Follow TV Tropes

Following

History Trivia / GranTurismo

Go To

OR

Added: 1107

Changed: 641

Is there an issue? Send a MessageReason:
None


* ScheduleSlip: After three years in development a "March 2010" release date for ''[=GT5=]'' was finally announced at E3 2009. Then it went back into the "delayed indefinitely" pile. Then a new release date of November 2nd, 2010 was announced at E3 2010. Then the game was delayed ''again'' (reportedly for missing its production date due to firmware issues) until the ''final'' release date of November 24th, 2010 was announced. Which, thankfully, they managed to stick to. During this time period, the game has had two free demos, one non-free demo ''and'' that demo's "Greatest Hits" re-release came out between it's announcement and the final launch date.

to:

* ScheduleSlip: Polyphony has fallen victim to this trope quite a few times.
**
After three years in development a "March 2010" release date for ''[=GT5=]'' was finally announced at E3 2009. Then it went back into the "delayed indefinitely" pile. Then a new release date of November 2nd, 2010 was announced at E3 2010. Then the game was delayed ''again'' (reportedly for missing its production date due to firmware issues) until the ''final'' release date of November 24th, 2010 was announced. Which, thankfully, they managed to stick to. During this time period, the game has had two free demos, one non-free demo ''and'' that demo's "Greatest Hits" re-release came out between it's announcement and the final launch date.



** While the release of ''6'' averted this, the [=X2014=] Standard and the [[UsefulNotes/FormulaOne Sebastian Vettel]] Challenge (using the fan model) for that game also suffered from this; it was originally supposed to be available in January 1, 2014. That date went pass without the new events, so Polyphony Digital apologized and changed the date to "January 2014" in an update. The races and the cars finally arrived on the 27th of that month.

to:

** While the release of ''6'' averted this, the [=X2014=] Standard and the [[UsefulNotes/FormulaOne Sebastian Vettel]] Challenge (using the fan model) for that game also suffered from this; it was originally supposed to be available in January 1, 2014. That date went pass without the new events, so Polyphony Digital apologized and changed the date to "January 2014" in an update. The races and the cars finally arrived on the 27th of that month.month.
** ''Sport'' was originally announced for an indefinite 2016/17 release, which was later set to November 15, 2016 with an open beta being held around the first two quarters of 2016, only for the game to be delayed to 2017. The beta was also cancelled as a result. However, the beta was ultimately released on March 2017, and in July of the same year, the game's release date was announced to be October 17, a date that thankfully the developers have sticked to.
Is there an issue? Send a MessageReason:
None


** The earliest builds of ''Gran Turismo 2'' had images of the Mercedez [=CLK-GTR=] Race Car, but due to ElectronicArts owning the rights of it at the time, the car had to be taken out. Polyphony attempted to put a placeholder ficitonal car instead, but ended up being DummiedOut. Granted, it wasn't the actual [=CLK-GTR=], it looked like the [=DTM=] [=CLK=] one and one theorises is that the manufacturer didnt liked the replacement.

to:

** The earliest builds of ''Gran Turismo 2'' had images of the Mercedez [=CLK-GTR=] Race Car, but due to ElectronicArts Creator/ElectronicArts owning the rights of it at the time, the car had to be taken out. Polyphony attempted to put a placeholder ficitonal car instead, but ended up being DummiedOut. Granted, it wasn't the actual [=CLK-GTR=], it looked like the [=DTM=] [=CLK=] one and one theorises is that the manufacturer didnt liked the replacement.
Is there an issue? Send a MessageReason:
None


** The PSP title was initially stated to be a portable version of ''4'' to go on sale shortly after launch. It was later retooled into its own game, taking elements from both ''4'' and ''5 Prologue'', and released in 2009, after more than three years in DevelopmentHell.

to:

** The PSP title was initially stated to be a portable version of ''4'' to go on sale shortly after launch. It was later retooled into its own game, taking elements from both ''4'' and ''5 Prologue'', and released in 2009, after more than three four years in DevelopmentHell.
Is there an issue? Send a MessageReason:
None


** The most glaring example would be the PSP game, which originally began development as a straight port of the fourth game and was originally scheduled to be released in April 2005 to coincide with the debut of the PSP. Unfortunately, it was neglected in favor of ''Gran Turismo 5'', and as a result, took ''four years'' to be released.

to:

