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* ScrewedByTheNetwork: While the game's shutdown in 2009 seemed to have been brought on by naturally low player interest, low returns, and limited future plans, Creator/NCsoft really went out of its way to screw over Richard Garriott on the way out. In November 2008, a series of announcements by [=NCsoft=] claimed that Garriott had parted from the company for other ventures, and that the game would be shuttering... except during that time, Garriott was in mandatory quarantine for an upcoming space flight, which was in part a publicity stunt to promote the game. In 2009, he filed a lawsuit against [=NCsoft=] for wrongfully terminating his employment, alleging that they ''forged his letter of resignation'' to deprive him of company stock under the basis of a "willful resignation" as part of his contract, shortchanging him millions out of the profits. Garriott ended up winning the lawsuit in 2010 and was awarded $28 million in damages, and even after [=NCsoft=] attempted to appeal, the courts continued to side with him that they greatly mishandled his departure.

to:

* ScrewedByTheNetwork: While the game's shutdown in 2009 seemed to have been brought on by naturally low player interest, low returns, and limited future plans, Creator/NCsoft really went out of its way to screw over Richard Garriott on the way out. In November 2008, a series of announcements by [=NCsoft=] claimed that Garriott had parted from the company for other ventures, and that the game would be shuttering... except during that time, Garriott was in mandatory quarantine for an upcoming space flight, which was in part a publicity stunt to promote the game. In 2009, he filed a lawsuit against [=NCsoft=] for wrongfully terminating his employment, alleging that they ''forged his letter of resignation'' to deprive him of company stock under the basis of a "willful resignation" as part of his contract, shortchanging him millions out of the profits. Garriott ended up winning the lawsuit in 2010 and was awarded $28 million in damages, and even after [=NCsoft=] attempted to appeal, the courts continued to side with him him, affirming that they [=NCsoft=] greatly mishandled his departure.

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!! For the video game
* {{Cancellation}}: The game's servers are offline and the game is no longer playable.
* DevelopmentHell: Destination Games actually created '''''two''''' [=MMOs=] during Tabula Rasa's development. The first iteration of Tabula Rasa was fairly complete by 2004, but was canned. The final version of Tabula Rasa is ''nothing'' like the Tabula Rasa of 2004. Just take a look at the [[https://www.youtube.com/watch?v=WBKekAjoLdI 2004 trailer]], and the [[https://www.youtube.com/watch?v=uB9dHVUX2KY walkthrough]] [[https://www.youtube.com/watch?v=FjE9ZfUSPbs from E3]] during the same year.\\
\\
In a December 2011 interview with Eurogamer, [[http://www.eurogamer.net/articles/2011-12-12-garriott-what-went-wrong-with-tabula-rasa Richard Garriott explained why the original 2004 build was scrapped]]--they were initially attempting to design a game that would appeal to Asian markets, as ''VideoGame/{{Lineage 2}}'' does. After two years of development, however, feedback during the development process indicated that the game just wouldn't take. Destination Games decided to focus more on what they were familiar with doing, leading to the final product. However, having spent two years and millions of dollars ''already'' on a what was practically an entirely different MMO, [=NCSoft=] was very impatient and pushed Destination Games to get ''Tabula Rasa'' out the door.

to:

!! For the video game
* {{Cancellation}}: The game's servers are offline and the game is no longer playable.
* DevelopmentHell: Destination Games actually created '''''two''''' [=MMOs=] during Tabula Rasa's development. The first iteration of Tabula Rasa was fairly complete by 2004, but was canned. The final version of Tabula Rasa is ''nothing'' like the Tabula Rasa of 2004. Just take a look at the [[https://www.youtube.com/watch?v=WBKekAjoLdI 2004 trailer]], and the [[https://www.youtube.com/watch?v=uB9dHVUX2KY walkthrough]] [[https://www.youtube.com/watch?v=FjE9ZfUSPbs from E3]] during the same year.\\
\\
In a December 2011 interview with Eurogamer, [[http://www.eurogamer.net/articles/2011-12-12-garriott-what-went-wrong-with-tabula-rasa Richard Garriott explained why the original 2004 build was scrapped]]--they were initially attempting to design a game that would appeal to Asian markets, as ''VideoGame/{{Lineage 2}}'' does. After two years of development, however, feedback during the development process indicated that the game just wouldn't take. Destination Games decided to focus more on what they were familiar with doing, leading to the final product. However, having spent two years and millions of dollars ''already'' on a what was practically an entirely different MMO, [=NCSoft=] was very impatient and pushed Destination Games to get ''Tabula Rasa'' out the door.



