundreds of targets at very long extreme range, even up into space.
Is there an issue? Send a MessageReason:
None


These radars are optimized for detecting and tracking aircraft. The range they can find airplanes at depends on how much power they can put out, and is limited by curvature of the earth, and so they tend to be mounted very high up on the ship and consume enormous amounts of power; usually they are the single largest consumer of electrical power on any ship they are mounted on. Since aircraft tend to move very quickly compared to ships, and missiles are a huge threat to ships, they also have the ability to detect track very fast and small objects. Modern phased-array radars can track dozens of targets simultaneously at very long ranges.

to:

These radars are optimized for detecting and tracking aircraft. The range they can find airplanes at depends on how much power they can put out, and is limited by curvature of the earth, and so they tend to be mounted very high up on the ship and consume enormous amounts of power; usually they are the single largest consumer of electrical power on any ship they are mounted on. Since aircraft tend to move very quickly compared to ships, and missiles are a huge threat to ships, they also have the ability to detect track very fast and small objects. Modern phased-array radars can track dozens of targets simultaneously at very long ranges.
ranges.\\\



Active sonar works exactly like radar does, but using sound instead of radio: very powerful and large transducers[[note]]underwater speakers[[/note]] broadcast a loud "ping" noise into the water, and then sensitive hydrophones[[note]]underwater microphones[[/note]] listen for echoes and time how long it takes them to get back. Knowledge of water conditions is then used to calculate the local underwater speed of sound, and a bearing and range to target can be determined. After enough pings, you can also calculate the target's course, speed, and depth. Active sonar can also be used to find the depth of the water, and to detect ice or mines.

to:

Active sonar works exactly like radar does, but using sound instead of radio: very powerful and large transducers[[note]]underwater speakers[[/note]] broadcast a loud "ping" noise into the water, and then sensitive hydrophones[[note]]underwater microphones[[/note]] listen for echoes and time how long it takes them to get back. Knowledge of water conditions is then used to calculate the local underwater speed of sound, and a bearing and range to target can be determined. After enough pings, you can also calculate the target's course, speed, and depth. Active sonar can also be used to find the depth of the water, and to detect ice or mines.
mines.\\\
Is there an issue? Send a MessageReason:
None


!!Radar[[note]]Originally an acronym for RADio navigation And Ranging[[/note]]

to:

!!Radar[[note]]Originally an acronym for RADio [=RADio=] navigation And Ranging[[/note]]



!!Sonar[[note]]Originally an acronym for SOund Navigation And Ranging[[/note]]

to:

!!Sonar[[note]]Originally an acronym for SOund [=SOund=] Navigation And Ranging[[/note]]



Magnetic anomaly detectors are used to detect a submarine's metallic profile. They can be carried by ships or aircraft (to avoid their own magnetic field interfering with its function, they are typically towed or in the case of aircraft, mounted away from the aircraft's body). They are more effective against submarines at a shallow depth, due to their short range.

to:

Magnetic anomaly detectors are used to detect a submarine's metallic profile.profile, by using the earth's magnetic field as a baseline and the detecting the distortion created by a large metallic object where one is not expected to be. They can be carried by ships or aircraft (to avoid their own magnetic field interfering with its function, they are typically towed or in the case of aircraft, mounted away from the aircraft's body). They are more effective against submarines at a shallow depth, due to their short range.range, and can be confused by wrecks or uncharted masses of ore.
Is there an issue? Send a MessageReason:
None


One of the hardest problems in early naval gunnery was the problem of determining the range to target. The angle of the target is easy to figure out, and it's relative speed laterally to the firing ship is relatively easy to calculate by measuring the change in it's angle, so you can figure out the lead required. But figuring out how far away it is was very difficult to do; and during combat it often boiled down to firing a salvo, observing the splashes produced, and then adjusting and trying again until a hit was achieved. This is obviously inefficent and also gives the enemy the opportunity to evade. Every time the range changed significantly, you needed to start the process over again; so usually what would happen is that you'd have to close with the enemy until the range so short that it was impossible to miss, exposing yourself to enemy fire in turn.

Optical rangefinders were the first attempt to solve this problem; basically a series of lenses and mirrors were arranged in such a way that two images of a target were produced from two different angles, and then those images compared such that with a little trigonometry a range could be calculated. This worked alright, but these systems were large, heavy, complicated, fragile, and expensive, so they would often only be found on the largest ships. The ship that "found the range" first would then relay that information to the rest of her fleet so they could all zero in on that target.

to:

One of the hardest problems in early naval gunnery was the problem of determining the range to target. The angle of the target is easy to figure out, and it's relative speed laterally to the firing ship is relatively easy to calculate by measuring the change in it's angle, so you can figure out the lead required. But figuring out how far away it is was very difficult to do; and during combat it often boiled down to firing a salvo, observing the splashes produced, and then adjusting and trying again until a hit was achieved. This is obviously inefficent and also gives the enemy the opportunity to evade. Every time the range changed significantly, you needed to start the process over again; so usually what would happen is that you'd have to close with the enemy until the range so short that it was impossible to miss, exposing yourself to enemy fire in turn.

turn.\\\

Optical rangefinders were the first attempt to solve this problem; basically a series of lenses and mirrors were arranged in such a way that two images of a target were produced from two different angles, and then those images compared such that with a little trigonometry a range could be calculated. This worked alright, but these systems were large, heavy, complicated, fragile, and expensive, so they would often only be found on the largest ships. The ship that "found the range" first would then relay that information to the rest of her fleet so they could all zero in on that target.
target.\\\



Radar was invented just prior to WorldWarII and it's development revolutionized naval warfare. Radar works by sending a radio wave out, waiting for a reflection of that wave off a solid object to return, and then measuring the time the round trip took. Knowing the speed of the radio wave, you can easily calculate the distance it covered. Not only did the invention of radar neatly solve the ranging problem, it also allowed targets to be accurately be detected and tracked well beyond the range they could be seen at, at night, or through smoke and fog. Modern radars are can be generally divided up by what function they are designed for:

to:

Radar was invented just prior to WorldWarII UsefulNotes/WorldWarII and it's development revolutionized naval warfare. Radar works by sending a radio wave out, waiting for a reflection of that wave off a solid object to return, and then measuring the time the round trip took. Knowing the speed of the radio wave, you can easily calculate the distance it covered. Not only did the invention of radar neatly solve the ranging problem, it also allowed targets to be accurately be detected and tracked well beyond the range they could be seen at, at night, or and through smoke and fog. Modern radars are can be generally divided up by what function they are designed for:



These radars are designed specifically for getting highly accurate information about a target's range, bearing, course, speed, and (sometimes) altitude, and then passing that information to a gun or missile system. Sometimes, particularly with gun systems, they are also designed to track the ''outgoing projectiles'' and any splashes they produce as well, so that they can see how much the last salvo missed by and adjust fire for the next shot. Often these have a very narrow field of view, so the target must be first detected by a search radar and then its location "handed off" to the fire control radar. Laser-based systems, as described above, can also serve this purpose, usually for short ranged guns that can't fire over the horizon anyway.

to:

These radars are designed specifically for getting highly accurate information about a target's range, bearing, course, speed, and (sometimes) altitude, and then passing that information to a gun or missile system. Sometimes, particularly with gun systems, they are also designed to track the ''outgoing projectiles'' and any splashes they produce as well, so that they can see how much the last salvo missed by and adjust fire for the next shot. Often these have a very narrow field of view, so the target must be first detected by a search radar and then its location "handed off" to the fire control radar. Laser-based systems, as described above, can also serve this purpose, usually for short ranged guns that can't fire over the horizon anyway. \n \\\

Added: 9992

Changed: 9782

Is there an issue? Send a MessageReason:
None


!!Sonobouys

Sonobouys are not strictly weapons per se but are still an important part of hunting submarines. They are basically disposable buoys with small sonar systems hanging underneath them, underwater, that can be launched by aircraft or thrown over the side by surface ships. The acoustic data they gather is then transmitted back to the parent ship or aircraft, effectively providing the originator with the ability to listen in more than one place at the same time. Some sonobuoys use active sonar, while others use passive sonar only; most anti-submarine aircraft carry some of both types.

to:

!!Sonobouys

Sonobouys are not strictly weapons per se
!!Visual Sensors

The orginal naval sensor was naturally the "Mark I Mod 0 Eyeball",
but are ever since the idea of a telescope came about in the 1600s, people have been looking at ways to improve on that. Modern optical sensors often come with myriad of useful features, such as very high magnification, automatic stabilization systems, night vision, thermal vision, and automatic tracking of targets. Even with all these advancements, however, the use of common, inexpensive binoculars is still an important part of hunting submarines. They are basically disposable buoys with small sonar systems hanging underneath them, underwater, that can be launched practiced by aircraft or thrown over the side by surface ships. The acoustic data they gather is then transmitted back to the parent ship or aircraft, effectively providing the originator with the ability to listen in more than one place at the same time. Some sonobuoys use active sonar, while others use passive sonar only; most anti-submarine aircraft carry some of both types.
all navies for navigation and observation.



!!Magnetic anomaly detectors (MAD)

Magnetic anomaly detectors are used to detect a submarine's metallic profile. They can be carried by ships or aircraft (to avoid their own magnetic field interfering with its function, they are typically towed or in the case of aircraft, mounted away from the aircraft's body). They are more effective against submarines at a shallow depth, due to their short range.

to:

!!Magnetic anomaly detectors (MAD)

Magnetic anomaly detectors are used
!!Rangefinders

One of the hardest problems in early naval gunnery was the problem of determining the range
to detect a submarine's metallic profile. They target. The angle of the target is easy to figure out, and it's relative speed laterally to the firing ship is relatively easy to calculate by measuring the change in it's angle, so you can be carried by ships or aircraft (to avoid their own magnetic field interfering figure out the lead required. But figuring out how far away it is was very difficult to do; and during combat it often boiled down to firing a salvo, observing the splashes produced, and then adjusting and trying again until a hit was achieved. This is obviously inefficent and also gives the enemy the opportunity to evade. Every time the range changed significantly, you needed to start the process over again; so usually what would happen is that you'd have to close with its function, the enemy until the range so short that it was impossible to miss, exposing yourself to enemy fire in turn.

Optical rangefinders were the first attempt to solve this problem; basically a series of lenses and mirrors were arranged in such a way that two images of a target were produced from two different angles, and then those images compared such that with a little trigonometry a range could be calculated. This worked alright, but these systems were large, heavy, complicated, fragile, and expensive, so they would often only be found on the largest ships. The ship that "found the range" first would then relay that information to the rest of her fleet so they could all zero in on that target.

Radar, as discussed below, largely solved the ranging problem, but there are still situations in which radar is less useful, particularly against small or stealthy targets that don't show up on radar well, or when you don't want to give your presence away by radiating a radar signal. Lasers were invented in the 1960s and make a handy rangefinder, by shining a laser on the target and timing how long it takes the beam's reflection to return. There are handheld versions, but also optical sensors often have laser rangefinders packaged with them, allowing an operator to see exactly how far away anything
they are typically towed or in the case of aircraft, mounted away from the aircraft's body). They are more effective against submarines looking at a shallow depth, due is, and then relay that information to their short range.
fire control systems.



!!Electronic Warfare suites

There are whole books written on this topic, but for the purposes of this article, this is basically warships listening for enemy radars or broadcasting jamming to confuse enemy sensors. This can allow you to detect enemy ships long before they can pick you up on radar (by its very nature, to get a radar return, the signal needs to go from the transmitter to the target and back; the emitter has to have enough power to send signals double its maximum range). If your own emitters are turned off, you can then track them without needing your own radar. You can use common civilian radars to fool the enemy into thinking you are a merchant vessel. Also, EW plays a key role in defense against [=ASCMs=]; detecting the missile's radar seeker may provide you more warning than your own radars, and you may be able to jam its seeker and confuse it. Most modern combatants mount some sort of EW system.

to:

!!Electronic Warfare suites

There are whole books written on this topic, but
!!Radar[[note]]Originally an acronym for RADio navigation And Ranging[[/note]]

Radar was invented just prior to WorldWarII and it's development revolutionized naval warfare. Radar works by sending a radio wave out, waiting for a reflection of that wave off a solid object to return, and then measuring
the purposes time the round trip took. Knowing the speed of this article, this is basically warships listening for enemy the radio wave, you can easily calculate the distance it covered. Not only did the invention of radar neatly solve the ranging problem, it also allowed targets to be accurately be detected and tracked well beyond the range they could be seen at, at night, or through smoke and fog. Modern radars or broadcasting jamming to confuse enemy sensors. This are can allow you be generally divided up by what function they are designed for:

!!!Air Search Radars

These radars are optimized for detecting and tracking aircraft. The range they can find airplanes at depends on how much power they can put out, and is limited by curvature of the earth, and so they tend to be mounted very high up on the ship and consume enormous amounts of power; usually they are the single largest consumer of electrical power on any ship they are mounted on. Since aircraft tend to move very quickly compared to ships, and missiles are a huge threat to ships, they also have the ability
to detect enemy track very fast and small objects. Modern phased-array radars can track dozens of targets simultaneously at very long ranges.

'''Examples:'''
* The US SPY-1 and its variants is currently the gold standard of shipboard air search radars, capable of simultaneously detecting and tracking hundreds of targets at very long range, even up into space.

!!!Surface Search Radars

Surface search radars are designed to look for objects close to the surface of the sea. As
ships long before tend to move more slowly than aircraft, they do not have the same tracking speed as air search radars, but tend to be much smaller, lighter, and cheaper. They are ranged mainly because the curvature of the earth gets in the way of seeing objects low to the water, and so tend to use less power as it's not necessary to look so far away. Some surface search radars are futher specialized for anti-submarine warfare, being designed to look for small objects very close to the water, like periscopes.

!!!Fire Control Radars

These radars are designed specifically for getting highly accurate information about a target's range, bearing, course, speed, and (sometimes) altitude, and then passing that information to a gun or missile system. Sometimes, particularly with gun systems, they are also designed to track the ''outgoing projectiles'' and any splashes they produce as well, so that
they can pick you up on radar (by its see how much the last salvo missed by and adjust fire for the next shot. Often these have a very nature, to get a radar return, the signal needs to go from the transmitter to narrow field of view, so the target must be first detected by a search radar and back; then its location "handed off" to the emitter has to fire control radar. Laser-based systems, as described above, can also serve this purpose, usually for short ranged guns that can't fire over the horizon anyway.

Many ships and aircraft
have enough power to send warning systems that will detect these signals double its maximum range). If your own emitters and tell operators that they are turned being targeted by a fire control radar, leading to an entertaining secondary use for these systems as a psychological warfare tool: if those alarms are going off, you can then track them without needing your own radar. You can use common civilian radars to fool the enemy into thinking you are a merchant vessel. Also, EW plays a key role in defense against [=ASCMs=]; detecting the missile's radar seeker may provide you more warning than your own radars, and you someone may be able trying to jam its seeker kill you, and confuse it. Most modern combatants mount some sort perhaps you should leave the area now! However, operators must also bear in mind that doing this to someone is generally considered impolite and provocative and depending on the country, the reply might be in the form of EW system.weapons fire or a ''declaration of war''.




!!Stealth design

One way to avoid getting hit by missiles is to avoid being detected at all. New warships are now being designed so that their radar-cross section is reduced, making it harder to detect them initially and then harder for missiles to lock on. This started in the US in the 1980s but the practice has now become commonplace around the world. Generally it involves eliminating right angles, using radar-absorbent composite materials, and clearing away or concealing objects sticking out on deck and on the sides of the ship. This also has the added benefit of making the ships look more sleek, deadly and futuristic without all that ungainly, random crap like radars, antennas and deck fixtures sticking out. \\\

* For an example of the progression stealth ship design has undergone, examine the shapes of five US warships from the last 30 years:
** The [[http://en.wikipedia.org/wiki/File:USS_Deyo_(DD-989).jpg ''Spruance'' Class destroyers]] were built in the 1970s and 80s, before the advent of stealth features for ships. Note the slab-sided superstructure with right angles everywhere.
** The [[http://en.wikipedia.org/wiki/File:US_Navy_030903-N-5024R-003_USS_Port_Royal_(DDG_73)_departed_on_deployment.jpg ''Ticonderoga'' Class cruisers]] were originally designed without stealth design (and use the same hull as the ''Spruance'' class), but some features were later added to improve it, such as radar absorbent material.
** The [[http://en.wikipedia.org/wiki/File:USS_Momsen_(DDG_92)_stbd_bow_view.jpg ''Arleigh Burke'' Class destroyers]] were the first US ships built from the beginning to be stealthier; note the lack of prominent right angles and the major reduction of topside clutter. This is probably as stealthy as an air defense escort ship ''needs'' to be, since the aircraft carrier it's accompanying will inherently be about as stealthy as Mt Everest.
** The [[http://en.wikipedia.org/wiki/File:LPD-17_Class.jpg ''San Antonio'' class amphibious assault ships]] represent the latest in stealth design; you can see how all most all of the antennas and protrusions topside are either missing or hidden inside the two large masts. Even the anchor is hidden from any angle a radar might see it from.
** And then we have the planned [[http://en.wikipedia.org/wiki/File:Uss_Zumwalt.jpg Zumwalt class]] destroyers. Note the even more dramatic absence of protrusions and random clutter, turrets into which the gun barrels are retracted when not in use, and the unconventional hull shape which is much stealthier but also less stable in rough seas. This design may also someday include a [[https://tvtropes.org/pmwiki/pmwiki.php/Main/MagneticWeapons railgun]], which will need even more clever engineering to conceal.
* The French [[https://en.wikipedia.org/wiki/La_Fayette-class_frigate ''La Fayette''-class frigate]] was the codifier of the stealth ship concept, featuring a clean profile with angled, flush sides and construction from radar-absorbent composites.

Drawbacks to dedicated stealth designs include the high cost and lower resilience of dedicated composites, limited deck space and internal volume and, in the case of the Zumwalt, a hull form with a history of instability problems - all of which would conspire to make such ships very hard to upgrade. At the same time, modern integrated sensor networks are causing naval theorists to question the very notion that naval stealth is possible at all.

to:

\n!!Stealth design\n\nOne way !!Sonar[[note]]Originally an acronym for SOund Navigation And Ranging[[/note]]

Sonar is the primary sensor used by submarines, and an important secondary sensor for surface ships and aircraft. Sonar uses sound waves instead of radio waves
to avoid getting hit by missiles detect ships and submarines. It is much less precise and consistent than radar due to avoid being detected at all. New warships are now being the nature of the ocean environment and sound compared to the atmosphere and radio, but it can also convey more information about the target than radar. It comes in two main flavors:

!!!Active Sonar

Active sonar works exactly like radar does, but using sound instead of radio: very powerful and large transducers[[note]]underwater speakers[[/note]] broadcast a loud "ping" noise into the water, and then sensitive hydrophones[[note]]underwater microphones[[/note]] listen for echoes and time how long it takes them to get back. Knowledge of water conditions is then used to calculate the local underwater speed of sound, and a bearing and range to target can be determined. After enough pings, you can also calculate the target's course, speed, and depth. Active sonar can also be used to find the depth of the water, and to detect ice or mines.

Nearly all submarines, and any surface ship
designed so that for antisubmarine warfare, have an active sonar system installed, but most navies are very cautious in their radar-cross section is reduced, making use of it, as the very ping it produces both gives away your general position and instantly identifies you as vessel designed for undersea warfare. Since it's much harder to detect them initially and then harder for missiles to lock on. This started in the US in the 1980s but the practice has now become commonplace around the world. Generally it involves eliminating right angles, using radar-absorbent composite materials, and clearing away or concealing objects sticking out on deck and on the sides of the ship. This also has the added benefit of making the ships look more sleek, deadly and futuristic without all that ungainly, random crap like radars, antennas and deck fixtures sticking out. \\\

* For an example of the progression stealth
make a surface ship design has undergone, examine the shapes of five US warships from the last 30 years:
** The [[http://en.wikipedia.org/wiki/File:USS_Deyo_(DD-989).jpg ''Spruance'' Class destroyers]] were built
stealthy in the 1970s and 80s, before the advent of stealth features for ships. Note the slab-sided superstructure with right angles everywhere.
** The [[http://en.wikipedia.org/wiki/File:US_Navy_030903-N-5024R-003_USS_Port_Royal_(DDG_73)_departed_on_deployment.jpg ''Ticonderoga'' Class cruisers]] were originally designed without stealth design (and use the same hull as the ''Spruance'' class), but some features were later added to improve it, such as radar absorbent material.
** The [[http://en.wikipedia.org/wiki/File:USS_Momsen_(DDG_92)_stbd_bow_view.jpg ''Arleigh Burke'' Class destroyers]] were
the first US ships built from place, they are much more likely to "go active" than submarines, who will likely only do so if they are convinced they've already been detected anyway.

!!!Passive Sonar

Passive sonar works by simply listening to
the beginning to be stealthier; note water with hydrophones, observing the lack of prominent right angles direction the sound is coming from, and the major reduction of topside clutter. analyzing its frequency and other characteristics. This is probably as stealthy as an air defense escort ship ''needs'' to be, since the aircraft carrier it's accompanying will inherently be about as stealthy as Mt Everest.
** The [[http://en.wikipedia.org/wiki/File:LPD-17_Class.jpg ''San Antonio'' class amphibious assault ships]] represent the latest in stealth design; you can see how all most all
of the antennas and protrusions topside are either missing or hidden inside the two large masts. Even the anchor is hidden from any angle a radar might see it from.
** And then we have the planned [[http://en.wikipedia.org/wiki/File:Uss_Zumwalt.jpg Zumwalt class]] destroyers. Note the even more dramatic absence of protrusions and random clutter, turrets into which the gun barrels are retracted when not in use, and the unconventional hull shape which is
course much stealthier but also less stable in rough seas. This design may also someday include than active sonar, and can give you a [[https://tvtropes.org/pmwiki/pmwiki.php/Main/MagneticWeapons railgun]], which will need lot of information about whatever you are listening to; skilled sonar operators can readily identify a ship's class by how it sounds and what frequencies it produces, and can sometimes even more clever engineering to conceal.
* The French [[https://en.wikipedia.org/wiki/La_Fayette-class_frigate ''La Fayette''-class frigate]] was the codifier of the stealth ship concept, featuring a clean profile with angled, flush sides and construction from radar-absorbent composites.

Drawbacks to dedicated stealth designs include the high cost and lower resilience of dedicated composites, limited deck space and internal volume and, in the case of the Zumwalt, a hull form with a history of instability problems - all of which would conspire to make such
identify individual ships very hard within a class and ''what equipment they have running''. However, it has one key drawback compared to upgrade. At active sonar: it won't tell you the same time, modern integrated sensor networks are causing naval theorists range to question the very notion that naval stealth target, and thus it also won't give you data about its course and speed. It is possible at all.to get an estimate of the range using a technique called Target Motion Analysis, but this takes an extended period of time and is not very precise. Passive sonar further subdivides into hull-mounted sonar, which is hardy and convenient, but less sensitive and more likely to be drowned out by the sound of the vessel it is attached to, and towed-array sonar, which is towed well behind the ship and is much more sensitive and less vulnerable to one's own noise, but is also more fragile and may restrict maneuvering.



[[/folder]]

[[folder:Countermeasures]]

Countermeasures are systems that actively attempt to defeat or destroy enemy weapon systems.

to:

[[/folder]]

[[folder:Countermeasures]]

Countermeasures

!!Sonobouys

Sonobouys
are not strictly weapons per se but are still an important part of hunting submarines. They are basically disposable buoys with small sonar systems hanging underneath them, underwater, that actively attempt can be launched by aircraft or thrown over the side by surface ships. The acoustic data they gather is then transmitted back to defeat the parent ship or destroy enemy weapon systems.aircraft, effectively providing the originator with the ability to listen in more than one place at the same time. Some sonobuoys use active sonar, while others use passive sonar only; most anti-submarine aircraft carry some of both types.


Added DiffLines:

!!Magnetic anomaly detectors (MAD)

Magnetic anomaly detectors are used to detect a submarine's metallic profile. They can be carried by ships or aircraft (to avoid their own magnetic field interfering with its function, they are typically towed or in the case of aircraft, mounted away from the aircraft's body). They are more effective against submarines at a shallow depth, due to their short range.

----

!!Electronic Warfare suites

There are whole books written on this topic, but for the purposes of this article, this is basically warships listening for enemy radars or broadcasting jamming to confuse enemy sensors. This can allow you to detect enemy ships long before they can pick you up on radar (by its very nature, to get a radar return, the signal needs to go from the transmitter to the target and back; the emitter has to have enough power to send signals double its maximum range). If your own emitters are turned off, you can then track them without needing your own radar. You can use common civilian radars to fool the enemy into thinking you are a merchant vessel. EW plays a key role in defense against [=ASCMs=]; detecting the missile's radar seeker may provide you more warning than your own radars, and you may be able to jam its seeker and confuse it. Most modern combatants mount some sort of EW system.

!!!Jammers

A jammer is similar to a radar, but instead of sending out a signal and listening for echoes, it blasts electromagnetic "noise" over the frequencies used by enemy sensors in order to generate false targets, make the range to target impossible to determine, or simply drown out all echoes and effectively "blind" the enemy radar. This does make it much harder for the enemy to target you, but does also make it rather obvious that there is a warship or warplane in the area, as civilian vessels don't carry jammers, so it's not a great idea to use them if stealth is important.

!!!Radio Direction Finders

These simply tell you which direction a radio signal is coming from. By using several of them on different vessels, and then comparing what direction they see the signal coming from, you can triangulate the position of the transmitter, without using your own radar.

----


!!Stealth design

One way to avoid getting hit by missiles is to avoid being detected at all. New warships are now being designed so that their radar-cross section[[note]]the measure of how much of the radar signal is actually reflected back to the receiver[[/note]] is reduced, making it harder to detect them initially and then harder for missiles to lock on. This started in the US in the 1980s but the practice has now become commonplace around the world. Generally it involves eliminating right angles, using radar-absorbent composite materials, and clearing away or concealing objects sticking out on deck and on the sides of the ship. This also has the added benefit of making the ships look more sleek, deadly and futuristic without all that ungainly, random crap like radars, antennas and deck fixtures sticking out. \\\

* For an example of the progression stealth ship design has undergone, examine the shapes of five US warships from the last 30 years:
** The [[http://en.wikipedia.org/wiki/File:USS_Deyo_(DD-989).jpg ''Spruance'' Class destroyers]] were built in the 1970s and 80s, before the advent of stealth features for ships. Note the slab-sided superstructure with right angles everywhere.
** The [[http://en.wikipedia.org/wiki/File:US_Navy_030903-N-5024R-003_USS_Port_Royal_(DDG_73)_departed_on_deployment.jpg ''Ticonderoga'' Class cruisers]] were originally designed without stealth design (and use the same hull as the ''Spruance'' class), but some features were later added to improve it, such as radar absorbent material.
** The [[http://en.wikipedia.org/wiki/File:USS_Momsen_(DDG_92)_stbd_bow_view.jpg ''Arleigh Burke'' Class destroyers]] were the first US ships built from the beginning to be stealthier; note the lack of prominent right angles and the major reduction of topside clutter. This is probably as stealthy as an air defense escort ship ''needs'' to be, since the aircraft carrier it's accompanying will inherently be about as stealthy as Mt Everest.
** The [[http://en.wikipedia.org/wiki/File:LPD-17_Class.jpg ''San Antonio'' class amphibious assault ships]] represent the latest in stealth design; you can see how all most all of the antennas and protrusions topside are either missing or hidden inside the two large masts. Even the anchor is hidden from any angle a radar might see it from.
** And then we have the planned [[http://en.wikipedia.org/wiki/File:Uss_Zumwalt.jpg Zumwalt class]] destroyers. Note the even more dramatic absence of protrusions and random clutter, turrets into which the gun barrels are retracted when not in use, and the unconventional hull shape which is much stealthier but also less stable in rough seas. This design may also someday include a [[https://tvtropes.org/pmwiki/pmwiki.php/Main/MagneticWeapons railgun]], which will need even more clever engineering to conceal.
* The French [[https://en.wikipedia.org/wiki/La_Fayette-class_frigate ''La Fayette''-class frigate]] was the codifier of the stealth ship concept, featuring a clean profile with angled, flush sides and construction from radar-absorbent composites.

