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* WhatCouldHaveBeen: ''Spore'' was originally designed as a game with more science basing. Somewhere along the line, the "Scientifically Accurate" team and the "Cute and Fun" team (led by Chris Hecker) got into a stand off, with the Cute and Fun team winning the argument in the end. Considering the fuzzy feel of the game is one of the key issues (and [[WordofGod Will Wright taking the bullet for that side]]), one wonders how the game would have ended up if the other side won. Among the things cut during development:

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* WhatCouldHaveBeen: ''Spore'' was originally designed as a game with going to be more science basing.science-based. Somewhere along the line, the "Scientifically Accurate" team and the "Cute and Fun" team (led by Chris Hecker) got into a stand off, with the Cute and Fun team winning the argument in the end. Considering the fuzzy feel of the game is one of the key issues (and [[WordofGod Will Wright taking the bullet for that side]]), one wonders how the game would have ended up if the other side won. Among the things cut during development:
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YMMV


* BizarroEpisode: Clark and Stanely IIII is very different from the other Maxis-created Clark and Stanley adventures due to having been created by a different employee. Unlike them, you actually play as Stanley and the adventure is a fairly straightforward combat-based mission [[SparedByTheAdaptation where Stanley doesn't die in the end]].
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* BizarroEpisode: Clark and Stanely IIII is very different from the other Maxis-created Clark and Stanley adventures due to having been created by a different employee. Unlike them, you actually play as Stanley and the adventure is a fairly straightforward combat-based mission [[SparedByTheAdaptation where Stanley doesn't die in the end]].
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** A spin-off game, called ''Spore Creature Keeper'', was announced in 2009 for PC and the Nintendo DS. This game would be a life simulator reminiscent to ''VideoGame/TheSims'', allowing one to build homes and play with their creatures. No news on the game were divulged after its announcement, and in 2014, it was quietly revealed to be canceled by a Maxis employee over Twitter.

to:

** A spin-off game, called ''Spore Creature Keeper'', was announced in 2009 for PC and the Nintendo DS. This game would be a life simulator reminiscent to ''VideoGame/TheSims'', allowing one to build homes and play with their creatures. No news on the game were divulged after its announcement, and in 2014, it was quietly revealed to be canceled QuietlyCancelled by a Maxis employee over Twitter.
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*** The "Deity Complex" badge required a number of planets to "worship" the player. There is no such mechanic in the final version of the game, implying it to be another cut feature. The final level required 15 players.

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*** The "Deity Complex" badge required a number of planets to "worship" the player. There is no such mechanic in the final version of the game, implying it to be another cut feature. The final level required 15 players.planets.
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** There are unused Space Stage badges in the game files.
*** The "Near Encounters" badge involved uplifting Civilization Stage planets into the Space Stage. It was possibly discarded due to overlapping with the "Brain Surgeon" badge, which you get by uplifting animals into the Tribal Stage. The final level of the badge required 40 uplifted civilizations.
*** The "Deity Complex" badge required a number of planets to "worship" the player. There is no such mechanic in the final version of the game, implying it to be another cut feature. The final level required 15 players.
*** There are also images for a very basic medal-looking badge with five tiers (possibly a placeholder given its simple design), as well as leveled versions of the Dance with the Devil and Badge Outta Heck badges (for allying and destroying the Grox respectively). In the launch version, these badges only have a single platinum level.
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* NoExportForYou: At the time, the much-anticipated Patch 1.06 was only obtained through registering a code found on the bottle cap of a Dr. Pepper soft drink... ''in the USA only.'' See [[https://spore.fandom.com/wiki/Spore_Bot_Parts_Pack here]] on [[TheOtherWiki SporeWiki]] for more information.

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* NoExportForYou: At the time, the much-anticipated Patch 1.06 was only obtained through registering a code found on the bottle cap of a Dr. Pepper soft drink... ''in the USA only.'' See [[https://spore.fandom.com/wiki/Spore_Bot_Parts_Pack here]] on [[TheOtherWiki [[TheWikiRule SporeWiki]] for more information.
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* NoExportForYou: At the time, the much-anticipated Patch 1.06 was only obtained through registering a code found on the bottle cap of a Dr. Pepper soft drink... ''in the USA only.'' See [[https://spore.fandom.com/wiki/Spore_Bot_Parts_Pack here]] on [[TheOtherWiki SporeWiki]] for more information.


