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Trivia / Mega Man Battle Network 6: Cybeast Gregar and Cybeast Falzar

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  • Author's Saving Throw: A recurring complaint about the original GBA versions is that the song "An Incident!" permanently replaces all overworld themes after Lan visits the Expo Pavilion. Series director Masakazu Eguchi acknowledged that this was a mistake and made sure the music would go back to normal after beating the game in the Legacy Collection version.
  • Bad Export for You: The Western version slashed a huge amount of content in order to fit in the English script. This includes the entirety of the Boktai sidequest and most of its related content, the in-game maps (making the larger areas a pain to navigate) and the Giga Chips of the titular beasts. Some sections of the internet were also condensed into a single area, making places like the Undernet and the Digital Graveyard much smaller and streamlined than in the Japanese version.
  • Blooper:
    • During EraseMan's lesson, leaving the Undernet and then using the L Button to talk to him will bring up a message that reads "Dummy text", revealing that the localization team probably forgot to insert the proper dialogue.
    • In Legacy Collection, using the "Moliarty's Drill Soul" Item Card will cause the game to incorrectly state that Lan has received three AquaMan chips, instead of the GroundMan chips that the card actually gives.
  • Creator Backlash: In an interview with Masakazu Eguchi leading up to Mega Man Battle Network Legacy Collection, he revealed he was upset when he found out through the internet that the infamous "permanent endgame music glitch" was in the original release due to a missing line of code. Come the development of the Legacy Collection, he was very excited to finally fix it.
  • Dummied Out:
    • Both Cybeasts have RV versions in the game data. They function as expected if hacked in, being stronger versions of the bosses.
    • JudgeMan has an unused attack that involves him commanding MegaMan to not perform certain actions. Disobeying leads to damage.
    • While a number of chips and the Cross Over P.A. were made unobtainable in the international release, they still have some residual data and can be put back in through hacking. A lot of them will crash the game if you try to use them, however. Many of the chips that do work without causing a crash, like DblBeast and Otenko, are missing their animations or don't function properly.
  • Incidental Multilingual Wordplay: ElementMan's Meaningful Name naturally refers to having access to all of the Elemental Powers in Battle Network 6, but his name just so happens to qualify as a reference to the idiomatic elements as wellnote , which conveniently reinforces the the weather gimmick shared by ElementMan and his operator.
  • Official Fan-Submitted Content: CircusMan, JudgeMan, and ElementMan are all based on fan designs made for a contest.
  • What Could Have Been:
    • JudgeMan was originally named BookMan when submitted to the fan design contest. There's unused dialogue where he imposes mid-battle restrictions during his boss fight, but it would make for a very complex fight.
    • There were plans in the development phase for Serenade.EXE to appear, but there wasn't enough space to fit the character.
    • One piece of concept art for Mick shows him wearing a hat with a Navi symbol, suggesting his Navi was going to have a unique design instead of being an altered NormalNavi.
    • The Crosses initially weren't supposed to revert MegaMan back to normal upon being hit by their weaknesses, and the Charge and Dust Crosses were both originally Non-Elemental.
    • According to some unused text in the game, Crosses were going to be equipped via the NaviCust and use up the Emotion Counter like Beast Out.
    • Yuji Ishihara has indicated in an interview that ChargeMan.EXE was originally meant to be Non-Elemental and became Playing with Fire later; he indicated that if ChargeMan had been intended to be Playing with Fire from the start, he would look different.

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