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** Yuji Ishihara has indicated in an interview that [=ChargeMan.EXE=] was originally meant to be NonElemental and became PlayingWithFire later; Ishihara has indicated if [=ChargeMan=] had been intended to be PlayingWithFire from the start, he would look different.

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** Yuji Ishihara has indicated in an interview that [=ChargeMan.EXE=] was originally meant to be NonElemental and became PlayingWithFire later; Ishihara has he indicated that if [=ChargeMan=] had been intended to be PlayingWithFire from the start, he would look different.
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** Yuji Ishihara has indicated in an interview that [=ChargeMan.EXE=] was originally meant to be NonElemental and became PlayingWithFire later; Ishihara has indicated if [=ChargeMan=] had been intended to be PlayingWithFire from the start, he would look different.

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* {{Blooper}}: During [=EraseMan's=] lesson, leaving the Undernet and then using the L Button to talk to him will bring up a message that reads "Dummy text", revealing that the localization team probably forgot to insert the proper dialogue.

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* {{Blooper}}: {{Blooper}}:
**
During [=EraseMan's=] lesson, leaving the Undernet and then using the L Button to talk to him will bring up a message that reads "Dummy text", revealing that the localization team probably forgot to insert the proper dialogue.dialogue.
** In ''Legacy Collection'', using the "Moliarty's Drill Soul" Item Card will cause the game to incorrectly state that Lan has received three [=AquaMan=] chips, instead of the [=GroundMan=] chips that the card actually gives.
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** [=JudgeMan=] was originally named [=BookMan=] when submitted to the fan design contest.

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** [=JudgeMan=] was originally named [=BookMan=] when submitted to the fan design contest. There's unused dialogue where he imposes mid-battle restrictions during his boss fight, but it would make for a very complex fight.
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* {{Blooper}}: During [=EraseMan's=] lesson, leaving the Undernet and then using the L Button to talk to him will bring up a message that reads "Dummy text", revealing that the localization team probably forgot to insert the proper dialogue.
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"Karx stop making stupid typos" challenge.


* AuthorsSavingThrow: A recurring complaint about the original GBA versions is that the song "An Incident!" [[BackgroundMusicOverride permanently replaces]] all overworld themes after Lan visits the Expo Pavilion. [[https://twitter.com/RockmanEXEZone/status/1571144406085795846 Series director Masakazu Eguchi acknowledged that this was a mistake]] and made sure the music would go back to normal after being the game in the ''[[CompilationRerelease Legacy Collection]]'' version.

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* AuthorsSavingThrow: A recurring complaint about the original GBA versions is that the song "An Incident!" [[BackgroundMusicOverride permanently replaces]] all overworld themes after Lan visits the Expo Pavilion. [[https://twitter.com/RockmanEXEZone/status/1571144406085795846 Series director Masakazu Eguchi acknowledged that this was a mistake]] and made sure the music would go back to normal after being beating the game in the ''[[CompilationRerelease Legacy Collection]]'' version.

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This was on the YMMV page and does cite a source, but was never moved over for some reason.


* AuthorsSavingThrow: A recurring complaint about the original GBA versions is that the song "An Incident!" [[BackgroundMusicOverride permanently replaces]] all overworld themes after Lan visits the Expo Pavilion. [[https://twitter.com/RockmanEXEZone/status/1571144406085795846 Series director Masakazu Eguchi acknowledged that this was a mistake]] and made sure the music would go back to normal after being the game in the ''[[CompilationRerelease Legacy Collection]]'' version.



* CreatorBacklash: [[https://www.rockman-corner.com/2023/01/mega-man-battle-network-legacy.html In an interview with Masakazu Eguchi]] leading up to ''[[UpdatedReRelease Mega Man Battle Network Legacy Collection]]'', he revealed he was upset when he found out through the internet that the infamous "permanent endgame music glitch" was in the original release due to a missing line of code. Come the development of the Legacy Collection, [[MyGreatestSecondChance he was very excited to finally fix it]].

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* CreatorBacklash: [[https://www.rockman-corner.com/2023/01/mega-man-battle-network-legacy.html In an interview with Masakazu Eguchi]] leading up to ''[[UpdatedReRelease Mega Man Battle Network Legacy Collection]]'', he revealed he was upset when he found out through the internet that the infamous "permanent endgame music glitch" was in the original release due to a missing line of code. Come the development of the Legacy Collection, ''Legacy Collection'', [[MyGreatestSecondChance he was very excited to finally fix it]].
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Source. Trusting the wiki here since the original interview for the first oneis in Japanese.

