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** Allegedly, Takahashi Tokita (The game's director) had also expressed interest in remaking the game - supposedly before Nintendo.

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** Allegedly, Takahashi Takashi Tokita (The game's director) had also expressed interest in remaking the game - supposedly before Nintendo.



* {{Blooper}}: The devs are seemingly unable to get the order of the semi-earlier scenarios right. The original release's boxart has the China and Edo Japan chapters switched, while the remake has the former switched with Wild West, despite the fact [[spoiler: Ryoma Sakamoto (aka The Prisoner)'s]] death came first before the Battle of Little Bighorn. As for the remake's trailers, Wild West is placed in second when the video attempts to show the chapters in chronological order (not counting the Middle Ages).

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* {{Blooper}}: The devs are seemingly unable to get the order of the semi-earlier scenarios right. The original release's boxart has the China and Edo Japan chapters switched, while the remake has the former switched with Wild West, despite the fact that [[spoiler: Ryoma Sakamoto (aka The Prisoner)'s]] death came first before the Battle of Little Bighorn. As for the remake's trailers, Wild West is placed in second when the video attempts to show the chapters in chronological order (not counting the Middle Ages).


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**Akira's attire was of a gakuran and sarashi, and had a less feminine chin.

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* AdoredByTheNetwork: Despite the game's obscurity both inside and outside Japan, Creator/{{Nintendo}} is reportedly fond of it; interest in remaking ''Live A Live'' originated from when Nintendo asked for it to be added as a Virtual Console title on the Wii U and 3DS for its 20th anniversary, at a time when Square Enix was otherwise not putting their older games on those systems.

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* AdoredByTheNetwork: AdoredByTheNetwork:
**
Despite the game's obscurity both inside and outside Japan, Creator/{{Nintendo}} is reportedly fond of it; interest in remaking ''Live A Live'' originated from when Nintendo asked for it to be added as a Virtual Console title on the Wii U and 3DS for its 20th anniversary, at a time when Square Enix was otherwise not putting their older games on those systems.systems.
** Allegedly, Takahashi Tokita (The game's director) had also expressed interest in remaking the game - supposedly before Nintendo.
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General clarification on work content


* {{Blooper}}: The devs are seemingly unable to get the order of the semi-earlier scenarios right. The original release has the China and Edo Japan chapters switched, while the remake has the former switched with Wild West, despite the fact [[spoiler: Ryoma Sakamoto's]] death came first before the Battle of Little Bighorn.

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* {{Blooper}}: The devs are seemingly unable to get the order of the semi-earlier scenarios right. The original release release's boxart has the China and Edo Japan chapters switched, while the remake has the former switched with Wild West, despite the fact [[spoiler: Ryoma Sakamoto's]] Sakamoto (aka The Prisoner)'s]] death came first before the Battle of Little Bighorn.Bighorn. As for the remake's trailers, Wild West is placed in second when the video attempts to show the chapters in chronological order (not counting the Middle Ages).
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** Shimamoto in 2023 would also go on to make [[https://twitter.com/simakazu/status/1688390925259866112 a second]] and [[https://twitter.com/simakazu/status/1688528018900463616 third]] comic book retelling the final chapter with Akira as the protagonist.

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** Shimamoto in 2023 would also go on to make [[https://twitter.com/simakazu/status/1688390925259866112 a second]] and [[https://twitter.com/simakazu/status/1688528018900463616 third]] comic book retelling the final chapter with Akira as the protagonist. The fourth and fifth (final) books would be released on New Years Eve 2023.
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**The original version featured several accessories in the Near Future chapter that were unable to be obtained without hacking, one of them (the Tin Badge that has ''Odio's name on it'') even having an illustration.
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** The 1994 Imperial China art in the artbook has prototype designs of Lei Kugo with OdangoHair while Ou Di Wan Lee has a Yin and Yang symbol on his shirt instead of the black dragon. There is also artwork of a large lake and a boat within the mountains. Whether this is an intended area as part of the story or simply only for background purposes but omitted in the final game is unknown.
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** Masaru's original design had him wear a sleeveless white gi, brown leather gloves and a band around his right arm while his hair was short, spiky and disheveled similar to Ryu from Franchise/StreetFighter as seen [[AllThereInTheManual in the Live A Live artbook]]. The design was rejected, leading to the current design today. The artbook also had Masaru's final design wearing a green bomber jacket.
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** The reverse happens with Nicholas Corda (Streibough) who is grateful enough to gain the role that he shows his appreciation on his Twitter [[https://twitter.com/NicholasJCorda/status/1552283054445629441 as seen here]].