Drawbacks to dedicated stealth designs include the high cost and lower resilience of dedicated composites, limited deck space and internal volume and, in the case of the Zumwalt, a hull form with a history of instability problems - all of which would conspire to make such ships very hard to upgrade. At the same time, modern integrated sensor networks are causing naval theorists to question the very notion that naval stealth is possible at all.
----
[[/folder]]

[[folder:Countermeasures]]

Countermeasures are systems that actively attempt to defeat or destroy enemy weapon systems.
----
Is there an issue? Send a MessageReason:
None


* The RIM-116 Rolling Airframe Missile (RAM), which was jointly designed by the US, Turkish, Hellenic, German, Egyptian, and South Korean navies as a replacement for the PHALANX CIWS. 11 or 21 can be carried in a box launcher. The 11-round version is mounted on the [=SeaRAM=] turret, which is basically a modified PHALANX turret, including the distinctive radar dome, with the launcher in the place of the 20mm Gatling. This version is, like the PHALANX, a fully anonymous system. The 21-round launcher requires an external fire control system and thus is only suitable for replacing PHALANX on larger ships, while [=SeaRAM=] can be mounted on almost anything.

to:

* The RIM-116 Rolling Airframe Missile (RAM), which was jointly designed by the US, Turkish, Hellenic, German, Egyptian, and South Korean navies as a replacement for the PHALANX CIWS. 11 or 21 can be carried in a box launcher. The 11-round version is mounted on the [=SeaRAM=] turret, which is basically a modified PHALANX turret, including the distinctive radar dome, with the launcher in the place of the 20mm Gatling. This version is, like the PHALANX, a fully anonymous autonomous system. The 21-round launcher requires an external fire control system and thus is only suitable for replacing PHALANX on larger ships, while [=SeaRAM=] can be mounted on almost anything.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The SH-60 Seahawk helicopter comes in several flavors, of which the B, F, and R variants are designed for antisubmarine warfare.
** Many navies without any other air capability will at least have some helicopters for anti-submarine, anti-surface, and general purpose work. It helps that they can land on pretty much any ship with a decent amount of flat deck space.

Added: 4

Changed: 4

Removed: 366

Is there an issue? Send a MessageReason:
None


While not necessarily a weapon in and of themselves, the outer ring of air defense for a sufficiently large strike group will be formed by the carrier's air wing. Airborne early warning aircraft extend the radar horizion and fighters can visually identify and engage hostile aircraft, or provide early target information for naval [=SAMs=]. Many fighters are also light bombers/attack aircraft and can be used versus surface ships, and helicopter squadrons provide an antisubmarine capabililty.\\\

to:

While not necessarily a weapon in and of themselves, the outer ring of air defense for a sufficiently large strike group will be formed by the carrier's air wing. Airborne early warning aircraft extend the radar horizion horizon and fighters can visually identify and engage hostile aircraft, or provide early target information for naval [=SAMs=]. Many fighters are also light bombers/attack aircraft and can be used versus surface ships, and helicopter squadrons provide an antisubmarine capabililty.\\\



* The SH-60 Seahawk helicopter comes in several flavors, of which the B, F, and R variants are designed for antisubmarine warfare.
** Many navies without any other air capability will at least have some helicopters for anti-submarine, anti-surface, and general purpose work. It helps that they can land on pretty much any ship with a decent amount of flat deck space.



---

to:

---
----
Is there an issue? Send a MessageReason:
None


* The Soviet/Russian Type 65-76 torpedo is the largest heavy torpedo ever deployed, with its DST92 variant having an even larger warhead than the [=WW2=] Japanese Type 93 "Long Lance".

to:

* The Soviet/Russian Type 65-76 torpedo is the largest heavy torpedo ever deployed, with its DST92 [=DST92=] variant having an even larger warhead than the [=WW2=] Japanese Type 93 "Long Lance".



A depth charge is a bomb that is dropped in the water and set to detonate at a certain depth; either by pressure or by a timer. Their advantages are that they are cheap and simple to operate; their disadvantages are that they are very short ranged and unlike torpedoes, will not follow their targets around until they hit them. Also, During depth charge attacks, the attacker must pass over the submarine's location, at which point sonar contact is lost. The resulting explosions will also blind sonar, making it difficult to verify a target's destruction. \\\

to:

A depth charge is a bomb that is dropped in the water and set to detonate at a certain depth; either by pressure or by a timer. Their advantages are that they are cheap and simple to operate; their disadvantages are that they are very short ranged and unlike torpedoes, will not follow their targets around until they hit them. Also, During during depth charge attacks, the attacker must pass over the submarine's location, at which point sonar contact is lost. The resulting explosions will also blind sonar, making it difficult to verify a target's destruction. \\\
Is there an issue? Send a MessageReason:
None


!!!Chaff

to:

!!!Chaff
!!Chaff
Is there an issue? Send a MessageReason:
None


As an interesting bit of trivia, torpedoes are actually an offshoot of mines, with the original torpedoes being a type of sea mine named for an electric ray that would sting predators that came too close. Some clever wit decided to drag one of these behind a Torpedo Boat, and later someone decided to attach it to the [[RammingAlwaysWorks front of the boat]], before someone was finally clever enough to just leave the crew off and let the whole rig sail off at a target unattended, creating the [[AttackDrone Self-propelled Torpedo]]. More recently, things have come full circle with the CAPTOR ([=enCAPsulated=] [=TORpedo=]) mine, which is [[ExactlyWhatItSaysOnTheTin a mine containing a torpedo]]. When it detects a submarine within range that matches the acoustic profile of an enemy, it releases the torpedo.

to:

As an interesting bit of trivia, torpedoes are actually an offshoot of mines, with the original torpedoes being a type of sea mine named for an electric ray that would sting predators that came too close. Some clever wit decided to drag one of these behind a Torpedo Boat, and later someone decided to attach it to the [[RammingAlwaysWorks front of the boat]], before someone was finally clever enough to just leave the crew off and let the whole rig sail off at a target unattended, creating the [[AttackDrone Self-propelled Torpedo]]. More recently, things have come full circle with the CAPTOR ([=enCAPsulated=] [=TORpedo=]) mine, which is [[ExactlyWhatItSaysOnTheTin a mine containing a torpedo]]. When it detects a submarine within range that matches the acoustic profile of an enemy, it releases the torpedo.
torpedo.\\\


Added DiffLines:

Is there an issue? Send a MessageReason:
None


Mines can be planted either by hand, by air, or by dedicated ships (minelayers). Some mines can also be deployed from submarine torpedo tubes.
---

to:

Mines can be planted either by hand, by air, or by dedicated ships (minelayers). Some mines can also be deployed from submarine torpedo tubes.
---
tubes.\\\
----

Changed: 743

Removed: 101

Is there an issue? Send a MessageReason:
None


Air attack has been a big potential issue for warships since before the UsefulNotes/SecondWorldWar, a war that of course saw Pearl Harbor. These days, the primary manifestation of this threat is the anti-shipping missile, launched from an aircraft, ship, submarine or a shore-based battery. You can shoot these down, or preferably, blow up the guy with the missiles before he launches them, and anti-air weapons are good for both.

to:

Air attack has been a big potential issue for warships since before the UsefulNotes/SecondWorldWar, a war that of course saw Pearl Harbor. These days, the primary manifestation of this threat is the anti-shipping missile, launched from an aircraft, ship, submarine or a shore-based battery. You can shoot these down, or preferably, blow up the guy with the missiles before he launches them, and anti-air weapons are good for both.
both.\\\



This is without a doubt the hardest warfare area. You can never actually see your opponent; his sensors are probably better than yours, and he is in a better position to hear you than vice-versa. He will be carrying superior torpedoes, and while you have to train to defeat aircraft, surface ships, submarines, ballistic missiles, launch and land your own aircraft, and strike at ground targets, he only has to train against ships and subs. If he's a diesel-electric, he wont' be able to go very fast or stay down forever, but he will be almost totally silent. If he's nuclear-powered, he will be slightly louder but he will be faster than you (!) and be able to stay down for months. As a surface ship your only advantage will be your ability to call for friends, ideally aircraft, because he can't shoot back at them, while he can't communicate with anyone without giving away his position.

to:

This is without a doubt the hardest warfare area. You can never actually see your opponent; his sensors are probably better than yours, and he is in a better position to hear you than vice-versa. He will be carrying superior torpedoes, and while you have to train to defeat aircraft, surface ships, submarines, ballistic missiles, launch and land your own aircraft, and strike at ground targets, he only has to train against ships and subs. If he's a diesel-electric, he wont' be able to go very fast or stay down forever, but he will be almost totally silent. If he's nuclear-powered, he will be slightly louder but he will be faster than you (!) and be able to stay down for months. As a surface ship your only advantage will be your ability to call for friends, ideally aircraft, because he can't shoot back at them, while he can't communicate with anyone without giving away his position.
position.\\\



A depth charge is a bomb that is dropped in the water and set to detonate at a certain depth; either by pressure or by a timer. Their advantages are that they are cheap and simple to operate; their disadvantages are that they are very short ranged and unlike torpedoes, will not follow their targets around until they hit them. For this reason, depth charges were very common in UsefulNotes/WorldWarI and UsefulNotes/WorldWarII but few navies carry them today. Like lightweight torpedoes, these are not designed or intended for direct hits; near misses would be good enough.

During depth charge attacks, however, the attacker must pass over the submarine's location, at which point sonar contact is lost. Other solutions would later be devised.

to:

A depth charge is a bomb that is dropped in the water and set to detonate at a certain depth; either by pressure or by a timer. Their advantages are that they are cheap and simple to operate; their disadvantages are that they are very short ranged and unlike torpedoes, will not follow their targets around until they hit them. For this reason, Also, During depth charge attacks, the attacker must pass over the submarine's location, at which point sonar contact is lost. The resulting explosions will also blind sonar, making it difficult to verify a target's destruction. \\\

Depth
charges were very common in UsefulNotes/WorldWarI and UsefulNotes/WorldWarII but few navies carry them today. Like lightweight torpedoes, these are not designed or intended for direct hits; near misses would be good enough. \n\nDuring depth charge attacks, however, the attacker must pass over the submarine's location, at which point sonar contact is lost. Other solutions would later be devised.\n \\\



The successor to anti-submarine mortars, anti-submarine missiles and rockets function on the same principle as an anti-submarine mortar.

to:

The successor to anti-submarine mortars, anti-submarine missiles and rockets function on the same principle as an anti-submarine mortar.
mortar.\\\



One way to avoid getting hit by missiles is to avoid being detected at all. New warships are now being designed so that their radar-cross section is reduced, making it harder to detect them initially and then harder for missiles to lock on. This started in the US in the 1980s but the practice has now become commonplace around the world. Generally it involves eliminating right angles, using radar-absorbent composite materials, and clearing away or concealing objects sticking out on deck and on the sides of the ship. This also has the added benefit of making the ships look more sleek, deadly and futuristic without all that ungainly, random crap like radars, antennas and deck fixtures sticking out.

to:

One way to avoid getting hit by missiles is to avoid being detected at all. New warships are now being designed so that their radar-cross section is reduced, making it harder to detect them initially and then harder for missiles to lock on. This started in the US in the 1980s but the practice has now become commonplace around the world. Generally it involves eliminating right angles, using radar-absorbent composite materials, and clearing away or concealing objects sticking out on deck and on the sides of the ship. This also has the added benefit of making the ships look more sleek, deadly and futuristic without all that ungainly, random crap like radars, antennas and deck fixtures sticking out. \n \\\



Modern ballistic missiles are basically every defense planner's [[NightmareFuel worst nightmare:]] they can be launched with little-to-no warning, fly hundreds-to-thousands of miles in a matter of minutes, and then deliver multiple nuclear weapons to different targets anywhere on the globe. Worse yet, it's impossible to know exactly where they're aimed at until they fire, at which point it is too late to move defensive assets into the path of the missile.

That last one is why in many ways, ships are ideal Ballistic Missile Defense (BMD) platforms. Thanks to international waters, they can move anywhere there's ocean, and unlike aircraft, they can loiter in good intercept position for months without requiring a base to return to.

To understand BMD, you need to know a little bit about how Ballistic Missiles operate. There are three phase of flight: Boost, Midcourse, and Terminal.

to:

Modern ballistic missiles are basically every defense planner's [[NightmareFuel worst nightmare:]] they can be launched with little-to-no warning, fly hundreds-to-thousands of miles in a matter of minutes, and then deliver multiple nuclear weapons to different targets anywhere on the globe. Worse yet, it's impossible to know exactly where they're aimed at until they fire, at which point it is too late to move defensive assets into the path of the missile.

missile.\\\

That last one is why in many ways, ships are ideal Ballistic Missile Defense (BMD) platforms. Thanks to international waters, they can move anywhere there's ocean, and unlike aircraft, they can loiter in good intercept position for months without requiring a base to return to.

to.\\\

To understand BMD, you need to know a little bit about how Ballistic Missiles operate. There are three phase of flight: Boost, Midcourse, and Terminal.
Terminal.\\\



Most ships are best suited to perform midcourse BMD, which would allow them to cover a broader area and take advantage of their existing systems To do this, a ship would need radars capable of seeing into space, missiles capable of reaching that high in a very short time, and a guidance system capable of "hitting a bullet with a bullet", as both the interceptor missile and the ballistic missile or its warheads will be moving in different directions at thousands of miles per hour.

This is a very new warfare area, so feel free to post new examples as they are invented. [[LooseLips Or don't]], if keeping such things a secret are important to you.

* The US is attempting to turn its [=CGs=] and [=DDGs=] equipped with Aegis into BMD ships using a version of the Standard family of missiles; it appears to be the most successful system so far. In fact, the RIM-161 Standard Missile 3 is also more successful than any known ''land-based'' BMD weapon as well, to the extent that Japan, Poland and Romania are deploying them on land (which is now known as "Aegis Ashore").

!!Decoys and countermeasures

These are not so much weapons but rather things which make it harder for weapons to hit you.

!!!Flares

to:

Most ships are best suited to perform midcourse BMD, which would allow them to cover a broader area and take advantage of their existing systems To do this, a ship would need radars capable of seeing into space, missiles capable of reaching that high in a very short time, and a guidance system capable of "hitting a bullet with a bullet", as both the interceptor missile and the ballistic missile or its warheads will be moving in different directions at thousands of miles per hour.

hour.\\\

This is a very new warfare area, so feel free to post new examples as they are invented. [[LooseLips Or don't]], if keeping such things a secret are important to you.

you.\\\

* The US is attempting to turn its [=CGs=] and [=DDGs=] equipped with Aegis into BMD ships using a version of the Standard family of missiles; it appears to be the most successful system so far. In fact, the RIM-161 Standard Missile 3 is also more successful than any known ''land-based'' BMD weapon as well, to the extent that Japan, Poland and Romania are deploying them on land (which is now known as "Aegis Ashore").

!!Decoys and countermeasures

These are not so much weapons but rather things which make it harder for weapons to hit you.

!!!Flares
Ashore").\\\

!!Flares



!!!Active radar decoys

to:

!!!Active !!Active radar decoys



!!!Acoustic decoys

to:

!!!Acoustic !!Acoustic decoys

Added: 2427

Changed: 5767

Removed: 2699

Is there an issue? Send a MessageReason:
None


Main guns were also the original form of shore bombardment. Due to their mechanized nature, their firing rate is much higher than field guns of similar caliber, which have to be light enough to be dragged around by trucks. One ship can provide nearly the same amount of shells on target at a time as an entire battery of field artillery. Their main limitation is typically range; the ship can only get as close to shore as its draft allows.\\\



Main guns were also the original form of shore bombardment. Due to their mechanized nature, their firing rate is much higher than field guns of similar caliber, which have to be light enough to be dragged around by trucks. One ship can provide nearly the same amount of shells on target at a time as an entire battery of field artillery. Their main limitation is typically range; the ship can only get as close to shore as its draft allows.\\\



!!Close-In Weapons Systems (CIWS)

Separately from or in cooperation with point defense missiles, these are radar-aimed gun systems designed as a last-ditch defense against incoming missiles. They are typically [[ImprobableAimingSkills highly accurate]] and have [[MoreDakka absurdly high rates of fire]]; with the drawback of short range-even if you do score a hit, momentum will probably still carry the fragments of the incoming missile into the ship. Their ammo consumption is also generally so ludicrously high that even firing in bursts you may run out of ammo even well before a point-defense missile system would.\\\

In addition to missiles, they can also be used against small boats and aircraft.\\\

to:

!!Close-In Weapons Systems (CIWS)

Separately from
!!Deck guns

Most WWII-era submarines packed some artillery guns on their decks. These guns, usually based on those used on surface vessels, were used to supplement their torpedoes for sinking ships, for bombing shore positions, attacking targets too small for torpedoes,
or in cooperation with point defense missiles, these are radar-aimed gun systems designed as a last-ditch for defense against incoming missiles. They aircraft and surface ships. Most deck guns are typically [[ImprobableAimingSkills highly accurate]] and have [[MoreDakka absurdly high rates of fire]]; with the drawback of short range-even if you do score exposed, though a hit, momentum will probably still carry the fragments of the incoming missile into the ship. Their ammo consumption is also generally so ludicrously high that even firing handful were mounted in bursts you may run out of ammo even well before a point-defense missile system would.\\\

In addition to missiles, they can also be
turrets. Deck guns are no longer used against small boats and aircraft.today, as modern submarines are not meant to engage the enemy in such a direct manner.\\\



* The US Phalanx system uses two radars (both contained in a tall white dome) and a 20mm gatling gun of the same type used by most American fighters. Due to its appearance often referred to by American sailors as [[StarWars R2-D2]] with a hard-on, and by British sailors as a [[Series/DoctorWho Dalek]].
* The Dutch Goalkeeper system, which uses the same tank-killing 30mm seven-barreled gatling gun as the A-10 Warthog. The bigger gun makes it somewhat more effective than the PHALANX, but also significantly heavier (in addition to taking up more below-deck space) and thus less suitable for small ships.
** The Chinese Type 730 CIWS seems to be a copy of the Goalkeeper's gun and turret, but with locally-designed electronics. The aircraft carrier ''Liaoning'' apparently has some of these that were put on steroids, having a larger turret and a eleven-barrel 30mm gatling, designated Type 1130.
* The Russian ''Kashtan'' combined gun-missile system, combining short-range missiles with a pair of potent six-barrel 30mm gatling guns that a certain [[VideoGame/TeamFortress2 Russian soldier]] [[MoreDakka would be pleased with]]. ''Kashtan'' is an enlarged version of the land-based 2K22 ''Tunguska'', using the same missiles but replacing the latter's single-barrel 30mm autocannons with the gatlings that were already in widespread Soviet Navy use. Its only real shortcoming is that it's huge (a single ''Kashtan'' turret weighs 16 tons and takes up nearly 20 square meters worth of deck).
* The Russian AK-630 family consists only of the 30mm gatlings, and is still used for ships that are either too small or lack empty deck space for the massive ''Kashtan''. Unlike the other CIWS systems listed, the AK-630's fire control radar is mounted separately from the turret. The original standard arrangement was [[http://commons.wikimedia.org/wiki/File:Minsk_port_bow.JPG two turrets close together with a single radar mounted nearby]] (or on very small vessels like missile boats, sometimes a single turret), but now a relatively stealthy turret is offered containing two of the gatlings mounted one directly above the other as the [[http://commons.wikimedia.org/wiki/File:Duetak630m2.jpg AK-630M-2 Duet]].
* The Swiss Oerlikon 35mm Millennium gun stands out for being a CIWS that can be mounted on literally anything that has a few square meters of empty space, as it's entirely self-contained and just bolts onto the deck. Unlike most CIWS systems that rely on high rate of fire, the Millennium gun is a single-barrel revolver cannon that fires somewhat larger rounds with extreme precision that [[StuffBlowingUp explode right in front of the target]] to shower it in shrapnel. Given Switzerland's location, it exists entirely for export to nations that actually have a coastline.
* The Spanish Meroka is notable for being 12 20mm barrels stacked six on top one another in a single turret with onboard radar. Much like the Swiss Millennium, the weapon does not rely on high rate of fire, and instead on its massive twelve-round salvoes that act much like a giant shotgun.

to:

* The US Phalanx system uses two radars (both contained in a tall white dome) and a 20mm gatling gun of the same type used by most American fighters. Due to its appearance often referred to by American sailors as [[StarWars R2-D2]] with a hard-on, and by 5"/25 caliber gun, used on most of their WWII submarines.
* The
British sailors as a [[Series/DoctorWho Dalek]].
XXII 4-inch gun.
* The Dutch Goalkeeper system, which uses the same tank-killing 30mm seven-barreled gatling gun as the A-10 Warthog. The bigger gun makes it somewhat more effective than the PHALANX, but also significantly heavier (in addition to taking up more below-deck space) and thus less suitable for small ships.
** The Chinese
Japanese 14 cm/40 11th Year Type 730 CIWS seems to be a copy of the Goalkeeper's gun and turret, but with locally-designed electronics. The aircraft carrier ''Liaoning'' apparently has some of these that were put on steroids, having a larger turret and a eleven-barrel 30mm gatling, designated Type 1130.
* The Russian ''Kashtan'' combined gun-missile system, combining short-range missiles with a pair of potent six-barrel 30mm gatling guns that a certain [[VideoGame/TeamFortress2 Russian soldier]] [[MoreDakka would be pleased with]]. ''Kashtan'' is an enlarged version of the land-based 2K22 ''Tunguska'', using the same missiles but replacing the latter's single-barrel 30mm autocannons with the gatlings that were already in widespread Soviet Navy use. Its only real shortcoming is that it's huge (a single ''Kashtan'' turret weighs 16 tons and takes up nearly 20 square meters worth of deck).
* The Russian AK-630 family consists only of the 30mm gatlings, and is still used for ships that are either too small or lack empty deck space for the massive ''Kashtan''. Unlike the other CIWS systems listed, the AK-630's fire control radar is mounted separately from the turret. The original standard arrangement was [[http://commons.wikimedia.org/wiki/File:Minsk_port_bow.JPG two turrets close together with a single radar mounted nearby]] (or on very small vessels like missile boats, sometimes a single turret), but now a relatively stealthy turret is offered containing two of the gatlings mounted one directly above the other as the [[http://commons.wikimedia.org/wiki/File:Duetak630m2.jpg AK-630M-2 Duet]].
* The Swiss Oerlikon 35mm Millennium gun stands out for being a CIWS that can be mounted on literally anything that has a few square meters of empty space, as it's entirely self-contained and just bolts onto the deck. Unlike most CIWS systems that rely on high rate of fire, the Millennium gun is a single-barrel revolver cannon that fires somewhat larger rounds with extreme precision that [[StuffBlowingUp explode right in front of the target]] to shower it in shrapnel. Given Switzerland's location, it exists entirely for export to nations that actually have a coastline.
* The Spanish Meroka is notable for being 12 20mm barrels stacked six on top one another in a single turret with onboard radar. Much like the Swiss Millennium, the weapon does not rely on high rate of fire, and instead on its massive twelve-round salvoes that act much like a giant shotgun.
gun.



!!Machine guns and autocannons

ExactlyWhatItSaysOnTheTin. Smaller-caliber, rapid firing. Machine guns mounted on ships have several advantages over their land-based bretheren: The ship itself provides a stable firing platform, an armored position to fight from, and storage space for literally ''tons'' of ammunition. They provide defense against fast-moving small vessels, and in port against personnel on foot and in vehicles. When mounted in small, fast moving boats, they become the primary armament. Some designs can be mounted in automated turrets or remote weapon systems, while others must be aimed and fired by hand.\\\

to:

!!Machine guns and autocannons

ExactlyWhatItSaysOnTheTin. Smaller-caliber, rapid firing. Machine guns mounted on ships have several advantages over their land-based bretheren: The ship itself provides
!!Close-In Weapons Systems (CIWS)

Separately from or in cooperation with point defense missiles, these are radar-aimed gun systems designed as
a stable firing platform, an armored position to fight from, and storage space for literally ''tons'' of ammunition. They provide last-ditch defense against fast-moving small vessels, incoming missiles. They are typically [[ImprobableAimingSkills highly accurate]] and have [[MoreDakka absurdly high rates of fire]]; with the drawback of short range-even if you do score a hit, momentum will probably still carry the fragments of the incoming missile into the ship. Their ammo consumption is also generally so ludicrously high that even firing in port bursts you may run out of ammo even well before a point-defense missile system would.\\\

In addition to missiles, they can also be used
against personnel on foot small boats and in vehicles. When mounted in small, fast moving boats, they become the primary armament. Some designs can be mounted in automated turrets or remote weapon systems, while others must be aimed and fired by hand.aircraft.\\\



* The US M2 .50 cal heavy machine gun. You can use it for anything. If you could find a way to get rid of the water in between, you could probably sink submarines with it.
* The US [=M240B=] 7.62mm medium machine gun.
* The US Mk 38 Bushmaster is a 25mm chain gun that comes in two varieties: The manually-operated Mod 1 requires a sailor to stand out on deck to aim and fire it, while the Mod 2 is remotely controlled and aimed by video camera (though it can still be manually fired if needed). Both need sailors standing by with extra ammo to reload it with.
** The US Mk 44 Bushmaster II is a 30mm chain gun (as the name implies, and improved version of the Mk 38) that's mounted in a fully automated turret and is loaded from inside, removing the need to have sailors exposed on the deck to reload it. This design requires below-deck mechanisms to function.
* The Soviet/Russian [=DShK=] 12.7mm heavy machine gun.
* The Soviet/Russian PKM 7.62mm medium machine gun.

to:

* The US M2 .50 cal heavy machine gun. You can use it for anything. If you could find Phalanx system uses two radars (both contained in a way to get rid tall white dome) and a 20mm gatling gun of the water in between, you could probably sink submarines with it.
* The US [=M240B=] 7.62mm medium machine gun.
* The US Mk 38 Bushmaster is a 25mm chain gun that comes in two varieties: The manually-operated Mod 1 requires a sailor
same type used by most American fighters. Due to stand out on deck its appearance often referred to aim and fire it, while the Mod 2 is remotely controlled and aimed by video camera (though it can still be manually fired if needed). Both need American sailors standing by as [[StarWars R2-D2]] with extra ammo a hard-on, and by British sailors as a [[Series/DoctorWho Dalek]].
* The Dutch Goalkeeper system, which uses the same tank-killing 30mm seven-barreled gatling gun as the A-10 Warthog. The bigger gun makes it somewhat more effective than the PHALANX, but also significantly heavier (in addition
to reload it with.
taking up more below-deck space) and thus less suitable for small ships.
** The US Mk 44 Bushmaster II is Chinese Type 730 CIWS seems to be a copy of the Goalkeeper's gun and turret, but with locally-designed electronics. The aircraft carrier ''Liaoning'' apparently has some of these that were put on steroids, having a larger turret and a eleven-barrel 30mm chain gun (as the name implies, and improved gatling, designated Type 1130.
* The Russian ''Kashtan'' combined gun-missile system, combining short-range missiles with a pair of potent six-barrel 30mm gatling guns that a certain [[VideoGame/TeamFortress2 Russian soldier]] [[MoreDakka would be pleased with]]. ''Kashtan'' is an enlarged
version of the Mk 38) that's land-based 2K22 ''Tunguska'', using the same missiles but replacing the latter's single-barrel 30mm autocannons with the gatlings that were already in widespread Soviet Navy use. Its only real shortcoming is that it's huge (a single ''Kashtan'' turret weighs 16 tons and takes up nearly 20 square meters worth of deck).
* The Russian AK-630 family consists only of the 30mm gatlings, and is still used for ships that are either too small or lack empty deck space for the massive ''Kashtan''. Unlike the other CIWS systems listed, the AK-630's fire control radar is
mounted in separately from the turret. The original standard arrangement was [[http://commons.wikimedia.org/wiki/File:Minsk_port_bow.JPG two turrets close together with a fully automated single radar mounted nearby]] (or on very small vessels like missile boats, sometimes a single turret), but now a relatively stealthy turret and is loaded from inside, removing offered containing two of the need to have sailors exposed on gatlings mounted one directly above the deck to reload it. This design requires below-deck mechanisms to function.
other as the [[http://commons.wikimedia.org/wiki/File:Duetak630m2.jpg AK-630M-2 Duet]].
* The Soviet/Russian [=DShK=] 12.7mm heavy machine gun.
Swiss Oerlikon 35mm Millennium gun stands out for being a CIWS that can be mounted on literally anything that has a few square meters of empty space, as it's entirely self-contained and just bolts onto the deck. Unlike most CIWS systems that rely on high rate of fire, the Millennium gun is a single-barrel revolver cannon that fires somewhat larger rounds with extreme precision that [[StuffBlowingUp explode right in front of the target]] to shower it in shrapnel. Given Switzerland's location, it exists entirely for export to nations that actually have a coastline.
* The Soviet/Russian PKM 7.62mm medium machine gun.Spanish Meroka is notable for being 12 20mm barrels stacked six on top one another in a single turret with onboard radar. Much like the Swiss Millennium, the weapon does not rely on high rate of fire, and instead on its massive twelve-round salvoes that act much like a giant shotgun.


