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* UnCanceled: Twice. ''VideoGame/MegaMan8'' was released for the Playstation in 1996 and Sega Saturn in 1997 to commemorate the series' 10th Anniversary, and then there'd be an over 10 year hiatus until ''VideoGame/MegaMan9'' was released for the Sony Playstation 3, Microsoft X-Box 360 and Nintendo Wii in 2008. It was shortly followed by ''VideoGame/MegaMan10'' for the same systems in 2010 and then there was an 8 year hiatus until the release of ''VideoGame/MegaMan11'' on the Sony [=PlayStation=] 4, Microsoft X-Box One, Nintendo Switch, and PC in late 2018.

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* UnCanceled: SequelGap: Twice. ''VideoGame/MegaMan8'' was released for the Playstation in 1996 and Sega Saturn in 1997 to commemorate the series' 10th Anniversary, and then there'd be an over 10 year hiatus until ''VideoGame/MegaMan9'' was released for the Sony Playstation 3, Microsoft X-Box 360 and Nintendo Wii in 2008. It was shortly followed by ''VideoGame/MegaMan10'' for the same systems in 2010 and then there was an 8 year hiatus until the release of ''VideoGame/MegaMan11'' on the Sony [=PlayStation=] 4, Microsoft X-Box One, Nintendo Switch, and PC in late 2018.
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** The disappearing and reappearing blocks prominent in the series are referred to as "yoku blocks", with ''yoku'' being the Japanese word for appearing. While the term was used before, it gained in popularity with the release of the fan game ''VideoGame/MegaManUnlimited'' and one of the bosses in the game, Yoku Man, whose stage has these blocks as its primary gimmick.

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* FanNickname: The peashooter/P-shooter for the Mega Buster, as its symbol on the weapon select screen is "P" and due to its BoringButPractical nature.

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* FanNickname: FanNickname:
**
The peashooter/P-shooter for the Mega Buster, as its symbol on the weapon select screen is "P" and due to its BoringButPractical nature.



* NamesTheSame: Bomb Man's katakana is identical to Videogame/{{Bomberman}}, and Aqua Man shares his name with a certain [[{{Comicbook/Aquaman}} superhero]].

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* NamesTheSame: NamesTheSame:
**
Bomb Man's katakana is identical to Videogame/{{Bomberman}}, and Aqua Man shares his name with a certain [[{{Comicbook/Aquaman}} superhero]].



** Dust Crusher is either [[VideoGame/MegaMan4 Dust Man's weapon]], or [[VideoGame/MegaMan7 an enemy in Junk Man's stage]].
** Turbo Man is not [[Film/JingleAllTheWay a superhero whose toy is being sought-after on Christmas]].



** ''Wily and Right's [=RockBoard=]: That's Paradise'', released for the Famicom (the Japanese version of the UsefulNotes/{{NES}}), which was basically ''TabletopGame/{{Monopoly}}'' [[RecycledINSPACE with]] [[GameplayRoulette Mega Man characters]]. It never saw a US release because Nintendo of America believed it would promote gambling among children. Also notable for being a Mega Man game that does not feature Mega Man as a playable character.

to:

** ''Wily and Right's [=RockBoard=]: That's Paradise'', released for the Famicom (the Japanese version of the UsefulNotes/{{NES}}), [[UsefulNotes/NintendoEntertainmentSystem NES]]), which was basically ''TabletopGame/{{Monopoly}}'' [[RecycledINSPACE with]] [[GameplayRoulette Mega Man characters]]. It never saw a US release because Nintendo of America believed it would promote gambling among children. Also notable for being a Mega Man game that does not feature Mega Man as a playable character.



** ''VideoGame/MegaMan6'' was not released in Europe until after '''19''' years when it finally saw the light of the day on the UsefulNotes/Nintendo3DS Virtual Console to coincide with Mega Man's announcement in ''VideoGame/SuperSmashBros for [[SuperTitle64Advance WiiU/Nintendo 3DS]]''. It almost didn't get released in the US either, as Capcom felt it arrived well past the NES's prime. Nintendo, however, published the game themselves.
** ''VideoGame/MegaManAndBass'', or ''Rockman And Forte'', which was one of the last games for the Super Famicom (the UsefulNotes/{{SNES}}'s Japanese counterpart), having been released in 1998. It never saw a release outside of Japan until 2002-2003 when it was ported to the UsefulNotes/GameBoyAdvance.

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** ''VideoGame/MegaMan6'' was not released in Europe until after '''19''' years when it finally saw the light of the day on the UsefulNotes/Nintendo3DS Virtual Console to coincide with Mega Man's announcement in ''VideoGame/SuperSmashBros for [[SuperTitle64Advance WiiU/Nintendo 3DS]]''.''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''. It almost didn't get released in the US either, as Capcom felt it arrived well past the NES's prime. Nintendo, however, published the game themselves.
** ''VideoGame/MegaManAndBass'', or ''Rockman And Forte'', which was one of the last games for the Super Famicom (the UsefulNotes/{{SNES}}'s [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]'s Japanese counterpart), having been released in 1998. It never saw a release outside of Japan until 2002-2003 when it was ported to the UsefulNotes/GameBoyAdvance.



