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History Trivia / YsVLostKefinKingdomOfSand

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* NoExportForYou: The only canon Ys game to never be released outside of Japan. Falcom CEO Toshihiro Kondo has stated that he'd like to do a remake of the game that can be localized for global release someday, but as of the Japanese release of ''VideoGame/YsXNordics'' there has been no official announcement that Falcom is actually doing it.

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* NoExportForYou: The only canon Ys game to never be released outside of Japan. Falcom CEO Toshihiro Kondo has stated that he'd like to do a remake of the game that can be localized for global release someday, but as of the Japanese release of ''VideoGame/YsXNordics'' there has been no official announcement that Falcom is actually doing it.it.
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* FanTranslation: Aeon Genesis would successfully release one after years of the translation being stuck in DevelopmentHell due to difficulties in cracking the game's code. They even timed the release to roughly coincide with the official English release of ''VideoGame/YsMemoriesOfCelceta''.

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* FanTranslation: Aeon Genesis would successfully release one after years of the translation being stuck in DevelopmentHell due to difficulties in cracking the game's code. They even timed the release to roughly coincide with the official English release of ''VideoGame/YsMemoriesOfCelceta''.''VideoGame/YsMemoriesOfCelceta''.
* NoExportForYou: The only canon Ys game to never be released outside of Japan. Falcom CEO Toshihiro Kondo has stated that he'd like to do a remake of the game that can be localized for global release someday, but as of the Japanese release of ''VideoGame/YsXNordics'' there has been no official announcement that Falcom is actually doing it.
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* FanTranslation: Aeon Genesis would successfully release one after years of the translation being stuck in DevelopmentHell due to difficulties in cracking the game's code. They even timed the release to roughly coincide with the official English release of ''VideoGame/YsMemoriesOfCelceta''.
* FranchiseKiller: Per OddballInTheSeries on the front page, the bevy of changes to ''Ys V'', from its non-PC roots to its inferior music design by the Creator/{{Falcom}} Sound Team jdk, ''narrowly'' {{Averted}} this due in no small part because it was in a different environment of the ''Ys'' lore and setting and had a narrative to back it up. That being said, the game often being ranked at the bottom of popularity polls should be evidence enough of ''Ys V'' being a killer, but Falcom spent the next seven years developing other games, including {{Video Game Remake}}s of the [[VideoGame/YsIAncientYsVanishedOmen first]] [[VideoGame/YsIIAncientYsVanishedTheFinalChapter two]] installments, while repairing and salvaging their reputation before daring to release ''VideoGame/YsVITheArkOfNapishtim'', which revitalized the franchise.

to:

* FanTranslation: Aeon Genesis would successfully release one after years of the translation being stuck in DevelopmentHell due to difficulties in cracking the game's code. They even timed the release to roughly coincide with the official English release of ''VideoGame/YsMemoriesOfCelceta''.
* FranchiseKiller: Per OddballInTheSeries on the front page, the bevy of changes to ''Ys V'', from its non-PC roots to its inferior music design by the Creator/{{Falcom}} Sound Team jdk, ''narrowly'' {{Averted}} this due in no small part because it was in a different environment of the ''Ys'' lore and setting and had a narrative to back it up. That being said, the game often being ranked at the bottom of popularity polls should be evidence enough of ''Ys V'' being a killer, but Falcom spent the next seven years developing other games, including {{Video Game Remake}}s of the [[VideoGame/YsIAncientYsVanishedOmen first]] [[VideoGame/YsIIAncientYsVanishedTheFinalChapter two]] installments, while repairing and salvaging their reputation before daring to release ''VideoGame/YsVITheArkOfNapishtim'', which revitalized the franchise.
''VideoGame/YsMemoriesOfCelceta''.
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* FanTranslation: Aeon Genesis would successfully release one after years of the translation being stuck in DevelopmentHell due to difficulties in cracking the game's code. They even timed the release to roughly coincide with the official English release of ''VideoGame/YsMemoriesOfCelceta''.

to:

* FanTranslation: Aeon Genesis would successfully release one after years of the translation being stuck in DevelopmentHell due to difficulties in cracking the game's code. They even timed the release to roughly coincide with the official English release of ''VideoGame/YsMemoriesOfCelceta''.''VideoGame/YsMemoriesOfCelceta''.
* FranchiseKiller: Per OddballInTheSeries on the front page, the bevy of changes to ''Ys V'', from its non-PC roots to its inferior music design by the Creator/{{Falcom}} Sound Team jdk, ''narrowly'' {{Averted}} this due in no small part because it was in a different environment of the ''Ys'' lore and setting and had a narrative to back it up. That being said, the game often being ranked at the bottom of popularity polls should be evidence enough of ''Ys V'' being a killer, but Falcom spent the next seven years developing other games, including {{Video Game Remake}}s of the [[VideoGame/YsIAncientYsVanishedOmen first]] [[VideoGame/YsIIAncientYsVanishedTheFinalChapter two]] installments, while repairing and salvaging their reputation before daring to release ''VideoGame/YsVITheArkOfNapishtim'', which revitalized the franchise.
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* FanTranslation: Aeon Genesis would successfully release one after years of the translation being stuck in DevelopmentHell due to difficulties in cracking the game's code. They even timed the release to roughly coincide with the official English release of ''VideoGame/YsMemoriesOfCelceta''.

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