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** The Crosses initially weren't supposed to revert [=MegaMan=] back to normal upon being hit by their weaknesses, and the Charge and Dust Crosses were both originally NonElemental.
** According to some unused text in the game, Crosses were going to be equipped via the [=NaviCust=] and use up the Emotion Counter like Beast Out.
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* IncidentalMultilingualWordplay: [=ElementMan=]'s MeaningfulName naturally refers to having access to all of the ElementalPowers in ''Battle Network 6'', but his name just so happens to qualify as a reference to the idiomatic elements as well[[note]]"To brave the elements," is an English idiom that refers to going out in foul weather[[/note]], which conveniently reinforces TheGimmick shared by [=ElementMan=] and his operator.

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* IncidentalMultilingualWordplay: [=ElementMan=]'s MeaningfulName naturally refers to having access to all of the ElementalPowers in ''Battle Network 6'', but his name just so happens to qualify as a reference to the idiomatic elements as well[[note]]"To brave the elements," is an English idiom that refers to going out in foul weather[[/note]], which conveniently reinforces TheGimmick the [[TheGimmick the weather gimmick]] shared by [=ElementMan=] and his operator.
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Per TRS, this was renamed to Incidental Multilingual Wordplay and moved to Trivia

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* IncidentalMultilingualWordplay: [=ElementMan=]'s MeaningfulName naturally refers to having access to all of the ElementalPowers in ''Battle Network 6'', but his name just so happens to qualify as a reference to the idiomatic elements as well[[note]]"To brave the elements," is an English idiom that refers to going out in foul weather[[/note]], which conveniently reinforces TheGimmick shared by [=ElementMan=] and his operator.
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** While a number of chips and the Cross Over P.A. were made unobtainable in the international release, they still have some residual data and can be put back in through hacking. A lot of them will [[GameBreakingBug crash the game]] if you try to use them, however. Many of the chips that do work with causing a crash, like [=DblBeast=] and Otenko, are missing their animations or don't function properly.

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** While a number of chips and the Cross Over P.A. were made unobtainable in the international release, they still have some residual data and can be put back in through hacking. A lot of them will [[GameBreakingBug crash the game]] if you try to use them, however. Many of the chips that do work with without causing a crash, like [=DblBeast=] and Otenko, are missing their animations or don't function properly.
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None


** While a number of chips and the Cross Over P.A. were made unobtainable in the international release, they still have some residual data and can be put back in through hacking. A lot of them will [[GameBreakingBug crash the game]] if you try to use them, however. Many of the chips that do work, like [=DblBeast=] and Otenko, are missing their animations or don't function properly.

to:

** While a number of chips and the Cross Over P.A. were made unobtainable in the international release, they still have some residual data and can be put back in through hacking. A lot of them will [[GameBreakingBug crash the game]] if you try to use them, however. Many of the chips that do work, work with causing a crash, like [=DblBeast=] and Otenko, are missing their animations or don't function properly.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: [[https://www.rockman-corner.com/2023/01/mega-man-battle-network-legacy.html In an interview with Masakazu Eguchi]] leading up to ''[[UpdatedReRelease Mega Man Battle Network Legacy Collection]]'', he revealed he was upset when the infamous "permanent endgame music glitch" was in the original release due to a missing line of code. Come the development of the Legacy Collection, [[MyGreatestSecondChance he was very excited to finally fix it]].

to:

* CreatorBacklash: [[https://www.rockman-corner.com/2023/01/mega-man-battle-network-legacy.html In an interview with Masakazu Eguchi]] leading up to ''[[UpdatedReRelease Mega Man Battle Network Legacy Collection]]'', he revealed he was upset when he found out through the internet that the infamous "permanent endgame music glitch" was in the original release due to a missing line of code. Come the development of the Legacy Collection, [[MyGreatestSecondChance he was very excited to finally fix it]].
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: [[https://www.rockman-corner.com/2023/01/mega-man-battle-network-legacy.html In an interview with Masakazu Eguchi]] leading up to ''[[UpdatedReRelease Mega Man Battle Network Legacy Collection]]'', he revealed he was upset when the infamous "permanent endgame music glitch" was in the final product due to a missing line of code. Come the development of the Legacy Collection, [[MyGreatestSecondChance he was very excited to finally fix it]].

to:

* CreatorBacklash: [[https://www.rockman-corner.com/2023/01/mega-man-battle-network-legacy.html In an interview with Masakazu Eguchi]] leading up to ''[[UpdatedReRelease Mega Man Battle Network Legacy Collection]]'', he revealed he was upset when the infamous "permanent endgame music glitch" was in the final product original release due to a missing line of code. Come the development of the Legacy Collection, [[MyGreatestSecondChance he was very excited to finally fix it]].

