Follow TV Tropes

Following

Trivia / Final Fantasy XIV

Go To

  • Ascended Fanon:
    • Duing the 2014 fanfest, one fan suggested to Yoshida that he should make the ADS (a giant metallic round ball that is a CPU) a ridable mount. Yoshida laughed and liked the idea, which then became a reality in patch 2.5 as a PVP reward.
    • A common joke among players was that retainers sent out on ventures were stealing the items they brought back, with one of the most common ones being about them showing up with furniture or even entire housing parts. In Heavensward, if you get a female Au Ra retainer with the "rough" personality trait, she starts to mention stealing them before catching herself.
    • Advertisement:
    • At the beginning of the questline in which the player searches for the airship Enterprise, Father Iliud will mention a story regarding it that supposedly grew popular in the wake of the Calamity, much like another story called "The Great Goobbue Wall of Ul'dah" did. This was actually a player-created "event" in the final days of 1.0 where players situated in Ul'dah summoned their Goobbue mounts and formed a massive wall around the entrances to prevent the heavily spawning monsters from getting in. This was also given a callback in the 2018 Rising event where outside of Ul'dah, you can see several Goobbues in a wall formation.
    • After the Weeping City of Mhach raid came out, a lot of people loved the challenging boss fight that was Ozma and many asked for a savage version of the fight. Years later during the tail end of Stormblood, Proto Ozma is the final boss of the Baldesion Arsenal dungeon in Eureka.
    • Advertisement:
    • Fans memetically really loved the emphasized "La-Hee!" at the start of the Rak-Tika Greatwood's daytime field theme, even more so once Koji Fox said it was effectively gibberish. Come 5.2 and Qitari beast tribe on The First, one of the quests is named "La-Hee" and explains that the word means "Wake up" in ancient Ronkan - and also doubles as a greeting.
  • Creator Backlash:
    • As seen at GDC 2014 at a panel with Naoki Yoshida, regarding 1.0.
    • Showing off Cloud's Fenrir bike from Final Fantasy VII: Advent Children has led to some regret from Yoshida, who says the bike was only made in game for fun and wasn't intended to be an actual mount for the player. Fans keep pestering him about wanting the bike in game to which he always responds with a no. The demand only increased once the Stormblood update gave increased speeds for all mounts. Said mount has now been confirmed as a Fanfest 2018 bonus.
    • Advertisement:
    • Yoshida also feels some regret over the half Hyur, half Elezen character Hilda Ware by opening the possibility of mixed race characters. When asked about whether or not mixed races will be seen again at Fanfest 2018, Yoshida grimaced as the question was being asked. While he said that he would consider it in the future, it would be limited to NPCs due to the sheer number of problems that have to be resolved for playable characters.
    • Yoshida has openly stated his disdain for the questing required by players to get into Heavensward. This is because, while at the time it was a good way to get players invested (because players have to do them to get into the expansions), it means players are stuck doing several patches' worth of quests that were more evenly spread out at release, back to back - the 2.1 through 2.5 cycles added a hundred main-story quests in total, on top of the nearly two hundred from the beginning of the game to The Ultimate Weapon. It's one of the primary things he wants to fix still, with patch 5.3 promising to finally start work on that by streamlining the pre-Heavensward main story quests.
  • Creator Killer: Version 1.0, with its bugs and unpolished nature, as well as health problems, led to original developer Hiromichi Tanaka's removal as producer and his eventual departure from Square Enix - and he was one of the original founders of Square back in the '80s.
  • Crossdressing Voices: Papalymo in the Japanese version (voiced by Eri Kitamura), but averted everywhere else.
  • Content Leak:
    • Happens nearly all the time thanks to data miners that analyze each patch that goes live. The reveal of new combat jobs, rewards for future events, and even end game boss characters were spoiled by people posting information found by the data miners. There was also an accidental leak by in the European version of the game within the French game client where a bug in the game's dialogue script caused an NPC to list every playable race, which also included the Hrothgar race before they were officially revealed at the 2019 Tokyo Fan Fest.
    • In April of 2017, someone known only by their handle as "BluFever" started posting on the GameFAQs board for FFXIV giving out leaks for the game, starting with nailing down Tsukuyomi as the boss fight of 4.3 and the context behind the character's existence as an initial proof. Once that was proven true, they then went on to accurately describe all of the bosses of the final Omega raid (albeit with incorrect names) and a vague description of Shadowbringers' early concepts, as well as saying Blue Mage being introduced as a DPS job (technically true) in 4.5 and next expansion would bring a Soldier job (Gunbreaker) as a tank, and Dancer as a healer (the only wrong one, though this itself, and the presence of Dancer's healing ability, in turn has led to a lot of speculation concerning the development history of the Dancer job). Their final post had them tell people to look at their profile picture of a rabbit and a lion, teasing people with Viera and Hrothgar. Shortly after giving that final hint BluFever quietly disappeared after feeling as though Twitch streamer and major name in the FFXIV Community Mr. Happy called them out for leaking content and "started a witch hunt", and also because they were close to being caught and fired (or perhaps even charged with something) since they were almost undoubtedly a Square-Enix employee or someone with direct communication with one after being correct so many times in a row.
  • Defictionalization: On April Fool's Day 2019, there was a blog entry about a shoujo manga serialization that takes place in a modern-day Ishgard-based academy, down to having mockups of the page spreads. The uniform designs were so well-received, they eventually became real items purchasable from the Online Store for players to live their high school manga fantasies.
  • Demand Overload:
    • After the game was rebuilt into A Realm Reborn, there was massive amounts of hype for the game and sure enough, tons of players rushed to log into the game once it went live. For weeks, many players could not log in due to the mass amount of traffic the relaunch generated. It got so bad that Square Enix temporarily removed the digital copies of the game from its online store and they also enforced an auto AFK-logout system that forced players offline if they idled for too long. After things settled down and the servers were optimized, Square apologized and gave everyone one free week of play time. A similar phenomena happened again with a patch that introduced the Gold Saucer, where it became impossible to get into the area due to everyone trying to get in all at once and filling out the capacity. Even the chocobo races were open to having a race becoming impossible due to everyone trying to sign up for a race. Thankfully, the high traffic died down in a few days and the Gold Saucer is a lot easier to access.
    • Square learned their lesson and prepared the servers for the launch of Heavensward by introducing several copies of the same instanced overworld maps so that players would still have space to get in whenever they move to another area. Square also took measures to make logging in with a minimal amount of trouble as possible. Both measure made the launch of the expansion pack a very smooth one, averting the trope.