Added DiffLines:

!!Machine guns and autocannons

ExactlyWhatItSaysOnTheTin. Smaller-caliber, rapid firing. Machine guns mounted on ships have several advantages over their land-based bretheren: The ship itself provides a stable firing platform, an armored position to fight from, and storage space for literally ''tons'' of ammunition. They provide defense against fast-moving small vessels, and in port against personnel on foot and in vehicles. When mounted in small, fast moving boats, they become the primary armament. Some designs can be mounted in automated turrets or remote weapon systems, while others must be aimed and fired by hand.\\\

'''Examples''':

* The US M2 .50 cal heavy machine gun. You can use it for anything. If you could find a way to get rid of the water in between, you could probably sink submarines with it.
* The US [=M240B=] 7.62mm medium machine gun.
* The US Mk 38 Bushmaster is a 25mm chain gun that comes in two varieties: The manually-operated Mod 1 requires a sailor to stand out on deck to aim and fire it, while the Mod 2 is remotely controlled and aimed by video camera (though it can still be manually fired if needed). Both need sailors standing by with extra ammo to reload it with.
** The US Mk 44 Bushmaster II is a 30mm chain gun (as the name implies, and improved version of the Mk 38) that's mounted in a fully automated turret and is loaded from inside, removing the need to have sailors exposed on the deck to reload it. This design requires below-deck mechanisms to function.
* The Soviet/Russian [=DShK=] 12.7mm heavy machine gun.
* The Soviet/Russian PKM 7.62mm medium machine gun.
----

Added: 4637

Changed: 876

Removed: 5040

Is there an issue? Send a MessageReason:
None


With the arrival of aircraft during WWI came weapons to keep them away. During WWII these were the primary anti-aircraft weapons, but were rendered obsolete by the combination of carrier aircraft, long range missiles, point defense missiles and CIWS. These are still in limited use for defense against "low-slow fliers" like helicopters or hypothetical small kamikaze aircraft flown by terrorists. This section focuses on dedicated anti-aircraft guns; note that other guns mentioned on this page may also be used against aircraft if needed.\\\

to:

With the arrival of aircraft during WWI came weapons to keep them away. During WWII these were the primary anti-aircraft weapons, but were rendered obsolete by the combination of faster carrier aircraft, long range missiles, point defense missiles and CIWS. These are still in limited use for defense against "low-slow fliers" like helicopters or hypothetical small kamikaze aircraft flown by terrorists.terrorists, as well as their effectiveness against small watercraft. This section focuses on dedicated anti-aircraft guns; note that other guns mentioned on this page may also be used against aircraft if needed.\\\



ExactlyWhatItSaysOnTheTin. Smaller-caliber, rapid firing. Machine guns mounted on ships have several advantages over their land-based bretheren: The ship itself provides a stable firing platform, an armored position to fight from, and storage space for literally ''tons'' of ammuntion. They provide defense against fast-moving small vessels, and in port against personnel on foot and in vehicles. When mounted in small, fast moving boats, they become the primary armament. Some designs can be mounted in automated turrets or remote weapon systems, while others must be aimed and fired by hand.\\\

to:

ExactlyWhatItSaysOnTheTin. Smaller-caliber, rapid firing. Machine guns mounted on ships have several advantages over their land-based bretheren: The ship itself provides a stable firing platform, an armored position to fight from, and storage space for literally ''tons'' of ammuntion.ammunition. They provide defense against fast-moving small vessels, and in port against personnel on foot and in vehicles. When mounted in small, fast moving boats, they become the primary armament. Some designs can be mounted in automated turrets or remote weapon systems, while others must be aimed and fired by hand.\\\



After WWII, guided missiles began to supplement and eventually replace guns as primary shipboard weapons. Missiles and rockets have since gone on to cover multiple roles.

to:

After WWII, guided missiles began to supplement and eventually replace guns as primary shipboard weapons. Missiles and rockets have since gone on to cover multiple roles.\\\


Older ships use rail-based launchers or box launchers. Rail launchers usually had one or two missiles sitting on rails, basically providing you with one or two missiles available to launch before the launcher would reload from an automated magazine below decks. A box system came with say eight missiles in a launcher out on deck which you would then have to reload manually. These looked visually impressive, but once all missiles were expended, they would take a little while to reload.\\\

Today, the Vertical Launch System (VLS) is generally used, with missiles placed in silos inside the hull and launched on command. This is basically a box system with a ''much'' higher ammo capacity: it allows you to get a missile off about once a second (or faster), can use different types and sizes of missiles easily, is mechanically much more simple and reliable than the automated reloading and aiming systems associated with rail and box launchers, and reduces your radar cross-section (making you harder to find and hit). However, it isn't easy (or sometimes not even possible) to reload at sea without an ammo ship and special crane. \\\



A Surface-to-Air Missile ([=SAM=]) is [[ExactlyWhatItSaysOnTheTin a missile which is launched from a surface platform and attacks an aircraft or missile.]] Invented in the 1950's, they vary from short-ranged, barely guided early models to modern missiles capable of hitting other missiles in mid air and doing so from hundreds of miles away from the launching ship. Unlike their [[UsefulNotes/AirLaunchedWeapons air-to-air counterparts]], naval [=SAMs=] generally use a command-guidance or semi-active homing scheme; that is, the launching ship either guides the missile the entire way to the target or illuminates the target with a radar beam, the reflection of which the missile homes in on. \\\

Considering the self-guiding, "fire and forget" ability of modern missile technology, this seems an anachronism but confers several advantages: by shifting the processing power to the launching ship, the missiles can take advantage of bigger computers, can have more warhead or fuel for the same size missile, and are cheaper, with the same guidance capability. Since the ship can usually point its radars in any direction, following the target is not a problem, either.\\\

Older naval [=SAMs=] use rail-based launchers or box launchers. Rail launchers usually had one or two missiles sitting on rails, basically providing you with one or two missiles available to launch before the launcher would reload from an automated magazine below decks. A box system came with say eight missiles in a launcher out on deck which you would then have to reload manually. These looked visually impressive, but once all missiles were expended, they would take a little while to reload.\\\

Today, the Vertical Launch System (VLS) is generally used, with missiles placed in silos inside the hull and launched on command. This is basically a box system with a ''much'' higher ammo capacity: it allows you to get a missile off about once a second (or faster), can use different types and sizes of missiles easily, is mechanically much more simple and reliable than the automated reloading and aiming systems associated with rail and box launchers, and reduces your radar cross-section (making you harder to find and hit). However, it isn't easy (or sometimes not even possible) to reload at sea without an ammo ship and special crane. \\\

to:

A Surface-to-Air Missile ([=SAM=]) is [[ExactlyWhatItSaysOnTheTin a missile which is launched from a surface platform and attacks an aircraft or missile.]] Invented in the 1950's, 1950s, they vary from short-ranged, barely guided early models to modern missiles capable of hitting other missiles in mid air and doing so from hundreds of miles away from the launching ship. Unlike their [[UsefulNotes/AirLaunchedWeapons air-to-air counterparts]], naval [=SAMs=] generally use a command-guidance or semi-active homing scheme; that is, the launching ship either guides the missile the entire way to the target or illuminates the target with a radar beam, the reflection of which the missile homes in on. \\\

Considering the self-guiding, "fire and forget" ability of modern missile technology, this seems an anachronism but confers several advantages: by shifting the processing power to the launching ship, the missiles can take advantage of bigger computers, can have more warhead or fuel for the same size missile, and are cheaper, with the same guidance capability. Since the ship can usually point its radars in any direction, following the target is not a problem, either.\\\

Older naval [=SAMs=] use rail-based launchers or box launchers. Rail launchers usually had one or two missiles sitting on rails, basically providing you with one or two missiles available to launch before the launcher would reload from an automated magazine below decks. A box system came with say eight missiles in a launcher out on deck which you would then have to reload manually. These looked visually impressive, but once all missiles were expended, they would take a little while to reload.\\\

Today, the Vertical Launch System (VLS) is generally used, with missiles placed in silos inside the hull and launched on command. This is basically a box system with a ''much'' higher ammo capacity: it allows you to get a missile off about once a second (or faster), can use different types and sizes of missiles easily, is mechanically much more simple and reliable than the automated reloading and aiming systems associated with rail and box launchers, and reduces your radar cross-section (making you harder to find and hit). However, it isn't easy (or sometimes not even possible) to reload at sea without an ammo ship and special crane.
\\\



[[folder:Torpedoes and mines]]

to:

[[folder:Torpedoes and mines]]
[[folder:Subsurface weapons]]

This category covers weapons that primarily function below the surface.

----



Mines can be planted either by hand, or by dedicated ships (minelayers). Some mines can also be deployed from submarine torpedo tubes.

to:

Mines can be planted either by hand, by air, or by dedicated ships (minelayers). Some mines can also be deployed from submarine torpedo tubes.






* The French Navy, the only other one with a modern catapult-equipped aircraft carrier[[note]]Brazil also has one, but it's decidedly not modern.[[/note]], uses the Dassault Rafale M. It lies somewhere between the standard F/A-18 and the Super Hornet in payload but is stealthier than either of them.

to:

* The French Navy, the only other one with a modern catapult-equipped aircraft carrier[[note]]Brazil also has one, but it's decidedly not modern.[[/note]], carrier, uses the Dassault Rafale M. It lies somewhere between the standard F/A-18 and the Super Hornet in payload but is stealthier than either of them.



Sonobouys are not strictly weapons per se but are still an important part of hunting submarines. They are basically bouys with small sonar systems hanging underneath them, underwater, that can be launched by aircraft or thrown over the side by surface ships. The acoustic data they gather is then transmitted back to the parent ship or aircraft, effectively providing the originator with the ability to listen in more than one place at the same time. Some sonobuoys use active sonar, while others use passive sonar only; most anti-submarine aircraft carry some of both types.

to:

Sonobouys are not strictly weapons per se but are still an important part of hunting submarines. They are basically bouys disposable buoys with small sonar systems hanging underneath them, underwater, that can be launched by aircraft or thrown over the side by surface ships. The acoustic data they gather is then transmitted back to the parent ship or aircraft, effectively providing the originator with the ability to listen in more than one place at the same time. Some sonobuoys use active sonar, while others use passive sonar only; most anti-submarine aircraft carry some of both types.



Magnetic anomaly detectors are used to detect a submarine's metallic profile. Their range is somewhat short, so they are preferably used by aircraft. They are more effectiveness against submarines at a shallow death.

to:

Magnetic anomaly detectors are used to detect a submarine's metallic profile. Their range is somewhat short, so They can be carried by ships or aircraft (to avoid their own magnetic field interfering with its function, they are preferably used by aircraft. typically towed or in the case of aircraft, mounted away from the aircraft's body). They are more effectiveness effective against submarines at a shallow death.
depth, due to their short range.





!!Stealth design

One way to avoid getting hit by missiles is to avoid being detected at all. New warships are now being designed so that their radar-cross section is reduced, making it harder to detect them initially and then harder for missiles to lock on. This started in the US in the 1980s but the practice has now become commonplace around the world. Generally it involves eliminating right angles, using radar-absorbent composite materials, and clearing away or concealing objects sticking out on deck and on the sides of the ship. This also has the added benefit of making the ships look more sleek, deadly and futuristic without all that ungainly, random crap like radars, antennas and deck fixtures sticking out.

* For an example of the progression stealth ship design has undergone, examine the shapes of five US warships from the last 30 years:
** The [[http://en.wikipedia.org/wiki/File:USS_Deyo_(DD-989).jpg ''Spruance'' Class destroyers]] were built in the 1970s and 80s, before the advent of stealth features for ships. Note the slab-sided superstructure with right angles everywhere.
** The [[http://en.wikipedia.org/wiki/File:US_Navy_030903-N-5024R-003_USS_Port_Royal_(DDG_73)_departed_on_deployment.jpg ''Ticonderoga'' Class cruisers]] were originally designed without stealth design (and use the same hull as the ''Spruance'' class), but some features were later added to improve it, such as radar absorbent material.
** The [[http://en.wikipedia.org/wiki/File:USS_Momsen_(DDG_92)_stbd_bow_view.jpg ''Arleigh Burke'' Class destroyers]] were the first US ships built from the beginning to be stealthier; note the lack of prominent right angles and the major reduction of topside clutter. This is probably as stealthy as an air defense escort ship ''needs'' to be, since the aircraft carrier it's accompanying will inherently be about as stealthy as Mt Everest.
** The [[http://en.wikipedia.org/wiki/File:LPD-17_Class.jpg ''San Antonio'' class amphibious assault ships]] represent the latest in stealth design; you can see how all most all of the antennas and protrusions topside are either missing or hidden inside the two large masts. Even the anchor is hidden from any angle a radar might see it from.
** And then we have the planned [[http://en.wikipedia.org/wiki/File:Uss_Zumwalt.jpg Zumwalt class]] destroyers. Note the even more dramatic absence of protrusions and random clutter, turrets into which the gun barrels are retracted when not in use, and the unconventional hull shape which is much stealthier but also less stable in rough seas. This design may also someday include a [[https://tvtropes.org/pmwiki/pmwiki.php/Main/MagneticWeapons railgun]], which will need even more clever engineering to conceal.
* The French [[https://en.wikipedia.org/wiki/La_Fayette-class_frigate ''La Fayette''-class frigate]] was the codifier of the stealth ship concept, featuring a clean profile with angled, flush sides and construction from radar-absorbent composites.

Drawbacks to dedicated stealth designs include the high cost and lower resilience of dedicated composites, limited deck space and internal volume and, in the case of the Zumwalt, a hull form with a history of instability problems - all of which would conspire to make such ships very hard to upgrade. At the same time, modern integrated sensor networks are causing naval theorists to question the very notion that naval stealth is possible at all.
----



!!Stealth design

One way to avoid getting hit by missiles is to avoid being detected at all. New warships are now being designed so that their radar-cross section is reduced, making it harder to detect them initially and then harder for missiles to lock on. This started in the US in the 1980s but the practice has now become commonplace around the world. Generally it involves eliminating right angles, using radar-absorbent composite materials, and clearing away or concealing objects sticking out on deck and on the sides of the ship. This also has the added benefit of making the ships look more sleek, deadly and futuristic without all that ungainly, random crap like radars, antennas and deck fixtures sticking out.

* For an example of the progression stealth ship design has undergone, examine the shapes of five US warships from the last 30 years:
** The [[http://en.wikipedia.org/wiki/File:USS_Deyo_(DD-989).jpg ''Spruance'' Class destroyers]] were built in the 1970s and 80s, before the advent of stealth features for ships. Note the slab-sided superstructure with right angles everywhere.
** The [[http://en.wikipedia.org/wiki/File:US_Navy_030903-N-5024R-003_USS_Port_Royal_(DDG_73)_departed_on_deployment.jpg ''Ticonderoga'' Class cruisers]] were originally designed without stealth design (and use the same hull as the ''Spruance'' class), but some features were later added to improve it, such as radar absorbent material.
** The [[http://en.wikipedia.org/wiki/File:USS_Momsen_(DDG_92)_stbd_bow_view.jpg ''Arleigh Burke'' Class destroyers]] were the first US ships built from the beginning to be stealthier; note the lack of prominent right angles and the major reduction of topside clutter. This is probably as stealthy as an air defense escort ship ''needs'' to be, since the aircraft carrier it's accompanying will inherently be about as stealthy as Mt Everest.
** The [[http://en.wikipedia.org/wiki/File:LPD-17_Class.jpg ''San Antonio'' class amphibious assault ships]] represent the latest in stealth design; you can see how all most all of the antennas and protrusions topside are either missing or hidden inside the two large masts. Even the anchor is hidden from any angle a radar might see it from.
** And then we have the planned [[http://en.wikipedia.org/wiki/File:Uss_Zumwalt.jpg Zumwalt class]] destroyers. Note the even more dramatic absence of protrusions and random clutter, turrets into which the gun barrels are retracted when not in use, and the unconventional hull shape which is much stealthier but also less stable in rough seas. This design may also someday include a [[https://tvtropes.org/pmwiki/pmwiki.php/Main/MagneticWeapons railgun]], which will need even more clever engineering to conceal.
* The French [[https://en.wikipedia.org/wiki/La_Fayette-class_frigate ''La Fayette''-class frigate]] was the codifier of the stealth ship concept, featuring a clean profile with angled, flush sides and construction from radar-absorbent composites.

Drawbacks to dedicated stealth designs include the high cost and lower resilience of dedicated composites, limited deck space and internal volume and, in the case of the Zumwalt, a hull form with a history of instability problems - all of which would conspire to make such ships very hard to upgrade. At the same time, modern integrated sensor networks are causing naval theorists to question the very notion that naval stealth is possible at all.

Added: 418

Changed: 827

Is there an issue? Send a MessageReason:
None


Used by ships since cannons were invented but it only became truly effective in the 19th century. Before that, fortresses on land could could mount larger, longer-ranged guns than ships could, and even the largest shipboard guns couldn't penetrate thick fortress walls. Firing indirectly (in a high ballistic arc) was too inaccurate to reliably accomplish anything. However, the invention of explosive shells, proximity fuzes, and stabilization and fire control systems enabled ships to become convenient floating artillery batteries. Guns can be used in a fire support role for ground troops (perhaps for an amphibious assault), for aircraft (Suppression of Enemy Air Defenses or SEAD), point defense against enemy weapons, or to strike specific strategic targets.

to:

Used by ships since cannons were invented invented, but it only they became truly effective in the 19th century. Before that, fortresses on land could could mount larger, longer-ranged guns than ships could, and even the largest shipboard guns couldn't penetrate thick fortress walls. Firing indirectly (in a high ballistic arc) was too inaccurate to reliably accomplish anything. However, the The invention of explosive shells, proximity fuzes, and stabilization and fire control systems enabled ships to become convenient floating artillery batteries. Guns can be used in a fire support role for ground troops (perhaps troops, for an amphibious assault), for aircraft (Suppression of Enemy Air Defenses or SEAD), aircraft, point defense against enemy weapons, or to strike specific strategic targets.



The oldest form of surface weapon, and consequently usually the most reliable. Modern guns are typically of lower caliber (3" to 5") than their predecessors from before WWII (12" to 18") but because of the overwhelming power of the missiles refered to above, most modern ships are not particularly heavily armored. Naval architects reason that a direct hit by an ASCM would be game over anyway; instead they use the space for more self-defense weaponry. Thus smaller shells will do just fine. \\\

to:

The oldest form of surface weapon, and consequently usually the most reliable. In the early 20th century, an arms race resulted in bigger and more powerful guns being built, culminating in the massive guns of World War II.\\\

Modern guns are typically of lower caliber (3" to 5") than their predecessors from before WWII (12" to 18") but because of the overwhelming power of the missiles refered referred to above, most modern ships are not particularly heavily armored. Naval architects reason that a direct hit by an ASCM would be game over anyway; instead they use the space for more self-defense weaponry. Thus smaller shells will do just fine. \\\
Is there an issue? Send a MessageReason:
None


These are typically the nastiest surface-to-surface threats out there. Also known as Anti-Ship Cruise Missiles (ASCM), they can be launched by aircraft, submarines, ships, or land-based launchers, fly more than 100 miles at extremely low altitude, accelerate to supersonic speed, weave to evade interception, and then impact the target with enough explosives to blow some smaller ships in half.

They generally come in two types. The first, as described above, are called sea-skimmers. They fly a few feet above the waves to make detecting them on radar extremely difficult, usually at subsonic speeds to extend range. Newer ones are capable of evasion, and some can be programmed to fly a roundabout path to the target to hide where it came from. This is so terrifying for defending units because the low altitude reduces the amount of time to react (a minute or less). Even the best air defense missiles take time to reach the target...and the incoming missile may take less time than that to impact.

to:

These are typically the nastiest surface-to-surface threats out there. Also known as Anti-Ship Cruise Missiles (ASCM), they can be launched by aircraft, submarines, ships, or land-based launchers, fly more than 100 miles at extremely low altitude, accelerate to supersonic speed, weave to evade interception, and then impact the target with enough explosives to blow some smaller ships in half.

half.\\\

They generally come in two types. The first, as described above, are called sea-skimmers. They fly a few feet above the waves to make detecting them on radar extremely difficult, usually at subsonic speeds to extend range. Newer ones are capable of evasion, and some can be programmed to fly a roundabout path to the target to hide where it came from. This is so terrifying for defending units because the low altitude reduces the amount of time to react (a minute or less). Even the best air defense missiles take time to reach the target...and the incoming missile may take less time than that to impact.
impact.\\\



* The Russian 3M-54 Klub/SS-N-27 "Sizzler"
---

to:

* The Russian 3M-54 Klub/SS-N-27 "Sizzler"
---
"Sizzler".
\\\



A rocket or a missile carries a lightweight torpedo or depth charge out some distance from the launching ship, and then drops it into the water, where it activates and acts like a normal torpedo or depth charge. Some are simply ballistic (rocket flies in an arc, drops torpedo) while others are guided. This is a good way for a surface ship to keep itself away from a sub. The one exception to this is when the "depth charge" carried by the rocket is actually a [[AtomicHate ''Nuclear Depth Bomb'']], in which case it will [[ThereIsNoKillLikeOverkill take out every submarine within a two mile radius or so of the impact point.]] Some such weapons offer (such as the original ASROC, and early depth charge rockets) only minimal increase in range over the torpedoes they carry, with the actual advantage being that they're much faster than the torpedo and drop in right on top of the submarine so that it'll have little time to evade.

Examples:

to:

A rocket or a missile carries a lightweight torpedo or depth charge out some distance from the launching ship, and then drops it into the water, where it activates and acts like a normal torpedo or depth charge. Some are simply ballistic (rocket flies in an arc, drops torpedo) while others are guided. This is a good way for a surface ship to keep itself away from a sub. The one exception to this is when the "depth charge" carried by the rocket is actually a [[AtomicHate ''Nuclear Depth Bomb'']], in which case it will [[ThereIsNoKillLikeOverkill take out every submarine within a two mile radius or so of the impact point.]] Some such weapons offer (such as the original ASROC, and early depth charge rockets) only minimal increase in range over the torpedoes they carry, with the actual advantage being that they're much faster than the torpedo and drop in right on top of the submarine so that it'll have little time to evade.

Examples:
evade.\\\

'''Examples''':

Changed: 524

Removed: 762

Is there an issue? Send a MessageReason:
None


The oldest form of surface weapon, and consequently usually the most reliable. Modern guns are typically of lower caliber (3" to 5") than their predecessors from before WWII (12" to 18") but because of the overwhelming power of the missiles refered to above, most modern ships are not particularly heavily armored. Naval architects reason that a direct hit by an ASCM would be game over anyway; instead they use the space for more self-defense weaponry. Thus smaller shells will do just fine.

Modern guns are usually largely automated, aimed by radar, and have a rate of fire between 20 and 80 rounds per minute, a significant improvement over older weapons that required large crews, were aimed optically, and had slow rates of fire. Range is typically out to the visible horizon, some 10-15 miles. Some can be loaded with [[AbnormalAmmo specialty ammunition]] for use against different threats, though the standard High Explosive is the most common and most useful. They may not be as powerful as missiles but they will get the job done cheaper, more reliably, and at close range, faster.

Main guns were also the original form of shore bombardment. Due to their mechanized nature, their firing rate is much higher than field guns of similar caliber, which have to be light enough to be dragged around by trucks. One ship can provide nearly the same amount of shells on target at a time as an entire battery of field artillery. Their main limitation is typically range; the ship can only get as close to shore as its draft allows.

A note about the term "caliber": when talking about small arms (pistols, rifles, machine guns, etc) caliber simply refers to the diameter of gun's bore (and thus the width of the bullet). When talking about Naval guns, caliber refers to the ratio of the width of the gun's bore to the gun's length. In other words, a 16"/50 caliber weapon, like the ones carried by the old ''Iowa'' class battleships, has bore that's 16" wide and a barrel that's 16 x 50 = 800" (66 2/3 feet!) long.

to:

The oldest form of surface weapon, and consequently usually the most reliable. Modern guns are typically of lower caliber (3" to 5") than their predecessors from before WWII (12" to 18") but because of the overwhelming power of the missiles refered to above, most modern ships are not particularly heavily armored. Naval architects reason that a direct hit by an ASCM would be game over anyway; instead they use the space for more self-defense weaponry. Thus smaller shells will do just fine. \n\n \\\

Modern guns are usually largely automated, aimed by radar, and have a rate of fire between 20 and 80 rounds per minute, a significant improvement over older weapons that required large crews, were aimed optically, and had slow rates of fire. Range is typically out to the visible horizon, some 10-15 miles. Some can be loaded with [[AbnormalAmmo specialty ammunition]] for use against different threats, though the standard High Explosive is the most common and most useful. They may not be as powerful as missiles but they will get the job done cheaper, more reliably, and at close range, faster.

faster.\\\

Main guns were also the original form of shore bombardment. Due to their mechanized nature, their firing rate is much higher than field guns of similar caliber, which have to be light enough to be dragged around by trucks. One ship can provide nearly the same amount of shells on target at a time as an entire battery of field artillery. Their main limitation is typically range; the ship can only get as close to shore as its draft allows.

allows.\\\

A note about the term "caliber": when talking about small arms (pistols, rifles, machine guns, etc) caliber simply refers to the diameter of gun's bore (and thus the width of the bullet). When talking about Naval guns, caliber refers to the ratio of the width of the gun's bore to the gun's length. In other words, a 16"/50 caliber weapon, like the ones carried by the old ''Iowa'' class battleships, has bore that's 16" wide and a barrel that's 16 x 50 = 800" (66 2/3 feet!) long.
long.\\\



With the arrival of aircraft during WWI came weapons to keep them away. During WWII these were the primary anti-aircraft weapons, but were rendered obsolete by the combination of carrier aircraft, long range missiles, point defense missiles and CIWS. These are still in limited use for defense against "low-slow fliers" like helicopters or hypothetical small kamikaze aircraft flown by terrorists. This section focuses on dedicated anti-aircraft guns; note that other guns mentioned on this page may also be used against aircraft if needed.

to:

With the arrival of aircraft during WWI came weapons to keep them away. During WWII these were the primary anti-aircraft weapons, but were rendered obsolete by the combination of carrier aircraft, long range missiles, point defense missiles and CIWS. These are still in limited use for defense against "low-slow fliers" like helicopters or hypothetical small kamikaze aircraft flown by terrorists. This section focuses on dedicated anti-aircraft guns; note that other guns mentioned on this page may also be used against aircraft if needed.
needed.\\\



Separately from or in cooperation with point defense missiles, these are radar-aimed gun systems designed as a last-ditch defense against incoming missiles. They are typically [[ImprobableAimingSkills highly accurate]] and have [[MoreDakka absurdly high rates of fire]]; with the drawback of short range-even if you do score a hit, momentum will probably still carry the fragments of the incoming missile into the ship. Their ammo consumption is also generally so ludicrously high that even firing in bursts you may run out of ammo even well before a point-defense missile system would.

