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* KeepCirculatingTheTapes: Shockingly, this game, as of February 2024, is not rereleased on Switch Online. Instead it's sequel was. This one disappeared when the 3DS Eshop closed down.
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* BTeamSequel: This is notably the first ''VideoGame/SuperMarioBros'' platformer to not be developed by Creator/ShigeruMiyamoto and Nintendo EAD. Rather, the game was produced by Creator/GunpeiYokoi and developed by Nintendo's R&D1 department, who would also go on to develop the game's sequels, ''VideoGame/SuperMarioLand2SixGoldenCoins'' and ''VideoGame/WarioLandSuperMarioLand3''. This explains a lot of the game's [[OddballInTheSeries strange atmosphere compared to other titles in the series]].

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* BTeamSequel: This is notably the first ''VideoGame/SuperMarioBros'' ''Franchise/SuperMarioBros'' platformer to not be developed by Creator/ShigeruMiyamoto and Nintendo EAD. Rather, the game was produced by Creator/GunpeiYokoi and developed by Nintendo's R&D1 department, who would also go on to develop the game's sequels, ''VideoGame/SuperMarioLand2SixGoldenCoins'' and ''VideoGame/WarioLandSuperMarioLand3''. This explains a lot of the game's [[OddballInTheSeries strange atmosphere compared to other titles in the series]].
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* BTeamSequel: This is notably the first ''VideoGame/SuperMarioBros'' platformer to not be developed by Creator/ShigeruMiyamoto and Nintendo EAD. Rather, the game was produced by Creator/GunpeiYokoi and developed by Nintendo's R&D1 development, who would also go on to develop the game's sequels, ''VideoGame/SuperMarioLand2SixGoldenCoins'' and ''VideoGame/WarioLandSuperMarioLand3''. This explains a lot of the game's [[OddballInTheSeries strange atmosphere compared to other titles in the series]].

to:

* BTeamSequel: This is notably the first ''VideoGame/SuperMarioBros'' platformer to not be developed by Creator/ShigeruMiyamoto and Nintendo EAD. Rather, the game was produced by Creator/GunpeiYokoi and developed by Nintendo's R&D1 development, department, who would also go on to develop the game's sequels, ''VideoGame/SuperMarioLand2SixGoldenCoins'' and ''VideoGame/WarioLandSuperMarioLand3''. This explains a lot of the game's [[OddballInTheSeries strange atmosphere compared to other titles in the series]].
Is there an issue? Send a MessageReason:
None


* BTeamSequel: Series creator Creator/ShigeruMiyamoto and Nintendo EAD have no involvement with this game, rather, it was instead helmed by Creator/GunpeiYokoi and Nintendo's R&D1 development. They would also go on to develop the game's sequels, ''VideoGame/SuperMarioLand2SixGoldenCoins'' and ''VideoGame/WarioLandSuperMarioLand3''.

to:

* BTeamSequel: Series creator This is notably the first ''VideoGame/SuperMarioBros'' platformer to not be developed by Creator/ShigeruMiyamoto and Nintendo EAD have no involvement with this game, rather, it EAD. Rather, the game was instead helmed produced by Creator/GunpeiYokoi and developed by Nintendo's R&D1 development. They development, who would also go on to develop the game's sequels, ''VideoGame/SuperMarioLand2SixGoldenCoins'' and ''VideoGame/WarioLandSuperMarioLand3''.''VideoGame/WarioLandSuperMarioLand3''. This explains a lot of the game's [[OddballInTheSeries strange atmosphere compared to other titles in the series]].



* GodNeverSaidThat: For many years, it was assumed by fans that the game and its sequel are CanonDiscontinuity due to them not being developed by Shigeru Miyamoto and Nintendo EAD. Ignoring the fact that Daisy and Wario would go on to become reoccurring staples in the spin-off titles, at no point has Nintendo declared them to be "non-canon" (of course, it's not like the ''Super Mario'' series has much of a canon to begin with, given that the series operates on NegativeContinuity). In fact, the official ''Mario'' website outright debunks this notion by including both games alongside the rest of the mainline platformers, confirming their status as core titles in the series.

