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Focusing on one over the other is no evidence to this mindset
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* DoingItForTheArt:
** Wizards of the Coast initially rejected Tuque Games request to make a ''Dungeons and Dragons'' game but the team were determined to do so and they just continued on with designing what was originally a ''D&D'' game in all but name. As their work began to spread through the gaming industry, Wizards of the Coast were impressed enough with what they saw to reverse their stance.
** The reason local co-op isn't part of the game at launch, despite it being a multiplayer game, is because Tuque Games decided to focus their efforts in making sure the game's visuals were as impressive as possible.
** Wizards of the Coast initially rejected Tuque Games request to make a ''Dungeons and Dragons'' game but the team were determined to do so and they just continued on with designing what was originally a ''D&D'' game in all but name. As their work began to spread through the gaming industry, Wizards of the Coast were impressed enough with what they saw to reverse their stance.
** The reason local co-op isn't part of the game at launch, despite it being a multiplayer game, is because Tuque Games decided to focus their efforts in making sure the game's visuals were as impressive as possible.
to:
* DoingItForTheArt:
**DoingItForTheArt: Wizards of the Coast initially rejected Tuque Games request to make a ''Dungeons and Dragons'' game but the team were determined to do so and they just continued on with designing what was originally a ''D&D'' game in all but name. As their work began to spread through the gaming industry, Wizards of the Coast were impressed enough with what they saw to reverse their stance.
** The reason local co-op isn't part of the game at launch, despite it being a multiplayer game, is because Tuque Games decided to focus their efforts in making sure the game's visuals were as impressive as possible.stance.
**
** The reason local co-op isn't part of the game at launch, despite it being a multiplayer game, is because Tuque Games decided to focus their efforts in making sure the game's visuals were as impressive as possible.
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None
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** Wizards of the Coast initially rejected Tuque Games request to make a ''Dungeons and Dragons'' game but the team were determined to do so and they just continued on with designing what was originally a D&D game in all but name. As their work began to spread through the gaming industry, Wizards of the Coast were impressed enough with what they saw to reverse their stance.
to:
** Wizards of the Coast initially rejected Tuque Games request to make a ''Dungeons and Dragons'' game but the team were determined to do so and they just continued on with designing what was originally a D&D ''D&D'' game in all but name. As their work began to spread through the gaming industry, Wizards of the Coast were impressed enough with what they saw to reverse their stance.
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None
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* FollowTheLeader: The game clearly was inspired by co-op games like ''VideoGame/{{Destiny}}'' and ''VideoGame/MarvelsAvengers'' with some ''VideoGame/Left4Dead'' sprinkled in.
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None
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* CastTheExpert: [[https://www.youtube.com/watch?v=u-GIqkd9VF0 AJ Pickett]], a {{YouTuber}} that focuses on ''Dungeons and Dragons'' lore was briefly brought in during the game's early stages to help with worldbuilding.
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* CastTheExpert: [[https://www.youtube.com/watch?v=u-GIqkd9VF0 AJ Pickett]], a {{YouTuber}} [=YouTuber=] that focuses on ''Dungeons and Dragons'' lore was briefly brought in during the game's early stages to help with worldbuilding.
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None
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** Wizards of the Coast initially rejected Tuque Games request to make a ''Dungeons and Dragons'' game but the team were determined to do so and they just continued on with designing what was originally a [=DnD=] game in all but name. As their work began to spread through the gaming industry, Wizards of the Coast were impressed enough with what they saw to reverse their stance.
to:
** Wizards of the Coast initially rejected Tuque Games request to make a ''Dungeons and Dragons'' game but the team were determined to do so and they just continued on with designing what was originally a [=DnD=] D&D game in all but name. As their work began to spread through the gaming industry, Wizards of the Coast were impressed enough with what they saw to reverse their stance.
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** Before Wizards of the Coast be, Tuque Games received offers from six different publishers to make the game.
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** Before Wizards of the Coast be, Tuque Games received offers from six different publishers to make the game. game prior to Wizards of the Coast getting involved in the project.
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None
Added DiffLines:
* CastTheExpert: [[https://www.youtube.com/watch?v=u-GIqkd9VF0 AJ Pickett]], a {{YouTuber}} that focuses on ''Dungeons and Dragons'' lore was briefly brought in during the game's early stages to help with worldbuilding.
* DoingItForTheArt:
** Wizards of the Coast initially rejected Tuque Games request to make a ''Dungeons and Dragons'' game but the team were determined to do so and they just continued on with designing what was originally a [=DnD=] game in all but name. As their work began to spread through the gaming industry, Wizards of the Coast were impressed enough with what they saw to reverse their stance.
** The reason local co-op isn't part of the game at launch, despite it being a multiplayer game, is because Tuque Games decided to focus their efforts in making sure the game's visuals were as impressive as possible.
* ScheduleSlip: Like many games, the COVID-19 pandemic caused development issues that resulted in the game getting pushed back from 2020 to 2021.
* WhatCouldHaveBeen:
** Before Wizards of the Coast be, Tuque Games received offers from six different publishers to make the game.
** The game in its early stages was apparently very similar to ''VideoGame/{{Diablo}}''.
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* DoingItForTheArt:
** Wizards of the Coast initially rejected Tuque Games request to make a ''Dungeons and Dragons'' game but the team were determined to do so and they just continued on with designing what was originally a [=DnD=] game in all but name. As their work began to spread through the gaming industry, Wizards of the Coast were impressed enough with what they saw to reverse their stance.
** The reason local co-op isn't part of the game at launch, despite it being a multiplayer game, is because Tuque Games decided to focus their efforts in making sure the game's visuals were as impressive as possible.
* ScheduleSlip: Like many games, the COVID-19 pandemic caused development issues that resulted in the game getting pushed back from 2020 to 2021.
* WhatCouldHaveBeen:
** Before Wizards of the Coast be, Tuque Games received offers from six different publishers to make the game.
** The game in its early stages was apparently very similar to ''VideoGame/{{Diablo}}''.
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