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* TroubledProduction: The engine the game was built on, a heavily modified version of the Unreal 2 engine dubbed the "Flesh Engine" was capable of great visuals, but it was a technical nightmare to work with. Disaster happened when the lead engine coder left partway through the project and left no documentation behind, leaving the rest of the team scrambling to fix critical engine issues. The Xbox also proved less powerful than the developers anticipated, and combined with the engine issues forced the developers to significantly cut down levels and take extreme measures to try and save on memory usage, such as shutting down the entire game and restarting it on every loading screen. These problems also affected the development of ''VideoGame/ThiefDeadlyShadows'', which was developed concurrently with ''Invisible War'' and used the same engine.
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* TroubledProduction: The engine the game was built on, a heavily modified version of the Unreal Engine 2 engine dubbed the "Flesh Engine" was capable of great visuals, but it was a technical nightmare to work with. Disaster happened when the lead engine coder left partway through the project and left no documentation behind, leaving the rest of the team scrambling to fix critical engine issues. The Xbox also proved less powerful than the developers anticipated, and combined with the engine issues forced the developers to significantly cut down levels and take extreme measures to try and save on memory usage, such as shutting down the entire game and restarting it on every loading screen. These problems also affected the development of ''VideoGame/ThiefDeadlyShadows'', which was developed concurrently with ''Invisible War'' and used the same engine.
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* GenreKiller: [[ImmersiveSim Immersive Sims]] never had it easy from a commercial standpoint, being often overshadowed by their more straightforward counterparts, but they still cultivated enough of a dedicated playerbase. However, the overall failure of ''VideoGame/DeusExInvisibleWar'' (not helping was that it was released right after ''VideoGame/CallOfDuty1''), combined with Ion Storm Austin's closing the following year, soured what remaining goodwill there was towards the genre. It wouldn't be until the success of ''VideoGame/BioShock1'' that the genre would start its road to recovery.
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* GenreKiller: [[ImmersiveSim Immersive Sims]] never had it easy from a commercial standpoint, being often overshadowed by their more straightforward counterparts, but they still cultivated enough of a dedicated playerbase. However, the game's overall failure of ''VideoGame/DeusExInvisibleWar'' (not helping was that it was released right after ''VideoGame/CallOfDuty1''), combined with Ion Storm Austin's closing the following year, soured what remaining goodwill there was towards the genre.genre. Ion Storm Austin closed soon after and the genre became dormant. It wouldn't be until the success of ''VideoGame/BioShock1'' that the genre would start its road to recovery.
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* GenreKiller: [[ImmersiveSim Immersive Sims]] never had it easy from a commercial standpoint, being often overshadowed by their more straightforward counterparts, but they still cultivated enough of a dedicated playerbase. However, the overall failure of ''VideoGame/DeusExInvisibleWar'' (not helping was that it was released right after ''VideoGame/CallOfDuty1''), combined with Ion Storm Austin's closing the following year, soured what remaining goodwill there was towards the genre. It wouldn't be until the success of ''VideoGame/BioShock1'' that the genre would start its road to recovery.
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* CreatorKiller: The game's overall failure destroyed Warren Spector's industry and fan respect. While he almost had a CareerResurrection with the success of the first ''VideoGame/EpicMickey'' game, the failure of the [[EpicMickey2ThePowerOfTwo second game]] would mostly undo that and lead to him exiting the video game industry to teach at the University of Texas. Since 2016, he has returned by joining Otherside Entertainment but little has been done to undo the damage that ''Invisible War'''s failure had left on his reputation.
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* CreatorKiller: The game's overall failure destroyed Warren Spector's industry and fan respect. While he almost had a CareerResurrection with the success of the first ''VideoGame/EpicMickey'' game, the failure of the [[EpicMickey2ThePowerOfTwo [[VideoGame/EpicMickey2ThePowerOfTwo second game]] would mostly undo that and lead to him exiting the video game industry to teach at the University of Texas. Since 2016, he has returned by joining Otherside Entertainment but little has been done to undo the damage that ''Invisible War'''s failure had left on his reputation.
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* CreatorKiller: The game's overall failure destroyed Warren Spector's industry and fan respect. While he almost had a CareerResurrection with the success of the first ''VideoGame/EpicMickey'' game, the failure of the [[EpicMickey2ThePowerOfTwo second game]] would mostly undo that and lead to him exiting the video game industry to teach at the University of Texas. Since 2016, he has returned by joining Otherside Entertainment but little has been done to undo the damage that ''Invisible War'''s failure had left on his reputation.
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* WhatCouldHaveBeen: A May 2002 [[https://twitter.com/JonahFalcon/status/526342343285538816 preview]] by PC Gamer showed screenshots that depicted wide open levels. It was also called ''Deus Ex 2: Invisible War'', since there were apparently no plans for a console version at the time.
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* WhatCouldHaveBeen: A May 2002 [[https://twitter.com/JonahFalcon/status/526342343285538816 preview]] by PC Gamer showed screenshots that depicted wide open levels. It was also called ''Deus Ex 2: Invisible War'', since there were apparently no plans for a console version at the time.time.
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* ExecutiveMeddling: Eidos insisted that the game be developed with a console in mind, and that it be built on the heavily modified Unreal 2 "Flesh Engine" despite the amount of technical issues with it.
* TroubledProduction: The engine the game was built on, a heavily modified version of the Unreal 2 engine dubbed the "Flesh Engine" was capable of great visuals, but it was a technical nightmare to work with. Disaster happened when the lead engine coder left partway through the project and left no documentation behind, leaving the rest of the team scrambling to fix critical engine issues. The Xbox also proved less powerful than the developers anticipated, and combined with the engine issues forced the developers to significantly cut down levels and take extreme measures to try and save on memory usage, such as shutting down the entire game and restarting it on every loading screen. These problems also affected the development of ''VideoGame/ThiefDeadlyShadows'', which was developed concurrently with ''Invisible War'' and used the same engine.
* TroubledProduction: The engine the game was built on, a heavily modified version of the Unreal 2 engine dubbed the "Flesh Engine" was capable of great visuals, but it was a technical nightmare to work with. Disaster happened when the lead engine coder left partway through the project and left no documentation behind, leaving the rest of the team scrambling to fix critical engine issues. The Xbox also proved less powerful than the developers anticipated, and combined with the engine issues forced the developers to significantly cut down levels and take extreme measures to try and save on memory usage, such as shutting down the entire game and restarting it on every loading screen. These problems also affected the development of ''VideoGame/ThiefDeadlyShadows'', which was developed concurrently with ''Invisible War'' and used the same engine.
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* HeyItsThatVoice: Male Alex is voiced by Chris Sabat, while Female Alex is voiced by Laura Bailey.
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* HeyItsThatVoice: Male Alex is voiced by Chris Sabat, while Female Alex is voiced by Laura Bailey.
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Added DiffLines:
* WhatCouldHaveBeen: A May 2002 [[https://twitter.com/JonahFalcon/status/526342343285538816 preview]] by PC Gamer showed screenshots that depicted wide open levels. It was also called ''Deus Ex 2: Invisible War'', since there were apparently no plans for a console version at the time.