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!The Simulation Machine
A machine designed to run simulations based on popular genres and media forms. Subjects can enter simulations through a non-lethal form of BrainUploading, where the information in their brain is merely copied into their 'avatar' and the existing body put into a temporary coma which ends upon ejecting from the machine.
A machine designed to run simulations based on popular genres and media forms. Subjects can enter simulations through a non-lethal form of BrainUploading, where the information in their brain is merely copied into their 'avatar' and the existing body put into a temporary coma which ends upon ejecting from the machine.
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A machine designed to run simulations based on popular genres and media forms. Subjects can enter simulations through a non-lethal form of BrainUploading, where the information in their brain is merely copied into their 'avatar' and the existing body put into a temporary coma (WITHOUT [[AdventuresInComaland REM dreams]], those just cause confusion) which ends upon ejecting from the
!!The Somnograph
A machine that allows beings to communicate from a state of unconscious. There are two versions of the machine in my lab.
The first is the classic version. This one works by sending signals into the brain during REM dreaming, which the brain will interpret as the visual form of the somnograph, which will then appear in your dream. When the somnograph is interacted with in the dream, the frequency changes a bit, which is recorded on the real-world terminal of the somnograph. I then interpret the frequencies into a message.
The second version is built into the simulation machine. Instead of being brainwave frequencies, the 'dream' version of the somnograoh is instead made up of code. Instead of having frequencies to translate, the somnograph is coded to send the exact message typed into it in the sim to the main computer, which I can print with no translation required.
!!The Universal Measurements (WIP)
A machine that measure ''anything'' about an object put in the input box. ''Anything.''
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[[folder: Experiment file.]]
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[[folder: Experiment file.]]file]]
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* Conclusion
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* ConclusionConclusion
[[/folder]]
[[folder: Wondrous machines]]
!The Simulation Machine
A machine designed to run simulations based on popular genres and media forms. Subjects can enter simulations through a non-lethal form of BrainUploading, where the information in their brain is merely copied into their 'avatar' and the existing body put into a temporary coma which ends upon ejecting from the machine.
[[/folder]]
[[/folder]]
[[folder: Wondrous machines]]
!The Simulation Machine
A machine designed to run simulations based on popular genres and media forms. Subjects can enter simulations through a non-lethal form of BrainUploading, where the information in their brain is merely copied into their 'avatar' and the existing body put into a temporary coma which ends upon ejecting from the machine.
[[/folder]]
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* Current Experiment
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* Current ExperimentExperiment (Code- 001)
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[[/folder]]
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[[folder: Experiment file.]]
EXP 001
* Result
* Conclusion
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*** Result: Test ongoing- 4 volunteers will soon be needed to enter the world when done to observe the effects from within the story, and then within one of the sim's tangent FanFic sims. Volunteers and roles below.
*** {{Elisabel}}: Enter sim before modification is implemented.
*** {{Elisabel}}: Enter sim before modification is implemented.
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*** Result: Test ongoing- 4 2 volunteers will soon be needed to enter the world when done to observe the effects from within the story, and then within one of the sim's tangent FanFic sims. Volunteers and roles below.
***{{Elisabel}}: {{Troper/Elisabel}}: Enter sim at the beginning of its run before modification is implemented.implemented. Then, enter one tangent fan fic sim. Send observations through the somnograph.
*** [[Troper/ITeleportedBread]]: Enter sim after modification at the beginning of its run. Enter the same tangent sim as Elisabel. Send observations through somnograph.
***
*** [[Troper/ITeleportedBread]]: Enter sim after modification at the beginning of its run. Enter the same tangent sim as Elisabel. Send observations through somnograph.
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* Experiments
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* ExperimentsCurrent Experiment
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*** Fan interpretations
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A-4. Trope cleanup theorem (WIP)
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A-1. 'Hierarchy of Ideas' Theorem
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A-1. Darkpaw's Law of Cynicism
* People concentrate on bad things more than good ones.
* My corollary: The main idea sticks more if it is [[FamilyUnfriendlyAesop disturbingly non-traditional.]]
* The [=5Ws and 1H=] corollaries of darkfic writers: (Pending confirmation)
** Who? {{Anti Hero}}s are critically praised more than flat out heroes.
** What? The more cynical the story, the higher the rates.
** When? Critically acclaimed stories take place at night.
** Where? No critically acclaimed story took place in {{Arcadia}}.
** Why? The more pointless, the more your story will be hailed as a tale of 'the futility of war'.
** How? The more depressing the ending, the more impressed the reviewers.
A-2. Schrodinger's Law of Memory
* You don't know if you remember what you learned in middle school unless you're trying to remember it.