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* CreatorBacklash: [[https://www.rockman-corner.com/2023/01/mega-man-battle-network-legacy.html In an interview with Masakazu Eguchi]] leading up to ''[[UpdatedReRelease Mega Man Battle Network Legacy Collection]]'', he revealed he was upset when the infamous "permanent endgame music glitch" was in the final product due to a missing line of code. Come the development of the Legacy Collection, [[MyGreatestSecondChance he was very excited to finally fix it]].



* OldShame: [[https://www.rockman-corner.com/2023/01/mega-man-battle-network-legacy.html In an interview with Masakazu Eguchi]] leading up to ''[[UpdatedReRelease Mega Man Battle Network Legacy Collection]]'', he revealed he was upset when the infamous "permanent endgame music glitch" was in the final product due to a missing line of code. Come the development of the Legacy Collection, [[MyGreatestSecondChance he was very excited to finally fix it]].
Is there an issue? Send a MessageReason:
None

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* OldShame: [[https://www.rockman-corner.com/2023/01/mega-man-battle-network-legacy.html In an interview with Masakazu Eguchi]] leading up to ''[[UpdatedReRelease Mega Man Battle Network Legacy Collection]]'', he revealed he was upset when the infamous "permanent endgame music glitch" was in the final product due to a missing line of code. Come the development of the Legacy Collection, [[MyGreatestSecondChance he was very excited to finally fix it]].
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None

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** One piece of concept art for Mick shows him wearing a hat with a Navi symbol, suggesting his Navi was going to have a unique design instead of being an altered [=NormalNavi=].

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** [=JudgeMan=] has an unused attack that involves him commanding [=MegaMan=] to not perform certain actions. Disobeying leads to damage.



* WhatCouldHaveBeen: There were [[https://twitter.com/MidniteW/status/1474697038306545666 plans in the development phase]] for Serenade.EXE to appear, but there wasn't enough space to fit the character.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
** [=JudgeMan=] was originally named [=BookMan=] when submitted to the fan design contest.
**
There were [[https://twitter.com/MidniteW/status/1474697038306545666 plans in the development phase]] for Serenade.EXE to appear, but there wasn't enough space to fit the character.
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** While a number of chips were made unobtainable in the international release, they still have some residual data and can be put back in through hacking. A lot of them will [[GameBreakingBug crash the game]] if you try to use them, however. Many of the ones that do work, like [=DblBeast=] and Otenko, are missing their animations or don't function properly.

to:

** While a number of chips and the Cross Over P.A. were made unobtainable in the international release, they still have some residual data and can be put back in through hacking. A lot of them will [[GameBreakingBug crash the game]] if you try to use them, however. Many of the ones chips that do work, like [=DblBeast=] and Otenko, are missing their animations or don't function properly.
Is there an issue? Send a MessageReason:
None


** While a number of chips are unobtainable in the international release, they still have some residual data and can be obtained through hacking. A lot of them will [[GameBreakingBug crash the game]] if you try to use them, however. Many of the ones that do work, like [=DblBeast=] and Otenko, are missing their animations or don't function properly.

to:

** While a number of chips are were made unobtainable in the international release, they still have some residual data and can be obtained put back in through hacking. A lot of them will [[GameBreakingBug crash the game]] if you try to use them, however. Many of the ones that do work, like [=DblBeast=] and Otenko, are missing their animations or don't function properly.
Is there an issue? Send a MessageReason:
None


* BadExportForYou: The Western version slashed a huge amount of content in order to fit in the English script. This includes the entirety of the ''Boktai'' sidequest and related content, the in-game maps (making the larger areas a pain to navigate) and the Giga Chips of the titular beasts. Some sections of the internet were also condensed into a single area, making places like the Undernet and the Digital Graveyard much smaller and streamlined than in the Japanese version.

