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*** A later Trog's Cave shows Trog imagining destroying the bones barricading off parts of the later islands. This is a leftover from prototypes in which the Trogs could smash placed bones and make it more difficult to trap them, but in the final game they never obtain the ability to destroy bones in any capacity.

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*** A later Trog's Cave shows Trog imagining destroying the bones barricading off parts of the later islands. This is a leftover from prototypes in which the Trogs could smash placed bones and make it more difficult to trap them, but in the final game they never obtain the ability to destroy bones in any capacity.capacity, even the used to dive sections of the levels.



* WhatCouldHaveBeen: In the prototype, the player didn't control his/her dino directly, instead, they laid bones in the dino's path to force it to turn. This however proved to be too confusing, so a more conventional control system was implemented where the player assumed direct control over their dino instead.

to:

* WhatCouldHaveBeen: In the prototype, the player didn't control his/her dino directly, instead, they laid bones in the dino's path to force it to turn. This however proved to be too confusing, so a more conventional control system was implemented where the player assumed direct control over their dino instead.
instead and upped the aggression of the Trogs in the process.

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* CreatorBacklash: Creator/JoanCrawford immediately disowned the film upon its release.

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* CreatorBacklash: CastTheExpert: Joe Cornelius, who had wrestled for twenty years as a character called 'The Dazzler', was cast as Trog because of his athletic ability.
* CreatorBacklash:
** Freddie Francis later called it a terrible film, and said it was the one he regretted he directing.
**
Creator/JoanCrawford immediately disowned the film upon its release.



* FriendshipOnTheSet: Joe Cornelius in 2015 described Joan Crawford as "lovely" and great to work with, giving gifts to all the crew, and sending him Christmas cards every year until her death in 1970.



* UrbanLegendOfZelda: Joan Crawford allegedly drank Pepsi bottles full of vodka to be able to say the film's dialogue with a straight face.

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* UrbanLegendOfZelda: Joan Crawford allegedly drank Pepsi bottles full of vodka to be able to say the film's dialogue with a straight face. Joe Cornelius disputed this however, saying he never saw her drunk on set.
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* UncreditedRole: Creator/JohnDCollins as a TV crewman.

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* CreatorBacklash: Joan Crawford immediately disowned the film upon its release.

to:

* CreatorBacklash: Joan Crawford Creator/JoanCrawford immediately disowned the film upon its release.



* NoBudget: The budget was so tight that actors supplied their own costumes, and filming had to be abruptly stopped due to cuts.
* ProductionPosse: Joan Crawford and Michael Gough had starred in ''{{Film/Berserk}}'', produced by Herman Cohen as well.

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* NoBudget: The budget was so tight limited that actors supplied their own costumes, and filming had to be abruptly stopped due to cuts.
* ProductionPosse: Joan Crawford and Michael Gough had starred in ''{{Film/Berserk}}'', produced by Herman Cohen as well.too.



* RealitySubtext: Dr. Brockton sadly walking away from the press at the end of the movie feels like an even harsher ending when one remembers that this was Joan Crawford's last film role. It's not hard to read the scene as a metaphor for Crawford resigning herself to turning her back on Hollywood.
* StuntCasting: John Hamill, who played Cliff, was cast entirely so he could strip to his underwear. He was one of England's top [[MrFanservice physique models]] in the 60s.

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* RealitySubtext: Dr. Brockton sadly walking away from the press at the end of the movie film feels like an even harsher ending when one remembers that this was Joan Crawford's last final film role. It's not It isn't hard to read interpret the scene as a metaphor for Crawford resigning herself to turning her back on Hollywood.
* StarDerailingRole: Joan Crawford was being steadily reduced to B-movies and bit spots on TV after being fired from ''Film/HushHushSweetCharlotte'', a SpiritualSuccessor to ''Film/WhateverHappenedToBabyJane'' which would've reunited her with co-star and rival Creator/BetteDavis before their acrimony reached a tipping point. Her difficult behavior and alcoholism didn't do her any favors, either. This film's failure made for an unsuitable swan song for Crawford on the big screen, as her scant appearances afterwards were mostly on TV.
* StuntCasting: John Hamill, who played Cliff, was cast entirely so he could strip to his underwear. He was one of England's top [[MrFanservice physique models]] in the 60s.TheSixties.
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* ProductPlacement: Terrified people run past a Pepsi stand, as Joan Crawford was part of the brand's board of directors.