* WildfireFranchise: ''Spore'' got several spinoffs on consoles and has an active community of creators to this day, but it failed to become a big success for a variety of reasons, including its complicated digital rights management system, and because many were disappointed by how the final product compared to the 2005 demo.

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* UrbanLegendOfZelda: It's a common misconception that allying with [[spoiler:the Grox]] will cause every other empire in existence to declare war on you. This is only sort of true. It results in a -200 relation modifier, which for an empire you haven't dealt with is more than the minimum (-71) to result in a declaration of war. However, it ''is'' possible to spoil empires enough that they'll leave you alone or even remain your ally after your new alliance. [[note]]Ignoring situational modifiers ("We Think Alike", "We Like New Acquaintances", "You Uplifted Us", "We Value Your Friendship", "A Generous Peace Offering", and "Gracious Greeter Superpower"), assuming the empire doesn't respond better to certain buffs(e.g. getting a bigger bonus from a trade route with a Trader empire), and assuming no "We Distrust Strangers"(-30), the maximum relation you can have with another empire is +509, enough to ally [[spoiler:the Grox]] twice and still remain at the maximum relationship level.[[/note]]

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* UrbanLegendOfZelda: UrbanLegendOfZelda:
**
It's a common misconception that allying with [[spoiler:the Grox]] will cause every other empire in existence to declare war on you. This is only sort of true. It results in a -200 relation modifier, which for an empire you haven't dealt with is more than the minimum (-71) to result in a declaration of war. However, it ''is'' possible to spoil empires enough that they'll leave you alone or even remain your ally after your new alliance. [[note]]Ignoring situational modifiers ("We Think Alike", "We Like New Acquaintances", "You Uplifted Us", "We Value Your Friendship", "A Generous Peace Offering", and "Gracious Greeter Superpower"), assuming the empire doesn't respond better to certain buffs(e.g. getting a bigger bonus from a trade route with a Trader empire), and assuming no "We Distrust Strangers"(-30), the maximum relation you can have with another empire is +509, enough to ally [[spoiler:the Grox]] twice and still remain at the maximum relationship level.[[/note]][[/note]]
** After the game's launch and Earth's existence was discovered, a prevalent rumor was that human-based creatures would appear more frequently around the Sol system. No such feature exists, and any human-themed creatures found near Sol are a result of coincidence.
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** The Wanderer Philosophy in Space Stage was to have its own Consequence Ability: Species Shuffle, which would have changed all of the fauna on the planet to a different species. In the release game, Wanderers have no abilities at all.

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** The Wanderer Philosophy in Space Stage was to have its own Consequence Ability: Species Shuffle, which would have changed all of the fauna on the planet to a different species. In the release game, Wanderers have no abilities at all. It is believed to have been cut because it essentially rewarded the player for doing nothing, even though you'd have to complete all the other stages to unlock Space Stage (and by extension, the Wanderer Philosophy) to begin with.
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* WildfireFranchise: ''Spore'' got several spinoffs on consoles and has an active community of creators to this day, but it failed to become a big success for a variety of reasons, including its complicated digital rights management system, and because many were disappointed by how the final product compared to the 2005 demo.
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** There is an unused achievement called "Luddite" in the game files, which would be awarded by destroying 150 tool buildings belonging to enemy tribes during the Tribal Stage.

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Removed: 200

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* ContestWinnerCameo: Winners of official contests held on the Spore forums will have their creations featured on the website. Also, contests have been held that will also decide the designs of built-in creatures for ''VideoGame/{{Darkspore}}''.

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* ContestWinnerCameo: Winners of official contests held on the Spore ''Spore'' forums will have their creations featured on the website. Also, contests have been were held that will also decide decided the designs of certain built-in creatures for featured as enemies in ''VideoGame/{{Darkspore}}''.