    • Square took extraordinary steps to make sure that Stormblood would have as few queue and overpopulation issues as possible by locking out the most populous servers (even disabling character transfers, which for the longest time was a reliable way to subvert locked realms) a full month before the expansion launched with plans to open up more (particularly EU, which is lacking in them). Like with Heavensward, several areas from the new zones had multiple instances so that no one is blocked from entering if one instance is full. Unfortunately, the huge amount of players trying to start the first story quest battle for Stormblood overloaded the instanced servers, causing people that started the fight to suddenly find themselves kicked back to the overworld. Players from many servers tried to ease the pain by having everyone form a line to the NPC that starts the battle so that the instanced servers wouldn't be taxed, though it did little good. Square posted a response a week later (among the usual announcements of fixes planned or being in effect) that most of the problems came from an unknown party DDoSing the servers.
  • Development Gag:
    • When the first Stormblood trailer was released, players began speculating who the woman in the red dress wasSpoiler  and what job she represented. Immediately fan theories suggested she was a Dancer, given her very dance like martial arts kata, elegant dress, and use of a weight at the end of her left arm's sleeve/bracer. It would turn out that the character in question was not a dancer, or even being added as a class, but instead a certain familiar monk. For 2017's "The Rising" seasonal event to celebrate the 4th anniversary since A Realm Reborn's launch, the minion of said character lampshades this.
      Wind-up Lyse: Tataru's choice of raiment for this lifelike recreation of Ala Mhigo's newest heroine was, by no means, made with the sole intention of confusing the public into believing Lyse was a dancer by profession. Honest.
    • The main town for Shadowbringers is purposefully very similar to the town shown off in Square Enix's 2005 E3 tech demo, which served as the initial technological concept for the "Rapture" project which would become XIV.
  • Development Hell: Eureka was was supposed to be released shortly after the launch of the Stormblood expansion. It got delayed twice and wasn't released until 9 months later due to the developers not being satisfied with how it was coming along in the start and had to rework it. Some also speculate that Eureka was going to be similar to the Diadem and got scrapped after players didn't like how Diadem (both the original and revamped versions) turned out.
  • Dueling Games: XIV has a very long, complicated history of this with the long-time juggernaut of the MMO business, World of Warcraft.
    • Back in 2010, the original 1.0 version of the game was, it is widely theorized, rushed out to beat WoW's Cataclysm expansion to market. This, combined with this game's extremely critical reviews, resulted in this approach not turning out well for Square Enix and resulted in producer Hiromichi Tanaka being removed as the game's producer.
    • The relaunch was coincidentally timed to go along with the release of the final patch for Mists of Pandaria, but thanks to the game as a whole being in a better state, it worked out far better.
    • Rather strangely, the lead-up to Heavensward, the first expansion for ARR, happened to coincide with a content dry-spell for WoW as Blizzard shifted focus towards developing Overwatch - after the release of Warlords of Draenor in November 2014, all that had been added for seven months were minor bugfixes and things like Twitter integration, tokens for extending play-time, minor updates to the blood elf models, and a Hyperspace Arsenal for heirlooms - only for ARR patch 3.0 (adding Heavensward's new zones, jobs, quests and the like) and WoW patch 6.2 (adding a new zone, a new raid, a new companion and a major extension to Garrison Campaigns) to both drop on the same day.
    • Once more with Stormblood, whose release date turned out to be a single day after WoW's 7.0.3 patch added the long-awaited Tomb of Sargeras raid, and during a time when a lot of the latter's playerbase was disgruntled over unnecessary filler and unavoidable time gating.
    • By the time Shadowbringers was ready to come to market, the "duel" had turned into one of the most ferocious game rivalries of The New '10s, and probably in the wider history of the medium; player response to WoW's Battle for Azeroth expansion had been abnormally negative (stemming mostly from a series of design decisions that sat poorly with long-time fans), and a significant number of players were trying out XIV as an alternative, encouraged by the seemingly positive changes coming in Shadowbringers. In response, Blizzard scheduled the 8.2 patch for WoW, "Rise of Azshara" (adding things such as a system of essences for the Heart of Azeroth, new zones, a new raid and megadungeon, etc.), for June 25th - three days prior to the Early Access debut of Shadowbringers on June 28th and a week ahead of the full launch on July 2nd.
    • The grand irony is that, by all indications, the two development teams respect each other greatly and have both benefitted from analyzing what the other does or has done — ARR naturally drew a lot of quality-of-life and gameflow elements from Warcraft's general design (taking particular inspiration from a lot of Wrath of the Lich King-era design choices) and there are multiple instances of Warcraft developers analyzing what XIV does with a great amount of praise, as this example shows, and the social media teams for the two tend to act pretty friendly. Yoshida is even on record as saying he'd love to do a collaboration with WoW.
    • Aside from World of Warcraft, Final Fantasy XIV contends heavily with Phantasy Star Online 2, Dragon Quest X (ironically, Yoshida's previous project and part of the reason it was believed that XIV could be saved with his direction) and especially its own predecessor, Final Fantasy XI. It's even more ironic considering Phantasy Star Online 2 and Dragon Quest X had collaborations with Final Fantasy XIV, the former receiving Odin as a boss fight and several of the game's artifact gear as costumes, and the latter giving Eorzea a limited-time questline themed around the rival game's brickmen.
  • Executive Meddling:
    • Common consensus is that somewhere along the line, there's been some. The arguments are over just where, ranging from the theory that FFXIV 1.0 was rushed out to beat a certain popular MMO's next expansion, to claims the developer replacements were an unnecessary move to give executives a scapegoat (or a publicity stunt). The noticeable improvements made to the game after the staff replacement suggest more of the former, however.
    • The game was meant to have a version for the Xbox 360 as well, but the plan was cut short due to Microsoft refusing to allow cross play with the Playstation 3 or the ability to play without an Xbox Live Gold account. This unfortunate trend has persisted into the succeeding console generations, and remains the reason the game is not available on the Xbox One or Series X and S, despite other recent Final Fantasy products being available for them.
  • Fan Nickname:
    • 'Selfish DPS' is the term for DPS jobs that focus on personal damage rather than team support, like Black Mages and Samurai. Despite the name, it's more neutral than pejorative (allies that kill the enemy fast are just as useful as allies that empower/heal you, and their higher base damage makes them excellent targets for other players' buffs), and simply tells you what you should expect from a party member in that job.
    • 'Green DPS' is the term for healers who throw in as much damage as even the sharpest samurai or the darkest black mage.
    • Slightly altering every FFXI race and giving them new names doesn't stop many fans from calling them Hume (Hyur), Elvaan (Elezen), Tarutaru (Lalafell), Mithra (Miqo'te) and Galka (Roegadyn). Though at this point, the game is so damn popular and has brought so many new players to the "Final Fantasy MMO scene" that a number of new players call the cat people in XI "Miqo'te" and the small folk "Lalas", which naturally drives XI veterans nutso. Hume is especially roundabout as it actually is the name of what we call Hyur in The First.
    • The game itself is sometimes called "Catgirls Online", due to the number of players who signed up primarily to play as a Miqo'te.
    • Titan's Mountain Buster attack is given the nickname of "Table Flip", due to the animation making it look like he's flipping an invisible table.
