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Moving to YMMV


* CreatorBacklash: Quantum Drop dislikes his fourth turn (turn 40) in the Museum III continuity, viewing it as badly-written, filled with [[FlatCharacter flat or two-dimensional POV characters]], and with far too much [[{{Munchkin}} munchkinery]] on his part as opposed to telling an actual story. [[note]]For an example of this: all three main characters are killed and resurrected as powerful [[TheUndead intelligent undead]] with GameBreaker magic, [[InfinityPlusOneSword adamantine weapons]] [[ArmorOfInvincibility and armour]], then go on to kill hundreds of HFS (meant to be an endgame challenge and treated in-universe as a massive threat to adventurers) with relative ease. At few to no points are the ramifications of this on the characters or the world around them explored much, as opposed to the earlier example of Bralbaard (whose undeath is a major factor in his character and actions following his resurrection) and the later example of Moldath (who manages to be similarly overpowered while retaining meaningful characterization).[[/note]] Overlaps somewhat with OldShame.

to:

* CreatorBacklash: Quantum Drop dislikes his fourth turn (turn 40) in the Museum III continuity, viewing it as badly-written, filled with [[FlatCharacter flat or two-dimensional POV characters]], and with far too much [[{{Munchkin}} munchkinery]] on his part as opposed to telling an actual story. [[note]]For an example of this: all three main characters are killed and resurrected as powerful [[TheUndead intelligent undead]] with GameBreaker magic, [[InfinityPlusOneSword adamantine weapons]] [[ArmorOfInvincibility and armour]], then go on to kill hundreds of HFS (meant to be an endgame challenge and treated in-universe as a massive threat to adventurers) with relative ease. At few to no points are the ramifications of this on the characters or the world around them explored much, as opposed to the earlier example of Bralbaard (whose undeath is a major factor in his character and actions following his resurrection) and the later example of Moldath (who manages to be similarly overpowered while retaining meaningful characterization).[[/note]] Overlaps somewhat with OldShame.



* IKnewIt:
** Lurker Z theorised that Bralbaard (the GM) unretiring [[AuthorAvatar Bralbaard (the adventurer)]] would lose him his kingship. This proved correct as of Turn 61, where Bralbaard’s unretirement saw him lose the position of Walled Dye monarch. He also noted Moldath was still part of The Armors of Diamond even as he was retired in the other dwarven civilization (The Staff of Kissing) and theorised this would have an effect on the character’s movements; in-game years later, Moldath (now an NPC) returns to Clearmasters without a care in the world.
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now definition-only


* SpiritualAntithesis: Contrasting the examples under FollowTheLeader above, [[http://www.bay12forums.com/smf/index.php?topic=180126.0 Endedtreasure]]'s goal is the destruction of all artefacts in the world rather than the preservation of interesting items, with the game even being subtitled as "The Anti-Museum."
* TheWikiRule: The [[https://dflegends.fandom.com/wiki/Dflegends_Wiki DF Legends wiki]], created and curated by Museum player Lurker Z. It chronicles many of the three Museums' key characters and events.

to:

* SpiritualAntithesis: Contrasting the examples under FollowTheLeader above, [[http://www.bay12forums.com/smf/index.php?topic=180126.0 Endedtreasure]]'s goal is the destruction of all artefacts in the world rather than the preservation of interesting items, with the game even being subtitled as "The Anti-Museum."
* TheWikiRule: The [[https://dflegends.fandom.com/wiki/Dflegends_Wiki DF Legends wiki]], created and curated by Museum player Lurker Z. It chronicles many of the three Museums' key characters and events.
"
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None


* FollowTheLeader: The Museum has spawned a pair of spinoffs/imitators, most notably the currently-active [[http://www.bay12forums.com/smf/index.php?topic=179648.0 Stalkmatches - the Blade of Many Hands]] and the short-lived [[http://www.bay12forums.com/smf/index.php?topic=177379.msg8200045#msg8200045 The Monster Hunter Guild of Slodiakul]]. Both retain much of The Museum's core conceit of being an adventure mode succession game, but they also include their own unique twists (Slodiakul emphasised hunting monsters and brought in popular mods from the community to spice things up, while Stalkmatches emphasises use of a single weapon rather than gathering artefacts). Unusually for most cases of this trope, both are run by active contributors to the mainline Museum.
* IKnewIt: Lurker, on two occasions, though both were wild guesses.
** He theorised that Bralbaard (the GM) unretiring [[AuthorAvatar Bralbaard (the adventurer)]] would lose him his kingship. This proved correct as of Turn 61, where Bralbaard’s unretirement saw him lose the position of Walled Dye monarch.
** He noted Moldath was still part of The Armors of Diamond even as he was retired in the other dwarven civilization (The Staff of Kissing) and theorised this would have an effect on the character’s movements; in-game-years later, Moldath (as an NPC) returns to Clearmasters without a care in the world.
* SequelGap: Museum III started five real-life years after Museum II finished.