** The movie, supposed to be made by Creator/BlueSkyStudios is entering this as well.



* UrbanLegendOfZelda: It's a common misconception that Allying with [[spoiler:the Grox]] will cause every other empire in existence to declare war on you. This is only sort of true. It results in a -200 relation modifier, which for an empire you haven't dealt with is more than the minimum (-71) to result in a declaration of war. However, it ''is'' possible to spoil empires enough that they'll leave you alone or even remain your ally after your new alliance. [[note]]Ignoring situational modifiers ("We Think Alike", "We Like New Acquaintances", "You Uplifted Us", "We Value Your Friendship", "A Generous Peace Offering", and "Gracious Greeter Superpower"), assuming the empire doesn't respond better to certain buffs(e.g. getting a bigger bonus from a trade route with a Trader empire), and assuming no "We Distrust Strangers"(-30), the maximum relation you can have with another empire is +509, enough to ally [[spoiler:the Grox]] twice and still remain at the maximum relationship level.[[/note]]
* {{Vaporware}}: The "Creature Keeper" expansion.
* WhatCouldHaveBeen: Spore was originally designed as a game with more science basing. Somewhere along the line, the "Scientifically Accurate" team and the "Cute and Fun" team (led by Chris Hecker) got into a stand off, with the Cute and Fun team winning the argument in the end. Considering the fuzzy feel of the game is one of the key issues (and [[WordofGod Will Wright taking the bullet for that side]]), one wonders how the game would have ended up if the other side won. Among the things cut during development:
** The Molecular Stage, which would have been the first stage and involved joining together various proteins to create a cell. This stage would have played like ''VideoGame/{{Tetris}}'', and was scrapped because the developers feared players would find it boring.
** The Aquatic Stage, which would have occurred between the Cell and Creature Stages, would see the player's cell becoming a fish. This is the best-known of the cut content, as it was shown at the 2005 GDC demo. It was cut for various reasons, among them physics and pathfinding.
** The City Stage, which would have occurred between the Tribal and Civilization Stages. This stage would be akin to the Industrial Revolution, and involve such elements agriculture, arts and crafts, crime, pollution, and sports and games. This stage was likely cut to streamline the game.
** The Terraforming Stage, which would have come between the Civilization and Space Stages. Not much is known about this stage, other than it would have been short and involved the player terraforming and depolluting their planet. Like the City Stage, it was likely cut to streamline the game.
** The Hut Creator, which would have allowed the player to create their own tribal hut.
** An advanced Cell Creator, which had upgraded parts. This can still be accessed through adding lines to the .exe.
** The Flora Editor, which would allow players to create plantlife. This can also be accessed by adding lines to the .exe.
** The Wanderer Philosophy in Space Stage was to have its own Consequence Ability: Species Shuffle, which would have changed all of the fauna on the planet to a different species. This was removed as it rewarded the player for doing nothing.

to:

* UrbanLegendOfZelda: It's a common misconception that Allying allying with [[spoiler:the Grox]] will cause every other empire in existence to declare war on you. This is only sort of true. It results in a -200 relation modifier, which for an empire you haven't dealt with is more than the minimum (-71) to result in a declaration of war. However, it ''is'' possible to spoil empires enough that they'll leave you alone or even remain your ally after your new alliance. [[note]]Ignoring situational modifiers ("We Think Alike", "We Like New Acquaintances", "You Uplifted Us", "We Value Your Friendship", "A Generous Peace Offering", and "Gracious Greeter Superpower"), assuming the empire doesn't respond better to certain buffs(e.g. getting a bigger bonus from a trade route with a Trader empire), and assuming no "We Distrust Strangers"(-30), the maximum relation you can have with another empire is +509, enough to ally [[spoiler:the Grox]] twice and still remain at the maximum relationship level.[[/note]]
* {{Vaporware}}: The "Creature Keeper" expansion.
* WhatCouldHaveBeen: Spore ''Spore'' was originally designed as a game with more science basing. Somewhere along the line, the "Scientifically Accurate" team and the "Cute and Fun" team (led by Chris Hecker) got into a stand off, with the Cute and Fun team winning the argument in the end. Considering the fuzzy feel of the game is one of the key issues (and [[WordofGod Will Wright taking the bullet for that side]]), one wonders how the game would have ended up if the other side won. Among the things cut during development:
** Entire stages, many which were showcased in early footage.
***
The Molecular Stage, which would have been the first stage and involved joining together various proteins to create a cell. This stage would have played like ''VideoGame/{{Tetris}}'', and was scrapped because the developers feared players would find it boring.
** *** The Aquatic Stage, which would have occurred between the Cell and Creature Stages, would see the player's cell becoming a fish. This is the best-known of the cut content, as it was shown at the 2005 GDC demo. It was cut for various reasons, among them physics and pathfinding.
** *** The City Stage, which would have occurred between the Tribal and Civilization Stages. This stage would be akin to the Industrial Revolution, and involve such elements agriculture, arts and crafts, crime, pollution, and sports and games. This stage was likely cut to streamline the game.
** *** The Terraforming Stage, which would have come between the Civilization and Space Stages. Not much is known about this stage, other than it would have been short and involved the player terraforming and depolluting their planet. Like the City Stage, it was likely cut to streamline the game.
** More editors than the ones featured in the final game:
***
The Hut Creator, which would have allowed the player to create their own tribal hut.
** *** An advanced Cell Creator, which had upgraded parts. This An incomplete version can still be accessed through adding lines to the .exe.
** *** The Flora Editor, which would allow players to create plantlife. This A very incomplete version can also be be accessed by adding lines to the .exe.
*** A Galactic Editor, believed to serve as the ultimate prize of the Space Stage, which would allow players to manipulate the galaxy to their liking, including a gravity tool.
** The Wanderer Philosophy in Space Stage was to have its own Consequence Ability: Species Shuffle, which would have changed all of the fauna on the planet to a different species. This was removed as it rewarded In the player for doing nothing.release game, Wanderers have no abilities at all.