* '''ScrewedByTheNetwork''': Of the ''worst'' kind. There's really no way to describe [=NCSoft's=] actions (forging Garriot's resignation letter in particular) in any sort of generous light.

to:

* '''ScrewedByTheNetwork''': Of ScrewedByTheNetwork: While the ''worst'' kind. There's game's shutdown in 2009 seemed to have been brought on by naturally low player interest, low returns, and limited future plans, Creator/NCsoft really no went out of its way to describe [=NCSoft's=] actions (forging Garriot's resignation screw over Richard Garriott on the way out. In November 2008, a series of announcements by [=NCsoft=] claimed that Garriott had parted from the company for other ventures, and that the game would be shuttering... except during that time, Garriott was in mandatory quarantine for an upcoming space flight, which was in part a publicity stunt to promote the game. In 2009, he filed a lawsuit against [=NCsoft=] for wrongfully terminating his employment, alleging that they ''forged his letter of resignation'' to deprive him of company stock under the basis of a "willful resignation" as part of his contract, shortchanging him millions out of the profits. Garriott ended up winning the lawsuit in particular) 2010 and was awarded $28 million in any sort of generous light.damages, and even after [=NCsoft=] attempted to appeal, the courts continued to side with him that they greatly mishandled his departure.
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!! For the video game



** The 2004 version emphasized the VirtualPaperDoll mechanic more; similar to ''VideoGame/CityOfHeroes'', ''VideoGame/PhantasyStarUniverse'', and ''VideoGame/ChampionsOnline'', players had the freedom to wear what clothes they wanted. Actual armor bonuses came from accessories that hovered around the player, like Mags in ''VideoGame/PhantasyStarOnline''. These pieces of armor changed the silhouette of a player, which was what would have denoted the player's class (one featured player had halo and wing-like accessories).

to:

** The 2004 version emphasized the VirtualPaperDoll mechanic more; similar to ''VideoGame/CityOfHeroes'', ''VideoGame/PhantasyStarUniverse'', and ''VideoGame/ChampionsOnline'', players had the freedom to wear what clothes they wanted. Actual armor bonuses came from accessories that hovered around the player, like Mags in ''VideoGame/PhantasyStarOnline''. These pieces of armor changed the silhouette of a player, which was what would have denoted the player's class (one featured player had halo and wing-like accessories).accessories).

!!For the fanfic
* WhatCouldHaveBeen: Chapter 28 was originally going to have the girls (Akane, Ukyo and Shampoo) inadvertently causing chaos while trying to help Ranma. When that idea didn't pan out, the author considered either having Mousse make a fool of himself, or having Kuno show up and anger Ranma. Then they considered changing ''that'' idea to having both Kuno and Kodachi show up going on bad information provided by Nabiki. Ultimately all those ideas were left out because they either did nothing for the story or because it would have made the chapter too long.
** When the author came up with the idea of a Sanctuary comprised entirely of women martial artists devoted to stopping Happosai, they were going to play it as a serious thing. Unable to come up with a serious sure fire way of defeating the old lech, they decided to make it a wild goose chase.
** Instead of having the Nerima Wrecking Crew being taken hostage, Ranma was going to blow up at the women and then in the next scene was going to have both her and the gang running for their lives with the women chasing them, but the author disliked that outcome and changed it.
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Added DiffLines:

* DivorcedInstallment: ''Tabula Rasa'' was known as ''Ultima X'' in development, and was intended as a SpiritualSuccessor to ''VideoGame/{{Ultima}}''. The first version was going to be a fantasy MMORPG, then was scrapped to make a second fantasy MMORPG, then it was scrapped entirely and made into a completely different MMOFPS.
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** Similar to the PhantasyStar [=MMOs=], players would access multiplayer "hubs" within the Sanctuary through a Waypoint in their home island. Within the multiplayer hub, players could teleport directly to their friends or areas of interest at any time. From the Hub, players and parties would use a Wormhole Generator to depart on missions, to the various planets under threat by the Bane. All missions had a text briefing explaining their objectives, risks, and rewards before departing.

to:

** Similar to the PhantasyStar ''VideoGame/PhantasyStar'' [=MMOs=], players would access multiplayer "hubs" within the Sanctuary through a Waypoint in their home island. Within the multiplayer hub, players could teleport directly to their friends or areas of interest at any time. From the Hub, players and parties would use a Wormhole Generator to depart on missions, to the various planets under threat by the Bane. All missions had a text briefing explaining their objectives, risks, and rewards before departing.
Is there an issue? Send a MessageReason:
None


* ExecutiveMeddling: Of the ''worst'' kind. There's really no way to describe [=NCSoft's=] actions (forging Garriot's resignation letter in particular) in any sort of generous light.

to:

* ExecutiveMeddling: '''ScrewedByTheNetwork''': Of the ''worst'' kind. There's really no way to describe [=NCSoft's=] actions (forging Garriot's resignation letter in particular) in any sort of generous light.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Cancellation}}: The game's servers are offline and the game is no longer playable.
Is there an issue? Send a MessageReason:
None


** The 2004 version emphasized the VirtualPaperDoll mechanic more; similar to ''VideoGame/CityOfHeroes'', PhantasyStarUniverse, and ''VideoGame/ChampionsOnline'', players had the freedom to wear what clothes they wanted. Actual armor bonuses came from accessories that hovered around the player, like Mags in PhantasyStarOnline. These pieces of armor changed the silhouette of a player, which was what would have denoted the player's class (one featured player had halo and wing-like accessories).

to:

** The 2004 version emphasized the VirtualPaperDoll mechanic more; similar to ''VideoGame/CityOfHeroes'', PhantasyStarUniverse, ''VideoGame/PhantasyStarUniverse'', and ''VideoGame/ChampionsOnline'', players had the freedom to wear what clothes they wanted. Actual armor bonuses came from accessories that hovered around the player, like Mags in PhantasyStarOnline.''VideoGame/PhantasyStarOnline''. These pieces of armor changed the silhouette of a player, which was what would have denoted the player's class (one featured player had halo and wing-like accessories).
Is there an issue? Send a MessageReason:
None


In a December 2011 interview with Eurogamer, [[http://www.eurogamer.net/articles/2011-12-12-garriott-what-went-wrong-with-tabula-rasa Richard Garriott explained why the original 2004 build was scrapped]]--they were initially attempting to design a game that would appeal to Asian markets, as ''{{Lineage 2}}'' does. After two years of development, however, feedback during the development process indicated that the game just wouldn't take. Destination Games decided to focus more on what they were familiar with doing, leading to the final product. However, having spent two years and millions of dollars ''already'' on a what was practically an entirely different MMO, [=NCSoft=] was very impatient and pushed Destination Games to get ''Tabula Rasa'' out the door.

to:

In a December 2011 interview with Eurogamer, [[http://www.eurogamer.net/articles/2011-12-12-garriott-what-went-wrong-with-tabula-rasa Richard Garriott explained why the original 2004 build was scrapped]]--they were initially attempting to design a game that would appeal to Asian markets, as ''{{Lineage ''VideoGame/{{Lineage 2}}'' does. After two years of development, however, feedback during the development process indicated that the game just wouldn't take. Destination Games decided to focus more on what they were familiar with doing, leading to the final product. However, having spent two years and millions of dollars ''already'' on a what was practically an entirely different MMO, [=NCSoft=] was very impatient and pushed Destination Games to get ''Tabula Rasa'' out the door.
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Moving from the main page.

Added DiffLines:

* ExecutiveMeddling: Of the ''worst'' kind. There's really no way to describe [=NCSoft's=] actions (forging Garriot's resignation letter in particular) in any sort of generous light.
Is there an issue? Send a MessageReason:
None


** Similar to the PhantasyStar [=MMOs=], players would access multiplayer "hubs" within the Sanctuary they accessed through a Waypoint in their home island. Within the multiplayer hub of Sanctuary, players could teleport directly to their friends or areas of interest at any time. From the Hub, players and parties would use a Wormhole Generator to depart on missions, to the various planets under threat by the Bane. All missions had a text briefing explaining their objectives, risks, and rewards before departing.

to:

** Similar to the PhantasyStar [=MMOs=], players would access multiplayer "hubs" within the Sanctuary they accessed through a Waypoint in their home island. Within the multiplayer hub of Sanctuary, hub, players could teleport directly to their friends or areas of interest at any time. From the Hub, players and parties would use a Wormhole Generator to depart on missions, to the various planets under threat by the Bane. All missions had a text briefing explaining their objectives, risks, and rewards before departing.
Is there an issue? Send a MessageReason:
None


** The 2004 version emphasized the VirtualPaperDoll mechanic more; similar to CityOfHeroes, PhantasyStarUniverse, and ChampionsOnline, players had the freedom to wear what clothes they wanted. Actual armor bonuses came from accessories that hovered around the player, like Mags in PhantasyStarOnline. These pieces of armor changed the silhouette of a player, which was what would have denoted the player's class (one featured player had halo and wing-like accessories).

to:

** The 2004 version emphasized the VirtualPaperDoll mechanic more; similar to CityOfHeroes, ''VideoGame/CityOfHeroes'', PhantasyStarUniverse, and ChampionsOnline, ''VideoGame/ChampionsOnline'', players had the freedom to wear what clothes they wanted. Actual armor bonuses came from accessories that hovered around the player, like Mags in PhantasyStarOnline. These pieces of armor changed the silhouette of a player, which was what would have denoted the player's class (one featured player had halo and wing-like accessories).
Is there an issue? Send a MessageReason:
None