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* GodNeverSaidThat: For many years, it was assumed by fans that the game and its sequel are CanonDiscontinuity due to them not being developed by Shigeru Miyamoto and Nintendo EAD. Ignoring the fact that Daisy and Wario would go on to become reoccurring staples in the spin-off titles, at no point has Nintendo declared them to be "non-canon" (of course, it's not like the ''Super Mario'' series has much of a canon to begin with, given that the series operates on NegativeContinuity). In fact, the The official ''Mario'' ''Super Mario'' website outright debunks would eventually debunk this notion by including both games alongside the rest of the mainline platformers, confirming their status as core titles in the series.
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* GodNeverSaidThat: For many years, it was assumed by fans that the game and its sequel are CanonDiscontinuity due to them not being developed by Shigeru Miyamoto and Nintendo EAD. Ignoring the fact that Daisy and Wario would go on to become reoccurring staples in the spin-off titles, at no point has Nintendo declared them to be "non-canon" (of course, it's not like ''Mario'' has much of a canon to begin with, given the series runs on NegativeContinuity). In fact, the official ''Mario'' website outright debunks this notion by including both games alongside the rest of the mainline titles.

to:

* GodNeverSaidThat: For many years, it was assumed by fans that the game and its sequel are CanonDiscontinuity due to them not being developed by Shigeru Miyamoto and Nintendo EAD. Ignoring the fact that Daisy and Wario would go on to become reoccurring staples in the spin-off titles, at no point has Nintendo declared them to be "non-canon" (of course, it's not like ''Mario'' the ''Super Mario'' series has much of a canon to begin with, given that the series runs operates on NegativeContinuity). In fact, the official ''Mario'' website outright debunks this notion by including both games alongside the rest of the mainline titles.platformers, confirming their status as core titles in the series.
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* WhatCouldHaveBeen: This game was originally planned to be the pack-in game with the Game Boy, however Henk Rogers convinced Nintendo to pack in ''VideoGame/{{Tetris}}'' instead due to its wider appeal, a move that would prove instrumental to the system's success.
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* GodNeverSaidThat: For many years, it was assumed by fans that the game and its sequel are CanonDiscontinuity due to them not being developed by Shigeru Miyamoto and Nintendo EAD. Ignoring the fact that Daisy and Wario would go on to become reoccurring staples in the spin-off titles, at no point has Nintendo declared them to be "non-canon" (of course, it's not like ''Mario'' has much of a canon to begin with, given the series runs on NegativeContinuity). In fact, the official ''Mario'' website outright josses this notion by including both games alongside the rest of the mainline titles.

to:

* GodNeverSaidThat: For many years, it was assumed by fans that the game and its sequel are CanonDiscontinuity due to them not being developed by Shigeru Miyamoto and Nintendo EAD. Ignoring the fact that Daisy and Wario would go on to become reoccurring staples in the spin-off titles, at no point has Nintendo declared them to be "non-canon" (of course, it's not like ''Mario'' has much of a canon to begin with, given the series runs on NegativeContinuity). In fact, the official ''Mario'' website outright josses debunks this notion by including both games alongside the rest of the mainline titles.
Is there an issue? Send a MessageReason:
None


* GodNeverSaidThat: For many years, it was assumed that the game and its sequel are CanonDiscontinuity due to them not being developed by Shigeru Miyamoto and Nintendo EAD. Ignoring the fact that Daisy and Wario would go on to become reoccurring staples in the spin-off titles, at no point has Nintendo declared them to be "non-canon" (of course, it's not like ''Mario'' has much of a [[NegativeContinuity canon]] to begin with). In fact, the official ''Mario'' website outright josses this notion by including both games alongside the rest of the mainline titles.

to:

* GodNeverSaidThat: For many years, it was assumed by fans that the game and its sequel are CanonDiscontinuity due to them not being developed by Shigeru Miyamoto and Nintendo EAD. Ignoring the fact that Daisy and Wario would go on to become reoccurring staples in the spin-off titles, at no point has Nintendo declared them to be "non-canon" (of course, it's not like ''Mario'' has much of a [[NegativeContinuity canon]] canon to begin with).with, given the series runs on NegativeContinuity). In fact, the official ''Mario'' website outright josses this notion by including both games alongside the rest of the mainline titles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GodNeverSaidThat: For many years, it was assumed that the game and its sequel are CanonDiscontinuity due to them not being developed by Shigeru Miyamoto and Nintendo EAD. Ignoring the fact that Daisy and Wario would go on to become reoccurring staples in the spin-off titles, at no point has Nintendo declared them to be "non-canon" (of course, it's not like ''Mario'' has much of a [[NegativeContinuity canon]] to begin with). In fact, the official ''Mario'' website outright josses this notion by including both games alongside the rest of the mainline titles.
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None

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* GameMod: Done as a "WhatIf" UpdatedRerelease, a [[https://www.romhacking.net/hacks/4477/ fan-made patch]] gives the game color graphics, updates Mario's look and adds a playable Luigi. The sequel received the same treatment.
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* BTeamSequel: Interestingly enough, series creator Creator/ShigeruMiyamoto and Nintendo EAD have no involvement with this game, rather, it was instead helmed by Creator/GunpeiYokoi and Nintendo's R&D1 development. They would also go on to develop the game's sequels, ''VideoGame/SuperMarioLand2SixGoldenCoins'' and ''VideoGame/WarioLandSuperMarioLand3''.

to:

* BTeamSequel: Interestingly enough, series Series creator Creator/ShigeruMiyamoto and Nintendo EAD have no involvement with this game, rather, it was instead helmed by Creator/GunpeiYokoi and Nintendo's R&D1 development. They would also go on to develop the game's sequels, ''VideoGame/SuperMarioLand2SixGoldenCoins'' and ''VideoGame/WarioLandSuperMarioLand3''.