** A Galactic Editor, which would allow players to manipulate the galaxy to their liking, including a gravity tool.



* TheWikiRule: [[https://spore.fandom.com/wiki/SporeWiki Here]] is the wikia for the game.

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** A spin-off game, called ''Spore Creature Keeper'', was announced in 2009 for PC and the Nintendo DS. This game would be a life simulator reminiscent to ''VideoGame/TheSims'', allowing one to build homes and play with their creatures. No news on the game were divulged after its announcement, and in 2014, it was quietly revealed to be canceled by a Maxis employee over Twitter.
** A movie adaptation of the game was announced in October 2009, supposed to be made by Creator/BlueSkyStudios. Over the following 12 years, no news on it were ever revealed, and Blue Sky Studios itself was eventually closed in 2021, leaving little hope for this movie to ever be released, despite it never being officially canceled.
* TheWikiRule: The Fandom-based [[https://spore.fandom.com/wiki/SporeWiki Here]] is the wikia for the game.SporeWiki]], which also includes FanFiction namespaces.
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Moved from the main page.

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* DummiedOut:
** There's a partially-complete aquatic stage that would've taken place between the cell and creature stages.
** There's a fourth "Starvivore" diet in the files, which doesn't eat ''anything'' and is the diet ascribed to any creature saved without a mouth. This diet exists purely so you can save a work-in-progress mouthless creature without giving the game another excuse to crash.
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** In addition, the procedural gameplay was deeper, such as using different commands to drag a creature, then chew it.
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* TheWikiRule: [[https://spore.fandom.com/wiki/SporeWiki Here]] is the wikia for the game.
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None


* WhatCouldHaveBeen: Spore was originally designed as a game with more science basing. Somewhere along the line, the "Scientifically Accurate" team and the "Cute and Fun" team (led by Chris Hecker) got into a stand off, with the Cute and Fun team winning the argument in the end. Considering the fuzzy feel of the game is one of the key issues (and [[WordofGod Will Wright taking the bullet for that side]]), one wonders how the game would have ended up if the other side won.
** Quite a few things were cut during development, among them:
*** The Molecular Stage, which would have been the first stage and involved joining together various proteins to create a cell. This stage would have played like ''VideoGame/{{Tetris}}'', and was scrapped because the developers feared players would find it boring.
*** The Aquatic Stage, which would have occurred between the Cell and Creature Stages, would see the player's cell becoming a fish. This is the best-known of the cut content, as it was shown at the 2005 GDC demo. It was cut for various reasons, among them physics and pathfinding.
*** The City Stage, which would have occurred between the Tribal and Civilization Stages. This stage would be akin to the Industrial Revolution, and involve such elements agriculture, arts and crafts, crime, pollution, and sports and games. This stage was likely cut to streamline the game.
*** The Terraforming Stage, which would have come between the Civilization and Space Stages. Not much is known about this stage, other than it would have been short and involved the player terraforming and depolluting their planet. Like the City Stage, it was likely cut to streamline the game.
*** The Hut Creator, which would have allowed the player to create their own tribal hut.
*** An advanced Cell Creator, which had upgraded parts. This can still be accessed through adding lines to the .exe.
*** The Flora Editor, which would allow players to create plantlife. This can also be accessed by adding lines to the .exe.
*** The Wanderer Philosophy in Space Stage was to have its own Consequence Ability: Species Shuffle, which would have changed all of the fauna on the planet to a different species. This was removed as it rewarded the player for doing nothing.
*** Blood effects were to appear outside of the Cell Stage, but were removed for censorship reasons.
*** A Galactic Editor, which would allow players to manipulate the galaxy to their liking, including a gravity tool.