* StockFootage: The dinosaur scenes were from a 1955 film ''The Animal World''.

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* CreatorBacklash: Joan Crawford immediately disowned the film upon its release.
--> "If I weren't a Christian scientist and I saw ''Trog'' advertised on a marquee across the street, I think I'd contemplate suicide."



* OldShame: Inverted in that it was her last film, but Joan Crawford disowned it.
--> "If I weren't a Christian scientist and I saw ''Trog'' advertised on a marquee across the street, I think I'd contemplate suicide."

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* SavedFromDevelopmentHell: Originally, "bone placement and guide dinosaurs" gameplay was to be used the release version, but after being unpopular with testers, it was planned to be shelved and never see a wide release. Then, at the hands of one of the testers, it was suggested that the dinosaurs were directly controlled instead of the color-coded hands and the gameplay retooled into something akin to ''Videogame/PacMan''. The idea stuck and the game's ruleset was altered as a result.


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* SavedFromDevelopmentHell: Originally, "bone placement and guide dinosaurs" gameplay was to be used the release version, but after being unpopular with testers, it was planned to be shelved and never see a wide release. Then, at the hands of one of the testers, it was suggested that the dinosaurs were directly controlled instead of the color-coded hands and the gameplay retooled into something akin to ''Videogame/PacMan''. The idea stuck and the game's ruleset was altered as a result.

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* OrphanedReference: The Trog's Cave intermissions have a few odd qwirks leftover from the prototypes:
** The first Trog's Cave sets up Trog's motive for wanting to hunt the dinos, and sure enough they start spawning on the next level afterwards. In the final game, they spawn right from the first island as there is no sequence of practice levels
** A later Trog's Cave shows Trog imagining destroying the bones barricading off parts of the later islands. This is a leftover from prototypes in which the Trogs could smash placed bones and make it more difficult to trap them, but in the final game they never obtain the ability to destroy bones in any capacity.
* WhatCouldHaveBeen: In the prototype, the player didn't control his/her dino directly, instead, they laid bones in the dino's path to force it to turn. This however proved too confusing, so a more conventional control system was implemented where the player assumed direct control over their dino instead.

to:

* OrphanedReference: OrphanedReference:
** The cabinet's control panel art was designed with the original bone-placement mechanic in mind, featuring the hands the players would control and the colored bones they place.
**
The Trog's Cave intermissions have a few odd qwirks leftover from the prototypes:
** The *** In the proto, the first Trog's Cave sets up Trog's motive for wanting to hunt the dinos, and sure enough they start spawning on the next level afterwards. In the final game, they spawn right from the first island as there is no sequence of practice levels
**
beginning.
***
A later Trog's Cave shows Trog imagining destroying the bones barricading off parts of the later islands. This is a leftover from prototypes in which the Trogs could smash placed bones and make it more difficult to trap them, but in the final game they never obtain the ability to destroy bones in any capacity.
* WhatCouldHaveBeen: In the prototype, the player didn't control his/her dino directly, instead, they laid bones in the dino's path to force it to turn. This however proved to be too confusing, so a more conventional control system was implemented where the player assumed direct control over their dino instead.

Added: 558

Changed: 281

Is there an issue? Send a MessageReason:
None


* OrphanedReference: One of the Trog's Cave intermissions shows Trog imagining destroying the bones barricading off parts of the later islands. This is a leftover from prototypes in which the Trogs could smash placed bones and make it more difficult to trap them, but in the final game they never obtain the ability to destroy bones in any capacity.

to:

* OrphanedReference: One of the The Trog's Cave intermissions have a few odd qwirks leftover from the prototypes:
** The first Trog's Cave sets up Trog's motive for wanting to hunt the dinos, and sure enough they start spawning on the next level afterwards. In the final game, they spawn right from the first island as there is no sequence of practice levels
** A later Trog's Cave
shows Trog imagining destroying the bones barricading off parts of the later islands. This is a leftover from prototypes in which the Trogs could smash placed bones and make it more difficult to trap them, but in the final game they never obtain the ability to destroy bones in any capacity.
Is there an issue? Send a MessageReason:
None


* OrphanedReference: One of the Trog's Cave intermissions shows Trog imagining destroying the bones barricading off parts of the later islands. This is a leftover from prototypes in which the Trogs could smash placed bones and make it more difficult to trap them, but in the final game they never inherit this ability.

