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* NoPortForYou: It's easy to speculate as to why, mainly concerning its status as a Silicon Knights project, but ''Eternal Darkness'' is thus far one of the few Nintendo-published games to remain tied to its home console despite both yearning from fans for a rerelease and Nintendo themselves not using the trademark they keep renewing.
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None
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* KeepCirculatingTheTapes: The game has never been re-released, and is unlikely to be so, given the falling-out between Dennis Dyack and Nintendo (who own the rights.)
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Updated succession of Nintendo consoles, created link for Gamecube and X-Men: Destiny.
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** The sequel. ''Eternal Darkness'' is one of Creator/SiliconKnights' most well-received [=IPs=], and they've wanted to do a new game for a while. But the [=GameCube=] has come and gone, the UsefulNotes/{{Wii}} was on its way out (and, due to the UsefulNotes/WiiU, is on its way to be obsolete as well), and ''VideoGame/TooHuman'' was an expensive flop. After the failure of ''X-Men: Destiny'', a prototype for a sequel to ''Eternal Darkness'' that never got off of the ground and a lawsuit from Creator/EpicGames, things aren't looking any more hopeful.
to:
** The sequel. ''Eternal Darkness'' is one of Creator/SiliconKnights' most well-received [=IPs=], and they've wanted to do a new game for a while. But the [=GameCube=] has UsefulNotes/{{GameCube}}, UsefulNotes/{{Wii}}, and even UsefulNotes/WiiU have all come and gone, the UsefulNotes/{{Wii}} was on its way out (and, due to the UsefulNotes/WiiU, is on its way to be obsolete as well), and ''VideoGame/TooHuman'' was an expensive flop. After the failure of ''X-Men: Destiny'', ''VideoGame/XMenDestiny'', a prototype for a sequel to ''Eternal Darkness'' that never got off of the ground and a lawsuit from Creator/EpicGames, things aren't looking any more hopeful.
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** As originally pitched to Nintendo, the game would allow you to obtain and experience the chapter pages in ''any'' order; Nintendo mandated the final product's more linear structure. ''Shadow of the Eternals'' was planned to go back to using the original model.
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* TheWikiRule: [[http://eternaldarkness.wikia.com/wiki/Eternal_Darkness_Wiki The Eternal Darkness Wiki]].
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Not a trivia trope.
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* TheAbridgedSeries: Has one on Website/{{GameFAQs}}.
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* MovedToTheNextConsole: The game was [[http://www.youtube.com/watch?v=WVh_yJvsQKs originally developed]] for the UsefulNotes/Nintendo64.
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** The game was [[http://www.youtube.com/watch?v=WVh_yJvsQKs originally developed]] for the UsefulNotes/Nintendo64.
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* TalkingToHimself: Pious and Ulyaoth, as both were voiced by Richard Doyle.
to:
* TalkingToHimself: TalkingToHimself:
** Pious and Ulyaoth, as both were voiced by RichardDoyle.Doyle.
** Alex and Xel'lotath were both voiced by Jennifer Hale.
** Pious and Ulyaoth, as both were voiced by Richard
** Alex and Xel'lotath were both voiced by Jennifer Hale.
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** Michael was originally conceived as a soldier in the Gulf War before being made into a firefighter; the dead soldier found early on is holding all of the weaponry he was supposed to start with in the first place.
to:
** Michael was originally conceived as a soldier in the Gulf War before being made into a firefighter; the dead soldier found early on is holding all of the weaponry he was supposed to start with in the first place. He was also planned to die afterward, but it was scrapped due to being too depressing.
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** [[http://www.neogaf.com/forum/showpost.php?p=25931130&postcount=1 Bad endings]] were planned that would show the consequences of you losing the final boss battle.
to:
** [[http://www.neogaf.com/forum/showpost.php?p=25931130&postcount=1 Bad endings]] were planned that would show the consequences of you losing the final boss battle.
battle. They survive in some form via the vision Alex has after the ancient she summons defeats Pious's.
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* TheAbridgedSeries: Has one on [=GameFAQs=].
* AcclaimedFlop: Well, it was a Lovecraft-inspired horror game released exclusively on the [[WhatDoYouMeanItsNotForKids Nintendo GameCube]].
* ActorAllusion: This isn't the first time Greg Eagles voices an expert on explosives: he also voiced [[VideoGame/MetalGearSolid2SonsOfLiberty Peter Stillman on MGS2]].
* TheDanza: Paul Luther, voiced by Creator/PaulEiding.
* AcclaimedFlop: Well, it was a Lovecraft-inspired horror game released exclusively on the [[WhatDoYouMeanItsNotForKids Nintendo GameCube]].
* ActorAllusion: This isn't the first time Greg Eagles voices an expert on explosives: he also voiced [[VideoGame/MetalGearSolid2SonsOfLiberty Peter Stillman on MGS2]].