In addition to missiles, they can also be used against small boats and aircraft.

to:

Separately from or in cooperation with point defense missiles, these are radar-aimed gun systems designed as a last-ditch defense against incoming missiles. They are typically [[ImprobableAimingSkills highly accurate]] and have [[MoreDakka absurdly high rates of fire]]; with the drawback of short range-even if you do score a hit, momentum will probably still carry the fragments of the incoming missile into the ship. Their ammo consumption is also generally so ludicrously high that even firing in bursts you may run out of ammo even well before a point-defense missile system would.

would.\\\

In addition to missiles, they can also be used against small boats and aircraft.
aircraft.\\\



ExactlyWhatItSaysOnTheTin. Smaller-caliber, rapid firing. Machine guns mounted on ships have several advantages over their land-based bretheren: The ship itself provides a stable firing platform, an armored position to fight from, and storage space for literally ''tons'' of ammuntion. They provide defense against fast-moving small vessels, and in port against personnel on foot and in vehicles. When mounted in small, fast moving boats, they become the primary armament. Some designs can be mounted in automated turrets or remote weapon systems, while others must be aimed and fired by hand.

Examples:

to:

ExactlyWhatItSaysOnTheTin. Smaller-caliber, rapid firing. Machine guns mounted on ships have several advantages over their land-based bretheren: The ship itself provides a stable firing platform, an armored position to fight from, and storage space for literally ''tons'' of ammuntion. They provide defense against fast-moving small vessels, and in port against personnel on foot and in vehicles. When mounted in small, fast moving boats, they become the primary armament. Some designs can be mounted in automated turrets or remote weapon systems, while others must be aimed and fired by hand.

Examples:
hand.\\\

'''Examples''':






Found on most smaller ships and also ships like carriers which have no other air-defense systems. These are generally very short-range and are installed as a last ditch effort to save the ship from being hit by missiles that the area-defense weapons miss. These sacrifice range and explosive power for for speed and accuracy, and unlike CIWS systems have the ability to engage multiple targets simultaneously. Many of these still use box systems so that they can be installed on a variety of different ship types, and because keeping the time from launch to impact short is of deadly importance.

to:

Found on most smaller ships and also ships like carriers which have no other air-defense systems. These are generally very short-range and are installed as a last ditch effort to save the ship from being hit by missiles that the area-defense weapons miss. These sacrifice range and explosive power for for speed and accuracy, and unlike CIWS systems have the ability to engage multiple targets simultaneously. Many of these still use box systems so that they can be installed on a variety of different ship types, and because keeping the time from launch to impact short is of deadly importance.
importance.\\\






As the name would imply, these missiles fly to their target in a ballistic arc. They are not nearly as accurate as cruise missiles but typically have much longer (intercontinental) range and response time and as such are today only carried by submarines and fitted with nuclear warheads. Each missile can be fitted with Multiple Independent Reentry Vehicles (MIRV) which are warheads that can hit several targets independently, and they can be fired while submerged. The job of [[UsefulNotes/TypesOfNavalShips [=SSBNs=] or "Boomers"]] are to hide until such time as they are ordered to fire these, and usually carry 1-2 dozen of them. [[TheEndOfTheWorldAsWeKnowIt Thankfully,]] no nuclear ballistic missiles have ever been fired in anger.

to:

As the name would imply, these missiles fly to their target in a ballistic arc. They are not nearly as accurate as cruise missiles but typically have much longer (intercontinental) range and response time and as such are today only carried by submarines and fitted with nuclear warheads. Each missile can be fitted with Multiple Independent Reentry Vehicles (MIRV) which are warheads that can hit several targets independently, and they can be fired while submerged. The job of [[UsefulNotes/TypesOfNavalShips [=SSBNs=] or "Boomers"]] are to hide until such time as they are ordered to fire these, and usually carry 1-2 dozen of them. [[TheEndOfTheWorldAsWeKnowIt Thankfully,]] no nuclear ballistic missiles have ever been fired in anger.
anger.\\\



* A modern-day analog to the classic depth charge launcher would be the British Limbo Mk.10 three-barrel mortar. It saves the trouble of placing the ship directly over the target.
* The Russians use the RBU-1000 and RBU-6000 multi-barrel rocket launchers as their depth charge equivalents, although these have significantly smaller warheads than the Limbo. These remain in use largely because they take up so little deck space anyway, because the shallow yet cluttered waters of the Baltic Sea (a major Russian Navy operating area) can reduce sonar detection range to the point that such mortars are occasionally viable, and because they can be used as a last-ditch torpedo defense (fire the mortars in the direction of an incoming torpedo and hope for the best).



Anti-submarine mortars were devised in World War II, due to the ineffectiveness of depth charge attacks. These weapons launch explosives ahead of the ship, while there is still sonar contact with the target. The projectiles are equipped with contact fuzes, which detonate on impact, making them more effective at sinking submarines if a hit was scored, and since they only detonated on contact, an unsuccessful attack would not disrupt sonar contact as depth charges would.

Examples:

to:

Anti-submarine mortars were devised in World War II, due to the ineffectiveness of depth charge attacks. These weapons launch explosives ahead of the ship, while there is still sonar contact with the target. The projectiles are equipped with contact fuzes, which detonate on impact, making them more effective at sinking submarines if a hit was scored, and since they only detonated on contact, an unsuccessful attack would not disrupt sonar contact as depth charges would.

Examples:
would.\\\

'''Examples''':



* The Soviet RBU and its distinctive horseshoe-shaped launcher.

to:

* The Soviet RBU Russians use the RBU-1000 and its distinctive horseshoe-shaped launcher.RBU-6000 multi-barrel rocket launchers. These remain in use largely because they take up so little deck space anyway, because the shallow yet cluttered waters of the Baltic Sea (a major Russian Navy operating area) can reduce sonar detection range to the point that such mortars are occasionally viable, and because they can be used as a last-ditch torpedo defense (fire the mortars in the direction of an incoming torpedo and hope for the best).
Is there an issue? Send a MessageReason:
None


---

to:

-------

Added: 18845

Changed: 26007

Removed: 18887

Is there an issue? Send a MessageReason:
None


Shipboard weapons cover several areas:




[[folder:Anti-air]]

to:

\n[[folder:Anti-air]]\n[[folder:Anti-air warfare]]




[[/folder]]

[[folder:Anti-surface warfare]]
For much of history, the primary role of warships has been to attack other surface warships or terrestrial targets. This remains a major role today. Ships can work with aircraft or even soldiers on land to locate and destroy the enemy. Naval support has been a deciding factor in many battles.

[[/folder]]

[[folder:Anti-subsurface warfare]]
This is without a doubt the hardest warfare area. You can never actually see your opponent; his sensors are probably better than yours, and he is in a better position to hear you than vice-versa. He will be carrying superior torpedoes, and while you have to train to defeat aircraft, surface ships, submarines, ballistic missiles, launch and land your own aircraft, and strike at ground targets, he only has to train against ships and subs. If he's a diesel-electric, he wont' be able to go very fast or stay down forever, but he will be almost totally silent. If he's nuclear-powered, he will be slightly louder but he will be faster than you (!) and be able to stay down for months. As a surface ship your only advantage will be your ability to call for friends, ideally aircraft, because he can't shoot back at them, while he can't communicate with anyone without giving away his position.

On the other hand, [[HotSubOnSubAction anti-submarine warfare conducted by subs]] is essentially an equal playing field, with the winner determined by a combination of equipment and skill (training).

[[/folder]]


Now, on to the different types of naval weapons.



!![=Surface-to-air missiles=]

A Surface-to-Air Missile ([=SAM=]) is [[ExactlyWhatItSaysOnTheTin a missile which is launched from a surface platform and attacks an aircraft or missile.]] Invented in the 1950's, they vary from short-ranged, barely guided early models to modern missiles capable of hitting other missiles in mid air and doing so from hundreds of miles away from the launching ship. Unlike their [[UsefulNotes/AirLaunchedWeapons air-to-air counterparts]], naval [=SAMs=] generally use a command-guidance or semi-active homing scheme; that is, the launching ship either guides the missile the entire way to the target or illuminates the target with a radar beam, the reflection of which the missile homes in on.

Considering the self-guiding, "fire and forget" ability of modern missile technology, this seems an anachronism but confers several advantages: by shifting the processing power to the launching ship, the missiles can take advantage of bigger computers, can have more warhead or fuel for the same size missile, and are cheaper, with the same guidance capability. Since the ship can usually point its radars in any direction, following the target is not a problem, either.

Older naval [=SAMs=] use rail-based launchers or box launchers. Rail launchers usually had one or two missiles sitting on rails, basically providing you with one or two missiles available to launch before the launcher would reload from an automated magazine below decks. A box system came with say eight missiles in a launcher out on deck which you would then have to reload manually. These looked visually impressive, but once all missiles were expended, they would take a little while to reload.

Today, the Vertical Launch System (VLS) is generally used, with missiles placed in silos inside the hull and launched on command. This is basically a box system with a ''much'' higher ammo capacity: it allows you to get a missile off about once a second (or faster), can use different types and sizes of missiles easily, is mechanically much more simple and reliable than the automated reloading and aiming systems associated with rail and box launchers, and reduces your radar cross-section (making you harder to find and hit). However, it isn't easy (or sometimes not even possible) to reload at sea without an ammo ship and special crane.
----

!!!Area defense surface-to-air missiles

Missiles with a range in excess of 10 nautical miles, used to defend multiple warships. Usually found on destroyers and a job requirement for cruisers. Most are designed to hit incoming missiles and find regular aircraft laughably easy targets.

to:

!![=Surface-to-air missiles=]

A Surface-to-Air Missile ([=SAM=]) is [[ExactlyWhatItSaysOnTheTin a missile which is launched from a surface platform

!Types of naval weapons

[[folder:Guns]]

Used by ships since cannons were invented but it only became truly effective in the 19th century. Before that, fortresses on land could could mount larger, longer-ranged guns than ships could,
and attacks even the largest shipboard guns couldn't penetrate thick fortress walls. Firing indirectly (in a high ballistic arc) was too inaccurate to reliably accomplish anything. However, the invention of explosive shells, proximity fuzes, and stabilization and fire control systems enabled ships to become convenient floating artillery batteries. Guns can be used in a fire support role for ground troops (perhaps for an amphibious assault), for aircraft (Suppression of Enemy Air Defenses or missile.]] Invented in SEAD), point defense against enemy weapons, or to strike specific strategic targets.

!!Naval artillery

The oldest form of surface weapon, and consequently usually
the 1950's, they vary most reliable. Modern guns are typically of lower caliber (3" to 5") than their predecessors from short-ranged, barely guided early models before WWII (12" to modern 18") but because of the overwhelming power of the missiles capable of hitting other missiles in mid air and doing so from hundreds of miles away from the launching ship. Unlike their [[UsefulNotes/AirLaunchedWeapons air-to-air counterparts]], naval [=SAMs=] generally use a command-guidance or semi-active homing scheme; refered to above, most modern ships are not particularly heavily armored. Naval architects reason that is, a direct hit by an ASCM would be game over anyway; instead they use the launching ship either guides the missile the entire way to the target or illuminates the target with a radar beam, the reflection of which the missile homes in on.space for more self-defense weaponry. Thus smaller shells will do just fine.

Considering the self-guiding, "fire Modern guns are usually largely automated, aimed by radar, and forget" ability have a rate of modern missile technology, this seems an anachronism but confers several advantages: by shifting the processing power fire between 20 and 80 rounds per minute, a significant improvement over older weapons that required large crews, were aimed optically, and had slow rates of fire. Range is typically out to the launching ship, visible horizon, some 10-15 miles. Some can be loaded with [[AbnormalAmmo specialty ammunition]] for use against different threats, though the standard High Explosive is the most common and most useful. They may not be as powerful as missiles can take advantage but they will get the job done cheaper, more reliably, and at close range, faster.

Main guns were also the original form
of bigger computers, can shore bombardment. Due to their mechanized nature, their firing rate is much higher than field guns of similar caliber, which have more warhead or fuel for to be light enough to be dragged around by trucks. One ship can provide nearly the same size missile, and are cheaper, with the same guidance capability. Since amount of shells on target at a time as an entire battery of field artillery. Their main limitation is typically range; the ship can usually point only get as close to shore as its radars in any direction, following the target is not a problem, either.

Older naval [=SAMs=] use rail-based launchers or box launchers. Rail launchers usually had one or two missiles sitting on rails, basically providing you with one or two missiles available to launch before the launcher would reload from an automated magazine below decks.
draft allows.

A box system came with say eight missiles in a launcher out on deck which you would then have to reload manually. These looked visually impressive, but once all missiles were expended, they would take a little while to reload.

Today, the Vertical Launch System (VLS) is generally used, with missiles placed in silos inside the hull and launched on command. This is basically a box system with a ''much'' higher ammo capacity: it allows you to get a missile off
note about once a second (or faster), can use different types and sizes of missiles easily, is mechanically much more simple and reliable than the automated reloading and aiming systems associated with rail and box launchers, and reduces your radar cross-section (making you harder term "caliber": when talking about small arms (pistols, rifles, machine guns, etc) caliber simply refers to find and hit). However, it isn't easy (or sometimes not even possible) the diameter of gun's bore (and thus the width of the bullet). When talking about Naval guns, caliber refers to reload at sea without an ammo ship and special crane.
----

!!!Area defense surface-to-air missiles

Missiles with a range in excess
the ratio of 10 nautical miles, used the width of the gun's bore to defend multiple warships. Usually found on destroyers the gun's length. In other words, a 16"/50 caliber weapon, like the ones carried by the old ''Iowa'' class battleships, has bore that's 16" wide and a job requirement for cruisers. Most are designed to hit incoming missiles and find regular aircraft laughably easy targets.
barrel that's 16 x 50 = 800" (66 2/3 feet!) long.



* The US Standard series, especially linked in with the Aegis system that allows for dozens of targets to be engaged simultaneously and for sharing of targeting information. The most recent iteration is the long-range RIM-174 Standard Missile 6. Originally fired from single- or double-rail launchers, the Mk 41 VLS has become almost universal over the past few decades.
* The Soviet/Russian S-300/SA-N-6 "Grumble" and its successors (the S-300FM/SA-N-20 "Gargoyle") and clones (the Chinese HHQ-9). Launched from specialized cold-launch VLS, though China now has a multiuse grid VLS.
* The British Sea Dart system, now retired and replaced with the Sea Viper. Fired from a double-rail launcher.
* The Franco-British Aster-30 (the aforementioned Sea Viper in British service). Fired from the Sylver VLS, a modular system similar to the Mk 41.
* The Indo-Israeli Barak 8, fired from a single-purpose grid VLS.
---
!!!Point defense surface-to-air missiles

Found on most smaller ships and also ships like carriers which have no other air-defense systems. These are generally very short-range and are installed as a last ditch effort to save the ship from being hit by missiles that the area-defense weapons miss. These sacrifice range and explosive power for for speed and accuracy, and unlike CIWS systems have the ability to engage multiple targets simultaneously. Many of these still use box systems so that they can be installed on a variety of different ship types, and because keeping the time from launch to impact short is of deadly importance.

to:

* The US Standard series, especially linked in with Mk 45 5"/54 caliber "lightweight" gun (and the Aegis system 62 caliber version). Lightweight relative to earlier 5"/54 caliber guns, that allows for dozens is; the previous Mk 42 gun of targets to be engaged simultaneously the same caliber had a barrel that was some 50% heavier and for sharing a turret assembly nearly triple the Mk 45's weight. This comes at the expense of targeting information. The most recent iteration its rate of fire; at a maximum of 20 rounds per minute the Mk 45 is the long-range RIM-174 Standard Missile 6. Originally fired from single- or double-rail launchers, slowest-firing ~5" gun currently in service and half the rate of fire of the Mk 41 VLS has become almost universal over the past few decades.
* The Soviet/Russian S-300/SA-N-6 "Grumble" and its successors (the S-300FM/SA-N-20 "Gargoyle") and clones (the Chinese HHQ-9). Launched from specialized cold-launch VLS, though China now has a multiuse grid VLS.
42 it replaced.
* The British Sea Dart system, now retired US Mk 12 5"/38 caliber gun was the first truly dual-purpose gun (equally effective against ships and replaced aircraft) employed by the US Navy, and was employed on essentially all American warships of destroyer size or larger built between 1934 and 1950 (along with quite a few smaller escort ships and as defensive armament on auxiliary ships) in a wide variety of both open pedestal mounts and enclosed turrets. Some of these could reach a rate of fire as high as 22 rounds per minute despite a significant portion of the Sea Viper. Fired from a double-rail launcher.
* The Franco-British Aster-30 (the aforementioned Sea Viper in British service). Fired from the Sylver VLS, a modular system similar to
loading process being manual, and the Mk 41.
* The Indo-Israeli Barak 8, fired from a single-purpose grid VLS.
12 in all of its forms was famous for extremely high reliability.
---
!!!Point
* The US 6.1"/62 caliber Advanced Gun System, designed to restore "gun cruiser" like shore bombardment capability to the US Navy. Currently used only by the ''Zumwalt''-class destroyers. Given the ''Zumwalt'' class places a heavy emphasis on stealth, the barrels are retractable when not in use. As of November 2016, this gun has no ammunition to fire, as the cost of the precision-guided LRLAP (Long Range Land Attack Projectile) ballooned to nearly $1 million per shell, which was deemed excessive and caused the LRLAP to be cancelled. No other ammunition had ever been designed for the Advanced Gun System, and it's expected to be years before a cheaper shell can be designed.
* The Russian AKM-130 130mm/70 caliber twin-barreled autocannon. When the original goal of a gun capable 60 rounds per minute (so as to match the smaller AK-100 100mm/70 caliber gun it was replacing) couldn't be reached, in typical Russian fashion the developers simply [[MoreDakka added another gun to the turret]], bringing the combined rate of fire to 80 rounds per minute.
* The OTO-Melara 76mm/62 caliber gun is used as a smaller but rapid firing gun used by a number of navies, including the US [=FFGs=] and several of the US Coast Guard's cutters.
* The Bofors 57mm/70 caliber gun is the primary competitor to the OTO-Melara 76mm, which compensates for its less powerful shells with [[MoreDakka higher rate of fire]]. Likewise used by many navies, including the US Littoral Combat Ships and the latest class of Coast Guard cutters.
* Though there are none in active service today, the all-big-gun battleships of the 1900s to 1940s were perhaps the most fearsome naval fire support platforms ever. Their heavy armor meant that they could take fire from land-based guns and ask for more, and they typically mounted upwards of 9 ''very heavy'' caliber guns. The US ''Iowa'' class ships mounted 9 ''16"/50 caliber'' guns which they could fire about every 30 seconds, independently. This means either a full broadside of 9 rounds every thirty seconds or a rolling fire of 1 round every 3 1/3 seconds. [[MoreDakka For an enemy soldier, this was equivalent to a Volkswagen filled with high explosives landing on your position from 20 miles away every few seconds until the Marines told them to stop!]] [[ThereIsNoKillLikeOverkill That, or 9 50-foot craters suddenly appearing at your position at once.]]
** The Iowa and Wisconsin were last used during Desert Storm in 1991 to shell Iraqi positions. The Iraqis realized that RQ-2 Pioneer Unmanned Aerial Vehicles (some of the first [=UAVs=] used by the US Navy) were being used to spot targets for the big guns, and eventually just started surrendering when the UAV flew overhead, rather than get blown to smithereens from a ship so far away they couldn't even see her.
** The nine gun/three turret layout wasn't settled on until relatively late in the game, striking a balance of firepower (very heavy, long-ranged guns) and speed (more turrets or guns meant more weight to slow a ship down). Earlier designs carried varying numbers of guns in varying numbers of turrets, with one British dreadnought mounting ''fourteen'' heavy guns in seven turrets (named for the days of the week, natch. For those of you wondering, it's the HMS ''Agincourt'', armed with 12"/45 caliber guns).
** The Japanese 18.1"/45 caliber Type 94 guns of the ''Yamato''-class battleships were the largest guns ever mounted on a ship. They were officially designated as being [[BlatantLies 40cm (15.7")]] to conceal their true size. Their shells each weighed 1.5 tons. Each gun weighed 150 tons and each triple turret weighed 2,700 tons...larger than most destroyers of the time.

----
!!Anti-aircraft guns

With the arrival of aircraft during WWI came weapons to keep them away. During WWII these were the primary anti-aircraft weapons, but were rendered obsolete by the combination of carrier aircraft, long range missiles, point
defense surface-to-air missiles

Found on most smaller ships
missiles and also ships like carriers which have no other air-defense systems. CIWS. These are generally very short-range and are installed as a last ditch effort to save the ship from being hit by missiles that the area-defense weapons miss. These sacrifice range and explosive power for for speed and accuracy, and unlike CIWS systems have the ability to engage multiple targets simultaneously. Many of these still in limited use box systems so for defense against "low-slow fliers" like helicopters or hypothetical small kamikaze aircraft flown by terrorists. This section focuses on dedicated anti-aircraft guns; note that they can other guns mentioned on this page may also be installed on a variety of different ship types, and because keeping the time from launch to impact short is of deadly importance.
used against aircraft if needed.



* The US RIM-7 Sea Sparrow. These are fired from deck-mounted 8-round box launchers.
** The US RIM-162 Evolved Sea Sparrow. Looks rather like a miniaturized Standard despite being [[ExactlyWhatItSaysOnTheTin an evolution of the Sea Sparrow]]. Compatible with existing Sea Sparrow box launchers but in newer ships usually fired from a VLS. Four of them can be packed into a single "cell" of the Mk 41 VLS used for the Standard family, and for smaller ships the Mk 48/Mk 56 family is used.
* The RIM-116 Rolling Airframe Missile (RAM), which was jointly designed by the US, Turkish, Hellenic, German, Egyptian, and South Korean navies as a replacement for the PHALANX CIWS. 11 or 21 can be carried in a box launcher. The 11-round version is mounted on the [=SeaRAM=] turret, which is basically a modified PHALANX turret, including the distinctive radar dome, with the launcher in the place of the 20mm Gatling. This version is, like the PHALANX, a fully anonymous system. The 21-round launcher requires an external fire control system and thus is only suitable for replacing PHALANX on larger ships, while [=SeaRAM=] can be mounted on almost anything.
* The Soviet 9K33M Osa-M/SA-N-4 "Gecko", found mounted on a wide variety of their ships. While the land-based version (9K33 Osa/SA-8 "Gecko") carries 6 missiles in box launchers, the naval model is fired from a twin-rail launcher that, quite unusually, is mounted on a retractable platform with a circular plate covering it when not in use.
* The Soviet 3K95 Kinzhal/SA-N-9 "Gauntlet", the replacement for the Osa-M. Fired from a VLS.
* The Soviet 2K22 Tunguska/SA-N-11 "Grison", the missile half of the combined gun/missile Kashtan CIWS.
* The French Crotale eight-tube system.
* Also made by the French is the Mistral IR missile, usually mounted in a lightweight six-tube launcher.
* The British Sea Wolf, which initially used a 6-box launcher but now only the improved VLS version (which also features slightly improved range) is used. Highly accurate; during tests it even shot down [[ShootTheBullet 4.5-inch gun shells]].
* The Franco-British Aster-15, which is simply Aster-30 with the booster rocket removed. This dramatically reduces its range but also reduces its ''minimum'' range (making it more suitable for point defense) and can be fired from a shallower-depth version of the Sylver VLS (allowing it to be carried by smaller ships, and to take up less space on aircraft carriers).
* The Umkhonto, a South African VLS-launched IR missile.
* The FL-3000, a Chinese IR missile that is similar in function and capability to the RAM.
* The Indo-Israeli Barak 1, mounted in a compact 8-cell VLS.
---
!!AA guns

During WWII these were the primary anti-aircraft weapons, but were rendered obsolete by the combination of carrier aircraft, long range missiles, point defense missiles and CIWS. These are still in limited use for defense against "low-slow fliers" like helicopters or hypothetical small kamikaze aircraft flown by terrorists. This section focuses on dedicated anti-aircraft guns; note that other guns mentioned on this page may also be used against aircraft if needed.

'''Examples''':



---

to:

-------



---
!!Carrier-based aircraft

While not necessarily a weapon in and of themselves, the outer ring of air defense for a sufficiently large strike group will be formed by the carrier's air wing. Airborne early warning aircraft extend the radar horizion and fighters can visually identify and engage hostile aircraft, or provide early target information for naval [=SAMs=]. Many fighters are also light bombers/attack aircraft and can be used versus surface ships, and helicopter squadrons provide an antisubmarine capablilty.

There are three standard methods for launching fixed-wing carrier-based aircraft. The most conventional is Catapult Assisted Take-Off But Arrested Recovery (CATOBAR), in which a steam catapult (or starting with the USS Gerald R. Ford, scheduled to enter service in 2016, an electromagnetic catapult) is used to launch the aircraft, and on landing the aircraft must catch one of a set of arrestor wires with its tailhook. The second is Short Take-Off and Vertical Landing (STOVL), which dispenses with the need for catapults and wires but requires specialized aircraft that are usually lower in overall performance.[[note]]STOVL aircraft are almost invariably capable of also taking off vertically (VTOL), but but a short rolling takeoff allows them to carry a larger payload.[[/note]] The third is a hybrid of the other two, Short Take-Off But Arrested Recovery (STOBAR), which uses similar aircraft to CATOBAR but doesn't require heavy, expensive and maintenance-intensive catapults.