    • LOLDragoon. Dragoons are infamous for constantly dying to avoidable damage. Their Jump has an animation lock, so if they time it poorly, then Jump will leave them in range of an AOE attack they won't be able to dodge. Even Square Enix has embraced the LOLDRG meme: they created a 16-bit version of the Titan EX fight, in which the Dragoon dies almost immediately, and the Heavensward Dragoon job questline revolves around a Dragoon who gets herself in trouble by an ill-timed Jump letting her target drag her away to parts unknown.
    • After Hildebrand accidentally calls him by the wrong name, Gilgamesh came to be almost universally known as Greg within the XIV community, and it has even spread to other FF related games.
    • Team jump rope, used to describe how most end game content is done where everyone in the party has to follow every scripted step in the battle in harmony with one another and anyone who screws up a step will likely cause the party to wipe.
    • Popotoes/Potatoes and Giraffes for Lalafells and Elezen respectively.
    • Pepsiman for the Living Liquid boss of the Alexander raid.
    • Before unsynced duties were a thing, the strategy of farming T2 and ignoring mechanics by waiting 10 minutes for the (easy to outheal) enrage was called "Allagan Rave" because of all the blasting lights and waves the boss shot out while enraged.
    • Bard Mode for the Minstrel's Ballad trials (a pun on bard, referring to the minstrel, and hard mode, as this is the Hard/Extreme mode difficulty the Final Bosses).
    • Many players like to call Mor Dhona as "More Donuts", possibly due to how the original zone in 1.0 somewhat resembled a donut. It's also a funny Mondegreen.
    • The Weeping City of Mhach, for its sharp difficulty increase compared to its Void Ark predecessor, has been dubbed the Wiping City of Mhach.
    • The Ridorana Lighthouse is called the Wipehouse for the same reason.
    • The Great Google Library, for the Gubal Library. SE acknowledged this one; the quest to unlock the hard mode version of the dungeon is called "Let Me Gubal That for You."
    • "Alwaysreap" for Neverreap, due to spending a significant amount of time as one of two dungeons available in the Expert Roulette and earning a reputation for being randomly selected more often than it ought to be.
    • Some people have taken to calling Ilberd "Sloppy" or "'Ol Sloppy" due to a particular taunt he uses frequently during his final boss fight.
    • Jenga Tower for Heaven-on-High, a strange looking blocky tower shown at the Ruby Sea during the Stormblood previews.
    • The Kojin, a race of humanoid turtles in the Stormblood expansion, were almost immediately referred to as ninja turtles.
    • Hashmal in the Rabanastre City raid is nicknamed "Hash Browns" as a pun on his name and the fact that his skin tone is mostly brown.
    • Dragon girls/guys for the Au Ra due to their scales, tails, and horns, even though they're technically not dragon people. Square was apparently expecting this one, since several Au Ra NPCs in Heavensward talk about how they've been mistaken for dragons and attacked by the Ishgardians.
    • Math Blaster for Construct 7's segment of the Ridorana Lighthouse raid. This is due to a mechanic in the fight where the player's need to adjust their reduced HP to match Construct 7's instructions (divisible by 5, prime, etc), in order to gain a buff.
    • "Mini-filia" was popular for the Minfilia of the First before she was renamed "Ryne" to differentiate her from the Antecedent of the Scions.
    • "Rez Mage" for Red Mage, owing to their Dualcast trait allowing them to spam instant-cast Raises for as long as their MP holds out, unlike the healer jobs or Summoners.
    • Gunbreaker's "Superbolide" skill is sometimes referred to as "Superbol" for short. Sometimes said short version is instead twisted into "Superbowl".
    • Estinien is often referred to as "grumpy jumpy" or just "grump jump" by his fans.
    • The prominent horns featured on most high-end Summoner headgear are referred to as "Summoner dongs". Many, many fandom injokes are based on treating it like a Gag Penis.
    • The Scholar's "Dissipation" skill, due to temporarily banishing their fairy in exchange for Aetherflow stacks and boosted healing strength, is referred to by the fanbase as "eat(ing) the fairy".
    • Many refer to Fandaniel as simply Daniel for short, but another common name is "Damn Daniel" after the memetic video of a guy getting excited over his friend Daniel's shoes.
    • Even though the paid optional items store was rebranded into the FFXIV Online Store, long-time players still refer to it by the original name of "Mog Station Store" or just "Mog Station".
  • God Never Said That: When Yoshida announced that 6.0 would be the end of the Hydaelyn and Zodiark story, many fans believed that it meant the game was going to end and eventually be shut down. Likewise, when it was announced that Yoshida was going to be the director to Final Fantasy XVI, people speculated that he was going to step down from his role as producer for Final Fantasy XIV. During the 2021 announcement showcase, Yoshida went on the record saying that 6.0 is not the end of the game and that there would be new adventures to follow in 6.1 and later. He also stated that he would continue to work on the game for many years to come and would make an announcement about his departure if he does decide to leave.
  • I Knew It!:
    • Many people figured that Yugiri's race, and thus the new playable race to be introduced, would be reptilian or draconian peoples. Word of God is that despite their draconic appearance, they're actually more demonic.
    • Given the nature of how Achievements are named, you just knew that there were at least more than a few people who expected a "Let it go" reference in patch 2.4 (Dreams of Ice).
    • Ilberd being a traitor was guessed by players since the first part of "Before the Fall", even after he called out Eline Roaille for being one.
    • When Lucia was introduced, people who manipulated the camera in a certain angle were able to see through her circlet and discovered that she had a third eye underneath, which would make her a Garlean. People quickly assumed that she was and when Heavensward released, Lucia reveals that she is one.
    • When Square started to release previews of Heavensward in March 2015, they showed off a dragon mount that could be obtained in the game. Lots of people believed that the dragon in question was Midgardsormr, who had stated in 2.5 that he would be using the Warrior of Light's blessing to strengthen himself. At the end of 3.0, Midgardsormr transforms and gains an adult dragon's body, allowing the Warrior of Light to ride him.
    • Nidhogg's defeat in 3.3 has the Warrior of Light and Alphinaud throw the wyrm's eyes into the abyss below the Steps of Faith so that no one can get them and would be out of harm's way. After the Warriors of Darkness watched the eyes take the plunge, people speculated that the eyes would be retrieved and used for something awful. Fast forward to patch 3.4 and the ending shows an Ascian giving an Ala Mhigo rebel leader both of Nidhogg's eyes frozen in a shard of ice.
    • During The Rising in 2015, players were taken to the 18th Floor (a Mythology Gag to Final Fantasy IV) and got the chance to converse with Naoki Yoshida, who noted that the next expansion was already in the planning stages and could potentially include a swimming mechanic and the long-awaited Red Mage job, leading fans to speculate that Yoshida was speaking the truth. Tokyo Fan Fest 2016 occurs, confirming both to be true.
