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*** Lara's outfit was initially designed to be an one-piece swimsuit with those iconic hot pants over top of them. Some drawings even attempted to add a heart-shaped BoobWindow to them.

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*** Lara's outfit was initially designed to be an one-piece swimsuit with those iconic hot pants over top of them. it. Some early concept drawings even attempted to add a heart-shaped BoobWindow CleavageWindow to them.the mix.
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*** Lara's outfit was initially designed to be an one-piece swimsuit with those iconic hot pants over top of them. Some drawings even attempted to add a heart-shaped BoobWindow to them.
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** Creator/EidosInteractive had far more cynical approach to the series, treating it as a goose laying golden eggs and demanding new game to be delivered on a yearly basis, quality or even finished state of the product be damned. Such approach, along with ever-increasing reliance of profits generated by new Tomb Raider game, eventually bit them back, being one of the reasons why the company ended trapped in a debt death spiral.

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** Creator/EidosInteractive had a far more cynical approach to the series, treating it as a goose laying golden eggs and demanding a new game to be delivered on a yearly basis, quality or even finished state of the product be damned. Such an approach, along with an ever-increasing reliance of profits generated by new Tomb Raider game, games, eventually bit them back, in the ass, being one of the reasons why the company ended trapped in a debt death spiral.
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Except Eidos still has a page and still was a published-developer company waaaay back when, and the deal is explicitly about American side of former Eidos business, rather than anything else


** Creator/SquareEnix had a rather... peculiar approach to the franchise. Despite selling record number of game units for all three of the games developed under their ownership, along with [[VideoGame/LaraCroftAndTheGuardianOfLight two]] {{Gaiden Game}}s, they constantly cited "poor profits" and "lack of sales". Up to the point their initial reboot in form of ''VideoGame/TombRaider2013'' only got extended into a trilogy after the game broke the record of sales - and was ''still'' cited as an underperformer by Square executives. Ultimately, the ''Tomb Raider'' brand was sold to Embracer Group[[note]]Along with rights to ''Franchise/DeusExUniverse'', ''VideoGame/{{Thief}}'' and ''VideoGame/LegacyOfKain'' and related studios[[/note]] - for over ''three times the money'' Square spent to buy Eidos (ownership of which they retained). Ironically, when Square Enix made the original purchase, they were predominately interested in Eidos' ''shipping and storage capacity'' for European markets, and not the library of games, further adding to their instrumental treatment of the franchise.

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** Creator/SquareEnix had a rather... peculiar approach to the franchise. Despite selling record number of game units for all three of the games developed under their ownership, along with [[VideoGame/LaraCroftAndTheGuardianOfLight two]] {{Gaiden Game}}s, they constantly cited "poor profits" and "lack of sales". Up to the point their initial reboot in form of ''VideoGame/TombRaider2013'' only got extended into a trilogy after the game broke the record of sales - and was ''still'' cited as an underperformer by Square executives. Ultimately, the ''Tomb Raider'' brand was sold to Embracer Group[[note]]Along with rights to ''Franchise/DeusExUniverse'', ''VideoGame/{{Thief}}'' and ''VideoGame/LegacyOfKain'' and related studios[[/note]] - for over ''three times the money'' Square spent to buy Eidos Creator/EidosInteractive (ownership of which they retained). Ironically, when Square Enix made the original purchase, they were predominately interested in Eidos' ''shipping and storage capacity'' for European markets, and not the library of games, further adding to their instrumental treatment of the franchise.
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Dewicking cut page for a non-creator, removed redundant link.


