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** Existing Pokemon - mostly Poison-type Pokemon - would be [[{{Retcon}} retconned]] to have the Acid-type (so Muk would be Poison/Acid, Swalot would be pure Acid, Salazzle would be Acid/Fire, Victreebel would be Grass/Acid, and Eelektross would be Electric/Acid).
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* ''Pokemon Void Platinum'', a DarkerAndEdgier real-time ActionRPG sequel to ''VideoGame/PokemonPlatinum'' (akin to how ''Black 2 and White 2'' were sequels to ''Black and White'') with a completely new storyline and new player characters, new locations, Unreal Engine 5-level realistic graphics, and Mega Evolutions returning, with new Mega Evolutions for ''every single'' fully-evolved Pokemon that were introduced in Generation IV. The plot would revolve around the villainous team, Neo Team Galactic, trying to harness the power of Mega Evolutions for Sinnoh's legendaries in order to take over Sinnoh and the rest of the world, while the new player characters must try to stop them with the help of the previous player characters from the original ''Platinum''. In addition to the more cyberpunk aesthetic (the game takes place 2 years after the original ''Platinum''), the player can also ride a cool motorbike that replaces the original bicycle, and the player can also fight directly alongside their Pokemon using a nonlethal plasma stun rifle (that also deals damage to opposing Pokemon but doesn't kill them). Since Neo Team Galactic grunts would actually try to shoot the player character on sight instead of fighting them with their Pokemon first (only doing so as a last resort), the plasma stun rifle serves as a great way to incapacitate them (defeating them without actually killing them). The player character can also swim and dive to new underwater locations within the seas surrounding Sinnoh (including abyssal plains and marine trenches, of course with the help of a PoweredArmor suit to handle the immense pressures). The Battle Frontier would be replaced with a new expansive location called the Battle Complex, with over ''20'' individual battle facilities. And of course, all Pokemon in the current National Pokedex can be brought into the game with no restrictions.

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* ''Pokemon Void Platinum'', a DarkerAndEdgier real-time ActionRPG sequel to ''VideoGame/PokemonPlatinum'' (akin to how ''Black 2 and White 2'' were sequels to ''Black and White'') with a completely new storyline and new player characters, new locations, Unreal Engine 5-level realistic graphics, and Mega Evolutions returning, with new Mega Evolutions for ''every single'' fully-evolved Pokemon that were introduced in Generation IV. The plot would revolve around the villainous team, Neo Team Galactic, trying to harness the power of Mega Evolutions for Sinnoh's legendaries in order to take over Sinnoh and the rest of the world, while the new player characters must try to stop them with the help of the previous player characters from the original ''Platinum''. In addition to the more cyberpunk aesthetic (the game takes place 2 years after the original ''Platinum''), the player can also ride a cool motorbike that replaces the original bicycle, and the player can also fight directly alongside their Pokemon using a nonlethal plasma stun rifle (that also deals damage to opposing Pokemon but doesn't kill them). Since Neo Team Galactic grunts would actually try to shoot the player character on sight instead of fighting them with their Pokemon first (only doing so as a last resort), the plasma stun rifle serves as a great way to incapacitate them (defeating them without actually killing them). The player character can also swim and dive to new underwater locations within the seas surrounding Sinnoh (including abyssal plains and marine trenches, of course with the help of a PoweredArmor suit to handle the immense pressures). The Battle Frontier would be replaced with a new expansive location called the Battle Complex, with over ''20'' individual battle facilities. And of course, all Pokemon in the current National Pokedex can be brought into the game with no restrictions. The soundtrack would be scored by Music/MickGordon in the style of his work for ''VideoGame/Doom2016'' and ''VideoGame/DoomEternal''.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pokemon_acid_type_chart_12_7_23.png]]