* TheDanza: Paul Luther, voiced by Creator/PaulEiding.
to:
* TheAbridgedSeries: Has one on [=GameFAQs=].
Website/{{GameFAQs}}.
* AcclaimedFlop: Well, it was aLovecraft-inspired [[Creator/HPLovecraft Lovecraft]]-inspired horror game released exclusively on the [[WhatDoYouMeanItsNotForKids Nintendo GameCube]].
UsefulNotes/NintendoGameCube.
* ActorAllusion: This isn't the first time Greg Eagles voices an expert on explosives: he also voiced[[VideoGame/MetalGearSolid2SonsOfLiberty Peter Stillman on MGS2]].
in ''VideoGame/MetalGearSolid2SonsOfLiberty''.
* TheDanza: PaulLuther, Luther who was voiced by Creator/PaulEiding.
* AcclaimedFlop: Well, it was a
* ActorAllusion: This isn't the first time Greg Eagles voices an expert on explosives: he also voiced
* TheDanza: Paul
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** The sequel. ''Eternal Darkness'' is one of Creator/SiliconKnights' most well-received [=IPs=], and they've wanted to do a new game for a while. But the [[UsefulNotes/NintendoGameCube GameCube]] has come and gone, the UsefulNotes/{{Wii}} was on its way out (and, due to the UsefulNotes/WiiU, is on its way to be obsolete as well), and ''VideoGame/TooHuman'' was an expensive flop. After the failure of ''X-Men: Destiny'', a prototype for a sequel to ''Eternal Darkness'' that never got off of the ground and a lawsuit from Creator/EpicGames, things aren't looking any more hopeful.
** And the spiritual sequel is faring no better, because it has the unfortunate position of being in a hefty Catch22Dilemma. A lot of fans refuse to support it financially because a lot of the original team is not involved, but among those who ''are'' is creative lead Denis Dyack who is also causing a lack of support on account of being accused of shady business deals. He can't step down as he was one of the masterminds of ''Eternal Darkness'' and is deeply integrated into Precursor's work on ''SOTE'', but he would have to in order to appease the vocal majority.
** And the spiritual sequel is faring no better, because it has the unfortunate position of being in a hefty Catch22Dilemma. A lot of fans refuse to support it financially because a lot of the original team is not involved, but among those who ''are'' is creative lead Denis Dyack who is also causing a lack of support on account of being accused of shady business deals. He can't step down as he was one of the masterminds of ''Eternal Darkness'' and is deeply integrated into Precursor's work on ''SOTE'', but he would have to in order to appease the vocal majority.
to:
** The sequel. ''Eternal Darkness'' is one of Creator/SiliconKnights' most well-received [=IPs=], and they've wanted to do a new game for a while. But the [[UsefulNotes/NintendoGameCube GameCube]] [=GameCube=] has come and gone, the UsefulNotes/{{Wii}} was on its way out (and, due to the UsefulNotes/WiiU, is on its way to be obsolete as well), and ''VideoGame/TooHuman'' was an expensive flop. After the failure of ''X-Men: Destiny'', a prototype for a sequel to ''Eternal Darkness'' that never got off of the ground and a lawsuit from Creator/EpicGames, things aren't looking any more hopeful.
**And the The spiritual sequel is faring no better, better because it has the unfortunate position of being in a hefty Catch22Dilemma. A lot of fans refuse to support it financially because a lot of the original team is not involved, but among those who ''are'' is creative lead Denis Dyack who is also causing a lack of support on account of being accused of shady business deals. He can't step down as he was one of the masterminds of ''Eternal Darkness'' and is deeply integrated into Precursor's Precursor Games' work on ''SOTE'', ''Shadow of the Eternals'', but he would have to in order to appease the vocal majority.
**
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* InMemoriam: To Ben Dyack 1920-2000
to:
* FollowTheLeader:
** When showcasing the game as a classic favorite of his, [[WebVideo/TheSpoonyExperiment Spoony]] actually expressed surprise its novel combat system ''[[{{Averted|Trope}} wasn't]]'' copied in future titles.
** WebVideo/TwoBestFriendsPlay argued there is no reason to not aim for the head, but it must be noted that a number of creatures are more inconvenienced by a lost head than anything else.
* InMemoriam: To Ben Dyack1920-20001920-2000.
** When showcasing the game as a classic favorite of his, [[WebVideo/TheSpoonyExperiment Spoony]] actually expressed surprise its novel combat system ''[[{{Averted|Trope}} wasn't]]'' copied in future titles.
** WebVideo/TwoBestFriendsPlay argued there is no reason to not aim for the head, but it must be noted that a number of creatures are more inconvenienced by a lost head than anything else.
