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** In the first trailer we can see more complex character customization with each of the four spotlighted characters having accessories, face tattoos, customized melee weapons and more exagerated improvised outfits with the female soldier having a prostetic arm. All of these options where reduced to just gender, face, helmet and outfit.

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** In the first trailer we can see more complex character customization with each of the four spotlighted characters having accessories, face tattoos, customized melee weapons and more exagerated exaggerated improvised outfits with the female soldier having a prostetic prosthetic arm. All of these options where reduced to just gender, face, helmet and outfit.
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** After the relative commercial disappointment and fan backlash against ''VideoGame/StarWarsBattlefrontII2017'' for its aggressive monetization scheme, EA mandated DICE to rush the production of ''Battlefield V'' to compensate for the former's lower-than-expected sales. However, this led to the game releasing in an incomplete state, which in turn caused the game to disappoint both critically and commercially. Because of this, the game's post-launch support was run by a small crew while the rest were either moved to ''Battlefield 2044'' or kept on supporting ''Star Wars Battlefront 2'' with new content. Then in 2020, just 18 months after launch, EA ended all support for the game aside from keeping servers running.

to:

** After the relative commercial disappointment and fan backlash against ''VideoGame/StarWarsBattlefrontII2017'' for its aggressive monetization scheme, EA mandated DICE to rush the production of ''Battlefield V'' to compensate for the former's lower-than-expected sales. However, this led to the game releasing in an incomplete state, which in turn caused the game to disappoint both critically and commercially. Because of this, the game's post-launch support was run by a small crew while the rest were either moved to ''Battlefield 2044'' 2042'' or kept on supporting ''Star Wars Battlefront 2'' with new content. Then in 2020, just 18 months after launch, EA ended all support for the game aside from keeping servers running.
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** After the relative commercial disappointment and fan backlash against ''VideoGame/StarWarsBattlefrontII2017'' for its aggressive monetization scheme, EA mandated DICE to rush the production of ''Battlefield V'' to compensate for the former's lower-than-expected sales. However, this led to the game releasing in an incomplete state, which in turn caused the game to disappoint both critically and commercially. Because of this, the game's post-launch support was run by a small crew while the rest were either moved to ''Battlefield VI'' or kept on supporting ''Star Wars Battlefront 2'' with new content. Then in 2020, just 18 months after launch, EA ended all support for the game aside from keeping servers running.

to:

** After the relative commercial disappointment and fan backlash against ''VideoGame/StarWarsBattlefrontII2017'' for its aggressive monetization scheme, EA mandated DICE to rush the production of ''Battlefield V'' to compensate for the former's lower-than-expected sales. However, this led to the game releasing in an incomplete state, which in turn caused the game to disappoint both critically and commercially. Because of this, the game's post-launch support was run by a small crew while the rest were either moved to ''Battlefield VI'' 2044'' or kept on supporting ''Star Wars Battlefront 2'' with new content. Then in 2020, just 18 months after launch, EA ended all support for the game aside from keeping servers running.
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** After the relative commercial disappointment and fan backlash against ''VideoGame/StarWarsBattlefront2'' for its aggressive monetization scheme, EA mandated DICE to rush the production of ''Battlefield V'' to compensate for the former's lower-than-expected sales. However, this led to the game releasing in an incomplete state, which in turn caused the game to disappoint both critically and commercially. Because of this, the game's post-launch support was run by a small crew while the rest were either moved to ''Battlefield VI'' or kept on supporting ''Star Wars Battlefront 2'' with new content. Then in 2020, just 18 months after launch, EA ended all support for the game aside from keeping servers running.

to:

** After the relative commercial disappointment and fan backlash against ''VideoGame/StarWarsBattlefront2'' ''VideoGame/StarWarsBattlefrontII2017'' for its aggressive monetization scheme, EA mandated DICE to rush the production of ''Battlefield V'' to compensate for the former's lower-than-expected sales. However, this led to the game releasing in an incomplete state, which in turn caused the game to disappoint both critically and commercially. Because of this, the game's post-launch support was run by a small crew while the rest were either moved to ''Battlefield VI'' or kept on supporting ''Star Wars Battlefront 2'' with new content. Then in 2020, just 18 months after launch, EA ended all support for the game aside from keeping servers running.