    • The identity of the masked rebel leader "The Griffin" was long thought to be Ilberd, Flame General Raubahn's Evil Former Friend. Come 3.5, and Griffon was revealed to be... Ilberd. To the surprise of no one besides Alphinaud.
    • The female monk in the Stormblood trailer was long thought to be either Yda, or her unseen-but-alluded-to sister. Come Patch 3.56 and both camps turned out to be correct, with the woman indeed turning out to be "Yda", but combined with the revelation that the Yda players had come to know was in fact her sister Lyse pulling a Dead Person Impersonation. A few fans even managed to predict that twist, too!
    • In the trailer for 4.1, Pipin is heard saying to Raubahn "Is this what you really want, father?" Many people speculated that Raubahn was going to leave Ul'dah and return home to Ala Mhigo. In the main story, people were correct about Raubahn leaving, but it wasn't by his own will. It was Nanamo who relieved him from his role in the Syndicate and the Immortal Flames and convinced him to return home like he always wanted.
    • When the full Shadowbringers trailer came out, it showed a figure in the Crystal Tower, watching the Warrior of Light fight. Many people guessed that it must be G'raha Tia, and were revealed to be correct late in the 5.0 main story.
    • A common theory post-Omegascape was that Omega had survived by uploading his brain into the toy Omega that Wedge made that Alpha takes with him on his journeys. The Tales from the Shadow entry "A World Forsaken" makes this explicit right in its opening lines, being framed as the observation of a Heel Face Turned Omega.
  • Jossed:
    • Disgruntled fans that weren't happy with how the English script was handled believed that there was a "master script" or an original version of the script written by the Japanese team and that the entire English script should be written from that without any localization changes. Word of God eventually spoke up and said that a master script never existed to begin with since both the English and Japanese teams work on the script together so that they don't have too many differences between each language client.
    • For a long time, a lot of fans believed that the Playstation 3's limitations was the reason why the game never got expanded inventory space. During the April 2017 live letter, Yoshida squashed the theory by saying that the limited inventory was due to the old servers the game was running on and there was already a strain from transferring data constantly between worlds and instanced duties. The goal of the upgraded servers was to allow for more item storage and faster data transfer between servers, something that the Playstation 3 had no part in at all.
    • When Gosetsu was introduced, he had the build of a Roegadyn, but his face didn't have any features that his race would have, which lead to a lot of people speculating that he was half Roegadyn and half Hyur, if not just an abnormally large Hyur. Word of God eventually spoke up and clarified that Gosetsu is a pure Roegadyn with facial features exclusive to him due to him being an important NPC.
    • At the end of Heavensward, Thordan has a Villainous Breakdown as he screams out What the Hell Are You? at the Warrior of Light before dying. In his final moments, he sees the Warrior of Light as a dark and shadowy figure, which caused a ton of people to speculate that the Warrior of Light could be evil or even a primal. During the PAX West 2017 event, Word of God stated that Thordan was going crazy before his death and saw the Warrior of Light as the shadowy figure because he could not believe that someone was able to stand up against his power, ideals, and faith. Ergo, what the player saw in the cutscene was from the villain's eyes.
    • The Return to Ivalice raid shows off the Royal City of Rabanastre, which is stated to have been built on top of a ruined city that's in the style of Final Fantasy Tactics. Likewise, the story of Ramza and Alma's deeds as unsung heroes while Delita was the main hero is also a summarized version of how Tactics played out and the appearance of seeq and bangaa complicated matters further. A lot fans believed that the timeline of the Ivalice Alliance games were inverted due to how Ramza's story took places ages ago before the city of Rabanastre was built. Yasumi Matsuno, the creator behind the Ivalice games, made a Twitter post denouncing the theories by saying that the Ivalice in the world of Hydaelyn is just a what if scenario on how the area would be in that world rather than it being the actual Ivalice.
  • Keep Circulating the Tapes: If you want to rewatch a cutscene from seasonal events, you better hope someone recorded them because they are not archived into the Unending Journey.
  • Lying Creator:
    • Hiromichi Tanaka, reigning champion from his time as producer of Final Fantasy XI, returned to (among other things) cause a large part of the controversy surrounding the Anti Poop-Socking system by lying about it being in the game after it was already discovered and hours before it was announced. There was also the case of Guildleves being the main system of gaining Experience Points back in 1.0, but as that comment was made much earlier in development it may have just been an honest change in development priorities. The constant public relations disasters he caused as a result of this sort of behavior (which was much easier to document in 2010 than in 2002, what with a more proactive Internet fanbase and games media), combined with health problems, significantly contributed to Tanaka's removal from XIV and eventual departure from the company.
    • To a lesser extent, when information for Heavensward was buzzing about, Michael "Fernehalwes" Koji-Fox said that the expansion wouldn't have a new DPS class, but a healer one. Later in that same fan fest, he heavily alluded to a gun using class. Come the December fan fest, he showed that there was indeed a new DPS class: Machinists, and the healers he was talking about are Astrologians, an entirely new, completely unforeshadowed class. In a later Live Letter Koji admitted that when he made that statement, there really were plans for a gun-toting healer class based on the Chemist from Final Fantasy Tactics. However, there were enough problems regarding mechanics during the preliminary phase of development that they scrapped the idea and made the Machinist and Astrologian instead.
    • Stormblood gives us another sly, intentional version. During the first reveal of the Collector's Edition for Stormblood, it was said to include a cloth map "of Eorzea". That was true, so far as it went... but they lied by omission and didn't mention at the time that the map would also include the other two great continents, including Othard, where the other half of the expansion takes place.
  • Magnum Opus Dissonance: In the liner notes for the 5th anniversary album, Soken stated that he was surprised with how much the playerbase loved Equilibrium, Sophia's theme. He said he put the song together in only a few days because of how tight the schedule was so he considered it a bit of a throw away.
  • Meme Acknowledgment:
    • The trailer for Stormblood showed a scene of Yotsuyu stomping her heel on Gosetsu's head, which created quite a bit of memes from the player base. During the 2018 PAX East event, the developers brought over stand up figures to give away to fans. The devs did not forget to include the stomping by Yotsuyu.
    • For April Fools Day 2019, Square Enix released a video about a Smart Home Assistant like Alexa. At one point, the mother of the featured family is cooking food and asks Omega to play some romantic music. It naturally starts playing its own theme, whose opening lyrics are commonly and jokingly misheard as something along the lines of "A chicken tender, ready to fry". And what is the mother cooking during this? Chicken tenders, naturally.
    • On October 4 2020, which was International Taco Day, the game's official Twitter acknowledged the Big fat tacos meme.
    • In ocean fishing, getting the mora-mora is something people dread. In patch 5.4, the developers added the minion Much Coveted Mora with a description that lampshades how much people hated getting the mora-mora.
    • The developer band The Primals released a music video for the song A Long Fall that contained choreography that was partially various emote dances from the game (including the infamous Manderville dance), but it also contained choreography that was similar to the famous Double Dream Hands music video due to a particular video that overlayed the dancer over footage of The Twinning dungeon and music.