** Creator/SquareEnix had a rather... peculiar approach to the franchise. Despite selling record number of game units for all three of the games developed under their ownership, along with [[VideoGame/LaraCroftAndTheGuardianOfLight two]] {{Gaiden Game}}s, they constantly cited "poor profits" and "lack of sales". Up to the point their initial reboot in form of ''VideoGame/TombRaider2013'' only got extended into a trilogy after the game broke the record of sales - and was ''still'' cited as an underperformer by Square executives. Ultimately, Tomb Raider brand was sold to Creator/EmbracerGroup[[note]]Along with rights to ''Franchise/DeusExUniverse'', ''VideoGame/{{Thief}}'' and ''VideoGame/LegacyOfKain'' and related studios[[/note]] - for over ''three times the money'' Square spend to buy Creator/EidosInteractive (ownership of which they retained). Ironically, when Square Enix made the original purchase, they were predominately interested in Eidos' ''shipping and storage capacity'' for European markets, and not the library of games, further adding to their instrumental treatment of the franchise.

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** Creator/SquareEnix had a rather... peculiar approach to the franchise. Despite selling record number of game units for all three of the games developed under their ownership, along with [[VideoGame/LaraCroftAndTheGuardianOfLight two]] {{Gaiden Game}}s, they constantly cited "poor profits" and "lack of sales". Up to the point their initial reboot in form of ''VideoGame/TombRaider2013'' only got extended into a trilogy after the game broke the record of sales - and was ''still'' cited as an underperformer by Square executives. Ultimately, Tomb Raider the ''Tomb Raider'' brand was sold to Creator/EmbracerGroup[[note]]Along Embracer Group[[note]]Along with rights to ''Franchise/DeusExUniverse'', ''VideoGame/{{Thief}}'' and ''VideoGame/LegacyOfKain'' and related studios[[/note]] - for over ''three times the money'' Square spend spent to buy Creator/EidosInteractive Eidos (ownership of which they retained). Ironically, when Square Enix made the original purchase, they were predominately interested in Eidos' ''shipping and storage capacity'' for European markets, and not the library of games, further adding to their instrumental treatment of the franchise.

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** Creator/SquareEnix had a rather... peculiar approach to the franchise. Despite selling record number of game units for all three of the games developed under their ownership, along with [[VideoGame/LaraCroftAndTheGuardianOfLight two]] {{Gaiden Game}}s, they constantly cited "poor profits" and "lack of sales". Up to the point their initial reboot in form of ''VideoGame/TombRaider2013'' only got extended into a trilogy after the game broke the record of sales - and was ''still'' cited as an underperformer by Square executives. Ultimately, Tomb Raider brand was sold to Creator/EmbracerGroup[[note]]Along with rights to Franchise/DeusExUniverse, VideoGame/Thief and VideoGame/LegacyOfKain and related studios[[/note]] - for over ''three times the money'' Square spend to buy Creator/EidosInteractive (ownership of which they retain). Ironically, when Square Enix made the original purchase, they were predominately interested in Eidos' ''shipping and storage capacity'' for European markets, and not the library of games.

to:

** Creator/EidosInteractive had far more cynical approach to the series, treating it as a goose laying golden eggs and demanding new game to be delivered on a yearly basis, quality or even finished state of the product be damned. Such approach, along with ever-increasing reliance of profits generated by new Tomb Raider game, eventually bit them back, being one of the reasons why the company ended trapped in a debt death spiral.
** Creator/SquareEnix had a rather... peculiar approach to the franchise. Despite selling record number of game units for all three of the games developed under their ownership, along with [[VideoGame/LaraCroftAndTheGuardianOfLight two]] {{Gaiden Game}}s, they constantly cited "poor profits" and "lack of sales". Up to the point their initial reboot in form of ''VideoGame/TombRaider2013'' only got extended into a trilogy after the game broke the record of sales - and was ''still'' cited as an underperformer by Square executives. Ultimately, Tomb Raider brand was sold to Creator/EmbracerGroup[[note]]Along with rights to Franchise/DeusExUniverse, VideoGame/Thief ''Franchise/DeusExUniverse'', ''VideoGame/{{Thief}}'' and VideoGame/LegacyOfKain ''VideoGame/LegacyOfKain'' and related studios[[/note]] - for over ''three times the money'' Square spend to buy Creator/EidosInteractive (ownership of which they retain). retained). Ironically, when Square Enix made the original purchase, they were predominately interested in Eidos' ''shipping and storage capacity'' for European markets, and not the library of games.games, further adding to their instrumental treatment of the franchise.

