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** Deryk's identity [[spoiler:as Oschon, the Wanderer, was of little surprise, as he partakes in the wanderer's lifestyle, and there was a noticeable loophole in that the Twelve just needs to keep their true forms hidden. While the Twelve prefers animal guises, they never said it ''has'' to be animal forms. Oschon opted for a human form. The developers knew the players caught on quickly, with a dialogue option pointing out the reveal.]]
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*** The Crystal Tower was originally supposed to have been very difficult for players to tackle, possibly being as hard as the Binding Coil of Bahamut. During development of the tower, the dev team decided to scale the difficulty down after realizing that 24 random players grouped together would likely not be able to fully coordinate with each other in such extreme difficulty. The concept of savage difficulty alliance raids was revisited in the form of the Baldesion Arsenal, Castrum Lacus Litore, the Delubrum Reginae, and Dalriada.

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*** The Crystal Tower was originally supposed to have been very difficult for players to tackle, possibly being as hard as the Binding Coil of Bahamut. During development of the tower, the dev team decided to scale the difficulty down after realizing that 24 random players grouped together would likely not be able to fully coordinate with each other in such extreme difficulty. The concept of savage difficulty Savage-difficulty alliance raids was revisited in the form of the Baldesion Arsenal, Castrum Lacus Litore, the Delubrum Reginae, and Dalriada.



** Duty Roulette: Alliance Raid suffered longtime LoopholeAbuse from people who stripped down their gear to reduce their Item Level, using this to game the system to only get the Crystal Tower raids from ''A Realm Reborn''. This was a BoringButPractical way to get daily roulette rewards quickly, but interest in the entire Roulette steadily declined from people [[ComplacentGamingSyndrome burned out at only getting the same three instances]]. Not to mention, this made it harder for players who wanted to play non-Crystal Tower raids to find groups. Patch 6.5 would kill this behavior off by making it so that you have to meet the item level requirement of your highest-unlocked Alliance Raid to queue into the Roulette at all. During the Live Letter in which this was announced, Yoshida admitted he was aware that there would be people who didn't like this change, and there was some discussion among the playerbase about how this might end up hurting new players who haven't reached the item level requirements for later duties. But it was generally agreed to be for the best, simply because the playerbase at large was sick of a few bad apples ruining the roulette for everyone.

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** Duty Roulette: Alliance Raid suffered longtime LoopholeAbuse from people who for a long time, as some players stripped down their gear to reduce their Item Level, using this to game the system to only get the Crystal Tower raids from ''A Realm Reborn''. This was a BoringButPractical way to get daily roulette rewards quickly, but interest in the entire Roulette steadily declined from people [[ComplacentGamingSyndrome burned out at only getting the same three instances]].raids]]. Not to mention, this made it harder for players who wanted to play non-Crystal Tower raids to find groups. Patch 6.5 would kill this behavior off by making it so that you have to meet the adding an item level requirement of based on your highest-unlocked Alliance Raid current job level that you had to meet before you could queue into the Roulette at all.Alliance Raid roulette. During the Live Letter in which this was announced, Yoshida admitted he was aware that there would be people who didn't like this change, and there was some discussion among the playerbase about how this might end up hurting new players who haven't reached the item level requirements for later duties. But it was generally agreed to be for the best, simply because the playerbase at large was sick of a few bad apples ruining the roulette for everyone.
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*** The Nu Mou were originally going to be a beast tribe reputation and are still advertised as such on the ''Shadowbringers'' website, as well as there being a group of evil Nu Mou in the game who are never elaborated on and probably would have been explained in their questline. While Nu Mou are still in the final game, their reputation grind ended up getting replaced by the Qitari.