to:

* FollowTheLeader: The Museum has spawned a pair of spinoffs/imitators, most notably the currently-active [[http://www.bay12forums.com/smf/index.php?topic=179648.0 Stalkmatches - the Blade of Many Hands]] and the short-lived [[http://www.bay12forums.com/smf/index.php?topic=177379.msg8200045#msg8200045 The Monster Hunter Guild of Slodiakul]]. Both retain much of The Museum's core conceit of being an adventure mode succession game, conceit, but they also include their own unique twists (Slodiakul emphasised hunting monsters and brought in popular mods from the community to spice things up, while Stalkmatches emphasises use of racking up kills with a single artefact weapon rather than over gathering artefacts). Unusually for most cases of this trope, both are run were created by active contributors to the mainline Museum.
* IKnewIt: Lurker, on two occasions, though both were wild guesses.
IKnewIt:
** He Lurker Z theorised that Bralbaard (the GM) unretiring [[AuthorAvatar Bralbaard (the adventurer)]] would lose him his kingship. This proved correct as of Turn 61, where Bralbaard’s unretirement saw him lose the position of Walled Dye monarch.
**
monarch. He also noted Moldath was still part of The Armors of Diamond even as he was retired in the other dwarven civilization (The Staff of Kissing) and theorised this would have an effect on the character’s movements; in-game-years in-game years later, Moldath (as (now an NPC) returns to Clearmasters without a care in the world.
* SequelGap: Museum III started five real-life years after Museum II finished.II's last turn finished.
* SpiritualAntithesis: Contrasting the examples under FollowTheLeader above, [[http://www.bay12forums.com/smf/index.php?topic=180126.0 Endedtreasure]]'s goal is the destruction of all artefacts in the world rather than the preservation of interesting items, with the game even being subtitled as "The Anti-Museum."
Is there an issue? Send a MessageReason:
None


* FollowTheLeader: The Museum has spawned a pair of spinoffs/imitators, most notably the currently-active [[http://www.bay12forums.com/smf/index.php?topic=179648.0 Stalkmatches - the Blade of Many Hands]] and the short-lived [[http://www.bay12forums.com/smf/index.php?topic=177379.msg8200045#msg8200045 The Monster Hunter Guild of Slodiakul]]; both retain much of The Museum's core conceit, but they also include their own unique twists (Slodiakul emphasised hunting monsters and brought in popular mods from the community to spice things up, while Stalkmatches emphasises use of a single weapon rather than gathering artefacts) and (unusually for spinoffs) are actually run by active contributors to the mainline Museum.

to:

* FollowTheLeader: The Museum has spawned a pair of spinoffs/imitators, most notably the currently-active [[http://www.bay12forums.com/smf/index.php?topic=179648.0 Stalkmatches - the Blade of Many Hands]] and the short-lived [[http://www.bay12forums.com/smf/index.php?topic=177379.msg8200045#msg8200045 The Monster Hunter Guild of Slodiakul]]; both Slodiakul]]. Both retain much of The Museum's core conceit, conceit of being an adventure mode succession game, but they also include their own unique twists (Slodiakul emphasised hunting monsters and brought in popular mods from the community to spice things up, while Stalkmatches emphasises use of a single weapon rather than gathering artefacts) and (unusually artefacts). Unusually for spinoffs) most cases of this trope, both are actually run by active contributors to the mainline Museum.