** The most glaring example would be the PSP game, which originally began development as a straight port of the fourth game ''Gran Turismo 4'' and was originally scheduled to be released in April 2005 to coincide with the debut of the PSP. Unfortunately, it was neglected in favor of ''Gran Turismo 5'', and as a result, took ''four years'' to be released.
Is there an issue? Send a MessageReason:
None


** The most glaring example would be the PSP port of the fourth game, which was originally scheduled to be released in April 2005 to coincide with the debut of the PSP. Unfortunately, it was neglected in favor of ''Gran Turismo'', and as a result, took ''four years'' to be released.

to:

** The most glaring example would be the PSP game, which originally began development as a straight port of the fourth game, which game and was originally scheduled to be released in April 2005 to coincide with the debut of the PSP. Unfortunately, it was neglected in favor of ''Gran Turismo'', Turismo 5'', and as a result, took ''four years'' to be released.
Is there an issue? Send a MessageReason:
None


** Despite a native resolution of 480p, two games on the [=PS2=] supported 1080i resolution - ''[=GT4=]'', and ''Tourist Trophy'' made by (you guessed it) Polyphony Digital.

to:

** Despite being rendered at a native resolution of 480p, two games on the [=PS2=] supported 1080i resolution output - ''[=GT4=]'', and ''Tourist Trophy'' made by (you guessed it) Polyphony Digital.
Is there an issue? Send a MessageReason:
Some edits.


* DuelingGames: With ''VideoGame/{{Forza}}'' and the more successful ''VideoGame/NeedForSpeed''. ''Forza'' contains elements such as car vinyl creation, full damage modelling and performance changes as a result. The ''GT'' series would not see the latter until a few games later in the series. ''NFS'' on the other hand is almost nothing like ''GT'' save for the ''Shift'' games, but since the multiplatform series has sold more copies than [=PlayStation=]-exclusive ''GT'' while having been around for several years as well, they are considered enemies nonetheless.

to:

* DuelingGames: [[DuelingWorks/RacingGame Dueling Works - Racing Games]]: With console brand rival ''VideoGame/{{Forza}}'' and the older, more successful ''VideoGame/NeedForSpeed''. ''Forza'' contains elements such as car vinyl creation, full damage modelling and performance changes as a result. The ''GT'' series would not see the latter until a few games later in the series.series, and the former feature will be introduced in ''Sport''. ''NFS'' on the other hand is almost nothing like ''GT'' save for the ''Shift'' games, but since the multiplatform series has sold more copies than [=PlayStation=]-exclusive ''GT'' while having been around for several years as well, they are considered enemies nonetheless.



* MutuallyExclusivePowerups: Cars that are even capable of this are rare, but if you can find one, the game will not let you equip NA Tune and Turbine Kits on a car at the same time; trying to will unequip the one you already had. Later games add Superchargers to the equation. Examples include the Toyota Sprinter Trueno in the first game and the Mercedes CLK-GTR in 4.
** RealityIsUnrealistic: The Lancia Delta S4 Rally Car, which has been present since 2, actually ''did'' have simultaneous super and turbo charging; it's called twincharging.

to:

* MutuallyExclusivePowerups: Cars that are even capable of this are rare, but if you can find one, the game will not let you equip NA Tune and Turbine Kits on a car at the same time; trying to will unequip the one you already had. Later games add Superchargers to the equation. Examples include the Toyota Sprinter Trueno in the first game and the Mercedes CLK-GTR in 4.
''4''.
** RealityIsUnrealistic: The Lancia Delta S4 Rally Car, which has been present since 2, ''2'', actually ''did'' have simultaneous super and turbo charging; it's called twincharging.



** The PSP title was initially stated to be a portable version of 4 to go on sale shortly after launch. It was later retooled into its own game, taking elements from both ''4'' and ''5 Prologue'', and released in 2009, after more than 3 years in DevelopmentHell.

to:

** The PSP title was initially stated to be a portable version of 4 ''4'' to go on sale shortly after launch. It was later retooled into its own game, taking elements from both ''4'' and ''5 Prologue'', and released in 2009, after more than 3 three years in DevelopmentHell.
Is there an issue? Send a MessageReason:
None


** Despite a native resolution of 480p, two games on the PS2 supported 1080i resolution - ''[=GT4=]'', and ''Tourist Trophy'' made by (you guessed it) Polyphony Digital.

to:

** Despite a native resolution of 480p, two games on the PS2 [=PS2=] supported 1080i resolution - ''[=GT4=]'', and ''Tourist Trophy'' made by (you guessed it) Polyphony Digital.



