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* PortOverdosed: The Pocket Edition's appearance on UsefulNotes/MicrosoftWindows [[Platform/IBMPersonalComputer PCs]], despite the platform already getting the proper edition of the game, was thinly justified with the fact that the port was meant for Windows Phone devices; the fact that [=PCs=] could run them because it was written using the Windows UWP API was a bonus and that it would be a boon to fans who want to play the game on the go without having them invest in a beefy gaming laptop, since the Pocket Edition was meant for mobile devices like iOS and Android. But then Square Enix announces that said version will also see a Platform/PlayStation4, Platform/XboxOne and Platform/NintendoSwitch release. The Switch release could also be thinly justified in that the Switch is partially a mobile device, and the Xbox One release could be justified in that it's the same UWP version as the Windows PC and Windows Phone version that was finally tweaked to also support the console. But a [=PS4=] release?

to:

* PortOverdosed: The Pocket Edition's appearance on UsefulNotes/MicrosoftWindows Platform/MicrosoftWindows [[Platform/IBMPersonalComputer PCs]], despite the platform already getting the proper edition of the game, was thinly justified with the fact that the port was meant for Windows Phone devices; the fact that [=PCs=] could run them because it was written using the Windows UWP API was a bonus and that it would be a boon to fans who want to play the game on the go without having them invest in a beefy gaming laptop, since the Pocket Edition was meant for mobile devices like iOS and Android. But then Square Enix announces that said version will also see a Platform/PlayStation4, Platform/XboxOne and Platform/NintendoSwitch release. The Switch release could also be thinly justified in that the Switch is partially a mobile device, and the Xbox One release could be justified in that it's the same UWP version as the Windows PC and Windows Phone version that was finally tweaked to also support the console. But a [=PS4=] release?



* TroubledProduction: In 2006, Creator/SquareEnix announced ''Final Fantasy Versus XIII'', which was planned to be a [=PS3=] exclusive game. The game's development didn't really get very far in the years to come, and the title was still in the pre-production phase by 2011. News of its progress was sparse as ''Versus XIII'' consistently abstained from game exhibitions, and rumours of its cancellation began to spread. In 2013, the production team announced that the game would now be developed for the UsefulNotes/{{PS4}} and UsefulNotes/XboxOne (rather than the originally intended [=PS3=]), and was to be retitled as ''Final Fantasy XV''. A year later, it was announced that Creator/TetsuyaNomura would be stepping down as the game's director to instead direct ''Kingdom Hearts III'', and would be replaced by Hajime Tabata. Tabata, citing the game's decade-long stay in DevelopmentHell, resolved to complete the project before the end of 2016[[note]]Supposedly, it's actually all but confirmed that it was contractual obligation that lead to them being forced to complete the game by the end of 2016 and that deadline could not be extended past December.[[/note]] leading to a number of changes to the game's established story, characters and gameplay. The game was then set to be released on September 30, 2016, but was later delayed again to November 29, 2016. [[http://www.neogaf.com/forum/showthread.php?t=1233181&page=1 An early leak from June 2016]] indicates that the script was still undergoing significant changes only months before the game was released.

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* TroubledProduction: In 2006, Creator/SquareEnix announced ''Final Fantasy Versus XIII'', which was planned to be a [=PS3=] exclusive game. The game's development didn't really get very far in the years to come, and the title was still in the pre-production phase by 2011. News of its progress was sparse as ''Versus XIII'' consistently abstained from game exhibitions, and rumours of its cancellation began to spread. In 2013, the production team announced that the game would now be developed for the UsefulNotes/{{PS4}} Platform/{{PS4}} and UsefulNotes/XboxOne Platform/XboxOne (rather than the originally intended [=PS3=]), and was to be retitled as ''Final Fantasy XV''. A year later, it was announced that Creator/TetsuyaNomura would be stepping down as the game's director to instead direct ''Kingdom Hearts III'', and would be replaced by Hajime Tabata. Tabata, citing the game's decade-long stay in DevelopmentHell, resolved to complete the project before the end of 2016[[note]]Supposedly, it's actually all but confirmed that it was contractual obligation that lead to them being forced to complete the game by the end of 2016 and that deadline could not be extended past December.[[/note]] leading to a number of changes to the game's established story, characters and gameplay. The game was then set to be released on September 30, 2016, but was later delayed again to November 29, 2016. [[http://www.neogaf.com/forum/showthread.php?t=1233181&page=1 An early leak from June 2016]] indicates that the script was still undergoing significant changes only months before the game was released.