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*** The Nu Mou were originally going to be a beast tribe reputation and are still advertised as such on the ''Shadowbringers'' website, as well as there being a group of evil Nu Mou in the game who are never elaborated on and probably would have been explained in their questline. While Nu Mou are still in the final game, their reputation grind ended up getting replaced by the Qitari. The Nu Mou were integrated with the Pixie beast tribe quests.
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** The Japanese team UNNAMED came from behind to win the World First race on The Omega Protocol (Ultimate). However, it was soon leaked that members of the team used plug-ins to aid in the fight, which was considered cheating. Yoshida made [[https://na.finalfantasyxiv.com/lodestone/topics/detail/436dce7bd078c914009957f2221c13e6a5cb497d a public statement regarding the World First race]] not long after. In the statement, Yoshida said that although World First races were unofficial, he was naturally aware of them as the game's director. The crux of the letter was [[DisappointedInYou Yoshida expressing disappointment and anger at seeing people cheating at something designed to be hard]], and that he didn't consider UNNAMED the true "World First" as a result of using third-party plug-ins. Shortly thereafter, UNNAMED was stripped of their clear on websites that tracked the race, the team was disqualified from trying again, their in-game achievements for clearing the fight were removed, and they were forced to discard any and all loot they received from the raid under threat of being outright banned from the game if they refused. This marked the first time that such a public crackdown came on the use of third-party tools in high-end content. Yoshida also more-or-less said in his letter that the development team wasn't going to make any more ultra-hard content if people were just going to cheat every time such content came out. This led to a lot of calls for self-policing in the ''XIV'' community in regards to third-party tools -- the letter from Yoshida was largely taken as a thinly-veiled threat that future Ultimate content may outright stop if the use of third-party tools in World First races wasn't curbed.

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** The Japanese team UNNAMED came from behind to win the World First race on The Omega Protocol (Ultimate). However, it was soon leaked that members of the team used plug-ins to aid in the fight, which was considered cheating. Yoshida made [[https://na.finalfantasyxiv.com/lodestone/topics/detail/436dce7bd078c914009957f2221c13e6a5cb497d a public statement regarding the World First race]] not long after. In the statement, Yoshida said that although World First races were unofficial, he was naturally aware of them as the game's director. director and producer. The crux of the letter was [[DisappointedInYou Yoshida expressing disappointment and anger at seeing people cheating at something designed to be very hard]], and that he didn't consider UNNAMED the true "World First" winners of the World First race as a result of using third-party plug-ins.plug-ins, which Yoshida reiterated were against the game's Terms of Service and always had been. Shortly thereafter, UNNAMED was stripped of their clear on websites that tracked the race, the team was disqualified from trying again, their in-game achievements for clearing the fight were removed, and they were forced to discard any and all loot they received from the raid under threat of being outright banned from the game if they refused. This marked the first time that such a public crackdown came on the use of third-party tools in high-end content. Yoshida also more-or-less said in his letter that the development team wasn't going to make any more ultra-hard content if people were just going to cheat every time such content came out. This led to a lot of calls for self-policing in the ''XIV'' community in regards to third-party tools -- the letter from Yoshida was largely taken as a thinly-veiled threat that future Ultimate content may outright stop if the use of third-party tools in World First races wasn't curbed.
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** Duty Roulette: Alliance Raid had a famous-in-the-playerbase case of LoopholeAbuse from people who wanted to take a BoringButPractical route for doing them - strip down your gear to reduce your Item Level, and you could only get the raids you did have the Item Level to queue for. For years, players used this to game the system to only get the Crystal Tower raids from ''A Realm Reborn'', to the point where interest in the Roulette was steadily dying off from people [[ComplacentGamingSyndrome burned out at only getting the same three instances every day for years]]. Not to mention, this made it harder for players who wanted to play non-Crystal Tower raids to find groups. Patch 6.5 would kill this behavior off by making it so that you have to meet the item level of your highest-unlocked Alliance Raid to queue into the Roulette at all. During the Live Letter in which this was announced, Yoshida admitted he was aware that there would be people who didn't like this change, and there was some discussion among the playerbase about how this might end up hurting new players who haven't reached the item level requirements for later duties. But it was generally agreed to be for the best, simply because the playerbase at large was sick of a few bad apples ruining the roulette for everyone.