* {{Uncanceled}}: Twice. ''[[VideoGame/MegaMan8 Mega Man 8]]'' was released for the Playstation in 1996 and Sega Saturn in 1997 to commemorate the series' 10th Anniversary, and then there'd be an over 10 year hiatus until ''[[VideoGame/MegaMan9 Mega Man 9]]'' was released for the Sony Playstation 3, Microsoft X-Box 360 and Nintendo Wii in 2008. It was shortly followed by ''[[VideoGame/MegaMan10 Mega Man 10]]'' for the same systems in 2010 and then there was an 8 year hiatus until the release of ''[[VideoGame/MegaMan11 Mega Man 11]]'' on the Sony Playstation 4, Microsoft X-Box One, Nintendo Switch, and PC in late 2018.

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* {{Uncanceled}}: UnCanceled: Twice. ''[[VideoGame/MegaMan8 Mega Man 8]]'' ''VideoGame/MegaMan8'' was released for the Playstation in 1996 and Sega Saturn in 1997 to commemorate the series' 10th Anniversary, and then there'd be an over 10 year hiatus until ''[[VideoGame/MegaMan9 Mega Man 9]]'' ''VideoGame/MegaMan9'' was released for the Sony Playstation 3, Microsoft X-Box 360 and Nintendo Wii in 2008. It was shortly followed by ''[[VideoGame/MegaMan10 Mega Man 10]]'' ''VideoGame/MegaMan10'' for the same systems in 2010 and then there was an 8 year hiatus until the release of ''[[VideoGame/MegaMan11 Mega Man 11]]'' ''VideoGame/MegaMan11'' on the Sony Playstation [=PlayStation=] 4, Microsoft X-Box One, Nintendo Switch, and PC in late 2018.
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** Before its inclusion in the Sega Genesis/Mega Drive Mini, ''The Wily Wars''--or ''[=MegaWorld=]'' in Japan--was only made available in the US through the Sega Channel, but when the service ended, you were out of luck if you were living in the US (unless you happen to have an emulator, or a Game Genie, which can bypass the regional lockouts of imported titles). The game saw an actual release--y'know, an actual cartridge--in Japan and Europe, but in a move that defied logic, it never saw that kind of release in the US.

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** Before its inclusion in on the Sega Genesis/Mega Drive Mini, ''The Wily Wars''--or ''[=MegaWorld=]'' in Japan--was only made available in the US through the Sega Channel, but when the service ended, you were out of luck if you were living in the US (unless you happen to have an emulator, or a Game Genie, which can bypass the regional lockouts of imported titles). The game saw an actual release--y'know, an actual cartridge--in Japan and Europe, but in a move that defied logic, it never saw that kind of release in the US.
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** Before its inclusion in the Sega Genesis/Mega Drive Mini ,''The Wily Wars''--or ''[=MegaWorld=]'' in Japan--was only made available in the US through the Sega Channel, but when the service ended, you were out of luck if you were living in the US (unless you happen to have an emulator, or a Game Genie, which can bypass the regional lockouts of imported titles). The game saw an actual release--y'know, an actual cartridge--in Japan and Europe, but in a move that defied logic, it never saw that kind of release in the US.

to:

** Before its inclusion in the Sega Genesis/Mega Drive Mini ,''The Mini, ''The Wily Wars''--or ''[=MegaWorld=]'' in Japan--was only made available in the US through the Sega Channel, but when the service ended, you were out of luck if you were living in the US (unless you happen to have an emulator, or a Game Genie, which can bypass the regional lockouts of imported titles). The game saw an actual release--y'know, an actual cartridge--in Japan and Europe, but in a move that defied logic, it never saw that kind of release in the US.
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** Before its inclusion in the Sega Genesis/Mega Drive Mini,''The Wily Wars''--or ''[=MegaWorld=]'' in Japan--was only made available in the US through the Sega Channel, but when the service ended, you were out of luck if you were living in the US (unless you happen to have an emulator, or a Game Genie, which can bypass the regional lockouts of imported titles). The game saw an actual release--y'know, an actual cartridge--in Japan and Europe, but in a move that defied logic, it never saw that kind of release in the US.

to:

** Before its inclusion in the Sega Genesis/Mega Drive Mini,''The Mini ,''The Wily Wars''--or ''[=MegaWorld=]'' in Japan--was only made available in the US through the Sega Channel, but when the service ended, you were out of luck if you were living in the US (unless you happen to have an emulator, or a Game Genie, which can bypass the regional lockouts of imported titles). The game saw an actual release--y'know, an actual cartridge--in Japan and Europe, but in a move that defied logic, it never saw that kind of release in the US.
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** ''The Wily Wars''--or ''[=MegaWorld=]'' in Japan--was only made available in the US through the Sega Channel, but when the service ended, you were out of luck if you were living in the US (unless you happen to have an emulator, or a Game Genie, which can bypass the regional lockouts of imported titles). The game saw an actual release--y'know, an actual cartridge--in Japan and Europe, but in a move that defied logic, it never saw that kind of release in the US.