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** Shimamoto in 2023 would also go on to make [[https://twitter.com/simakazu/status/1688390925259866112/photo/1 a second]] and [[https://twitter.com/simakazu/status/1688528018900463616 third]] comic book retelling the final chapter with Akira as the protagonist.

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**In the end of 2022, he would adapt the Middle Ages in [[https://twitter.com/simakazu/status/1607553000402464768 two]] [[https://twitter.com/simakazu/status/1607560082807738368 volumes]].
** Shimamoto in 2023 would also go on to make [[https://twitter.com/simakazu/status/1688390925259866112/photo/1 com/simakazu/status/1688390925259866112 a second]] and [[https://twitter.com/simakazu/status/1688528018900463616 third]] comic book retelling the final chapter with Akira as the protagonist.
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** Shimamoto in 2023 would also go on to make [[https://twitter.com/simakazu/status/1688390925259866112/photo/1 a second]] and [[https://twitter.com/simakazu/status/1688528018900463616 third]] comic book retelling the final chapter with Akira as the protagonist.
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* Kazuhiko Shimamoto, the original artist of the Near Future chapter, adapted its story for a [[https://twitter.com/simakazu/status/1210089502737199105 doujin]] in 2019 for Comiket 97. Elements from the doujin were incorporated into the 2022 remake, such as Taeko's updated design and the Steel Titan's attacks.

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* Kazuhiko Shimamoto, the original artist of the Near Future chapter, adapted its story for a [[https://twitter.com/simakazu/status/1210089502737199105 doujin]] in 2019 for Comiket 97. Elements from the doujin were incorporated into the 2022 remake, such as Taeko's updated design and the Steel Titan's attacks. The doujin was eventually given an official rerelease through Square Enix for a limited time, but [[NoExportForYou only in Japan.]]

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* PlayingAgainstType: While Shizuma Hodoshima is mostly known as [[CelebrityVoiceActor a stage actor]], he used to voice someone from a Creator/SquareEnix property (even dating back to before the merger): Definitive KnightInShiningArmor [[VideoGame/FinalFantasyIV Cecil Harvey]]. Here, he's assigned to do Streibough, who [[spoiler:is actually a really jealous friend of a KnightInShiningArmor that lets his envy get the best of him and doom the timeline by accidentally creating Odio.]] Very much a far cry from the heroic Cecil.

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* PlayingAgainstType: PlayingAgainstType:
** ''Creator/ReinaUeda'', known for voicing gentle, sweet, and girlish characters, voicing the abrasive, tomboyish Lei Kugo.
**
While Shizuma Hodoshima is mostly known as [[CelebrityVoiceActor a stage actor]], he used to voice someone from a Creator/SquareEnix property (even dating back to before the merger): Definitive KnightInShiningArmor [[VideoGame/FinalFantasyIV Cecil Harvey]]. Here, he's assigned to do Streibough, who [[spoiler:is actually a really jealous friend of a KnightInShiningArmor that lets his envy get the best of him and doom the timeline by accidentally creating Odio.]] Very much a far cry from the heroic Cecil.

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Better trope/rewording


* BeamMeUpScotty: Fans commonly believe that the "original" reason Masaru doesn't battle Sundown or Cube in the final chapter is because he's a fan of the genres they represent (westerns and sci-fi respectively), and that this was present in the Aeon Genesis fan translation but not conveyed in the official translation of the remake. In reality, it's not in either version, as despite other differences and cases of SpiceUpTheSubtitles between the translations, they both have similar dialogue here (Masaru doesn't fight Sundown because he's got a gun and thinks Cube is too cool/cute to beat up) and there is no mention of genres.



* PopCultureUrbanLegends: For a long time, it was a common belief that the "original" reason Masaru doesn't battle Sundown or Cube in the final chapter is because he's a fan of the genres they represent (westerns and sci-fi respectively). This seems to have been a misunderstanding or piece of {{fanon}} perpetuated by the scenes being obscure, as while there are other differences and cases of SpiceUpTheSubtitles between the Aeon Genesis fan translation and the 2022 official translation, both versions have similar dialogue here (Masaru doesn't fight Sundown because he's got a gun and thinks Cube is too cool/cute to beat up) and there is no mention of genres.
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Since this seems to be becoming more realized now. Wonder if it was maybe a relic of old translation discussions but it's possible we'll never know.