to:

* WhatCouldHaveBeen: Spore was originally designed as a game with more science basing. Somewhere along the line, the "Scientifically Accurate" team and the "Cute and Fun" team (led by Chris Hecker) got into a stand off, with the Cute and Fun team winning the argument in the end. Considering the fuzzy feel of the game is one of the key issues (and [[WordofGod Will Wright taking the bullet for that side]]), one wonders how the game would have ended up if the other side won.
** Quite a few
won. Among the things were cut during development, among them:
***
development:
**
The Molecular Stage, which would have been the first stage and involved joining together various proteins to create a cell. This stage would have played like ''VideoGame/{{Tetris}}'', and was scrapped because the developers feared players would find it boring.
*** ** The Aquatic Stage, which would have occurred between the Cell and Creature Stages, would see the player's cell becoming a fish. This is the best-known of the cut content, as it was shown at the 2005 GDC demo. It was cut for various reasons, among them physics and pathfinding.
*** ** The City Stage, which would have occurred between the Tribal and Civilization Stages. This stage would be akin to the Industrial Revolution, and involve such elements agriculture, arts and crafts, crime, pollution, and sports and games. This stage was likely cut to streamline the game.
*** ** The Terraforming Stage, which would have come between the Civilization and Space Stages. Not much is known about this stage, other than it would have been short and involved the player terraforming and depolluting their planet. Like the City Stage, it was likely cut to streamline the game.
*** ** The Hut Creator, which would have allowed the player to create their own tribal hut.
*** ** An advanced Cell Creator, which had upgraded parts. This can still be accessed through adding lines to the .exe.
*** ** The Flora Editor, which would allow players to create plantlife. This can also be accessed by adding lines to the .exe.
*** ** The Wanderer Philosophy in Space Stage was to have its own Consequence Ability: Species Shuffle, which would have changed all of the fauna on the planet to a different species. This was removed as it rewarded the player for doing nothing.
*** ** Blood effects were to appear outside of the Cell Stage, but were removed for censorship reasons.
*** ** A Galactic Editor, which would allow players to manipulate the galaxy to their liking, including a gravity tool.tool.
** There was originally going to be different levels of sight for the eyes in the creature creator, with higher level eyes having better vision, but this was considered frustrating for players to have to wait to see well in the Creature Stage, so in the final game, all eyes have the same sight.
Is there an issue? Send a MessageReason:
None


* UrbanLegendOfZelda: It's a common misconception that Allying with [[spoiler:the Grox]] will cause every other empire in existence to declare war on you. This is only sort of true. It results in a -200 relation modifier, which for an empire you haven't dealt with is more than the minimum (-71) to result in a declaration of war. However, it ''is'' possible to spoil empires enough that they'll leave you alone or even remain your ally after your new alliance. [[note]]Ignoring situational modifiers ("We Think Alike", "We Like New Acquaintances", "You Uplifted Us", "We Value Your Friendship", "A Generous Peace Offering", and "Gracious Greeter Superpower"), assuming the empire doesn't respond better to certain buffs(e.g. getting a bigger bonus from a trade route with a Trader empire), and assuming no "We Distrust Strangers"(-30), the maximum relation you can have with another empire is +509, enough to ally [[spoiler:the Grox]] twice and still remain at the maximum relationship level.[/note]]

to:

* UrbanLegendOfZelda: It's a common misconception that Allying with [[spoiler:the Grox]] will cause every other empire in existence to declare war on you. This is only sort of true. It results in a -200 relation modifier, which for an empire you haven't dealt with is more than the minimum (-71) to result in a declaration of war. However, it ''is'' possible to spoil empires enough that they'll leave you alone or even remain your ally after your new alliance. [[note]]Ignoring situational modifiers ("We Think Alike", "We Like New Acquaintances", "You Uplifted Us", "We Value Your Friendship", "A Generous Peace Offering", and "Gracious Greeter Superpower"), assuming the empire doesn't respond better to certain buffs(e.g. getting a bigger bonus from a trade route with a Trader empire), and assuming no "We Distrust Strangers"(-30), the maximum relation you can have with another empire is +509, enough to ally [[spoiler:the Grox]] twice and still remain at the maximum relationship level.[/note]][[/note]]
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UrbanLegendOfZelda: It's a common misconception that Allying with [[spoiler:the Grox]] will cause every other empire in existence to declare war on you. This is only sort of true. It results in a -200 relation modifier, which for an empire you haven't dealt with is more than the minimum (-71) to result in a declaration of war. However, it ''is'' possible to spoil empires enough that they'll leave you alone or even remain your ally after your new alliance. [[note]]Ignoring situational modifiers ("We Think Alike", "We Like New Acquaintances", "You Uplifted Us", "We Value Your Friendship", "A Generous Peace Offering", and "Gracious Greeter Superpower"), assuming the empire doesn't respond better to certain buffs(e.g. getting a bigger bonus from a trade route with a Trader empire), and assuming no "We Distrust Strangers"(-30), the maximum relation you can have with another empire is +509, enough to ally [[spoiler:the Grox]] twice and still remain at the maximum relationship level.[/note]]
Is there an issue? Send a MessageReason:
None


*** A Galactic Editor, which would allow players to manipulate the galaxy to their liking, including a gravity tool.

to:

*** A Galactic Editor, which would allow players to manipulate the galaxy to their liking, including a gravity tool.tool.
* WorkingTitle: The game was originally to be named ''[=SimEverything=]'', but Wright considered that 1) too trite, and 2) not encompassing enough.
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None


* WhatCouldHaveBeen: Spore was originally designed as a game with more science basing. Somewhere along the line, the "Scientifically Accurate" team and the "Cute and Fun" team got into a stand off, with the Cute and Fun team winning the argument in the end. Considering the fuzzy feel of the game is one of the key issues (and [[WordofGod Will Wright taking the bullet for that side]]), one wonders how the game would have ended up if the other side won.

to:

* WhatCouldHaveBeen: Spore was originally designed as a game with more science basing. Somewhere along the line, the "Scientifically Accurate" team and the "Cute and Fun" team (led by Chris Hecker) got into a stand off, with the Cute and Fun team winning the argument in the end. Considering the fuzzy feel of the game is one of the key issues (and [[WordofGod Will Wright taking the bullet for that side]]), one wonders how the game would have ended up if the other side won.
Is there an issue? Send a MessageReason:
None


*** The Molecular Stage, which would have been the first stage and involved joining together various proteins to create a cell. This stage would have played like ''VideoGame/Tetris'', and was scrapped because the developers feared players would find it boring.

to:

*** The Molecular Stage, which would have been the first stage and involved joining together various proteins to create a cell. This stage would have played like ''VideoGame/Tetris'', ''VideoGame/{{Tetris}}'', and was scrapped because the developers feared players would find it boring.
Is there an issue? Send a MessageReason:
None


*** The Wanderer Philosophy in Space Stage was to have its own Consequence Ability: Species Shuffle, which would have changed all of the fauna on the planet to a different species.

to:

*** The Wanderer Philosophy in Space Stage was to have its own Consequence Ability: Species Shuffle, which would have changed all of the fauna on the planet to a different species. This was removed as it rewarded the player for doing nothing.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: Spore was originally designed as a game with more science basing. Somewhere along the line, the "Scientifically Accurate" team and the "Cute and Fun" team got into a stand off, with the Cute and Fun team winning the argument in the end. Considering the fuzzy feel of the game is one of the key issues (and [[WordofGod Will Wright taking the bullet for that side]]), one wonders how the game would have ended up if the other side won.