* SequelGap: Museum III started five years after Museum II finished.
* TheWikiRule: The [[https://dflegends.fandom.com/wiki/Dflegends_Wiki DF Legends wiki]], curated by Museum player Lurker Z. It chronicles many of the three Museums' key characters and events.

to:

* SequelGap: Museum III started five real-life years after Museum II finished.
* TheWikiRule: The [[https://dflegends.fandom.com/wiki/Dflegends_Wiki DF Legends wiki]], created and curated by Museum player Lurker Z. It chronicles many of the three Museums' key characters and events.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*SequelGap: Museum III started five years after Museum II finished.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*IKnewIt: Lurker, on two occasions, though both were wild guesses.
**He theorised that Bralbaard (the GM) unretiring [[AuthorAvatar Bralbaard (the adventurer)]] would lose him his kingship. This proved correct as of Turn 61, where Bralbaard’s unretirement saw him lose the position of Walled Dye monarch.
**He noted Moldath was still part of The Armors of Diamond even as he was retired in the other dwarven civilization (The Staff of Kissing) and theorised this would have an effect on the character’s movements; in-game-years later, Moldath (as an NPC) returns to Clearmasters without a care in the world.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: Quantum Drop dislikes his fourth turn (turn 40) in the Museum III continuity, viewing it as badly-written, filled with [[FlatCharacter flat or two-dimensional POV characters]], and with far too much [[{{Munchkin}} munchkinery]] on his part as opposed to telling an actual story. [[note]]For an example of this: all three main characters are killed and resurrected as powerful [[TheUndead intelligent undead]] with GameBreaker magic, [[InfinityPlusOneSword adamantine weapons]] [[ArmorOfInvincibility and armour]], then go on to kill hundreds of HFS (meant to be an endgame challenge and treated in-universe as a massive threat to adventurers) with relative ease. At few to no points are the ramifications of this on the characters or the world around them explored much, as opposed to the earlier example of Bralbaard (whose undeath is a major factor in his character and actions following his resurrection) and Moldath (who manages to be similarly overpowered while retaining meaningful characterization).[[/note]] Overlaps somewhat with OldShame.

to:

* CreatorBacklash: Quantum Drop dislikes his fourth turn (turn 40) in the Museum III continuity, viewing it as badly-written, filled with [[FlatCharacter flat or two-dimensional POV characters]], and with far too much [[{{Munchkin}} munchkinery]] on his part as opposed to telling an actual story. [[note]]For an example of this: all three main characters are killed and resurrected as powerful [[TheUndead intelligent undead]] with GameBreaker magic, [[InfinityPlusOneSword adamantine weapons]] [[ArmorOfInvincibility and armour]], then go on to kill hundreds of HFS (meant to be an endgame challenge and treated in-universe as a massive threat to adventurers) with relative ease. At few to no points are the ramifications of this on the characters or the world around them explored much, as opposed to the earlier example of Bralbaard (whose undeath is a major factor in his character and actions following his resurrection) and the later example of Moldath (who manages to be similarly overpowered while retaining meaningful characterization).[[/note]] Overlaps somewhat with OldShame.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: Quantum Drop dislikes his fourth turn (turn 40) in the Museum III continuity, viewing it as badly-written, filled with [[FlatCharacter flat or two-dimensional POV characters]], and with far too much [[{{Munchkin}} munchkinery]] on his part as opposed to telling an actual story. [[note]]For an example of this: all three main characters are killed and resurrected as powerful [[TheUndead intelligent undead]] with GameBreaker magic, [[InfinityPlusOneSword adamantine weapons]] [[ArmorOfInvincibility and armour]], then go on to kill hundreds of HFS (meant to be an endgame challenge and treated in-universe as a massive threat to adventurers) with relative ease. At few to no points are the ramifications of this on the characters or the world around them explored much, as opposed to the earlier example of Bralbaard, whose undeath is a major factor in his character and actions following his resurrection.[[/note]] Overlaps somewhat with OldShame.

to:

* CreatorBacklash: Quantum Drop dislikes his fourth turn (turn 40) in the Museum III continuity, viewing it as badly-written, filled with [[FlatCharacter flat or two-dimensional POV characters]], and with far too much [[{{Munchkin}} munchkinery]] on his part as opposed to telling an actual story. [[note]]For an example of this: all three main characters are killed and resurrected as powerful [[TheUndead intelligent undead]] with GameBreaker magic, [[InfinityPlusOneSword adamantine weapons]] [[ArmorOfInvincibility and armour]], then go on to kill hundreds of HFS (meant to be an endgame challenge and treated in-universe as a massive threat to adventurers) with relative ease. At few to no points are the ramifications of this on the characters or the world around them explored much, as opposed to the earlier example of Bralbaard, whose Bralbaard (whose undeath is a major factor in his character and actions following his resurrection.resurrection) and Moldath (who manages to be similarly overpowered while retaining meaningful characterization).[[/note]] Overlaps somewhat with OldShame.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: Quantum Drop dislikes his fourth turn (turn 40) in the Museum III continuity, viewing it as badly-written, filled with [[FlatCharacter Flat Characters]], and with far too much [[{{Munchkin}} munchkinery]] on his part (as opposed to telling an actual story).
* FollowTheLeader: The Museum has spawned a pair of spinoffs/imitators, most notably [[http://www.bay12forums.com/smf/index.php?topic=179648.0 Stalkmatches - the Blade of Many Hands]] (active) and [[http://www.bay12forums.com/smf/index.php?topic=177379.msg8200045#msg8200045 The Monster Hunter Guild of Slodiakul]] (inactive); both retain much of The Museum's core conceit, but they also include their own unique twists (such as Slodiakul's emphasis on hunting monsters, and Stalkmatches' use of a single weapon rather than gathering artefacts) and are actually run by active contributors to the mainline Museum.
* TheWikiRule: [[https://dflegends.fandom.com/wiki/Dflegends_Wiki DF Legends wiki]], curated by Museum player Lurker Z.

to:

* CreatorBacklash: Quantum Drop dislikes his fourth turn (turn 40) in the Museum III continuity, viewing it as badly-written, filled with [[FlatCharacter Flat Characters]], flat or two-dimensional POV characters]], and with far too much [[{{Munchkin}} munchkinery]] on his part (as as opposed to telling an actual story).
story. [[note]]For an example of this: all three main characters are killed and resurrected as powerful [[TheUndead intelligent undead]] with GameBreaker magic, [[InfinityPlusOneSword adamantine weapons]] [[ArmorOfInvincibility and armour]], then go on to kill hundreds of HFS (meant to be an endgame challenge and treated in-universe as a massive threat to adventurers) with relative ease. At few to no points are the ramifications of this on the characters or the world around them explored much, as opposed to the earlier example of Bralbaard, whose undeath is a major factor in his character and actions following his resurrection.[[/note]] Overlaps somewhat with OldShame.
* FollowTheLeader: The Museum has spawned a pair of spinoffs/imitators, most notably the currently-active [[http://www.bay12forums.com/smf/index.php?topic=179648.0 Stalkmatches - the Blade of Many Hands]] (active) Hands]] and the short-lived [[http://www.bay12forums.com/smf/index.php?topic=177379.msg8200045#msg8200045 The Monster Hunter Guild of Slodiakul]] (inactive); Slodiakul]]; both retain much of The Museum's core conceit, but they also include their own unique twists (such as Slodiakul's emphasis on (Slodiakul emphasised hunting monsters, monsters and Stalkmatches' brought in popular mods from the community to spice things up, while Stalkmatches emphasises use of a single weapon rather than gathering artefacts) and (unusually for spinoffs) are actually run by active contributors to the mainline Museum.
* TheWikiRule: The [[https://dflegends.fandom.com/wiki/Dflegends_Wiki DF Legends wiki]], curated by Museum player Lurker Z. It chronicles many of the three Museums' key characters and events.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*CreatorBacklash: Quantum Drop dislikes his fourth turn (turn 40) in the Museum III continuity, viewing it as badly-written, filled with [[FlatCharacter Flat Characters]], and with far too much [[{{Munchkin}} munchkinery]] on his part (as opposed to telling an actual story).
*FollowTheLeader: The Museum has spawned a pair of spinoffs/imitators, most notably [[http://www.bay12forums.com/smf/index.php?topic=179648.0 Stalkmatches - the Blade of Many Hands]] (active) and [[http://www.bay12forums.com/smf/index.php?topic=177379.msg8200045#msg8200045 The Monster Hunter Guild of Slodiakul]] (inactive); both retain much of The Museum's core conceit, but they also include their own unique twists (such as Slodiakul's emphasis on hunting monsters, and Stalkmatches' use of a single weapon rather than gathering artefacts) and are actually run by active contributors to the mainline Museum.
*TheWikiRule: [[https://dflegends.fandom.com/wiki/Dflegends_Wiki DF Legends wiki]], curated by Museum player Lurker Z.

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