to:

* OrphanedReference: One of the Trog's Cave intermissions shows Trog imagining destroying the bones barricading off parts of the later islands. This is a leftover from prototypes in which the Trogs could smash placed bones and make it more difficult to trap them, but in the final game they never inherit this ability.obtain the ability to destroy bones in any capacity.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RealitySubtext: Dr. Brockton sadly walking away from the press at the end of the movie feels like an even harsher ending when one remembers that this was Joan Crawford's last film role. It's not hard to read the scene as a metaphor for Crawford resigning herself to turning her back on Hollywood.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OrphanedReference: One of the Trog's Cave intermissions shows Trog imagining destroying the bones barricading off parts of the later islands. This is a leftover from prototypes in which the Trogs could smash placed bones and make it more difficult to trap them, but in the final game they never inherit this ability.
Is there an issue? Send a MessageReason:
Moved from Trog.


* SavedFromDevelopmentHell: Originally, the "bone placement and guide dinosaurs" game mode was to be the release version, but after being unpopular with testers, it was planned to be shelved and never see a wide release. Then, at the hands of one of the testers, it was suggested that the dinosaurs were directly controlled instead of the color-coded hands and the gameplay retooled into something akin to ''Videogame/PacMan''. The idea stuck and the game's ruleset was altered as a result.

to:

* SavedFromDevelopmentHell: Originally, the "bone placement and guide dinosaurs" game mode gameplay was to be used the release version, but after being unpopular with testers, it was planned to be shelved and never see a wide release. Then, at the hands of one of the testers, it was suggested that the dinosaurs were directly controlled instead of the color-coded hands and the gameplay retooled into something akin to ''Videogame/PacMan''. The idea stuck and the game's ruleset was altered as a result.
* WhatCouldHaveBeen: In the prototype, the player didn't control his/her dino directly, instead, they laid bones in the dino's path to force it to turn. This however proved too confusing, so a more conventional control system was implemented where the player assumed direct control over their dino instead.
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Added DiffLines:

!!The [[Film/{{Trog}} film]]


Added DiffLines:

!!The [[Videogame/{{Trog}} game]]

* SavedFromDevelopmentHell: Originally, the "bone placement and guide dinosaurs" game mode was to be the release version, but after being unpopular with testers, it was planned to be shelved and never see a wide release. Then, at the hands of one of the testers, it was suggested that the dinosaurs were directly controlled instead of the color-coded hands and the gameplay retooled into something akin to ''Videogame/PacMan''. The idea stuck and the game's ruleset was altered as a result.

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* PropRecycling: Trog's costume was a leftover monkey suit from ''TwoThousandAndOneASpaceOdyssey''.

to:

* PropRecycling: Trog's costume was a leftover monkey suit from ''TwoThousandAndOneASpaceOdyssey''.''Film/TwoThousandOneASpaceOdyssey''.



* WhatCouldHaveBeen: The film was originally going to be titled ''The Missing Link''.

to:

* WhatCouldHaveBeen: The film was originally going to be titled ''The Missing Link''.Link''.

----
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* NoBudget: The budget was so tight that actors supplied their own costumes, and filming had to be abruptly stopped due to cuts.
* OldShame: Inverted in that it was her last film, but Joan Crawford disowned it.
--> "If I weren't a Christian scientist and I saw ''Trog'' advertised on a marquee across the street, I think I'd contemplate suicide."
* ProductPlacement: Terrified people run past a Pepsi stand, as Joan Crawford was part of the brand's board of directors.
* ProductionPosse: Joan Crawford and Michael Gough had starred in ''{{Film/Berserk}}'', produced by Herman Cohen as well.
* PropRecycling: Trog's costume was a leftover monkey suit from ''TwoThousandAndOneASpaceOdyssey''.
* StockFootage: The dinosaur scenes were from a 1955 film ''The Animal World''.
* StuntCasting: John Hamill, who played Cliff, was cast entirely so he could strip to his underwear. He was one of England's top [[MrFanservice physique models]] in the 60s.
* UrbanLegendOfZelda: Joan Crawford allegedly drank Pepsi bottles full of vodka to be able to say the film's dialogue with a straight face.
* WhatCouldHaveBeen: The film was originally going to be titled ''The Missing Link''.

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