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** [[http://gear-project.tumblr.com/tagged/GG+Prototype The prototype version]] of ''[=GG1=]'', while not wholly different from the final product, did have more than a few noticeable differences in character designs (most notably: May and Potemkin using large axes instead of using an anchor and bare melee attacks respectively, Millia being a BladeEnthusiast, and Sol demonstrating CutlassBetweenTheTeeth) and in-game visuals, using pre-rendered 3D models instead of 2D sprites.

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** [[http://gear-project.tumblr.com/tagged/GG+Prototype The prototype version]] of ''[=GG1=]'', while not wholly different from the final product, did have more than a few noticeable differences in character designs (most notably: May and Potemkin Potemkin[[note]]Who was also Russian in this version, giving a more straightforward explanation for his otherwise unexplained-in-the-games Russian name[[/note]] using large axes instead of using an anchor and bare melee attacks respectively, Millia being a BladeEnthusiast, and Sol demonstrating CutlassBetweenTheTeeth) and in-game visuals, using pre-rendered 3D models instead of 2D sprites.
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* DummiedOut: Axl's Benten Gari special move was intended to be chargeable, but due to a misplaced semicolon in the game's code, nothing happens if you try to charge it.

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* DummiedOut: Axl's Benten Gari special move was intended to be chargeable, chargeable at some point, but due to a misplaced semicolon in it lacks Level 2 and Level 3 animations, and the game's code, nothing happens if you try to charge it.function that handles his charging has an extra return statement that prevents it from doing anything.
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** [[http://gear-project.tumblr.com/tagged/GG+Prototype The prototype version]] of ''[=GG1=]'', while not wholly different from the final product, did have more than a few noticeable differences in character designs (most notably: May and Potemkin using large axes instead of using an anchor and bare melee attacks respectively, Millia being a KnifeNut, and Sol demonstrating CutlassBetweenTheTeeth) and in-game visuals, using pre-rendered 3D models instead of 2D sprites.

to:

** [[http://gear-project.tumblr.com/tagged/GG+Prototype The prototype version]] of ''[=GG1=]'', while not wholly different from the final product, did have more than a few noticeable differences in character designs (most notably: May and Potemkin using large axes instead of using an anchor and bare melee attacks respectively, Millia being a KnifeNut, BladeEnthusiast, and Sol demonstrating CutlassBetweenTheTeeth) and in-game visuals, using pre-rendered 3D models instead of 2D sprites.
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** [[https://shmuplations.com/guiltygear/ According to a 1998 pre-release interview]], Daisuke Ishiwatari had originally intended for Creator/KoichiYamadera to voice Sol, but hiring Yamadera would've cost too much.

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** [[https://shmuplations.com/guiltygear/ According to a 1998 pre-release interview]], Daisuke Ishiwatari had originally intended for Creator/KoichiYamadera to voice Sol, but hiring Yamadera would've cost too much.much.
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* DescendedCreator: Sol, Chipp, Kliff, Potemkin, and Justice were voiced by members of the development team.
* DummiedOut: Axl's Benten Gari special move was intended to be chargeable, but due to a misplaced semicolon in the game's code, nothing happens if you try to charge it.
* WhatCouldHaveBeen:
** [[http://gear-project.tumblr.com/tagged/GG+Prototype The prototype version]] of ''[=GG1=]'', while not wholly different from the final product, did have more than a few noticeable differences in character designs (most notably: May and Potemkin using large axes instead of using an anchor and bare melee attacks respectively, Millia being a KnifeNut, and Sol demonstrating CutlassBetweenTheTeeth) and in-game visuals, using pre-rendered 3D models instead of 2D sprites.
*** Also, May's name is actually given in ''kanji'' (using the kanji for the actual month of May), with furigana denoting a reading of "May"; in the game as released and onward, May's name would simply be given in katakana. She was also given surprisingly high billing in general, as if she was intended as a "female lead"; in the games proper, while she's the story focus for the Jellyfish, the Jellies on the whole are secondary characters.
** [[https://shmuplations.com/guiltygear/ According to a 1998 pre-release interview]], Daisuke Ishiwatari had originally intended for Creator/KoichiYamadera to voice Sol, but hiring Yamadera would've cost too much.

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