to:

* WhatCouldHaveBeen: Spore was originally designed as a game with more science basing. Somewhere along the line, the "Scientifically Accurate" team and the "Cute and Fun" team got into a stand off, with the Cute and Fun team winning the argument in the end. Considering the fuzzy feel of the game is one of the key issues (and [[WordofGod Will Wright taking the bullet for that side]]), one wonders how the game would have ended up if the other side won.won.
** Quite a few things were cut during development, among them:
*** The Molecular Stage, which would have been the first stage and involved joining together various proteins to create a cell. This stage would have played like ''VideoGame/Tetris'', and was scrapped because the developers feared players would find it boring.
*** The Aquatic Stage, which would have occurred between the Cell and Creature Stages, would see the player's cell becoming a fish. This is the best-known of the cut content, as it was shown at the 2005 GDC demo. It was cut for various reasons, among them physics and pathfinding.
*** The City Stage, which would have occurred between the Tribal and Civilization Stages. This stage would be akin to the Industrial Revolution, and involve such elements agriculture, arts and crafts, crime, pollution, and sports and games. This stage was likely cut to streamline the game.
*** The Terraforming Stage, which would have come between the Civilization and Space Stages. Not much is known about this stage, other than it would have been short and involved the player terraforming and depolluting their planet. Like the City Stage, it was likely cut to streamline the game.
*** The Hut Creator, which would have allowed the player to create their own tribal hut.
*** An advanced Cell Creator, which had upgraded parts. This can still be accessed through adding lines to the .exe.
*** The Flora Editor, which would allow players to create plantlife. This can also be accessed by adding lines to the .exe.
*** The Wanderer Philosophy in Space Stage was to have its own Consequence Ability: Species Shuffle, which would have changed all of the fauna on the planet to a different species.
*** Blood effects were to appear outside of the Cell Stage, but were removed for censorship reasons.
*** A Galactic Editor, which would allow players to manipulate the galaxy to their liking, including a gravity tool.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: A buttload of awesome stuff [[NeverTrustATrailer that the previews and trailers]] showed, and was cut from the final game, including continuing to live underwater after the cell stage, and underwater civilization. It was promised in an expansion pack that never happened.

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* WhatCouldHaveBeen: A buttload Spore was originally designed as a game with more science basing. Somewhere along the line, the "Scientifically Accurate" team and the "Cute and Fun" team got into a stand off, with the Cute and Fun team winning the argument in the end. Considering the fuzzy feel of awesome stuff [[NeverTrustATrailer the game is one of the key issues (and [[WordofGod Will Wright taking the bullet for that side]]), one wonders how the previews and trailers]] showed, and was cut from game would have ended up if the final game, including continuing to live underwater after the cell stage, and underwater civilization. It was promised in an expansion pack that never happened.other side won.
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* ContestWinnerCameo: Winners of official contests held on the Spore forums will have their creations featured on the website. Also, contests have been held that will also decide the designs of built-in creatures for ''VideoGame/{{Darkspore}}''.
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Complaining.


* WhatCouldHaveBeen: A buttload of awesome stuff [[NeverTrustATrailer that the previews and trailers]] showed, and was cut from the final game (with various [[HandWave handwavey]] excuses from the devs), including continuing to live underwater after the cell stage, and underwater civilization. It was promised in an expansion pack that never happened.

to:

* WhatCouldHaveBeen: A buttload of awesome stuff [[NeverTrustATrailer that the previews and trailers]] showed, and was cut from the final game (with various [[HandWave handwavey]] excuses from the devs), game, including continuing to live underwater after the cell stage, and underwater civilization. It was promised in an expansion pack that never happened.
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* DevelopmentHell: The game was awarded Vaporware Awards from Wired, with three year long delays.
** The movie, supposed to be made by Creator/BlueSkyStudios is entering this as well.
* {{Vaporware}}: The "Creature Keeper" expansion.
* WhatCouldHaveBeen: A buttload of awesome stuff [[NeverTrustATrailer that the previews and trailers]] showed, and was cut from the final game (with various [[HandWave handwavey]] excuses from the devs), including continuing to live underwater after the cell stage, and underwater civilization. It was promised in an expansion pack that never happened.

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