to:

** ''The Before its inclusion in the Sega Genesis/Mega Drive Mini,''The Wily Wars''--or ''[=MegaWorld=]'' in Japan--was only made available in the US through the Sega Channel, but when the service ended, you were out of luck if you were living in the US (unless you happen to have an emulator, or a Game Genie, which can bypass the regional lockouts of imported titles). The game saw an actual release--y'know, an actual cartridge--in Japan and Europe, but in a move that defied logic, it never saw that kind of release in the US.
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* {{Uncanceled}}: Twice. ''[[VideoGame/MegaMan8 Mega Man 8]]'' was released for the Playstation and Sega Saturn in 1997 to commemorate the series' 10th Anniversary, and then there'd be an over 10 year hiatus until ''[[VideoGame/MegaMan9 Mega Man 9]]'' was released for the Sony Playstation 3, Microsoft X-Box 360 and Nintendo Wii. It was shortly followed by ''[[VideoGame/MegaMan10 Mega Man 10]]'' for the same systems in 2010 and then there was an 8 year hiatus until the release of ''[[VideoGame/MegaMan11 Mega Man 11]]'' on the Sony Playstation 4, Microsoft X-Box One, Nintendo Switch, and PC.

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* {{Uncanceled}}: Twice. ''[[VideoGame/MegaMan8 Mega Man 8]]'' was released for the Playstation in 1996 and Sega Saturn in 1997 to commemorate the series' 10th Anniversary, and then there'd be an over 10 year hiatus until ''[[VideoGame/MegaMan9 Mega Man 9]]'' was released for the Sony Playstation 3, Microsoft X-Box 360 and Nintendo Wii. Wii in 2008. It was shortly followed by ''[[VideoGame/MegaMan10 Mega Man 10]]'' for the same systems in 2010 and then there was an 8 year hiatus until the release of ''[[VideoGame/MegaMan11 Mega Man 11]]'' on the Sony Playstation 4, Microsoft X-Box One, Nintendo Switch, and PC.PC in late 2018.
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* {{Uncanceled}}: Twice. ''[[VideoGame/MegaMan8 Mega Man 8'' was released for the Playstation and Sega Saturn in 1997 to commemorate the series' 10th Anniversary, and then there'd be an over 10 year hiatus until ''[[VideoGame/MegaMan9 Mega Man 9]]'' was released for the Sony Playstation 3, Microsoft X-Box 360 and Nintendo Wii. It was shortly followed by ''[[VideoGame/MegaMan10 Mega Man 10]]'' for the same systems in 2010 and then there was an 8 year hiatus until the release of ''[[VideoGame/MegaMan11 Mega Man 11]]'' on the Sony Playstation 4, Microsoft X-Box One, Nintendo Switch, and PC.

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* {{Uncanceled}}: Twice. ''[[VideoGame/MegaMan8 Mega Man 8'' 8]]'' was released for the Playstation and Sega Saturn in 1997 to commemorate the series' 10th Anniversary, and then there'd be an over 10 year hiatus until ''[[VideoGame/MegaMan9 Mega Man 9]]'' was released for the Sony Playstation 3, Microsoft X-Box 360 and Nintendo Wii. It was shortly followed by ''[[VideoGame/MegaMan10 Mega Man 10]]'' for the same systems in 2010 and then there was an 8 year hiatus until the release of ''[[VideoGame/MegaMan11 Mega Man 11]]'' on the Sony Playstation 4, Microsoft X-Box One, Nintendo Switch, and PC.
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* {{Uncanceled}}: ''VideoGame/MegaMan9'' might have just been one for the fans, but its sales numbers revived the series, and ''VideoGame/MegaMan10'' has been released.

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* {{Uncanceled}}: ''VideoGame/MegaMan9'' might have just been one Twice. ''[[VideoGame/MegaMan8 Mega Man 8'' was released for the fans, but its sales numbers revived Playstation and Sega Saturn in 1997 to commemorate the series, series' 10th Anniversary, and ''VideoGame/MegaMan10'' has been released.then there'd be an over 10 year hiatus until ''[[VideoGame/MegaMan9 Mega Man 9]]'' was released for the Sony Playstation 3, Microsoft X-Box 360 and Nintendo Wii. It was shortly followed by ''[[VideoGame/MegaMan10 Mega Man 10]]'' for the same systems in 2010 and then there was an 8 year hiatus until the release of ''[[VideoGame/MegaMan11 Mega Man 11]]'' on the Sony Playstation 4, Microsoft X-Box One, Nintendo Switch, and PC.
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** Wave Man, Oil Man, and Blade Man. Do you think of the DOS game robots, or the ones from ''VideoGame/MegaMan5'', ''VideoGame/MegaManPoweredUp'', and ''VideoGame/MegaMan10'', respectively?
** The other bosses from ''VideoGame/MegaMan3'' for MS-DOS were Torch Man, Shark Man, and Bit Man. Torch Man was the name given to Fireman.EXE in the ''Anime/MegaManNTWarrior'' Anime and Manga, Shark Man is a boss from the first ''VideoGame/MegaManBattleNetwork'' game, and an X-Hunter type boss called Bit attacks X in ''VideoGame/MegaManX3''.

