Follow TV Tropes

Following

History Trivia / Mother4

Go To

OR

Is there an issue? Send a MessageReason:
Just a quick note, the new Story person is not revising it, just giving it a second look to make dialogue flow better (shown in an update about the writing).


*** That said, they did also send out a message asking for staff and noted that they hired someone new to revise the story. For a game that was supposed to be released that month, story revision is pretty fundamental stuff.

to:

*** That said, they did also send out a message asking for staff and noted that they hired someone new to revise the story. For a game that was supposed to be released that month, story revision is pretty fundamental stuff.staff.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** During an update when they were going into the streamlined menus, they had a gif that quickly went over Zack's inventory that was filled to the brim with items, and went to fast to properly see. [[FreezeFrameBonus Taking a screen cap of it at the very second]] it shows reveals... [[https://ssl-forum-files.fobby.net/forum_attachments/0039/9919/Zack_inventory.png An undershirt]], [[AntiClimax nine cups of coffee, and a banana]].
Is there an issue? Send a MessageReason:
None


* UnintentionalPeriodPiece: As said under AscendedMeme on the main page, the dev team is going to great lengths to [[DefiedTrope defy]] this trope. One of the set rules they have in place, in addition to no meme references, is no references to then current events and famous personalities either, to give the game a good timeless quality.

to:

* UnintentionalPeriodPiece: As said under AscendedMeme on the main page, the dev team is going to great lengths to [[DefiedTrope defy]] avert this trope. One of the set rules they have in place, in addition to no meme references, is no references to then current events and famous personalities either, to give the game a good timeless quality.
Is there an issue? Send a MessageReason:
None


** During an update going into how ''VideoGame/EarthBound'' style battle backgrounds are made, one of the dev showed off a tool he created specifically for the game. [[note]]Also, no, for anyone wondering if it was released, it wasn't. According to the Dev, it only works and translates well for ''Mother 4'' mechanics and programming, and thus wouldn't work well for any other ''MOTHER'' fangames on the net.[[/note]] Notably, in the window showing what background it is, the name for it is conspicuously blurred out. Naturally, fans ended up having a field day over guess what it's for.

to:

** During an update going into how ''VideoGame/EarthBound'' style battle backgrounds are made, one of the dev showed off a tool he created specifically for the game. [[note]]Also, no, for anyone wondering if it was released, it wasn't. According to the Dev, it only works and translates well for ''Mother 4'' mechanics and programming, and thus wouldn't work well for any other ''MOTHER'' fangames on the net.[[/note]] Notably, in the window showing what background it is, the name for it is conspicuously blurred out. Naturally, fans ended up having a field day over guess guessing what it's for.
Is there an issue? Send a MessageReason:
None


* UnintentionalPeroidPiece: As said under AscendedMeme on the main page, the dev team is going to great lengths to [[DefiedTrope defy]] this trope. One of the set rules they have in place, in addition to no meme references, is no references to then current events and famous personalities either, to give the game a good timeless quality.

to:

* UnintentionalPeroidPiece: UnintentionalPeriodPiece: As said under AscendedMeme on the main page, the dev team is going to great lengths to [[DefiedTrope defy]] this trope. One of the set rules they have in place, in addition to no meme references, is no references to then current events and famous personalities either, to give the game a good timeless quality.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnintentionalPeroidPiece: As said under AscendedMeme on the main page, the dev team is going to great lengths to [[DefiedTrope defy]] this trope. One of the set rules they have in place, in addition to no meme references, is no references to then current events and famous personalities either, to give the game a good timeless quality.
Is there an issue? Send a MessageReason:
None


* {{Vaporware}}: Hey, it wouldn't be a ''MOTHER'' game without a downplayed version of this trope. To give a good idea, the game started development around 2008-09, and didn't even get an estimated release date until 20''13'', ''that'' release date got pushed back to 20''15'', and ''then'' the team stated that they wouldn't make that deadline and will no longer state prospective release dates until it's done.[[note]]It should be noted, however, that the game in its current state has only existed since 2012, when it was taken more seriously.[[/note]]

to:

* {{Vaporware}}: Hey, it wouldn't be a ''MOTHER'' game without a downplayed version of this trope. To give a good idea, the game started development around 2008-09, and didn't even get an estimated release date until 20''13'', ''2013'', and ''that'' release date got pushed back to 20''15'', ''2015'', and ''then'' the team stated that they wouldn't make that deadline and will no longer state prospective release dates until it's done.[[note]]It should be noted, however, that done. However, the game has only existed in its current state has only existed since 2012, when so it was taken more seriously.[[/note]]could be considered not totally vaporware yet.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** During an update going into how ''VideoGame/EarthBound'' style battle backgrounds are made, one of the dev showed off a tool he created specifically for the game. [[note]]Also, no, for anyone wondering if it was released, it wasn't. According to the Dev, it only works and translates well for ''Mother 4'' mechanics and programming, and thus wouldn't work well for any other ''MOTHER'' fangames on the net.[[/note]] Notably, in the window showing what background it is, the name for it is conspicuously blurred out. Naturally, fans ended up having a field day over guess what it's for.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TrollingCreator: When the dev team started up their bi-weekly updates, they immediately started playing with the fans expectations with what the updates were. Some examples include...
** When they first started, one of the dev posted a gif of Travis walking up to a broken spire. People believed the update would go into what the spires were. Turns out, the gif was part of the game's AttractMode, which is what the dev ended up showing off next update.
Is there an issue? Send a MessageReason:
None


* DoingItForTheArt: Why this whole project began. It started as a game made on RPGMaker, then moved to GameMaker for better capabilities, before finally having its own custom engine made. Simple, low-quality sprites evolved into what they are now, cleaner, polished looking sprites similar to {{MOTHER 3}}. To top it all off, the team went all the way, even having clay models of the cast created like past games. All of this was done for free, no donations, no gifts, just the MOTHER 4 team wanting their game played when it comes out after over around ''seven / eight years'' of development.

to:

* DoingItForTheArt: Why this whole project began. It started as a game made on RPGMaker, then moved to GameMaker for better capabilities, before finally having its own custom engine made. Simple, low-quality sprites evolved into what they are now, cleaner, polished looking sprites similar to {{MOTHER 3}}. To top it all off, the team went all the way, even having clay models of the cast created like past games. All of this was done for free, no donations, no gifts, just the MOTHER 4 team wanting their game played when it comes out after over around ''seven / eight years'' of development.[[note]]It should be noted, however, that the game in its current state has only existed since 2012, when it was taken more seriously.[[/note]]



* {{Vaporware}}: Hey, it wouldn't be a ''MOTHER'' game without a downplayed version of this trope. To give a good idea, the game started development around 2008-09, and didn't even get an estimated release date until 20''13'', ''that'' release date got pushed back to 20''15'', and ''then'' the team stated that they wouldn't make that deadline and will no longer state prospective release dates until it's done.

to:

* {{Vaporware}}: Hey, it wouldn't be a ''MOTHER'' game without a downplayed version of this trope. To give a good idea, the game started development around 2008-09, and didn't even get an estimated release date until 20''13'', ''that'' release date got pushed back to 20''15'', and ''then'' the team stated that they wouldn't make that deadline and will no longer state prospective release dates until it's done.[[note]]It should be noted, however, that the game in its current state has only existed since 2012, when it was taken more seriously.[[/note]]
Is there an issue? Send a MessageReason:
None


* DoingItForTheArt: Why this whole project began. It started as a game made on RPGMaker, then moved to GameMaker for better capabilities, before finally having its own custom engine made. Simple, low-quality sprites evolved into what they are now, cleaner, polished looking sprites similar to {{MOTHER 3}}. To top it all off, the team went all the way, even having clay models of the cast created like past games. All of this was done for free, no donations, no gifts, just the MOTHER 4 team wanting their game played when it comes out after over ''seven / eight years'' of development.

to:

* DoingItForTheArt: Why this whole project began. It started as a game made on RPGMaker, then moved to GameMaker for better capabilities, before finally having its own custom engine made. Simple, low-quality sprites evolved into what they are now, cleaner, polished looking sprites similar to {{MOTHER 3}}. To top it all off, the team went all the way, even having clay models of the cast created like past games. All of this was done for free, no donations, no gifts, just the MOTHER 4 team wanting their game played when it comes out after over around ''seven / eight years'' of development.
Is there an issue? Send a MessageReason:
None


* DoingItForTheArt: Why this whole project began. It started as a game made on RPGMaker, then moved to GameMaker for better capabilities, before finally having its own custom engine made. Simple, low-quality sprites evolved into what they are now, cleaner, polished looking sprites similar to {{MOTHER 3}}. To top it all off, the team went all the way, even having clay models of the cast created like past games. All of this was done for free, no donations, no gifts, just the MOTHER 4 team wanting their game played when it comes out after over ''seven-eight years'' of development.

to:

* DoingItForTheArt: Why this whole project began. It started as a game made on RPGMaker, then moved to GameMaker for better capabilities, before finally having its own custom engine made. Simple, low-quality sprites evolved into what they are now, cleaner, polished looking sprites similar to {{MOTHER 3}}. To top it all off, the team went all the way, even having clay models of the cast created like past games. All of this was done for free, no donations, no gifts, just the MOTHER 4 team wanting their game played when it comes out after over ''seven-eight ''seven / eight years'' of development.
Is there an issue? Send a MessageReason:
None


* DoingItForTheArt: Why this whole project began. It started as a game made on RPGMaker, then moved to GameMaker for better capabilities, before finally having its own custom engine made. Simple, low-quality sprites evolved into what they are now, cleaner, polished looking sprites similar to {{MOTHER 3}}. To top it all off, the team went all the way, even having clay models of the cast created like past games. All of this was done for free, no donations, no gifts, just the MOTHER 4 team wanting their game played when it comes out after over ''five years'' of development.

to:

* DoingItForTheArt: Why this whole project began. It started as a game made on RPGMaker, then moved to GameMaker for better capabilities, before finally having its own custom engine made. Simple, low-quality sprites evolved into what they are now, cleaner, polished looking sprites similar to {{MOTHER 3}}. To top it all off, the team went all the way, even having clay models of the cast created like past games. All of this was done for free, no donations, no gifts, just the MOTHER 4 team wanting their game played when it comes out after over ''five ''seven-eight years'' of development.
Is there an issue? Send a MessageReason:
None


* {{Vaporware}}: Hey, it wouldn't be a ''MOTHER'' game without this. To give a good idea, the game started development around 2008-09, and didn't even get an estimated release date until 20''13'', ''that'' release date got pushed back to 20''15'', and ''then'' the team stated that they wouldn't make that deadline and will no longer state prospective release dates until it's done.

to:

* {{Vaporware}}: Hey, it wouldn't be a ''MOTHER'' game without this.a downplayed version of this trope. To give a good idea, the game started development around 2008-09, and didn't even get an estimated release date until 20''13'', ''that'' release date got pushed back to 20''15'', and ''then'' the team stated that they wouldn't make that deadline and will no longer state prospective release dates until it's done.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** That said, they did also send out a message asking for staff and noted that they hired someone new to revise the story. For a game that was supposed to be released that month, story revision is pretty fundamental stuff.
Is there an issue? Send a MessageReason:
None


** Got hit with this ''hard'' during the 2014 / 15. After years of development, the dev team finally announced a release date of winter 2014... which eventually got pushed back to summer 2015. They then said it would be sometime in June... only to ''then'' announce that they'd no longer be announcing release dates until they were sure it was one hundred percent ready.

to:

** Got hit with this ''hard'' during the 2014 / 15. After years of development, the dev team finally announced a release date of winter 2014... which eventually got pushed back to summer 2015. They then said it would be sometime in June... only to ''then'' announce that they'd no longer be announcing release dates until they were sure it was one hundred percent ready.
Is there an issue? Send a MessageReason:
None


