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** The "Espresso 2 Go" mission requires you to go round the entirety of Liberty City destroying Colombian SPANK dealers posing as coffee sellers under a time limit. It is nearly impossible to hit all the espresso stands in time unless you look for them all first (they show up on the map when you see them), very tiring. In addition, at this point in the game the Mafia is hostile and own a portion of the map with a coffee stand, meaning they will shoot at you as you travel through the area. On its own, this wouldn't be an issue (they're not the only gang that will shoot you on-sight), except that they're the ones that attack you with shotguns, which are all but a death sentence for you due to game mechanics (shotguns for some reason act like they're firing explosive slugs when they hit a car, so your car will only last through maybe three shots). Even more tedious is finding a good route.

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** The "Espresso 2 Go" mission requires you to go round the entirety of Liberty City destroying Colombian SPANK dealers posing as coffee sellers under a time limit. It is nearly impossible to hit all the espresso stands in time unless you look for them all first (they show up on the map when you see them), them, but the timer only starts once you destroy the first one), which is very tiring. In addition, at this point in the game the Mafia is hostile and several gangs that own a portion own portions of the map with a coffee stand, stand are hostile, most infamously the Mafia in Portland, meaning they will shoot at you as you travel through the area. On its own, this wouldn't be an issue (they're not area - the only gang upshot is that will shoot the game takes some pity on you on-sight), except that they're the ones that attack you with shotguns, by deliberately programming them to not use shotguns for this one mission, which would otherwise make it impossible (since shotguns are all but a death sentence for you due coded to game mechanics (shotguns for some reason act like they're firing explosive slugs when they hit a car, at vehicles, which is why the Mafia turning on you by this point is so your car will only last through maybe three shots).infamous). Even more tedious is finding a good route.

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* Kwik Cash, where the player has to destroy an armoured truck using a very fast, but not very strong vehicle, and if the vehicle blows up the mission fails...
** It doesn't help that after doing this, the player is given a timed lose-the-tail segment with Chief Wiggum, and if the player fails it's all the way back to the start...

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* ** Kwik Cash, where the player has to destroy an armoured truck using a very fast, but not very strong vehicle, and if the vehicle blows up the mission fails...
**
fails. It doesn't help that after doing this, the player is given a timed lose-the-tail segment with Chief Wiggum, and if the player fails it's all the way back to the start...start.



* ''VideoGame/JustCause2'' brings us Black Gold. You're piloting a fighter jet, and have to blow up an oil rig. Jet controls are difficult to figure out at best. And if you die? Well, good job, you just locked yourself out of 100% (unless you get 100% on that rig BEFORE starting the mission). Of course you can always use a helicopter instead of the jet, which makes the mission considerably easier.

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* ''VideoGame/JustCause2'' brings us Black Gold.Gold, in which the intended way of doing it is difficult for all the wrong reasons. You're piloting a fighter jet, and have to blow up an oil rig. Jet controls are difficult to figure out at best. And if best, and hard to work with even once you have figured them out (primarily for the fact that, except for slowly taxiing while on a runway, there is no yaw control). If you die? Well, good job, you just locked yourself out of 100% (unless you get 100% on that rig BEFORE ''before'' starting the mission). Of course If you can always use drop the jet for a helicopter instead of the jet, instead, which makes the mission game doesn't tell you you can do, it becomes considerably easier.
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** The "Espresso 2 Go" mission requires you to go round the entirety of Liberty City destroying Colombian SPANK dealers posing as coffee sellers under a time limit. It is nearly impossible to hit all the espresso stands in time unless you look for them all first (they show up on the map when you see them), very tiring. In addition, at this point in the game the Mafia is hostile and own a portion of the map with a coffee stand, meaning they will shoot at you as you travel through the area. Even more tedious is finding a good route.