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** Wave Man, Oil Man, and Blade Man, and Torch Man. Do you think of the DOS game robots, or the ones from ''VideoGame/MegaMan5'', ''VideoGame/MegaManPoweredUp'', and ''VideoGame/MegaMan10'', and ''VideoGame/MegaMan11'', respectively?
** The other bosses from ''VideoGame/MegaMan3'' for MS-DOS were Torch Man, Shark Man, Man and Bit Man. Torch Man was the name given to Fireman.EXE in the ''Anime/MegaManNTWarrior'' Anime and Manga, Shark Man is a boss from the first ''VideoGame/MegaManBattleNetwork'' game, and an X-Hunter type boss called Bit attacks X in ''VideoGame/MegaManX3''.
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** The Mega Buster's shots are also referred to as "lemons" by the fans due to their lemon-like appearance.
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** ''VideoGame/MegaMan6'' was not released in Europe until after '''19''' years when it finally saw the light of the day on the Nintendo3DS Virtual Console to coincide with Mega Man's announcement in ''VideoGame/SuperSmashBros for [[SuperTitle64Advance WiiU/Nintendo 3DS]]''. It almost didn't get released in the US either, as Capcom felt it arrived well past the NES's prime. Nintendo, however, published the game themselves.

to:

** ''VideoGame/MegaMan6'' was not released in Europe until after '''19''' years when it finally saw the light of the day on the Nintendo3DS UsefulNotes/Nintendo3DS Virtual Console to coincide with Mega Man's announcement in ''VideoGame/SuperSmashBros for [[SuperTitle64Advance WiiU/Nintendo 3DS]]''. It almost didn't get released in the US either, as Capcom felt it arrived well past the NES's prime. Nintendo, however, published the game themselves.
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** ''VideoGame/MegaManAndBass'', or ''Rockman And Forte'', which was one of the last games for the Super Famicom (the UsefulNotes/{{SNES}}'s Japanese counterpart), having been released in 1998. It never saw a release outside of Japan until 2002-2003 when it was ported to the GameBoyAdvance.

to:

** ''VideoGame/MegaManAndBass'', or ''Rockman And Forte'', which was one of the last games for the Super Famicom (the UsefulNotes/{{SNES}}'s Japanese counterpart), having been released in 1998. It never saw a release outside of Japan until 2002-2003 when it was ported to the GameBoyAdvance.UsefulNotes/GameBoyAdvance.
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** ''Wily and Right's [=RockBoard=]: That's Paradise'', released for the Famicom (the Japanese version of the {{NES}}), which was basically ''TabletopGame/{{Monopoly}}'' [[RecycledINSPACE with]] [[GameplayRoulette Mega Man characters]]. It never saw a US release because Nintendo of America believed it would promote gambling among children. Also notable for being a Mega Man game that does not feature Mega Man as a playable character.

to:

** ''Wily and Right's [=RockBoard=]: That's Paradise'', released for the Famicom (the Japanese version of the {{NES}}), UsefulNotes/{{NES}}), which was basically ''TabletopGame/{{Monopoly}}'' [[RecycledINSPACE with]] [[GameplayRoulette Mega Man characters]]. It never saw a US release because Nintendo of America believed it would promote gambling among children. Also notable for being a Mega Man game that does not feature Mega Man as a playable character.



** ''VideoGame/MegaManAndBass'', or ''Rockman And Forte'', which was one of the last games for the Super Famicom (the {{SNES}}'s Japanese counterpart), having been released in 1998. It never saw a release outside of Japan until 2002-2003 when it was ported to the GameBoyAdvance.

to:

** ''VideoGame/MegaManAndBass'', or ''Rockman And Forte'', which was one of the last games for the Super Famicom (the {{SNES}}'s UsefulNotes/{{SNES}}'s Japanese counterpart), having been released in 1998. It never saw a release outside of Japan until 2002-2003 when it was ported to the GameBoyAdvance.

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* BadExportForYou: The ''Rockman Complete Work'' games released on UsefulNotes/PlayStationNetwork's "[=PSOne=] Classics". ''Nothing'' was translated, so good luck navigating the menus or enjoying all of the bonus content if you can't read Japanese!

