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* TheWikiRule: [[https://wiki.bitbusters.club/Main_Page Here it is]].
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Moving from main page

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* RunningTheAsylum: The official level-set that ''Chip's Challenge 2'' comes with features many levels by fans of the first game.
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* WhatCouldHaveBeen: [[https://tcrf.net/Chip%27s_Challenge_(NES) A port of the original game]] to the UsefulNotes/NintendoEntertainmentSystem was planned, but it only got as far as [[https://www.youtube.com/watch?v=fHGRPMRG9TU a prototype version]] before it was scrapped and was never given a proper release.
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* TheWikiRule: [[https://wiki.bitbusters.club/Main_Page Here it is]].
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More appropiate case, as the game WAS finished, but couldn't be published until much later


* SavedFromDevelopmentHell: The sequel, ''Chip's Challenge 2'' (not to be confused with [=CCLP2=], or with ''Chuck's Challenge'') was this for the longest time. It was completed, but the creator found that the trademark was sold and he would need to self-publish, which he couldn't afford. However, it eventually came out on [[http://store.steampowered.com/app/348300/ Steam.]]

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* SavedFromDevelopmentHell: TheShelfOfMovieLanguishment: The sequel, ''Chip's Challenge 2'' (not to be confused with [=CCLP2=], or with ''Chuck's Challenge'') was this for the longest time. It was completed, but the creator found that the trademark was sold and he would need to self-publish, which he couldn't afford. However, it eventually came out on [[http://store.steampowered.com/app/348300/ Steam.]]
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The 4th CCLP has been released!


* UrbanLegendOfZelda: One of the most enduring and talked-about rumors regarding the first game was the "Quest for the 6 Million", as many competitive fans tried to reach the 6,000,000 million point mark by speedrunning through all levels (not counting those with unlimited time, as the only way to improve the score in them is by beating them in the first try). Some time after the release of [=CCLP2=], it was proven impossible due to the maximum possible score (known as the Melinda Score) being 5,977,740 points. It is possible, but ''very'' difficult, to score over 6 million in all three fan sequels. ''Chip's Challenge 2'' makes it easier for having 200 levels (the first game and the fan sequels all have only 149 each).

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* UrbanLegendOfZelda: One of the most enduring and talked-about rumors regarding the first game was the "Quest for the 6 Million", as many competitive fans tried to reach the 6,000,000 million point mark by speedrunning through all levels (not counting those with unlimited time, as the only way to improve the score in them is by beating them in the first try). Some time after the release of [=CCLP2=], it was proven impossible due to the maximum possible score (known as the Melinda Score) being 5,977,740 points. It is possible, but ''very'' difficult, to score over 6 million in all three four fan sequels. ''Chip's Challenge 2'' makes it easier for having 200 levels (the first game and the fan sequels all have only 149 each).
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Added DiffLines:

* UrbanLegendOfZelda: One of the most enduring and talked-about rumors regarding the first game was the "Quest for the 6 Million", as many competitive fans tried to reach the 6,000,000 million point mark by speedrunning through all levels (not counting those with unlimited time, as the only way to improve the score in them is by beating them in the first try). Some time after the release of [=CCLP2=], it was proven impossible due to the maximum possible score (known as the Melinda Score) being 5,977,740 points. It is possible, but ''very'' difficult, to score over 6 million in all three fan sequels. ''Chip's Challenge 2'' makes it easier for having 200 levels (the first game and the fan sequels all have only 149 each).
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At least change the it to something more appopriate when you added that attendum to it.


* {{Vaporware}}: The sequel, ''Chip's Challenge 2'' (not to be confused with [=CCLP2=], or with ''Chuck's Challenge'') was this for the longest time. It was completed, but the creator found that the trademark was sold and he would need to self-publish, which he couldn't afford. However, it eventually came out on [[http://store.steampowered.com/app/348300/ Steam.]]

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* {{Vaporware}}: SavedFromDevelopmentHell: The sequel, ''Chip's Challenge 2'' (not to be confused with [=CCLP2=], or with ''Chuck's Challenge'') was this for the longest time. It was completed, but the creator found that the trademark was sold and he would need to self-publish, which he couldn't afford. However, it eventually came out on [[http://store.steampowered.com/app/348300/ Steam.]]
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Now on steam


* KeepCirculatingTheTapes: The game cannot be downloaded legally. And even if it could, its Windows version can only run on 32-bit computers, and many people already moved onto 64-bit computers. This is the reason why the fan community decided to create [=CCLP1=] in the first place (to serve as a replacement for newcomers), and make it run on the fan-created engine ''Tile World'' so it can be played in modern computers.
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* {{Vaporware}}: The sequel, ''Chip's Challenge 2'' (not to be confused with [=CCLP2=], or with ''Chuck's Challenge''). It's actually complete, but the copyright holder wouldn't let it be published.

to:

* {{Vaporware}}: The sequel, ''Chip's Challenge 2'' (not to be confused with [=CCLP2=], or with ''Chuck's Challenge''). It's actually complete, Challenge'') was this for the longest time. It was completed, but the copyright holder wouldn't let creator found that the trademark was sold and he would need to self-publish, which he couldn't afford. However, it be published.eventually came out on [[http://store.steampowered.com/app/348300/ Steam.]]
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None


* KeepCirculatingTheTapes: The game cannot be downloaded legally. And even if it could, its Windows version can only run on 32-bit computers, and many people already moved onto 64-bit computers. This is the reason why the fan community decided to create [=CCLP1=] in the first place (to serve as a replacement for newcomers), and make it run on the engine of fan-created engine ''Tile World'' so it can be played in modern computers.

to:

* KeepCirculatingTheTapes: The game cannot be downloaded legally. And even if it could, its Windows version can only run on 32-bit computers, and many people already moved onto 64-bit computers. This is the reason why the fan community decided to create [=CCLP1=] in the first place (to serve as a replacement for newcomers), and make it run on the engine of fan-created engine ''Tile World'' so it can be played in modern computers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KeepCirculatingTheTapes: The game cannot be downloaded legally. And even if it could, its Windows version can only run on 32-bit computers, and many people already moved onto 64-bit computers. This is the reason why the fan community decided to create [=CCLP1=] in the first place (to serve as a replacement for newcomers), and make it run on the engine of fan-created engine ''Tile World'' so it can be played in modern computers.
* {{Vaporware}}: The sequel, ''Chip's Challenge 2'' (not to be confused with [=CCLP2=], or with ''Chuck's Challenge''). It's actually complete, but the copyright holder wouldn't let it be published.
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