* InMemoriam: To Ben Dyack
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** The game was [[http://www.youtube.com/watch?v=WVh_yJvsQKs originally developed for the Nintendo 64]].
to:
** The game was [[http://www.youtube.com/watch?v=WVh_yJvsQKs originally developed developed]] for the Nintendo 64]].UsefulNotes/Nintendo64.
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* HeyItsThatVoice:
** If you've played any of the ''Franchise/MetalGear'' games, some characters are going to sound ''eerily'' familiar. Creator/JenniferHale, Creator/DavidHayter, Creator/CamClarke, Paul Eiding, Richard Doyle, Greg Eagles, Creator/KimMaiGuest. The list goes on and on.
** Alexandra Roivas is [[VideoGame/KnightsOfTheOldRepublic Bastila]], [[Franchise/MassEffect Female Shepard]], and [[Videogame/MetroidPrime Samus Aran]].
*** And the [[EvilSorcerer Dark]] [[VideoGame/QuestForGlory Master]].
** Dr. Maximillian Roivas is [[Film/ANewHope Jek Porkins from Star Wars: Episode IV]].
*** Or maybe he should [[Film/{{Batman}} think about the future…]]
** Anthony is [[VideoGame/MetalGearSolid Liquid]] [[VideoGame/MetalGearSolid2SonsOfLiberty Snake]].
** Pious Augustus is [[VideoGame/MetalGearSolid3SnakeEater The Fury]] and [[VideoGame/LegacyOfKain Moebius]].
*** Don't forget [[VideoGame/MetalGearSolid4GunsOfThePatriots Big Boss]]. Also becomes ironic when the Roman Legionaires that accompany him are also voiced by his son, [[VideoGame/MetalGearSolid Solid Snake]].
** Michael Edwards is [[VideoGame/MetalGearSolid Gray Fox, DARPA Chief]], and [[VideoGame/MetalGearSolid2SonsOfLiberty or Peter Stillman]].
** Paul Luther is [[VideoGame/MetalGearSolid Colonel Campbell]].
** Ellia is [[VideoGame/MetalGearSolid Mei Ling]].
** Roberto Bianchi is [[Franchise/AssassinsCreed Warren Vidic]].
** Edwin Lindsey is [[VideoGame/MetalGearSolid3SnakeEater Colonel Volgin]].
** Peter Jacob is [[VideoGame/LegacyOfKain Raziel]] or [[VideoGame/MetalGearSolid3SnakeEater The Fear]].
** Karim is [[VideoGame/StarTrekEliteForce Ensign Alexander Munro]] or [[VideoGame/ResidentEvil4 Luis Sera]].
*** Chandra is [[VideoGame/FinalFantasyX Lulu]], [[VideoGame/NoMoreHeroes Silvia]], [[VideoGame/FinalFantasyXIII Jihl]] and [[VideoFame/MetalGearSolid4GunsOfThePatriots Laughing Octopus]].
** If you've played any of the ''Franchise/MetalGear'' games, some characters are going to sound ''eerily'' familiar. Creator/JenniferHale, Creator/DavidHayter, Creator/CamClarke, Paul Eiding, Richard Doyle, Greg Eagles, Creator/KimMaiGuest. The list goes on and on.
** Alexandra Roivas is [[VideoGame/KnightsOfTheOldRepublic Bastila]], [[Franchise/MassEffect Female Shepard]], and [[Videogame/MetroidPrime Samus Aran]].
*** And the [[EvilSorcerer Dark]] [[VideoGame/QuestForGlory Master]].
** Dr. Maximillian Roivas is [[Film/ANewHope Jek Porkins from Star Wars: Episode IV]].
*** Or maybe he should [[Film/{{Batman}} think about the future…]]
** Anthony is [[VideoGame/MetalGearSolid Liquid]] [[VideoGame/MetalGearSolid2SonsOfLiberty Snake]].
** Pious Augustus is [[VideoGame/MetalGearSolid3SnakeEater The Fury]] and [[VideoGame/LegacyOfKain Moebius]].
*** Don't forget [[VideoGame/MetalGearSolid4GunsOfThePatriots Big Boss]]. Also becomes ironic when the Roman Legionaires that accompany him are also voiced by his son, [[VideoGame/MetalGearSolid Solid Snake]].
** Michael Edwards is [[VideoGame/MetalGearSolid Gray Fox, DARPA Chief]], and [[VideoGame/MetalGearSolid2SonsOfLiberty or Peter Stillman]].