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* WhatCouldHaveBeen: With the June 2020 update being the final one in terms of content, this meant that a handful of weapons that had previously been datamined, and even made playable in the single-player campaign, fall under this trope.
** LAD machine gun: A Soviet prototype belt-fed sub-machine gun chambered for the [=7.62x25mm=] Tokarev round.
** Lanchester [=Mk1=] SMG: Essentially a British copy of the [=MP28=].

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
** In the first trailer we can see more complex character customization with each of the four spotlighted characters having accessories, face tattoos, customized melee weapons and more exagerated improvised outfits with the female soldier having a prostetic arm. All of these options where reduced to just gender, face, helmet and outfit.
**
With the June 2020 update being the final one in terms of content, this meant that a handful of weapons that had previously been datamined, and even made playable in the single-player campaign, fall under this trope.
** *** LAD machine gun: A Soviet prototype belt-fed sub-machine gun chambered for the [=7.62x25mm=] Tokarev round.
** *** Lanchester [=Mk1=] SMG: Essentially a British copy of the [=MP28=].
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** After the relative commercial disappointment and fan backlash against ''VideoGame/StarWarsBattlefront2'' for its aggressive monetization, EA mandated DICE to rush the production of ''Battlefield V'' to compensate for the former's lower-than-expected sales. However, this led to the game releasing in an incomplete state, which in turn caused the game to disappoint both critically and commercially. Because of this, the game's post-launch support was run by a small crew while the rest were either moved to ''Battlefield VI'' or kept on supporting ''Star Wars Battlefront 2'' with new content. Then in 2020, just 18 months after launch, EA ended all support for the game aside from keeping servers running.

to:

** After the relative commercial disappointment and fan backlash against ''VideoGame/StarWarsBattlefront2'' for its aggressive monetization, monetization scheme, EA mandated DICE to rush the production of ''Battlefield V'' to compensate for the former's lower-than-expected sales. However, this led to the game releasing in an incomplete state, which in turn caused the game to disappoint both critically and commercially. Because of this, the game's post-launch support was run by a small crew while the rest were either moved to ''Battlefield VI'' or kept on supporting ''Star Wars Battlefront 2'' with new content. Then in 2020, just 18 months after launch, EA ended all support for the game aside from keeping servers running.
Is there an issue? Send a MessageReason:
None


** After the relative commercial disappointment and fan backlash against ''VideoGame/StarWarsBattlefront2'''s aggressive monetization scheme, EA mandated DICE to rush the production of ''Battlefield V'' to compensate for the former's lower-than-expected sales. However, this led to the game releasing in an incomplete state, which in turn caused the game to disappoint both critically and commercially. Because of this, the game's post-launch support was run by a small crew while the rest were either moved to ''Battlefield VI'' or kept on supporting ''Star Wars Battlefront 2'' with new content. Then in 2020, just 18 months after launch, EA ended all support for the game aside from keeping servers running.
** Firestorm Battle Royale ended up flopping thanks to DICE and EA. As the mode was locked behind a $60 purchase of the base game, it struggled to build an audience and couldn't compete with other BR games, which have gone with the more accessible free-to-play model. Not helping matters is that DICE failed to maintain Firestorm on a regular basis and the mode was released just 6 weeks after the launch of EA's other battle royale game ''VideoGame/ApexLegends'', which ended up drawing players away from Firestorm thanks to being free-to-play. Subsequently, Firestorm became unplayable for many, especially in sparsely populated player regions like Australia and New Zealand.

to:

** After the relative commercial disappointment and fan backlash against ''VideoGame/StarWarsBattlefront2'''s ''VideoGame/StarWarsBattlefront2'' for its aggressive monetization scheme, monetization, EA mandated DICE to rush the production of ''Battlefield V'' to compensate for the former's lower-than-expected sales. However, this led to the game releasing in an incomplete state, which in turn caused the game to disappoint both critically and commercially. Because of this, the game's post-launch support was run by a small crew while the rest were either moved to ''Battlefield VI'' or kept on supporting ''Star Wars Battlefront 2'' with new content. Then in 2020, just 18 months after launch, EA ended all support for the game aside from keeping servers running.
** Firestorm Battle Royale ended up flopping thanks to failed because of how it was neglected by DICE and EA. As the mode was locked behind a $60 purchase of the base game, it struggled to build an audience and couldn't compete with other BR games, which have gone with the more accessible free-to-play model. Not helping matters is that DICE failed to maintain Firestorm on a regular basis and the mode was released just 6 weeks after the launch of EA's other battle royale game ''VideoGame/ApexLegends'', which ended up drawing players away from Firestorm thanks to being free-to-play. free-to-play and receiving more content. Subsequently, Firestorm became unplayable for many, especially in sparsely populated player regions like Australia and New Zealand.Zealand.
* WhatCouldHaveBeen: With the June 2020 update being the final one in terms of content, this meant that a handful of weapons that had previously been datamined, and even made playable in the single-player campaign, fall under this trope.
** LAD machine gun: A Soviet prototype belt-fed sub-machine gun chambered for the [=7.62x25mm=] Tokarev round.
** Lanchester [=Mk1=] SMG: Essentially a British copy of the [=MP28=].

Added: 1387

Changed: 713

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* ExecutiveMeddling: The addition of cosmetics and the Firestorm Battle Royale mode were a mandate from EA.
* ScrewedByTheNetwork: After the relative commercial disappointment and fan backlash against ''VideoGame/StarWarsBattlefront2'''s aggressive monetization scheme, EA mandated DICE to rush the production of Battlefield V to compensate for the former's lower-than-expected sales. However, this led to the game releasing in an incomplete state and this in turn caused the game to disappoint both critically and commercially. Because of this, the game was being maintaned and supported by a small crew while the rest were either moved to ''Battlefield VI'' or kept supporting ''Star Wars Battlefront 2'' with new content, causing new content and fixes to come very late into the game's lifetime.

to:

* ExecutiveMeddling: The addition of wacky cosmetics and the Firestorm Battle Royale mode were was a mandate from EA.
* ScrewedByTheNetwork: ScrewedByTheNetwork:
**
After the relative commercial disappointment and fan backlash against ''VideoGame/StarWarsBattlefront2'''s aggressive monetization scheme, EA mandated DICE to rush the production of Battlefield V ''Battlefield V'' to compensate for the former's lower-than-expected sales. However, this led to the game releasing in an incomplete state and this state, which in turn caused the game to disappoint both critically and commercially. Because of this, the game game's post-launch support was being maintaned and supported run by a small crew while the rest were either moved to ''Battlefield VI'' or kept on supporting ''Star Wars Battlefront 2'' with new content, causing new content content. Then in 2020, just 18 months after launch, EA ended all support for the game aside from keeping servers running.
** Firestorm Battle Royale ended up flopping thanks to DICE
and fixes to come very late into EA. As the game's lifetime.mode was locked behind a $60 purchase of the base game, it struggled to build an audience and couldn't compete with other BR games, which have gone with the more accessible free-to-play model. Not helping matters is that DICE failed to maintain Firestorm on a regular basis and the mode was released just 6 weeks after the launch of EA's other battle royale game ''VideoGame/ApexLegends'', which ended up drawing players away from Firestorm thanks to being free-to-play. Subsequently, Firestorm became unplayable for many, especially in sparsely populated player regions like Australia and New Zealand.
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* ExecutiveMeddling: The addition of cosmetics and the Firestorm Battle Royale mode were a mandate from EA.
* ScrewedByTheNetwork: After the relative commercial disappointment and fan backlash against ''VideoGame/StarWarsBattlefront2'''s aggressive monetization scheme, EA mandated DICE to rush the production of Battlefield V to compensate for the former's lower-than-expected sales. However, this led to the game releasing in an incomplete state and this in turn caused the game to disappoint both critically and commercially. Because of this, the game was being maintaned and supported by a small crew while the rest were either moved to ''Battlefield VI'' or kept supporting ''Star Wars Battlefront 2'' with new content, causing new content and fixes to come very late into the game's lifetime.

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