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* TheMerch: The Games themselves aren't profitable, but the sale of Game-based films, tie-in books, home-holoprojector versions of scenarios, and so forth makes them a cash cow for Cowles.

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* TheMerch: In-Verse example: The Games themselves aren't profitable, but the sale of Game-based films, tie-in books, home-holoprojector versions of scenarios, and so forth makes them a cash cow for Cowles.
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* {{Defictionalization}}: Averted; the fan-created corporation intended to establish such a park went bankrupt in 1999, although the [=MagiQuest=] live-action adventure franchise could be called Dream Park's SpiritualAdaptation. The current craze for live-action RoomEscapeGame experiences offers the boutique-sized version.

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* {{Defictionalization}}: Averted; the A fan-created corporation intended to establish such a park went bankrupt in 1999, although 1999. However, the [=MagiQuest=] live-action adventure franchise could be called is similar to Dream Park's SpiritualAdaptation.concept. The current craze for live-action RoomEscapeGame experiences offers the boutique-sized version.

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* CreatorThumbprint: The Dream Park books have a lot of references to martial arts, physical fitness, and (of course) gaming, all major themes of Steven Barnes’ solo work. WordOfGod says the books were co-plotted and co-edited by Niven and Barnes but that Barnes always wrote the first draft.

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* CreatorThumbprint: The Dream Park books have a lot of references to martial arts, physical fitness, and (of course) gaming, all major themes of Steven Barnes’ solo work. WordOfGod says the books were co-plotted plotted and co-edited edited together by Niven and Barnes but that Barnes always wrote the first draft.
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* CreatorThumbprint: The Dream Park books have a lot of references to martial arts, physical fitness, and (of course) gaming, all major themes of Steven Barnes’ solo work. WordOfGod says the books were co-plotted and co-edited by Niven and Barnes but that Barnes always wrote the first draft.
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Adjusted placement of link for stylistic reasons


** The novels' game-regulating organization, the [[http://www.dallasifgs.org/ IFGS,]] actually has been Defictionalized into a [=LARP=]ing club that stages its games outdoors.

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** The novels' game-regulating organization, the the IFGS, [[http://www.dallasifgs.org/ IFGS,]] actually has been Defictionalized Defictionalized]] into a [=LARP=]ing club that stages its games outdoors.
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Added link to the defictionalized IFGS web page


** The novels' game-regulating organization, the IFGS, actually has been Defictionalized into a [=LARP=]ing club that stages its games outdoors.

to:

** The novels' game-regulating organization, the IFGS, [[http://www.dallasifgs.org/ IFGS,]] actually has been Defictionalized into a [=LARP=]ing club that stages its games outdoors.
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* {{Defictionalization}}: Averted; the fan-created corporation intended to establish such a park went bankrupt in 1999, although the [=MagiQuest=] live-action adventure franchise could be called Dream Park's SpiritualAdaptation, as could The Escape Game attractions.

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* {{Defictionalization}}: Averted; the fan-created corporation intended to establish such a park went bankrupt in 1999, although the [=MagiQuest=] live-action adventure franchise could be called Dream Park's SpiritualAdaptation, as could SpiritualAdaptation. The Escape Game attractions.current craze for live-action RoomEscapeGame experiences offers the boutique-sized version.
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* {{Defictionalization}}: Averted; the fan-created corporation intended to establish such a park went bankrupt in 1999, although the [=MagiQuest=] live-action adventure franchise could be called Dream Park's SpiritualAdaptation.

to:

* {{Defictionalization}}: Averted; the fan-created corporation intended to establish such a park went bankrupt in 1999, although the [=MagiQuest=] live-action adventure franchise could be called Dream Park's SpiritualAdaptation.SpiritualAdaptation, as could The Escape Game attractions.
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** A few GameShow franchises, some adult and others for kids, feature challenges similar to the Crystal Maze from ''California Voodoo''.

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** A few GameShow franchises, some adult and others for kids, feature a mixture of brain-teaser and athletic challenges similar to those of the Crystal Maze from ''California Voodoo''.
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** A few GameShow franchises, some adult and others for kids, feature challenges similar to the Crystal Maze from ''California Voodoo''.

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* {{Defictionalization}}: Averted; the fan-created corporation intended to establish such a park went bankrupt in 1999, although the [=MagiQuest=] live-action adventure franchise could be called Dream Park's SpiritualAdaptation.
** The novels' game-regulating organization, the IFGS, actually has been Defictionalized into a [=LARP=]ing club that stages its games outdoors.
* TheMerch: The Games themselves aren't profitable, but the sale of Game-based films, tie-in books, home-holoprojector versions of scenarios, and so forth makes them a cash cow for Cowles.
* RecursiveAdaptation: ''Almost'' this trope, as an ''actual'' role-playing game was based upon the book series, which was about and inspired by role-playing games.
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