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* ExecutiveMeddling: ''Evolution'' was originally developed as a UsefulNotes/GameCube exclusive, with work on an UsefulNotes/{{Xbox}} port starting about halfway through production. The UsefulNotes/PlayStation2 port was a very late addition, after Sony threatened consequences for publishers who failed to release a multi-platform game on their system. Acclaim, thinking that most of their sales would likely be on the [=GameCube=] due to the franchise having been Nintendo-exclusive until that point, got some junior developers to quickly hash out a [=PS2=] port just to keep Sony happy... which ended up backfiring horribly when the [=PS2=] version sold roughly double the ''combined'' sales of the other two versions, meaning that the obviously half-assed [=PS2=] port ended up being the version that most gamers were familiar with, helping further wreck Acclaim's public image and hastening their demise.

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* ExecutiveMeddling: ''Evolution'' was originally developed as a UsefulNotes/GameCube Platform/GameCube exclusive, with work on an UsefulNotes/{{Xbox}} Platform/{{Xbox}} port starting about halfway through production. The UsefulNotes/PlayStation2 Platform/PlayStation2 port was a very late addition, after Sony threatened consequences for publishers who failed to release a multi-platform game on their system. Acclaim, thinking that most of their sales would likely be on the [=GameCube=] due to the franchise having been Nintendo-exclusive until that point, got some junior developers to quickly hash out a [=PS2=] port just to keep Sony happy... which ended up backfiring horribly when the [=PS2=] version sold roughly double the ''combined'' sales of the other two versions, meaning that the obviously half-assed [=PS2=] port ended up being the version that most gamers were familiar with, helping further wreck Acclaim's public image and hastening their demise.



** The first game was envisioned as a ThirdPersonShooter akin to ''VideoGame/TombRaiderI'', before the developers decided to make it a FirstPersonShooter to take full advantage of the UsefulNotes/Nintendo64's hardware. A number of enemy types and certain level elements had to be cut from the final game due to cartridge space limits - the game used virtually all the available space that was available on carts of the time.

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** The first game was envisioned as a ThirdPersonShooter akin to ''VideoGame/TombRaiderI'', before the developers decided to make it a FirstPersonShooter to take full advantage of the UsefulNotes/Nintendo64's Platform/Nintendo64's hardware. A number of enemy types and certain level elements had to be cut from the final game due to cartridge space limits - the game used virtually all the available space that was available on carts of the time.

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* AuthorsSavingThrow: The remake of ''Seeds of Evil'' dumbed down the totem defence missions, made the levels less maze-like, and allowed you additional ammo and health refills at checkpoints. [[Administrivia/TropesAreTools Many welcomed these changes, however]], as most agree that these were the most frustrating aspects of the original game.



* DifficultyByRegion: A variant, namely difficulty by remake. The remake of ''Seeds of Evil'' dumbed down the totem defence missions, made the levels less maze-like, and allowed you additional ammo and health refills at checkpoints. [[Administrivia/TropesAreTools Many welcomed these changes, however]], as most agree that these were the most frustrating aspects of the original game.

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** The 2008 reboot's failure to start a new series resulted in it being one of the very few, if not the '''only''', video game Disney released under Touchstone Games, and the main Creator/TouchstonePictures label was relegated to being a distribution arm for live action Creator/DreamWorksSKG films in 2010 after Disney purchased Marvel, with that deal ending in 2016.

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** The 2008 reboot's failure to start a new series resulted in it being one of the very few, if not the '''only''', '''only''' video game Disney released under Touchstone Games, Interactive, and the main Creator/TouchstonePictures label was relegated to being a distribution arm for live action Creator/DreamWorksSKG films in 2010 after Disney purchased Marvel, with that deal ending in 2016.



* DifficultyByRegion: A variant, namely difficulty by remake. The remake of "Seeds of evil" dumbed down the totem defence missions, made the levels less maze-like, and allowed you additional ammo and health refills at checkpoints. Administrivia/TropesAreNotBad however, as most agree that these were the most frustrating aspects of the original game.
* ExecutiveMeddling: ''Evolution'' was originally developed as a UsefulNotes/GameCube exclusive, with an UsefulNotes/{{Xbox}} port being added about halfway through production. The UsefulNotes/PlayStation2 port was a very late addition, after Sony threatened consequences for publishers who failed to release a multi-platform game on their system. Acclaim, thinking that most of their sales would likely be on the [=GameCube=] due to the franchise having been Nintendo-exclusive until that point, got some junior developers to quickly hash out a [=PS2=] port just to keep Sony happy... which ended up backfiring horribly when the [=PS2=] version sold roughly double the ''combined'' sales of the other two versions, meaning that the obviously half-assed [=PS2=] port ended up being the version that most gamers were familiar with, helping further wreck Acclaim's public image and hastening their demise.