  • Not Screened for Critics: Reviewers were asked not to review 1.0 for about a month after release so that Square Enix could fix some issues most believe they should have fixed in beta. The reviewers promptly ignored them and blasted the game for being so terrible.
  • Official Fan-Submitted Content: Occasionally, there will be item design contests for gear, hairstyles, or housing furniture for players to partake in for unique prizes. The winners' content get added in by small chunks at a time. Some examples include the Bonewicca series in The Swallow's Compass, the crafted Neo-Ishgardian series, and the Gyr Abanian Plait hairstyle.
  • Old Shame:
    • Square Enix would rather not talk much about 1.0. With good reason, too, as it was a massive Creator Killer thanks to how poorly it went down. When it is talked about, it's less about how it was created and more on how it helped lead to the creation of ARR. It was so bad that, when a fan asked if there was any way Naoki Yoshida would create a "Legacy" server similarly to how Blizzard was doing with World of Warcraft Classic, Yoshida responded with "NIGHTMARE!"
    • The team have admitted that they regret the handling of the lead up to Heavensward in A Realm Reborn due to the massive number of required Main Story Quests the player is forced go complete to unlock it (almost 200 quests for 2.0 and another 100 with 2.1 through 2.55) with no way to skip it except by paying money to do so. At various points the team admit they want to trim some of the quests and streamline it, but each expansion makes it hard to go back and do so. It wasn't until roughly patch 5.3 in Shadowbringers that this could be done, as the team were able to trim around twenty percent of the 2.0 quests.
  • The Other Darrin:
    • While casts in other languages remained consistent, the English version is an exception. For A Realm Reborn, the English cast was based in Los Angeles. However, in Heavensward onwards, every voiced character had their voice actor change from an LA-based one to a London-based one, which still persists to this day. The only ones who didn't get changed out were existing Ishgardian characters from 2.4 and 2.5 like Aymeric.
    • And then on top of this, Yugiri's second English voice actress, Sian Blake, was murdered in her home a month after patch 3.1 hit. While she was eventually replaced again (making Yugiri the first character in XIV to suffer the trope twice, and twice in the space of one expansion), the character was conspicuously absent for much of 3.x, likely out of respect to Blake and her family.
    • An odd case regarding the voice of Hydaelyn herself: like the other voiced characters from ARR, her voice was replaced for Heavensward, from Mary Elizabeth McGlynn to Joanna Roth - but then, late into the 5.2 story, Hydaelyn's voice is heard by several people on the First after an illusion of a meteor shower, which reuses a clip of McGlynn's voice.
  • Promoted Fanboy: While Naoki Yoshida being a fan of Final Fantasy isn't a surprise, the entire reason he joined Square Enix was because he wanted the chance to work alongside Yasumi Matsuno as one of his favorite games is Tactics Ogre. Unfortunately, Matsuno left shortly after Yoshida joined due to creative differences regarding Final Fantasy XII. However, when Yoshida became the lead director for Final Fantasy XIV and turned the game into a success, he then brought Matsuno on to create the Ivalice raid scenarios, finally fulfilling his dream.
  • Refitted for Sequel: In 1.0, ferries and airships traveled in real time, forcing the player to wait minutes before they could be transported and had to wait inside the vehicle until the ride is over. You could pass the time by going fishing; this was scrapped for 2.0 because it was deemed unnecessary and cumbersome, with airship travel being just a cutscene that could be skipped, meaning the only wait time was that necessitated by loading. 5.2 introduces a fishing vessel that is set to a schedule, which was inspired by this system.
  • Schedule Slip:
    • Eureka, content that the relics for Stormblood would be in, was delayed several times. Originally, it was going to be in patch 4.15, but design issues kept cropping up, forcing the devs to delay it towards patch 4.2. It was delayed again for the same reason and was finally released with patch 4.25.
    • Patch 5.3, the final part of the main Shadowbringers storyline and the long-awaited 2.x revamp, was initially set to be released on June 16. However, due to the COVID-19 pandemic, it was pushed back to a month at the very least. Yoshida stated the reason was because they had to adopt a working from home system, meaning they needed more time to get staff in a good position to continue working. The finalized release date was August 11, 2020.
    • Also due to COVID-19, the second Ultimate Trial for Shadowbringers, The Dragonsong War (Ultimate), ended up getting pushed back to 6.1, when it was originally going to be released for 5.55.
  • Shrug of God: The use of parsers on the PC version. Thanks to the Broken Base, no one can decide if parsers are either a helpful tool to help a DPS player get better at their rotations or if the tool is abused to exclude people for not performing optimally. The developers are a bit vague on the use of parsers, abiding by the "don't ask, don't tell" policy. In other words, Square will still ban you for illegally using 3rd party add ons if it's brought to their attention, but as long as you are not using parsers to harass people, it's fair game.
  • Throw It In!:
    • During the May 2017 Live Letter demoing some of the new features 4.0 Stormblood, Yoshida described the tale of how Paladin's Passage of Arms ability design came to be. The head of the Battle Design team walked by one of the team members desks, and saw they were playing as a Paladin and had added magical wings of light to the character for no apparent reason other than to look cool. When the rest of the team caught wind of it, it turned out that they liked the idea of the wings enough to turn it into an ability.
    • During the development of Shadowbringers, the lead character concept artist wanted to see how much he could get away with for Eden Titan's design. He joked that the monster should have giant jackhammers and drills on its shoulders, to which the design team actually went along with it.
    • During the production of the Shadowbringers trailer, the person in charge of making sounds for the gremlin couldn't figure out what it would sound like. Out of frustration, he went to his closet and did his best impersonation of one while also doing it quietly so he wouldn't wake up his family. When the recording was brought to the rest of the team, they loved it and used it with some modifications to make it sound like how it does in the trailer.
    • When 1.0 was initially launched, chocobos were referred to in the Japanese release with kanji that translated into "horse bird", rather than their katakana names, as a holdover from the game's Chinese localization. While this was subsequently corrected , the term stuck around as the name given to chocobos by people from the Far East, where chocobos are not native.
  • Trolling Creator:
    • During the Live Letter in April 2017, when asked about the benchmark for Stormblood, Yoshida showed pictures of an actual bench before showing off the long requested in-game benchmark.
    • Yoko Taro, the main writer of the YoRHa Apocalypse raids in Shadowbringers, natch. The player is initially expected to believe 2P to be the heroine of the raid, with 9S as the main boss of the first raid dungeon, the Copied Factory. In the 5.3 questline, however, 2P is revealed to be a Machine Lifeform copy of 2B, who pulls off a Big Damned Heroes moment. The quest to unlock the Puppets' Bunker even lampshades this with the name "Everything You Know Is Wrong".