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** The "Espresso 2 Go" mission requires you to go round the entirety of Liberty City destroying Colombian SPANK dealers posing as coffee sellers under a time limit. It is nearly impossible to hit all the espresso stands in time unless you look for them all first (they show up on the map when you see them), very tiring. In addition, at this point in the game the Mafia is hostile and own a portion of the map with a coffee stand, meaning they will shoot at you as you travel through the area. On its own, this wouldn't be an issue (they're not the only gang that will shoot you on-sight), except that they're the ones that attack you with shotguns, which are all but a death sentence for you due to game mechanics (shotguns for some reason act like they're firing explosive slugs when they hit a car, so your car will only last through maybe three shots). Even more tedious is finding a good route.



*** Not two blocks in, the cops get on your tail for street racing. ''And only your tail.'' They don't even see Hillary.

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*** Not two blocks in, the cops get on your tail for street racing. ''And And ''[[GangUpOnTheHuman only your tail.'' your]]'' tail. They don't even see Hillary.



*** Oh, and on PC even the first two missions are damn near impossible if you don't have a gamepad, due to the fact that the missions were built around an analouge stick.

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*** Oh, and on PC even the first two missions are damn near impossible if you don't have a gamepad, due to the fact that the missions were built around an analouge analog stick.



** Zero's first mission was truly frustrating--for a while, it made even the next two seem manageable--in that you stand on a roof, shooting down model bomber planes with a minigun so they don't get a chance to destroy Zero's transmitters. These little buggers ''just keep coming from every single direction'' and worse still, our ''pacifist "friend"'' Zero simply won't stop whining at you. Note that the PC version of Zero's first mission is ''really'' easy.
** And those are cake compared to "Supply Lines". You have to fly an RC plane around San Fierro gunning down five couriers that can spread through out the entire city [[GuideDangIt if you don't know the exact routes they take]] and then land the plane on Zero's store. The catch is you have a ridiculously low amount of fuel to do it with. That mission's actually a lot easier in the post-Hot Coffee editions of the game. The problem with the original is that your fuel acted more as a time meter, i.e. draining even when you weren't accelerating. In later editions, this is fixed so that fuel is consumed only while you're holding the gas button, making the mission much more manageable (but still by no means easy) or just has three times as much fuel. Even so, the mission is in itself also pointless. Zero insists that you use his model plane to take out the couriers, and admonishes you for failing at it, when you could have killed all of them in half the time if he just sent you out on foot.
** "Freefall", where you have to act as some sort of air pirate and jump from your plane to another one in order to kill four mafia assassins. It's not just the difficulty of the mission(which mainly comes from how tricky it is to to turn the plane at exactly the right moment at exactly the right altitude; if you don't turn at the right time, you will never catch up to the plane since the plane you're forced to use has inferior speed), but the sheer ridiculousness of not choosing to just gun them down ''after they land''. And also the minutes you spend flying until you get to the place where you intercept the incoming airplane.

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** Zero's first mission was truly frustrating--for a while, it made even the next two seem manageable--in that you stand on a roof, shooting down model bomber planes with a minigun so they don't get a chance to destroy Zero's transmitters. These little buggers ''just keep coming from every single direction'' and worse still, our ''pacifist "friend"'' Zero simply won't stop whining at you. Note that the PC version of Zero's first mission is ''really'' easy.
easy, for ironically the opposite reasons as why flight school is so much more difficult (precision aiming with a mouse is simpler).
** And those are cake compared to "Supply Lines". You have to fly an RC plane around San Fierro gunning down five couriers that can spread through out the entire city [[GuideDangIt if you don't know the exact routes they take]] and then land the plane on Zero's store. The catch is you have a ridiculously low amount of fuel to do it with. That mission's actually a lot easier in the post-Hot Coffee editions of the game. The problem with the original is that your fuel acted more as a time meter, i.e. draining even when you weren't accelerating. In later editions, this is fixed so that fuel is consumed only while you're holding the gas button, on top of tripling the amount of fuel you have, making the mission much more manageable (but still by no means easy) or just has three times as much fuel.easy). Even so, the mission is in itself also pointless. Zero insists that you use his model plane to take out the couriers, and admonishes you for failing at it, when you could have killed all of them in half the time if he just sent you out on foot.
** "Freefall", where you have to act as some sort of air pirate and jump from your plane to another one in order to kill four mafia assassins. It's not just the difficulty of the mission(which mission (which mainly comes from how tricky it is to to turn the plane at exactly the right moment at exactly the right altitude; if you don't turn at the right time, you will never catch up to the plane since the plane you're forced to use has inferior speed), but the sheer ridiculousness of not choosing to just gun them down ''after they land''.land'' (even though Salvatore's plan before CJ showed up was to have some of his own men ''do just that''). And also the minutes you spend flying until you get to the place where you intercept the incoming airplane.
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** "Did Somebody Say Yoga?", where a large portion of the level consists of you having to fiddle around with the controls in ''very'' specific combinations in order to perform exercises. And if you fail at any point during a set, you have to do that ''entire'' set all over again. Mess up three times, and you fail the mission. Oh, and the whole time, [[MostAnnoyingSound you have to put up with the annoying chatter of Amanda and Fabien as they comment on your physique]]. At least the same mission makes up for it somewhat by having [[spoiler:one of the most awesome drug-addled hallucination sequences in video game history.]]