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* BadExportForYou: BadExportForYou:
**
The ''Rockman Complete Work'' games released on UsefulNotes/PlayStationNetwork's "[=PSOne=] Classics". ''Nothing'' was translated, so good luck navigating the menus or enjoying all of the bonus content if you can't read Japanese!Japanese! It wasn't until the first ''Legacy Collection'' that players without any knowledge of the Japanese language were able to read the database featured in the ''Complete Works'' series, but the ''Legacy Collection'' itself was an inverse of what former brought in terms of features and refinements.
** The original Japanese version of ''Rockman Battle & Chase'' featured [[http://megaman.wikia.com/wiki/Chest,_Plum_and_Ripot new three characters]] introduced in that game: Chest, a robot that gives descriptions on the race courses and parts the player won; Ripot, an avian robot that commentates during races and hands the prize money to the winner of the the grand prix; and Plum, a pink-haired {{robot girl}} that also serves a commentator and interviews the opponent before a race starts. The overseas versions of ''Rockman Battle & Chase'', which made its way into the ''Mega Man X Collection'', had nearly all of the voice-acting removed and these characters never appear anywhere in the game outside of Ripot during a cutscene where Dr. Wily steals the prize money.



* FountainOfExpies: All main characters in each series are based on Mega Man and named after him, with the obvious exception of [[VideoGame/MegaManZero Zero (who is a Proto Man Expy)]]. This also applies to Mighty No. 9 Beck of the SpiritualSuccessor ''VideoGame/MightyNo9''. Zero and other future incarnation of Proto Man variably play the role of TheLancer, AloofBigBrother, or TheRival at various points in their respective series, including Mighty No. 7 from ''VideoGame/MightyNo9''.
** Similar to her brothers, most series will allude to Roll by having a blonde girl who dresses in either pink or red and acts as a sister, love interest, or mission control for TheHero. Alia, Roll Caskett, Roll.EXE, Ciel, etc. including Call from ''VideoGame/MightyNo9''.

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* FountainOfExpies: FountainOfExpies:
**
All main characters in each series are based on Mega Man and named after him, with the obvious exception of [[VideoGame/MegaManZero Zero (who is a Proto Man Expy)]]. Zero]]. This also applies to Mighty No. 9 Beck Beck, the titular protagonist of the SpiritualSuccessor ''VideoGame/MightyNo9''. classic series' {{spiritual successor}}, ''VideoGame/MightyNo9''.
**
Zero and other future incarnation incarnations of Proto Man variably play the role of TheLancer, AloofBigBrother, or TheRival at various points in their respective series, including Mighty ''Mighty No. 7 from ''VideoGame/MightyNo9''.
9''[='=]s Brandish (an older brother to Beck as Proto Man was to Mega Man) and Ray (sharing a similar backstory to Proto Man).
** Similar to her brothers, most series will allude to Roll by having a blonde girl who dresses in either pink or red and acts as a sister, love interest, or mission control for TheHero. Alia, Roll Caskett, Roll.EXE, Ciel, etc. including Call from ''VideoGame/MightyNo9''.''Mighty No. 9''.
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** Bass and Treble were originally going to be named Baroque (バロック, Barokku) and Crash (クラッシュ, Kurasshu) in early designs, a play on the names Rock (ロック, Rokku) and Rush (ラッシュ, Rasshu). This would emphasized their role as rivals to Mega Man and Rush. [[http://img706.imageshack.us/img706/5894/barockcrush.jpg As you can see, their prototype designs were also quite different from the final result.]]

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** Bass and Treble were originally going to be named Baroque (バロック, Barokku) and Crash (クラッシュ, Kurasshu) in early designs, a play on the names Rock (ロック, Rokku) and Rush (ラッシュ, Rasshu). This would emphasized emphasize their role as rivals to Mega Man and Rush. [[http://img706.imageshack.us/img706/5894/barockcrush.jpg As you can see, their prototype designs were also quite different from the final result.]]
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** Some concept sketches included in the ''Legacy Collection'' showed Rush at one point was an eagle.

to:

** Some concept sketches included in the ''Legacy Collection'' showed that Rush was an eagle at one point was an eagle.point.
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* FountainOfExpies: All main characters in each series are based on Mega Man and named after him, with the obvious exception of [[VideoGame/MegaManZero Zero (who is a Proto Man Expy)]]. This also applies to Mighty No. 9 Beck of the SpiritualSuccessor ''MightyNo9''. Zero and other future incarnation of Proto Man variably play the role of TheLancer, AloofBigBrother, or TheRival at various points in their respective series, including Mighty No. 7 from ''MightyNo9''.
** Similar to her brothers, most series will allude to Roll by having a blonde girl who dresses in either pink or red and acts as a sister, love interest, or mission control for TheHero. Alia, Roll Caskett, Roll.EXE, Ciel, etc. including Call from ''MightyNo9''.

to:

* FountainOfExpies: All main characters in each series are based on Mega Man and named after him, with the obvious exception of [[VideoGame/MegaManZero Zero (who is a Proto Man Expy)]]. This also applies to Mighty No. 9 Beck of the SpiritualSuccessor ''MightyNo9''.''VideoGame/MightyNo9''. Zero and other future incarnation of Proto Man variably play the role of TheLancer, AloofBigBrother, or TheRival at various points in their respective series, including Mighty No. 7 from ''MightyNo9''.
''VideoGame/MightyNo9''.
** Similar to her brothers, most series will allude to Roll by having a blonde girl who dresses in either pink or red and acts as a sister, love interest, or mission control for TheHero. Alia, Roll Caskett, Roll.EXE, Ciel, etc. including Call from ''MightyNo9''.''VideoGame/MightyNo9''.
Is there an issue? Send a MessageReason:
None


* BadExportForYou: The ''Rockman Complete Work'' games released on {{PlayStation Network}}'s "[=PSOne=] Classics". ''Nothing'' was translated, so good luck navigating the menus or enjoying all of the bonus content if you can't read Japanese!

to:

* BadExportForYou: The ''Rockman Complete Work'' games released on {{PlayStation Network}}'s UsefulNotes/PlayStationNetwork's "[=PSOne=] Classics". ''Nothing'' was translated, so good luck navigating the menus or enjoying all of the bonus content if you can't read Japanese!



** ''Battle And Chase'', which saw Mega Man [[GoKartingWithBowser go-karting with Dr. Wily]]; initially released only in Japan and Europe for the original PlayStation before being made playable elsewhere as an unlockable game in the [=PS2=]/[=GameCube=]'s ''VideoGame/MegaManX Collection''.

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** ''Battle And Chase'', which saw Mega Man [[GoKartingWithBowser go-karting with Dr. Wily]]; initially released only in Japan and Europe for the original PlayStation UsefulNotes/PlayStation before being made playable elsewhere as an unlockable game in the [=PS2=]/[=GameCube=]'s ''VideoGame/MegaManX Collection''.
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* FanNickname: The peashooter/P-shooter for the Mega Buster, as its symbol on the weapon select screen is "P" and due to its BoringButPractical nature.
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** ''Battle And Chase'', which saw Mega Man [[GoKartingWithBowser go-karting with Dr. Wily]]; initially released only in Japan and Europe for the original PlayStation before being made playable elsewhere as an unlockable game in the PS2 / GameCube's ''VideoGame/MegaManX Collection''.

to:

** ''Battle And Chase'', which saw Mega Man [[GoKartingWithBowser go-karting with Dr. Wily]]; initially released only in Japan and Europe for the original PlayStation before being made playable elsewhere as an unlockable game in the PS2 / GameCube's [=PS2=]/[=GameCube=]'s ''VideoGame/MegaManX Collection''.
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** Some concept sketches included in the ''Legacy Collection'' showed Rush at one point was an eagle.
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** Putting aside Bond Man, you have the Robot Master fan submissions that were used as the basis for the new Masters from ''2'' to ''8''; there are roughly ''750,000'' Robot Masters who were at one point or another under consideration for the games. While some of the rejects got used eventually (see DevelopmentGag in the [[VideoGame/MegaMan videogame page]]), the vast majority of them are unknown to everyone who didn't directly sift through the postcards.

to:

** Putting aside Bond Man, you have the Robot Master fan submissions that were used as the basis for the new Masters from ''2'' to ''8''; there are roughly ''750,000'' Robot Masters who were at one point or another under consideration for the games. While some of the rejects got used eventually (see DevelopmentGag in the [[VideoGame/MegaMan videogame page]]), DevelopmentGag), the vast majority of them are unknown to everyone who didn't directly sift through the postcards.

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Trivia


* DevelopmentGag: Several. For instance, Commando Man was Search Man's original name.



* NamesTheSame:

to:

* NamesTheSame:FountainOfExpies: All main characters in each series are based on Mega Man and named after him, with the obvious exception of [[VideoGame/MegaManZero Zero (who is a Proto Man Expy)]]. This also applies to Mighty No. 9 Beck of the SpiritualSuccessor ''MightyNo9''. Zero and other future incarnation of Proto Man variably play the role of TheLancer, AloofBigBrother, or TheRival at various points in their respective series, including Mighty No. 7 from ''MightyNo9''.
** Similar to her brothers, most series will allude to Roll by having a blonde girl who dresses in either pink or red and acts as a sister, love interest, or mission control for TheHero. Alia, Roll Caskett, Roll.EXE, Ciel, etc. including Call from ''MightyNo9''.
** This also applies to alike Robot Masters. For example, Ice Man, Fire Man and Elec Man are the first of many elemental-themed Robot Masters, and Wood Man is the first to use a shield-based weapon.
* NamesTheSame: Bomb Man's katakana is identical to Videogame/{{Bomberman}}, and Aqua Man shares his name with a certain [[{{Comicbook/Aquaman}} superhero]].