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** Duty Roulette: Alliance Raid had a famous-in-the-playerbase case of suffered longtime LoopholeAbuse from people who wanted to take a BoringButPractical route for doing them - strip stripped down your their gear to reduce your their Item Level, and you could only get the raids you did have the Item Level to queue for. For years, players used using this to game the system to only get the Crystal Tower raids from ''A Realm Reborn'', Reborn''. This was a BoringButPractical way to the point where get daily roulette rewards quickly, but interest in the entire Roulette was steadily dying off declined from people [[ComplacentGamingSyndrome burned out at only getting the same three instances every day for years]].instances]]. Not to mention, this made it harder for players who wanted to play non-Crystal Tower raids to find groups. Patch 6.5 would kill this behavior off by making it so that you have to meet the item level requirement of your highest-unlocked Alliance Raid to queue into the Roulette at all. During the Live Letter in which this was announced, Yoshida admitted he was aware that there would be people who didn't like this change, and there was some discussion among the playerbase about how this might end up hurting new players who haven't reached the item level requirements for later duties. But it was generally agreed to be for the best, simply because the playerbase at large was sick of a few bad apples ruining the roulette for everyone.
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** Duty Roulette: Alliance Raid had a famous-in-the-playerbase case of LoopholeAbuse from people who just wanted to take the BoringButPractical route for doing them - strip down your gear and reduce your Item Level, and you could only get the raids you did have the Item Level to queue for. For years, players used this to game the system to only get the Crystal Tower raids, to the point where interest in the Roulette was steadily dying off from people burned out at only getting the same three low level, low effort instances every day for years, not to mention making it harder for players who wanted to unlock and do non-Crystal Tower raids to find groups by snagging people who weren't trying to cheese it from the Roulette queue. 6.5 would see the introduction of a hard limit to kill this behavior off in the form of making it so that you have to be at the same or higher ILVL as your highest unlocked Alliance Raid to queue into the Roulette at all... which ends up hurting new players, who may not have the item level to do a Alliance Raid as soon as they unlock it, which locks them off from a helpful roulette to keep leveling jobs.

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** Duty Roulette: Alliance Raid had a famous-in-the-playerbase case of LoopholeAbuse from people who just wanted to take the a BoringButPractical route for doing them - strip down your gear and to reduce your Item Level, and you could only get the raids you did have the Item Level to queue for. For years, players used this to game the system to only get the Crystal Tower raids, raids from ''A Realm Reborn'', to the point where interest in the Roulette was steadily dying off from people [[ComplacentGamingSyndrome burned out at only getting the same three low level, low effort instances every day for years, not years]]. Not to mention making mention, this made it harder for players who wanted to unlock and do play non-Crystal Tower raids to find groups by snagging people who weren't trying to cheese it from the Roulette queue. groups. Patch 6.5 would see the introduction of a hard limit to kill this behavior off in the form of by making it so that you have to be at meet the same or higher ILVL as item level of your highest unlocked highest-unlocked Alliance Raid to queue into the Roulette at all... all. During the Live Letter in which ends this was announced, Yoshida admitted he was aware that there would be people who didn't like this change, and there was some discussion among the playerbase about how this might end up hurting new players, players who may not have haven't reached the item level requirements for later duties. But it was generally agreed to do be for the best, simply because the playerbase at large was sick of a Alliance Raid as soon as they unlock it, which locks them off from a helpful few bad apples ruining the roulette to keep leveling jobs. for everyone.
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* MilestoneCelebration: The Rising events serve as this. The event always starts on August 27, the date that ''A Realm Reborn'' was launched in 2013. Each also features a message from Naoki Yoshida [[ThankingTheViewer thanking the player for playing the game]] and for continuing to support them, as well as saying that ThePlayerIsTheMostImportantResource. The tenth anniversary of the game's launch in 2023 also features letters from various people in-universe that thank adventurers for their hard work. These letters were LeaningOnTheFourthWall, as even a cursory glance at them made it clear that they were from the development team members who were also thanking the players for appreciating all their hard work.
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** Duty Roulette: Alliance Raid had a famous-in-the-playerbase case of LoopholeAbuse from people who just wanted to take the BoringButPractical route for doing them - strip down your gear and reduce your Item Level, and you could only get the raids you did have the Item Level to queue for. For years, players used this to game the system to only get the Crystal Tower raids, to the point where interest in the Roulette was steadily dying off from people burned out at only getting the same three low level, low effort instances every day for years, not to mention making it harder for players who wanted to unlock and do non-Crystal Tower raids to find groups by snagging people who weren't trying to cheese it from the Roulette queue. 6.5 would see the introduction of a hard limit to kill this behavior off in the form of making it so that you have to be at the same or higher ILVL as your highest unlocked Alliance Raid to queue into the Roulette at all... which ends up hurting new players, who may not have the item level to do a Alliance Raid as soon as they unlock it, which locks them off from a helpful roulette to keep leveling jobs.
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* WhatCouldHaveBeen:

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* WhatCouldHaveBeen: The dev team is extremely open about the development processes, this means that the community very frequently (Via WordOfGod) gets told of plans that had changed and things that were cut or altered in development.
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* TheWikiRule: The [[http://finalfantasy.wikia.com/wiki/Final_Fantasy_Wiki Final Fantasy Wiki]], [[https://ffxiv.consolegameswiki.com/wiki/FF14_Wiki Final Fantasy XIV Wiki]], Wikia [[http://ffxiv.wikia.com/wiki/FFXIV_Wiki Final Fantasy XIV Wiki]], and [[http://ffxivmmorpg.wikia.com/wiki/FFXIV Final Fantasy XIV Knowledge Guide]]. [[https://ffxiv.gamerescape.com/wiki/Main_Page FF14 Gamer Escape]].
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** The low polygon grapes that were a meme in ''Endwalker'' were made into merch at the 2023 fan fest in the form of a stress squeezer.

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** The low polygon grapes that were a meme in ''Endwalker'' were made into merch at the 2023 fan fest Fanfest in the form of a stress squeezer.squeezer. During the keynote presentation, Yoshida announced that the game would be getting its first major graphics update. However, Yoshida joked that as much as they may want to, they simply can't add any more detail to the grapes.
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** The game was meant to have a version for the Xbox 360 as well, but the plan was cut short due to Microsoft refusing to allow cross play with the [=PlayStation=] 3 or the ability to play without an Xbox Live Gold account. This unfortunate trend has persisted into the succeeding console generations, and remains the reason the game is not available on the Xbox One or Series X|S, despite other recent ''Final Fantasy'' products being available for them. Finally averted during the 2023 Fan Fest when it was announced that the game would be coming to the Xbox Series X|S.

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** The game was meant to have a version for the Xbox 360 as well, but the plan was cut short due to Microsoft refusing to allow cross play with the [=PlayStation=] 3 or the ability to play without an Xbox Live Gold account. This unfortunate trend has persisted into the succeeding console generations, and remains the reason the game is not available on the Xbox One or Series X|S, despite other recent ''Final Fantasy'' products being available for them. Finally averted during the 2023 Fan Fest when it was announced that the game would be coming to the Xbox Series X|S.X|S in 2024 just ahead of the next expansion ''Dawntrail''.
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** The game was meant to have a version for the Xbox 360 as well, but the plan was cut short due to Microsoft refusing to allow cross play with the [=PlayStation=] 3 or the ability to play without an Xbox Live Gold account. This unfortunate trend has persisted into the succeeding console generations, and remains the reason the game is not available on the Xbox One or Series X|S, despite other recent ''Final Fantasy'' products being available for them.

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** The game was meant to have a version for the Xbox 360 as well, but the plan was cut short due to Microsoft refusing to allow cross play with the [=PlayStation=] 3 or the ability to play without an Xbox Live Gold account. This unfortunate trend has persisted into the succeeding console generations, and remains the reason the game is not available on the Xbox One or Series X|S, despite other recent ''Final Fantasy'' products being available for them. Finally averted during the 2023 Fan Fest when it was announced that the game would be coming to the Xbox Series X|S.
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** During the trial against Shiva, it's very common for players to use various emotes to pose in place when they frozen solid. This gets acknowledged by the dev team with a video showing people how to do the poses and emotes from the game in real life and it shows [[https://youtu.be/p9FAo2t2eU4?t=104 a Dragoon doing a pose right before he gets frozen by Shiva]].
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** Hrothgar players are known to dress down in skimpier outfits to show off their physique. Memes were abound over the "slut wear" of the Hrothgar. Volume 3 of the Encyclopaedia Eorzea would acknowledge this by making Hrothgar showing off their bodies as a form of power as canon.
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** The low polygon grapes that were a meme in ''Endwalker'' were made into merch at the 2023 fan fest in the form of a stress squeezer.
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*** The second phase of the Ozma raid battle where players get sucked inside had a very different concept compared to the finalized version. During the development of the fight, the devs were originally going to have everyone be split into parties of four containing one tank, one healer, and two DPS. The split parties would have to defeat a few enemies in order to progress and reach the Ozmashade and reunite with the rest of the alliance. The dev team scrapped the idea when they realized that parties whose healer was KO'd would be at a huge disadvantage.