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[[quoteright:350:https://static.https://static.tvtropes.org/pmwiki/pub/images/pokemon_acid_type_chart_12_7_23.png]]png
* ''Pokemon Void Platinum'', a DarkerAndEdgier real-time ActionRPG sequel to ''VideoGame/PokemonPlatinum'' (akin to how ''Black 2 and White 2'' were sequels to ''Black and White'') with a completely new storyline and new player characters, new locations, Unreal Engine 5-level realistic graphics, and Mega Evolutions returning, with new Mega Evolutions for ''every single'' fully-evolved Pokemon that were introduced in Generation IV. The plot would revolve around the villainous team, Neo Team Galactic, trying to harness the power of Mega Evolutions for Sinnoh's legendaries in order to take over Sinnoh and the rest of the world, while the new player characters must try to stop them with the help of the previous player characters from the original ''Platinum''. In addition to the more cyberpunk aesthetic (the game takes place 2 years after the original ''Platinum''), the player can also ride a cool motorbike that replaces the original bicycle, and the player can also fight directly alongside their Pokemon using a nonlethal plasma stun rifle (that also deals damage to opposing Pokemon but doesn't kill them). Since Neo Team Galactic grunts would actually try to shoot the player character on sight instead of fighting them with their Pokemon first (only doing so as a last resort), the plasma stun rifle serves as a great way to incapacitate them (defeating them without actually killing them). The player character can also swim and dive to new underwater locations within the seas surrounding Sinnoh (including abyssal plains and marine trenches, of course with the help of a PoweredArmor suit to handle the immense pressures). The Battle Frontier would be replaced with a new expansive location called the Battle Complex, with over ''20'' individual battle facilities. And of course, all Pokemon in the current National Pokedex can be brought into the game with no restrictions.
https://static.tvtropes.org/pmwiki/pub/images/pokemon_void_platinum_game_cover_resized_4_18_24.jpg

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Added Pokémon HOME Friend Code


I'm also willing to trade Pokemon with anyone who needs a Pokemon that's currently not in their collection. I have HOME, Sword, Legends Arceus and Violet, so feel free to ask me for a specific Pokemon and I can trade one with you when I'm free. I don't really need anything in return (due to having completed my HOME National Pokedex and Living Dex collection), so just catch any low-level Pokemon to trade to me.

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I'm also willing to trade Pokemon Pokémon with anyone who needs a Pokemon Pokémon that's currently not in their collection. I have HOME, Sword, Legends Arceus and Violet, so feel free to ask me for a specific Pokemon Pokémon and I can trade one with you when I'm free. I don't really need anything in return (due to having completed my HOME National Pokedex Pokédex and Living Dex collection), so just catch any low-level Pokemon Pokémon to trade to me.


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Pokémon HOME Friend Code: JMHFKAUXBZNM

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!! Mega Kleavor
** Type: Bug/Rock
** Ability: Sharpness
** Height: 6'07"
** Weight: 242.5 lbs

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!! Mega Kleavor
Archaludon
** Type: Bug/Rock
Steel/Dragon
** Ability: Sharpness
Competitive
** Height: 6'07"
7'03"
** Weight: 242.5 154.3 lbs


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*** HP: 90
*** Attack: 125
*** Defense: 150
*** Sp. Atk: 145
*** Sp. Def: 85
*** Speed: 105
*** Total: 700
Mega Archaludon's body is now a darker shade of silver, and glowing cyan electrical lines now cover its body. Archaludon also now has retractible, sharp electrical poles that emerge from the yellow tips of the spires on its arms, legs and tail to conduct high voltage electricity. Its blue plating has now become a dark, glowing indigo color, and the plating on its face now resembles a sci-fi, powered armor helmet.

!! Mega Kleavor
** Type: Bug/Rock
** Ability: Sharpness
** Height: 6'07"
** Weight: 242.5 lbs
** Stats

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Added my ideas for new Mega Evolutions for existing Pokemon


[[folder:Some Ideas I've Had for Video Games]]

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[[folder:Some Ideas I've Had for Mega Evolutions for Existing Pokemon]]
This is a list I made consisting of my ideas for new Mega Evolutions for existing Pokemon, assuming Mega Evolutions return sometime in the future.
!! Mega Kleavor
** Type: Bug/Rock
** Ability: Sharpness
** Height: 6'07"
** Weight: 242.5 lbs
** Stats
*** HP: 70
*** Attack: 155
*** Defense: 135
*** Sp. Atk: 55
*** Sp. Def: 90
*** Speed: 95
*** Total: 600
Mega Kleavor's axes are now two-sided and are now polished to the point that they're reflective. Kleavor also gains more protective chest and abdomen armor that is the same color as its axes were before the transformation. Mega Kleavor's axes also start glowing a fiery red when swung around.