'''Examples''':

* The F-14 Tomcat of ''Film/TopGun'' fame was considered the most powerful naval fighter of its day. It is now retired from US service with a few hanging around in Iran. Where they're used on land due to lack of carriers, and not actually used that much at all which is why they're not too worn out to fly like the American ones. Its AIM-54 Phoenix missile was the longest-range air-to-air weapon ever deployed, able to reach out and touch someone upward of 100 nautical miles (190 km) away, but [[TooAwesomeToUse they were almost never used outside of tests due to being so expensive]].
* Its replacement, the F/A-18 Hornet and especially the enlarged F/A-18E Super Hornet, is a "strike fighter" which can attack surface or air targets.
** There's also the EA-18G Growler, a dedicated jamming aircraft built into the Super Hornet airframe. Often borrowed by the Air Force, who retired their dedicated jammers over a decade ago.
* Finally now entering service is the C-model of the F-35, which has greater range and payload than the B-variant due to omitting the lift fan. And, for that matter, the Super Hornet it will be complementing for the foreseeable future.
* The E-2C Hawkeye provides long-range radar coverage.
* The SH-60 Seahawk helicopter comes in several flavors, of which the B, F, and R variants are designed for antisubmarine warfare.
** Many navies without any other air capability will at least have some helicopters for anti-submarine, anti-surface, and general purpose work. It helps that they can land on pretty much any ship with a decent amount of flat deck space.
* The US Marine Corps and most non-US navies with a fixed wing capability tend to use aircraft with STOVL capability, as it allows for real fighter-bombers to fly off of a smaller carrier without expensive catapults and arresting gear. The most famous sea-borne STOVL aircraft is the Harrier, originally developed by the British, then later refined by a joint US-British effort and exported around the world. Often their carriers have a "ski jump" ramp at the front of the flight deck, which allows Harriers (and any future STOVL aircraft) to take off with a larger payload.
** Its intended replacement is the STOVL variant of the F-35 Lightning II (the F-35B), which was developed by an international effort led by the US and UK. Because the F-35B can carry a larger payload than the Harrier, it's unsafe to land it vertically while fully loaded; to avoid the wasteful dropping of unused weapons (which tend to be expensive) before landing, a technique has been developed to use thrust vectoring to slow the aircraft down enough that it can come to a rolling stop without the need for arresting gear.
** There are actually three distinct Harrier airframes. The original British Harrier was the most primitive of the three, and the only naval users were the US Marine Corps (designated AV-8A), the Spanish Navy and the Royal Thai Navy (with hand-me-down Spanish Harriers), all of whom have retired them. The next was the Sea Harrier, a navalized and considerably improved version that was equipped with radar so that the Royal Navy, having retired all its CATOBAR carriers, could still have fighter support. These were also the fastest Harriers, and were later given the excellent Blue Vixen radar allowing them to fire AMRAAM missiles. Due to budget cuts they were prematurely retired by the Royal Navy before the F-35 was available to replace them. The only other operator is the Indian Navy. The final version is the Anglo-American Harrier II (AV-8B in US service), which has a larger airframe and a correspondingly more powerful engine, giving it superior payload and range. These are used by the Marines and the Spanish and Italian Navies, and some RAF Harrier [=IIs=] were transferred to the Royal Navy as a stopgap replacement for the retired Sea Harriers. Some Marine Corps, Spanish and Italian Harrier [=IIs=] have been upgraded to the AV-8B Plus, which gives them APG-65 radars removed from F/A-18C Hornets when the latter got better ones installed, allowing the Harriers to use AMRAAM. A proposal to similarly upgrade British Harrier [=IIs=] with the Blue Vixen radars from the retired Sea Harriers, but this was rejected as too expensive.
* The French Navy, the only other one with a modern catapult-equipped aircraft carrier[[note]]Brazil also has one, but it's decidedly not modern.[[/note]], uses the Dassault Rafale M. It lies somewhere between the standard F/A-18 and the Super Hornet in payload but is stealthier than either of them.
* Russia, China and India also use carriers with a "ski jump", but a steeper one than normally used for STOVL aircraft. Instead they use STOBAR aircraft, which are adapted from the Sukhoi Su-27 "Flanker" and Mikoyan [=MiG=]-29 "Fulcrum" land-based fighters.
---

to:

---
!!Carrier-based aircraft

While not necessarily a weapon in
----

!!Machine guns
and autocannons

ExactlyWhatItSaysOnTheTin. Smaller-caliber, rapid firing. Machine guns mounted on ships have several advantages over their land-based bretheren: The ship itself provides a stable firing platform, an armored position to fight from, and storage space for literally ''tons''
of themselves, the outer ring of air ammuntion. They provide defense for a sufficiently large strike group will be formed by against fast-moving small vessels, and in port against personnel on foot and in vehicles. When mounted in small, fast moving boats, they become the carrier's air wing. Airborne early warning aircraft extend the radar horizion and fighters can visually identify and engage hostile aircraft, or provide early target information for naval [=SAMs=]. Many fighters are also light bombers/attack aircraft and primary armament. Some designs can be used versus surface ships, mounted in automated turrets or remote weapon systems, while others must be aimed and helicopter squadrons provide an antisubmarine capablilty.

There are three standard methods
fired by hand.

Examples:

* The US M2 .50 cal heavy machine gun. You can use it
for launching fixed-wing carrier-based aircraft. The most conventional is Catapult Assisted Take-Off But Arrested Recovery (CATOBAR), anything. If you could find a way to get rid of the water in which a steam catapult (or starting between, you could probably sink submarines with it.
* The US [=M240B=] 7.62mm medium machine gun.
* The US Mk 38 Bushmaster is a 25mm chain gun that comes in two varieties: The manually-operated Mod 1 requires a sailor to stand out on deck to aim and fire it, while
the USS Gerald R. Ford, scheduled to enter service in 2016, an electromagnetic catapult) Mod 2 is used to launch the aircraft, remotely controlled and on landing the aircraft must catch one of a set of arrestor wires aimed by video camera (though it can still be manually fired if needed). Both need sailors standing by with its tailhook. extra ammo to reload it with.
**
The second US Mk 44 Bushmaster II is Short Take-Off a 30mm chain gun (as the name implies, and Vertical Landing (STOVL), which dispenses with improved version of the Mk 38) that's mounted in a fully automated turret and is loaded from inside, removing the need for catapults and wires but to have sailors exposed on the deck to reload it. This design requires specialized aircraft that are usually lower in overall performance.[[note]]STOVL aircraft are almost invariably capable of also taking off vertically (VTOL), but but a short rolling takeoff allows them below-deck mechanisms to carry a larger payload.[[/note]] The third is a hybrid of the other two, Short Take-Off But Arrested Recovery (STOBAR), which uses similar aircraft to CATOBAR but doesn't require heavy, expensive and maintenance-intensive catapults.

'''Examples''':

* The F-14 Tomcat of ''Film/TopGun'' fame was considered the most powerful naval fighter of its day. It is now retired from US service with a few hanging around in Iran. Where they're used on land due to lack of carriers, and not actually used that much at all which is why they're not too worn out to fly like the American ones. Its AIM-54 Phoenix missile was the longest-range air-to-air weapon ever deployed, able to reach out and touch someone upward of 100 nautical miles (190 km) away, but [[TooAwesomeToUse they were almost never used outside of tests due to being so expensive]].
* Its replacement, the F/A-18 Hornet and especially the enlarged F/A-18E Super Hornet, is a "strike fighter" which can attack surface or air targets.
** There's also the EA-18G Growler, a dedicated jamming aircraft built into the Super Hornet airframe. Often borrowed by the Air Force, who retired their dedicated jammers over a decade ago.
function.
* Finally now entering service is the C-model of the F-35, which has greater range and payload than the B-variant due to omitting the lift fan. And, for that matter, the Super Hornet it will be complementing for the foreseeable future.
* The E-2C Hawkeye provides long-range radar coverage.
Soviet/Russian [=DShK=] 12.7mm heavy machine gun.
* The SH-60 Seahawk helicopter comes in several flavors, of which the B, F, and R variants are designed for antisubmarine warfare.
** Many navies without any other air capability will at least have some helicopters for anti-submarine, anti-surface, and general purpose work. It helps that they can land on pretty much any ship with a decent amount of flat deck space.
* The US Marine Corps and most non-US navies with a fixed wing capability tend to use aircraft with STOVL capability, as it allows for real fighter-bombers to fly off of a smaller carrier without expensive catapults and arresting gear. The most famous sea-borne STOVL aircraft is the Harrier, originally developed by the British, then later refined by a joint US-British effort and exported around the world. Often their carriers have a "ski jump" ramp at the front of the flight deck, which allows Harriers (and any future STOVL aircraft) to take off with a larger payload.
** Its intended replacement is the STOVL variant of the F-35 Lightning II (the F-35B), which was developed by an international effort led by the US and UK. Because the F-35B can carry a larger payload than the Harrier, it's unsafe to land it vertically while fully loaded; to avoid the wasteful dropping of unused weapons (which tend to be expensive) before landing, a technique has been developed to use thrust vectoring to slow the aircraft down enough that it can come to a rolling stop without the need for arresting gear.
** There are actually three distinct Harrier airframes. The original British Harrier was the most primitive of the three, and the only naval users were the US Marine Corps (designated AV-8A), the Spanish Navy and the Royal Thai Navy (with hand-me-down Spanish Harriers), all of whom have retired them. The next was the Sea Harrier, a navalized and considerably improved version that was equipped with radar so that the Royal Navy, having retired all its CATOBAR carriers, could still have fighter support. These were also the fastest Harriers, and were later given the excellent Blue Vixen radar allowing them to fire AMRAAM missiles. Due to budget cuts they were prematurely retired by the Royal Navy before the F-35 was available to replace them. The only other operator is the Indian Navy. The final version is the Anglo-American Harrier II (AV-8B in US service), which has a larger airframe and a correspondingly more powerful engine, giving it superior payload and range. These are used by the Marines and the Spanish and Italian Navies, and some RAF Harrier [=IIs=] were transferred to the Royal Navy as a stopgap replacement for the retired Sea Harriers. Some Marine Corps, Spanish and Italian Harrier [=IIs=] have been upgraded to the AV-8B Plus, which gives them APG-65 radars removed from F/A-18C Hornets when the latter got better ones installed, allowing the Harriers to use AMRAAM. A proposal to similarly upgrade British Harrier [=IIs=] with the Blue Vixen radars from the retired Sea Harriers, but this was rejected as too expensive.
* The French Navy, the only other one with a modern catapult-equipped aircraft carrier[[note]]Brazil also has one, but it's decidedly not modern.[[/note]], uses the Dassault Rafale M. It lies somewhere between the standard F/A-18 and the Super Hornet in payload but is stealthier than either of them.
* Russia, China and India also use carriers with a "ski jump", but a steeper one than normally used for STOVL aircraft. Instead they use STOBAR aircraft, which are adapted from the Sukhoi Su-27 "Flanker" and Mikoyan [=MiG=]-29 "Fulcrum" land-based fighters.
---
Soviet/Russian PKM 7.62mm medium machine gun.
----



[[folder:Anti-surface]]

The original form of naval warfare. As with air defense, carrier-based aircraft can also help perform this role.

!!Naval artillery

The oldest form of surface weapon, and consequently usually the most reliable. Modern guns are typically of lower caliber (3" to 5") than their predecessors from before WWII (12" to 18") but because of the overwhelming power of the missiles refered to above, most modern ships are not particularly heavily armored. Naval architects reason that a direct hit by an ASCM would be game over anyway; instead they use the space for more self-defense weaponry. Thus smaller shells will do just fine.

Modern guns are usually largely automated, aimed by radar, and have a rate of fire between 20 and 80 rounds per minute, a significant improvement over older weapons that required large crews, were aimed optically, and had slow rates of fire. Range is typically out to the visible horizon, some 10-15 miles. Some can be loaded with [[AbnormalAmmo specialty ammunition]] for use against different threats, though the standard High Explosive is the most common and most useful. They may not be as powerful as missiles but they will get the job done cheaper, more reliably, and at close range, faster.

Main guns were also the original form of shore bombardment. Due to their mechanized nature, their firing rate is much higher than field guns of similar caliber, which have to be light enough to be dragged around by trucks. One ship can provide nearly the same amount of shells on target at a time as an entire battery of field artillery. Their main limitation is typically range; the ship can only get as close to shore as its draft allows.

A note about the term "caliber": when talking about small arms (pistols, rifles, machine guns, etc) caliber simply refers to the diameter of gun's bore (and thus the width of the bullet). When talking about Naval guns, caliber refers to the ratio of the width of the gun's bore to the gun's length. In other words, a 16"/50 caliber weapon, like the ones carried by the old ''Iowa'' class battleships, has bore that's 16" wide and a barrel that's 16 x 50 = 800" (66 2/3 feet!) long.

'''Examples''':

* The US Mk 45 5"/54 caliber "lightweight" gun (and the 62 caliber version). Lightweight relative to earlier 5"/54 caliber guns, that is; the previous Mk 42 gun of the same caliber had a barrel that was some 50% heavier and a turret assembly nearly triple the Mk 45's weight. This comes at the expense of its rate of fire; at a maximum of 20 rounds per minute the Mk 45 is the slowest-firing ~5" gun currently in service and half the rate of fire of the Mk 42 it replaced.
* The US Mk 12 5"/38 caliber gun was the first truly dual-purpose gun (equally effective against ships and aircraft) employed by the US Navy, and was employed on essentially all American warships of destroyer size or larger built between 1934 and 1950 (along with quite a few smaller escort ships and as defensive armament on auxiliary ships) in a wide variety of both open pedestal mounts and enclosed turrets. Some of these could reach a rate of fire as high as 22 rounds per minute despite a significant portion of the loading process being manual, and the Mk 12 in all of its forms was famous for extremely high reliability.
* The US 6.1"/62 caliber Advanced Gun System, designed to restore "gun cruiser" like shore bombardment capability to the US Navy. Currently used only by the ''Zumwalt''-class destroyers. Given the ''Zumwalt'' class places a heavy emphasis on stealth, the barrels are retractable when not in use. As of November 2016, this gun has no ammunition to fire, as the cost of the precision-guided LRLAP (Long Range Land Attack Projectile) ballooned to nearly $1 million per shell, which was deemed excessive and caused the LRLAP to be cancelled. No other ammunition had ever been designed for the Advanced Gun System, and it's expected to be years before a cheaper shell can be designed.
* The Russian AKM-130 130mm/70 caliber twin-barreled autocannon. When the original goal of a gun capable 60 rounds per minute (so as to match the smaller AK-100 100mm/70 caliber gun it was replacing) couldn't be reached, in typical Russian fashion the developers simply [[MoreDakka added another gun to the turret]], bringing the combined rate of fire to 80 rounds per minute.
* The OTO-Melara 76mm/62 caliber gun is used as a smaller but rapid firing gun used by a number of navies, including the US [=FFGs=] and several of the US Coast Guard's cutters.
* The Bofors 57mm/70 caliber gun is the primary competitor to the OTO-Melara 76mm, which compensates for its less powerful shells with [[MoreDakka higher rate of fire]]. Likewise used by many navies, including the US Littoral Combat Ships and the latest class of Coast Guard cutters.
* Though there are none in active service today, the all-big-gun battleships of the 1900s to 1940s were perhaps the most fearsome naval fire support platforms ever. Their heavy armor meant that they could take fire from land-based guns and ask for more, and they typically mounted upwards of 9 ''very heavy'' caliber guns. The US ''Iowa'' class ships mounted 9 ''16"/50 caliber'' guns which they could fire about every 30 seconds, independently. This means either a full broadside of 9 rounds every thirty seconds or a rolling fire of 1 round every 3 1/3 seconds. [[MoreDakka For an enemy soldier, this was equivalent to a Volkswagen filled with high explosives landing on your position from 20 miles away every few seconds until the Marines told them to stop!]] [[ThereIsNoKillLikeOverkill That, or 9 50-foot craters suddenly appearing at your position at once.]]
** The Iowa and Wisconsin were last used during Desert Storm in 1991 to shell Iraqi positions. The Iraqis realized that RQ-2 Pioneer Unmanned Aerial Vehicles (some of the first [=UAVs=] used by the US Navy) were being used to spot targets for the big guns, and eventually just started surrendering when the UAV flew overhead, rather than get blown to smithereens from a ship so far away they couldn't even see her.
** The nine gun/three turret layout wasn't settled on until relatively late in the game, striking a balance of firepower (very heavy, long-ranged guns) and speed (more turrets or guns meant more weight to slow a ship down). Earlier designs carried varying numbers of guns in varying numbers of turrets, with one British dreadnought mounting ''fourteen'' heavy guns in seven turrets (named for the days of the week, natch. For those of you wondering, it's the HMS ''Agincourt'', armed with 12"/45 caliber guns).
** The Japanese 18.1"/45 caliber Type 94 guns of the ''Yamato''-class battleships were the largest guns ever mounted on a ship. They were officially designated as being [[BlatantLies 40cm (15.7")]] to conceal their true size. Their shells each weighed 1.5 tons. Each gun weighed 150 tons and each triple turret weighed 2,700 tons...larger than most destroyers of the time.

to:

[[folder:Anti-surface]]

The original form of naval warfare. As with air defense, carrier-based aircraft can also help perform this role.

!!Naval artillery

The oldest form of surface weapon,
[[folder:Rockets and consequently usually the most reliable. Modern guns are typically of lower caliber (3" to 5") than their predecessors from before WWII (12" to 18") but because of the overwhelming power of the missiles]]

After WWII, guided
missiles refered began to above, most modern ships are not particularly heavily armored. Naval architects reason that a direct hit by an ASCM would be game over anyway; instead they use the space for more self-defense weaponry. Thus smaller shells will do just fine.

Modern guns are usually largely automated, aimed by radar, and have a rate of fire between 20 and 80 rounds per minute, a significant improvement over older weapons that required large crews, were aimed optically, and had slow rates of fire. Range is typically out to the visible horizon, some 10-15 miles. Some can be loaded with [[AbnormalAmmo specialty ammunition]] for use against different threats, though the standard High Explosive is the most common and most useful. They may not be as powerful as missiles but they will get the job done cheaper, more reliably, and at close range, faster.

Main guns were also the original form of shore bombardment. Due to their mechanized nature, their firing rate is much higher than field guns of similar caliber, which have to be light enough to be dragged around by trucks. One ship can provide nearly the same amount of shells on target at a time as an entire battery of field artillery. Their main limitation is typically range; the ship can only get as close to shore as its draft allows.

A note about the term "caliber": when talking about small arms (pistols, rifles, machine guns, etc) caliber simply refers to the diameter of gun's bore (and thus the width of the bullet). When talking about Naval guns, caliber refers to the ratio of the width of the gun's bore to the gun's length. In other words, a 16"/50 caliber weapon, like the ones carried by the old ''Iowa'' class battleships, has bore that's 16" wide and a barrel that's 16 x 50 = 800" (66 2/3 feet!) long.

'''Examples''':

* The US Mk 45 5"/54 caliber "lightweight" gun (and the 62 caliber version). Lightweight relative to earlier 5"/54 caliber guns, that is; the previous Mk 42 gun of the same caliber had a barrel that was some 50% heavier and a turret assembly nearly triple the Mk 45's weight. This comes at the expense of its rate of fire; at a maximum of 20 rounds per minute the Mk 45 is the slowest-firing ~5" gun currently in service and half the rate of fire of the Mk 42 it replaced.
* The US Mk 12 5"/38 caliber gun was the first truly dual-purpose gun (equally effective against ships and aircraft) employed by the US Navy, and was employed on essentially all American warships of destroyer size or larger built between 1934 and 1950 (along with quite a few smaller escort ships and as defensive armament on auxiliary ships) in a wide variety of both open pedestal mounts and enclosed turrets. Some of these could reach a rate of fire as high as 22 rounds per minute despite a significant portion of the loading process being manual, and the Mk 12 in all of its forms was famous for extremely high reliability.
* The US 6.1"/62 caliber Advanced Gun System, designed to restore "gun cruiser" like shore bombardment capability to the US Navy. Currently used only by the ''Zumwalt''-class destroyers. Given the ''Zumwalt'' class places a heavy emphasis on stealth, the barrels are retractable when not in use. As of November 2016, this gun has no ammunition to fire, as the cost of the precision-guided LRLAP (Long Range Land Attack Projectile) ballooned to nearly $1 million per shell, which was deemed excessive and caused the LRLAP to be cancelled. No other ammunition had ever been designed for the Advanced Gun System, and it's expected to be years before a cheaper shell can be designed.
* The Russian AKM-130 130mm/70 caliber twin-barreled autocannon. When the original goal of a gun capable 60 rounds per minute (so as to match the smaller AK-100 100mm/70 caliber gun it was replacing) couldn't be reached, in typical Russian fashion the developers simply [[MoreDakka added another gun to the turret]], bringing the combined rate of fire to 80 rounds per minute.
* The OTO-Melara 76mm/62 caliber gun is used as a smaller but rapid firing gun used by a number of navies, including the US [=FFGs=] and several of the US Coast Guard's cutters.
* The Bofors 57mm/70 caliber gun is the primary competitor to the OTO-Melara 76mm, which compensates for its less powerful shells with [[MoreDakka higher rate of fire]]. Likewise used by many navies, including the US Littoral Combat Ships and the latest class of Coast Guard cutters.
* Though there are none in active service today, the all-big-gun battleships of the 1900s to 1940s were perhaps the most fearsome naval fire support platforms ever. Their heavy armor meant that they could take fire from land-based guns and ask for more, and they typically mounted upwards of 9 ''very heavy'' caliber guns. The US ''Iowa'' class ships mounted 9 ''16"/50 caliber'' guns which they could fire about every 30 seconds, independently. This means either a full broadside of 9 rounds every thirty seconds or a rolling fire of 1 round every 3 1/3 seconds. [[MoreDakka For an enemy soldier, this was equivalent to a Volkswagen filled with high explosives landing on your position from 20 miles away every few seconds until the Marines told them to stop!]] [[ThereIsNoKillLikeOverkill That, or 9 50-foot craters suddenly appearing at your position at once.]]
** The Iowa and Wisconsin were last used during Desert Storm in 1991 to shell Iraqi positions. The Iraqis realized that RQ-2 Pioneer Unmanned Aerial Vehicles (some of the first [=UAVs=] used by the US Navy) were being used to spot targets for the big guns,
supplement and eventually just started surrendering when the UAV flew overhead, rather than get blown to smithereens from a ship so far away they couldn't even see her.
** The nine gun/three turret layout wasn't settled on until relatively late in the game, striking a balance of firepower (very heavy, long-ranged guns) and speed (more turrets or
replace guns meant more weight to slow a ship down). Earlier designs carried varying numbers of guns in varying numbers of turrets, with one British dreadnought mounting ''fourteen'' heavy guns in seven turrets (named for the days of the week, natch. For those of you wondering, it's the HMS ''Agincourt'', armed with 12"/45 caliber guns).
** The Japanese 18.1"/45 caliber Type 94 guns of the ''Yamato''-class battleships were the largest guns ever mounted on a ship. They were officially designated
as being [[BlatantLies 40cm (15.7")]] to conceal their true size. Their shells each weighed 1.5 tons. Each gun weighed 150 tons primary shipboard weapons. Missiles and each triple turret weighed 2,700 tons...larger than most destroyers of the time.
rockets have since gone on to cover multiple roles.



!!Anti-ship missiles

These are typically the nastiest surface-to-surface threats out there. Also known as Anti-Ship Cruise Missiles (ASCM), they can be launched by aircraft, submarines, ships, or land-based launchers, fly more than 100 miles at extremely low altitude, accelerate to supersonic speed, weave to evade interception, and then impact the target with enough explosives to blow some smaller ships in half.

They generally come in two types. The first, as described above, are called sea-skimmers. They fly a few feet above the waves to make detecting them on radar extremely difficult, usually at subsonic speeds to extend range. Newer ones are capable of evasion, and some can be programmed to fly a roundabout path to the target to hide where it came from. This is so terrifying for defending units because the low altitude reduces the amount of time to react (a minute or less). Even the best air defense missiles take time to reach the target...and the incoming missile may take less time than that to impact.

to:

!!Anti-ship missiles

These are typically the nastiest surface-to-surface threats out there. Also known as Anti-Ship Cruise Missiles (ASCM), they can be

!![=Surface-to-air missiles=]

A Surface-to-Air Missile ([=SAM=]) is [[ExactlyWhatItSaysOnTheTin a missile which is
launched by aircraft, submarines, ships, from a surface platform and attacks an aircraft or land-based launchers, fly more than 100 missile.]] Invented in the 1950's, they vary from short-ranged, barely guided early models to modern missiles capable of hitting other missiles in mid air and doing so from hundreds of miles at extremely low altitude, accelerate away from the launching ship. Unlike their [[UsefulNotes/AirLaunchedWeapons air-to-air counterparts]], naval [=SAMs=] generally use a command-guidance or semi-active homing scheme; that is, the launching ship either guides the missile the entire way to supersonic speed, weave to evade interception, and then impact the target or illuminates the target with enough explosives to blow some smaller ships in half.

They generally come in two types. The first, as described above, are called sea-skimmers. They fly
a few feet above the waves to make detecting them on radar extremely difficult, beam, the reflection of which the missile homes in on. \\\

Considering the self-guiding, "fire and forget" ability of modern missile technology, this seems an anachronism but confers several advantages: by shifting the processing power to the launching ship, the missiles can take advantage of bigger computers, can have more warhead or fuel for the same size missile, and are cheaper, with the same guidance capability. Since the ship can
usually at subsonic speeds to extend range. Newer ones are capable of evasion, and some can be programmed to fly a roundabout path to point its radars in any direction, following the target to hide where it came from. This is so terrifying for defending units because the low altitude reduces the amount of time to react (a minute not a problem, either.\\\

Older naval [=SAMs=] use rail-based launchers
or less). Even the best air defense box launchers. Rail launchers usually had one or two missiles sitting on rails, basically providing you with one or two missiles available to launch before the launcher would reload from an automated magazine below decks. A box system came with say eight missiles in a launcher out on deck which you would then have to reload manually. These looked visually impressive, but once all missiles were expended, they would take time a little while to reach reload.\\\

Today,
the target...Vertical Launch System (VLS) is generally used, with missiles placed in silos inside the hull and launched on command. This is basically a box system with a ''much'' higher ammo capacity: it allows you to get a missile off about once a second (or faster), can use different types and sizes of missiles easily, is mechanically much more simple and reliable than the automated reloading and aiming systems associated with rail and box launchers, and reduces your radar cross-section (making you harder to find and hit). However, it isn't easy (or sometimes not even possible) to reload at sea without an ammo ship and special crane. \\\

----
!!!Area defense surface-to-air missiles

Missiles with a range in excess of 10 nautical miles, used to defend multiple warships. Usually found on destroyers and a job requirement for cruisers. Most are designed to hit
incoming missile may take less time than that to impact.
missiles and find regular aircraft laughably easy targets.\\\



* The US AGM/RGM/UGM-84 Harpoon (the designation varies depending on whether it's air, surface or submarine launched)
* The French Exocet, infamous for its high performance in UsefulNotes/TheFalklandsWar and UsefulNotes/IranIraqWar.
* The Russian Kh-35 Uran/SS-N-25 "Switchblade", also known as "Harpoonski" for being a blatant copy of the Harpoon.
* The Russian 3M-54 Klub/SS-N-27 "Sizzler"
---
The second type are missiles that fly extremely high and extremely fast, and then dive down onto the target. These are less common today because advances in [=SAMs=] mean that despite their speed, their high altitude means that shipboard radars can track them almost their entire flight, giving numerous chances for defenses to engage them. Their one advantage today is that they can typically carry a larger warhead. Some Soviet missiles of this type had one missile in the salvo one would fly up to and use its active radar to search for targets, forwarding this data to the other missiles which remained at low altitude. The missiles could be programmed so that half of a salvo would head for a carrier target, with the rest dividing between other ships. If the high flying missile was shot down another from the salvo would automatically pop up to take its place. The most dangerous (such as those listed below) are the ones that are actually a hybrid of this type and sea-skimmers, which after traveling some distance drop down to extremely low altitude yet maintain their very high speed.\\\

'''Examples''':
* The Russian P-500 Bazalt/SS-N-12 "Sandbox"
* The Russian P-700 Granit/SS-N-19 "Shipwreck", its "little cousin" the P-270 Moskit/SS-N-22 "Sunburn" and the new Indo-Russian PJ-10 "Brahmos"

to:


* The US AGM/RGM/UGM-84 Harpoon (the designation varies depending on whether it's air, surface or submarine launched)
* The French Exocet, infamous for its high performance
Standard series, especially linked in UsefulNotes/TheFalklandsWar and UsefulNotes/IranIraqWar.
* The Russian Kh-35 Uran/SS-N-25 "Switchblade", also known as "Harpoonski" for being a blatant copy of the Harpoon.
* The Russian 3M-54 Klub/SS-N-27 "Sizzler"
---
The second type are missiles that fly extremely high and extremely fast, and then dive down onto the target. These are less common today because advances in [=SAMs=] mean that despite their speed, their high altitude means that shipboard radars can track them almost their entire flight, giving numerous chances for defenses to engage them. Their one advantage today is that they can typically carry a larger warhead. Some Soviet missiles of this type had one missile in the salvo one would fly up to and use its active radar to search for targets, forwarding this data to the other missiles which remained at low altitude. The missiles could be programmed so that half of a salvo would head for a carrier target,
with the rest dividing between other ships. If Aegis system that allows for dozens of targets to be engaged simultaneously and for sharing of targeting information. The most recent iteration is the high flying missile was shot down another long-range RIM-174 Standard Missile 6. Originally fired from single- or double-rail launchers, the Mk 41 VLS has become almost universal over the past few decades.
* The Soviet/Russian S-300/SA-N-6 "Grumble" and its successors (the S-300FM/SA-N-20 "Gargoyle") and clones (the Chinese HHQ-9). Launched from specialized cold-launch VLS, though China now has a multiuse grid VLS.
* The British Sea Dart system, now retired and replaced with the Sea Viper. Fired from a double-rail launcher.
* The Franco-British Aster-30 (the aforementioned Sea Viper in British service). Fired
from the salvo would automatically pop up Sylver VLS, a modular system similar to take its place. The most dangerous (such as those listed below) are the ones that are actually a hybrid of this type and sea-skimmers, which after traveling some distance drop down to extremely low altitude yet maintain their very high speed.\\\

'''Examples''':
Mk 41.
* The Russian P-500 Bazalt/SS-N-12 "Sandbox"
* The Russian P-700 Granit/SS-N-19 "Shipwreck", its "little cousin" the P-270 Moskit/SS-N-22 "Sunburn" and the new Indo-Russian PJ-10 "Brahmos"
Indo-Israeli Barak 8, fired from a single-purpose grid VLS.