* KillerApp: ''Gran Turismo 3'' was the first true system-mover for the PS2 and was by far its best-selling game until the fall/winter of 2001 when [[VideoGame/AceCombat04ShatteredSkies the]] [[VideoGame/MetalGearSolid2SonsOfLiberty heavy]] [[VideoGame/GrandTheftAutoIII hitters]] [[VideoGame/FinalFantasyX came.]]

to:

* KillerApp: ''Gran Turismo 3'' was the first true system-mover for the PS2 [=PS2=] and was by far its best-selling game until the fall/winter of 2001 when [[VideoGame/AceCombat04ShatteredSkies the]] [[VideoGame/MetalGearSolid2SonsOfLiberty heavy]] [[VideoGame/GrandTheftAutoIII hitters]] [[VideoGame/FinalFantasyX came.]]
Is there an issue? Send a MessageReason:
None


** The first game began development in 1992. Back when the PlayStation was going to be an add-on for the ''Super Nintendo.'' ''Gran Turismo'' [[WhatCouldHaveBeen could have been one of Nintendo's killer apps.]]

to:

** The first game began development in 1992. Back when the PlayStation UsefulNotes/PlayStation was going to be an add-on for the ''Super Nintendo.'' ''Gran Turismo'' [[WhatCouldHaveBeen could have been one of Nintendo's killer apps.]]
Is there an issue? Send a MessageReason:
Minor edits.


* DuelingGames: With ''VideoGame/ForzaMotorsport'' and the more successful ''VideoGame/NeedForSpeed''. ''Forza'' contains elements such as car vinyl creation, full damage modelling and performance changes as a result. The ''GT'' series would not see the latter until a few games later in the series. ''NFS'' on the other hand is almost nothing like ''GT'' save for the ''Shift'' games, but since the multiplatform series has sold more copies than [=PlayStation=]-exclusive ''GT'' while having been around for several years as well, they are considered enemies nonetheless.

to:

* DuelingGames: With ''VideoGame/ForzaMotorsport'' ''VideoGame/{{Forza}}'' and the more successful ''VideoGame/NeedForSpeed''. ''Forza'' contains elements such as car vinyl creation, full damage modelling and performance changes as a result. The ''GT'' series would not see the latter until a few games later in the series. ''NFS'' on the other hand is almost nothing like ''GT'' save for the ''Shift'' games, but since the multiplatform series has sold more copies than [=PlayStation=]-exclusive ''GT'' while having been around for several years as well, they are considered enemies nonetheless.
Is there an issue? Send a MessageReason:
None


* TheRedStapler: Subaru and Mitsubishi have said that the popularity of their vehicles in-game was what convinced them to start importing the Impreza WRX and the Lancer Evolution to the United States.

to:

* TheRedStapler: Subaru and Mitsubishi have said that the popularity of their vehicles in-game was what convinced them to start importing the Impreza WRX and the Lancer Evolution to the United States. This also caused the FandomRivalry to become more aggressive.
Is there an issue? Send a MessageReason:
None


** RealityIsUnrealistic: The Lancia Delta S4, which has been present since 2, actually ''did'' have simultaneous super and turbo charing; it's called twin charging.

to:

** RealityIsUnrealistic: The Lancia Delta S4, S4 Rally Car, which has been present since 2, actually ''did'' have simultaneous super and turbo charing; charging; it's called twin charging.twincharging.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MutuallyExclusivePowerups: Cars that are even capable of this are rare, but if you can find one, the game will not let you equip NA Tune and Turbine Kits on a car at the same time; trying to will unequip the one you already had. Later games add Superchargers to the equation. Examples include the Toyota Sprinter Trueno in the first game and the Mercedes CLK-GTR in 4.
** RealityIsUnrealistic: The Lancia Delta S4, which has been present since 2, actually ''did'' have simultaneous super and turbo charing; it's called twin charging.
Is there an issue? Send a MessageReason:
None