** The production crew tried to run the game's Luminous Engine on the UsefulNotes/NintendoSwitch, but the system couldn't handle it well enough.

to:

** The production crew tried to run the game's Luminous Engine on the UsefulNotes/NintendoSwitch, Platform/NintendoSwitch, but the system couldn't handle it well enough.
Is there an issue? Send a MessageReason:
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* PortOverdosed: The Pocket Edition's appearance on UsefulNotes/MicrosoftWindows [[UsefulNotes/IBMPersonalComputer PCs]], despite the platform already getting the proper edition of the game, was thinly justified with the fact that the port was meant for Windows Phone devices; the fact that [=PCs=] could run them because it was written using the Windows UWP API was a bonus and that it would be a boon to fans who want to play the game on the go without having them invest in a beefy gaming laptop, since the Pocket Edition was meant for mobile devices like iOS and Android. But then Square Enix announces that said version will also see a Platform/PlayStation4, Platform/XboxOne and Platform/NintendoSwitch release. The Switch release could also be thinly justified in that the Switch is partially a mobile device, and the Xbox One release could be justified in that it's the same UWP version as the Windows PC and Windows Phone version that was finally tweaked to also support the console. But a [=PS4=] release?

to:

* PortOverdosed: The Pocket Edition's appearance on UsefulNotes/MicrosoftWindows [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PCs]], despite the platform already getting the proper edition of the game, was thinly justified with the fact that the port was meant for Windows Phone devices; the fact that [=PCs=] could run them because it was written using the Windows UWP API was a bonus and that it would be a boon to fans who want to play the game on the go without having them invest in a beefy gaming laptop, since the Pocket Edition was meant for mobile devices like iOS and Android. But then Square Enix announces that said version will also see a Platform/PlayStation4, Platform/XboxOne and Platform/NintendoSwitch release. The Switch release could also be thinly justified in that the Switch is partially a mobile device, and the Xbox One release could be justified in that it's the same UWP version as the Windows PC and Windows Phone version that was finally tweaked to also support the console. But a [=PS4=] release?



* SavedFromDevelopmentHell: Originally named ''Final Fantasy Versus XIII'', the game was announced as a part of the eventually named ''Fabula Nova Crystallis'' saga alongside ''VideoGame/FinalFantasyXIII'' and ''VideoGame/FinalFantasyType0'' (then called ''Agito XIII'') at E3 2006, but changed enough over the years that it was made a separate title entirely. Actual discernible information on the game for a long time after 2006 was very sparse, and up until early 2010, trailers for it only contained CG and cutscene footage. The game languished for so long that the main character's costume hadn't even been finalized until some time in late 2009. Development picked up after the release of ''FFXIII'', and really shifted into gear after its team, also a part of the ''Franchise/KingdomHearts'' franchise, fully switched over to it around 2011, where it got a new engine, transitioned from the UsefulNotes/PlayStation3 to the Platform/PlayStation4, and Hajime Tabata came on as co-director and eventually sole director when Tetsuya Nomura was taken off the project. E3 2013 confirmed its name change to ''FFXV'', with a few [[BitingTheHandHumor subtle jabs to its own lengthy development cycle]]. The game was finally released on November 29, 2016, over ''a decade'' after its initial announcement.

to:

* SavedFromDevelopmentHell: Originally named ''Final Fantasy Versus XIII'', the game was announced as a part of the eventually named ''Fabula Nova Crystallis'' saga alongside ''VideoGame/FinalFantasyXIII'' and ''VideoGame/FinalFantasyType0'' (then called ''Agito XIII'') at E3 2006, but changed enough over the years that it was made a separate title entirely. Actual discernible information on the game for a long time after 2006 was very sparse, and up until early 2010, trailers for it only contained CG and cutscene footage. The game languished for so long that the main character's costume hadn't even been finalized until some time in late 2009. Development picked up after the release of ''FFXIII'', and really shifted into gear after its team, also a part of the ''Franchise/KingdomHearts'' franchise, fully switched over to it around 2011, where it got a new engine, transitioned from the UsefulNotes/PlayStation3 Platform/PlayStation3 to the Platform/PlayStation4, and Hajime Tabata came on as co-director and eventually sole director when Tetsuya Nomura was taken off the project. E3 2013 confirmed its name change to ''FFXV'', with a few [[BitingTheHandHumor subtle jabs to its own lengthy development cycle]]. The game was finally released on November 29, 2016, over ''a decade'' after its initial announcement.
Is there an issue? Send a MessageReason:
None


* PortOverdosed: The Pocket Edition's appearance on UsefulNotes/MicrosoftWindows [[UsefulNotes/IBMPersonalComputer PCs]], despite the platform already getting the proper edition of the game, was thinly justified with the fact that the port was meant for Windows Phone devices; the fact that [=PCs=] could run them because it was written using the Windows UWP API was a bonus and that it would be a boon to fans who want to play the game on the go without having them invest in a beefy gaming laptop, since the Pocket Edition was meant for mobile devices like iOS and Android. But then Square Enix announces that said version will also see a UsefulNotes/PlayStation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch release. The Switch release could also be thinly justified in that the Switch is partially a mobile device, and the Xbox One release could be justified in that it's the same UWP version as the Windows PC and Windows Phone version that was finally tweaked to also support the console. But a [=PS4=] release?

to:

* PortOverdosed: The Pocket Edition's appearance on UsefulNotes/MicrosoftWindows [[UsefulNotes/IBMPersonalComputer PCs]], despite the platform already getting the proper edition of the game, was thinly justified with the fact that the port was meant for Windows Phone devices; the fact that [=PCs=] could run them because it was written using the Windows UWP API was a bonus and that it would be a boon to fans who want to play the game on the go without having them invest in a beefy gaming laptop, since the Pocket Edition was meant for mobile devices like iOS and Android. But then Square Enix announces that said version will also see a UsefulNotes/PlayStation4, UsefulNotes/XboxOne Platform/PlayStation4, Platform/XboxOne and UsefulNotes/NintendoSwitch Platform/NintendoSwitch release. The Switch release could also be thinly justified in that the Switch is partially a mobile device, and the Xbox One release could be justified in that it's the same UWP version as the Windows PC and Windows Phone version that was finally tweaked to also support the console. But a [=PS4=] release?



* SavedFromDevelopmentHell: Originally named ''Final Fantasy Versus XIII'', the game was announced as a part of the eventually named ''Fabula Nova Crystallis'' saga alongside ''VideoGame/FinalFantasyXIII'' and ''VideoGame/FinalFantasyType0'' (then called ''Agito XIII'') at E3 2006, but changed enough over the years that it was made a separate title entirely. Actual discernible information on the game for a long time after 2006 was very sparse, and up until early 2010, trailers for it only contained CG and cutscene footage. The game languished for so long that the main character's costume hadn't even been finalized until some time in late 2009. Development picked up after the release of ''FFXIII'', and really shifted into gear after its team, also a part of the ''Franchise/KingdomHearts'' franchise, fully switched over to it around 2011, where it got a new engine, transitioned from the UsefulNotes/PlayStation3 to the UsefulNotes/PlayStation4, and Hajime Tabata came on as co-director and eventually sole director when Tetsuya Nomura was taken off the project. E3 2013 confirmed its name change to ''FFXV'', with a few [[BitingTheHandHumor subtle jabs to its own lengthy development cycle]]. The game was finally released on November 29, 2016, over ''a decade'' after its initial announcement.