  • What Could Have Been:
    • General stuff, as well as 1.0 and ARR:
      • In general, the storyline pre-Yoshida. While we never really got to see much of it due to how badly the game was rushed out the door, what ARR and Heavensward became wasn't quite the same thing as the original plan for 1.0. The big one is Bahamut - it does appear that he was always meant to be in Dalamud, but that reveal was originally planned for much later in the game's lifecycle (very likely in whatever would've been the rough equivalent of Endwalker in the Yoshida era). Dalamud getting dropped and Bahamut getting exposed ended up coloring a fair bit of the narrative of both ARR and Heavensward.
      • The Rogue and Ninja classes were supposed to have been in ARR from the start, but due to the tight deadline for A Realm Reborn, that class/job combo was put on the back-burner, and only implemented a year later with patch 2.4.
      • The Crystal Tower was originally supposed to have been very difficult for players to tackle, possibly being as hard as the Binding Coil of Bahamut. During development of the tower, the dev team decided to scale the difficulty down after realizing that 24 random players that don't know each other or how they play would most likely make the tower too difficult to have everyone be in sync with one another.
      • Supposedly, the Echo was supposed to be a sweeping name for a multitude of powers, of which certain main characters had different manifestations of (resistance to tempering was baseline; the PC was able to see in the past, Minfillia could see the future, some would grow stronger the more they fought, etc.) but the failure of 1.0 and rush to the End of an Era content prevented them from fully fleshing it out. Upon ARR's launch, the PC seemed to have every manifestation of the echo at once, and the pretense of each echo-powered individual having their own unique ability was dropped with the exception of Minfillia's ability to see the future. However, they started to reintroduce the idea with the revelation that the Ascians' body swapping may be the Echo, and Iceheart's ability to both manifest and control Shiva was definitely the Echo. Eventually, they officially reintroduced this in Patch 3.1's story. Krile mentions that the Echo manifests in everyone differently, while explaining her own powers granted by the Echo.
      • Originally, Titan was supposed to be the first primal you fight in the story and Leviathan would have been in the release story; the rushed release means they didn't make it in regardless, but scenes from this could be seen in the early trailers and the dev team was evidently scrambling to get them into the game as part of the endgame. The 2011 Earthquake-Tsunami incident made them decide that having genocidal primals wanting to wipe out humanity with, well, earthquakes and tsunamis was in poor taste, so both of them sat out Legacy entirely, Titan's prominence was lessened on ARR's release (with Ifrit serving as the first Primal you fight instead), and Leviathan didn't even show up until 2.2, a full eight months after ARR came out.
      • In the early days of 2.0, the devs toyed with the idea of allowing free companies to capture a wandering primal and use it to summon it to battle whenever they wanted. The idea was shelved due to several technical factors that would make summoning primals an issue, plus it would also cause major conflicts with the story since the player character is tasked with defeating primals before they suck up the world's aether. This concept may have been given a subtle nod at in the main story, with Unukhalai telling of how the Warriors of Light of his world using Auricite to tame Primals eventually lead to its destruction and transformation into the Void. The idea was officially revisited in the deep dungeon Heaven on High where players can obtain magicite to summon a primal that kills all enemies and/or deals major damage to bosses. The game handwaves the summoning by saying that the player is using the magicite's aether to summon a primal based on their memories of said primal.
      • In an interview with Dualshockers, Yoshida stated that he was considering making the game in native 4K resolution for the PS4 Pro but decided to upscale the existing assets instead. He explained that having textures appear crisp and sharp no matter how far away they are would appear fake or too perfect and that players could get motion sick, since the game's framerate wasn't quite stable at native 4K. Therefore, Yoshida prefers to keep the game as is to make the game look good in motion. It was the PS5 version that would ultimately bring the game to native 4k.
      • The Rogue class originally was going to be Thief, but the developers didn't go with it due to not wanting the Warrior of Light to be associated with thievery and other bad implications that thieving would bring. It may be also why the Thieves' Guild is branded more as a gang of Robin Hoods than actual thieves.
    • Heavensward:
      • According to Yoshi-P's social media accounts, the gun using class started its life as Chemist, a healer, but at some point during development they scrapped the idea, turning them into DPS Machinists and creating a new healing class in the Astrologian.
      • And as an aside to gun-using classes, the unused Musketeer's Guild signage and location in Limsa Lominsa (housed alongside the Marauder's Guild). Merlwyb herself even sports a pair of dueling pistols, and you frequently encounter enemy musketeers during quests in the thassalocracy's domain. Rumor has it Musketeers were intended to be a base class, advancing into a higher-tier gun-based job at 30 like the other starting options.
      • The Au Ra race were originally envisioned as humans with dragon features during their development and the concept art showed the race having a lot of scales and facial features that were also dragon-like. Later on, the dev team decided to change the Au Ra to be more like demons in their appearance. The change was most likely to avoid story conflict since Ishgard is at war with dragons and it would have caused issues to have player characters interacting with the story as a dragon person. That being said, the Au Ra looking like dragons is referenced in the game several times, with several Au Ra NPCs in Heavensward mentioning persecution and outright assault from Ishgard due to being mistaken for dragons.
      • The first new race in the initial planning stages were initially going to be Viera from Final Fantasy XII possibly using the name Au Ra. Concept art also showed a Little Bit Beastly version alongside the ones in XII, being sized somewhere between Lalafell and Miqo'te and having more anthropomorphic traits than just the ears and claws (and also males). The scaled demon-like Au Ra ultimately won out for being Heavensward's new race, and (female-only) Viera, now appearing identical to the ones from XII, wouldn't be added until Shadowbringers four years later. Another variation showed a bizarre fusion of a viera and a bangaa (although this was probably made as a joke).
      • Idyllshire was originally going to be a part of the Dravanian Hinterlands, the same way Revenant's Toll is part of Mor Dhona, but the developers realized that the congestion from players doing quests and visiting NPCs to get end-game gear would be a problem, so they made Idyllshire its own map. This would in fact become a recurring design element because of how well it worked, with each expansion getting a "big town" and a "small town", as directly discussed by Yoshida in the Endwalker reveal.
      • The lyrics heard during the fight against Ravana were going to be quite different compared to the final version. Originally, the lyrics were going to be in the Gnath language, but then Square requested the lyrical style to be changed since the singer they found could only speak in Japanese. The songwriter change the language to Dravanian, only to be told by the higher ups that the original singer canceled at the last minute and the next singer in line could only speak English. The lyrics were changed to English and became the final version heard in the game.
      • The progression towards obtaining an Anima weapon was possibly going to be simpler and/or easier compared to how it is now. Yoshida explained that they had to make obtaining the Anima relic a lengthier process than it was originally because the dev team wasn't happy with the low clear rates for Alexander Savage and admitted that they overtuned the fights too much with extremely tight DPS checks. Ergo, in order to make raid weapons not be completely outclassed, Anima relic weapons had to be put behind a bigger time gate in order to not totally invalidate Alexander weapons.