** To note; the dev team ''has'' said the game is complete, but it's still rather rough around the edges. They want to touch up on certain aspects of it before releasing to make sure there aren't any major {{Game Breaking Bug}}s, as well as touch up on certain story aspects and map design, while also making sure the difficulty is well balanced. They've also ramped up the development team and are putting more effort into it before to hopefully get it out quicker. All of this is to hopefully prevent a possible InternetBacklash from releasing ''then'' fixing these possible issues, which other fangames such as ''VideoGame/MegaManUnlimited'' and ''VideoGame/MegaManRockForce'' ended up experiencing from doing that.

to:

** To note; the dev team ''has'' said the game is complete, but it's still rather rough around the edges. They want to touch up on certain aspects of it before releasing to make sure there aren't any major {{Game Breaking Bug}}s, as well as touch up on certain story aspects and map design, while also making sure the difficulty is well balanced. They've also ramped up the development team and are putting more effort into it than before to hopefully get it out quicker. All of this is to hopefully prevent a possible InternetBacklash from releasing ''then'' fixing these possible issues, which other fangames such as ''VideoGame/MegaManUnlimited'' and ''VideoGame/MegaManRockForce'' ended up experiencing from doing that.
Is there an issue? Send a MessageReason:
None


** To note; the dev team ''has'' said the game is complete, but it's still rather rough around the edges. They want to touch up on certain aspects of it before releasing and make sure there aren't any major {{Game Breaking Bug}}s, as well as touch up on certain story aspects and map design, while also making sure the difficulty is well balanced. They've also ramped up the development team and are putting more effort into it before to hopefully get it out quicker. All of this is to hopefully prevent a possible InternetBacklash from releasing ''then'' fixing these possible issues, which other fangames such as ''VideoGame/MegaManUnlimited'' and ''VideoGame/MegaManRockForce'' ended up experiencing from doing that.

to:

** To note; the dev team ''has'' said the game is complete, but it's still rather rough around the edges. They want to touch up on certain aspects of it before releasing and to make sure there aren't any major {{Game Breaking Bug}}s, as well as touch up on certain story aspects and map design, while also making sure the difficulty is well balanced. They've also ramped up the development team and are putting more effort into it before to hopefully get it out quicker. All of this is to hopefully prevent a possible InternetBacklash from releasing ''then'' fixing these possible issues, which other fangames such as ''VideoGame/MegaManUnlimited'' and ''VideoGame/MegaManRockForce'' ended up experiencing from doing that.
Is there an issue? Send a MessageReason:
None


** Got hit with this ''hard'' during the 2014 / 15 years. After years of development, the dev team finally announced a release date of winter 2014... which eventually got pushed back to summer 2015. They then said it would be sometime in June... only to ''then'' announce that they'd no longer be announcing release dates until they were sure it was one hundred percent ready.

to:

** Got hit with this ''hard'' during the 2014 / 15 years.15. After years of development, the dev team finally announced a release date of winter 2014... which eventually got pushed back to summer 2015. They then said it would be sometime in June... only to ''then'' announce that they'd no longer be announcing release dates until they were sure it was one hundred percent ready.
Is there an issue? Send a MessageReason:
None


** To note; the dev team ''has'' said the game is complete, but it's still rather rough. They want to touch up on certain aspects of it before releasing and make sure there aren't any major {{Game Breaking Bug}}s, as well as touch up on certain story aspects and map design, while also making sure the difficulty is well balanced. They've also ramped up the development team and are putting more effort into it before to hopefully get it out quicker. All of this is to hopefully prevent a possible InternetBacklash from releasing ''then'' fixing these possible issues, which other fangames such as ''VideoGame/MegaManUnlimited'' and ''VideoGame/MegaManRockForce'' ended up experiencing from doing that.

to:

** To note; the dev team ''has'' said the game is complete, but it's still rather rough.rough around the edges. They want to touch up on certain aspects of it before releasing and make sure there aren't any major {{Game Breaking Bug}}s, as well as touch up on certain story aspects and map design, while also making sure the difficulty is well balanced. They've also ramped up the development team and are putting more effort into it before to hopefully get it out quicker. All of this is to hopefully prevent a possible InternetBacklash from releasing ''then'' fixing these possible issues, which other fangames such as ''VideoGame/MegaManUnlimited'' and ''VideoGame/MegaManRockForce'' ended up experiencing from doing that.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScheduleSlip:
** Got hit with this ''hard'' during the 2014 / 15 years. After years of development, the dev team finally announced a release date of winter 2014... which eventually got pushed back to summer 2015. They then said it would be sometime in June... only to ''then'' announce that they'd no longer be announcing release dates until they were sure it was one hundred percent ready.
** To note; the dev team ''has'' said the game is complete, but it's still rather rough. They want to touch up on certain aspects of it before releasing and make sure there aren't any major {{Game Breaking Bug}}s, as well as touch up on certain story aspects and map design, while also making sure the difficulty is well balanced. They've also ramped up the development team and are putting more effort into it before to hopefully get it out quicker. All of this is to hopefully prevent a possible InternetBacklash from releasing ''then'' fixing these possible issues, which other fangames such as ''VideoGame/MegaManUnlimited'' and ''VideoGame/MegaManRockForce'' ended up experiencing from doing that.
Is there an issue? Send a MessageReason:
None


* {{Vaporware}}: Hey, it wouldn't be a ''MOTHER'' game without this. To give a good idea, the game started development around 2008-09, and didn't even get an estimated release date until 20''13'', and then ''that'' release date got pushed back to 20''15''.

to:

* {{Vaporware}}: Hey, it wouldn't be a ''MOTHER'' game without this. To give a good idea, the game started development around 2008-09, and didn't even get an estimated release date until 20''13'', and then ''that'' release date got pushed back to 20''15''.20''15'', and ''then'' the team stated that they wouldn't make that deadline and will no longer state prospective release dates until it's done.
Is there an issue? Send a MessageReason:
None


* DoingItForTheArt: Why this whole project began. It started as a game made on RPGMaker, then moved to GameMaker for better capabilities, before finally having its own custom engine made. Simple, low-quality sprites evolved into what they are now, cleaner, polished looking sprites similar to {{MOTHER 3}}. To top it all off, the team went all the way, even having clay models of the cast created like past games. All of this was done for free, no donations, no gifts, just the MOTHER 4 team wanting their game played when it comes out over ''five years'' of development.

to:

* DoingItForTheArt: Why this whole project began. It started as a game made on RPGMaker, then moved to GameMaker for better capabilities, before finally having its own custom engine made. Simple, low-quality sprites evolved into what they are now, cleaner, polished looking sprites similar to {{MOTHER 3}}. To top it all off, the team went all the way, even having clay models of the cast created like past games. All of this was done for free, no donations, no gifts, just the MOTHER 4 team wanting their game played when it comes out after over ''five years'' of development.
Is there an issue? Send a MessageReason:
Removed a line because, thinking about it, we know nothing about the past story or current.


* DoingItForTheArt: Why this whole project began. It started as a game made on RPGMaker, then moved to GameMaker for better capabilities, before finally having its own custom engine made. What started as a simplistic story with minor hints to the plot grew and expanded through several rewrites and revisions. And finally, simple, low-quality sprites evolved into what they are now, cleaner, polished looking sprites similar to {{MOTHER3}}. And all of this was done for free, no donations, no gifts, just the MOTHER 4 team wanting their game played when it comes out over ''five years'' of development, which the current iteration has existed for only two of those years.
* IKnewIt: Many fans speculated that the tentative release date would be in June because of a Konami-style easter egg on the site. (If one were to type "magic" while on the site, the layout would switch to a Moonside-esque colour scheme. One would have had to type in "june" to turn it back to normal. This function no longer exists.)

to:

* DoingItForTheArt: Why this whole project began. It started as a game made on RPGMaker, then moved to GameMaker for better capabilities, before finally having its own custom engine made. What started as a simplistic story with minor hints to the plot grew and expanded through several rewrites and revisions. And finally, simple, Simple, low-quality sprites evolved into what they are now, cleaner, polished looking sprites similar to {{MOTHER3}}. And {{MOTHER 3}}. To top it all off, the team went all the way, even having clay models of the cast created like past games. All of this was done for free, no donations, no gifts, just the MOTHER 4 team wanting their game played when it comes out over ''five years'' of development, which the current iteration has existed for only two of those years.
development.
* IKnewIt: Many fans speculated that the tentative release date would be in June because of a Konami-style easter egg on the site. (If one were to type "magic" while on the site, the layout would switch to a Moonside-esque colour scheme. One would have had to type in "june" "June" to turn it back to normal. This function no longer exists.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DevelopmentGag: [[http://imgur.com/iOOHdYn An NPC from the gameplay trailer looks like Meryl's design from an old prototype.]]

Added: 334

Changed: 1

Is there an issue? Send a MessageReason:
None


* DoingItForTheArt: Why this whole project began. It started as a game made on RPGMaker, then moved to GameMaker for better capabilities, before finally having its own custom engine made. What started as a simplistic story with minor hints to the plot grew and expanded through several rewrites and revisions. And finally, simple, low-quality sprites evolved into what they are now, cleaner, polished looking sprites similar to {{MOTHER3}}. And all of this was done for free, no donations, no gifts, just the MOTHER 4 team wanting their game played when it comes out over ''five years'' of development, which the current iteration has existed for only two of those years.

to:

* DoingItForTheArt: Why this whole project began. It started as a game made on RPGMaker, then moved to GameMaker for better capabilities, before finally having its own custom engine made. What started as a simplistic story with minor hints to the plot grew and expanded through several rewrites and revisions. And finally, simple, low-quality sprites evolved into what they are now, cleaner, polished looking sprites similar to {{MOTHER3}}. And all of this was done for free, no donations, no gifts, just the MOTHER 4 team wanting their game played when it comes out over ''five years'' of development, which the current iteration has existed for only two of those years. years.
* IKnewIt: Many fans speculated that the tentative release date would be in June because of a Konami-style easter egg on the site. (If one were to type "magic" while on the site, the layout would switch to a Moonside-esque colour scheme. One would have had to type in "june" to turn it back to normal. This function no longer exists.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DoingItForTheArt: Why this whole project began. It started as a game made on RPGMaker, then moved to GameMaker for better capabilities, before finally having its own custom engine made. What started as a simplistic story with minor hints to the plot grew and expanded through several rewrites and revisions. And finally, simple, low-quality sprites evolved into what they are now, cleaner, polished looking sprites similar to {{MOTHER3}}. And all of this was done for free, no donations, no gifts, just the MOTHER 4 team wanting their game played when it comes out over ''five years'' of development, which the current iteration has existed for only two of those years.
Is there an issue? Send a MessageReason:
Vaporware is the Video Game equvialent to Development Hell


* DevelopmentHell: Hey, it wouldn't be a ''MOTHER'' game without this. To give a good idea, the game started development around 2008-09, and didn't even get an estimated release date until 20''13'', and then ''that'' release date got pushed back to 20''15''.

to:

* DevelopmentHell: {{Vaporware}}: Hey, it wouldn't be a ''MOTHER'' game without this. To give a good idea, the game started development around 2008-09, and didn't even get an estimated release date until 20''13'', and then ''that'' release date got pushed back to 20''15''.
Is there an issue? Send a MessageReason:
None


* DevelopmentHell: Hey, it wouldn't be a ''MOTHER'' game without this. To give a good idea, the game started development around 2008-09, and didn't even get an estimated release date until 20''13''.

to:

* DevelopmentHell: Hey, it wouldn't be a ''MOTHER'' game without this. To give a good idea, the game started development around 2008-09, and didn't even get an estimated release date until 20''13''.20''13'', and then ''that'' release date got pushed back to 20''15''.
Is there an issue? Send a MessageReason:
Making a Trivia Page

Added DiffLines:

* DevelopmentHell: Hey, it wouldn't be a ''MOTHER'' game without this. To give a good idea, the game started development around 2008-09, and didn't even get an estimated release date until 20''13''.

Top