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* PopCultureUrbanLegends: For a long time, it was a common belief that the "original" reason Masaru doesn't battle Sundown or Cube in the final chapter is because he's a fan of the genres they represent (westerns and sci-fi respectively). This seems to have been a misunderstanding or piece of {{fanon}} perpetuated by the scenes being obscure, as while there are other differences and cases of SpiceUpTheSubtitles between the Aeon Genesis fan translation and the 2022 official translation, both versions have similar dialogue here (Masaru doesn't fight Sundown because he's got a gun and thinks Cube is too cool/cute to beat up) and there is no mention of genres.
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* CrossRegionalVoiceActing: The English dub of the remake makes use of both USA and UK talent.
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The Wiki Rule is now a definition-only page.


* TheWikiRule: [[https://live-a-live.fandom.com/wiki/Live_A_Wikia Right on here!]]
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** Odds are, most American fans of this game were more likely to have first heard about the game from ''{{WebVideo/WhoIsThisGit}}'s'' videos on them rather than experiencing the game themselves due to how highly obscure the game was at the time, or through Creator/TobyFox mentioning that he wanted to use the song Megalomania from this game directly in ''VideoGame/TheHalloweenHack'', but had to resort to composing "Megalovania" due to technical problems, which the song would later be popularised by its usage in ''VideoGame/{{Undertale}}''.

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** Odds are, most American fans of this game were more likely to have first heard about the game from ''{{WebVideo/WhoIsThisGit}}'s'' videos on them rather than experiencing the game themselves due to how highly obscure the game was at the time, or through Creator/TobyFox mentioning that he wanted to use the song Megalomania "Megalomania" from this game directly in ''VideoGame/TheHalloweenHack'', but had to resort to composing a new song called "Megalovania" due to technical problems, problems porting the original song over, which the song would later be popularised by its usage in ''VideoGame/{{Undertale}}''.
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** Odds are, most American fans of this game were more likely to have first heard about the game from ''{{WebVideo/WhoIsThisGit}}'s'' videos on them rather than experiencing the game themselves due to how highly obscure the game was at the time, or through Music/TobyFox mentioning that he wanted to use the song Megalomania from this game directly in ''VideoGame/TheHalloweenHack'', but had to resort to composing "Megalovania" due to technical problems, which the song would later be popularised by its usage in ''VideoGame/{{Undertale}}''.

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** Odds are, most American fans of this game were more likely to have first heard about the game from ''{{WebVideo/WhoIsThisGit}}'s'' videos on them rather than experiencing the game themselves due to how highly obscure the game was at the time, or through Music/TobyFox Creator/TobyFox mentioning that he wanted to use the song Megalomania from this game directly in ''VideoGame/TheHalloweenHack'', but had to resort to composing "Megalovania" due to technical problems, which the song would later be popularised by its usage in ''VideoGame/{{Undertale}}''.
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None


** Odds are, most American fans of this game were more likely to have first heard about the game from ''{{LetsPlay/WhoIsThisGit}}'s'' videos on them rather than experiencing the game themselves due to how highly obscure the game was at the time, or through Music/TobyFox mentioning that he wanted to use the song Megalomania from this game directly in ''VideoGame/TheHalloweenHack'', but had to resort to composing "Megalovania" due to technical problems, which the song would later be popularised by its usage in ''VideoGame/{{Undertale}}''.

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** Odds are, most American fans of this game were more likely to have first heard about the game from ''{{LetsPlay/WhoIsThisGit}}'s'' ''{{WebVideo/WhoIsThisGit}}'s'' videos on them rather than experiencing the game themselves due to how highly obscure the game was at the time, or through Music/TobyFox mentioning that he wanted to use the song Megalomania from this game directly in ''VideoGame/TheHalloweenHack'', but had to resort to composing "Megalovania" due to technical problems, which the song would later be popularised by its usage in ''VideoGame/{{Undertale}}''.
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None


* NoDubForYou: A weird example of this exists in the Prehistory chapter in the remake, as it's the only chapter in the game that has Japanese voice actors exclusively. This isn't that big a deal considering the entire chapter is just grunts and gibberish, but it does lead to a strange case in the ending of the chapter [[spoiler:where Pogo shouts "Aiiieeeee!" in what's very obviously a SexyDiscretionShot. "Ai" is the Japanese word for "Love", with the implication being that "love" was the very first word Pogo ever said. However, since there was no English voice-over for this chapter, the implication is LostInTranslation and it instead comes across to English players as just more gibberish, [[TheImmodestOrgasm this time of pleasure]]. However, this doesn't lead to a DubInducedPlotHole as the original's usage of "Love" in Pogo's the Final Chapter protagonist led to Oersted being reminded he lacked love. The remake changes this where he instead hugs Oersted.]]