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* ExecutiveMeddling: Why ''VideoGame/MegaMan3'' is one of Inafune's least favorites. He said that it could've been a much better game if the team was given more time to polish it, but Capcom wanted it released as soon as possible to capitalize on the momentum garnered from the second game, and he had to replace the head of production to complete it. However, the third game is still loved by most of the general public, though not as much as its predecessor.
** Some even consider it better than ''VideoGame/MegaMan2''.

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* ExecutiveMeddling: Why ''VideoGame/MegaMan3'' is one of Inafune's least favorites. He said that it could've been a much better game if the team was given more time to polish it, but Capcom wanted it released as soon as possible to capitalize on the momentum garnered from the second game, and he had to replace the head of production to complete it. However, the third game is still loved by most of the general public, though not as much as its predecessor.
** Some even consider it better than ''VideoGame/MegaMan2''.
rivaling ''VideoGame/MegaMan2'' for most popular.
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* BadExportForYou: The ''Rockman Complete Work'' games released on {{PlayStation Network}}'s "[=PSOne=] Classics". ''Nothing'' was translated, so good luck navigating the menus or enjoying all of the bonus content if you can't read Japanese!


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** Wave Man, Oil Man, and Blade Man. Do you think of the DOS game robots, or the ones from ''5'', ''Powered Up'', and ''10'', respectively?
** The other bosses from ''3'' for MS-DOS were Torch Man, Shark Man, and Bit Man. Torch Man was the name given to Fireman.EXE in the ''Anime/MegaManNTWarrior'' Anime and Manga, Shark Man is a boss from the first ''Battle Network'' game, and an X-Hunter type boss called Bit attacks X in ''X3''.

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** Wave Man, Oil Man, and Blade Man. Do you think of the DOS game robots, or the ones from ''5'', ''Powered Up'', ''VideoGame/MegaMan5'', ''VideoGame/MegaManPoweredUp'', and ''10'', ''VideoGame/MegaMan10'', respectively?
** The other bosses from ''3'' ''VideoGame/MegaMan3'' for MS-DOS were Torch Man, Shark Man, and Bit Man. Torch Man was the name given to Fireman.EXE in the ''Anime/MegaManNTWarrior'' Anime and Manga, Shark Man is a boss from the first ''Battle Network'' ''VideoGame/MegaManBattleNetwork'' game, and an X-Hunter type boss called Bit attacks X in ''X3''.''VideoGame/MegaManX3''.



** ''Mega Man 6'', which still has yet to see the light of day in Europe. It almost didn't get released in the US either, as Capcom felt it arrived well past the NES's prime. Nintendo, however, published the game themselves.
** ''Mega Man And Bass'', or ''Rockman And Forte'', which was one of the last games for the Super Famicom (the {{SNES}}'s Japanese counterpart), having been released in 1998. It never saw a release outside of Japan until 2002-2003 when it was ported to the GameBoyAdvance.

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** ''Mega Man 6'', which still has yet to see ''VideoGame/MegaMan6'' was not released in Europe until after '''19''' years when it finally saw the light of the day on the Nintendo3DS Virtual Console to coincide with Mega Man's announcement in Europe.''VideoGame/SuperSmashBros for [[SuperTitle64Advance WiiU/Nintendo 3DS]]''. It almost didn't get released in the US either, as Capcom felt it arrived well past the NES's prime. Nintendo, however, published the game themselves.
** ''Mega Man And Bass'', ''VideoGame/MegaManAndBass'', or ''Rockman And Forte'', which was one of the last games for the Super Famicom (the {{SNES}}'s Japanese counterpart), having been released in 1998. It never saw a release outside of Japan until 2002-2003 when it was ported to the GameBoyAdvance.



* RemadeForTheExport: The GBA version of ''Mega Man & Bass''.
* {{Uncanceled}}: ''9'' might have just been one for the fans, but its sales numbers revived the series, and ''10'' has been released.

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* RemadeForTheExport: The GBA version of ''Mega Man & Bass''.
''VideoGame/MegaManAndBass''.
* {{Uncanceled}}: ''9'' ''VideoGame/MegaMan9'' might have just been one for the fans, but its sales numbers revived the series, and ''10'' ''VideoGame/MegaMan10'' has been released.



** Only God knows how a possible opening sequence in Mega Man 3 would have looked like, but the slow first part of the title theme is a clear indicator that they had planned one for the game.

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** Only God knows how a possible opening sequence in Mega Man 3 ''VideoGame/MegaMan3'' would have looked like, but the slow first part of the title theme is a clear indicator that they had planned one for the game.
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** Only the gods know how a possible opening sequence in Mega Man 3 would have looked like, but the slow first part of the title theme is a clear indicator that they had planned one for the game.

