- B-Team Sequel: This is notably the first Super Mario Bros. platformer to not be developed by Shigeru Miyamoto and Nintendo EAD. Rather, the game was produced by Gunpei Yokoi and developed by Nintendo's R&D1 department, who would also go on to develop the game's sequels, Super Mario Land 2: 6 Golden Coins and Wario Land: Super Mario Land 3. This explains a lot of the game's strange atmosphere compared to other titles in the series.
- First Appearance: Of Princess Daisy and Tatanga.
- Game Mod: Done as a "What If?" Updated Re-release, a fan-made patch gives the game color graphics, updates Mario's look and adds a playable Luigi. The sequel received the same treatment.
- God Never Said That: For many years, it was assumed by fans that the game and its sequel are Canon Discontinuity due to them not being developed by Shigeru Miyamoto and Nintendo EAD. Ignoring the fact that Daisy and Wario would go on to become reoccurring staples in the spin-off titles, at no point has Nintendo declared them to be "non-canon" (of course, it's not like the Super Mario series has much of a canon to begin with, given that the series operates on Negative Continuity). The official Super Mario website would eventually debunk this notion by including both games alongside the rest of the mainline platformers, confirming their status as core titles in the series.
- Keep Circulating the Tapes: Shockingly, this game, as of February 2024, is not rereleased on Switch Online. Instead it's sequel was. This one disappeared when the 3DS Eshop closed down.
- Killer App: It became the first Mario platformer on a handheld system, further popularizing the Game Boy with 18 million units sold (more than Super Mario Bros. 3) and became the fourth best selling game on the portable, only being outdone by Tetris and later, Pokémon Red, Blue, and Yellow.
- Marth Debuted in "Smash Bros.": The cover art for first Super Mario Land game was the Western debut of Mario's modern redesign (with red sweater and blue overalls), as it was released in America and Europe before Super Mario Bros. 3 (the real debut of that redesign).
- What Could Have Been: This game was originally planned to be the pack-in game with the Game Boy, however Henk Rogers convinced Nintendo to pack in Tetris instead due to its wider appeal, a move that would prove instrumental to the system's success.
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