to:

* DifficultyByRegion: A variant, namely difficulty by remake. The remake of "Seeds ''Seeds of evil" Evil'' dumbed down the totem defence missions, made the levels less maze-like, and allowed you additional ammo and health refills at checkpoints. Administrivia/TropesAreNotBad however, [[Administrivia/TropesAreTools Many welcomed these changes, however]], as most agree that these were the most frustrating aspects of the original game.
* ExecutiveMeddling: ''Evolution'' was originally developed as a UsefulNotes/GameCube exclusive, with work on an UsefulNotes/{{Xbox}} port being added starting about halfway through production. The UsefulNotes/PlayStation2 port was a very late addition, after Sony threatened consequences for publishers who failed to release a multi-platform game on their system. Acclaim, thinking that most of their sales would likely be on the [=GameCube=] due to the franchise having been Nintendo-exclusive until that point, got some junior developers to quickly hash out a [=PS2=] port just to keep Sony happy... which ended up backfiring horribly when the [=PS2=] version sold roughly double the ''combined'' sales of the other two versions, meaning that the obviously half-assed [=PS2=] port ended up being the version that most gamers were familiar with, helping further wreck Acclaim's public image and hastening their demise.



* KeepCirculatingTheTapes: While Night Dive Studios has given the first three games UpdatedRerelease's on PC and digital services for consoles (with limited physical releases by Limited Run Games), the remaining Acclaim games (''Rage Wars'' and ''Evolution'') have yet to receive any rerelease or signs of any happening in the forseeable future. The 2008 reboot is also unavailable on modern hardware or digital services for PC and is unlikely to be since the game is owned by Disney while the ''Turok'' IP is now owned by Creator/DreamworksAnimation via their acquisition of Classic Media.

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* KeepCirculatingTheTapes: While Night Dive Studios has given the first three games UpdatedRerelease's {{Updated Rerelease}}s on PC and digital services for consoles (with limited physical releases by Limited Run Games), the remaining Acclaim games (''Rage Wars'' and ''Evolution'') have yet to receive any rerelease or signs of any happening in the forseeable foreseeable future. The 2008 reboot is also unavailable on modern hardware or digital services for PC and is unlikely to be since the game is owned by Disney while the ''Turok'' IP is now owned by Creator/DreamworksAnimation via their acquisition of Classic Media.



** Unlike the first two games in the series, ''Shadows of Oblivion'' never saw a [=PC=] port until Night Dive Studio's 2023 remaster (23 years after the game's original release), making it a Nintendo 64 exclusive up until that time.

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** Unlike the first two games in the series, ''Shadows of Oblivion'' never saw a [=PC=] PC port until Night Dive Studio's 2023 remaster (23 years after the game's original release), making it a Nintendo 64 exclusive up until that time. time.



* ScheduleSlip: Night Dive Studios originally gave a release date of 2016 for the ''Turok 2'' UpdatedRerelease, but the complexity of the game and undisclosed issues forced them to push it back. This also affected the modding tools for the first game; Originally intended to be released in early 2016, it wasn't until December of 2016 that they would finally be released.

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* ScheduleSlip: Night Dive ScheduleSlip:
** Nightdive
Studios originally gave a release date of 2016 for the ''Turok 2'' UpdatedRerelease, but the complexity of the game and undisclosed issues forced them to push it back. back to March 2017. This also affected the modding tools for the first game; Originally originally intended to be released in early 2016, it wasn't until December of 2016 that they would finally be released. released.
** Their rerelease of ''Turok 3'' suffered a much more minor instance: announced in August 2023 for a release on November 14th, it too was pushed back, but only by about two weeks to the 30th.
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* NoExportForYou: The PC port of ''Turok: Evolution'' was never released outside Europe.
* NoPortForYou:
** Unlike the first two games in the series, ''Shadows of Oblivion'' never saw a [=PC=] port until Night Dive Studio's 2023 remaster (23 years after the game's original release), making it a Nintendo 64 exclusive up until that time.
** ''Turok: Rage Wars'' remains a Nintendo 64 exclusive, something that seems unlikely to change due to its status as a multiplayer arena GaidenGame.
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** The first game was envisioned as a ThirdPersonShooter akin to ''VideoGame/TombRaider'', before the developers decided to make it a FirstPersonShooter to take full advantage of the UsefulNotes/Nintendo64's hardware. A number of enemy types and certain level elements had to be cut from the final game due to cartridge space limits - the game used virtually all the available space that was available on carts of the time.

