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History Trivia / MissileCommand

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* ReferencedBy: In ''Film/Terminator2JudgmentDay'', John Connor plays it in a VideoArcade.
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* WhatCouldHaveBeen: The cities in MissileCommand were originally based on California cities (as noted above) and the idea of reloading the missile bases by train was considered. An additional set of levels involving firing back at the never-seen enemy was also dropped.

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* WhatCouldHaveBeen: The cities in MissileCommand ''Missile Command'' were originally based on California cities (as noted above) and the idea of reloading the missile bases by train was considered. An additional set of levels involving firing back at the never-seen enemy was also dropped.
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* RealitySubtext: [[http://www.polygon.com/features/2013/8/15/4528228/missile-command-dave-theurer According to the developer, Dave Theurer,]] the inspiration for the chilling "[[TheEndOfTheWorldAsWeKnowIt THE END]]" GameOver screen was [[NightmareFuel the recurring nightmares of nuclear war he was having by that point in the game development process.]] (The six cities that the player defends were, in the original design, six RealLife cities along the Pacific coast of UsefulNotes/{{California}}: Eureka, UsefulNotes/SanFrancisco, San Luis Obispo, Santa Barbara, UsefulNotes/LosAngeles, and San Diego.)

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* RealitySubtext: [[http://www.polygon.com/features/2013/8/15/4528228/missile-command-dave-theurer According to the developer, Dave Theurer,]] the inspiration for the chilling "[[TheEndOfTheWorldAsWeKnowIt THE END]]" GameOver screen was [[NightmareFuel the recurring nightmares of nuclear war he was having by that point in the game development process.]] (The six cities that the player defends were, in the original design, six RealLife cities along the Pacific coast of UsefulNotes/{{California}}: Eureka, UsefulNotes/SanFrancisco, San Luis Obispo, Santa Barbara, UsefulNotes/LosAngeles, and San Diego.))
* UrbanLegendOfZelda: Rumors in arcades in the early 80s convinced several teens that [=NORAD=] [[IKnowMortalKombat kept track of high scorers]], just in case.
* WhatCouldHaveBeen: The cities in MissileCommand were originally based on California cities (as noted above) and the idea of reloading the missile bases by train was considered. An additional set of levels involving firing back at the never-seen enemy was also dropped.
* WorkingTitle: The game was originally called ''Armageddon'' but was changed at the last minute.
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Rearranging for clarity.


* RealitySubtext: [[http://www.polygon.com/features/2013/8/15/4528228/missile-command-dave-theurer According to the developer, Dave Theurer,]] the inspiration for the chilling "[[TheEndOfTheWorldAsWeKnowIt THE END]]" GameOver screen was [[NightmareFuel the recurring nightmares he was having by that point in the game development process of nuclear war.]] (The six cities that the player defends were, in the original design, six RealLife cities along the Pacific coast of UsefulNotes/{{California}}: Eureka, UsefulNotes/SanFrancisco, San Luis Obispo, Santa Barbara, UsefulNotes/LosAngeles, and San Diego.)

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* RealitySubtext: [[http://www.polygon.com/features/2013/8/15/4528228/missile-command-dave-theurer According to the developer, Dave Theurer,]] the inspiration for the chilling "[[TheEndOfTheWorldAsWeKnowIt THE END]]" GameOver screen was [[NightmareFuel the recurring nightmares of nuclear war he was having by that point in the game development process of nuclear war.process.]] (The six cities that the player defends were, in the original design, six RealLife cities along the Pacific coast of UsefulNotes/{{California}}: Eureka, UsefulNotes/SanFrancisco, San Luis Obispo, Santa Barbara, UsefulNotes/LosAngeles, and San Diego.)

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You know, I\'m merging the bullets.


* RealitySubtext: [[http://www.polygon.com/features/2013/8/15/4528228/missile-command-dave-theurer According to the developer, Dave Theurer,]] the inspiration for the chilling "[[TheEndOfTheWorldAsWeKnowIt THE END]]" GameOver screen was [[NightmareFuel the recurring nightmares he was having by that point in the game development process of nuclear war.]]
%% I don't know what trope applies for the following -- categorization would be appreciated!
* According to [[http://www.polygon.com/features/2013/8/15/4528228/missile-command-dave-theurer stories about the design history]], the six cities that the player defends were six RealLife cities along the Pacific coast of UsefulNotes/{{California}}: Eureka, UsefulNotes/SanFrancisco, San Luis Obispo, Santa Barbara, UsefulNotes/LosAngeles, and San Diego.

to:

* RealitySubtext: [[http://www.polygon.com/features/2013/8/15/4528228/missile-command-dave-theurer According to the developer, Dave Theurer,]] the inspiration for the chilling "[[TheEndOfTheWorldAsWeKnowIt THE END]]" GameOver screen was [[NightmareFuel the recurring nightmares he was having by that point in the game development process of nuclear war.]]
%% I don't know what trope applies for the following -- categorization would be appreciated!
* According to [[http://www.polygon.com/features/2013/8/15/4528228/missile-command-dave-theurer stories about the design history]], the
]] (The six cities that the player defends were were, in the original design, six RealLife cities along the Pacific coast of UsefulNotes/{{California}}: Eureka, UsefulNotes/SanFrancisco, San Luis Obispo, Santa Barbara, UsefulNotes/LosAngeles, and San Diego.)
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* RealitySubtext: [[http://www.polygon.com/features/2013/8/15/4528228/missile-command-dave-theurer According to the developer, Dave Theurer,]] the inspiration for the chilling "[[TheEndOfTheWorldAsWeKnowIt THE END]]" GameOver screen was [[NightmareFuel the recurring nightmares he was having by that point in the game development process of nuclear war.]]
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* PortOverdosed: Aside from its numerous console/computer ports, it's hard to name an Atari compilation in which ''Missile Command'' isn't included.

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* PortOverdosed: Aside from its numerous console/computer ports, it's hard to name an Atari compilation in which ''Missile Command'' isn't included.included.
%% I don't know what trope applies for the following -- categorization would be appreciated!
* According to [[http://www.polygon.com/features/2013/8/15/4528228/missile-command-dave-theurer stories about the design history]], the six cities that the player defends were six RealLife cities along the Pacific coast of UsefulNotes/{{California}}: Eureka, UsefulNotes/SanFrancisco, San Luis Obispo, Santa Barbara, UsefulNotes/LosAngeles, and San Diego.
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None

Added DiffLines:

* PortOverdosed: Aside from its numerous console/computer ports, it's hard to name an Atari compilation in which ''Missile Command'' isn't included.

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