      • The Alexander raids were originally going to have three tiers of difficulty so that everyone could tackle the raid at whatever difficulty they were comfortable with. Due to the massive amount of work the devs had to put in for Heavensward and the crunch towards the deadline, they opted to scrap the third difficulty and keep the raid at normal and savage difficulties (normal for catch up gear and letting lesser skilled players see the story and savage for the more hardcore player).
      • Yugiri was supposed to be omnipresent throughout Heavensward's plot after being reintroduced, however Real Life Writes the Plot and after the murder of her English VA, the character was Put on a Bus for the vast majority of the content cycle. The Other Darrin was eventually applied to her (for the second time) in 3.5, once the real-life criminal case had been fully settled.
      • The twelve Knights of the Heavens' Ward were originally planned to be given quests that fleshed out their personalities, showed how they regarded and were treated by the people of Ishgard, and how the big revelations of the Dragonsong War affected them. Sadly due to time constraints almost all of these were cut out, leaving Ser Grinnaux and Ser Charibert the only ones to really receive any characterization and the other 10 feeling rather flat. The second Encylopedia Eorzea went a bit more in-depth with this cut idea, discussing their relations with the citizenry and each other, and the idea is also briefly touched on with the first Dark Knight class quest in Stormblood involving a cousin of one of the Heavens' Ward.
    • Stormblood
      • During the development of Stormblood, the dev team planned to remove the Protect spell since they felt like it wasn't adding anything vital at that point. Yoshida overrode the team's decision and requested that Protect remain in the game, since it's an iconic Final Fantasy spell, while citing that it would feel too weird to have the spell gone; the dev team wouldn't have their way until a full overhaul of the combat system with the release of Shadowbringers two years later.
      • Teleportation costs in Stormblood were going to be very expensive if the player teleported between the continents of Aldenard and Othard. The dev team decided to cap the teleport fees at 999 gil to keep things reasonable.
      • During the development of Lakshmi's character, her original design was going to be a bit on the thick side based on how Westerners see Oriental designs. Yoshida hated the design and said Lakshmi needed to be more cute, which is the design that is seen in game today. Lakshmi's battle theme was going to be redone since the original version (the one heard in game now) was made with the old character design in mind. The dev team made a second song for the new Lakshmi model to go with her more youthful appearance, but they eventually decided that the first song was a better fit for the primal and her tempered followers.
      • The Monster Hunter crossover event originally was going to allow players to decapitate various body parts of the boss like they can do in the boss's home game. However, the idea had to be scrapped since it would require the game to be re-rated, assuming the engine could even handle it, and getting delayed as a result. Yoshida admits that he didn't like having to do it and wishes it could have stayed in.
      • In the 2018 North American Fan Fest, it was revealed that Balthier was going to make an appearance, but the plot had changed around so much, he was removed, and his gear instead would be a reward. Listen here. They did tease, however, that "a certain character" from FFXII would appear, and with all the teasing for Viera, most believed it would be Fran, which was confirmed.
      • The Qiqirn were originally going to be an interactable beast tribe for Stormblood, but the dev in charge of the beast tribes found themselves so enamored with the Namazu that they used them instead. The Qiqirn would later be used in Shadowbringers, but as a beast tribe on the First and under the name Qitari.
    • Shadowbringers
      • After their reveal at the 2019 Tokyo Fanfest, Yoshida stated in an interview that while Hrothgar were always the first choice, development decisions were split between male-only Hrothgar and female-only Viera, or male and female Hrothgar at the passing up of Viera entirely. Ultimately, the former won out to give players a bit of variance in what body-types they want to play, and to appease the playerbase's long-standing desire for playable Viera while also including a full on bestial player race.
      • The original plan for The First in Shadowbringers was that it was going to be more of a mirror world of The Source, but without looking like the various Calamities had taken place. This was maintained a bit in game by having each zone have visual elements of zones from The Source, but instead zones were made unique to avoid being too similar to the original locations. Also, the player character would have been invisible while on The First due to not being from it, but this was removed to avoid any possible issues narrative and gameplay wise.
      • The Great Serpent of Ronka in Shadowbringers originally wasn't going to be in the game due to the dev team rejecting one of the writer's idea pitch for it. Said writer persisted and after the team took a closer look into the idea, they decided to greenlight it.
      • The 2020 Valentione's event had everyone vote for one of three characters and a special cutscene depending on the winner would play after the voting had finished. However, due to being pushed as the blatantly correct answer, Astrid ended up winning in all of the servers, making the two other cutscenes inaccessible. A post on the developers' blog details the other cutscenes, at least.
      • The Nu Mou were originally going to be a beast tribe reputation and are still advertised as such on the Shadowbringers website, as well as there being a group of evil Nu Mou in the game who are never elaborated on and probably would have been explained in their questline. While Nu Mou are still in the final game, their reputation grind ended up getting replaced by the Qitari.
      • The Dwarves beast tribe quests were originally going to be in Kholusia since that's where their home is. Due to the map pushing the limits of the game engine (not only does it have the second biggest elevation change in the game next to The Tempest, but Mt. Gulg rising, the Talos coming up to grab it, and the Puppet's Bunker destroying a nearby mountain all change its layout), the story and its quests were moved to Lakeland.
      • Trusts were originally planned towards having a different reward than letting you change your trusts to their Stormblood outfits at 80 and giving you a title for maxing all of them. One of the most talked about ones that ultimately never came to be would have been a "friendship" cutscene where the trust confesses their Undying Loyalty and companionship to you, with the potential of even getting into a relationship with Thancred/Urianger/Y'shtola. Ultimately, the devs said that this was scrapped because a character arc like that would be far too important to put into optional content, not to mention it would likely have to change text for every future conversation with said characters to be consistent, which would be far too much work for the writers.
  • Why the Fandom Can't Have Nice Things:
    • Win trading, the act of giving people guaranteed wins in quests in exchange for gil or items, was very common in the PVP section of the game, which resulted in many people getting high ranks and gear with high stats (including Morale, which is a PVP only stat) without earning them fairly. Frontlines was a second PVP mode added later on to the game and it doesn't use the Morale stat. The act of making Morale useless in Frontlines was very likely done to make sure that people who bribed their way to the top can't have the big advantage over everyone when Frontlines was released. Unfortunately, the motion also punished legit players that earned their gear and ranks for PVP.
    • Win carries, the act of someone carrying another player to victory while said player doesn't contribute much, were also plaguing non PVP content and allowed players to earn gear and other rewards by simply paying another player to carry them through raids and dungeons. While it wasn't the main deciding factor, Square decided to kill two birds with one stone; add an item level requirement so that players are properly prepared and prevents people from being carried through most runs with bad gear.