!! Mega Overqwil
** Type: Dark/Poison
** Ability: Poison Touch
** Height: 9'02"
** Weight: 168.9 lbs
** Stats
*** HP: 85
*** Attack: 145
*** Defense: 125
*** Sp. Atk: 75
*** Sp. Def: 85
*** Speed: 95
*** Total: 610
Mega Overqwil now gains more spikes all over its body, which are now even larger than that of its regular form. Its tail marking now resembles a skull. Its eyes now have black sclera with purple irises, and its underside is now a sleek silver. Its perpetual expression is now a vicious sneer.

!! Mega Sneasler
** Type: Fighting/Poison
** Ability: Tough Claws
** Height: 4'07"
** Weight: 109.1 lbs
** Stats
*** HP: 80
*** Attack: 160
*** Defense: 80
*** Sp. Atk: 50
*** Sp. Def: 100
*** Speed: 140
*** Total: 610
Mega Sneasler gains a long black and red feather on its right ear as well, complementing the existing one on its left ear. Its forehead now has three diamond-shaped gems on its forehead, the larger center one glowing red while the smaller side ones remain yellow. Its claws have enlargened and have increased sharpness, and now glow a neon violet.

!! Mega Ursaluna
** Type: Ground/Normal
** Ability: Solid Rock
** Height: 8'06"
** Weight: 793.7 lbs
** Stats
*** HP: 130
*** Attack: 180
*** Defense: 135
*** Sp. Atk: 55
*** Sp. Def: 110
*** Speed: 40
*** Total: 650
Mega Ursaluna's spikes have become pointed and metallic, with the tips of them now being colored yellow. The circle on its forehead now glows a bright platinum color, and its eyes are now golden. It has a grown tuft of hair on its head that resembles a crown. (This Mega Evolution is for Regular Ursaluna only, Bloodmoon Ursaluna cannot Mega Evolve.)
[[/folder]]

[[folder:Some Other Ideas I've Had for
Video Games]]
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Added list of favorite music albums.

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[[folder:Favorite albums]]
This is a list of my favorite music albums. In general, I prefer hard-hitting, electronic sound-design albums to orchestral ones. The number of tracks on the album, as well as the number of composers working on the album, is a factor in whether I like it more or not (the more the better). My favorites of this list are marked in '''bold'''.
* Colossal Trailer Music - ''Asylum''
* Colossal Trailer Music - ''Asylum 2''
* '''Colossal Trailer Music - ''Automator'''''
* '''Colossal Trailer Music - ''Automator 2'''''
* Colossal Trailer Music - ''Automator 3''
* '''Colossal Trailer Music - ''Bangers and Smash 3'''''
* '''Colossal Trailer Music - ''Bangers and Smash 4'''''
* Colossal Trailer Music - ''Brutalizor''
* Colossal Trailer Music - ''Creepy Creepers from Creepville 2''
* '''Colossal Trailer Music - ''Encounters 2'''''
* '''Colossal Trailer Music - ''Pulsatronic 2'''''
* '''Colossal Trailer Music - ''Pulsatronic 3'''''
* '''Colossal Trailer Music - ''Severed 3'''''
* '''Colossal Trailer Music - ''Solenoid X2'''''
* '''Colossal Trailer Music - ''Solenoid X3'''''
* Colossal Trailer Music - ''Sycophant''
* Colossal Trailer Music - ''Sycophant 2''
* '''Colossal Trailer Music - ''Xrepeator'''''
* Colossal Trailer Music - ''Xrepeator 2''
* '''Colossal Trailer Music - ''Zirenz'''''
* '''Colossal Trailer Music - ''Zirenz 2'''''
* '''Complexities of Sound - ''Accelerator'''''
* Complexities of Sound - ''Accelerator 3''
* Complexities of Sound - ''Bullets + Rhymes''
* '''Complexities of Sound - ''Deflector'''''
* '''Complexities of Sound - ''Deflector 2'''''
* Complexities of Sound - ''Deflector 3''
* Complexities of Sound - ''Deflector 4''
* '''Complexities of Sound - ''Grinders'''''
* Complexities of Sound - ''Grinders 2''
* Complexities of Sound - ''Grinders 3''
* Complexities of Sound - ''Grinders 4''
* '''Complexities of Sound - ''Incubator'''''
* Complexities of Sound - ''Incubator 2''
* Complexities of Sound - ''Incubator 3''
* '''Hybrid Core Music + Sound - ''Annihilator 3'''''
* '''Hybrid Core Music + Sound - ''Annihilator 4'''''
* '''Hybrid Core Music + Sound - ''Cryostasis 2'''''
* '''Hybrid Core Music + Sound - ''Shivers 2'''''
* Hybrid Core Music + Sound - ''Shivers 4''
* '''Hybrid Core Music + Sound - ''Slasher 2'''''
* Hybrid Core Music + Sound - ''Slasher 3''
* '''Hybrid Core Music + Sound - ''Synchronicity 2'''''
* Hybrid Core Music + Sound - ''Synchronicity 3''
* Hybrid Core Music + Sound - ''Synchronicity 5''
* Hybrid Core Music + Sound - ''Synchronicity 6''
* Really Slow Motion - ''Tenebris''
* Really Slow Motion - ''Tenebris II''
* '''Really Slow Motion - ''Tenebris III'''''
* Really Slow Motion - ''Tenebris IV''
* Really Slow Motion - ''Tenebris V''
* Really Slow Motion - ''Eject!''
* Really Slow Motion - ''Eject 2''
* Really Slow Motion - ''Eject 3''
* Really Slow Motion - ''Eject 4''
* '''Really Slow Motion - ''Eject 5'''''
* '''Really Slow Motion - ''Eject 6'''''
* Really Slow Motion - ''Eject 7''
* Really Slow Motion - ''Eject 8''
[[/folder]]
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I'm also willing to trade Pokemon with anyone who needs a Pokemon that's currently not in their collection. I have HOME, Sword, Legends Arceus and Violet, so feel free to ask me for a specific Pokemon and I can trade one with you when I'm free. I don't really need anything in return (due to having completed my HOME National Pokedex and Living Dex collection), so just catch any low-level Pokemon to trade to me.
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Discord Username: .cookie701