** The earliest builds of ''Gran Turismo 2'' had images of the Mercedez [=CLK-GTR=] Race Car, but due to EletronicArts owning the rights of it at the time, the car had to be taken out. Polyphony attempted to put a placeholder ficitonal car instead, but ended up being DummiedOut. Granted, it wasn't the actual [=CLK-GTR=], it looked like the [=DTM=] [=CLK=] one and one theorises is that the manufacturer didnt liked the replacement.

to:

** The earliest builds of ''Gran Turismo 2'' had images of the Mercedez [=CLK-GTR=] Race Car, but due to EletronicArts ElectronicArts owning the rights of it at the time, the car had to be taken out. Polyphony attempted to put a placeholder ficitonal car instead, but ended up being DummiedOut. Granted, it wasn't the actual [=CLK-GTR=], it looked like the [=DTM=] [=CLK=] one and one theorises is that the manufacturer didnt liked the replacement.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The earliest builds of ''Gran Turismo 2'' had images of the Mercedez [=CLK-GTR=] Race Car, but due to EletronicArts owning the rights of it at the time, the car had to be taken out. Polyphony attempted to put a placeholder ficitonal car instead, but ended up being DummiedOut. Granted, it wasn't the actual [=CLK-GTR=], it looked like the [=DTM=] [=CLK=] one and one theorises is that the manufacturer didnt liked the replacement.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FanNickname: Lots of people like to call the B-Spec drivers "Bobs." "B-Spec Bobs" in full.
Is there an issue? Send a MessageReason:
Adding examples.

Added DiffLines:

** The FIA themselves have actually applauded [[http://www.gran-turismo.com/us/news/00_1153498.html how accurate Polyphony's track recreations are]].
** Sometimes, it seems like Polyphony do it just because they can - such as the astronomically accurate stars, or the background music changing to [[https://www.youtube.com/watch?v=K5LkP9_SOxk festive jazz]] at Christmas time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The PSP title was initially stated to be a portable version of 4 to go on sale shortly after launch. It was later retooled into its own game, taking elements from both ''4'' and ''5 Prologue'', and released in 2009, after more than 3 years in DevelopmentHell.
Is there an issue? Send a MessageReason:
None


* KillerApp: ''Gran Turismo 3'' was the first true system-mover for the PS2 and was by far its best-selling game until the fall/winter of 2001 when [[the VideoGame/AceCombat04ShatteredSkies]] [[VideoGame/MetalGearSolid2SonsOfLiberty heavy]] [[VideoGame/GrandTheftAutoIII hitters]] [[VideoGame/FinalFantasyX came.]]

to:

* KillerApp: ''Gran Turismo 3'' was the first true system-mover for the PS2 and was by far its best-selling game until the fall/winter of 2001 when [[the VideoGame/AceCombat04ShatteredSkies]] [[VideoGame/AceCombat04ShatteredSkies the]] [[VideoGame/MetalGearSolid2SonsOfLiberty heavy]] [[VideoGame/GrandTheftAutoIII hitters]] [[VideoGame/FinalFantasyX came.]]
Is there an issue? Send a MessageReason:
None


* KillerApp: ''Gran Turismo 3'' was the first true system-mover for the PS2 and was by far its best-selling game until the fall/winter of 2001 when [[the VideoGame/AceCombat04:ShatteredSkies]] [[VideoGame/MetalGearSolid2SonsOfLiberty heavy]] [[VideoGame/GrandTheftAutoIII hitters]] [[VideoGame/FinalFantasyX came.]]

to:

* KillerApp: ''Gran Turismo 3'' was the first true system-mover for the PS2 and was by far its best-selling game until the fall/winter of 2001 when [[the VideoGame/AceCombat04:ShatteredSkies]] VideoGame/AceCombat04ShatteredSkies]] [[VideoGame/MetalGearSolid2SonsOfLiberty heavy]] [[VideoGame/GrandTheftAutoIII hitters]] [[VideoGame/FinalFantasyX came.]]
Is there an issue? Send a MessageReason:
None


* KillerApp: ''Gran Turismo 3'' was the first true system-mover for the PS2 and was by far its best-selling game until the fall/winter of 2001 when the [[VideoGame/MetalGearSolid2SonsOfLiberty heavy]] [[VideoGame/GrandTheftAutoIII hitters]] [[VideoGame/FinalFantasyX came.]]

to:

* KillerApp: ''Gran Turismo 3'' was the first true system-mover for the PS2 and was by far its best-selling game until the fall/winter of 2001 when the [[the VideoGame/AceCombat04:ShatteredSkies]] [[VideoGame/MetalGearSolid2SonsOfLiberty heavy]] [[VideoGame/GrandTheftAutoIII hitters]] [[VideoGame/FinalFantasyX came.]]
Is there an issue? Send a MessageReason:
moving entry to trivia

Added DiffLines:

* ChristmasRushed: ''2''. It was released ahead of schedule in order to be on the market in time for Christmas 1999. Early copies were extremely glitch ridden, which players reporting many extremely weird glitches, the most prominent being that their garage can be randomly deleted. Additionally, players can only attain 98.2% completion percentage due to drag racing being removed at the very last minute to meet the deadline. An additional remnant of this is there being a couple stray drag racing cars left in the game which are generally useless, and an accessible drag strip if one knows how to properly glitch Laguna Seca.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MarthDebutedInSmashBros: Many cars were never officially introduced in some countries and vice versa. For example, Toyota Tacoma to Japanese players.
Is there an issue? Send a MessageReason:
None


** While the release of ''6'' averted this, the [=X2014=] Standard and the [[FormulaOne Sebastian Vettel]] Challenge (using the fan model) for that game also suffered from this; it was originally supposed to be available in January 1, 2014. That date went pass without the new events, so Polyphony Digital apologized and changed the date to "January 2014" in an update. The races and the cars finally arrived on the 27th of that month.

to:

** While the release of ''6'' averted this, the [=X2014=] Standard and the [[FormulaOne [[UsefulNotes/FormulaOne Sebastian Vettel]] Challenge (using the fan model) for that game also suffered from this; it was originally supposed to be available in January 1, 2014. That date went pass without the new events, so Polyphony Digital apologized and changed the date to "January 2014" in an update. The races and the cars finally arrived on the 27th of that month.
Is there an issue? Send a MessageReason:
Mostly minor edits.


* DuelingGames: With ''ForzaMotorsport'' and the more successful ''VideoGame/NeedForSpeed''. ''Forza'' contained elements such as car vinyl creation, full damage modelling and performance changes as a result. The ''GT'' series would not see the latter until a few games later in the series. ''NFS'' on the other hand is almost nothing like ''GT'', but since the multiplatform series has sold more copies than [=PlayStaion=]-exclusive ''GT'' while having been around for several years as well, they are considered enemies nonetheless.

to:

* DuelingGames: With ''ForzaMotorsport'' ''VideoGame/ForzaMotorsport'' and the more successful ''VideoGame/NeedForSpeed''. ''Forza'' contained contains elements such as car vinyl creation, full damage modelling and performance changes as a result. The ''GT'' series would not see the latter until a few games later in the series. ''NFS'' on the other hand is almost nothing like ''GT'', ''GT'' save for the ''Shift'' games, but since the multiplatform series has sold more copies than [=PlayStaion=]-exclusive [=PlayStation=]-exclusive ''GT'' while having been around for several years as well, they are considered enemies nonetheless.
Is there an issue? Send a MessageReason:
Several edits.


* DoingItForTheArt: The level of detail they put into it is pretty much mind blowing.
** Despite a native resolution of 480p, two games on the PS2 supported 1080i resolution - [=GT4=], and ''Tourist Trophy'' made by (you guessed it) Polyphony Digital.
** Allowing race modifications for almost all cars in the second game. Doesn't sound very artistic, until you consider every racing modification is an Expy of a real world racing car. Even cars such as the early 80's Toyota Starlet - a 174HP economy car which was never professionaly raced - is based off an actual racer built by an amateur team for track days.

to:

* DoingItForTheArt: The level of detail they put into it is pretty much mind blowing.
mind-blowing.
** Despite a native resolution of 480p, two games on the PS2 supported 1080i resolution - [=GT4=], ''[=GT4=]'', and ''Tourist Trophy'' made by (you guessed it) Polyphony Digital.
** Allowing race modifications for almost all cars in the second game. Doesn't sound very artistic, until you consider every racing modification is an Expy of a real world racing car. Even cars such as the early 80's Toyota Starlet - a 174HP economy car which was never professionaly professionally raced - is based off an actual racer built by an amateur team for track days.