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** "Did Somebody Say Yoga?", where a large portion of the level consists of you having to fiddle around with the controls in ''very'' specific combinations in order to perform exercises. And if you fail at any point during a set, you have to do that ''entire'' set all over again. Mess up three times, and you fail the mission. Oh, and the whole time, [[MostAnnoyingSound you have to put up with the annoying chatter of Amanda and Fabien as they comment on your physique]].physique. At least the same mission makes up for it somewhat by having [[spoiler:one of the most awesome drug-addled hallucination sequences in video game history.]]
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* The Prison Break finale in ''Online'' has absolutely no margin for error, and [[CheckpointStarvation only one checkpoint]] shortly after the beginning: failure means having to start over practically from the start. The players split into three teams, each of which have it rough:
** The "Prisoner" and "Guard" have to infiltrate the prison and [[EscortMission escort the client]] out of the prison and into the escape plane. The client, thankfully, is [[ArtificialBrilliance smart enough to find cover and stay out of harm's way]], but the players still have to deal with [[EliteMooks NOOSE]] bearing down on them like a wall of bricks.
** The "Demolitions" player is tasked with stealing a prison bus to run as a decoy while the "Prisoner" and "Guard" team infiltrate the prison. That part is easy: the hard part is protecting the plane the "Pilot" is flying, as well as the escortee once he and two players accompanying him get to a transport truck and start making their way to the airstrip. They are given an armed helicopter to pull this off, but helicopters in this game tend to be very unwieldy: you'll need nerves of steel and a good deal of dexterity to be of any use.
** The "Pilot" is tasked with bringing the plane to the airstrip for the escortee. Shortly before reaching your destination, however, fighter jets will start coming after you. You can stay mostly safe by staying behind the jets (and if the "Demolitions" player is a decent helicopter pilot, that will make things easier). The tortuous part comes when the escortee, the "Prisoner", and the "Guard" come to the airstrip and it's time to pick them up, all while dealing with a '''five-star wanted level'''. Anything can go wrong here: someone can die, the plane can get shot up, or a stray NOOSE van may clip a wing on takeoff and destroy the plane.