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* MoneyDearBoy: Jeremy Heath-Smith, the chief executive of Core Design, was very open about what motivates him to keep assembling new teams for yet another ''Tomb Raider'' game. On the other hand, he was always making sure [[AFatherToHisMen all the team members get fat and even slices of the money made by the studio]] for the harrowing work to push yet another game in 8 months. He is still fondly remembered by all the members of the staff.

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* MoneyDearBoy: MoneyDearBoy:
**
Jeremy Heath-Smith, the chief executive of Core Design, was very open about what motivates him to keep assembling new teams for yet another ''Tomb Raider'' game. On the other hand, he was always making sure [[AFatherToHisMen all the team members get fat and even slices of the money made by the studio]] for the harrowing work to push yet another game in 8 months. He is still fondly remembered by all the members of the staff.


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** Creator/SquareEnix had a rather... peculiar approach to the franchise. Despite selling record number of game units for all three of the games developed under their ownership, along with [[VideoGame/LaraCroftAndTheGuardianOfLight two]] {{Gaiden Game}}s, they constantly cited "poor profits" and "lack of sales". Up to the point their initial reboot in form of ''VideoGame/TombRaider2013'' only got extended into a trilogy after the game broke the record of sales - and was ''still'' cited as an underperformer by Square executives. Ultimately, Tomb Raider brand was sold to Creator/EmbracerGroup[[note]]Along with rights to Franchise/DeusExUniverse, VideoGame/Thief and VideoGame/LegacyOfKain and related studios[[/note]] - for over ''three times the money'' Square spend to buy Creator/EidosInteractive (ownership of which they retain). Ironically, when Square Enix made the original purchase, they were predominately interested in Eidos' ''shipping and storage capacity'' for European markets, and not the library of games.
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Moved to the correct trivia


* CreatorCouple: The 2021 movie is being written and directed by a married couple, Amy Jump (former) and Ben Wheatley (latter).
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Moved to TR'13 page


* FollowTheLeader: The 2013 reboot has been accused of copying ''VideoGame/{{Uncharted}}'', mostly due to both 3D platformer/shooter with a central protagonist who is in way over her/his head and gorgeous SceneryPorn. The accusation is especially ironic as the original ''Uncharted'' was described as a ''Tomb Raider'' ripoff.
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not trivia


* FanNickname:
** The "Unknown Entity" that possesses Amanda in Peru is commonly known as "[[FluffyTheTerrible Fluffy]]'' in the fandom.
** "Doppleganger" was known early on as "Bacon Lara", and the new and improved Doppelganger is sometimes called "Dopplehoe" or shortened to "Dopple" or "Doppie".
** "[[VideoGame/TombRaiderLegend L]][[VideoGame/TombRaiderAnniversary A]][[VideoGame/TombRaiderUnderworld U]]", to make it possible to list all three (and identify their continuity) with a single breath.