In a December 2011 interview with Eurogamer, [[http://www.eurogamer.net/articles/2011-12-12-garriott-what-went-wrong-with-tabula-rasa Richard Garriott explained why the original 2004 build was scrapped]]--they were initially attempting to design a game that would appeal to Asian markets, as ''Lineage2'' does. After two years of development, however, feedback during the development process indicated that the game just wouldn't take. Destination Games decided to focus more on what they were familiar with doing, leading to the final product. However, having spent two years and millions of dollars ''already'' on a what was practically an entirely different MMO, [=NCSoft=] was very impatient and pushed Destination Games to get ''Tabula Rasa'' out the door.

to:

In a December 2011 interview with Eurogamer, [[http://www.eurogamer.net/articles/2011-12-12-garriott-what-went-wrong-with-tabula-rasa Richard Garriott explained why the original 2004 build was scrapped]]--they were initially attempting to design a game that would appeal to Asian markets, as ''Lineage2'' ''{{Lineage 2}}'' does. After two years of development, however, feedback during the development process indicated that the game just wouldn't take. Destination Games decided to focus more on what they were familiar with doing, leading to the final product. However, having spent two years and millions of dollars ''already'' on a what was practically an entirely different MMO, [=NCSoft=] was very impatient and pushed Destination Games to get ''Tabula Rasa'' out the door.
Is there an issue? Send a MessageReason:
None


In an interview with Eurogamer, [[http://www.eurogamer.net/articles/2011-12-12-garriott-what-went-wrong-with-tabula-rasa Richard Garriott explained why the original 2004 build was scrapped]]--they were initially attempting to design a game that would appeal to Asian markets, as ''Lineage2'' does. After two years of development, however, feedback during the development process indicated that the game just wouldn't take. Destination Games decided to focus more on what they were familiar with doing, leading to the final product. However, having spent two years and millions of dollars ''already'' on a what was practically an entirely different MMO, [=NCSoft=] was very impatient and pushed Destination Games to get ''Tabula Rasa'' out the door.

to:

In an a December 2011 interview with Eurogamer, [[http://www.eurogamer.net/articles/2011-12-12-garriott-what-went-wrong-with-tabula-rasa Richard Garriott explained why the original 2004 build was scrapped]]--they were initially attempting to design a game that would appeal to Asian markets, as ''Lineage2'' does. After two years of development, however, feedback during the development process indicated that the game just wouldn't take. Destination Games decided to focus more on what they were familiar with doing, leading to the final product. However, having spent two years and millions of dollars ''already'' on a what was practically an entirely different MMO, [=NCSoft=] was very impatient and pushed Destination Games to get ''Tabula Rasa'' out the door.

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Changed: 2

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* DevelopmentHell: Destination Games actually created '''''two''''' [=MMOs=] during Tabula Rasa's development. The first iteration of Tabula Rasa was fairly complete by 2004, but was canned. The final version of Tabula Rasa is ''nothing'' like the Tabula Rasa of 2004. Just take a look at the [[http://www.youtube.com/watch?v=WBKekAjoLdI 2004 trailer]], and the [[http://www.youtube.com/watch?v=uB9dHVUX2KY walkthrough]] [[http://www.youtube.com/watch?v=FjE9ZfUSPbs from E3]] during the same year.

to:

* DevelopmentHell: Destination Games actually created '''''two''''' [=MMOs=] during Tabula Rasa's development. The first iteration of Tabula Rasa was fairly complete by 2004, but was canned. The final version of Tabula Rasa is ''nothing'' like the Tabula Rasa of 2004. Just take a look at the [[http://www.youtube.com/watch?v=WBKekAjoLdI 2004 trailer]], and the [[http://www.youtube.com/watch?v=uB9dHVUX2KY walkthrough]] [[http://www.youtube.com/watch?v=FjE9ZfUSPbs from E3]] during the same year.\\
\\
In an interview with Eurogamer, [[http://www.eurogamer.net/articles/2011-12-12-garriott-what-went-wrong-with-tabula-rasa Richard Garriott explained why the original 2004 build was scrapped]]--they were initially attempting to design a game that would appeal to Asian markets, as ''Lineage2'' does. After two years of development, however, feedback during the development process indicated that the game just wouldn't take. Destination Games decided to focus more on what they were familiar with doing, leading to the final product. However, having spent two years and millions of dollars ''already'' on a what was practically an entirely different MMO, [=NCSoft=] was very impatient and pushed Destination Games to get ''Tabula Rasa'' out the door.

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