* Finagle's addendum: If there's a chance you heard something in middle school wrong, you probably did.
* Murphy's addendum: If there is no use for the knowledge you got in middle school, the problem is that the school is wasting time to teach it to you.
* The friend corollary: If your friend from middle school doesn't remember it, you probably don't either.
A-3. 'Hierarchy of Ideas' Theorem
* People concentrate on bad things more than good ones.
* My corollary: The main idea sticks more if it is [[FamilyUnfriendlyAesop disturbingly non-traditional.]]
* The [=5Ws and 1H=] corollaries of darkfic writers: (Pending confirmation)
** Who? {{Anti Hero}}s are critically praised more than flat out heroes.
** What? The more cynical the story, the higher the rates.
** When? Critically acclaimed stories take place at night.
** Where? No critically acclaimed story took place in {{Arcadia}}.
** Why? The more pointless, the more your story will be hailed as a tale of 'the futility of war'.
** How? The more depressing the ending, the more impressed the reviewers.
A-2. Schrodinger's Law of Memory
* You don't know if you remember what you learned in middle school unless you're trying to remember it.
* Finagle's addendum: If there's a chance you heard something in middle school wrong, you probably did.
* Murphy's addendum: If there is no use for the knowledge you got in middle school, the problem is that the school is wasting time to teach it to you.
* The friend corollary: If your friend from middle school doesn't remember it, you probably don't either.
A-3. 'Hierarchy of Ideas' Theorem
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** Test: Slightly modify a sim's CentralTheme to watch the ripple effect. (Important- Topology Papers A)
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** Test: Slightly modify a sim's CentralTheme to watch the ripple effect. (Important- Topology Papers A) A-1)
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A. 'Hierarchy of Ideas' Theorem
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*** Result: Test ongoing- 4 volunteers will soon be needed to enter the world when done to observe the effects from within the story, and then within one of the sim's tangent FanFic sims.
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*** Result: Test ongoing- 4 volunteers will soon be needed to enter the world when done to observe the effects from within the story, and then within one of the sim's tangent FanFic sims. Volunteers and roles below.
**** {{Elisabel}}: Enter sim before modification is implemented.
**** {{Elisabel}}: Enter sim before modification is implemented.
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*** Result: Test ongoing- 2 volunteers will soon be needed to enter the world when done to observe the effects from within the story.
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*** Result: Test ongoing- 2 4 volunteers will soon be needed to enter the world when done to observe the effects from within the story.story, and then within one of the sim's tangent FanFic sims.
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** Test: Slightly modify a sim's CentralTheme to watch the ripple effect.
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** Test: Slightly modify a sim's CentralTheme to watch the ripple effect. (Important- Topology Papers A)
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[[/folder]]
[[folder: Tropology papers]]
A. 'Hierarchy of Ideas' Theorem
* CentralTheme
** Character theme
*** AnAesop
**** Fan interpretations
[[folder: Tropology papers]]
A. 'Hierarchy of Ideas' Theorem
* CentralTheme
** Character theme
*** AnAesop
**** Fan interpretations
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** My personal [[GreatBigLibraryOfEverything library.]] Contains The GreatBigBookOfEverything and most of the BooksOnTrope.
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** My personal [[GreatBigLibraryOfEverything library.]] Contains The GreatBigBookOfEverything GreatBigBookOfEverything, other BookishTropes and most of the BooksOnTrope.
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** My personal library. Contains The GreatBigBookOfEverything and most of the BooksOnTrope.
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** My personal library. [[GreatBigLibraryOfEverything library.]] Contains The GreatBigBookOfEverything and most of the BooksOnTrope.
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Because we all have our eeeevil moods.
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[[/folder]]
[[folder: Studies in Trope]]
My tropology lab.
* Areas
** My personal library. Contains The GreatBigBookOfEverything and most of the BooksOnTrope.
** The computer desk, with the MagicalComputer and its OmniscientDatabase.
** The lab, for dealing with AppliedPhlebotinum.
** The simulation room, where I run [[{{Genres}} multiple computer stimulations]], each one with [[{{Media}} several different versions]]. I have programmed in commands so that I can call upon any trope and [[PlayingWithATrope its variants]] to play out in the simulation. There are also a few pods in the room to let people enter the sim, ''Film/TheMatrix'' style. However, I need volunteers for this, as I need to stay outside in case anything glitches.