** Paul Luther is [[VideoGame/MetalGearSolid Colonel Campbell]].
** Ellia is [[VideoGame/MetalGearSolid Mei Ling]].
** Roberto Bianchi is [[Franchise/AssassinsCreed Warren Vidic]].
** Edwin Lindsey is [[VideoGame/MetalGearSolid3SnakeEater Colonel Volgin]].
** Peter Jacob is [[VideoGame/LegacyOfKain Raziel]] or [[VideoGame/MetalGearSolid3SnakeEater The Fear]].
** Karim is [[VideoGame/StarTrekEliteForce Ensign Alexander Munro]] or [[VideoGame/ResidentEvil4 Luis Sera]].
*** Chandra is [[VideoGame/FinalFantasyX Lulu]], [[VideoGame/NoMoreHeroes Silvia]], [[VideoGame/FinalFantasyXIII Jihl]] and [[VideoFame/MetalGearSolid4GunsOfThePatriots Laughing Octopus]].
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One trope per line
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* DevelopmentHell \ OrphanedSeries:
to:
* DevelopmentHell \ OrphanedSeries:DevelopmentHell:
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* WhatCouldHaveBeen: The Templar knight who Pious uses as the foundation for the Pillar of Flesh? He was planned to be a ''Tome'' bearer, hence his ability to see the liche's true form. The person that gave Ellia Mantorok's heart was also planned to be playable. Also, Michael was originally conceived as a soldier in the Gulf War before being made into a firefighter; the dead soldier found early on is holding all of the weaponry he was supposed to start with in the first place. Oh, and the whole [[http://www.youtube.com/watch?v=WVh_yJvsQKs "it was originally an N64 game"]] thing, too.
to:
* WhatCouldHaveBeen: WhatCouldHaveBeen:
** TheTemplar knight who Pious uses as the foundation for the Pillar of Flesh? He game was planned to be a ''Tome'' bearer, hence his ability to see the liche's true form. The person that gave Ellia Mantorok's heart was also planned to be playable. Also, Michael was originally conceived as a soldier in the Gulf War before being made into a firefighter; the dead soldier found early on is holding all of the weaponry he was supposed to start with in the first place. Oh, and the whole [[http://www.youtube.com/watch?v=WVh_yJvsQKs "it originally developed for the Nintendo 64]].
** The Templar knight who Pious uses as the foundation for the Pillar of Flesh was originallyan N64 game"]] thing, too.a playable character, Joseph de Molay. In light of the September 11 terrorist attacks and how they influenced attitudes regarding the Templars, his chapter was hastily scrapped and reimagined as what became Karim in the final product. The person that gave Ellia Mantorok's heart was also planned to be playable.
** Michael was originally conceived as a soldier in the Gulf War before being made into a firefighter; the dead soldier found early on is holding all of the weaponry he was supposed to start with in the first place.
** The
** The Templar knight who Pious uses as the foundation for the Pillar of Flesh was originally
** Michael was originally conceived as a soldier in the Gulf War before being made into a firefighter; the dead soldier found early on is holding all of the weaponry he was supposed to start with in the first place.
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*** Or maybe he should [[Film/{{Batman}} think about the future...]]
to:
*** Or maybe he should [[Film/{{Batman}} think about the future...]]future…]]
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*** Casting a spell and it causing the player's torso or head to explode, complete with game over music.
*** The player's head exploding for no reason, complete with game over music and gameplay continuing.
*** The player's head exploding for no reason, complete with game over music and gameplay continuing.
to:
*** Casting a Recover spell and it causing severing the player's torso or head to explode, character's torso, complete with game over music.
*** The player's head exploding for no reason, complete with game over music and gameplay continuing.a [[ScareChord death sting]].
*** The player's head exploding for no reason, complete with game over music and gameplay continuing.
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** The character's body will break apart as you walk (you can pick up your body bits).
to:
** The character's body head will break apart as you walk (you can pick it up your body bits).by the way).
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** [[InterfaceScrew The game will appear to have a cliffhanger]] [[FissionMailed ending, saying "To be continued" in a]] [[OneGameForThePriceOfTwo game entitled "Sanity's Redemption"]].
to:
** [[InterfaceScrew The game will appear to have a cliffhanger]] [[FissionMailed ending, saying "To be continued" in a]] [[OneGameForThePriceOfTwo game entitled "Sanity's Redemption"]].Redemption"]], or that it thanks you for playing the ''demo''.
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** There are four sanity effects where an image of Edward [[spoiler: or, as revealed in the fourth, Pious using his form]] peers over Alex's shoulder and whispers to her as she's reading the Tome of Eternal Darkness, and while they can be triggered at any point in the game prior to the following points, they will inevitably be triggered ''at'' those points if they weren't already, regardless of your sanity level at the time:
to:
** There are four sanity effects where an image of Edward [[spoiler: or, [[spoiler:or, as revealed in the fourth, Pious using his form]] peers over Alex's shoulder and whispers to her as she's reading the Tome of Eternal Darkness, and while they can be triggered at any point in the game prior to the following points, they will inevitably be triggered ''at'' those points if they weren't already, regardless of your sanity level at the time:
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* ActorAllusion: This isn't the first time Greg Eagles voices an expert on explosives: he voiced [[VideoGame/MetalGearSolid2SonsOfLiberty Peter Stillman on MGS2]].
to:
* ActorAllusion: This isn't the first time Greg Eagles voices an expert on explosives: he also voiced [[VideoGame/MetalGearSolid2SonsOfLiberty Peter Stillman on MGS2]].
