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* WhatCouldHaveBeen: This game was going to be exclusive to the Dreamcast port of ''Half-Life'', similar to how the [=PS2=] version of ''Half-Life'' had ''Decay'' as a bonus campaign. The Dreamcast port was also going to feature the remade "High Definition" 3D models to take full advantage of the Dreamcast hardware. After it was canceled, Gearbox and Valve opted to release the ''Blue Shift'' campaign and HD models as a PC expansion.

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* WhatCouldHaveBeen: This game was going to be exclusive to the Dreamcast port of ''Half-Life'', similar to how the [=PS2=] version of ''Half-Life'' had ''Decay'' as a bonus campaign. The Dreamcast port was also going to feature the remade "High Definition" 3D models to take full advantage of the Dreamcast hardware. After it was canceled, Gearbox and Valve opted to release the ''Blue Shift'' campaign and HD models as a PC expansion.It has [[WhatCouldHaveBeen/HalfLife its own page.]]
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* WhatCouldHaveBeen: This game was going to be exclusive to the Dreamcast port of ''Half-Life'', similar to how the [=PS2=] version of ''Half-Life'' had ''Decay'' as a bonus campaign. The Dreamcast port was also to feature remade “High Definition” 3D models to take full advantage of the Dreamcast hardware. After it was canceled, Gearbox and Valve opted to release the ''Blue Shift'' campaign and HD models as a PC expansion.

to:

* WhatCouldHaveBeen: This game was going to be exclusive to the Dreamcast port of ''Half-Life'', similar to how the [=PS2=] version of ''Half-Life'' had ''Decay'' as a bonus campaign. The Dreamcast port was also going to feature the remade “High Definition” "High Definition" 3D models to take full advantage of the Dreamcast hardware. After it was canceled, Gearbox and Valve opted to release the ''Blue Shift'' campaign and HD models as a PC expansion.

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* WhatCouldHaveBeen: This game was going to be exclusive to the Dreamcast port of ''Half-Life'', similar to how the [=PS2=] version of ''Half-Life'' had ''Decay'' as a bonus campaign. The Dreamcast port was also to feature remade “High Definition” 3D models to take full advantage of the Dreamcast hardware. After it was canceled, Gearbox and Valve opted to release the ''Blue Shift'' campaign and HD models as a PC expansion.

to:

* WhatCouldHaveBeen: This game was going to be exclusive to the Dreamcast port of ''Half-Life'', similar to how the [=PS2=] version of ''Half-Life'' had ''Decay'' as a bonus campaign. The Dreamcast port was also to feature remade “High Definition” 3D models to take full advantage of the Dreamcast hardware. After it was canceled, Gearbox and Valve opted to release the ''Blue Shift'' campaign and HD models as a PC expansion.expansion.
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Moving this back from the main What Could Have Been page.


* WhatCouldHaveBeen: See the [[WhatCouldHaveBeen/HalfLife series page]].

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* WhatCouldHaveBeen: See This game was going to be exclusive to the [[WhatCouldHaveBeen/HalfLife series page]].Dreamcast port of ''Half-Life'', similar to how the [=PS2=] version of ''Half-Life'' had ''Decay'' as a bonus campaign. The Dreamcast port was also to feature remade “High Definition” 3D models to take full advantage of the Dreamcast hardware. After it was canceled, Gearbox and Valve opted to release the ''Blue Shift'' campaign and HD models as a PC expansion.
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* AscendedFanon: "Walter" was the long-running fan nickname for the bald scientist with glasses model in ''Half Life''. ''Blue Shift'' has Rosenberg's colleague with this character model being named Walter.
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* WhatCouldHaveBeen: Ever wonder why the story mode is so short in comparison to the one in ''VideoGame/HalfLife'' and ''[[VideoGame/HalfLifeOpposingForce Opposing Force]]''? Originally, ''Blue Shift'' was going to be an expansion pack exclusive to the Dreamcast port of ''Half Life'', similar to how the [=PS2=] version of ''Half Life'' had ''Decay'' as a bonus campaign[[note]]interestingly, this would've left the UsefulNotes/NintendoGamecube and the then yet-to-be announced UsefulNotes/{{Xbox}} as the only sixth-gen consoles not to receive a port of ''Half-Life''; ''VideoGame/HalfLife2'' and it's 2 episodes would later be released on the UsefulNotes/XBox360 as part of ''The Orange Box''[[/note]]. However, said port was ultimately cancelled, and rather than let the campaign they'd developed go to waste, Gearbox opted to release said campaign as a PC expansion, and ''Blue Shift'' was the end result.