** The building room, where I build {{Rube Goldberg Device}}s and other contraptions.
**The test zone, for experiments in the real world.
* Experiments
** Test: Slightly modify a sim's CentralTheme to watch the ripple effect.
*** Procedures: The current CentralTheme of the Western Live-Action Film sim is the difference between [[TrueCompanions true friendship]] and [[PoisonousFriend unhealthy friendship]]. The plan is to modify the theme into the difference between true friendship and family.
*** Result: Test ongoing- 2 volunteers will soon be needed to enter the world when done to observe the effects from within the story.
[[folder: Studies in Trope]]
My tropology lab.
* Areas
** My personal library. Contains The GreatBigBookOfEverything and most of the BooksOnTrope.
** The computer desk, with the MagicalComputer and its OmniscientDatabase.
** The lab, for dealing with AppliedPhlebotinum.
** The simulation room, where I run [[{{Genres}} multiple computer stimulations]], each one with [[{{Media}} several different versions]]. I have programmed in commands so that I can call upon any trope and [[PlayingWithATrope its variants]] to play out in the simulation. There are also a few pods in the room to let people enter the sim, ''Film/TheMatrix'' style. However, I need volunteers for this, as I need to stay outside in case anything glitches.
** The building room, where I build {{Rube Goldberg Device}}s and other contraptions.
**The test zone, for experiments in the real world.
* Experiments
** Test: Slightly modify a sim's CentralTheme to watch the ripple effect.
*** Procedures: The current CentralTheme of the Western Live-Action Film sim is the difference between [[TrueCompanions true friendship]] and [[PoisonousFriend unhealthy friendship]]. The plan is to modify the theme into the difference between true friendship and family.
*** Result: Test ongoing- 2 volunteers will soon be needed to enter the world when done to observe the effects from within the story.
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* Eeeeevil plans:
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* Eeeeevil plans:plans:
[[/folder]]
[[/folder]]
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[[/folder]]
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[[folder: Mad Science and Other Bit of Villainy]]
* Proper villainous attire:
* Villain theme song:
* Villainous lair:
* Eeeeevil plans:
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* AsianAndNerdy[=/=]BollywoodNerd: In gifted to boot!
* {{Hikkikomori}}
* {{Hikkikomori}}
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* {{Hikkikomori}}
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* MadScientist: I ''looooove'' this trope!
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* MadScientist: I ''looooove'' this trope!trope! I guess I'd like to be one, if I could
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* MoodSwinger: I've been known to switch moods carelessly. Must be puberty.
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* MadScientist: I ''looooove'' this trope!
* MoodSwinger: I've been known to switch moods carelessly. Must be puberty.
* MoodSwinger: I've been known to switch moods carelessly. Must be puberty.
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* TheMadnessPlace: I consider TV Tropes to be mine.
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*TheAloner
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* LethalChef
* MoodSwinger: I've been known to switch moods carelessly. Must be puberty.
* MoodSwinger: I've been known to switch moods carelessly. Must be puberty.
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* LethalChef
InsufferableGenius: Yup. That comes with being in the gifted class as a kid.
* LethalChef: [[DownplayedTrope Downplayed]]. Not ''lethal'', but still pretty bad.
* MoodSwinger: I've been known to switch moods carelessly. Must be puberty.
* LethalChef: [[DownplayedTrope Downplayed]]. Not ''lethal'', but still pretty bad.
* MoodSwinger: I've been known to switch moods carelessly. Must be puberty.
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* BewareTheQuietOnes: I'm usually TheWallflower, but sometimes... see MoodSwinger below.
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* BewareTheQuietOnes: I'm usually TheWallflower, TheAloner, but sometimes... see MoodSwinger below.
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* BewareTheQuietOnes
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* BewareTheQuietOnesBewareTheQuietOnes: I'm usually TheWallflower, but sometimes... see MoodSwinger below.
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* MoodSwinger
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* MoodSwingerMoodSwinger: I've been known to switch moods carelessly. Must be puberty.
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Hello. [[VideoGame/DwarfFortress This is a contributor page. All craftstropership is of the highest quality.]] I hope you like it here.
I'll fill this page up as I go along.
[[folder: Tropes]]
* BewareTheQuietOnes
* BigEater
* LethalChef
[[/folder]]
I'll fill this page up as I go along.
[[folder: Tropes]]
* BewareTheQuietOnes
* BigEater
* LethalChef
[[/folder]]