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* WordOfGod: Like ''FFXI'', the 1.0 launch game was very low on the details, such as what your Name Day and Guardian Deity were for. To get concrete info to the public, the community site had Q&A topics called "Ask The Devs". Once Yoshida took the helm, however, lines of communication became much more open, and in particular Yoshida pioneered the trend of developers at Square Enix, and in Japan more generally, running live-stream events to announce game changes, general news, and field questions. ''XIV'''s are called "Producer Live Letters" and are run at regular intervals. The localization team, which is fairly plugged-in to the worldbuilding, is also active on the English forums and comes in with clarifications on the lore from time to time.

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* WordOfGod: WordOfGod:
**
Like ''FFXI'', the 1.0 launch game was very low on the details, such as what your Name Day and Guardian Deity were for. To get concrete info to the public, the community site had Q&A topics called "Ask The Devs". Once Yoshida took the helm, however, lines of communication became much more open, and in particular Yoshida pioneered the trend of developers at Square Enix, and in Japan more generally, running live-stream events to announce game changes, general news, and field questions. ''XIV'''s are called "Producer Live Letters" and are run at regular intervals. The localization team, which is fairly plugged-in to the worldbuilding, is also active on the English forums and comes in with clarifications on the lore from time to time.time.
** A few other things Yoshida stepped in on were effectively to say they were never happening - one was that the Warrior of Light will never get outfits based on past villains like they do past heroes with the veteran rewards, and that there will never be a playable job that is downright evil (like Necromancer), only dubious and morally shaded at best like Dark Knight or Reaper - both of these were reasoned as Yoshida wants to make sure the Warrior of Light is never seen as anything but a heroic figure, unlike many other MMOs which usually have at least one strictly "eviler" class to play as, which inevitably causes a disconnect when this is completely overlooked to still focus on the heroics they do.
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** Many players predicted that the post-''Endwalker'' story would have [[spoiler:Azdaja be turned into Golbez's Shadow Dragon]], which played out as expected in 6.4.
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** While casts in other languages remained consistent, the English version is an exception. For ''A Realm Reborn'', the English cast was based in Los Angeles. However, in ''Heavensward'' onwards, every voiced character had their voice actor change from an LA-based one to a London-based one, which still persists to this day. The only ones who didn't get changed out were Aymeric and Haurchefant, who already had London-based voice actors.

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** While casts in other languages remained consistent, the English version is an exception. For ''A Realm Reborn'', the English cast was based in Los Angeles. However, in ''Heavensward'' onwards, every voiced character had their voice actor change from an LA-based one to a London-based one, which still persists to this day. The only ones who didn't get changed out were Aymeric and Haurchefant, who already had London-based voice actors. (Somewhat ironically, Urianger's original voice actor, Gideon Emery, ''is'' British, but didn't make the cut because of where he's based, presumably for logistical reasons.)

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Oops


* AscendedFanboy: In Patch 6.3, the Mount Ordeals trial theme song, "[[https://www.youtube.com/watch?v=uIQeJJrjllk Forged in Crimson]]" (an arrangement of ''FFIV'''s Four Fiends theme) was arranged by Kenichi Maeyamada. Long-time Final Fantasy fans might better recognize Maeyamada as Hyadain, who released [[https://youtu.be/21RFBPoOTug a fan arrangement of the same theme]] back in 2009.


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** In Patch 6.3, the Mount Ordeals trial theme song, "[[https://www.youtube.com/watch?v=uIQeJJrjllk Forged in Crimson]]" (an arrangement of ''FFIV'''s Four Fiends theme) was arranged by Kenichi Maeyamada. Long-time Final Fantasy fans might better recognize Maeyamada as Hyadain, who released [[https://youtu.be/21RFBPoOTug a fan arrangement of the same theme]] back in 2009.
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** In the past, jobs that were getting adjustments would be reflected in in the prelimary patch notes or sometimes during a live letter. Due to misconceptions, backlash, and general complaining about certain jobs [[TheyChangedItNowItSucks no longer being good]], job changes are no longer posted until the patch goes live.