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None
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* ActorAllusion: This isn't the first time Greg Eagles voices an expert on explosives: he voiced [[VideoGame/MetalGearSolid2SonsOfLiberty Peter Stillman on MGS2]].
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* TheDanza: Paul Luther, voicedd by Creator/PaulEiding.
* DevelopmentHell:
* DevelopmentHell:
to:
* TheDanza: Paul Luther, voicedd voiced by Creator/PaulEiding.
*DevelopmentHell: DevelopmentHell \ OrphanedSeries:
*
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** [[InterfaceScrew The game will appear to have a cliffhanger]] ending, saying "To be continued" in a [[OneGameForThePriceOfTwo game entitled "Sanity's Redemption"]].
to:
** [[InterfaceScrew The game will appear to have a cliffhanger]] [[FissionMailed ending, saying "To be continued" in a a]] [[OneGameForThePriceOfTwo game entitled "Sanity's Redemption"]].
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** [[http://www.neogaf.com/forum/showpost.php?p=25931130&postcount=1 Bad endings]] were planned that would show the consequences of you losing in the final boss battle.
to:
** [[http://www.neogaf.com/forum/showpost.php?p=25931130&postcount=1 Bad endings]] were planned that would show the consequences of you losing in the final boss battle.
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to:
** [[http://www.neogaf.com/forum/showpost.php?p=25931130&postcount=1 Bad endings]] were planned that would show the consequences of you losing in the final boss battle.
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* TheDanza: Paul Luther, played by [[PaulEiding Paul Eiding]].
to:
* TheDanza: Paul Luther, played voicedd by [[PaulEiding Paul Eiding]].Creator/PaulEiding.
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** The sequel. ''Eternal Darkness'' is one of Creator/SiliconKnights' most well-received IPs, and they've wanted to do a new game for a while. But the [[UsefulNotes/NintendoGameCube GameCube]] has come and gone, the UsefulNotes/{{Wii}} was on its way out (and, due to the UsefulNotes/WiiU, is on its way to be obsolete as well), and ''VideoGame/TooHuman'' was an expensive flop. After the failure of ''X-Men: Destiny'', a prototype for a sequel to ''Eternal Darkness'' that never got off of the ground and a lawsuit from Creator/EpicGames, things aren't looking any more hopeful.
to:
** The sequel. ''Eternal Darkness'' is one of Creator/SiliconKnights' most well-received IPs, [=IPs=], and they've wanted to do a new game for a while. But the [[UsefulNotes/NintendoGameCube GameCube]] has come and gone, the UsefulNotes/{{Wii}} was on its way out (and, due to the UsefulNotes/WiiU, is on its way to be obsolete as well), and ''VideoGame/TooHuman'' was an expensive flop. After the failure of ''X-Men: Destiny'', a prototype for a sequel to ''Eternal Darkness'' that never got off of the ground and a lawsuit from Creator/EpicGames, things aren't looking any more hopeful.
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** If you've played any of the ''Franchise/MetalGear'' games, some characters are going to sound ''eerily'' familiar. Creator/JenniferHale, DavidHayter, Creator/CamClarke, Paul Eiding, Richard Doyle, Greg Eagles, Kim Mai Guest. The list goes on and on.
to:
** If you've played any of the ''Franchise/MetalGear'' games, some characters are going to sound ''eerily'' familiar. Creator/JenniferHale, DavidHayter, Creator/DavidHayter, Creator/CamClarke, Paul Eiding, Richard Doyle, Greg Eagles, Kim Mai Guest.Creator/KimMaiGuest. The list goes on and on.
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* TalkingToHimself: Pious and Ulyaoth, as both were voiced by Richard Doyle.
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* DevelopmentHell: The sequel. ''Eternal Darkness'' is one of Creator/SiliconKnights' most well-recieved IPs, and they've wanted to do a new game for a while. But the [[NintendoGameCube GameCube]] has come and gone, the {{Wii}} was on its way out (and, due to the WiiU, is on its way to be obsolete as well), and ''VideoGame/TooHuman'' was an expensive flop. After the failure of ''X-Men: Destiny'', a prototype for a sequel to ''Eternal Darkness'' that never got off of the ground and a lawsuit from Creator/EpicGames, things aren't looking any more hopeful.
to:
* DevelopmentHell: DevelopmentHell:
** The sequel. ''Eternal Darkness'' is one of Creator/SiliconKnights' mostwell-recieved well-received IPs, and they've wanted to do a new game for a while. But the [[NintendoGameCube [[UsefulNotes/NintendoGameCube GameCube]] has come and gone, the {{Wii}} UsefulNotes/{{Wii}} was on its way out (and, due to the WiiU, UsefulNotes/WiiU, is on its way to be obsolete as well), and ''VideoGame/TooHuman'' was an expensive flop. After the failure of ''X-Men: Destiny'', a prototype for a sequel to ''Eternal Darkness'' that never got off of the ground and a lawsuit from Creator/EpicGames, things aren't looking any more hopeful.