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** Only the gods know God knows how a possible opening sequence in Mega Man 3 would have looked like, but the slow first part of the title theme is a clear indicator that they had planned one for the game.
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* ExecutiveMeddling: Why ''VideoGame/MegaMan3'' is one of Inafune's least favorites. He said that it could've been a much better game if the team was given more time to polish it, but Capcom wanted it released as soon as possible to capitalize on the momentum garnered from the second game, and he had to replace the head of production to complete it. However, the third game is still loved by most of the general public, though not as much as its predecessor.
** Some even consider it better than ''VideoGame/MegaMan2''.
* NamesTheSame:
** Wave Man, Oil Man, and Blade Man. Do you think of the DOS game robots, or the ones from ''5'', ''Powered Up'', and ''10'', respectively?
** The other bosses from ''3'' for MS-DOS were Torch Man, Shark Man, and Bit Man. Torch Man was the name given to Fireman.EXE in the ''Anime/MegaManNTWarrior'' Anime and Manga, Shark Man is a boss from the first ''Battle Network'' game, and an X-Hunter type boss called Bit attacks X in ''X3''.
* NoExportForYou: A couple of games, but most notably...
** ''Wily and Right's [=RockBoard=]: That's Paradise'', released for the Famicom (the Japanese version of the {{NES}}), which was basically ''TabletopGame/{{Monopoly}}'' [[RecycledINSPACE with]] [[GameplayRoulette Mega Man characters]]. It never saw a US release because Nintendo of America believed it would promote gambling among children. Also notable for being a Mega Man game that does not feature Mega Man as a playable character.
** ''The Wily Wars''--or ''[=MegaWorld=]'' in Japan--was only made available in the US through the Sega Channel, but when the service ended, you were out of luck if you were living in the US (unless you happen to have an emulator, or a Game Genie, which can bypass the regional lockouts of imported titles). The game saw an actual release--y'know, an actual cartridge--in Japan and Europe, but in a move that defied logic, it never saw that kind of release in the US.
** ''Mega Man 6'', which still has yet to see the light of day in Europe. It almost didn't get released in the US either, as Capcom felt it arrived well past the NES's prime. Nintendo, however, published the game themselves.
** ''Mega Man And Bass'', or ''Rockman And Forte'', which was one of the last games for the Super Famicom (the {{SNES}}'s Japanese counterpart), having been released in 1998. It never saw a release outside of Japan until 2002-2003 when it was ported to the GameBoyAdvance.
** ''Super Adventure Rockman'', an "interactive movie game" that combines text-based adventure gameplay with that of a FirstPersonShooter and features Anime cutscenes. Notable for being much {{darker|AndEdgier}} in tone than other games in the classic series, and as such was apparently disowned by Inafune himself, who thought it contrasted with the mood of other games a little ''too'' much.
** ''Battle And Chase'', which saw Mega Man [[GoKartingWithBowser go-karting with Dr. Wily]]; initially released only in Japan and Europe for the original PlayStation before being made playable elsewhere as an unlockable game in the PS2 / GameCube's ''VideoGame/MegaManX Collection''.
* OfficialFanSubmittedContent: Monster designs are often from contests.
* RemadeForTheExport: The GBA version of ''Mega Man & Bass''.
* {{Uncanceled}}: ''9'' might have just been one for the fans, but its sales numbers revived the series, and ''10'' has been released.
* WhatCouldHaveBeen:
** The first game was originally intended to have eight Robot Masters like the rest of the series. When the decision came to cut the number down to six, only seven designs were fleshed out, and [[http://www.themmnetwork.com/wp-content/uploads/2010/08/bondman_manga.jpg Bond Man]], a glue Robot Master, had to be cut. Bond Man had since gained a cult following in Japan, and even Keiji Inafune has taken a liking to him. He was briefly under consideration to be one of the new bosses in ''Powered Up'', but Inafune felt it would be better for him to remain mythic and unofficial. More information on Bond Man can be found [[http://www.themmnetwork.com/2010/08/16/bond-man-the-phantom-robot-master/ here]].
** Putting aside Bond Man, you have the Robot Master fan submissions that were used as the basis for the new Masters from ''2'' to ''8''; there are roughly ''750,000'' Robot Masters who were at one point or another under consideration for the games. While some of the rejects got used eventually (see DevelopmentGag in the [[VideoGame/MegaMan videogame page]]), the vast majority of them are unknown to everyone who didn't directly sift through the postcards.
** Only the gods know how a possible opening sequence in Mega Man 3 would have looked like, but the slow first part of the title theme is a clear indicator that they had planned one for the game.
** According to ''Mega Man Official Complete Works'', the original concept for Top Man and his stage was lost when someone tripped over a power cord and the information hadn't been properly saved. It took three days to reconstruct it, and Inafune openly wonders in the book what things would have been like if the original concept survived (among other things, maybe the Top Spin wouldn't be a JokeWeapon / LethalJokeWeapon).
** Bass and Treble were originally going to be named Baroque (バロック, Barokku) and Crash (クラッシュ, Kurasshu) in early designs, a play on the names Rock (ロック, Rokku) and Rush (ラッシュ, Rasshu). This would emphasized their role as rivals to Mega Man and Rush. [[http://img706.imageshack.us/img706/5894/barockcrush.jpg As you can see, their prototype designs were also quite different from the final result.]]

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