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* TheWikiRule: [[http://guacamelee.wikia.com/wiki/Guacamelee!_Wiki The Guacamelee! Wiki]].

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* TheWikiRule: [[http://guacamelee.wikia.com/wiki/Guacamelee!_Wiki The Guacamelee! Wiki]].

Added: 4

Removed: 330

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* UnintentionalPeriodPiece: A lot of the [[FunnyBackgroundEvent background signs]] reference early 2010s internet memes, when the game was released. Due to being rendered within the games distinct artstyle, however, it's a somewhat less noticeable example than most, and they generally fit the already irreverent tone of the game.



* TheWikiRule: [[http://guacamelee.wikia.com/wiki/Guacamelee!_Wiki The Guacamelee! Wiki]].

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* TheWikiRule: [[http://guacamelee.wikia.com/wiki/Guacamelee!_Wiki The Guacamelee! Wiki]].Wiki]].
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* ThrowItIn: Juan's chicken transformation exists because one of the devs inserted it as a move as a joke during the playtest period. When they transformed Juan into a chicken as they were showing off his attacks, the team loved it so much they decided to keep it.
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* UnintentionalPeriodPiece: A lot of the [[FunnyBackgroundEvent background signs]] reference then-current internet memes. Due to being rendered within the games distinct artstyle, however, it's a somewhat less noticeable example than most, and they generally fit the already irreverent tone of the game.

to:

* UnintentionalPeriodPiece: A lot of the [[FunnyBackgroundEvent background signs]] reference then-current early 2010s internet memes.memes, when the game was released. Due to being rendered within the games distinct artstyle, however, it's a somewhat less noticeable example than most, and they generally fit the already irreverent tone of the game.
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Added DiffLines:

* UnintentionalPeriodPiece: A lot of the [[FunnyBackgroundEvent background signs]] reference then-current internet memes. Due to being rendered within the games distinct artstyle, however, it's a somewhat less noticeable example than most, and they generally fit the already irreverent tone of the game.
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* WhatCouldHaveBeen: There were plans for a third dimension, called the Land of Nightmares, but it was removed at some point during development - probably when they figured that it would be pretty impossible to swap interchangeably between all three on the Vita.

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* WhatCouldHaveBeen: There were plans for a third dimension, called the Land of Nightmares, but it was removed at some point during development - probably when they figured that it would be pretty impossible to swap interchangeably between all three on the Vita.Vita.
* TheWikiRule: [[http://guacamelee.wikia.com/wiki/Guacamelee!_Wiki The Guacamelee! Wiki]].
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* WhatCouldHaveBeen: There were plans for a third dimension, called the Land of Nightmares, but it was removed at some point during development - probably when they figured that it would be pretty impossible to swap interchangeably between all three on the Vita.
** Why couldn't they have just bound it to a gesture or something on the rear touch pad?

to:

* WhatCouldHaveBeen: There were plans for a third dimension, called the Land of Nightmares, but it was removed at some point during development - probably when they figured that it would be pretty impossible to swap interchangeably between all three on the Vita.
** Why couldn't they have just bound it to a gesture or something on the rear touch pad?
Vita.
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* WhatCouldHaveBeen: There were plans for a third dimension, called the Land of Nightmares, but it was removed at some point during development - probably when they figured that it would be pretty impossible to swap interchangeably between all three on the Vita.

to:

* WhatCouldHaveBeen: There were plans for a third dimension, called the Land of Nightmares, but it was removed at some point during development - probably when they figured that it would be pretty impossible to swap interchangeably between all three on the Vita.Vita.
** Why couldn't they have just bound it to a gesture or something on the rear touch pad?
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None

Added DiffLines:

* WhatCouldHaveBeen: There were plans for a third dimension, called the Land of Nightmares, but it was removed at some point during development - probably when they figured that it would be pretty impossible to swap interchangeably between all three on the Vita.

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