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History Trivia / DivinityOriginalSinII

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* WritingByTheSeatOfYourPants: In a 2019 [[UsefulNotes/GameDevelopersChoiceAward [=GDC=]]] [[https://gdcvault.com/play/1025734/The-Making-of-Divinity-Original talk]], Larian head Swen Vincke discussed how they iterated and changed the story, constantly rewriting and adding lines down to the wire, with the script exploding into more than a million lines of dialogue within the mere months between their initial missed launch date of July 2017 and when they actually launched in September. And this was happening while they were in the middle of recording all of the voicework for the game, too.

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* WritingByTheSeatOfYourPants: In a 2019 [[UsefulNotes/GameDevelopersChoiceAward [[MediaNotes/GameDevelopersChoiceAward [=GDC=]]] [[https://gdcvault.com/play/1025734/The-Making-of-Divinity-Original talk]], Larian head Swen Vincke discussed how they iterated and changed the story, constantly rewriting and adding lines down to the wire, with the script exploding into more than a million lines of dialogue within the mere months between their initial missed launch date of July 2017 and when they actually launched in September. And this was happening while they were in the middle of recording all of the voicework for the game, too.
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* DiedDuringProduction: The music for this game was not composed by longtime Larian Studios collaborator Kirill Pokrovsky, because he died in 2015. Instead, Boris Slavov took over the reigns. Some tracks are his own remixes of Kirill's earlier compositions.

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* DiedDuringProduction: The music for this game was not composed by longtime Larian Studios collaborator Kirill Pokrovsky, because he died in 2015. Instead, Boris Slavov took over the reigns.reins. Some tracks are his own remixes of Kirill's earlier compositions.
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Fan Nickname is now an Audience Reaction per TRS, moving example from Trivia to YMMV


* FanNickname: The Unholy Trinity, for the [[spoiler: FinalBoss.]]
** The second Unholy Trinity of [[spoiler:Kemm]], Isbeil, and the Sallow Man, given to a trinity of late-game boss enemies who work for the Black Ring.
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TRS has renamed Author Existence Failure to Died During Production. Entry changed accordingly.


* AuthorExistenceFailure: The music for this game was not composed by longtime Larian Studios collaborator Kirill Pokrovsky, because he died in 2015. Instead, Boris Slavov took over the reigns. Some tracks are his own remixes of Kirill's earlier compositions.

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* AuthorExistenceFailure: DiedDuringProduction: The music for this game was not composed by longtime Larian Studios collaborator Kirill Pokrovsky, because he died in 2015. Instead, Boris Slavov took over the reigns. Some tracks are his own remixes of Kirill's earlier compositions.
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** Lohse had short hair in some of the concept hair.

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** Lohse had short hair in some of the concept hair.art.
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** Lohse had short hair in some of the concept hair.
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** The second Unholy Trinity of Kemm, Isbei, and the Sallow Man, given to a trinity of late-game boss enemies who work for the Black Ring.

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** The second Unholy Trinity of Kemm, Isbei, [[spoiler:Kemm]], Isbeil, and the Sallow Man, given to a trinity of late-game boss enemies who work for the Black Ring.



** Ifan Ben-Mezd's backstory originally included him being addicted to drudanae, and he had a talent locked to him about it.

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** Ifan Ben-Mezd's backstory originally included him being addicted to drudanae, and he had a talent locked to him about it. He does mention it in a conversation, but he only took a hint of it in that story.
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more info from that GDC talk

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** The game was envisioned to take place over seven maps, one for each of the races (including Undead) with Fort Joy, Driftwood, and Arx being just one of those (the human lands) before production deadlines and realities forced them to scale it back and divide the maps they had built into the game we got.
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** Ifan Ben-Mezd's backstory originally included him being addicted to drudanae, and he had a talent locked to him about it.

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** Ifan Ben-Mezd's backstory originally included him being addicted to drudanae, and he had a talent locked to him about it.it.
* WritingByTheSeatOfYourPants: In a 2019 [[UsefulNotes/GameDevelopersChoiceAward [=GDC=]]] [[https://gdcvault.com/play/1025734/The-Making-of-Divinity-Original talk]], Larian head Swen Vincke discussed how they iterated and changed the story, constantly rewriting and adding lines down to the wire, with the script exploding into more than a million lines of dialogue within the mere months between their initial missed launch date of July 2017 and when they actually launched in September. And this was happening while they were in the middle of recording all of the voicework for the game, too.
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None

Added DiffLines:

* AuthorExistenceFailure: The music for this game was not composed by longtime Larian Studios collaborator Kirill Pokrovsky, because he died in 2015. Instead, Boris Slavov took over the reigns. Some tracks are his own remixes of Kirill's earlier compositions.
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* WhatCouldHaveBeen: Sebille's official art compared to her default appearance looks far different.

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* WhatCouldHaveBeen: Sebille's official art compared to her default appearance looks far different.different.
** Ifan Ben-Mezd's backstory originally included him being addicted to drudanae, and he had a talent locked to him about it.
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* SleeperHit: ''Everyone'' was surprised at how well it sold, including Larian themselves. In [[http://www.pcgamer.com/swen-vincke-on-the-future-of-divinity-original-sin-2-and-the-pros-and-cons-of-open-development/ an interview]] three weeks after release, they admitted that they were hoping for 500k sales by Christmas, but had over 700k by the time of the interview.

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* SleeperHit: ''Everyone'' was surprised at how well it sold, including Larian themselves. In [[http://www.pcgamer.com/swen-vincke-on-the-future-of-divinity-original-sin-2-and-the-pros-and-cons-of-open-development/ an interview]] three weeks after release, they admitted that they were hoping for 500k sales by Christmas, but had over 700k by the time of the interview.interview.
* WhatCouldHaveBeen: Sebille's official art compared to her default appearance looks far different.
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* ShrugOfGod: What is under Malady's mask? Larian isn't saying, and it's not clear if they even know. In the [[AllThereInTheManual artbook]], they actually specifically say: "What’s under that mask? ... If we know, we’re not saying."
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** The second Unholy Trinity of Kemm, Isbei, and the Sallow Man, given to a trinity of late-game boss enemies who work for the Black Ring.

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** The second Unholy Trinity of Kemm, Isbei, and the Sallow Man, given to a trinity of late-game boss enemies who work for the Black Ring.Ring.
* SleeperHit: ''Everyone'' was surprised at how well it sold, including Larian themselves. In [[http://www.pcgamer.com/swen-vincke-on-the-future-of-divinity-original-sin-2-and-the-pros-and-cons-of-open-development/ an interview]] three weeks after release, they admitted that they were hoping for 500k sales by Christmas, but had over 700k by the time of the interview.
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None

Added DiffLines:

* FanNickname: The Unholy Trinity, for the [[spoiler: FinalBoss.]]
** The second Unholy Trinity of Kemm, Isbei, and the Sallow Man, given to a trinity of late-game boss enemies who work for the Black Ring.

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