* ImageSource:
** ''Videogame/TombRaider'':
*** [[ArtEvolution/VideoGames ArtEvolution.VideoGames]] (left third)
** ''VideoGame/TombRaiderAnniversary''
*** ActionGirl
*** [[ArtEvolution/VideoGames ArtEvolution.VideoGames]] (center third)
*** BraidsOfAction
*** ThirdPersonSeductress
** ''VideoGame/TombRaiderUnderworld''
*** BareYourMidriff (bottom-left)
*** WhoWearsShortShorts (bottom-left)
** ''VideoGame/{{Tomb Raider|2013}}'' (2013)
*** HealItWithFire (fan-art)
** ''VideoGame/RiseOfTheTombRaider''
*** [[ArtEvolution/VideoGames ArtEvolution.VideoGames]] (right third)
*** ScalingTheSummit
** Creator/TopCowProductions ''ComicBook/TombRaider ''
*** UndressingTheUnconscious
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* PopCultureUrbanLegends: For years, fans and media outlets claimed that Lara Croft's distinctively large breasts were the result of a coding error -- in which an attempt by Tony Gard to resize them by 50% ended up doing so by ''150%'' -- [[ThrowItIn that got left in]]. However, [[https://www.thegamer.com/tomb-raider-lara-croft-design-bug-myth-2/ a 2021 article]] by ''[=TheGamer=]'' investigated the rumor, and learned that it was actually a joke Garde made during an interview that got taken at face value, not helped by an AprilFoolsDay article from ''[=GameSpot=]'' three years later that repeated the claim but attributed it to a nonexistent developer.

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* ExecutiveMeddling: Hoo boy. [[Creator/EidosInteractive Eidos]] saw the franchise as a moneymaking machine and they demanded a new Tomb Raider game be pushed out every year, quality be damned. This line of thinking eventually bit them in the ass when ''Angel of Darkness'' tanked in sales and reviews... for which [[NeverMyFault they've put entire blame on Core Design]]. Then they've restarted the entire cycle ''again'' with Crystal Dynamics, until they were bought up by Creator/SquareEnix.

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* ExecutiveMeddling: Hoo boy. [[Creator/EidosInteractive Eidos]] saw the franchise as a moneymaking money making machine and they demanded a new Tomb Raider game be pushed out every year, quality be damned. This line of thinking eventually bit them in the ass when ''Angel of Darkness'' tanked in sales and reviews... for which [[NeverMyFault they've put entire blame on Core Design]]. Then they've restarted the entire cycle ''again'' with Crystal Dynamics, until they were bought up by Creator/SquareEnix.



*** And before that she was envisioned as a man, before Core started worrying about [[Franchise/IndianaJones how much they would be sued for.]]



** At one point developer Creator/TravellersTales pitched a Franchise/{{LEGO}}-themed game based of the franchise to Creator/EidosInteractive but due to a copyright dispute with Creator/LucasArts (complicated stuff), as well as the franchise not lucrative enough to warrant a LEGO game, the idea was scrapped. It would have made no sense age range and demographic wise anyway.
** Before Creator/SquareEnix took over and went for a complete reboot, Crystal Dynamics was working on ''Tomb Raider: Ascension'', which was going to be completely a different genre and experience than any previous game. It was intended as a SurvivalHorror game set in open world, with Lara travelling around on horseback and fighting for her survival against hordes of supernatural beings summoned by ''something'' in that area. The game also had very detailed physics for bows... and flamethrowers. Many elements from Ascension were later retooled to be used in ''VideoGame/TombRaider2013'', which might explain why certain elements of the 2nd reboot feel a bit disjointed from the rest (like the concepts of finding shelter and food).

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** At one point developer Creator/TravellersTales pitched a Franchise/{{LEGO}}-themed game based of the franchise to Creator/EidosInteractive but due to a copyright dispute with Creator/LucasArts (complicated stuff), as well as the franchise not lucrative enough to warrant a LEGO game, the idea was scrapped. It would have made no sense age range and demographic wise anyway.
scrapped.
** Before Creator/SquareEnix took over and went for a complete reboot, Crystal Dynamics was working on ''Tomb Raider: Ascension'', which was going to be a completely a different genre and experience than any previous game. It was intended as a SurvivalHorror game set in open world, with Lara travelling around on horseback and fighting for her survival against hordes of supernatural beings summoned by ''something'' in that area. The game also had very detailed physics for bows... and flamethrowers. Many elements from Ascension were later retooled to be used in ''VideoGame/TombRaider2013'', which might explain why certain elements of the 2nd reboot feel a bit disjointed from the rest (like the concepts of finding shelter and food).
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jesus wept is this page awful