Nintendo Switch Friend Code: SW-1379-8100-8619

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Hello there. I am clemont107, an avid horror-film fan, and music and computer obsessed {{Geek}}. I also like listening to (and attempt to compose) trailer music, though I usually prefer sound-design thriller tracks as opposed to conventional orchestral "epic music" tracks, mostly because the former sound more intense and gritty to me.[[labelnote:Explanation]]I'm not really a fan of the growing trend of studios producing more orchestral albums than sound-design albums, and I'm certainly not a fan of sound-design albums nowadays having fewer tracks than before (often now a measly 20 tracks or less in comparison to the gargantuan 30-50 tracks in sound-design albums from a few years ago), while recent orchestral albums somehow still have ''more'' tracks than their sound-design counterparts (around 20-30). While part of this may be due to more recent placements in movie and video game trailers for orchestral tracks than sound-design ones, and studios capitalizing on this trend, I still wish for a return to a sound-design dominated music market.[[/labelnote]] (Asian-themed orchestral music, however, is an exception for me; I think the guzheng, erhu, and other Asian instruments sound very beautiful, hence my love for orchestral soundtracks with those instruments.)

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Hello there. I am clemont107, an avid horror-film fan, and music and computer obsessed {{Geek}}. I also like listening to (and attempt to compose) trailer music, though I usually generally prefer electronic, '''''non-orchestral''''' sound-design thriller tracks as opposed to conventional orchestral "epic music" tracks, mostly because the former sound more intense hard-hitting, intense, and gritty to me.[[labelnote:Explanation]]I'm not really a fan of the growing trend of studios record labels producing far more orchestral albums than sound-design albums, and I'm certainly not a fan of sound-design albums nowadays having fewer tracks than before (often now a measly 20 tracks or less in comparison to the gargantuan 30-50 tracks in sound-design albums from a few years ago), while recent orchestral albums somehow still have ''more'' tracks than their sound-design counterparts (around 20-30). While part of this may be due to more recent placements in movie and video game trailers for orchestral tracks than sound-design ones, and studios capitalizing on this trend, I still wish for a return to a sound-design dominated music market.[[/labelnote]] (Asian-themed orchestral music, however, is an exception for me; I think the guzheng, erhu, and other Asian instruments sound very beautiful, hence my love for orchestral soundtracks with those instruments.)
[[/labelnote]]



* ''Series/BlackMirror''
* ''Series/IntoTheDark''



* ''{{WebAnimation/RWBY}}''



* MixAndMatchCritters: When done well, creatures of this kind can be pretty cool.