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Tatanga did appear again as a boss later on in the sequel.


* FirstAppearance: Of Princess Daisy.

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* FirstAppearance: Of Princess Daisy.Daisy and Tatanga.



* MarthDebutedInSmashBros: The cover art for first ''Super Mario Land'' game was the Western debut of Mario's modern redesign (with red sweater and blue overalls), as it was released in America and Europe before ''VideoGame/SuperMarioBros3'' (the real debut of that redesign).

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* MarthDebutedInSmashBros: The cover art for first ''Super Mario Land'' game was the Western debut of Mario's modern redesign (with red sweater and blue overalls), as it was released in America and Europe before ''VideoGame/SuperMarioBros3'' (the real debut of that redesign).redesign).
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* MarthDebutedInSmashBros.: The cover art for first ''Super Mario Land'' game was the Western debut of Mario's modern redesign (with red sweater and blue overalls), as it was released in America and Europe before ''VideoGame/SuperMarioBros3'' (the real debut of that redesign).

to:

* MarthDebutedInSmashBros.: MarthDebutedInSmashBros: The cover art for first ''Super Mario Land'' game was the Western debut of Mario's modern redesign (with red sweater and blue overalls), as it was released in America and Europe before ''VideoGame/SuperMarioBros3'' (the real debut of that redesign).
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Removed a repeated word


* MarthDebutedInSmashBros.: The cover art for first ''Super Mario Land'' game was the Western debut of Mario's modern redesign (with red sweater and blue overalls), as it was released in America and Europe before before ''VideoGame/SuperMarioBros3'' (the real debut of that redesign).

to:

* MarthDebutedInSmashBros.: The cover art for first ''Super Mario Land'' game was the Western debut of Mario's modern redesign (with red sweater and blue overalls), as it was released in America and Europe before before ''VideoGame/SuperMarioBros3'' (the real debut of that redesign).
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* KillerApp: It became the first Mario platformer on a handheld system, further popularizing the UsefulNotes/GameBoy with 18 million units sold. More than ''VideoGame/SuperMarioBros3'' and becoming the fourth best selling game on the portable (only being outdone by ''VideoGame/{{Tetris}}'' and later, ''VideoGame/PokemonRedBlueAndYellow'').

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* KillerApp: It became the first Mario platformer on a handheld system, further popularizing the UsefulNotes/GameBoy with 18 million units sold. More sold (more than ''VideoGame/SuperMarioBros3'' ''VideoGame/SuperMarioBros3'') and becoming became the fourth best selling game on the portable (only portable, only being outdone by ''VideoGame/{{Tetris}}'' and later, ''VideoGame/PokemonRedBlueAndYellow'').''VideoGame/PokemonRedBlueAndYellow''.
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* BTeamSequel: Interestingly enough, series creator Creator/ShigeruMiyamoto and Nintendo EAD have no involvement with this game, rather, it was instead helmed by Creator/GunpeiYokoi and Nintendo's R&D1 development. They would also go on to develop the game's sequels, ''VideoGame/SuperMarioLand2SixGoldenCoins'' and ''VideoGame/WarioLandSuperMarioLand3''.
* FirstAppearance: Of Princess Daisy.
* KillerApp: It became the first Mario platformer on a handheld system, further popularizing the UsefulNotes/GameBoy with 18 million units sold. More than ''VideoGame/SuperMarioBros3'' and becoming the fourth best selling game on the portable (only being outdone by ''VideoGame/{{Tetris}}'' and later, ''VideoGame/PokemonRedBlueAndYellow'').
Is there an issue? Send a MessageReason:
None


* MarthDebutedInSmashBros.: The cover art for first ''Super Mario Land'' game was the Western debut of Mario's modern redesign (with red sweater and blue overalls), as it was released in America and Europe before ''before ''VideoGame/SuperMarioBros3'' (the real debut of that redesign).

to:

* MarthDebutedInSmashBros.: The cover art for first ''Super Mario Land'' game was the Western debut of Mario's modern redesign (with red sweater and blue overalls), as it was released in America and Europe before ''before before ''VideoGame/SuperMarioBros3'' (the real debut of that redesign).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MarthDebutedInSmashBros.: The cover art for first ''Super Mario Land'' game was the Western debut of Mario's modern redesign (with red sweater and blue overalls), as it was released in America and Europe before ''before ''VideoGame/SuperMarioBros3'' (the real debut of that redesign).

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