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** In the past, jobs that were getting adjustments would be reflected in in the prelimary patch notes or sometimes during a live letter. Due to misconceptions, backlash, and general complaining about certain jobs [[TheyChangedItNowItSucks no longer being good]], job changes are no longer only sparingly discussed now. Only really big changes (such as major changes to the Paladin in patch 6.3) will be discussed in Live Letters, and the full details of job changes aren't posted until the patch goes live.
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* AscendedFanboy: In Patch 6.3, the Mount Ordeals trial theme song, "[[https://www.youtube.com/watch?v=uIQeJJrjllk Forged in Crimson]]" (an arrangement of ''FFIV'''s Four Fiends theme) was arranged by Kenichi Maeyamada. Long-time Final Fantasy fans might better recognize Maeyamada as Hyadain, who released [[https://youtu.be/21RFBPoOTug a fan arrangement of the same theme]] back in 2009.
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*** The Crystal Tower was originally supposed to have been very difficult for players to tackle, possibly being as hard as the Binding Coil of Bahamut. During development of the tower, the dev team decided to scale the difficulty down after realizing that 24 random players that don't know each other or how they play would most likely make the tower too difficult to have everyone be in sync with one another.

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*** The Crystal Tower was originally supposed to have been very difficult for players to tackle, possibly being as hard as the Binding Coil of Bahamut. During development of the tower, the dev team decided to scale the difficulty down after realizing that 24 random players that don't know grouped together would likely not be able to fully coordinate with each other or how they play would most likely make in such extreme difficulty. The concept of savage difficulty alliance raids was revisited in the tower too difficult to have everyone be in sync with one another.form of the Baldesion Arsenal, Castrum Lacus Litore, the Delubrum Reginae, and Dalriada.
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The PVP mode preceding CC was The Feast.


** The Crystalline Conflict PVP mode isn't quite newbie friendly due to a lot of SeriousBusiness players flying off the handle whenever someone in the party screws up. The developers decided that in patch 3.5, ''all'' forms of chat would be disabled in Crystalline Conflict. The only way to communicate after patch 3.5 is through pre-made macros that take up space on hotbars. While the developers never stated why they made such a drastic change, it's likely due to the overabundance of [[InternetJerk players being openly hostile towards others]], which can drive people away from PVP completely.

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** The Feast (then later succeeded by Crystalline Conflict Conflict) PVP mode isn't quite newbie friendly due to a lot of SeriousBusiness players flying off the handle whenever someone in the party screws up. The developers decided that in patch 3.5, ''all'' forms of chat would be disabled in Crystalline Conflict.all competitive PVP modes. The only way to communicate after patch 3.5 is through pre-made macros that take up space on hotbars. While the developers never stated why they made such a drastic change, it's likely due to the overabundance of [[InternetJerk players being openly hostile towards others]], which can drive people away from PVP completely.
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Not sure if CC was even around before Endwalker, but I'll let someone else do the corrections.


** The Crystalline Conflict PVP mode isn't quite newbie friendly due to a lot of SeriousBusiness players flying off the handle whenever someone in the party screws up. The developers decided that in patch 3.5, ''all'' forms of chat would be disabled in Crystalline Conflict. The only way to communicate after path 3.5 is through pre-made macros that take up space on hotbars. While the developers never stated why they made such a drastic change, it's likely due to the overabundance of [[InternetJerk players being openly hostile towards others]], which can drive people away from PVP completely.

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** The Crystalline Conflict PVP mode isn't quite newbie friendly due to a lot of SeriousBusiness players flying off the handle whenever someone in the party screws up. The developers decided that in patch 3.5, ''all'' forms of chat would be disabled in Crystalline Conflict. The only way to communicate after path patch 3.5 is through pre-made macros that take up space on hotbars. While the developers never stated why they made such a drastic change, it's likely due to the overabundance of [[InternetJerk players being openly hostile towards others]], which can drive people away from PVP completely.
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** PVP isn't quite newbie friendly due to a lot of SeriousBusiness players flying off the handle whenever someone in the party screws up. The developers decided that in patch 3.5, ''all'' forms of chat would be disabled and the only way to communicate would be through preformed macros that take up space on the hotbars. While the developers never stated why they made such a drastic change, it is likely due to the overabundance of [[InternetJerk players being openly hostile towards others]], which can drive people away from PVP completely.
** Previously any class could wear crafter/gatherer gear (Aside from artifact sets), which gave more options for glamour. However, this was abused by players who entered raids/dungeons equipped with the aformention gear for the purpose of spiritbonding or to inflate item levels in order to enter a dungeon/raid they normally wouldn't, which severely hindered groups from those just wanting to complete the dungeon/raid or are farming for a particular item. By ''Stormblood's'' release, only Disciples of Hand/Land can be equipped with any new sets for their respective classes.

