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* IKnewIt: Upon being asked if the game would be a prequel, the developers answered that they didn't want to disclose it, as details would have less impact otherwise. Many ''immediately'' and correctly guessed it to be a prequel on the grounds of guilt by omission, as if it were to be a proper sequel they would have given a straightforward answer. Eventually, one of the developers outright confirmed it was a prequel.

Added: 4

Changed: 12

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** The Doctor had a much more ghoulish design and seemed to have more of a role in the bigger plot, with his hospital being used for connecting children to the signal via [=TV=] sets.

to:

** The Doctor had a much more ghoulish design and seemed to have more of a role in the bigger plot, with his hospital being used for connecting children to the signal via [=TV=] TV sets.



** There was a concept and a model for an eyeball in a [=TV=] set to explain why there are sets of empty clothes lying around. It would flicker on and look around before briefly turning off, forcing Mono to hide from its light.
** A character similar to the Comics' Hanged Man would've appeared on a cooking show set similar to the one seen on the [=TV=] in the Maw (though it seemingly does appear in the comics as part of one of the stories briefly). Another set is also seen in concept art, depicting a living room setting with a boom mic above the dummies sitting on a couch.

to:

** There was a concept and a model for an eyeball in a [=TV=] TV set to explain why there are sets of empty clothes lying around. It would flicker on and look around before briefly turning off, forcing Mono to hide from its light.
** A character similar to the Comics' Hanged Man would've appeared on a cooking show set similar to the one seen on the [=TV=] TV in the Maw (though it seemingly does appear in the comics as part of one of the stories briefly). Another set is also seen in concept art, depicting a living room setting with a boom mic above the dummies sitting on a couch.couch.
----
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** Concept art showed that there would've been two additional monsters: a lunch lady in the school and a barber in the city. In the game itself, the corpse of who may or may not be said lunch lady can be found within a secret room in the school, and a painting of the barber can also be seen there.

to:

** Concept art ConceptArt showed that there would've been two additional monsters: a lunch lady in the school and a barber in the city. In the game itself, the corpse of who may or may not be said lunch lady can be found within a secret room in the school, and a painting of the barber can also be seen there.
Is there an issue? Send a MessageReason:
None


** Concept art showed that there would've been two additional monsters: a lunchlady in the school and a barber in the city. In the game itself, the corpse of who may or may not be said lunchlady can be found within a secret room in the school, and a painting of the barber can also be seen there.

to:

** Concept art showed that there would've been two additional monsters: a lunchlady lunch lady in the school and a barber in the city. In the game itself, the corpse of who may or may not be said lunchlady lunch lady can be found within a secret room in the school, and a painting of the barber can also be seen there.

Changed: 16

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** There was more of a theme and some unused locations to the Hunter's Wilderness stage in early art, including what appears to be an early version of his shack and trees full of taxidermy cotton stuffing, a watchtower in a barren wasteland, flat prop buildings held up by trees, and a giant stuffed moose. The Hunter's death scene was originally different too, [[HoistByHisOwnPetard getting his foot caught in one of his own bear traps before the kids shoot him with his own shotgun]], and it may have been possible to spare his life as with the Doctor.

to:

** There was more of a theme and some unused locations to the Hunter's Wilderness stage in early art, including what appears to be an early version of his shack and trees full of taxidermy cotton stuffing, a watchtower in a barren wasteland, flat prop buildings held up by trees, and a giant stuffed moose. The Hunter's death scene was originally different too, [[HoistByHisOwnPetard getting his foot caught in one of his own a bear traps trap before the kids shoot him with his own shotgun]], and it may have been possible to spare his life as with the Doctor.