* DummiedOut: A surprisingly large amount of content was cut out or rearranged for the final game, including many animations. As stated below, the very first prototype known of the game depicts Lara with a braid and sunglasses in an unknown tomb with several animals, and armed with tools like an electronic map, grenades, and dynamite, which are not present at all in the final game. Level filenames indicate that an entire area, Level 9[[labelnote:*]]which would have taken place between Sanctuary of the Scion and Natla's Mines, levels 8C and 10A respectively as per the game files[[/labelnote]], was cut out (this would explain why you gain two passport stamps rather than one upon entering Natla's Mines) - this level, or set of levels, would likely have shown all three Scion pieces in your inventory. Finally, Atlantis was going to feature more enemies, including a skinless fish and an ''Atlantean dinosaur''. Models for most of these still lurk within the game's prototypes.

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* DummiedOut: A surprisingly large amount of content was cut out or rearranged for the final game, [[VideoGame/TombRaiderI first game]], including many animations. As stated below, the very first prototype known of the game depicts Lara with a braid and sunglasses in an unknown tomb with several animals, and armed with tools like an electronic map, grenades, and dynamite, which are not present at all in the final game. Level filenames indicate that an entire area, Level 9[[labelnote:*]]which would have taken place between Sanctuary of the Scion and Natla's Mines, levels 8C and 10A respectively as per the game files[[/labelnote]], was cut out (this would explain why you gain two passport stamps rather than one upon entering Natla's Mines) - this level, or set of levels, would likely have shown all three Scion pieces in your inventory. Finally, Atlantis was going to feature more enemies, including a skinless fish and an ''Atlantean dinosaur''. Models for most of these still lurk within the game's prototypes. \n
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* DummiedOut: A surprisingly large amount of content was cut out or rearranged for the final game, including many animations. As stated below, the very first prototype known of the game depicts Lara with a braid and sunglasses in an unknown tomb with several animals, and armed with tools like an electronic map, grenades, and dynamite, which are not present at all in the final game. Level filenames indicate that an entire area, Level 9[[labelnote:*]]which would have taken place between Sanctuary of the Scion and Natla's Mines, levels 8C and 10A respectively as per the game files[[/labelnote]], was cut out (this would explain why you gain two passport stamps rather than one upon entering Natla's Mines) - this level, or set of levels, would likely have shown all three Scion pieces in your inventory. Finally, Atlantis was going to feature more enemies, including a skinless fish and an ''Atlantean dinosaur''. Models for most of these still lurk within the game's prototypes.
Is there an issue? Send a MessageReason:
None


** At one point developer Creator/TravellersTales pitched a Lego-themed game based of the franchise to Creator/EidosInteractive but due to a copyright dispute with Creator/LucasArts (complicated stuff), as well as the franchise not lucrative enough to warrant a lego game, the idea was scrapped. It would have made no sense age range and demographic wise anyway.

to:

** At one point developer Creator/TravellersTales pitched a Lego-themed Franchise/{{LEGO}}-themed game based of the franchise to Creator/EidosInteractive but due to a copyright dispute with Creator/LucasArts (complicated stuff), as well as the franchise not lucrative enough to warrant a lego LEGO game, the idea was scrapped. It would have made no sense age range and demographic wise anyway.
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It's described as such to this day


* FollowTheLeader: The 2013 reboot has been accused of copying ''VideoGame/{{Uncharted}}'', mostly due to both 3D platformer/shooter with a central protagonist who is in way over her/his head and gorgeous SceneryPorn. The accusation is especially ironic as the original ''Uncharted'' was described as a ''Tomb Raider'' ripoff before its release.

to:

* FollowTheLeader: The 2013 reboot has been accused of copying ''VideoGame/{{Uncharted}}'', mostly due to both 3D platformer/shooter with a central protagonist who is in way over her/his head and gorgeous SceneryPorn. The accusation is especially ironic as the original ''Uncharted'' was described as a ''Tomb Raider'' ripoff before its release.ripoff.
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** One mechanic for the first game was "Permadeath" that was scrapped early on.
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Spelling correction from "scence" to "sense".