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* NoDubForYou: A weird example of this exists in the Prehistory chapter in the remake, as it's the only chapter in the game that has Japanese voice actors exclusively. This isn't that big a deal considering the entire chapter is just grunts and gibberish, but it does lead to a strange case in the ending of the chapter [[spoiler:where Pogo shouts "Aiiieeeee!" in what's very obviously a SexyDiscretionShot. "Ai" is the Japanese word for "Love", with the implication being that "love" was the very first word Pogo ever said. However, since there was no English voice-over for this chapter, the implication is LostInTranslation and it instead comes across to English players as just more gibberish, [[TheImmodestOrgasm this time of pleasure]]. However, this doesn't lead to a DubInducedPlotHole as DubInducedPlotHole; while the original's usage original version of "Love" in Pogo's the Final Chapter protagonist led to final chapter had Pogo remind Oersted being reminded that he lacked love. The lacks love, the remake changes this where he instead so that Pogo [[CooldownHug hugs Oersted.Oersted]], leading him to come to this conclusion by himself.]]



* PlayingAgainstType: While Shizuma Hodoshima is mostly known as [[CelebrityVoiceActor a stage actor]], he used to voice someone from a Creator/SquareEnix property (even dating back before the merging and when he got the role): Definitive KnightInShiningArmor [[VideoGame/FinalFantasyIV Cecil Harvey]]. Here, he's assigned to do Streibough, who [[spoiler:is actually a really jealous friend of a KnightInShiningArmor that lets his envy get the best of him and doom the timeline by accidentally creating Odio.]] Very much a far cry from the heroic Cecil.

to:

* PlayingAgainstType: While Shizuma Hodoshima is mostly known as [[CelebrityVoiceActor a stage actor]], he used to voice someone from a Creator/SquareEnix property (even dating back to before the merging and when he got the role): merger): Definitive KnightInShiningArmor [[VideoGame/FinalFantasyIV Cecil Harvey]]. Here, he's assigned to do Streibough, who [[spoiler:is actually a really jealous friend of a KnightInShiningArmor that lets his envy get the best of him and doom the timeline by accidentally creating Odio.]] Very much a far cry from the heroic Cecil.
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** According to [[https://www.youtube.com/watch?v=wRop31JcTz8&t=720s Region Locked's Video on the game]] (which, in turn cites interviews and tweets from the game's director), part of the reason the game wasn't localized or remade for so long was that the eight artists who worked on the game's original concept art were all working for the [[https://www.shogakukan.co.jp/ "Shogakukan" publishing house]] at the time, which meant the company had partial rights to the game, and in turn meant that the original art was not easily able to be reused. Square Enix got around that by having just one artist, Naoki Ikushima, redo the art for all of the remake's chapters in his own style, who nevertheless tried to be as close as possible to the original designs. The original game artists are still credited in their respective chapters as the main character designers.

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** According to [[https://www.youtube.com/watch?v=wRop31JcTz8&t=720s Region Locked's Video on the game]] (which, in turn cites interviews and tweets from the game's director), part of the reason the game wasn't localized or remade for so long was that the eight artists who worked on the game's original concept art were all working for the [[https://www.shogakukan.co.jp/ "Shogakukan" publishing house]] at the time, which meant the company had partial rights to the game, and in turn meant that the original art was not easily able to be reused. Square Enix got around that by having just one artist, Naoki Ikushima, redo the art for all of the remake's chapters in his own style, who nevertheless tried to be as close as possible to the original designs. The original game artists are still credited in their respective chapters as the main character designers.designers and the original art is featured on the game's website.
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* DoingItForTheArt: [[https://nintendoeverything.com/live-a-live-dev-on-how-long-the-remake-has-been-in-the-works/ According to Tokita]], the staff involved with the remake loved the game so much that they drew ''twice'' the amount of expected animations for the game's pixel art.
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I believe this is the consensus now, though I'm not quite sure.


* AcclaimedFlop: While the initial Super Famicom release reviewed well, Square considered it a failure due to low sales. It didn't stop them from attempting a second chance to rerelease the game as a remake for the Switch.