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** The Crystalline Conflict PVP mode isn't quite newbie friendly due to a lot of SeriousBusiness players flying off the handle whenever someone in the party screws up. The developers decided that in patch 3.5, ''all'' forms of chat would be disabled and the in Crystalline Conflict. The only way to communicate would be after path 3.5 is through preformed pre-made macros that take up space on the hotbars. While the developers never stated why they made such a drastic change, it is it's likely due to the overabundance of [[InternetJerk players being openly hostile towards others]], which can drive people away from PVP completely.
** Previously any class could wear crafter/gatherer gear (Aside (aside from artifact sets), which gave more options for glamour. However, this was abused by players who entered raids/dungeons equipped with the aformention gear for the purpose of spiritbonding or to inflate item levels in order to enter a dungeon/raid they normally wouldn't, which severely hindered groups from those just wanting to complete the dungeon/raid or are farming for a particular item. By ''Stormblood's'' release, only Disciples of Hand/Land can be equipped with any new sets for their respective classes.
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** The part of the fandom that wants to play as a KidHero was given a hard "no" from Yoshi-P. He gave two reasons as to why. One: the Warrior of Light goes through ''[[HarmfulToMinors a lot of shit]]'' over the course of their journey. While the Warrior of Light has a VagueAge, it's clear from the storyline that they're an adult, and it can be rather contentious to put a child through things like what the Warrior is expected to put up with. Two: ''Final Fantasy XIV'' is home to a community of role-players... and [[RuleThirtyFour not all of them are wholesome role-players]]. While Yoshi-P and the game's moderators typically don't object to erotic roleplay as long as it's kept away from people who don't want to see it, it's impossible to defend allowing such players to roleplay a child in that kind of thing.

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** The A small part of the fandom that wants wanted to play as a KidHero KidHero, but this request was eventually given a hard "no" from Yoshi-P. He gave two reasons as to why. One: the Warrior of Light goes through ''[[HarmfulToMinors a lot of shit]]'' ''a lot'' over the course of their journey. the story. While the Warrior of Light has a VagueAge, it's clear from the storyline that they're an adult, adult of whatever race the player chooses for them, and [[HarmfulToMinors it can be rather contentious to put a child through things like what the stresses and horrors that the Warrior of Light is expected to put up with. with]]. Two: ''Final Fantasy XIV'' is home to a rather large community of role-players... and role-players. [[RuleThirtyFour And not all of them are wholesome role-players]]. While Yoshi-P and the game's moderators typically don't object to erotic roleplay as long as it's kept away from people who don't want to see it, it's it would be impossible to defend allowing such players to roleplay a child in that kind of thing.
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** The Japanese team UNNAMED came from behind to achieve World First on The Omega Protocol (Ultimate). However, it was soon leaked that at least one member of the team used plug-ins to aid in the fight, which many players considered to be cheating. Yoshida made [[https://na.finalfantasyxiv.com/lodestone/topics/detail/436dce7bd078c914009957f2221c13e6a5cb497d a public statement regarding the World First race]] not long after. In the statement, Yoshida said that although World First races were unofficial, he was naturally aware of them as the game's director. Also, Yoshida said that he was [[DisappointedInYou disappointed and angry to see people cheat at something designed to be hard]], and that he didn't consider UNNAMED the true "World First" as a result of using third-party plug-ins. Shortly thereafter, UNNAMED was stripped of their clear on websites that tracked it, their in-game achievements were removed, and they were forced to discard any and all loot they received from the raid under threat of being banned if they refused. This marked the first time that such a public crackdown came on the use of third-party tools in high-end content. Yoshida also more-or-less said that the development team wasn't going to make any more ultra-hard content if people were just going to cheat at it. This led to a lot of calls for self-policing in the ''XIV'' community in regard to third-party tools in order to prevent a small number of people from ruining it for everyone.