to:

* WhatCouldHaveBeen: Ever wonder why See the story mode is so short in comparison to the one in ''VideoGame/HalfLife'' and ''[[VideoGame/HalfLifeOpposingForce Opposing Force]]''? Originally, ''Blue Shift'' was going to be an expansion pack exclusive to the Dreamcast port of ''Half Life'', similar to how the [=PS2=] version of ''Half Life'' had ''Decay'' as a bonus campaign[[note]]interestingly, this would've left the UsefulNotes/NintendoGamecube and the then yet-to-be announced UsefulNotes/{{Xbox}} as the only sixth-gen consoles not to receive a port of ''Half-Life''; ''VideoGame/HalfLife2'' and it's 2 episodes would later be released on the UsefulNotes/XBox360 as part of ''The Orange Box''[[/note]]. However, said port was ultimately cancelled, and rather than let the campaign they'd developed go to waste, Gearbox opted to release said campaign as a PC expansion, and ''Blue Shift'' was the end result.[[WhatCouldHaveBeen/HalfLife series page]].
Is there an issue? Send a MessageReason:
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* WhatCouldHaveBeen: Ever wonder why the story mode is so short in comparison to the one in ''VideoGame/HalfLife'' and ''[[VideoGame/HalfLifeOpposingForce Opposing Force]]''? Originally, ''Blue Shift'' was going to be an expansion pack exclusive to the Dreamcast port of ''Half Life'', similar to how the [=PS2=] version of ''Half Life'' had ''Decay'' as a bonus campaign[[note]]interestingly, this would've left the UsefulNotes/NintendoGamecube and the then yet-to-be announced UsefulNotes/{{Xbox}} as the only sixth-gen consoles not to receive a port of ''Half-Life''[[/note]]. However, said port was ultimately cancelled, and rather than let the campaign they'd developed go to waste, Gearbox opted to release said campaign as a PC expansion, and ''Blue Shift'' was the end result.

to:

* WhatCouldHaveBeen: Ever wonder why the story mode is so short in comparison to the one in ''VideoGame/HalfLife'' and ''[[VideoGame/HalfLifeOpposingForce Opposing Force]]''? Originally, ''Blue Shift'' was going to be an expansion pack exclusive to the Dreamcast port of ''Half Life'', similar to how the [=PS2=] version of ''Half Life'' had ''Decay'' as a bonus campaign[[note]]interestingly, this would've left the UsefulNotes/NintendoGamecube and the then yet-to-be announced UsefulNotes/{{Xbox}} as the only sixth-gen consoles not to receive a port of ''Half-Life''[[/note]].''Half-Life''; ''VideoGame/HalfLife2'' and it's 2 episodes would later be released on the UsefulNotes/XBox360 as part of ''The Orange Box''[[/note]]. However, said port was ultimately cancelled, and rather than let the campaign they'd developed go to waste, Gearbox opted to release said campaign as a PC expansion, and ''Blue Shift'' was the end result.
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Added DiffLines:

* WhatCouldHaveBeen: Ever wonder why the story mode is so short in comparison to the one in ''VideoGame/HalfLife'' and ''[[VideoGame/HalfLifeOpposingForce Opposing Force]]''? Originally, ''Blue Shift'' was going to be an expansion pack exclusive to the Dreamcast port of ''Half Life'', similar to how the [=PS2=] version of ''Half Life'' had ''Decay'' as a bonus campaign[[note]]interestingly, this would've left the UsefulNotes/NintendoGamecube and the then yet-to-be announced UsefulNotes/{{Xbox}} as the only sixth-gen consoles not to receive a port of ''Half-Life''[[/note]]. However, said port was ultimately cancelled, and rather than let the campaign they'd developed go to waste, Gearbox opted to release said campaign as a PC expansion, and ''Blue Shift'' was the end result.

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