** At one point developer Creator/TravellersTales pitched a Lego-themed game based of the franchise to Creator/EidosInteractive but due to a copyright dispute with Creator/LucasArts (complicated stuff), as well as the franchise not lucrative enough to warrant a lego game, the idea was scrapped. It would have made no scence age range and demographic wise anyway.

to:

** At one point developer Creator/TravellersTales pitched a Lego-themed game based of the franchise to Creator/EidosInteractive but due to a copyright dispute with Creator/LucasArts (complicated stuff), as well as the franchise not lucrative enough to warrant a lego game, the idea was scrapped. It would have made no scence sense age range and demographic wise anyway.
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None

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* CreatorCouple: The 2021 movie is being written and directed by a married couple, Amy Jump (former) and Ben Wheatley (latter).
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** ''ComicBook/TombRaider''

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** ''ComicBook/TombRaider''Creator/TopCowProductions ''ComicBook/TombRaider ''
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* ImageSource:
** ''Videogame/TombRaider'':
*** [[ArtEvolution/VideoGames ArtEvolution.VideoGames]] (left third)
** ''VideoGame/TombRaiderAnniversary''
*** ActionGirl
*** [[ArtEvolution/VideoGames ArtEvolution.VideoGames]] (center third)
*** BraidsOfAction
*** ThirdPersonSeductress
** ''VideoGame/TombRaiderUnderworld''
*** BareYourMidriff (bottom-left)
*** WhoWearsShortShorts (bottom-left)
** ''VideoGame/{{Tomb Raider|2013}}'' (2013)
*** HealItWithFire (fan-art)
** ''VideoGame/RiseOfTheTombRaider''
*** [[ArtEvolution/VideoGames ArtEvolution.VideoGames]] (right third)
*** ScalingTheSummit
** ''ComicBook/TombRaider''
*** UndressingTheUnconscious
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** "[[VideoGame/TombRaiderLegend L]][[VideoGame/TombRaiderAnniversary A]][[VideoGame/TombRaiderUnderworld U]]", to make it possible to list all three (and identify their continuity) with a single breath.
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** Arguably hypocritical, considering how LAU are the only games in the series with an actual bikini outfit for lara.

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** Arguably hypocritical, considering how LAU are the only games in the series with an actual bikini outfit for lara.Lara, meaning she was more sexualized in the actual games.
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** Arguably hypocritical, considering how LAU are the only games in the series with an actual bikini outfit for lara.
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** At one point developer Creator/TravellersTales pitched a Lego-themed game based of the franchise to Creator/EidosInteractive but due to a copyright dispute with Creator/LucasArts (complicated stuff), as well as the franchise not lucrative enough to warrant a lego game, the idea was scrapped.

to:

** At one point developer Creator/TravellersTales pitched a Lego-themed game based of the franchise to Creator/EidosInteractive but due to a copyright dispute with Creator/LucasArts (complicated stuff), as well as the franchise not lucrative enough to warrant a lego game, the idea was scrapped. It would have made no scence age range and demographic wise anyway.
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* UrbanLegendOfZelda: One of the most notorious. Straight from the first game, fans spread a rumor that there was a code that could make Lara naked. Uh, no. [[RuleThirtyFour As much as fans might depict her]], not in the actual game.
** Although it started out as a rumor, it's been defictionalized with several patches. These patches go from the very first game, to the 1st reboot and even the 2nd reboot. Yeah...
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** At one point developer Creator/TravellersTales pitched a Lego-themed game based of the franchise but due to a copyright dispute with Creator/LucasArts (complicated stuff), as well as the franchise not lucrative enough to warrant a lego game, the idea was scrapped.