** The sequel. ''Eternal Darkness'' is one of Creator/SiliconKnights' most
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None
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** The television will appear to mute itself.
to:
** The television will appear to mute itself.itself in one of two ways (see below).
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** The audio will mute, complete with fake "MUTE" sign in the top right hand corner of the screen, which naturally doesn't work if you don't have the correct kind of television.
to:
** The audio will mute, complete with either a fake "MUTE" sign in the top right hand corner of the screen, screen or a fake volume meter on the bottom, which naturally doesn't work if you don't have the correct kind of television.
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** The television will appear to mute itself.
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** The audio will mute.
to:
** The audio will mute.mute, complete with fake "MUTE" sign in the top right hand corner of the screen, which naturally doesn't work if you don't have the correct kind of television.
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to:
* UrbanLegendOfZelda: With all the various sanity effects that really ''are'' in the game, ''tons'' of these came out for other kinds of sanity effects that certainly sounded believable.
* WhatCouldHaveBeen: The Templar knight who Pious uses as the foundation for the Pillar of Flesh? He was planned to be a ''Tome'' bearer, hence his ability to see the liche's true form. The person that gave Ellia Mantorok's heart was also planned to be playable. Also, Michael was originally conceived as a soldier in the Gulf War before being made into a firefighter; the dead soldier found early on is holding all of the weaponry he was supposed to start with in the first place. Oh, and the whole [[http://www.youtube.com/watch?v=WVh_yJvsQKs "it was originally an N64 game"]] thing, too.
* WhatCouldHaveBeen: The Templar knight who Pious uses as the foundation for the Pillar of Flesh? He was planned to be a ''Tome'' bearer, hence his ability to see the liche's true form. The person that gave Ellia Mantorok's heart was also planned to be playable. Also, Michael was originally conceived as a soldier in the Gulf War before being made into a firefighter; the dead soldier found early on is holding all of the weaponry he was supposed to start with in the first place. Oh, and the whole [[http://www.youtube.com/watch?v=WVh_yJvsQKs "it was originally an N64 game"]] thing, too.
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None
Added DiffLines:
* TheDanza: Paul Luther, played by [[PaulEiding Paul Eiding]].
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None
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* TheAbridgedSeries: Has one on Gamefaqs, it's funny at moments.
to:
* TheAbridgedSeries: Has one on Gamefaqs, it's funny at moments.[=GameFAQs=].
Changed line(s) 3,5 (click to see context) from:
* DevelopmentHell: That damned sequel. It's one of SiliconKnights' most well-recieved IP's, and they've wanted to do a new game for a while. But the GameCube has come and gone, the {{Wii}} was on its way out (and, due to the WiiU, is on its way to be obsolete as well), and ''VideoGame/TooHuman'' was an expensive flop. After the failure of ''X-Men: Destiny'', a prototype for a sequel to ''Eternal Darkness'' that never got off of the ground and a lawsuit from Epic Games, things aren't looking any more hopeful.
** And the spiritual sequel is faring no better, because it has the unfortunate position of being in a hefty Catch22Dilemma. A lot of fans refuse to support it financially because a lot of the original team is not involved, but among those who ''are'' is creative lead Denis Dyack... who is also causing a lack of support on account of being accused of shady business deals. He can't step down as he was one of the masterminds of ''Eternal Darkness'' and is deeply integrated into Precursor's work on ''SOTE'', but he would have to in order to appease the vocal majority.
* ExecutiveMeddling: [[http://kotaku.com/5955223/what-went-wrong-with-silicon-knights-x+men-destiny A positive example.]] The companies attitude towards design and management is and was rather draconian, and it was only due to Nintendo demanding and enforcing a product that was up to the brand name's standards that the game was as good as it is.
** And the spiritual sequel is faring no better, because it has the unfortunate position of being in a hefty Catch22Dilemma. A lot of fans refuse to support it financially because a lot of the original team is not involved, but among those who ''are'' is creative lead Denis Dyack... who is also causing a lack of support on account of being accused of shady business deals. He can't step down as he was one of the masterminds of ''Eternal Darkness'' and is deeply integrated into Precursor's work on ''SOTE'', but he would have to in order to appease the vocal majority.