to:

** The first game was envisioned as a ThirdPersonShooter akin to ''VideoGame/TombRaider'', ''VideoGame/TombRaiderI'', before the developers decided to make it a FirstPersonShooter to take full advantage of the UsefulNotes/Nintendo64's hardware. A number of enemy types and certain level elements had to be cut from the final game due to cartridge space limits - the game used virtually all the available space that was available on carts of the time.
Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes: While Night Dive Studios has given the first two games UpdatedRerelease's on PC and digital services for consoles (with limited physical releases by Limited Run Games), the remaining Acclaim games (''Rage Wars'', ''Shadow of Oblivion'', and ''Evolution'') have yet to receive any rerelease or signs of any happening in the forseeable future. The 2008 reboot is also unavailable on modern hardware or digital services for PC and is unlikely to be since the game is owned by Disney while the ''Turok'' IP is now owned by Creator/DreamworksAnimation via their acquisition of Classic Media.

to:

* KeepCirculatingTheTapes: While Night Dive Studios has given the first two three games UpdatedRerelease's on PC and digital services for consoles (with limited physical releases by Limited Run Games), the remaining Acclaim games (''Rage Wars'', ''Shadow of Oblivion'', Wars'' and ''Evolution'') have yet to receive any rerelease or signs of any happening in the forseeable future. The 2008 reboot is also unavailable on modern hardware or digital services for PC and is unlikely to be since the game is owned by Disney while the ''Turok'' IP is now owned by Creator/DreamworksAnimation via their acquisition of Classic Media.

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** The 2008 ContinuityReboot game had a planned sequel that was actually halfway into development, but due to a mass number of layoffs at Propaganda Games, it sadly will probably never come to fruition. No gameplay footage was released, but several pieces of concept art were leaked and piece together various plot and gameplay elements. Players would be able to play as dinosaurs in third person, along with a weapon called the Jak that would allow players to control them. Many of the dinosaur species would have had multiple variants, all depending on the environment in which they were found. Known variants include jungle species, desert species, and swamp species of both the Utahraptor and the Tyrannosaurus rex. There also would have been Savage MG Soldiers, who presumably defected from the Mendel-Gruman Corporation and acted as another faction. A new species called the Ork would have debuted in the game as well.
* TheWikiRule: [[http://turok.wikia.com/wiki/Turok_Wiki The Turok Wiki]].

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** The 2008 ContinuityReboot game had a planned sequel that was actually halfway into development, but due to a mass number of layoffs at Propaganda Games, it sadly will probably never come to fruition. No gameplay footage was released, but several pieces of concept art were leaked and piece together various plot and gameplay elements. Players would be able to play as dinosaurs in third person, along with a weapon called the Jak that would allow players to control them. Many of the dinosaur species would have had multiple variants, all depending on the environment in which they were found. Known variants include jungle species, desert species, and swamp species of both the Utahraptor and the Tyrannosaurus rex. There also would have been Savage MG Soldiers, who presumably defected from the Mendel-Gruman Corporation and acted as another faction. A new species called the Ork would have debuted in the game as well.
* TheWikiRule: [[http://turok.wikia.com/wiki/Turok_Wiki The Turok Wiki]].
well.
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*** VideoGame/Vexx would have made a cameo in the forth game [[https://www.youtube.com/watch?v=T4g2ev0zF0Y according to some unused models and animations found in the game]]. It's unknown if he would have been used as a playable character for multiplayer, just a weird cameo, or used for testing purposes and wasn't meant to be used at all. The two games shares the same engine after all.

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*** VideoGame/Vexx *** VideoGame/{{Vexx}} would have made a cameo in the forth game [[https://www.youtube.com/watch?v=T4g2ev0zF0Y according to some unused models and animations found in the game]]. It's unknown if he would have been used as a playable character for multiplayer, just a weird cameo, or used for testing purposes and wasn't meant to be used at all. The two games shares the same engine after all.
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*** Vexx would have made a cameo in the forth game [[https://www.youtube.com/watch?v=T4g2ev0zF0Y according to some unused models and animations found in the game]]. It's unknown if he would have been used as a playable character for multiplayer, just a weird cameo, or used for testing purposes and wasn't meant to be used at all. The two games shares the same engine after all.

to:

*** Vexx *** VideoGame/Vexx would have made a cameo in the forth game [[https://www.youtube.com/watch?v=T4g2ev0zF0Y according to some unused models and animations found in the game]]. It's unknown if he would have been used as a playable character for multiplayer, just a weird cameo, or used for testing purposes and wasn't meant to be used at all. The two games shares the same engine after all.

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