to:

** At one point developer Creator/TravellersTales pitched a Lego-themed game based of the franchise to Creator/EidosInteractive but due to a copyright dispute with Creator/LucasArts (complicated stuff), as well as the franchise not lucrative enough to warrant a lego game, the idea was scrapped.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** At one point developer Creator/TravellersTales pitched a Lego-themed game based of the franchise but due to a copyright dispute with Creator/LucasArts (complicated stuff), as well as the franchise not lucrative enough to warrant a lego game, the idea was scrapped.

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** [[https://www.youtube.com/watch?v=eb97-APu_-k In the first game's early beta FMV]] the story would have been slightly different. The scene seems to be after Greece where Lara found the second piece of the Scion, but when she combines two pieces a {{Hologram}} shows Moai head from Easter Island instead of Egyptian temple, implying the location of the third and final piece. Also, a journal on a boat shows the name of "Arther Hamilton Graves", who was originally intended to be the antagonist before Jacqueline Natla.
** Lara Croft was originally envisioned as a SpicyLatina character named "Laura Cruz". It was decided to make her British in order to appeal to the home market more.
** Before things started to formalize with legal assistance, in the early days of the franchise, there was a project for a comics series by [[FrancoBelgianComics Glénat]], green-lighted by Eidos. Dark Eons managed to only release a single issue before it was quickly cancelled and removed from the market, as other branches of Eidos finalized their deal with [=TopCow=]. The single issue has a considerably different tone, themes and atmosphere.
** Lara was originally supposed to die for real at the end of ''The Last Revelation'' - Core Design wanted to kill her off as they were [[CreatorBacklash fed up with having to make a new game every year]]. [[ExecutiveMeddling Eidos Interactive had other ideas]].



** Lara was originally supposed to die for real at the end of ''The Last Revelation'' - Core Design wanted to kill her off as they were [[CreatorBacklash fed up with having to make a new game every year]]. [[ExecutiveMeddling Eidos Interactive had other ideas]].
** Before things started to formalize with legal assistance, in the early days of the franchise, there was a project for a comics series by [[FrancoBelgianComics Glénat]], green-lighted by Eidos. Dark Eons managed to only release a single issue before it was quickly cancelled and removed from the market, as other branches of Eidos finalized their deal with [=TopCow=]. The single issue has a considerably different tone, themes and atmosphere.



** [[https://www.youtube.com/watch?v=eb97-APu_-k In the first game's early beta FMV]] It shows that the story would have been somewhat slightly different, The scene seems to be after Greece where Lara found the second piece of Scion, when she combines two pieces a light show that her next stop would be the Easter Island instead of Egypt for the third and final piece, A journal in a boat showing the name of "Arther Hamilton Graves" who was originally intended to be the antagonist before Jacqueline Natla.
** Lara Croft was originally envisioned as a SpicyLatina character named "Laura Cruz". It was decided to make her British in order to appeal to the home market more.

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** [[https://www.youtube.com/watch?v=eb97-APu_-k In the first game's early beta FMV]] It shows that the story would have been somewhat slightly different, The scene seems to be after Greece where Lara found the second piece of Scion, when she combines two pieces a light show that her next stop would be the Easter Island instead of Egypt for the third and final piece, A journal in a boat showing the name of "Arther Hamilton Graves" who was originally intended to be the antagonist before Jacqueline Natla.



** [[https://www.youtube.com/watch?v=eb97-APu_-k In the first game's early beta FMV]] It shows that the story would have been somewhat slightly different, The scene seems to be after Greece where Lara found the second piece of Scion, when she combines two pieces a light show that her next stop would be the Easter Island instead of Egypt for the third and final piece, A journal in a boat showing the name of "Arther Hamilton Graves" who was originally intended to be the antagonist before Jacqueline Natla.

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