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** The first game was originally a free-roam game working the nightshift where the player was transferred to the dayshift on the final day. The dayshift portion turned out to be much more interesting than the night portions and the game was remade to be fully based on the dayshift.
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** Originally, the player would have been able to go through the game without ever encountering Dave, and killing the children without meeting him would result in an ending in which he kills you for copyright infringement.
** The first game was originally a free-roam game working the nightshift where the player was transferred to the dayshift on the final day. The dayshift portion turned out to be much more interesting than the night portions and the game was remade to be fully based on the dayshift. A free-roam of the nightshift would eventually be made in the form of "Project Save The Kiddins."
** The first game was originally a free-roam game working the nightshift where the player was transferred to the dayshift on the final day. The dayshift portion turned out to be much more interesting than the night portions and the game was remade to be fully based on the dayshift. A free-roam of the nightshift would eventually be made in the form of "Project Save The Kiddins."
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!!Trivia Tropes
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!!Other Trivia
Dave and Henry are based on an old, now outdated, fan theory regarding the ''VideoGame/FiveNightsAtFreddys'' franchise. This theory stated that there were in fact ''two'' men behind the slaughter, one pink (represented by Henry) and one purple (represented by Dave). The "Pink Guy" was believed to be the real mastermind and the boss of the Purple Guy, which influenced Henry's GreaterScopeVillain role in the ''Dayshift'' series.
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Since the game is out now, it'd make sense to refer it as past tense.
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*** [=DSaF3=] is now being made anyway.
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*** [=DSaF3=] is has now being been made anyway.
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* WhatCouldHaveBeen: The first game originally allowed the player to beat up a child for tokens and refer to Freddy as "Feddy Frazaspergers". Both were cut for being controversial.
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* WhatCouldHaveBeen: WhatCouldHaveBeen:
** The first game originally allowed the player to beat up a child for tokens and refer to Freddy as "Feddy Frazaspergers". Both were cut for being controversial.
** The first game originally allowed the player to beat up a child for tokens and refer to Freddy as "Feddy Frazaspergers". Both were cut for being controversial.
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*** DSaF3 is now being made anyway.
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*** DSaF3 [=DSaF3=] is now being made anyway.
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* ThrowItIn: The infamous "GRAND CANYON!" minigame from DSaF1 ended up being made in one night. The developer was making content for the fourth in-game night, but had forgotten about their original detailed plan for the minigame, which was longer overall and included an entire map with multiple rooms. Instead, they decided to make only two rooms for the game and write the dialogue with "the dumbest thing that came into their mind".
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* ThrowItIn: The infamous "GRAND CANYON!" minigame from DSaF1 [=DSaF1=] ended up being made in one night. The developer was making content for the fourth in-game night, but had forgotten about their original detailed plan for the minigame, which was longer overall and included an entire map with multiple rooms. Instead, they decided to make only two rooms for the game and write the dialogue with "the dumbest thing that came into their mind".
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** Dayshift at Freddy's 3, 4, and Sister Location were planned out down to specific dialogue and jokes, but will never be made due to [=DirectDoggo=]'s personal reasons.
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** Dayshift at Freddy's 3, 4, and Sister Location were planned out down to specific dialogue and jokes, but will never be made due to [=DirectDoggo=]'s personal reasons.reasons.
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Changed line(s) 1 (click to see context) from:
* ThrowItIn: The "GRAND CANYON!" minigame ended up being made in one night. The developer was making content for the fourth in-game night, but had forgotten about their original detailed plan for the minigame, which was longer overall and included an entire map with multiple rooms. Instead, they decided to make only two rooms for the game and write the dialogue with "the dumbest thing that came into their mind".
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* ThrowItIn: The infamous "GRAND CANYON!" minigame from DSaF1 ended up being made in one night. The developer was making content for the fourth in-game night, but had forgotten about their original detailed plan for the minigame, which was longer overall and included an entire map with multiple rooms. Instead, they decided to make only two rooms for the game and write the dialogue with "the dumbest thing that came into their mind".
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** There was a cut ending in the first game where it was revealed that every single worker at Freddy's was a child murderer, and the restaurant was actually a Fredbear-worshipping cult that was obsessed with the child-possessed robots and harvested children's organs. The developer removed it because it was too convoluted.
** Dayshift at Freddy's 3, 4, and Sister Location were planned out down to specific dialogue and jokes, but will never be made due to [=DirectDoggo=] dealing with personal problems and getting tired of game development.
** Dayshift at Freddy's 3, 4, and Sister Location were planned out down to specific dialogue and jokes, but will never be made due to [=DirectDoggo=] dealing with personal problems and getting tired of game development.
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** There was a cut ending in the first game where it was revealed that every single worker at Freddy's was a child murderer, and the restaurant was actually a Fredbear-worshipping cult that was obsessed with the child-possessed robots and harvested children's organs. The developer It was removed it because it was too for being convoluted.
** Dayshift at Freddy's 3, 4, and Sister Location were planned out down to specific dialogue and jokes, but will never be made due to[=DirectDoggo=] dealing with [=DirectDoggo=]'s personal problems and getting tired of game development.reasons.
** Dayshift at Freddy's 3, 4, and Sister Location were planned out down to specific dialogue and jokes, but will never be made due to
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Added DiffLines:
* ThrowItIn: The "GRAND CANYON!" minigame ended up being made in one night. The developer was making content for the fourth in-game night, but had forgotten about their original detailed plan for the minigame, which was longer overall and included an entire map with multiple rooms. Instead, they decided to make only two rooms for the game and write the dialogue with "the dumbest thing that came into their mind".
* WhatCouldHaveBeen: The first game originally allowed the player to beat up a child for tokens and refer to Freddy as "Feddy Frazaspergers". Both were cut for being controversial.
** The first game was originally a free-roam game working the nightshift where the player was transferred to the dayshift on the final day. The dayshift portion turned out to be much more interesting than the night portions and the game was remade to be fully based on the dayshift.
** There was a cut ending in the first game where it was revealed that every single worker at Freddy's was a child murderer, and the restaurant was actually a Fredbear-worshipping cult that was obsessed with the child-possessed robots and harvested children's organs. The developer removed it because it was too convoluted.
** Dayshift at Freddy's 3, 4, and Sister Location were planned out down to specific dialogue and jokes, but will never be made due to [=DirectDoggo=] dealing with personal problems and getting tired of game development.
* WhatCouldHaveBeen: The first game originally allowed the player to beat up a child for tokens and refer to Freddy as "Feddy Frazaspergers". Both were cut for being controversial.
** The first game was originally a free-roam game working the nightshift where the player was transferred to the dayshift on the final day. The dayshift portion turned out to be much more interesting than the night portions and the game was remade to be fully based on the dayshift.
** There was a cut ending in the first game where it was revealed that every single worker at Freddy's was a child murderer, and the restaurant was actually a Fredbear-worshipping cult that was obsessed with the child-possessed robots and harvested children's organs. The developer removed it because it was too convoluted.
** Dayshift at Freddy's 3, 4, and Sister Location were planned out down to specific dialogue and jokes, but will never be made due to [=DirectDoggo=] dealing with personal problems and getting tired of game development.