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* RefittedForSequel: When Disney and GM first bounced around ideas for an attraction, a Test Track like concept of vehicle testing was proposed before the World of Motion precursor was developed.
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* RefittedForSequel: When Disney and GM first bounced around ideas for an attraction, attraction in the 70s, a Test Track like concept of vehicle testing was proposed before the World of Motion precursor was developed.developed. During the original development of the first Test Track, testing of a futuristic vehicle was considered before the modern car testing angle was chosen.
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* Troubled Production: The ride did not have an easy development. Two of the biggest issues were that the original tires would not stand up to a day's operations, the second being that the software for the ride would crash when there were more than six vehicles on the ride track. These two issues were the reason why the ride's opening was delayed by about two years, requiring the mothballed Ride/{{Horizons}} and the unfinished Ride/EllensEnergyAdventure to play the movie of the previous ride with removed effects to open for the summer of 1996.
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* Troubled Production: TroubledProduction: The ride did not have an easy development. Two of the biggest issues were that the original tires would not stand up to a day's operations, the second being that the software for the ride would crash when there were more than six vehicles on the ride track. These two issues were the reason why the ride's opening was delayed by about two years, requiring the mothballed Ride/{{Horizons}} and the unfinished Ride/EllensEnergyAdventure to play the movie of the previous ride with removed effects to open for the summer of 1996.
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Changed line(s) 1,2 (click to see context) from:
* DevelopmentHell: The ride did not have an easy development. Two of the biggest issues were that the original tires would not stand up to a day's operations, the second being that the software for the ride would crash when there were more than six vehicles on the ride track. These two issues were the reason why the ride's opening was delayed by about two years, requiring the mothballed Ride/{{Horizons}} and the unfinished Ride/EllensEnergyAdventure to play the movie of the previous ride with removed effects to open for the summer of 1996.
* RefittedForSequel: When Disney and GM first bounced around ideas for an attraction, a Test Track like concept of vehicle testing was proposed before the World of Motion precursor was developed.
* RefittedForSequel: When Disney and GM first bounced around ideas for an attraction, a Test Track like concept of vehicle testing was proposed before the World of Motion precursor was developed.
to:
* DevelopmentHell: RefittedForSequel: When Disney and GM first bounced around ideas for an attraction, a Test Track like concept of vehicle testing was proposed before the World of Motion precursor was developed.
* Troubled Production: The ride did not have an easy development. Two of the biggest issues were that the original tires would not stand up to a day's operations, the second being that the software for the ride would crash when there were more than six vehicles on the ride track. These two issues were the reason why the ride's opening was delayed by about two years, requiring the mothballed Ride/{{Horizons}} and the unfinished Ride/EllensEnergyAdventure to play the movie of the previous ride with removed effects to open for the summer of1996.
* RefittedForSequel: When Disney and GM first bounced around ideas for an attraction, a Test Track like concept of vehicle testing was proposed before the World of Motion precursor was developed.1996.
* Troubled Production: The ride did not have an easy development. Two of the biggest issues were that the original tires would not stand up to a day's operations, the second being that the software for the ride would crash when there were more than six vehicles on the ride track. These two issues were the reason why the ride's opening was delayed by about two years, requiring the mothballed Ride/{{Horizons}} and the unfinished Ride/EllensEnergyAdventure to play the movie of the previous ride with removed effects to open for the summer of
* RefittedForSequel: When Disney and GM first bounced around ideas for an attraction, a Test Track like concept of vehicle testing was proposed before the World of Motion precursor was developed.
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Changed line(s) 1 (click to see context) from:
* DevelopmentHell: The ride did not have an easy development. Two of the biggest issues were that the original tires would not stand up to a day's operations, the second being that the software for the ride would crash when there were more than six vehicles on the ride track. These two issues were the reason why the ride's opening was delayed by about two years, requiring the mothballed Ride/{{Horizons}} and the unfinished Ride/EllensEnergyAdventure to play the movie of the previous ride with removed effects to open for the summer of 1996.
to:
* DevelopmentHell: The ride did not have an easy development. Two of the biggest issues were that the original tires would not stand up to a day's operations, the second being that the software for the ride would crash when there were more than six vehicles on the ride track. These two issues were the reason why the ride's opening was delayed by about two years, requiring the mothballed Ride/{{Horizons}} and the unfinished Ride/EllensEnergyAdventure to play the movie of the previous ride with removed effects to open for the summer of 1996.1996.