* ExecutiveMeddling: [[http://kotaku.com/5955223/what-went-wrong-with-silicon-knights-x+men-destiny A positive example.]] The companies attitude towards design and management is and was rather draconian, and it was only due to Nintendo demanding and enforcing a product that was up to the brand name's standards that the game was as good as it is.
to:
* DevelopmentHell: That damned The sequel. It's ''Eternal Darkness'' is one of SiliconKnights' Creator/SiliconKnights' most well-recieved IP's, IPs, and they've wanted to do a new game for a while. But the GameCube [[NintendoGameCube GameCube]] has come and gone, the {{Wii}} was on its way out (and, due to the WiiU, is on its way to be obsolete as well), and ''VideoGame/TooHuman'' was an expensive flop. After the failure of ''X-Men: Destiny'', a prototype for a sequel to ''Eternal Darkness'' that never got off of the ground and a lawsuit from Epic Games, Creator/EpicGames, things aren't looking any more hopeful.
** And the spiritual sequel is faring no better, because it has the unfortunate position of being in a hefty Catch22Dilemma. A lot of fans refuse to support it financially because a lot of the original team is not involved, but among those who ''are'' is creative lead DenisDyack... Dyack who is also causing a lack of support on account of being accused of shady business deals. He can't step down as he was one of the masterminds of ''Eternal Darkness'' and is deeply integrated into Precursor's work on ''SOTE'', but he would have to in order to appease the vocal majority.
* ExecutiveMeddling: [[http://kotaku.com/5955223/what-went-wrong-with-silicon-knights-x+men-destiny A positive example.]] The companies attitude towards design and management is and was rather draconian, and it was only due toNintendo Creator/{{Nintendo}} demanding and enforcing a product that was up to the brand name's standards that the game was as good as it is.
** And the spiritual sequel is faring no better, because it has the unfortunate position of being in a hefty Catch22Dilemma. A lot of fans refuse to support it financially because a lot of the original team is not involved, but among those who ''are'' is creative lead Denis
* ExecutiveMeddling: [[http://kotaku.com/5955223/what-went-wrong-with-silicon-knights-x+men-destiny A positive example.]] The companies attitude towards design and management is and was rather draconian, and it was only due to
Changed line(s) 7,9 (click to see context) from:
** If you've played any of the ''Franchise/MetalGear'' games, some characters are going to sound ''eerily'' familiar. Creator/JenniferHale, DavidHayter, Creator/CamClarke, Paul Eiding, Richard Doyle, Greg Eagles, ''Kim Mai Guest''....the list goes on and on.
** Alexandra Roivas is [[VideoGame/KnightsOfTheOldRepublic Bastila]], [[Franchise/MassEffect Fem!Shep]], and [[Videogame/MetroidPrime Samus Aran]].
*** And the [[EvilSorcerer Dark]] [[VideoGame/QuestForGlory Master]]. Just saying...
** Alexandra Roivas is [[VideoGame/KnightsOfTheOldRepublic Bastila]], [[Franchise/MassEffect Fem!Shep]], and [[Videogame/MetroidPrime Samus Aran]].
*** And the [[EvilSorcerer Dark]] [[VideoGame/QuestForGlory Master]]. Just saying...
to:
** If you've played any of the ''Franchise/MetalGear'' games, some characters are going to sound ''eerily'' familiar. Creator/JenniferHale, DavidHayter, Creator/CamClarke, Paul Eiding, Richard Doyle, Greg Eagles, ''Kim Kim Mai Guest''....the Guest. The list goes on and on.
** Alexandra Roivas is [[VideoGame/KnightsOfTheOldRepublic Bastila]], [[Franchise/MassEffectFem!Shep]], Female Shepard]], and [[Videogame/MetroidPrime Samus Aran]].
*** And the [[EvilSorcerer Dark]] [[VideoGame/QuestForGlory Master]].Just saying...
** Alexandra Roivas is [[VideoGame/KnightsOfTheOldRepublic Bastila]], [[Franchise/MassEffect
*** And the [[EvilSorcerer Dark]] [[VideoGame/QuestForGlory Master]].
Changed line(s) 15 (click to see context) from:
** Michael Edwards is [[VideoGame/MetalGearSolid Grey Fox, DARPA Chief,]] [[VideoGame/MetalGearSolid2SonsOfLiberty or Peter Stillman]] or half the black characters in video games.
to:
** Michael Edwards is [[VideoGame/MetalGearSolid Grey Gray Fox, DARPA Chief,]] Chief]], and [[VideoGame/MetalGearSolid2SonsOfLiberty or Peter Stillman]] or half the black characters in video games.Stillman]].
Changed line(s) 22,25 (click to see context) from:
*** Chandra is [[Videogame/FinalFantasyX Lulu]], [[VideoGame/NoMoreHeroes Silvia]], [[Videogame/FinalFantasyXIII Jihl]] and [[Videogame/MetalGearSolid4GunsOfThePatriots Laughing Octopus]].