* OrchestralBombing: While I am fine with the use of this trope in the actual soundtrack for a movie or video game, I'm not really a fan of its use in movie trailers or commercials. For that area, I think sound-design suspense thriller trailer music is better because it's more effective at gaining and retaining the audience's attention and is more likely to stay in their memory long after the advertisement ends.

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* OrchestralBombing: While I am fine with the use of this trope in the actual soundtrack for a movie or video game, I'm not really a fan of its use in movie trailers or commercials. For that area, I think sound-design suspense thriller trailer music is better because it's more effective at gaining and retaining the audience's attention and is more likely to stay in their memory long after the advertisement ends.



* AuthorAvatar: Some of my fanon versions of characters fit this to an extent. For example, my versions of [[Manga/MyHeroAcademia Mina Ashido]] and [[VideoGame/PokemonSwordAndShield Marnie]] both love horror films, SoBadItsGood movies, and IndustrialMetal music, which I enjoy. In addition, my fanon versions of [[VideoGame/PokemonScarletAndViolet Penny]] and [[WesternAnimation/GravityFalls Pacifica Northwest]] love animals and nature, and overall fit the NatureLover archetype. However, it's somewhat [[ZigZaggingTrope zig-zagged]] in that they also have differing opinions from me when it comes to certain things. For example, Mina likes nudibranch sea slugs, especially aeolid nudibranch sea slugs, while I'm scared of aeolid nudibranch sea slugs due to their stinging, tentacle-like cerata on their backs. ''(*Shudders*)'' In addition, Pacifica is a huge {{Fangirl}} for Creator/JuliaRoberts and RomanticComedy movies in general, while I ''despise'' them.

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* AuthorAvatar: Some of my fanon versions of characters fit this to an extent. For example, my versions of [[Manga/MyHeroAcademia Mina Ashido]] and [[VideoGame/PokemonSwordAndShield Marnie]] both love horror films, SoBadItsGood movies, and IndustrialMetal music, which I enjoy. In addition, my fanon versions of [[VideoGame/PokemonScarletAndViolet Penny]] and [[WesternAnimation/GravityFalls Pacifica Northwest]] love animals and nature, and overall fit the NatureLover archetype. However, it's somewhat [[ZigZaggingTrope zig-zagged]] in that they also have differing opinions from me when it comes to certain things. For example, Mina likes nudibranch sea slugs, especially aeolid nudibranch sea slugs, while I'm scared of aeolid nudibranch sea slugs due to their stinging, tentacle-like cerata on their backs. ''(*Shudders*)'' In addition, Pacifica is a huge {{Fangirl}} for Creator/JuliaRoberts and RomanticComedy movies in general, while I ''despise'' them.



** A {{Downplayed}} example with orchestral music; I do like orchestral soundtracks being featured in the film, video game or television series themselves, but I don't usually like the presence of orchestral trailer music in trailers or commercials, due to lacking the intensity of sound-design trailer music that I really like. An exception to this is if the orchestral trailer music in question happens to contain Asian instruments such as the guzheng and erhu, as I find these instruments very beautiful and pleasant to listen to. I do wish there was more orchestral trailer music using Asian instruments.

to:

** A {{Downplayed}} example with orchestral music; I do like orchestral soundtracks being featured in the film, video game or television series themselves, but I don't usually like the presence of orchestral trailer music in trailers or commercials, due to lacking the intensity of sound-design trailer music that I really like. An exception to this is if the orchestral trailer music in question happens to contain Asian instruments such as the guzheng and erhu, as I find these instruments very beautiful and pleasant to listen to. I do wish there was more orchestral trailer music using Asian instruments.



* BreakTheCutie: Essentially happens to me when I least expect it.


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* ExhaustionInducedIdiocy: I tend to suffer this when I'm really tired, which happens quite often.
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[[/folder]]
[[folder:Some Ideas I've Had for Video Games]]
* An Acid-type for Pokemon: I would like to see a new Pokemon type after Fairy, and I think Acid would be perfect for that. My main motivation for my version of an Acid-type would be to provide a check on high-tier types such as Water, Ground, Steel and Fairy-types, while boosting the effectiveness of Electric and Bug-types in the metagame. Here are the properties of Acid-types as they would relate to other types.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pokemon_acid_type_chart_12_7_23.png]]
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* ''Film/TheDevilsRejects''


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* ''VideoGame/BendyAndTheInkMachine''


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* ''{{VideoGame/Cuphead}}''


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* ''{{VideoGame/Signalis}}''

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