* RefittedForSequel: When Disney and GM first bounced around ideas for an attraction, a Test Track like concept of vehicle testing was proposed before the World of Motion precursor was developed.
* RefittedForSequel: When Disney and GM first bounced around ideas for an attraction, a Test Track like concept of vehicle testing was proposed before the World of Motion precursor was developed.
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Changed line(s) 1 (click to see context) from:
* DevelopmentHell: The ride did not have an easy development. Two of the biggest issues were that the original tires would not stand up to a day's operations, the second being that the software for the ride would crash when there were more than six vehicles on the ride track. These two issues were the reason why the ride's opening was delayed by about two years, requiring the mothballed Ride/{{Horizons}} to open for the summer of 1996 and the unfinished Ride/EllensEnergyAdventure to play the movie of the previous ride with removed effects.
to:
* DevelopmentHell: The ride did not have an easy development. Two of the biggest issues were that the original tires would not stand up to a day's operations, the second being that the software for the ride would crash when there were more than six vehicles on the ride track. These two issues were the reason why the ride's opening was delayed by about two years, requiring the mothballed Ride/{{Horizons}} to open for the summer of 1996 and the unfinished Ride/EllensEnergyAdventure to play the movie of the previous ride with removed effects.effects to open for the summer of 1996.
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Changed line(s) 1,2 (click to see context) from:
* DevelopmentHell: The ride did not have an easy development. Two of the biggest issues were that the original tires would not stand up to a day's operations, the second being that the software for the ride would crash when there were more than six vehicles on the ride track. These two issues were the reason why the ride's opening was delayed by about two years, requiring the mothballed Ride/{{Horizons}} to open for the summer of 1996 and the unfinished
Ride/EllensEnergyAdventure to play the movie of the previous ride with removed effects.
Ride/EllensEnergyAdventure to play the movie of the previous ride with removed effects.
to:
* DevelopmentHell: The ride did not have an easy development. Two of the biggest issues were that the original tires would not stand up to a day's operations, the second being that the software for the ride would crash when there were more than six vehicles on the ride track. These two issues were the reason why the ride's opening was delayed by about two years, requiring the mothballed Ride/{{Horizons}} to open for the summer of 1996 and the unfinished
unfinished Ride/EllensEnergyAdventure to play the movie of the previous ride with removed effects.
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Changed line(s) 1 (click to see context) from:
* DevelopmentHell: The ride did not have an easy development. Two of the biggest issues were that the original tires would not stand up to a day's operations, the second being that the software for the ride would crash when there were more than six vehicles on the ride track. These two issues were the reason why the ride's opening was delayed by about two years, requiring the mothballed Ride/{{Horizons}} to open for the summer of 1996 and the unfinished Ride/UniverseOfEnergy to play it's old movie with removed effects.
to:
* DevelopmentHell: The ride did not have an easy development. Two of the biggest issues were that the original tires would not stand up to a day's operations, the second being that the software for the ride would crash when there were more than six vehicles on the ride track. These two issues were the reason why the ride's opening was delayed by about two years, requiring the mothballed Ride/{{Horizons}} to open for the summer of 1996 and the unfinished Ride/UniverseOfEnergy unfinished
Ride/EllensEnergyAdventure to playit's old the movie of the previous ride with removed effects.
Ride/EllensEnergyAdventure to play
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Added DiffLines:
* DevelopmentHell: The ride did not have an easy development. Two of the biggest issues were that the original tires would not stand up to a day's operations, the second being that the software for the ride would crash when there were more than six vehicles on the ride track. These two issues were the reason why the ride's opening was delayed by about two years, requiring the mothballed Ride/{{Horizons}} to open for the summer of 1996 and the unfinished Ride/UniverseOfEnergy to play it's old movie with removed effects.