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* ** The Prison Break finale in ''Online'' has absolutely no margin for error, and [[CheckpointStarvation only one checkpoint]] shortly after the beginning: failure means having to start over practically from the start. The players split into three teams, each of which have it rough:
** *** The "Prisoner" and "Guard" have to infiltrate the prison and [[EscortMission escort the client]] out of the prison and into the escape plane. The client, thankfully, is [[ArtificialBrilliance smart enough to find cover and stay out of harm's way]], but the players still have to deal with [[EliteMooks NOOSE]] bearing down on them like a wall of bricks.
** *** The "Demolitions" player is tasked with stealing a prison bus to run as a decoy while the "Prisoner" and "Guard" team infiltrate the prison. That part is easy: the hard part is protecting the plane the "Pilot" is flying, as well as the escortee once he and two players accompanying him get to a transport truck and start making their way to the airstrip. They are given an armed helicopter to pull this off, but helicopters in this game tend to be very unwieldy: you'll need nerves of steel and a good deal of dexterity to be of any use.
** *** The "Pilot" is tasked with bringing the plane to the airstrip for the escortee. Shortly before reaching your destination, however, fighter jets will start coming after you. You can stay mostly safe by staying behind the jets (and if the "Demolitions" player is a decent helicopter pilot, that will make things easier). The tortuous part comes when the escortee, the "Prisoner", and the "Guard" come to the airstrip and it's time to pick them up, all while dealing with a '''five-star wanted level'''. Anything can go wrong here: someone can die, the plane can get shot up, or a stray NOOSE van may clip a wing on takeoff and destroy the plane.
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* The Prison Break finale in ''Online'' has absolutely no margin for error, and [[CheckpointStarvation only one checkpoint]] shortly after the beginning: failure means having to start over practically from the start. The players split into three teams, each of which have it rough:
** The "Prisoner" and "Guard" have to infiltrate the prison and [[EscortMission escort the client]] out of the prison and into the escape plane. The client, thankfully, is [[ArtificialBrilliance smart enough to find cover and stay out of harm's way]], but the players still have to deal with [[EliteMooks NOOSE]] bearing down on them like a wall of bricks.
** The "Demolitions" player is tasked with stealing a prison bus to run as a decoy while the "Prisoner" and "Guard" team infiltrate the prison. That part is easy: the hard part is protecting the plane the "Pilot" is flying, as well as the escortee once he and two players accompanying him get to a transport truck and start making their way to the airstrip. They are given an armed helicopter to pull this off, but helicopters in this game tend to be very unwieldy: you'll need nerves of steel and a good deal of dexterity to be of any use.
** The "Pilot" is tasked with bringing the plane to the airstrip for the escortee. Shortly before reaching your destination, however, fighter jets will start coming after you. You can stay mostly safe by staying behind the jets (and if the "Demolitions" player is a decent helicopter pilot, that will make things easier). The tortuous part comes when the escortee, the "Prisoner", and the "Guard" come to the airstrip and it's time to pick them up, all while dealing with a '''five-star wanted level'''. Anything can go wrong here: someone can die, the plane can get shot up, or a stray NOOSE van may clip a wing on takeoff and destroy the plane.
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* ''VideoGame/MafiaII'' has the "Bomb Under the Seat" level from ''Joe's Adventure's'' DownloadableContent pack. Here, you have to drive an explosive-rigged sports car across the city while trying to maintain a speed of above 35 km/h. Stay below that speed for more than three seconds, and you're blown sky-high.

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* ''VideoGame/MafiaII'' has the "Bomb Under the Seat" level from ''Joe's Adventure's'' Adventures'' DownloadableContent pack. Here, you have to drive an explosive-rigged sports car across the city while trying to maintain a speed of above 35 km/h. Stay below that speed for more than three seconds, and you're blown sky-high.
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*** Hillary gets a ''supercharged muscle car''. You get with a puny little family sedan. No, you don't have a say in the matter. You are driving the sedan. Period. There is no way in hell you can win a straight race, because your car is in every way inferior. You have to cheat, i.e. knock Hillary off the road, to win. Or just try to keep up with him and hope he crashes into something before you do; sometimes another car will get in his way and cause that to happen, but it's pretty much pure luck.

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*** Hillary gets a ''supercharged muscle car''. You get with a puny little family sedan. No, Unfortunately, you don't have a say in the matter. You are driving have to drive the sedan. Period.sedan. There is no way in hell you can win a straight race, because your car is in every way inferior. You have to cheat, i.e. knock Hillary off the road, to win. Or just try to keep up with him and hope he crashes into something before you do; sometimes another car will get in his way and cause that to happen, but it's pretty much pure luck.



*** And there's a glitch where you might fall ''straight through a bridge'' just before you cross the finish line. Hoo, boy.

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*** And there's a glitch where you might fall ''straight through a bridge'' just before you cross the finish line. Hoo, boy.