    • For the longest time, the duty finder (especially for the Labyrinth of the Ancients and Sycrus Tower raids) was plagued with withdraw spam. When everyone is queued up, a player can choose to withdraw from the duty for whatever reason they have, but it causes everyone else to be re-queued as they have to wait for a new replacement. Since there was no penalty for withdrawing after the ready window popped up, people would either troll everyone by joining and withdrawing or fish for duties that are already in progress and withdraw if they didn't get it. Patch 2.4 added a penalty system by giving anyone who withdraws 3 times when the ready window pops with a 30 minute penalty and they will get another 30 minute penalty for each withdraw after that until the next day. While the system greatly reduced trolling and in progress fishing, people who may have had a legitimate excuse for withdrawing are also punished.
    • The official forums worked like any other forum and Square Enix needed people to test it in its beta stages. Naturally, people started to clog the forums with spam, flame wars, and other annoying things, prompting Square Enix to slap down a heavy posting restriction where every user has a limited amount of posts they can make in a day based on their character's level and a 1000 character limit was also thrown in to prevent people from filling posts with text walls (though editing the initial post bypasses the limit somehow). After several years of requesting the character limit to be increased, the forums now have a 3000 character limit for every post.
    • The abuse of parsers (3rd party add-ons that measures a player's DPS output) is the reason why the developers are very reluctant to make an official one. Because of people that use parsers to verbally harass people with low DPS (even in content where DPS checks aren't used), just openly mentioning in the game that you use parsers puts you at risk of someone reporting you to a game master. In patch 3.2, the developers created a training ground where players can whack a dummy whose HP is based off of various raid bosses (with some adjustments due to the content being for solo play) so that people can test their skill rotations for optimal DPS performance, but it doesn't give much information other than you know you are doing good if you can break the dummy before the time limit expires.
    • PVP isn't quite newbie friendly due to a lot of Serious Business players flying off the handle whenever someone in the party screws up. The developers decided that in patch 3.5, all forms of chat would be disabled and the only way to communicate would be through preformed macros that take up space on the hotbars. While the developers never stated why they made such a drastic change, it is likely due to the overabundance of players being openly hostile towards others, which can drive people away from PVP completely.
    • The launch of Stormblood brought in a ton of players to the point where simply trying to get into certain servers would take hours at a time if the congestion was high (this was on mostly populated servers like Gilgamesh and Balmung). The developers implemented an auto-kick measure where anyone that was AFK for too long would be logged out. Players trying to get around this countermeasure would spoof their AFK status such as leaving a menu open or going into crafting mode without actually crafting. This in turn made the queues even longer and many housing/apartments/private rooms were inaccessible due to the instance servers hosting them being perpetually clogged with AFK players. Presenting itself as a nuclear solution, the developers made a new countermeasure where every server on every data center would automatically log everyone out of the game once a day, no matter what they were doing (this includes quests or other instances) and they would not be able to log back in for 10 minutes. This also affected players on lower populated worlds and it especially includes the people that transferred off a congested server to avoid the queue problems in the first place. The restrictions were eventually lifted once everything became more stable.
    • The main scenario roulette had a lot of problems with players speed running the final two ARR dungeons that were introduced in 2.0. People grinding for tomestones or experience points would rush from boss to boss while newcomers either got left behind, got told to watch the cutscenes at an inn, or were kicked for slowing everyone down. The problem persisted for years and it wasn't until patch 4.2 where the developers actually took action in the form of making cutscenes in the two dungeons completely unskippable, even if the group is preformed and are running the dungeons unsynced.
    • A small part of the fandom that wants to play as a Kid Hero was given a stern head-shake from Yoshida. His given reason is that the Warrior of Light goes through a lot of shit over the course of their journey, which can be a rather debatable angle since many other games in the Final Fantasy series don't shy away from this (even family-friendly poster boy Nintendo has done it with one of its main franchises, of which two games were considered some of the best of their time). Sadly, Yoshida also gave a less pointed but much bigger reason why playable children will never happen: Final Fantasy XIV is home to role-players... and not all of them wholesome. While Yoshida and the game's moderators typically don't object to erotic roleplay scenes so long as the roleplayers keep it to themselves, it's much harder to defend allowing players to roleplay a child participating in such scenes.
    • The Ishgard Restoration content allowed players to visit other servers and assist said servers with their progress. Due to Demand Overload (as well as people trolling others by making the problem worse), almost no one could get into the Firmament to contribute to the progression and this also included people getting locked out from their own home server. Within a day, the dev team changed the system where players visiting other servers can't visit the Firmament unless it's on their home server.
    • Data mining is a hot button issue between fans that want to see what's hidden in each patch and fans that don't want to be spoiled by said data mining. Square Enix themselves generally weren't bothered by data mining as long as people kept the methods of data mining to themselves, although they did openly state not to spoil anything. In 2019, several people were upset towards a raid team that had got the world first clear for Alexander Ultimate and accused them of cheating by using data mining to prove that the raid team cheated. The developers came down hard on data mining by suspending people that were openly data mining or were linked to data mining in some way. Because data mining was used to harass people, data mining in general is now a lot less open and is more private.
    • In the past, jobs that were getting adjustments would be reflected in in the prelimary patch notes or sometimes during a live letter. Due to misconceptions, backlash, and general complaining about certain jobs no longer being good, job changes are no longer posted until the patch goes live.
    • After a world first team for Alexander Ultimate streamed themselves openly using the Cactbot fight planner to change waymarks on the fly to help their performance in fights, in defiance of Square's don't-show-don't-ask-don't-tell policy on mods, Square Enix quietly changed it so that waymarks could no longer be laid down or altered in combat, but added way more letters and numbers to help plan it. Given that the other alternative was to crack down on the bot by making an example of a world first team during a WF race, this was probably the less controversial route.
    • The February 2020 live letter began with Yoshida spending the first half-hour decrying the modding scene, specifically those that go the extra mile in erotic role play by changing things like clothing and character models to do things that Final Fantasy XIV was not meant to do. While the whole segment reeked of "I am being paid to say this", Yoshida has ample reason to be concerned and stated as such because Final Fantasy XIV is a worldwide MMO that these modders are turning into a porn simulator, and different nations have different laws regarding porn, which could give the game the wrong kind of attention from the authorities.
  • The Wiki Rule: The Final Fantasy Wiki, Final Fantasy XIV Wiki, Wikia Final Fantasy XIV Wiki, and Final Fantasy XIV Knowledge Guide. FF14 Gamer Escape.
  • Word of God: Like FFXI, the 1.0 launch game was very low on the details, such as what your Name Day and Guardian Deity were for. To get concrete info to the public, the community site had Q&A topics called "Ask The Devs". Once Yoshida took the helm, however, lines of communication became much more open, and in particular Yoshida pioneered the trend of developers at Square Enix, and in Japan more generally, running live-stream events to announce game changes, general news, and field questions. XIV's are called "Producer Letter LIVE"s and are run at regular intervals. The localization team, which is fairly plugged-in to the worldbuilding, is also active on the English forums and comes in with clarifications on the lore from time to time.
Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report