!!Cruise missiles

Cruise missiles are flying, self-guided bombs. Many are closer to small unmanned aircraft filled with explosives than they are to regular missiles, being jet-propelled rather than rocket-propelled. They were [[OlderThanTheyThink first invented]] in UsefulNotes/WorldWarI, but the earliest versions to see action were the German V-1 missiles in UsefulNotes/WorldWarII. [[UsefulNotes/ImperialJapan Some nations forgot]] [[SuicideAttack the ''unmanned'' part.]] Modern cruise missiles will usually fly slower than other types of missiles (subsonic), [[ExactlyWhatItSaysOnTheTin cruise]] to the target at low altitude for hundreds of miles, and then impact with "pick a window" accuracy on a target. They are able to be programmed to evade air defenses on their own, and some of these can be fitted with [[AtomicHate nuclear warheads]]. Ships or submarines equipped with Vertical Launch Systems can [[MacrossMissileMassacre pump out dozens of these at a time.]] They are used to strike at strategic targets either close to shore or far inland without endangering the launching unit very much.\\\

to:

\n!!Cruise !!!Point defense surface-to-air missiles

Cruise Found on most smaller ships and also ships like carriers which have no other air-defense systems. These are generally very short-range and are installed as a last ditch effort to save the ship from being hit by missiles are flying, self-guided bombs. that the area-defense weapons miss. These sacrifice range and explosive power for for speed and accuracy, and unlike CIWS systems have the ability to engage multiple targets simultaneously. Many are closer to small unmanned aircraft filled with explosives than they are to regular missiles, being jet-propelled rather than rocket-propelled. They were [[OlderThanTheyThink first invented]] in UsefulNotes/WorldWarI, but the earliest versions to see action were the German V-1 missiles in UsefulNotes/WorldWarII. [[UsefulNotes/ImperialJapan Some nations forgot]] [[SuicideAttack the ''unmanned'' part.]] Modern cruise missiles will usually fly slower than other types of missiles (subsonic), [[ExactlyWhatItSaysOnTheTin cruise]] to the target at low altitude for hundreds of miles, and then impact with "pick a window" accuracy on a target. They are able to be programmed to evade air defenses on their own, and some of these still use box systems so that they can be fitted with [[AtomicHate nuclear warheads]]. Ships or submarines equipped with Vertical Launch Systems can [[MacrossMissileMassacre pump out dozens installed on a variety of these at a time.]] They are used to strike at strategic targets either close to shore or far inland without endangering different ship types, and because keeping the launching unit very much.\\\
time from launch to impact short is of deadly importance.



* The most (in?)famous of these is the US Tomahawk, which can be fitted with a single warhead, cluster munitions, or a [[UsefulNotes/PeaceThroughSuperiorFirepower W61 nuclear warhead]].

to:


* The most (in?)famous US RIM-7 Sea Sparrow. These are fired from deck-mounted 8-round box launchers.
** The US RIM-162 Evolved Sea Sparrow. Looks rather like a miniaturized Standard despite being [[ExactlyWhatItSaysOnTheTin an evolution
of these is the US Tomahawk, which Sea Sparrow]]. Compatible with existing Sea Sparrow box launchers but in newer ships usually fired from a VLS. Four of them can be fitted with packed into a single warhead, cluster munitions, "cell" of the Mk 41 VLS used for the Standard family, and for smaller ships the Mk 48/Mk 56 family is used.
* The RIM-116 Rolling Airframe Missile (RAM), which was jointly designed by the US, Turkish, Hellenic, German, Egyptian, and South Korean navies as a replacement for the PHALANX CIWS. 11
or 21 can be carried in a [[UsefulNotes/PeaceThroughSuperiorFirepower W61 nuclear warhead]].box launcher. The 11-round version is mounted on the [=SeaRAM=] turret, which is basically a modified PHALANX turret, including the distinctive radar dome, with the launcher in the place of the 20mm Gatling. This version is, like the PHALANX, a fully anonymous system. The 21-round launcher requires an external fire control system and thus is only suitable for replacing PHALANX on larger ships, while [=SeaRAM=] can be mounted on almost anything.
* The Soviet 9K33M Osa-M/SA-N-4 "Gecko", found mounted on a wide variety of their ships. While the land-based version (9K33 Osa/SA-8 "Gecko") carries 6 missiles in box launchers, the naval model is fired from a twin-rail launcher that, quite unusually, is mounted on a retractable platform with a circular plate covering it when not in use.
* The Soviet 3K95 Kinzhal/SA-N-9 "Gauntlet", the replacement for the Osa-M. Fired from a VLS.
* The Soviet 2K22 Tunguska/SA-N-11 "Grison", the missile half of the combined gun/missile Kashtan CIWS.
* The French Crotale eight-tube system.
* Also made by the French is the Mistral IR missile, usually mounted in a lightweight six-tube launcher.
* The British Sea Wolf, which initially used a 6-box launcher but now only the improved VLS version (which also features slightly improved range) is used. Highly accurate; during tests it even shot down [[ShootTheBullet 4.5-inch gun shells]].
* The Franco-British Aster-15, which is simply Aster-30 with the booster rocket removed. This dramatically reduces its range but also reduces its ''minimum'' range (making it more suitable for point defense) and can be fired from a shallower-depth version of the Sylver VLS (allowing it to be carried by smaller ships, and to take up less space on aircraft carriers).
* The Umkhonto, a South African VLS-launched IR missile.
* The FL-3000, a Chinese IR missile that is similar in function and capability to the RAM.
* The Indo-Israeli Barak 1, mounted in a compact 8-cell VLS.
----

!!Anti-ship missiles

These are typically the nastiest surface-to-surface threats out there. Also known as Anti-Ship Cruise Missiles (ASCM), they can be launched by aircraft, submarines, ships, or land-based launchers, fly more than 100 miles at extremely low altitude, accelerate to supersonic speed, weave to evade interception, and then impact the target with enough explosives to blow some smaller ships in half.

They generally come in two types. The first, as described above, are called sea-skimmers. They fly a few feet above the waves to make detecting them on radar extremely difficult, usually at subsonic speeds to extend range. Newer ones are capable of evasion, and some can be programmed to fly a roundabout path to the target to hide where it came from. This is so terrifying for defending units because the low altitude reduces the amount of time to react (a minute or less). Even the best air defense missiles take time to reach the target...and the incoming missile may take less time than that to impact.

'''Examples''':
* The US AGM/RGM/UGM-84 Harpoon (the designation varies depending on whether it's air, surface or submarine launched)
* The French Exocet, infamous for its high performance in UsefulNotes/TheFalklandsWar and UsefulNotes/IranIraqWar.
* The Russian Kh-35 Uran/SS-N-25 "Switchblade", also known as "Harpoonski" for being a blatant copy of the Harpoon.
* The Russian 3M-54 Klub/SS-N-27 "Sizzler"



The second type are missiles that fly extremely high and extremely fast, and then dive down onto the target. These are less common today because advances in [=SAMs=] mean that despite their speed, their high altitude means that shipboard radars can track them almost their entire flight, giving numerous chances for defenses to engage them. Their one advantage today is that they can typically carry a larger warhead. Some Soviet missiles of this type had one missile in the salvo one would fly up to and use its active radar to search for targets, forwarding this data to the other missiles which remained at low altitude. The missiles could be programmed so that half of a salvo would head for a carrier target, with the rest dividing between other ships. If the high flying missile was shot down another from the salvo would automatically pop up to take its place. The most dangerous (such as those listed below) are the ones that are actually a hybrid of this type and sea-skimmers, which after traveling some distance drop down to extremely low altitude yet maintain their very high speed.\\\

'''Examples''':
* The Russian P-500 Bazalt/SS-N-12 "Sandbox"
* The Russian P-700 Granit/SS-N-19 "Shipwreck", its "little cousin" the P-270 Moskit/SS-N-22 "Sunburn" and the new Indo-Russian PJ-10 "Brahmos"

----

!!Cruise missiles

Cruise missiles are flying, self-guided bombs. Many are closer to small unmanned aircraft filled with explosives than they are to regular missiles, being jet-propelled rather than rocket-propelled. They were [[OlderThanTheyThink first invented]] in UsefulNotes/WorldWarI, but the earliest versions to see action were the German V-1 missiles in UsefulNotes/WorldWarII. [[UsefulNotes/ImperialJapan Some nations forgot]] [[SuicideAttack the ''unmanned'' part.]] Modern cruise missiles will usually fly slower than other types of missiles (subsonic), [[ExactlyWhatItSaysOnTheTin cruise]] to the target at low altitude for hundreds of miles, and then impact with "pick a window" accuracy on a target. They are able to be programmed to evade air defenses on their own, and some of these can be fitted with [[AtomicHate nuclear warheads]]. Ships or submarines equipped with Vertical Launch Systems can [[MacrossMissileMassacre pump out dozens of these at a time.]] They are used to strike at strategic targets either close to shore or far inland without endangering the launching unit very much.\\\

'''Examples''':
* The most (in?)famous of these is the US Tomahawk, which can be fitted with a single warhead, cluster munitions, or a [[UsefulNotes/PeaceThroughSuperiorFirepower W61 nuclear warhead]].
----



'''Examples''':



---
!!Machine guns and autocannons

ExactlyWhatItSaysOnTheTin. Smaller-caliber, rapid firing. Machine guns mounted on ships have several advantages over their land-based bretheren: The ship itself provides a stable firing platform, an armored position to fight from, and storage space for literally ''tons'' of ammuntion. They provide defense against fast-moving small vessels, and in port against personnel on foot and in vehicles. When mounted in small, fast moving boats, they become the primary armament. Some designs can be mounted in automated turrets or remote weapon systems, while others must be aimed and fired by hand.

Examples:

* The US M2 .50 cal heavy machine gun. You can use it for anything. If you could find a way to get rid of the water in between, you could probably sink submarines with it.
* The US [=M240B=] 7.62mm medium machine gun.
* The US Mk 38 Bushmaster is a 25mm chain gun that comes in two varieties: The manually-operated Mod 1 requires a sailor to stand out on deck to aim and fire it, while the Mod 2 is remotely controlled and aimed by video camera (though it can still be manually fired if needed). Both need sailors standing by with extra ammo to reload it with.
** The US Mk 44 Bushmaster II is a 30mm chain gun (as the name implies, and improved version of the Mk 38) that's mounted in a fully automated turret and is loaded from inside, removing the need to have sailors exposed on the deck to reload it. This design requires below-deck mechanisms to function.
* The Soviet/Russian [=DShK=] 12.7mm heavy machine gun.
* The Soviet/Russian PKM 7.62mm medium machine gun.
---
!!Sailors

Navies have been individually arming sailors since navies were invented. During the [[WoodenShipsAndIronMen Age of Sail]], boarding actions carried out by crewman with axes, cutlasses, and pistols were an important means of winning battles. While the invention of accurate long-range guns ended the days of daring boarding actions, most ships have a team of specially-trained sailors for boarding (ostensibly) unarmed vessels and for in-port security. As well as occasionally at-sea security, as seen on the night of October 7, 2009 when [[RuthlessModernPirates Somali pirates]] boarded what they mistook for a civilian tanker but was actually [[OhCrap a French Navy command ship]]. And on January 12, 2012 when they did it again, this time to a Spanish Navy replenishment ship. Boarding teams are usually at least as well-armed as the average infantryman on land and will typically have nifty things like ballistic vests that are also flotation devices, rope ladders with hooks and poles for getting up the side of ships, and tools for cutting through metal doors. Their weapons are generally more compact so as to be easier to maneuver inside cramped ships.
---

to:

---
!!Machine guns
----

[[/folder]]

[[folder:Torpedoes
and autocannons

ExactlyWhatItSaysOnTheTin. Smaller-caliber, rapid firing. Machine guns mounted on ships have several advantages over their land-based bretheren: The ship itself provides a stable firing platform, an armored position to fight from, and storage space for literally ''tons'' of ammuntion. They provide defense against fast-moving small vessels, and in port against personnel on foot and in vehicles. When mounted in small, fast moving boats, they become the primary armament. Some designs can be mounted in automated turrets or remote weapon systems, while others must be aimed and fired by hand.

Examples:

* The US M2 .50 cal heavy machine gun. You can use it for anything. If you could find a way to get rid of the water in between, you could probably sink submarines with it.
* The US [=M240B=] 7.62mm medium machine gun.
* The US Mk 38 Bushmaster is a 25mm chain gun that comes in two varieties: The manually-operated Mod 1 requires a sailor to stand out on deck to aim and fire it, while the Mod 2 is remotely controlled and aimed by video camera (though it can still be manually fired if needed). Both need sailors standing by with extra ammo to reload it with.
** The US Mk 44 Bushmaster II is a 30mm chain gun (as the name implies, and improved version of the Mk 38) that's mounted in a fully automated turret and is loaded from inside, removing the need to have sailors exposed on the deck to reload it. This design requires below-deck mechanisms to function.
* The Soviet/Russian [=DShK=] 12.7mm heavy machine gun.
* The Soviet/Russian PKM 7.62mm medium machine gun.
---
!!Sailors

Navies have been individually arming sailors since navies were invented. During the [[WoodenShipsAndIronMen Age of Sail]], boarding actions carried out by crewman with axes, cutlasses, and pistols were an important means of winning battles. While the invention of accurate long-range guns ended the days of daring boarding actions, most ships have a team of specially-trained sailors for boarding (ostensibly) unarmed vessels and for in-port security. As well as occasionally at-sea security, as seen on the night of October 7, 2009 when [[RuthlessModernPirates Somali pirates]] boarded what they mistook for a civilian tanker but was actually [[OhCrap a French Navy command ship]]. And on January 12, 2012 when they did it again, this time to a Spanish Navy replenishment ship. Boarding teams are usually at least as well-armed as the average infantryman on land and will typically have nifty things like ballistic vests that are also flotation devices, rope ladders with hooks and poles for getting up the side of ships, and tools for cutting through metal doors. Their weapons are generally more compact so as to be easier to maneuver inside cramped ships.
---
mines]]



Essentially self-propelled underwater bombs, modern torpedoes have evolved quite a bit from the straight-running, short ranged weapons seen in UsefulNotes/WorldWarI and UsefulNotes/WorldWarII. The modern varieties come in two general types; heavyweight and lightweight. Heavyweight torpedoes are only carried by submarines, and can target subs or surface ships, while lightweight torpedoes are launched by aircraft and ships, but can only target submarines. We'll leave the lightweights for the anti-submarine section.

Heavyweight anti-ship torpedoes are truly fearsome weapons. Most have ranges in the dozens of miles, they can move at double the max speed of most ships and submarines, and due to their large size have bigger warheads than any other naval weapon (excluding nukes, of course--though there ''are'' nuclear-tipped torpedoes); many are capable of blowing cruiser-sized vessels ''clean in half''. Newer ones also have multiple guidance methods; they can be quietly guided by wires from the launching sub until a certain distance, but then use acoustic seekers, and their detonators can be magnetic. They are also very difficult to decoy.

to:

Essentially self-propelled underwater bombs, modern torpedoes have evolved quite a bit from the straight-running, short ranged weapons seen in UsefulNotes/WorldWarI and UsefulNotes/WorldWarII. The modern varieties come in two general types; heavyweight and lightweight. Heavyweight torpedoes are only carried by submarines, and can target subs or surface ships, while lightweight torpedoes are launched by aircraft and ships, but can only target submarines. We'll leave the lightweights for the anti-submarine section.

section.\\\

Heavyweight anti-ship torpedoes are truly fearsome weapons. Most have ranges in the dozens of miles, they can move at double the max speed of most ships and submarines, and due to their large size have bigger warheads than any other naval weapon (excluding nukes, of course--though there ''are'' nuclear-tipped torpedoes); many are capable of blowing cruiser-sized vessels ''clean in half''. Newer ones also have multiple guidance methods; they can be quietly guided by wires from the launching sub until a certain distance, but then use acoustic seekers, and their detonators can be magnetic. They are also very difficult to decoy.
decoy.\\\

'''Examples''':



---
!!Mines

The reason why we have [[UsefulNotes/TypesOfNavalShips Minesweepers]]. [[SeaMine Mines]], like their land-based brethren, are bombs that sit inert until they are triggered by some external stimulus. There are literally hundreds of types of mines, and they are all deadly. Any seagoing vessel or aircraft can be a minelayer, and all ships and submarines are vulnerable (or, as the saying goes, any ship can be a minesweeper [[GallowsHumor once.]]) The best ways to categorize them are:

* Position in the water
** Free-floating
** Moored at some fixed depth from the bottom
** Resting on the bottom
** Buried under the bottom
* Detonation mechanism
** Contact (something touches the mine)
** Acoustic (the sound of a specific ship)
** Magnetic (the magnetic signature of a metal hull)
** Pressure (the pressure of a ship or sub passing over them)
** Timed (the mine detonates when its timer runs out)
** Command (whoever laid the mine sends a signal to detonate)

The most insidious mines use a combination of the above; for example, there are mines that sit on the bottom, listen acoustically for a certain ship type, and then only float to the surface after a certain number have passed by, and only detonate when it gets the right magnetic signature to be sure it is close enough.

As an interesting bit of trivia, torpedoes are actually an offshoot of mines, with the original torpedoes being a type of sea mine named for an electric ray that would sting predators that came too close. Some clever wit decided to drag one of these behind a Torpedo Boat, and later someone decided to attach it to the [[RammingAlwaysWorks front of the boat]], before someone was finally clever enough to just leave the crew off and let the whole rig sail off at a target unattended, creating the [[AttackDrone Self-propelled Torpedo]]. More recently, things have come full circle with the CAPTOR ([=enCAPsulated=] [=TORpedo=]) mine, which is [[ExactlyWhatItSaysOnTheTin a mine containing a torpedo]]. When it detects a submarine within range that matches the acoustic profile of an enemy, it releases the torpedo.

Mines can be planted either by hand, or by dedicated ships (minelayers). Some mines can also be deployed from submarine torpedo tubes.
---
[[/folder]]

[[folder:Anti-submarine]]

This is without a doubt the hardest surface warfare area. You can never actually see your opponent; his sensors are probably better than yours, and he is in a better position to hear you than vice-versa. He will be carrying superior torpedoes, and while you have to train to defeat aircraft, surface ships, submarines, ballistic missiles, launch and land your own aircraft, and strike at ground targets, he only has to train against ships and subs. If he's a diesel-electric, he wont' be able to go very fast or stay down forever, but he will be almost totally silent. If he's nuclear-powered, he will be slightly louder but he will be faster than you (!) and be able to stay down for months. As a surface ship your only advantage will be your ability to call for friends, ideally aircraft, because he can't shoot back at them, while he can't communicate with anyone without giving away his position.\\\

On the other hand, [[HotSubOnSubAction anti-submarine warfare conducted by subs]] is essentially an equal playing field, with the winner determined by a combination of equipment and skill (training).\\\
---

to:

---
!!Mines

The reason why we have [[UsefulNotes/TypesOfNavalShips Minesweepers]]. [[SeaMine Mines]], like their land-based brethren, are bombs that sit inert until they are triggered by some external stimulus. There are literally hundreds of types of mines, and they are all deadly. Any seagoing vessel or aircraft can be a minelayer, and all ships and submarines are vulnerable (or, as the saying goes, any ship can be a minesweeper [[GallowsHumor once.]]) The best ways to categorize them are:

* Position in the water
** Free-floating
** Moored at some fixed depth from the bottom
** Resting on the bottom
** Buried under the bottom
* Detonation mechanism
** Contact (something touches the mine)
** Acoustic (the sound of a specific ship)
** Magnetic (the magnetic signature of a metal hull)
** Pressure (the pressure of a ship or sub passing over them)
** Timed (the mine detonates when its timer runs out)
** Command (whoever laid the mine sends a signal to detonate)

The most insidious mines use a combination of the above; for example, there are mines that sit on the bottom, listen acoustically for a certain ship type, and then only float to the surface after a certain number have passed by, and only detonate when it gets the right magnetic signature to be sure it is close enough.

As an interesting bit of trivia, torpedoes are actually an offshoot of mines, with the original torpedoes being a type of sea mine named for an electric ray that would sting predators that came too close. Some clever wit decided to drag one of these behind a Torpedo Boat, and later someone decided to attach it to the [[RammingAlwaysWorks front of the boat]], before someone was finally clever enough to just leave the crew off and let the whole rig sail off at a target unattended, creating the [[AttackDrone Self-propelled Torpedo]]. More recently, things have come full circle with the CAPTOR ([=enCAPsulated=] [=TORpedo=]) mine, which is [[ExactlyWhatItSaysOnTheTin a mine containing a torpedo]]. When it detects a submarine within range that matches the acoustic profile of an enemy, it releases the torpedo.

Mines can be planted either by hand, or by dedicated ships (minelayers). Some mines can also be deployed from submarine torpedo tubes.
---
[[/folder]]

[[folder:Anti-submarine]]

This is without a doubt the hardest surface warfare area. You can never actually see your opponent; his sensors are probably better than yours, and he is in a better position to hear you than vice-versa. He will be carrying superior torpedoes, and while you have to train to defeat aircraft, surface ships, submarines, ballistic missiles, launch and land your own aircraft, and strike at ground targets, he only has to train against ships and subs. If he's a diesel-electric, he wont' be able to go very fast or stay down forever, but he will be almost totally silent. If he's nuclear-powered, he will be slightly louder but he will be faster than you (!) and be able to stay down for months. As a surface ship your only advantage will be your ability to call for friends, ideally aircraft, because he can't shoot back at them, while he can't communicate with anyone without giving away his position.\\\

On the other hand, [[HotSubOnSubAction anti-submarine warfare conducted by subs]] is essentially an equal playing field, with the winner determined by a combination of equipment and skill (training).\\\
---

----



---

to:

-------



!!Sonobouys

Sonobouys are not strictly weapons per se but are still an important part of hunting submarines. They are basically bouys with small sonar systems hanging underneath them, underwater, that can be launched by aircraft or thrown over the side by surface ships. The acoustic data they gather is then transmitted back to the parent ship or aircraft, effectively providing the originator with the ability to listen in more than one place at the same time. Some sonobuoys use active sonar, while others use passive sonar only; most anti-submarine aircraft carry some of both types.

----

!!Magnetic anomaly detectors (MAD)

Magnetic anomaly detectors are used to detect a submarine's metallic profile. Their range is somewhat short, so they are preferably used by aircraft. They are more effectiveness against submarines at a shallow death.

----

!!Aircraft

There are few better solutions to submarines than fix-winged aircraft and helicopters. They can carrying detection equipment like sonobuoys and MADs, and weapons like torpedoes. Their range allows them to extend a fleet's detection range.

----

to:

!!Sonobouys

Sonobouys
!!Mines

The reason why we have [[UsefulNotes/TypesOfNavalShips Minesweepers]]. [[SeaMine Mines]], like their land-based brethren,
are not strictly weapons per se but are still an important part of hunting submarines. They are basically bouys with small sonar systems hanging underneath them, underwater, bombs that can be launched sit inert until they are triggered by some external stimulus. There are literally hundreds of types of mines, and they are all deadly. Any seagoing vessel or aircraft or thrown over the side by surface ships. The acoustic data they gather is then transmitted back to the parent ship or aircraft, effectively providing the originator with the ability to listen in more than one place at the same time. Some sonobuoys use active sonar, while others use passive sonar only; most anti-submarine aircraft carry some of both types.

----

!!Magnetic anomaly detectors (MAD)

Magnetic anomaly detectors are used to detect
can be a submarine's metallic profile. Their range is somewhat short, so they are preferably used by aircraft. They are more effectiveness against minelayer, and all ships and submarines are vulnerable (or, as the saying goes, any ship can be a minesweeper [[GallowsHumor once.]]) The best ways to categorize them are:

* Position in the water
** Free-floating
** Moored at some fixed depth from the bottom
** Resting on the bottom
** Buried under the bottom
* Detonation mechanism
** Contact (something touches the mine)
** Acoustic (the sound of a specific ship)
** Magnetic (the magnetic signature of a metal hull)
** Pressure (the pressure of a ship or sub passing over them)
** Timed (the mine detonates when its timer runs out)
** Command (whoever laid the mine sends a signal to detonate)

The most insidious mines use a combination of the above; for example, there are mines that sit on the bottom, listen acoustically for a certain ship type, and then only float to the surface after a certain number have passed by, and only detonate when it gets the right magnetic signature to be sure it is close enough.

As an interesting bit of trivia, torpedoes are actually an offshoot of mines, with the original torpedoes being a type of sea mine named for an electric ray that would sting predators that came too close. Some clever wit decided to drag one of these behind a Torpedo Boat, and later someone decided to attach it to the [[RammingAlwaysWorks front of the boat]], before someone was finally clever enough to just leave the crew off and let the whole rig sail off
at a shallow death.

----

!!Aircraft

There are few better solutions to submarines than fix-winged aircraft and helicopters. They can carrying detection equipment like sonobuoys and MADs, and weapons like torpedoes. Their
target unattended, creating the [[AttackDrone Self-propelled Torpedo]]. More recently, things have come full circle with the CAPTOR ([=enCAPsulated=] [=TORpedo=]) mine, which is [[ExactlyWhatItSaysOnTheTin a mine containing a torpedo]]. When it detects a submarine within range allows them to extend a fleet's detection range.

----
that matches the acoustic profile of an enemy, it releases the torpedo.

Mines can be planted either by hand, or by dedicated ships (minelayers). Some mines can also be deployed from submarine torpedo tubes.
---



!Land attack

This role has been attempted by ships since cannons were invented but it only became truly effective in the 19th century. Before that, fortresses on land could could mount larger, longer-ranged guns than ships could, and even the largest shipboard guns couldn't penetrate thick fortress walls. Firing indirectly (in a high ballistic arc) was too inaccurate to reliably accomplish anything. However, the invention of explosive shells, stabilization and fire control systems, and later missiles, enabled ships to become convenient floating artillery batteries. Land attack can be used in a fire support role for ground troops (perhaps for an amphibious assault), for aircraft (Suppression of Enemy Air Defenses or SEAD), or to strike specific strategic targets.