to:

* SavedFromDevelopmentHell: Originally named ''Final Fantasy Versus XIII'', the game was announced as a part of the eventually named ''Fabula Nova Crystallis'' saga alongside ''VideoGame/FinalFantasyXIII'' and ''VideoGame/FinalFantasyType0'' (then called ''Agito XIII'') at E3 2006, but changed enough over the years that it was made a separate title entirely. Actual discernible information on the game for a long time after 2006 was very sparse, and up until early 2010, trailers for it only contained CG and cutscene footage. The game languished for so long that the main character's costume hadn't even been finalized until some time in late 2009. Development picked up after the release of ''FFXIII'', and really shifted into gear after its team, also a part of the ''Franchise/KingdomHearts'' franchise, fully switched over to it around 2011, where it got a new engine, transitioned from the UsefulNotes/PlayStation3 to the UsefulNotes/PlayStation4, Platform/PlayStation4, and Hajime Tabata came on as co-director and eventually sole director when Tetsuya Nomura was taken off the project. E3 2013 confirmed its name change to ''FFXV'', with a few [[BitingTheHandHumor subtle jabs to its own lengthy development cycle]]. The game was finally released on November 29, 2016, over ''a decade'' after its initial announcement.

Removed: 1722

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Misplaced, moving to the correct tab


* IKnewIt:
** Fans had been speculating ''Versus XIII'' was going to become ''XV'' since 2010. In 2012, it was decided development would shift to next-generation consoles, and the name was internally changed to ''XV'', although this would not be revealed to the public until E3 of 2013.
** When the "Omen" trailer came out, many predicted that [[spoiler:Luna would be a SacrificialLion. They were right.]]
** A 4Chan user posted [[http://www.gamefaqs.com/boards/932981-final-fantasy-xv/73784761 a massive info leak six months before the release of the game]] that turned out to be completely right. Doubles as a testimony to how troubled the production of the game was if his claims about the state of the game at that time are as true as those of the game itself.
** One of the loading screens for ''Episode Gladiolus'' confirms that the Rock of Ravatogh had been the site of [[spoiler:Ifrit's corpse]], which many people had speculated soon after the game came out due to the rock growths [[spoiler:resembling Ifrit's horns]].
** A common theory about Ignis's [[spoiler:loss of eyesight]] after Chapter 9 was that it was caused by [[spoiler:him using the Ring of the Lucii to rescue Noctis in the aftermath of the fall of Altissia]]. ''Episode Ignis'' confirms that is indeed the case.
** Noctis's Japanese VA Tatsuhisa Suzuki [[https://twitter.com/OLDCODEX_EN/status/1327174358263971840 confirmed]] what most already suspected, that ''Anime/KingsglaiveFinalFantasyXV'' was conceived by reinventing what was left of the game's original plans to have Noctis and friends present during the invasion of Insomnia, but that had been forced to cut due to [[TroubledProduction difficulties]] getting the engine to handle it properly.
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Character Outlives Actor is where "a character on a TV series [or elsewhere] is still alive off-screen (referred to by on-screen characters, writes letters, etc.) but his/her actor has died." However, since Aldercapt is still alive on screen, that example doesn't count. Removing.


* CharacterOutlivesActor: Shinji Ogawa, the original Japanese voice actor for Aldercapt, was hospitalized with pneumonia in the fall of 2014 and died in 2015; all of his dialogue was subsequently re-recorded by Creator/ShozoIizuka.
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* TheWikiRule: The [[http://finalfantasy.wikia.com/wiki/Final_Fantasy_Wiki Final Fantasy Wiki]] and [[https://finalfantasyxv.wiki.fextralife.com/Final+Fantasy+XV+Wiki Final Fantasy XV Wiki]].
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Added DiffLines:

* ConclusionInAnotherMedium: The cancelled DLC for 2019's "Dawn of the Future" was later released as a novel.

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