to:

** The Japanese team UNNAMED came from behind to achieve win the World First race on The Omega Protocol (Ultimate). However, it was soon leaked that at least one member members of the team used plug-ins to aid in the fight, which many players was considered to be cheating. Yoshida made [[https://na.finalfantasyxiv.com/lodestone/topics/detail/436dce7bd078c914009957f2221c13e6a5cb497d a public statement regarding the World First race]] not long after. In the statement, Yoshida said that although World First races were unofficial, he was naturally aware of them as the game's director. Also, Yoshida said that he The crux of the letter was [[DisappointedInYou disappointed Yoshida expressing disappointment and angry to see anger at seeing people cheat cheating at something designed to be hard]], and that he didn't consider UNNAMED the true "World First" as a result of using third-party plug-ins. Shortly thereafter, UNNAMED was stripped of their clear on websites that tracked it, the race, the team was disqualified from trying again, their in-game achievements for clearing the fight were removed, and they were forced to discard any and all loot they received from the raid under threat of being outright banned from the game if they refused. This marked the first time that such a public crackdown came on the use of third-party tools in high-end content. Yoshida also more-or-less said in his letter that the development team wasn't going to make any more ultra-hard content if people were just going to cheat at it. every time such content came out. This led to a lot of calls for self-policing in the ''XIV'' community in regard regards to third-party tools in order to prevent a small number of people -- the letter from ruining it for everyone.Yoshida was largely taken as a thinly-veiled threat that future Ultimate content may outright stop if the use of third-party tools in World First races wasn't curbed.
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** The Japanese team UNNAMED came from behind to achieve World First on The Omega Protocol (Ultimate). However, it was soon leaked that at least one member of the team used plug-ins to aid in the fight, which many players considered to be cheating. Yoshida made [[https://na.finalfantasyxiv.com/lodestone/topics/detail/436dce7bd078c914009957f2221c13e6a5cb497d a public statement regarding the World First race]] not long after. In the statement, Yoshida said that since World First races were unofficial, he was naturally aware of them as the game's director. Also, Yoshida said that he was [[DisappointedInYou disappointed and angry to see people cheat at something designed to be hard]], and that he didn't consider UNNAMED the true "World First" as a result of using third-party plug-ins. Shortly thereafter, UNNAMED was stripped of their clear on websites that tracked it, their in-game achievements were removed, and they were forced to discard any and all loot they received from the raid under threat of being banned if they refused. This marked the first time that such a public crackdown came on the use of third-party tools in high-end content. Yoshida also more-or-less said that the development team wasn't going to make any more ultra-hard content if people were just going to cheat at it. This led to a lot of calls for self-policing in the ''XIV'' community in regard to third-party tools in order to prevent a small number of people from ruining it for everyone.

to:

** The Japanese team UNNAMED came from behind to achieve World First on The Omega Protocol (Ultimate). However, it was soon leaked that at least one member of the team used plug-ins to aid in the fight, which many players considered to be cheating. Yoshida made [[https://na.finalfantasyxiv.com/lodestone/topics/detail/436dce7bd078c914009957f2221c13e6a5cb497d a public statement regarding the World First race]] not long after. In the statement, Yoshida said that since although World First races were unofficial, he was naturally aware of them as the game's director. Also, Yoshida said that he was [[DisappointedInYou disappointed and angry to see people cheat at something designed to be hard]], and that he didn't consider UNNAMED the true "World First" as a result of using third-party plug-ins. Shortly thereafter, UNNAMED was stripped of their clear on websites that tracked it, their in-game achievements were removed, and they were forced to discard any and all loot they received from the raid under threat of being banned if they refused. This marked the first time that such a public crackdown came on the use of third-party tools in high-end content. Yoshida also more-or-less said that the development team wasn't going to make any more ultra-hard content if people were just going to cheat at it. This led to a lot of calls for self-policing in the ''XIV'' community in regard to third-party tools in order to prevent a small number of people from ruining it for everyone.

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