Changed: 45

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** There was more of a theme and some unused locations to the Hunter's Wilderness stage in early art, including what appears to be an early version of his shack and trees full of taxidermy cotton stuffing, a watchtower in a barren wasteland, flat prop buildings held up by trees, and a giant stuffed moose. The Hunter's death scene was originally different too, getting his foot caught in one of his own bear traps before the kids shoot him, and it may have been possible to spare his life as with the Doctor.

to:

** There was more of a theme and some unused locations to the Hunter's Wilderness stage in early art, including what appears to be an early version of his shack and trees full of taxidermy cotton stuffing, a watchtower in a barren wasteland, flat prop buildings held up by trees, and a giant stuffed moose. The Hunter's death scene was originally different too, [[HoistByHisOwnPetard getting his foot caught in one of his own bear traps before the kids shoot him, him with his own shotgun]], and it may have been possible to spare his life as with the Doctor.

Changed: 203

Is there an issue? Send a MessageReason:
None


** There was more of a theme and some unused locations to the Hunter's Wilderness stage in early art, including what appears to be an early version of his shack and trees full of taxidermy cotton stuffing, a watchtower in a barren wasteland, flat prop buildings held up by trees, and a giant stuffed moose.

to:

** There was more of a theme and some unused locations to the Hunter's Wilderness stage in early art, including what appears to be an early version of his shack and trees full of taxidermy cotton stuffing, a watchtower in a barren wasteland, flat prop buildings held up by trees, and a giant stuffed moose. The Hunter's death scene was originally different too, getting his foot caught in one of his own bear traps before the kids shoot him, and it may have been possible to spare his life as with the Doctor.
Is there an issue? Send a MessageReason:
None


* IKnewIt: Upon being asked if the game would be a prequel, the developers answered that they didn't want to disclose it, as details would have less impact otherwise. Many ''immediately'' and correctly guessed it to be a prequel on the grounds of guilt by omission, as if it were to be a proper sequel they would have given a straightforward answer.

to:

* IKnewIt: Upon being asked if the game would be a prequel, the developers answered that they didn't want to disclose it, as details would have less impact otherwise. Many ''immediately'' and correctly guessed it to be a prequel on the grounds of guilt by omission, as if it were to be a proper sequel they would have given a straightforward answer. Eventually, one of the developers outright confirmed it was a prequel.
Is there an issue? Send a MessageReason:
None


** there was more of a theme and some unused locations to the Hunter's Wilderness stage in early art, including what appears to be an early version of his shack and trees full of taxidermy cotton stuffing, a watchtower in a barren wasteland, flat prop buildings held up by trees, and a giant stuffed moose.
** The Doctor had a much more ghoulish design and seemed to have more of a role in the bigger plot. His hospital was for connecting children to the signal via tv sets.
** The Signal Towers true form was WAY more viscerally terrifying, with full-on bodies becoming disproportionate, heads spilling out of heads, and headless viewers chasing mono down a long twisted hallway, and in one concept, turned into a giant grotesque baby. In addition, originally it seemed mono was supposed to desperately fight a snowstorm to get there and save Six.
** there was a concept and a model for an eyeball in a tv set to explain why there are sets of empty clothes lying around. It would flicker on and look around before briefly turning off, forcing Mono to hide from its light.
** A character similar to the Comics' Hanged Man would've appeared on a cooking show set similar to the one seen on the tv in the Maw (though it seemingly does appear in the comics as part of one of the stories briefly). Another set is also seen in concept art, depicting a living room setting with a boom mic above the dummies sitting on a couch.

to:

** there There was more of a theme and some unused locations to the Hunter's Wilderness stage in early art, including what appears to be an early version of his shack and trees full of taxidermy cotton stuffing, a watchtower in a barren wasteland, flat prop buildings held up by trees, and a giant stuffed moose.
** The Doctor had a much more ghoulish design and seemed to have more of a role in the bigger plot. His plot, with his hospital was being used for connecting children to the signal via tv [=TV=] sets.
** The Signal Towers Tower's true form was WAY more viscerally terrifying, with full-on bodies becoming disproportionate, heads spilling out of heads, and headless viewers chasing mono Mono down a long twisted hallway, and in one concept, turned into a giant grotesque baby. In addition, originally it seemed mono Mono was supposed to desperately fight a snowstorm to get there and save Six.
** there There was a concept and a model for an eyeball in a tv [=TV=] set to explain why there are sets of empty clothes lying around. It would flicker on and look around before briefly turning off, forcing Mono to hide from its light.
** A character similar to the Comics' Hanged Man would've appeared on a cooking show set similar to the one seen on the tv [=TV=] in the Maw (though it seemingly does appear in the comics as part of one of the stories briefly). Another set is also seen in concept art, depicting a living room setting with a boom mic above the dummies sitting on a couch.
Is there an issue? Send a MessageReason:
None


** An extended sequence involving hanging beds and Patients in their beds was shown during the first trailers, with a headless body coming to life for the hospital. This was apparently cut from the game but a remnant of it is seen as a transitional platforming setpiece and in the data files.

to:

** An extended sequence involving hanging beds and Patients in their beds was shown during the first trailers, with a headless body coming to life for in the hospital. This was apparently cut from the game but a remnant of it is seen as a transitional platforming setpiece and in the data files.
Is there an issue? Send a MessageReason:
None


* IKnewIt: Upon being asked if the game would be a prequel, the developers answered that they didnt want to disclose it, as details would have less impact otherwise. Many ''immediately'' and correctly guessed it to be a prequel on the grounds of guilt by omission, as if it were to be a proper sequel itd have a straightforward answer.

to:

* IKnewIt: Upon being asked if the game would be a prequel, the developers answered that they didnt didn't want to disclose it, as details would have less impact otherwise. Many ''immediately'' and correctly guessed it to be a prequel on the grounds of guilt by omission, as if it were to be a proper sequel itd they would have given a straightforward answer.



** Concept art showed that there would've been two additional monsters: a lunchlady in the school and a barber in the city. In the game itself, the corpse of who may or may not be said lunchlady can be found within a secret room in the school, and a paimting of the barber can also be seen there.
** An extended sequence involving hanging beds and Patients in their beds was shown during the first trailers, with a headless body coming to life for the hospital. This was apparently cut from the game but a remnant of it is seen as a transitional platforming set piece and in the data files.
** there was more of a theme and some unused locations to the Hunter's Wilderness stage in early art, including what appears to be and early version of his shack and trees full of taxidermy cotton stuffing, a watch tower in a barren wasteland, flat prop buildings held up by trees, and a giant stuffed moose.

to:

** Concept art showed that there would've been two additional monsters: a lunchlady in the school and a barber in the city. In the game itself, the corpse of who may or may not be said lunchlady can be found within a secret room in the school, and a paimting painting of the barber can also be seen there.
** An extended sequence involving hanging beds and Patients in their beds was shown during the first trailers, with a headless body coming to life for the hospital. This was apparently cut from the game but a remnant of it is seen as a transitional platforming set piece setpiece and in the data files.
** there was more of a theme and some unused locations to the Hunter's Wilderness stage in early art, including what appears to be and an early version of his shack and trees full of taxidermy cotton stuffing, a watch tower watchtower in a barren wasteland, flat prop buildings held up by trees, and a giant stuffed moose.



** The Signal Towers true form was WAY more viscerally terrifying, with full on bodies becoming disproportionate, heads spilling out of heads, and headless viewers chasing mono down a long twisted hallway, and in one concept, turned into a giant grotesque baby. In addition originally it seemed mono was supposed to desperately fight a snowstorm to get there and save Six.

to:

** The Signal Towers true form was WAY more viscerally terrifying, with full on full-on bodies becoming disproportionate, heads spilling out of heads, and headless viewers chasing mono down a long twisted hallway, and in one concept, turned into a giant grotesque baby. In addition addition, originally it seemed mono was supposed to desperately fight a snowstorm to get there and save Six.
Is there an issue? Send a MessageReason:
None


