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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process
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* FurriesAreEasierToDraw: WordOfGod states that this is half of the reason they designed the game around animals instead of humans: it also helps avoid the UncannyValley.
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* FurriesAreEasierToDraw: WordOfGod states that this is half of the reason they designed the game around animals instead of humans: it also helps avoid the UncannyValley.UnintentionalUncannyValley.
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* {{Vaporware}}: ''Lugaru 2'' was announced in 2004. Due to college, David Rosen wasn't able to do any serious work on it. Now that he's graduated, development on the game, now titled ''VideoGame/{{Overgrowth}},'' has resumed. While it's still a ways away from completion, it's now quite playable.
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* {{Vaporware}}: ''Lugaru 2'' was announced in 2004. Due to college, David Rosen wasn't able to do any serious work on it.it for the longest time. Now that he's graduated, development on the game, now titled ''VideoGame/{{Overgrowth}},'' has resumed. While it's still It ''finally'' got a ways away 1.0 release in 2017, saving it from completion, it's now quite playable.this status.
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Overgrowth is released now
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* SequelGap: ''VideoGame/{{Lugaru}}'' was released in 2005. VideoGame/{{Overgrowth}} finally reached ''beta'' development in 2017, ''[[ExtremelyLengthyCreation having been in development since 2006]]''.
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* SequelGap: ''VideoGame/{{Lugaru}}'' was released in 2005. VideoGame/{{Overgrowth}} was finally reached ''beta'' development released in 2017, ''[[ExtremelyLengthyCreation having been in development since 2006]]''.
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* SequelGap: ''VideoGame/{{Lugaru}}'' was released in 2005. VideoGame/{{Overgrowth}} finally reached ''beta'' development [[ExtremelyLengthyCreation in 2017]].
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* SequelGap: ''VideoGame/{{Lugaru}}'' was released in 2005. VideoGame/{{Overgrowth}} finally reached ''beta'' development [[ExtremelyLengthyCreation in 2017]].2017, ''[[ExtremelyLengthyCreation having been in development since 2006]]''.
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* SequelGap: ''VideoGame/{{Lugaru}}'' was released in 2005. VideoGame/{{Overgrowth}} finally reached ''beta'' development [[ExtremelyLengthyCreation in 2017]].
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* WritingByTheSeatOfYourPants: Lugaru's plot is [[http://blog.wolfire.com/2010/04/Saving-the-world-one-plot-twist-at-a-time definitely an example]].
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* ApprovalOfGod: Wolfire openly supports [[GameMod fanmade mods]] of their game.
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* FurriesAreEasierToDraw: WordOfGod states that this is half of the reason they designed the game around animals instead of humans: it also helps avoid the UncannyValley.
* WhatMeasureIsANonHuman: WordOfGod states that this is the other reason they designed the game around animals instead of humans: [[ViolenceIsDisturbing to avoid depicting human-on-human violence]].
* WhatMeasureIsANonHuman: WordOfGod states that this is the other reason they designed the game around animals instead of humans: [[ViolenceIsDisturbing to avoid depicting human-on-human violence]].
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None
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* {{Vaporware}}: ''Lugaru 2'' was announced in 2004. Due to college, David Rosen wasn't able to do any serious work on it. Now that he's graduated, development on the game, now titled ''{{Overgrowth}},'' has resumed. While it's still a ways away from completion, it's now quite playable.
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* {{Vaporware}}: ''Lugaru 2'' was announced in 2004. Due to college, David Rosen wasn't able to do any serious work on it. Now that he's graduated, development on the game, now titled ''{{Overgrowth}},'' ''VideoGame/{{Overgrowth}},'' has resumed. While it's still a ways away from completion, it's now quite playable.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* {{Vaporware}}: ''Lugaru 2'' was announced in 2004. Due to college, David Rosen wasn't able to do any serious work on it. Now that he's graduated, development on the game, now titled ''{{Overgrowth}},'' has resumed. While it's still a ways away from completion, it's now quite playable.
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