!Other things that make warships better

to:

!Land attack

This role has been attempted by ships since cannons were invented but it only became truly effective

[[folder:Aircraft]]
!!Carrier-based aircraft

While not necessarily a weapon
in and of themselves, the 19th century. Before that, fortresses on land could could mount larger, longer-ranged guns than ships could, outer ring of air defense for a sufficiently large strike group will be formed by the carrier's air wing. Airborne early warning aircraft extend the radar horizion and even the largest shipboard guns couldn't penetrate thick fortress walls. Firing indirectly (in a high ballistic arc) was too inaccurate to reliably accomplish anything. However, the invention of explosive shells, stabilization fighters can visually identify and fire control systems, engage hostile aircraft, or provide early target information for naval [=SAMs=]. Many fighters are also light bombers/attack aircraft and later missiles, enabled ships to become convenient floating artillery batteries. Land attack can be used in a fire support role versus surface ships, and helicopter squadrons provide an antisubmarine capabililty.\\\

There are three standard methods
for ground troops (perhaps for launching fixed-wing carrier-based aircraft. The most conventional is Catapult Assisted Take-Off But Arrested Recovery (CATOBAR), in which a steam catapult (or starting with the USS Gerald R. Ford, scheduled to enter service in 2016, an amphibious assault), for electromagnetic catapult) is used to launch the aircraft, and on landing the aircraft (Suppression must catch one of Enemy Air Defenses or SEAD), or to strike specific strategic targets.





!Other things
a set of arrestor wires with its tailhook. The second is Short Take-Off and Vertical Landing (STOVL), which dispenses with the need for catapults and wires but requires specialized aircraft that make warships better
are usually lower in overall performance.[[note]]STOVL aircraft are almost invariably capable of also taking off vertically (VTOL), but but a short rolling takeoff allows them to carry a larger payload.[[/note]] The third is a hybrid of the other two, Short Take-Off But Arrested Recovery (STOBAR), which uses similar aircraft to CATOBAR but doesn't require heavy, expensive and maintenance-intensive catapults.\\\

'''Examples''':

* The F-14 Tomcat of ''Film/TopGun'' fame was considered the most powerful naval fighter of its day. It is now retired from US service with a few hanging around in Iran. Where they're used on land due to lack of carriers, and not actually used that much at all which is why they're not too worn out to fly like the American ones. Its AIM-54 Phoenix missile was the longest-range air-to-air weapon ever deployed, able to reach out and touch someone upward of 100 nautical miles (190 km) away, but [[TooAwesomeToUse they were almost never used outside of tests due to being so expensive]].
* Its replacement, the F/A-18 Hornet and especially the enlarged F/A-18E Super Hornet, is a "strike fighter" which can attack surface or air targets.
** There's also the EA-18G Growler, a dedicated jamming aircraft built into the Super Hornet airframe. Often borrowed by the Air Force, who retired their dedicated jammers over a decade ago.
* Finally now entering service is the C-model of the F-35, which has greater range and payload than the B-variant due to omitting the lift fan. And, for that matter, the Super Hornet it will be complementing for the foreseeable future.
* The E-2C Hawkeye provides long-range radar coverage.
* The SH-60 Seahawk helicopter comes in several flavors, of which the B, F, and R variants are designed for antisubmarine warfare.
** Many navies without any other air capability will at least have some helicopters for anti-submarine, anti-surface, and general purpose work. It helps that they can land on pretty much any ship with a decent amount of flat deck space.
* The US Marine Corps and most non-US navies with a fixed wing capability tend to use aircraft with STOVL capability, as it allows for real fighter-bombers to fly off of a smaller carrier without expensive catapults and arresting gear. The most famous sea-borne STOVL aircraft is the Harrier, originally developed by the British, then later refined by a joint US-British effort and exported around the world. Often their carriers have a "ski jump" ramp at the front of the flight deck, which allows Harriers (and any future STOVL aircraft) to take off with a larger payload.
** Its intended replacement is the STOVL variant of the F-35 Lightning II (the F-35B), which was developed by an international effort led by the US and UK. Because the F-35B can carry a larger payload than the Harrier, it's unsafe to land it vertically while fully loaded; to avoid the wasteful dropping of unused weapons (which tend to be expensive) before landing, a technique has been developed to use thrust vectoring to slow the aircraft down enough that it can come to a rolling stop without the need for arresting gear.
** There are actually three distinct Harrier airframes. The original British Harrier was the most primitive of the three, and the only naval users were the US Marine Corps (designated AV-8A), the Spanish Navy and the Royal Thai Navy (with hand-me-down Spanish Harriers), all of whom have retired them. The next was the Sea Harrier, a navalized and considerably improved version that was equipped with radar so that the Royal Navy, having retired all its CATOBAR carriers, could still have fighter support. These were also the fastest Harriers, and were later given the excellent Blue Vixen radar allowing them to fire AMRAAM missiles. Due to budget cuts they were prematurely retired by the Royal Navy before the F-35 was available to replace them. The only other operator is the Indian Navy. The final version is the Anglo-American Harrier II (AV-8B in US service), which has a larger airframe and a correspondingly more powerful engine, giving it superior payload and range. These are used by the Marines and the Spanish and Italian Navies, and some RAF Harrier [=IIs=] were transferred to the Royal Navy as a stopgap replacement for the retired Sea Harriers. Some Marine Corps, Spanish and Italian Harrier [=IIs=] have been upgraded to the AV-8B Plus, which gives them APG-65 radars removed from F/A-18C Hornets when the latter got better ones installed, allowing the Harriers to use AMRAAM. A proposal to similarly upgrade British Harrier [=IIs=] with the Blue Vixen radars from the retired Sea Harriers, but this was rejected as too expensive.
* The French Navy, the only other one with a modern catapult-equipped aircraft carrier[[note]]Brazil also has one, but it's decidedly not modern.[[/note]], uses the Dassault Rafale M. It lies somewhere between the standard F/A-18 and the Super Hornet in payload but is stealthier than either of them.
* Russia, China and India also use carriers with a "ski jump", but a steeper one than normally used for STOVL aircraft. Instead they use STOBAR aircraft, which are adapted from the Sukhoi Su-27 "Flanker" and Mikoyan [=MiG=]-29 "Fulcrum" land-based fighters.
---
[[/folder]]


[[folder:Electronics and sensors]]

This category covers electronic and sensor systems used to enhance a ship's combat capabilities.
----

!!Sonobouys

Sonobouys are not strictly weapons per se but are still an important part of hunting submarines. They are basically bouys with small sonar systems hanging underneath them, underwater, that can be launched by aircraft or thrown over the side by surface ships. The acoustic data they gather is then transmitted back to the parent ship or aircraft, effectively providing the originator with the ability to listen in more than one place at the same time. Some sonobuoys use active sonar, while others use passive sonar only; most anti-submarine aircraft carry some of both types.

----

!!Magnetic anomaly detectors (MAD)

Magnetic anomaly detectors are used to detect a submarine's metallic profile. Their range is somewhat short, so they are preferably used by aircraft. They are more effectiveness against submarines at a shallow death.

----




to:

----
[[/folder]]

[[folder:Countermeasures]]

Countermeasures are systems that actively attempt to defeat or destroy enemy weapon systems.
----



Drawbacks to dedicated stealth designs include the high cost and lower resilience of dedicated composites, limited deck space and internal volume and, in the case of the Zumwalt, a hull form with a history of instability problems - all of which would conspire to make such ships very hard to upgrade. At the same time, modern integrated sensor networks are causing naval theorists to question the very notion that naval stealth is possible at all.

to:

Drawbacks to dedicated stealth designs include the high cost and lower resilience of dedicated composites, limited deck space and internal volume and, in the case of the Zumwalt, a hull form with a history of instability problems - all of which would conspire to make such ships very hard to upgrade. At the same time, modern integrated sensor networks are causing naval theorists to question the very notion that naval stealth is possible at all.all.

[[/folder]]


!Other things that make warships better

!!Sailors

Navies have been individually arming sailors since navies were invented. During the [[WoodenShipsAndIronMen Age of Sail]], boarding actions carried out by crewman with axes, cutlasses, and pistols were an important means of winning battles. While the invention of accurate long-range guns ended the days of daring boarding actions, most ships have a team of specially-trained sailors for boarding (ostensibly) unarmed vessels and for in-port security. As well as occasionally at-sea security, as seen on the night of October 7, 2009 when [[RuthlessModernPirates Somali pirates]] boarded what they mistook for a civilian tanker but was actually [[OhCrap a French Navy command ship]]. And on January 12, 2012 when they did it again, this time to a Spanish Navy replenishment ship. Boarding teams are usually at least as well-armed as the average infantryman on land and will typically have nifty things like ballistic vests that are also flotation devices, rope ladders with hooks and poles for getting up the side of ships, and tools for cutting through metal doors. Their weapons are generally more compact so as to be easier to maneuver inside cramped ships.
---

Added: 15

Changed: 59

Is there an issue? Send a MessageReason:
None



to:

----




to:

----




to:

---




to:

---




to:

---




to:

---




to:

---




to:

---




to:

---




to:

---




to:

---




to:

---




to:

---




to:

---



This is without a doubt the hardest surface warfare area. You can never actually see your opponent; his sensors are probably better than yours, and he is in a better position to hear you than vice-versa. He will be carrying superior torpedoes, and while you have to train to defeat aircraft, surface ships, submarines, ballistic missiles, launch and land your own aircraft, and strike at ground targets, he only has to train against ships and subs. If he's a diesel-electric, he wont' be able to go very fast or stay down forever, but he will be almost totally silent. If he's nuclear-powered, he will be slightly louder but he will be faster than you (!) and be able to stay down for months. As a surface ship your only advantage will be your ability to call for friends, ideally aircraft, because he can't shoot back at them, while he can't communicate with anyone without giving away his position.

On the other hand, [[HotSubOnSubAction anti-submarine warfare conducted by subs]] is essentially an equal playing field, with the winner determined by a combination of equipment and skill (training).

to:

This is without a doubt the hardest surface warfare area. You can never actually see your opponent; his sensors are probably better than yours, and he is in a better position to hear you than vice-versa. He will be carrying superior torpedoes, and while you have to train to defeat aircraft, surface ships, submarines, ballistic missiles, launch and land your own aircraft, and strike at ground targets, he only has to train against ships and subs. If he's a diesel-electric, he wont' be able to go very fast or stay down forever, but he will be almost totally silent. If he's nuclear-powered, he will be slightly louder but he will be faster than you (!) and be able to stay down for months. As a surface ship your only advantage will be your ability to call for friends, ideally aircraft, because he can't shoot back at them, while he can't communicate with anyone without giving away his position.

position.\\\

On the other hand, [[HotSubOnSubAction anti-submarine warfare conducted by subs]] is essentially an equal playing field, with the winner determined by a combination of equipment and skill (training).
(training).\\\
---



While the heavyweight behemoths described above can also catch and destroy submarines (and are very good at it) they are typically too large and heavy to be carried by aircraft, and take up unnecessary space on surface ships. Lightweight torpedoes are about 1/3 as heavy and are still deadly weapons. They take a "just enough" approach to destroying submarines: they are shorter-ranged than heavyweights; they won't blow one in half, but instead are designed to cause a sufficiently large explosion sufficiently close to the submarine to crack its pressure hull, burst pipes, blind its sonar, and otherwise cause chaos within. Helicopters can usually carry two or three of these, surface ships these days usually have four to six of these ready to go (with plenty of extras in the magazines), and maritime patrol aircraft can carry sometimes as many as eight.

to:

While the heavyweight behemoths described above can also catch and destroy submarines (and are very good at it) they are typically too large and heavy to be carried by aircraft, and take up unnecessary space on surface ships. Lightweight torpedoes are about 1/3 as heavy and are still deadly weapons. They take a "just enough" approach to destroying submarines: they are shorter-ranged than heavyweights; they won't blow one in half, but instead are designed to cause a sufficiently large explosion sufficiently close to the submarine to crack its pressure hull, burst pipes, blind its sonar, and otherwise cause chaos within. Helicopters can usually carry two or three of these, surface ships these days usually have four to six of these ready to go (with plenty of extras in the magazines), and maritime patrol aircraft can carry sometimes as many as eight.
eight.\\\

'''Examples''':




to:

---

Added: 109

Changed: 18

Is there an issue? Send a MessageReason:
None


'''Examples''':



'''Examples''':



'''Examples''':



'''Examples''':



'''Examples''':



'''Examples''':



----



Examples:

to:

Examples:'''Examples''':



The second type are missiles that fly extremely high and extremely fast, and then dive down onto the target. These are less common today because advances in [=SAMs=] mean that despite their speed, their high altitude means that shipboard radars can track them almost their entire flight, giving numerous chances for defenses to engage them. Their one advantage today is that they can typically carry a larger warhead. Some Soviet missiles of this type had one missile in the salvo one would fly up to and use its active radar to search for targets, forwarding this data to the other missiles which remained at low altitude. The missiles could be programmed so that half of a salvo would head for a carrier target, with the rest dividing between other ships. If the high flying missile was shot down another from the salvo would automatically pop up to take its place. The most dangerous (such as those listed below) are the ones that are actually a hybrid of this type and sea-skimmers, which after traveling some distance drop down to extremely low altitude yet maintain their very high speed.

Examples:

to:

The second type are missiles that fly extremely high and extremely fast, and then dive down onto the target. These are less common today because advances in [=SAMs=] mean that despite their speed, their high altitude means that shipboard radars can track them almost their entire flight, giving numerous chances for defenses to engage them. Their one advantage today is that they can typically carry a larger warhead. Some Soviet missiles of this type had one missile in the salvo one would fly up to and use its active radar to search for targets, forwarding this data to the other missiles which remained at low altitude. The missiles could be programmed so that half of a salvo would head for a carrier target, with the rest dividing between other ships. If the high flying missile was shot down another from the salvo would automatically pop up to take its place. The most dangerous (such as those listed below) are the ones that are actually a hybrid of this type and sea-skimmers, which after traveling some distance drop down to extremely low altitude yet maintain their very high speed.

Examples:
speed.\\\

'''Examples''':



Cruise missiles are flying, self-guided bombs. Many are closer to small unmanned aircraft filled with explosives than they are to regular missiles, being jet-propelled rather than rocket-propelled. They were [[OlderThanTheyThink first invented]] in UsefulNotes/WorldWarI, but the earliest versions to see action were the German V-1 missiles in UsefulNotes/WorldWarII. [[UsefulNotes/ImperialJapan Some nations forgot]] [[SuicideAttack the ''unmanned'' part.]] Modern cruise missiles will usually fly slower than other types of missiles (subsonic), [[ExactlyWhatItSaysOnTheTin cruise]] to the target at low altitude for hundreds of miles, and then impact with "pick a window" accuracy on a target. They are able to be programmed to evade air defenses on their own, and some of these can be fitted with [[AtomicHate nuclear warheads]]. Ships or submarines equipped with Vertical Launch Systems can [[MacrossMissileMassacre pump out dozens of these at a time.]] They are used to strike at strategic targets either close to shore or far inland without endangering the launching unit very much.

to:

Cruise missiles are flying, self-guided bombs. Many are closer to small unmanned aircraft filled with explosives than they are to regular missiles, being jet-propelled rather than rocket-propelled. They were [[OlderThanTheyThink first invented]] in UsefulNotes/WorldWarI, but the earliest versions to see action were the German V-1 missiles in UsefulNotes/WorldWarII. [[UsefulNotes/ImperialJapan Some nations forgot]] [[SuicideAttack the ''unmanned'' part.]] Modern cruise missiles will usually fly slower than other types of missiles (subsonic), [[ExactlyWhatItSaysOnTheTin cruise]] to the target at low altitude for hundreds of miles, and then impact with "pick a window" accuracy on a target. They are able to be programmed to evade air defenses on their own, and some of these can be fitted with [[AtomicHate nuclear warheads]]. Ships or submarines equipped with Vertical Launch Systems can [[MacrossMissileMassacre pump out dozens of these at a time.]] They are used to strike at strategic targets either close to shore or far inland without endangering the launching unit very much.
much.\\\

'''Examples''':

Added: 15965

Changed: 2149

Removed: 15854

Is there an issue? Send a MessageReason:
None


[[foldercontrol]]



!!Anti-shipping missiles

These are typically the nastiest surface-to-surface threats out there. Also known as Anti-Ship Cruise Missiles (ASCM), they can be launched by aircraft, submarines, ships, or land-based launchers, fly more than 100 miles at extremely low altitude, accelerate to supersonic speed, weave to evade interception, and then impact the target with enough explosives to blow some smaller ships in half.

They generally come in two types. The first, as described above, are called sea-skimmers. They fly a few feet above the waves to make detecting them on radar extremely difficult, usually at subsonic speeds to extend range. Newer ones are capable of evasion, and some can be programed to fly a roundabout path to the target to hide where it came from. This is so terrifying for defending units because the low altitude reduces the amount of time to react (a minute or less). Even the best air defense missiles take time to reach the target...and the incoming missile may take less time than that to impact.

Example:
* The US AGM/RGM/UGM-84 Harpoon (the designation varies depending on whether it's air, surface or submarine launched)
* The French Exocet, infamous for its high performance in UsefulNotes/TheFalklandsWar and UsefulNotes/IranIraqWar.
* The Russian Kh-35 Uran/SS-N-25 "Switchblade", also known as "Harpoonski" for being a blatant copy of the Harpoon.
* The Russian 3M-54 Klub/SS-N-27 "Sizzler"

The second type are missiles that fly extremely high and extremely fast, and then dive down onto the target. These are less common today because advances in [=SAMs=] mean that despite their speed, their high altitude means that shipboard radars can track them almost their entire flight, giving numerous chances for defenses to engage them. Their one advantage today is that they can typically carry a larger warhead. Some Soviet missiles of this type had one missile in the salvo one would fly up to and use its active radar to search for targets, forwarding this data to the other missiles which remained at low altitude. The missiles could be programmed so that half of a salvo would head for a carrier target, with the rest dividing between other ships. If the high flying missile was shot down another from the salvo would automatically pop up to take its place. The most dangerous (such as those listed below) are the ones that are actually a hybrid of this type and sea-skimmers, which after traveling some distance drop down to extremely low altitude yet maintain their very high speed.

Example:
* The Russian P-500 Bazalt/SS-N-12 "Sandbox"
* The Russian P-700 Granit/SS-N-19 "Shipwreck", its "little cousin" the P-270 Moskit/SS-N-22 "Sunburn" and the new Indo-Russian PJ-10 "Brahmos"



Main guns were also the original form of shore bombardment. Due to their mechanized nature, their firing rate is much higher than field guns of similar caliber, which have to be light enough to be dragged around by trucks. One ship can provide nearly the same amount of shells on target at a time as an entire battery of field artillery. Their main limitation is typically range; the ship can only get as close to shore as its draft allows.



* The Japanese 18.1"/45 caliber Type 94 guns of the ''Yamato''-class battleships were the largest guns ever mounted on a ship. They were officially designated as being [[BlatantLies 40cm (15.7")]] to conceal their true size. Their shells each weighed 1.5 tons. Each gun weighed 150 tons and each triple turret weighed 2,700 tons...larger than most destroyers of the time.
* The above-mentioned US 16"/50 caliber Mark 7 gun of the ''Iowa''-class battleships were, despite their smaller size, only slightly less capable than the Japanese 18.1" guns, and their 1-ton shells were similar in armor-piercing capability at long range (up close the larger Japanese shells were unmatched).
* The US Mk 45 5"/54 caliber "lightweight" gun (and the 62 caliber version). Lightweight relative to earlier 5"/54 caliber guns, that is; the previous Mk 42 gun of the same caliber had a barrel that was some 50% heavier and a turret assembly nearly triple the Mk 45's weight. This comes at the expense of its rate of fire; at a maximum of 20 rounds per minute the Mk 45 is the slowest-firing ~5" gun currently in service and half the rate of fire of the Mk 42 it replaced.

to:

* The Japanese 18.1"/45 caliber Type 94 guns of the ''Yamato''-class battleships were the largest guns ever mounted on a ship. They were officially designated as being [[BlatantLies 40cm (15.7")]] to conceal their true size. Their shells each weighed 1.5 tons. Each gun weighed 150 tons and each triple turret weighed 2,700 tons...larger than most destroyers of the time.
* The above-mentioned US 16"/50 caliber Mark 7 gun of the ''Iowa''-class battleships were, despite their smaller size, only slightly less capable than the Japanese 18.1" guns, and their 1-ton shells were similar in armor-piercing capability at long range (up close the larger Japanese shells were unmatched).
* The US Mk 45 5"/54 caliber "lightweight" gun (and the 62 caliber version). Lightweight relative to earlier 5"/54 caliber guns, that is; the previous Mk 42 gun of the same caliber had a barrel that was some 50% heavier and a turret assembly nearly triple the Mk 45's weight. This comes at the expense of its rate of fire; at a maximum of 20 rounds per minute the Mk 45 is the slowest-firing ~5" gun currently in service and half the rate of fire of the Mk 42 it replaced.




to:

* Though there are none in active service today, the all-big-gun battleships of the 1900s to 1940s were perhaps the most fearsome naval fire support platforms ever. Their heavy armor meant that they could take fire from land-based guns and ask for more, and they typically mounted upwards of 9 ''very heavy'' caliber guns. The US ''Iowa'' class ships mounted 9 ''16"/50 caliber'' guns which they could fire about every 30 seconds, independently. This means either a full broadside of 9 rounds every thirty seconds or a rolling fire of 1 round every 3 1/3 seconds. [[MoreDakka For an enemy soldier, this was equivalent to a Volkswagen filled with high explosives landing on your position from 20 miles away every few seconds until the Marines told them to stop!]] [[ThereIsNoKillLikeOverkill That, or 9 50-foot craters suddenly appearing at your position at once.]]
** The Iowa and Wisconsin were last used during Desert Storm in 1991 to shell Iraqi positions. The Iraqis realized that RQ-2 Pioneer Unmanned Aerial Vehicles (some of the first [=UAVs=] used by the US Navy) were being used to spot targets for the big guns, and eventually just started surrendering when the UAV flew overhead, rather than get blown to smithereens from a ship so far away they couldn't even see her.
** The nine gun/three turret layout wasn't settled on until relatively late in the game, striking a balance of firepower (very heavy, long-ranged guns) and speed (more turrets or guns meant more weight to slow a ship down). Earlier designs carried varying numbers of guns in varying numbers of turrets, with one British dreadnought mounting ''fourteen'' heavy guns in seven turrets (named for the days of the week, natch. For those of you wondering, it's the HMS ''Agincourt'', armed with 12"/45 caliber guns).
** The Japanese 18.1"/45 caliber Type 94 guns of the ''Yamato''-class battleships were the largest guns ever mounted on a ship. They were officially designated as being [[BlatantLies 40cm (15.7")]] to conceal their true size. Their shells each weighed 1.5 tons. Each gun weighed 150 tons and each triple turret weighed 2,700 tons...larger than most destroyers of the time.

!!Anti-ship missiles

These are typically the nastiest surface-to-surface threats out there. Also known as Anti-Ship Cruise Missiles (ASCM), they can be launched by aircraft, submarines, ships, or land-based launchers, fly more than 100 miles at extremely low altitude, accelerate to supersonic speed, weave to evade interception, and then impact the target with enough explosives to blow some smaller ships in half.

They generally come in two types. The first, as described above, are called sea-skimmers. They fly a few feet above the waves to make detecting them on radar extremely difficult, usually at subsonic speeds to extend range. Newer ones are capable of evasion, and some can be programmed to fly a roundabout path to the target to hide where it came from. This is so terrifying for defending units because the low altitude reduces the amount of time to react (a minute or less). Even the best air defense missiles take time to reach the target...and the incoming missile may take less time than that to impact.

Examples:
* The US AGM/RGM/UGM-84 Harpoon (the designation varies depending on whether it's air, surface or submarine launched)
* The French Exocet, infamous for its high performance in UsefulNotes/TheFalklandsWar and UsefulNotes/IranIraqWar.
* The Russian Kh-35 Uran/SS-N-25 "Switchblade", also known as "Harpoonski" for being a blatant copy of the Harpoon.
* The Russian 3M-54 Klub/SS-N-27 "Sizzler"

The second type are missiles that fly extremely high and extremely fast, and then dive down onto the target. These are less common today because advances in [=SAMs=] mean that despite their speed, their high altitude means that shipboard radars can track them almost their entire flight, giving numerous chances for defenses to engage them. Their one advantage today is that they can typically carry a larger warhead. Some Soviet missiles of this type had one missile in the salvo one would fly up to and use its active radar to search for targets, forwarding this data to the other missiles which remained at low altitude. The missiles could be programmed so that half of a salvo would head for a carrier target, with the rest dividing between other ships. If the high flying missile was shot down another from the salvo would automatically pop up to take its place. The most dangerous (such as those listed below) are the ones that are actually a hybrid of this type and sea-skimmers, which after traveling some distance drop down to extremely low altitude yet maintain their very high speed.

Examples:
* The Russian P-500 Bazalt/SS-N-12 "Sandbox"
* The Russian P-700 Granit/SS-N-19 "Shipwreck", its "little cousin" the P-270 Moskit/SS-N-22 "Sunburn" and the new Indo-Russian PJ-10 "Brahmos"

----

!!Cruise missiles

Cruise missiles are flying, self-guided bombs. Many are closer to small unmanned aircraft filled with explosives than they are to regular missiles, being jet-propelled rather than rocket-propelled. They were [[OlderThanTheyThink first invented]] in UsefulNotes/WorldWarI, but the earliest versions to see action were the German V-1 missiles in UsefulNotes/WorldWarII. [[UsefulNotes/ImperialJapan Some nations forgot]] [[SuicideAttack the ''unmanned'' part.]] Modern cruise missiles will usually fly slower than other types of missiles (subsonic), [[ExactlyWhatItSaysOnTheTin cruise]] to the target at low altitude for hundreds of miles, and then impact with "pick a window" accuracy on a target. They are able to be programmed to evade air defenses on their own, and some of these can be fitted with [[AtomicHate nuclear warheads]]. Ships or submarines equipped with Vertical Launch Systems can [[MacrossMissileMassacre pump out dozens of these at a time.]] They are used to strike at strategic targets either close to shore or far inland without endangering the launching unit very much.

* The most (in?)famous of these is the US Tomahawk, which can be fitted with a single warhead, cluster munitions, or a [[UsefulNotes/PeaceThroughSuperiorFirepower W61 nuclear warhead]].

!!Ballistic missiles

As the name would imply, these missiles fly to their target in a ballistic arc. They are not nearly as accurate as cruise missiles but typically have much longer (intercontinental) range and response time and as such are today only carried by submarines and fitted with nuclear warheads. Each missile can be fitted with Multiple Independent Reentry Vehicles (MIRV) which are warheads that can hit several targets independently, and they can be fired while submerged. The job of [[UsefulNotes/TypesOfNavalShips [=SSBNs=] or "Boomers"]] are to hide until such time as they are ordered to fire these, and usually carry 1-2 dozen of them. [[TheEndOfTheWorldAsWeKnowIt Thankfully,]] no nuclear ballistic missiles have ever been fired in anger.