** The most glaring example would be the PSP port of the fourth game, which was originally scheduled to be released in April 2005 to coincide with the debut of the PSP. Unfortunately, it was neglected in favor of Gran Turismo, and as a result, took ''four years'' to be released.
** The first game began development in 1992. Back when the PlayStation was going to be an add-on for the ''Super Nintendo.'' [[WhatCouldHaveBeen Gran Turismo could have been one of Nintendo's killer apps.]]
* DuelingGames: With ''ForzaMotorsport''. ''Forza'' contained elements such as car vinyl creation, full damage modelling and performance changes as a result. The ''GT'' series would not see the latter until a few games later in the series.
* ExecutiveMeddling: Gran Turismo 2 was rushed to store shelves for the Christmas period. Cue GameBreakingBug(s), a few dozen typos, deleted cars, and (biggest of all) the omission of a drag racing mode.

to:

** The most glaring example would be the PSP port of the fourth game, which was originally scheduled to be released in April 2005 to coincide with the debut of the PSP. Unfortunately, it was neglected in favor of Gran Turismo, ''Gran Turismo'', and as a result, took ''four years'' to be released.
** The first game began development in 1992. Back when the PlayStation was going to be an add-on for the ''Super Nintendo.'' ''Gran Turismo'' [[WhatCouldHaveBeen Gran Turismo could have been one of Nintendo's killer apps.]]
* DuelingGames: With ''ForzaMotorsport''.''ForzaMotorsport'' and the more successful ''VideoGame/NeedForSpeed''. ''Forza'' contained elements such as car vinyl creation, full damage modelling and performance changes as a result. The ''GT'' series would not see the latter until a few games later in the series.
series. ''NFS'' on the other hand is almost nothing like ''GT'', but since the multiplatform series has sold more copies than [=PlayStaion=]-exclusive ''GT'' while having been around for several years as well, they are considered enemies nonetheless.
* ExecutiveMeddling: Gran ''Gran Turismo 2 2'' was rushed to store shelves for the Christmas period. Cue GameBreakingBug(s), a few dozen typos, deleted cars, and (biggest of all) the omission of a drag racing mode.



* KillerApp: ''Gran Turismo 3'' was the first true system-mover for the PS2 and was by far its best selling game until the fall/winter of 2001 when the [[MetalGearSolid2SonsOfLiberty heavy]] [[GrandTheftAutoIII hitters]] [[FinalFantasyX came.]]

to:

* KillerApp: ''Gran Turismo 3'' was the first true system-mover for the PS2 and was by far its best selling best-selling game until the fall/winter of 2001 when the [[MetalGearSolid2SonsOfLiberty [[VideoGame/MetalGearSolid2SonsOfLiberty heavy]] [[GrandTheftAutoIII [[VideoGame/GrandTheftAutoIII hitters]] [[FinalFantasyX [[VideoGame/FinalFantasyX came.]]



** The fact that the Nissan Skyline GT-R was 1) affordable at the start of the game and 2) tunable up to '''800-1000 BHP''' must account for some of its prevalence in the modified car scene in the 90s and early 00s, as the 'PlayStation Generation' grew up.
* ScheduleSlip: After three years in development a "March 2010" release date for [=GT5=] was finally announced at E3 2009. Then it went back into the "delayed indefinitely" pile. Then a new release date of November 2nd, 2010 was announced at E3 2010. Then the game was delayed ''again'' (reportedly for missing its production date due to firmware issues) until the ''final'' release date of November 24th, 2010 was announced. Which, thankfully, they managed to stick to. During this time period, the game has had 2 free demos, one non-free demo ''and'' that demo's "Greatest Hits" re-release come out between it's announcement and the final launch date.

to:

** The fact that the Nissan Skyline GT-R was 1) affordable at the start of the game and 2) tunable up to '''800-1000 BHP''' must account for some of its prevalence in the modified car scene in the 90s and early 00s, as the 'PlayStation Generation' "[=PlayStation=] Generation" grew up.
* ScheduleSlip: After three years in development a "March 2010" release date for [=GT5=] ''[=GT5=]'' was finally announced at E3 2009. Then it went back into the "delayed indefinitely" pile. Then a new release date of November 2nd, 2010 was announced at E3 2010. Then the game was delayed ''again'' (reportedly for missing its production date due to firmware issues) until the ''final'' release date of November 24th, 2010 was announced. Which, thankfully, they managed to stick to. During this time period, the game has had 2 two free demos, one non-free demo ''and'' that demo's "Greatest Hits" re-release come came out between it's announcement and the final launch date.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KillerApp: ''Gran Turismo 3'' was the first true system-mover for the PS2 and was by far its best selling game until the fall/winter of 2001 when the [[MetalGearSolid2SonsOfLiberty heavy]] [[GrandTheftAutoIII hitters]] [[FinalFantasyX came.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DoingItForTheArt: The level of detail they put into it is pretty much mind blowing.
** Despite a native resolution of 480p, two games on the PS2 supported 1080i resolution - [=GT4=], and ''Tourist Trophy'' made by (you guessed it) Polyphony Digital.
** Allowing race modifications for almost all cars in the second game. Doesn't sound very artistic, until you consider every racing modification is an Expy of a real world racing car. Even cars such as the early 80's Toyota Starlet - a 174HP economy car which was never professionaly raced - is based off an actual racer built by an amateur team for track days.
** In the first two games, all FWD saloons from the late 90's could be turned into their touring car counterpart from the period.
Is there an issue? Send a MessageReason:
Moving as suggested

Added DiffLines:

* CashCowFranchise: Sort of. They don't pump the games out for money, but the games tend to be massive sellers.
* DevelopmentHell: Pretty much every iteration of the series goes through it. The most commonly-cited reason is the licensing issues related to the in-game cars.
** The most glaring example would be the PSP port of the fourth game, which was originally scheduled to be released in April 2005 to coincide with the debut of the PSP. Unfortunately, it was neglected in favor of Gran Turismo, and as a result, took ''four years'' to be released.
** The first game began development in 1992. Back when the PlayStation was going to be an add-on for the ''Super Nintendo.'' [[WhatCouldHaveBeen Gran Turismo could have been one of Nintendo's killer apps.]]
* DuelingGames: With ''ForzaMotorsport''. ''Forza'' contained elements such as car vinyl creation, full damage modelling and performance changes as a result. The ''GT'' series would not see the latter until a few games later in the series.
* ExecutiveMeddling: Gran Turismo 2 was rushed to store shelves for the Christmas period. Cue GameBreakingBug(s), a few dozen typos, deleted cars, and (biggest of all) the omission of a drag racing mode.
** Promotional material, the website and even the instruction booklet all make mention of the illusive drag racing mode. Two or three drag cars slipped their way into the game, although were pretty useless. This just shows how much Sony were pressuring Polyphony into getting the game in a marketable state.
** Hell, the deletion of the drag racing made 100% completion UnwinnableByMistake, as the player could only achieve 98.2%. Sony admitted they were trying to get the game out in time for the holiday rush, and offered a bug-free version with 100% completion available. The drag racing was still omitted however.
** External executive meddling (between Panoz and Nissan) led to Nissan-marked [=DeltaWing=] removed from ''[=GT6=]''... only to be added back at the last minute, thanks to day one patch. Now players has two [=DeltaWings=] to drive (the 2012 one at Le Mans and the 2013 one with it's chrome livery), with [=DeltaWing=] assigned as manufacturer name.
* TheRedStapler: Subaru and Mitsubishi have said that the popularity of their vehicles in-game was what convinced them to start importing the Impreza WRX and the Lancer Evolution to the United States.
** The fact that the Nissan Skyline GT-R was 1) affordable at the start of the game and 2) tunable up to '''800-1000 BHP''' must account for some of its prevalence in the modified car scene in the 90s and early 00s, as the 'PlayStation Generation' grew up.
* ScheduleSlip: After three years in development a "March 2010" release date for [=GT5=] was finally announced at E3 2009. Then it went back into the "delayed indefinitely" pile. Then a new release date of November 2nd, 2010 was announced at E3 2010. Then the game was delayed ''again'' (reportedly for missing its production date due to firmware issues) until the ''final'' release date of November 24th, 2010 was announced. Which, thankfully, they managed to stick to. During this time period, the game has had 2 free demos, one non-free demo ''and'' that demo's "Greatest Hits" re-release come out between it's announcement and the final launch date.
** While the release of ''6'' averted this, the [=X2014=] Standard and the [[FormulaOne Sebastian Vettel]] Challenge (using the fan model) for that game also suffered from this; it was originally supposed to be available in January 1, 2014. That date went pass without the new events, so Polyphony Digital apologized and changed the date to "January 2014" in an update. The races and the cars finally arrived on the 27th of that month.

Top