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* AcclaimedFlop: While the initial Super Famicom release reviewed well, Square considered it a failure due to low sales. It didn't stop them from attempting a second chance to rerelease the game as a remake for the Switch.Switch; while the remake still ended up being fairly niche, it performed well for its budget and is usually considered one of Square Enix's more successful small releases from 2022, a year that saw mixed performance for their games otherwise.
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RVA is now a disambig


* RelationshipVoiceActor: Due to Takashi Tokita's huge involvement in ''VideoGame/FinalFantasyIV'', the Japanese language of ''VideoGame/LiveALive'' contain many voice actors who has worked in the ''VideoGame/FinalFantasyIV'' saga (from main game to spin-offs) spread throughout multiple scenarios present. Aside of Shizuma Hodoshima[[note]]Cecil, Streibough[[/note]], there's also Creator/YukoKaida [[note]]Rosa, Barbariccia, Rachel, Yodogimi[[/note]], Creator/NorikoShitaya[[note]]Rydia, Taeko[[/note]], Creator/RyoHorikawa[[note]]Edward, Zeromus, Zaki[[/note]], Creator/TesshoGenda[[note]]Yang, Yamazaki, Kuu Chief[[/note]], Creator/HiroyaIshimaru[[note]]Edge, Earthen Heart Shifu[[/note]], Creator/BanjoGinga[[note]][=FuSoYa=], Odie Olbright[[/note]], Creator/NorioWakamoto[[note]]Rubicante, Ode Iou[[/note]], Creator/HiroShimono[[note]]Ceodore, Yun, Namkiat[[/note]] and Creator/ReinaUeda[[note]]Ursula, Lei[[/note]]. Ironically, of all the voice actors present, the voice of the BreakoutCharacter is absent[[note]]Creator/KoichiYamadera (Kain)[[/note]]
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* RelationshipVoiceActor: Due to Takashi Tokita's huge involvement in ''VideoGame/FinalFantasyIV'', the Japanese language of ''VideoGame/LiveALive'' contain many voice actors who has worked in the ''VideoGame/FinalFantasyIV'' saga (from main game to spin-offs) spread throughout multiple scenarios present. Aside of Shizuma Hodoshima[[note]]Cecil, Streibough[[/note]], there's also Creator/YukoKaida [[note]]Rosa, Barbariccia, Rachel, Yodogimi[[/note]], Creator/NorikoShitaya[[note]]Rydia, Taeko[[/note]], Creator/RyoHorikawa[[note]]Edward, Zeromus, Zaki[[/note]], Creator/TesshoGenda[[note]]Yang, Yamazaki, Kuu Chief[[/note]], Creator/HiroyaIshimaru[[note]]Edge, Earthen Heart Shifu[[/note]], Creator/BanjoGinga[[note]][=FuSoYa=], Odie Olbright[[/note]], Creator/NorioWakamoto[[note]]Rubicante, Ode Iou[[/note]], Creator/HiroShimono[[note]]Ceodore, Yun, Namkiat[[/note]] and Creator/ReinaUeda[[note]]Ursula, Lei[[/note]]. Ironically, of all the voice actors present, the voice of the BreakoutCharacter is absent[[note]]Creator/KoichiYamadera (Kain)[[/note]]
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* AllStarCast: The Japanese voice cast includes names like Creator/MegumiOgata, Creator/YuuichiNakamura, Creator/KenjiAkabane, Creator/TomokazuSeki, Creator/ReinaUeda, Creator/HideoIshikawa, and Creator/HiroShimono and industry legends like Creator/HiroyaIshimaru, Creator/YuuMizushima, Creator/RyoHorikawa, Creator/AkioOhtsuka, Creator/ToshioFurukawa, Creator/BanjoGinga, and Creator/NorioWakamoto. The in-game theme song "Go! Go! Steel Titan!" also has Hironobu Kageyama, member of Music/JAMProject, doing the performance in both Japanese and English! By contrast, the English voice cast largely consists of newer and lesser-known actors.

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* AllStarCast: The Japanese voice cast includes names like Creator/MegumiOgata, Creator/YuuichiNakamura, Creator/KenjiAkabane, Creator/TomokazuSeki, Creator/ReinaUeda, Creator/HideoIshikawa, and Creator/HiroShimono and industry legends like Creator/HiroyaIshimaru, Creator/YuuMizushima, Creator/RyoHorikawa, Creator/AkioOhtsuka, Creator/AkioOtsuka, Creator/ToshioFurukawa, Creator/BanjoGinga, and Creator/NorioWakamoto. The in-game theme song "Go! Go! Steel Titan!" also has Hironobu Kageyama, member of Music/JAMProject, doing the performance in both Japanese and English! By contrast, the English voice cast largely consists of newer and lesser-known actors.
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None

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*{{Blooper}}: The devs are seemingly unable to get the order of the semi-earlier scenarios right. The original release has the China and Edo Japan chapters switched, while the remake has the former switched with Wild West, despite the fact [[spoiler: Ryoma Sakamoto's]] death came first before the Battle of Little Bighorn.
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source: Wikipedia



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**HP on playable characters wasn't meant to be shown in the original. It was rejected due to concerns over the game's difficulty.

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