The Game is well noted for its sanity effects. These include:
The Game is well noted for its sanity effects. These include:
to:
*** Chandra is [[Videogame/FinalFantasyX [[VideoGame/FinalFantasyX Lulu]], [[VideoGame/NoMoreHeroes Silvia]], [[Videogame/FinalFantasyXIII [[VideoGame/FinalFantasyXIII Jihl]] and [[Videogame/MetalGearSolid4GunsOfThePatriots [[VideoFame/MetalGearSolid4GunsOfThePatriots Laughing Octopus]].
TheGame game is well noted for its sanity effects. These include:
The
Changed line(s) 27,36 (click to see context) from:
** Blue screen of death
** Blood will drip from the walls or ceiling
** Paintings will change appearance
** Heads of statues will follow your movements
** The game will appear to delete your saved game
** Bugs will crawl across the screen
** Nails will scratch across the screen
** A fly will buzz around the screen
** The television will appear to turn off
** Room-specific objects will float in the air
** Blood will drip from the walls or ceiling
** Paintings will change appearance
** Heads of statues will follow your movements
** The game will appear to delete your saved game
** Bugs will crawl across the screen
** Nails will scratch across the screen
** A fly will buzz around the screen
** The television will appear to turn off
** Room-specific objects will float in the air
to:
** Blue screen of death
death.
** Blood will drip from the walls orceiling
ceiling.
** Paintings will changeappearance
appearance.
** Heads of statues will follow yourmovements
movements.
** The game will appear to delete your savedgame
game.
** Bugs will crawl across thescreen
screen.
** Nails will scratch across thescreen
screen.
** A fly will buzz around thescreen
screen.
** The television will appear to turnoff
off.
** Room-specific objects will float in theairair.
** Blood will drip from the walls or
** Paintings will change
** Heads of statues will follow your
** The game will appear to delete your saved
** Bugs will crawl across the
** Nails will scratch across the
** A fly will buzz around the
** The television will appear to turn
** Room-specific objects will float in the
Changed line(s) 42 (click to see context) from:
*** Sinking into the floor
to:
*** Sinking into the floorfloor.
Changed line(s) 46 (click to see context) from:
** [[InterfaceScrew A message appears alerting you that controller one is not connected]]. This will conveniently happen while a bunch of zombies are nearby
to:
** [[InterfaceScrew A message appears alerting you that controller one is not connected]]. This will conveniently happen while a bunch of zombies are nearbynearby.
Changed line(s) 49,53 (click to see context) from:
** The character's body will break apart as you walk (you can pick up your body bits)
** Casting spells will cause you to explode
** Character will turn into a zombie in the next room
** Controls will become inverted
** [[IJustShotMarvinInTheFace Character will shoot himself when reloading]] (only as Max)
** Casting spells will cause you to explode
** Character will turn into a zombie in the next room
** Controls will become inverted
** [[IJustShotMarvinInTheFace Character will shoot himself when reloading]] (only as Max)
to:
** The character's body will break apart as you walk (you can pick up your body bits)
bits).
** Casting spells will cause you toexplode
explode.
** Character will turn into a zombie in the nextroom
room.
** Controls will becomeinverted
inverted.
** [[IJustShotMarvinInTheFace Character will shoot himself when reloading]] (only asMax)Max).
** Casting spells will cause you to
** Character will turn into a zombie in the next
** Controls will become
** [[IJustShotMarvinInTheFace Character will shoot himself when reloading]] (only as
Changed line(s) 55 (click to see context) from:
** The audio will mute
to:
** The audio will mutemute.
Changed line(s) 60 (click to see context) from:
** "Psycho Worm" (Only as Edward)
to:
** "Psycho Worm" (Only (only as Edward)Edward).
Changed line(s) 62,64 (click to see context) from:
** "Blood Bath" (Only as Alex)
** "Hanging Man" (Only as Alex)
** "Asylum" (Only as Max)
** "Hanging Man" (Only as Alex)
** "Asylum" (Only as Max)
to:
** "Blood Bath" (Only (only as Alex)
Alex).
** "Hanging Man"(Only (only as Alex)
Alex).
** "Asylum"(Only (only as Max)Max).
** "Hanging Man"
** "Asylum"
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Added DiffLines:
* TheAbridgedSeries: Has one on Gamefaqs, it's funny at moments.
* AcclaimedFlop: Well, it was a Lovecraft-inspired horror game released exclusively on the [[WhatDoYouMeanItsNotForKids Nintendo GameCube]].
* AcclaimedFlop: Well, it was a Lovecraft-inspired horror game released exclusively on the [[WhatDoYouMeanItsNotForKids Nintendo GameCube]].