* The US Trident II, carried by ''Ohio'' class [=SSBNs=].
* The Russians currently operate the Bulava ballistic missile on its ''Borei'' class [=SSBNs=], and its last remaining ''Typhoon'', the latter as a test platform. The backbone, however, remains variants of the R-29 missile on its ''Delta'' class boats.
* The French M45 and M51, carried by the ''Le Triomphant'' class.
* The People's Republic of China are widely believed to be working on anti-ship ballistic missiles for use against US carrier groups. Since such a thing has never been attempted before, nobody knows how well it will work.
* Though long retired, the Polaris missile is notable for the fact that the US and Italian navies both wanted to fire them from ''surface ships.''



Examples:



!Anti-submarine

This is without a doubt the hardest surface warfare area. You can never actually see your opponent; his sensors are probably better than yours, and he is in a better position to hear you than vice-versa. He will be carrying superior torpedoes, and while you have to train to defeat aircraft, surface ships, submarines, ballistic missiles, launch and land your own aircraft, and strike at ground targets, he only has to train against ships and subs. If he's a diesel-electric, he wont' be able to go very fast or stay down forever, but he will be almost totally silent. If he's nuclear-powered, he will be slightly louder but he will be faster than you (!) and be able to stay down for months. As a surface ship your only advantage will be your ability to call for friends, ideally aircraft, because he can't shoot back at them, while he can't communicate with anyone without giving away his position.

On the other hand, [[HotSubOnSubAction anti-submarine warfare conducted by subs]] is essentially an equal playing field, with the winner determined by a combination of equipment and skill (training).

!!Lightweight Torpedoes

While the heavyweight behemoths described above can also catch and destroy submarines (and are very good at it) they are typically too large and heavy to be carried by aircraft, and take up unnecessary space on surface ships. Lightweight torpedoes are about 1/3 as heavy and are still deadly weapons. They take a "just enough" approach to destroying submarines: they are shorter-ranged than heavyweights; they won't blow one in half, but instead are designed to cause a sufficiently large explosion sufficiently close to the submarine to crack its pressure hull, burst pipes, blind its sonar, and otherwise cause chaos within. Helicopters can usually carry two or three of these, surface ships these days usually have four to six of these ready to go (with plenty of extras in the magazines), and maritime patrol aircraft can carry sometimes as many as eight.

* The US Mk 46 Mod 5 is a refinement of a design that has been around since the 60's.
* The US Mk 54 is its intended replacement. It combines the warhead and sonar of the Mk 50 (the previous intended replacement of the Mk 46, until post-Cold War budget cuts made a torpedo more expensive than many of the submarines it would be fired at impossible to justify) with the body of the Mk 46.

!!Depth charges

A depth charge is a bomb that is dropped in the water and set to detonate at a certain depth; either by pressure or by a timer. Their advantages are that they are cheap and simple to operate; their disadvantages are that they are very short ranged and unlike torpedoes, will not follow their targets around until they hit them. For this reason, depth charges were very common in UsefulNotes/WorldWarI and UsefulNotes/WorldWarII but almost no navies carry them today. Like lightweight torpedoes, these are not designed or intended for direct hits; near misses would be good enough.

* A modern-day analog to the classic depth charge launcher would be the British Limbo Mk.10 three-barrel mortar. It saves the trouble of placing the ship directly over the target.
* The Russians use the RBU-1000 and RBU-6000 multi-barrel rocket launchers as their depth charge equivalents, although these have significantly smaller warheads than the Limbo. These remain in use largely because they take up so little deck space anyway, because the shallow yet cluttered waters of the Baltic Sea (a major Russian Navy operating area) can reduce sonar detection range to the point that such mortars are occasionally viable, and because they can be used as a last-ditch torpedo defense (fire the mortars in the direction of an incoming torpedo and hope for the best).



!!Stand-off antisubmarine weapons

These are usually rocket-thrown torpedoes of some sort. A rocket or a missile carries a lightweight torpedo or depth charge out some distance from the launching ship, and then drops it into the water, where it activates and acts like a normal torpedo or depth charge. Some are simply ballistic (rocket flies in an arc, drops torpedo) while others are guided. This is a good way for a surface ship to keep itself away from a sub, but still no substitute for having anti-sub aircraft around. The one exception to this is when the "depth charge" carried by the rocket is actually a [[AtomicHate ''Nuclear Depth Bomb'']], in which case it will [[ThereIsNoKillLikeOverkill take out every submarine within a two mile radius or so of the impact point.]] Some such weapons offer (such as the original ASROC, and early depth charge rockets) only minimal increase in range over the torpedoes they carry, with the actual advantage being that they're much faster than the torpedo and drop in right on top of the submarine so that it'll have little time to evade.

* The US RUR-5 ASROC ([=AntiSubmarineROCket=]) and its successor, the RUM-139 Vertically Launched ASROC (VLA) which has substantially increased range. Basically a Mk 46 torpedo with a rocket attached. The ASROC could also carry a [[UsefulNotes/PeaceThroughSuperiorFirepower Nuclear Depth Bomb]] in case the ship ran into ''serious'' submarine trouble. The original ASROC's range was actually shorter than the Mk 46 torpedo it carried, with the advantage being that it could rapidly drop that torpedo directly above a submarine and thus give much less chance of evasion. VL ASROC on the other hand can actually fire on a submarine from outside the range of the sub's own torpedoes, which is a huge advantage ''if'' the submarine is detected that far out.
* The Australian Ikara, now out of service. Mocked by submariners as standing for "[[FunWithAcronyms Insufficient Knowledge And Random Action]]", despite being significantly superior to the original ASROC on account of having double the range and being capable of mid-flight guidance.
* The Soviet Metel (SS-N-14 "Silex"), similar to the Ikara but larger and longer-ranged. Unknown to NATO until after the fall of the Soviet Union, there is also an anti-ship version, the "Rastrub". Still used for as long as they last, but no longer in production.
* The Soviet/Russian RPK-2 Viyuga (SS-N-15 "Starfish") and RPK-6 Vodopad (SS-N-16 "Stallion") have largely replaced the Metel. These were originally submarine-launched weapons, but now are also used on surface ships by being launched into the water out of a ship's torpedo tubes, then popping back up to the surface and launching into the air, then flying to the target submarine and dropping a torpedo or [[NukeEm nuclear depth bomb]]. This might seem overly complicated, but it allows for the missiles to fired by any ship with standard Russian 533mm torpedo tubes, as opposed to needing the large deckspace-consuming launchers of the Metel.

!!Sonobouys

Sonobouys are not strictly weapons per se but are still an important part of hunting submarines. They are basically bouys with small sonar systems hanging underneath them, underwater, that can be launched by aircraft or thrown over the side by surface ships. The acoustic data they gather is then transmitted back to the parent ship or aircraft, effectively providing the originator with the ability to listen in more than one place at the same time. Some sonobuoys use active sonar, while others use passive sonar only; most anti-submarine aircraft carry some of both types.

to:

!!Stand-off antisubmarine weapons

These are usually rocket-thrown torpedoes of some sort. A rocket
Mines can be planted either by hand, or a missile carries a lightweight torpedo or depth charge out some distance by dedicated ships (minelayers). Some mines can also be deployed from the launching ship, and then drops it into the water, where it activates and acts like a normal torpedo or depth charge. Some are simply ballistic (rocket flies in an arc, drops torpedo) while others are guided. This is a good way for a surface ship to keep itself away from a sub, but still no substitute for having anti-sub aircraft around. The one exception to this is when the "depth charge" carried by the rocket is actually a [[AtomicHate ''Nuclear Depth Bomb'']], in which case it will [[ThereIsNoKillLikeOverkill take out every submarine within a two mile radius or so of the impact point.]] Some such weapons offer (such as the original ASROC, and early depth charge rockets) only minimal increase in range over the torpedoes they carry, with the actual advantage being that they're much faster than the torpedo and drop in right on top of the submarine so that it'll have little time to evade.

* The US RUR-5 ASROC ([=AntiSubmarineROCket=]) and its successor, the RUM-139 Vertically Launched ASROC (VLA) which has substantially increased range. Basically a Mk 46 torpedo with a rocket attached. The ASROC could also carry a [[UsefulNotes/PeaceThroughSuperiorFirepower Nuclear Depth Bomb]] in case the ship ran into ''serious'' submarine trouble. The original ASROC's range was actually shorter than the Mk 46 torpedo it carried, with the advantage being that it could rapidly drop that torpedo directly above a submarine and thus give much less chance of evasion. VL ASROC on the other hand can actually fire on a submarine from outside the range of the sub's own torpedoes, which is a huge advantage ''if'' the submarine is detected that far out.
* The Australian Ikara, now out of service. Mocked by submariners as standing for "[[FunWithAcronyms Insufficient Knowledge And Random Action]]", despite being significantly superior to the original ASROC on account of having double the range and being capable of mid-flight guidance.
* The Soviet Metel (SS-N-14 "Silex"), similar to the Ikara but larger and longer-ranged. Unknown to NATO until after the fall of the Soviet Union, there is also an anti-ship version, the "Rastrub". Still used for as long as they last, but no longer in production.
* The Soviet/Russian RPK-2 Viyuga (SS-N-15 "Starfish") and RPK-6 Vodopad (SS-N-16 "Stallion") have largely replaced the Metel. These were originally submarine-launched weapons, but now are also used on surface ships by being launched into the water out of a ship's torpedo tubes, then popping back up to the surface and launching into the air, then flying to the target submarine and dropping a torpedo or [[NukeEm nuclear depth bomb]]. This might seem overly complicated, but it allows for the missiles to fired by any ship with standard Russian 533mm torpedo tubes, as opposed to needing the large deckspace-consuming launchers of the Metel.

!!Sonobouys

Sonobouys are not strictly weapons per se but are still an important part of hunting submarines. They are basically bouys with small sonar systems hanging underneath them, underwater, that can be launched by aircraft or thrown over the side by surface ships. The acoustic data they gather is then transmitted back to the parent ship or aircraft, effectively providing the originator with the ability to listen in more than one place at the same time. Some sonobuoys use active sonar, while others use passive sonar only; most anti-submarine aircraft carry some of both types.
tubes.



[[folder:Anti-submarine]]

This is without a doubt the hardest surface warfare area. You can never actually see your opponent; his sensors are probably better than yours, and he is in a better position to hear you than vice-versa. He will be carrying superior torpedoes, and while you have to train to defeat aircraft, surface ships, submarines, ballistic missiles, launch and land your own aircraft, and strike at ground targets, he only has to train against ships and subs. If he's a diesel-electric, he wont' be able to go very fast or stay down forever, but he will be almost totally silent. If he's nuclear-powered, he will be slightly louder but he will be faster than you (!) and be able to stay down for months. As a surface ship your only advantage will be your ability to call for friends, ideally aircraft, because he can't shoot back at them, while he can't communicate with anyone without giving away his position.

On the other hand, [[HotSubOnSubAction anti-submarine warfare conducted by subs]] is essentially an equal playing field, with the winner determined by a combination of equipment and skill (training).

!!Lightweight Torpedoes

While the heavyweight behemoths described above can also catch and destroy submarines (and are very good at it) they are typically too large and heavy to be carried by aircraft, and take up unnecessary space on surface ships. Lightweight torpedoes are about 1/3 as heavy and are still deadly weapons. They take a "just enough" approach to destroying submarines: they are shorter-ranged than heavyweights; they won't blow one in half, but instead are designed to cause a sufficiently large explosion sufficiently close to the submarine to crack its pressure hull, burst pipes, blind its sonar, and otherwise cause chaos within. Helicopters can usually carry two or three of these, surface ships these days usually have four to six of these ready to go (with plenty of extras in the magazines), and maritime patrol aircraft can carry sometimes as many as eight.

* The US Mk 46 Mod 5 is a refinement of a design that has been around since the 60's.
* The US Mk 54 is its intended replacement. It combines the warhead and sonar of the Mk 50 (the previous intended replacement of the Mk 46, until post-Cold War budget cuts made a torpedo more expensive than many of the submarines it would be fired at impossible to justify) with the body of the Mk 46.

!!Depth charges

A depth charge is a bomb that is dropped in the water and set to detonate at a certain depth; either by pressure or by a timer. Their advantages are that they are cheap and simple to operate; their disadvantages are that they are very short ranged and unlike torpedoes, will not follow their targets around until they hit them. For this reason, depth charges were very common in UsefulNotes/WorldWarI and UsefulNotes/WorldWarII but few navies carry them today. Like lightweight torpedoes, these are not designed or intended for direct hits; near misses would be good enough.

During depth charge attacks, however, the attacker must pass over the submarine's location, at which point sonar contact is lost. Other solutions would later be devised.

* A modern-day analog to the classic depth charge launcher would be the British Limbo Mk.10 three-barrel mortar. It saves the trouble of placing the ship directly over the target.
* The Russians use the RBU-1000 and RBU-6000 multi-barrel rocket launchers as their depth charge equivalents, although these have significantly smaller warheads than the Limbo. These remain in use largely because they take up so little deck space anyway, because the shallow yet cluttered waters of the Baltic Sea (a major Russian Navy operating area) can reduce sonar detection range to the point that such mortars are occasionally viable, and because they can be used as a last-ditch torpedo defense (fire the mortars in the direction of an incoming torpedo and hope for the best).
----

!!Anti-submarine mortar

Anti-submarine mortars were devised in World War II, due to the ineffectiveness of depth charge attacks. These weapons launch explosives ahead of the ship, while there is still sonar contact with the target. The projectiles are equipped with contact fuzes, which detonate on impact, making them more effective at sinking submarines if a hit was scored, and since they only detonated on contact, an unsuccessful attack would not disrupt sonar contact as depth charges would.

Examples:

* The British Hedgehog and its successor, Limbo.
----

!!Anti-submarine rockets/missiles

The successor to anti-submarine mortars, anti-submarine missiles and rockets function on the same principle as an anti-submarine mortar.

A rocket or a missile carries a lightweight torpedo or depth charge out some distance from the launching ship, and then drops it into the water, where it activates and acts like a normal torpedo or depth charge. Some are simply ballistic (rocket flies in an arc, drops torpedo) while others are guided. This is a good way for a surface ship to keep itself away from a sub. The one exception to this is when the "depth charge" carried by the rocket is actually a [[AtomicHate ''Nuclear Depth Bomb'']], in which case it will [[ThereIsNoKillLikeOverkill take out every submarine within a two mile radius or so of the impact point.]] Some such weapons offer (such as the original ASROC, and early depth charge rockets) only minimal increase in range over the torpedoes they carry, with the actual advantage being that they're much faster than the torpedo and drop in right on top of the submarine so that it'll have little time to evade.

Examples:

* The US RUR-5 ASROC ([=AntiSubmarineROCket=]) and its successor, the RUM-139 Vertically Launched ASROC (VLA) which has substantially increased range. Basically a Mk 46 torpedo with a rocket attached. The ASROC could also carry a [[UsefulNotes/PeaceThroughSuperiorFirepower Nuclear Depth Bomb]] in case the ship ran into ''serious'' submarine trouble. The original ASROC's range was actually shorter than the Mk 46 torpedo it carried, with the advantage being that it could rapidly drop that torpedo directly above a submarine and thus give much less chance of evasion. VL ASROC on the other hand can actually fire on a submarine from outside the range of the sub's own torpedoes, which is a huge advantage ''if'' the submarine is detected that far out.
* The Australian Ikara, now out of service. Mocked by submariners as standing for "[[FunWithAcronyms Insufficient Knowledge And Random Action]]", despite being significantly superior to the original ASROC on account of having double the range and being capable of mid-flight guidance.
* The Soviet RBU and its distinctive horseshoe-shaped launcher.
* The Soviet Metel (SS-N-14 "Silex"), similar to the Ikara but larger and longer-ranged. Unknown to NATO until after the fall of the Soviet Union, there is also an anti-ship version, the "Rastrub". Still used for as long as they last, but no longer in production.
* The Soviet/Russian RPK-2 Viyuga (SS-N-15 "Starfish") and RPK-6 Vodopad (SS-N-16 "Stallion") have largely replaced the Metel. These were originally submarine-launched weapons, but now are also used on surface ships by being launched into the water out of a ship's torpedo tubes, then popping back up to the surface and launching into the air, then flying to the target submarine and dropping a torpedo or [[NukeEm nuclear depth bomb]]. This might seem overly complicated, but it allows for the missiles to fired by any ship with standard Russian 533mm torpedo tubes, as opposed to needing the large deckspace-consuming launchers of the Metel.
----

!!Sonobouys

Sonobouys are not strictly weapons per se but are still an important part of hunting submarines. They are basically bouys with small sonar systems hanging underneath them, underwater, that can be launched by aircraft or thrown over the side by surface ships. The acoustic data they gather is then transmitted back to the parent ship or aircraft, effectively providing the originator with the ability to listen in more than one place at the same time. Some sonobuoys use active sonar, while others use passive sonar only; most anti-submarine aircraft carry some of both types.

----

!!Magnetic anomaly detectors (MAD)

Magnetic anomaly detectors are used to detect a submarine's metallic profile. Their range is somewhat short, so they are preferably used by aircraft. They are more effectiveness against submarines at a shallow death.

----

!!Aircraft

There are few better solutions to submarines than fix-winged aircraft and helicopters. They can carrying detection equipment like sonobuoys and MADs, and weapons like torpedoes. Their range allows them to extend a fleet's detection range.

----

[[/folder]]



!!Main Guns

Once again, main guns were the original form of shore bombardment. Naval guns are usually highly automated, or at least mechanized, so their firing rate is much higher than field guns of similar caliber, which have to be light enough to be dragged around by trucks. One ship can provide nearly the same amount of shells on target at a time as an entire battery of field artillery. Their main limitation is typically range; The ship can only get as close to shore as its draft allows, and max range is usually around 10-15 miles.

* The Mk 45 5" gun mounted on US [=CGs=] and [=DDGs=] fires at a rate about 20 rounds per minute, or one every 3 seconds. If that wasn't impressive enough, [=CGs=] have two, and by alternating fire they can put a round on target once every 1.5 seconds. Marine spotters love this fact.
* The Russian AKM-130 fires at a rate of 60 to 80 rounds per minute from its twin barrels, or more than one every second at full rate. The Russians love [[MoreDakka excessive firepower]].
* Though there are none in active service today, the all-big-gun battleships of the 1900s to 1940s were perhaps the most fearsome naval fire support platforms ever. Their heavy armor meant that they could take fire from land-based guns and ask for more, and they typically mounted upwards of 9 ''very heavy'' caliber guns. The US ''Iowa'' class ships mounted 9 ''16"/50 caliber'' guns which they could fire about every 30 seconds, independently. This means either a full broadside of 9 rounds every thirty seconds or a rolling fire of 1 round every 3 1/3 seconds. [[MoreDakka For an enemy soldier, this was equivalent to a Volkswagen filled with high explosives landing on your position from 20 miles away every few seconds until the Marines told them to stop!]] [[ThereIsNoKillLikeOverkill That, or 9 50-foot craters suddenly appearing at your position at once.]]
** The Iowa and Wisconsin were last used during Desert Storm in 1991 to shell Iraqi positions. The Iraqis realized that RQ-2 Pioneer Unmanned Aerial Vehicles (some of the first [=UAVs=] used by the US Navy) were being used to spot targets for the big guns, and eventually just started surrendering when the UAV flew overhead, rather than get blown to smithereens from a ship so far away they couldn't even see her.
** The nine gun/three turret layout wasn't settled on until relatively late in the game, striking a balance of firepower (very heavy, long-ranged guns) and speed (more turrets or guns meant more weight to slow a ship down). Earlier designs carried varying numbers of guns in varying numbers of turrets, with one British dreadnought mounting ''fourteen'' heavy guns in seven turrets (named for the days of the week, natch. For those of you wondering, it's the HMS ''Agincourt'', armed with 12"/45 caliber guns).

!!Cruise missiles

Cruise missiles are flying, self-guided bombs. Many are closer to small unmanned aircraft filled with explosives than they are to regular missiles, being jet-propelled rather than rocket-propelled. They were [[OlderThanTheyThink first invented]] in UsefulNotes/WorldWarI, but the earliest versions to see action were the German V-1 missiles in UsefulNotes/WorldWarII. [[UsefulNotes/ImperialJapan Some nations forgot]] [[SuicideAttack the ''unmanned'' part.]] Modern cruise missiles will usually fly slower than other types of missiles (subsonic), [[ExactlyWhatItSaysOnTheTin cruise]] to the target at low altitude for hundreds of miles, and then impact with "pick a window" accuracy on a target. They are able to be programmed to evade air defenses on their own, and some of these can be fitted with [[AtomicHate nuclear warheads]]. Ships or submarines equipped with Vertical Launch Systems can [[MacrossMissileMassacre pump out dozens of these at a time.]] They are used to strike at strategic targets either close to shore or far inland without endangering the launching unit very much.

* The most (in?)famous of these is the US Tomahawk, which can be fitted with a single warhead, cluster munitions, or a [[UsefulNotes/PeaceThroughSuperiorFirepower W61 nuclear warhead]].

!!Ballistic missiles

As the name would imply, these missiles fly to their target in a ballistic arc. They are not nearly as accurate as cruise missiles but typically have much longer (intercontinental) range and response time and as such are today only carried by submarines and fitted with nuclear warheads. Each missile can be fitted with Multiple Independent Reentry Vehicles (MIRV) which are warheads that can hit several targets independently, and they can be fired while submerged. The job of [[UsefulNotes/TypesOfNavalShips [=SSBNs=] or "Boomers"]] are to hide until such time as they are ordered to fire these, and usually carry 1-2 dozen of them. [[TheEndOfTheWorldAsWeKnowIt Thankfully,]] no nuclear ballistic missiles have ever been fired in anger.

* The US Trident II, carried by ''Ohio'' class [=SSBNs=].
* The Russians currently operate the Bulava ballistic missile on its ''Borei'' class [=SSBNs=], and its last remaining ''Typhoon'', the latter as a test platform. The backbone, however, remains variants of the R-29 missile on its ''Delta'' class boats.
* The French M45 and M51, carried by the ''Le Triomphant'' class.
* The People's Republic of China are widely believed to be working on anti-ship ballistic missiles for use against US carrier groups. Since such a thing has never been attempted before, nobody knows how well it will work.
* Though long retired, the Polaris missile is notable for the fact that the US and Italian navies both wanted to fire them from ''surface ships.''

to:

!!Main Guns

Once again, main guns were the original form of shore bombardment. Naval guns are usually highly automated, or at least mechanized, so their firing rate is much higher than field guns of similar caliber, which have to be light enough to be dragged around by trucks. One ship can provide nearly the same amount of shells on target at a time as an entire battery of field artillery. Their main limitation is typically range; The ship can only get as close to shore as its draft allows, and max range is usually around 10-15 miles.

* The Mk 45 5" gun mounted on US [=CGs=] and [=DDGs=] fires at a rate about 20 rounds per minute, or one every 3 seconds. If that wasn't impressive enough, [=CGs=] have two, and by alternating fire they can put a round on target once every 1.5 seconds. Marine spotters love this fact.
* The Russian AKM-130 fires at a rate of 60 to 80 rounds per minute from its twin barrels, or more than one every second at full rate. The Russians love [[MoreDakka excessive firepower]].
* Though there are none in active service today, the all-big-gun battleships of the 1900s to 1940s were perhaps the most fearsome naval fire support platforms ever. Their heavy armor meant that they could take fire from land-based guns and ask for more, and they typically mounted upwards of 9 ''very heavy'' caliber guns. The US ''Iowa'' class ships mounted 9 ''16"/50 caliber'' guns which they could fire about every 30 seconds, independently. This means either a full broadside of 9 rounds every thirty seconds or a rolling fire of 1 round every 3 1/3 seconds. [[MoreDakka For an enemy soldier, this was equivalent to a Volkswagen filled with high explosives landing on your position from 20 miles away every few seconds until the Marines told them to stop!]] [[ThereIsNoKillLikeOverkill That, or 9 50-foot craters suddenly appearing at your position at once.]]
** The Iowa and Wisconsin were last used during Desert Storm in 1991 to shell Iraqi positions. The Iraqis realized that RQ-2 Pioneer Unmanned Aerial Vehicles (some of the first [=UAVs=] used by the US Navy) were being used to spot targets for the big guns, and eventually just started surrendering when the UAV flew overhead, rather than get blown to smithereens from a ship so far away they couldn't even see her.
** The nine gun/three turret layout wasn't settled on until relatively late in the game, striking a balance of firepower (very heavy, long-ranged guns) and speed (more turrets or guns meant more weight to slow a ship down). Earlier designs carried varying numbers of guns in varying numbers of turrets, with one British dreadnought mounting ''fourteen'' heavy guns in seven turrets (named for the days of the week, natch. For those of you wondering, it's the HMS ''Agincourt'', armed with 12"/45 caliber guns).

!!Cruise missiles

Cruise missiles are flying, self-guided bombs. Many are closer to small unmanned aircraft filled with explosives than they are to regular missiles, being jet-propelled rather than rocket-propelled. They were [[OlderThanTheyThink first invented]] in UsefulNotes/WorldWarI, but the earliest versions to see action were the German V-1 missiles in UsefulNotes/WorldWarII. [[UsefulNotes/ImperialJapan Some nations forgot]] [[SuicideAttack the ''unmanned'' part.]] Modern cruise missiles will usually fly slower than other types of missiles (subsonic), [[ExactlyWhatItSaysOnTheTin cruise]] to the target at low altitude for hundreds of miles, and then impact with "pick a window" accuracy on a target. They are able to be programmed to evade air defenses on their own, and some of these can be fitted with [[AtomicHate nuclear warheads]]. Ships or submarines equipped with Vertical Launch Systems can [[MacrossMissileMassacre pump out dozens of these at a time.]] They are used to strike at strategic targets either close to shore or far inland without endangering the launching unit very much.

* The most (in?)famous of these is the US Tomahawk, which can be fitted with a single warhead, cluster munitions, or a [[UsefulNotes/PeaceThroughSuperiorFirepower W61 nuclear warhead]].

!!Ballistic missiles

As the name would imply, these missiles fly to their target in a ballistic arc. They are not nearly as accurate as cruise missiles but typically have much longer (intercontinental) range and response time and as such are today only carried by submarines and fitted with nuclear warheads. Each missile can be fitted with Multiple Independent Reentry Vehicles (MIRV) which are warheads that can hit several targets independently, and they can be fired while submerged. The job of [[UsefulNotes/TypesOfNavalShips [=SSBNs=] or "Boomers"]] are to hide until such time as they are ordered to fire these, and usually carry 1-2 dozen of them. [[TheEndOfTheWorldAsWeKnowIt Thankfully,]] no nuclear ballistic missiles have ever been fired in anger.

* The US Trident II, carried by ''Ohio'' class [=SSBNs=].
* The Russians currently operate the Bulava ballistic missile on its ''Borei'' class [=SSBNs=], and its last remaining ''Typhoon'', the latter as a test platform. The backbone, however, remains variants of the R-29 missile on its ''Delta'' class boats.
* The French M45 and M51, carried by the ''Le Triomphant'' class.
* The People's Republic of China are widely believed to be working on anti-ship ballistic missiles for use against US carrier groups. Since such a thing has never been attempted before, nobody knows how well it will work.
* Though long retired, the Polaris missile is notable for the fact that the US and Italian navies both wanted to fire them from ''surface ships.''



Added: 11

Changed: 36

Removed: 21

Is there an issue? Send a MessageReason:
None


![[AntiAir Anti-air]]



!!!Area defence surface-to-air missiles

to:

!!!Area defence defense surface-to-air missiles



!!!Point defence surface-to-air missiles

to:

!!!Point defence defense surface-to-air missiles



!Anti-surface

to:

!Anti-surface
[[folder:Anti-surface]]



!!Main guns

to:

!!Main guns
!!Naval artillery


Added DiffLines:

[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Anti-air]]


Added DiffLines:

[[/folder]]

Top