* The Signal Towers true form was WAY more viscerally terrifying, with full on bodies becoming disproportionate, heads spilling out of heads, and headless viewers chasing mono down a long twisted hallway. In addition originally it seemed mono was supposed to desperately fight a snowstorm to get there and save Six.

to:

* ** The Signal Towers true form was WAY more viscerally terrifying, with full on bodies becoming disproportionate, heads spilling out of heads, and headless viewers chasing mono down a long twisted hallway.hallway, and in one concept, turned into a giant grotesque baby. In addition originally it seemed mono was supposed to desperately fight a snowstorm to get there and save Six.

Added: 1987

Changed: 53

Is there an issue? Send a MessageReason:
None


*IKnewIt: Upon being asked if the game would be a prequel, the developers answered that they didnt want to disclose it, as details would have less impact otherwise. Many ''immediately'' and correctly guessed it to be a prequel on the grounds of guilt by omission, as if it were to be a proper sequel itd have a straightforward answer.



** Concept art showed that there would've been two additional monsters: a lunchlady in the school and a barber in the city. In the game itself, the corpse of who may or may not be said lunchlady can be found within a secret room in the school.

to:

** Concept art showed that there would've been two additional monsters: a lunchlady in the school and a barber in the city. In the game itself, the corpse of who may or may not be said lunchlady can be found within a secret room in the school.school, and a paimting of the barber can also be seen there.
** An extended sequence involving hanging beds and Patients in their beds was shown during the first trailers, with a headless body coming to life for the hospital. This was apparently cut from the game but a remnant of it is seen as a transitional platforming set piece and in the data files.
** there was more of a theme and some unused locations to the Hunter's Wilderness stage in early art, including what appears to be and early version of his shack and trees full of taxidermy cotton stuffing, a watch tower in a barren wasteland, flat prop buildings held up by trees, and a giant stuffed moose.
** The Doctor had a much more ghoulish design and seemed to have more of a role in the bigger plot. His hospital was for connecting children to the signal via tv sets.
* The Signal Towers true form was WAY more viscerally terrifying, with full on bodies becoming disproportionate, heads spilling out of heads, and headless viewers chasing mono down a long twisted hallway. In addition originally it seemed mono was supposed to desperately fight a snowstorm to get there and save Six.
** there was a concept and a model for an eyeball in a tv set to explain why there are sets of empty clothes lying around. It would flicker on and look around before briefly turning off, forcing Mono to hide from its light.
** A character similar to the Comics' Hanged Man would've appeared on a cooking show set similar to the one seen on the tv in the Maw (though it seemingly does appear in the comics as part of one of the stories briefly). Another set is also seen in concept art, depicting a living room setting with a boom mic above the dummies sitting on a couch.
Is there an issue? Send a MessageReason:
None


** Concept art showed that there would've been two additional monsters: a lunchlady in the school and a barber in the city.

to:

** Concept art showed that there would've been two additional monsters: a lunchlady in the school and a barber in the city. In the game itself, the corpse of who may or may not be said lunchlady can be found within a secret room in the school.
Is there an issue? Send a MessageReason:
None


** [[https://gonintendo.com/stories/367736-little-nightmares-ii-almost-didn-t-include-six Six was almost not included in the game at all]] but her popularity led the team to include her.

to:

** [[https://gonintendo.com/stories/367736-little-nightmares-ii-almost-didn-t-include-six Six was almost not included in the game at all]] but her popularity led the team to include her.her.
** Concept art showed that there would've been two additional monsters: a lunchlady in the school and a barber in the city.
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None

Added DiffLines:

* WhatCouldHaveBeen:
** The team considered co-op multiplayer, but it was dropped after it was felt it would’ve clashed with the atmosphere of the game.
** [[https://gonintendo.com/stories/367736-little-nightmares-ii-almost-didn-t-include-six Six was almost not included in the game at all]] but her popularity led the team to include her.

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