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* BadExportForYou: The Western version slashed a huge amount of content in order to fit in the English script. This includes the entirety of the ''Boktai'' ''VideoGame/{{Boktai}}'' sidequest and most of its related content, the in-game maps (making the larger areas a pain to navigate) and the Giga Chips of the titular beasts. Some sections of the internet were also condensed into a single area, making places like the Undernet and the Digital Graveyard much smaller and streamlined than in the Japanese version.
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* OfficialFanSubmittedContent: [=CircusMan=], [=JudgeMan=], and [=ElementMan=] are all based on fan designs made for a contest.
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** While a number of chips were removed from the international release, they still have some residual data in the game and can be obtained through hacking. A lot of them will [[GameBreakingBug crash the game]] if you try to use them, however. Many of the ones that do work, like [=DblBeast=] and Otenko, are missing their animations or don't function properly.

to:

** While a number of chips were removed from are unobtainable in the international release, they still have some residual data in the game and can be obtained through hacking. A lot of them will [[GameBreakingBug crash the game]] if you try to use them, however. Many of the ones that do work, like [=DblBeast=] and Otenko, are missing their animations or don't function properly.
Is there an issue? Send a MessageReason:
None


** While a number of chips were removed from the international release, they still have some residual data in the game and can be obtained through hacking. A lot of them will [[GameBreakingBug crash the game]] if you try to use them, however. Many of the ones that do work, like DblBeast and Otenko, are missing their animations or don't function properly.

to:

** While a number of chips were removed from the international release, they still have some residual data in the game and can be obtained through hacking. A lot of them will [[GameBreakingBug crash the game]] if you try to use them, however. Many of the ones that do work, like DblBeast [=DblBeast=] and Otenko, are missing their animations or don't function properly.

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* DummiedOut: Both Cybeasts have RV versions in the game data. They function as expected if hacked in, being stronger versions of the bosses.

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* DummiedOut: DummiedOut:
**
Both Cybeasts have RV versions in the game data. They function as expected if hacked in, being stronger versions of the bosses.bosses.
** While a number of chips were removed from the international release, they still have some residual data in the game and can be obtained through hacking. A lot of them will [[GameBreakingBug crash the game]] if you try to use them, however. Many of the ones that do work, like DblBeast and Otenko, are missing their animations or don't function properly.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: There were plans in development for Serenade.EXE to appear, but there wasn't enough space to fit the character.

to:

* WhatCouldHaveBeen: There were [[https://twitter.com/MidniteW/status/1474697038306545666 plans in the development phase]] for Serenade.EXE to appear, but there wasn't enough space to fit the character.

Added: 132

Changed: 4

Is there an issue? Send a MessageReason:
None


* BadExportForYou: The Western version slashed out a huge amount of content in order to fit in the English script. This includes the entirety of the ''Boktai'' sidequest and related content, the in-game maps (making the larger areas a pain to navigate) and the Giga Chips of the titular beasts. Some sections of the internet were also condensed into a single area, making places like the Undernet and the Digital Graveyard much smaller and streamlined than in the Japanese version.

to:

* BadExportForYou: The Western version slashed out a huge amount of content in order to fit in the English script. This includes the entirety of the ''Boktai'' sidequest and related content, the in-game maps (making the larger areas a pain to navigate) and the Giga Chips of the titular beasts. Some sections of the internet were also condensed into a single area, making places like the Undernet and the Digital Graveyard much smaller and streamlined than in the Japanese version.


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* WhatCouldHaveBeen: There were plans in development for Serenade.EXE to appear, but there wasn't enough space to fit the character.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DummiedOut: Both Cybeasts have RV versions in the game data. They function as expected if hacked in, being stronger versions of the bosses.
Is there an issue? Send a MessageReason:
None


* BadExportForYou: The Western version slashed a huge amount of content off of the Japanese release to fit the English script. This includes the entirety of the ''Boktai'' sidequest, the in-game maps (making the larger areas a pain to navigate) and the Giga Chips of the titular beasts. Some sections of the internet were also condensed into a single area, making places like the Undernet and the Digital Graveyard much smaller and streamlined than in the Japanese version.

to:

* BadExportForYou: The Western version slashed out a huge amount of content off of the Japanese release in order to fit in the English script. This includes the entirety of the ''Boktai'' sidequest, sidequest and related content, the in-game maps (making the larger areas a pain to navigate) and the Giga Chips of the titular beasts. Some sections of the internet were also condensed into a single area, making places like the Undernet and the Digital Graveyard much smaller and streamlined than in the Japanese version.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BadExportForYou: The Western version slashed a huge amount of content off of the Japanese release to fit the English script. This includes the entirety of the ''Boktai'' sidequest, the in-game maps (making the larger areas a pain to navigate) and the Giga Chips of the titular beasts. Some sections of the internet were also condensed into a single area, making places like the Undernet and the Digital Graveyard much smaller and streamlined than in the Japanese version.
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