** And the Flight School missions are easy compared to the driving school missions. Burn and Lap anyone?
*** Pffft, Burn and Lap is cake compared to City Slicking. What makes City Slicking so damn difficult, you ask? Having to drive from the driving school to the car showroom across town and back. ''In just two minutes''. Made all the more frustrating by the fact you'll have to dodge endless bouts of traffic on your way there, along with cars making turns at intersections. And that's not all! The car you're using has notoriously bad handling, which means you'll have to slow down a lot before making a turn or you'll fishtail out of control. And if that wasn't bad enough, this mission becomes a goddamn nightmare if you're going for [[HundredPercentCompletion 100% Completion]], because you'll have to make it there and back ''in 1 minute and 40 seconds'', '''''without any damage on your car'''''. Did we mention that you can never stop the car, and that giving in to your instinctive urge to brake when you see you're about to crash into something will count as a failure? Needless to say, this mission will cause a lot of [[RageQuit broken controllers]].

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** And the Flight School missions are easy compared to the driving school missions. missions, notably Burn and Lap anyone?
Lap.
*** Pffft, Even Burn and Lap is cake easy compared to City Slicking. What makes City Slicking so damn difficult, you ask? Having to drive from the driving school to the car showroom across town and back. ''In just two minutes''. Made all the more frustrating by the fact you'll have to dodge endless bouts of traffic on your way there, along with cars making turns at intersections. And that's not all! The car you're using has notoriously bad handling, which means you'll have to slow down a lot before making a turn or you'll fishtail out of control. And if that wasn't bad enough, this mission becomes a goddamn nightmare if you're going for [[HundredPercentCompletion 100% Completion]], because you'll have to make it there and back ''in 1 minute and 40 seconds'', '''''without any damage on your car'''''. Did we mention that you can never stop the car, and that giving in to your instinctive urge to brake when you see you're about to crash into something will count as a failure? Needless to say, this mission will cause a lot of [[RageQuit broken controllers]].



** Most of the missions actually. "Boomshine Blowout", the ATV race... it's maddening, man!

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** Most of the missions actually. "Boomshine Blowout", the ATV race... it's maddening, man!maddening!



** The motorcycle chase ones are the worst, because you'll usually fall off your bike from the slightest brush against any obstacle (at which point they'll invariably escape by the time you can get back on.) You will usually break your controller on the mission "I Need Your Clothes, Your Boots, And Your Motorcycle," in which you have to chase and gun down a [[strike:professional stunt cyclist]] mob guy who starts the mission with a block's worth of lead on you, while the game throws every conceivable obstacle at you, up to and including trucks overturning right in front of you.
** You're forgetting the mission in which you must chase two motorcyclists through a subway tunnel. Eventually [[NintendoHard they split up]], and don't forget how many trains are coming at you.

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** The motorcycle chase ones are the worst, because you'll usually fall off your bike from the slightest brush against any obstacle (at which point they'll invariably escape by the time you can get back on.) You will usually likely break your controller on the mission "I Need Your Clothes, Your Boots, And Your Motorcycle," in which you have to chase and gun down a [[strike:professional stunt cyclist]] mob guy who starts the mission with a block's worth of lead on you, while the game throws every conceivable obstacle at you, up to and including trucks overturning right in front of you.
** You're forgetting No Way On The Subway, the mission in which you must chase two motorcyclists through a subway tunnel. Eventually [[NintendoHard they split up]], and don't forget how many trains are coming at you.



** "Holland Nights", which is annoying for the exact same reasons "Snow Storm" is. You have to make your way through a project building to get to a target on the roof, all while fighting off enemies. This part isn't that bad if you have good weapons, plenty of ammo and full health and armor on Niko, and they do give you a few health packs throughout the mission. But after finding your target (and either killing him or letting him go), guess what? You've got a 2-star wanted rating to shake, and have to escape the building while fighting off cops. And then, you have to lose the wanted rating while those damn pigs just torment you to no end. And if you die, you have to do the whole long mission again. RAGE.

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** "Holland Nights", which is annoying for the exact same reasons "Snow Storm" is. You have to make your way through a project building to get to a target on the roof, all while fighting off enemies. This part isn't that bad if you have good weapons, plenty of ammo and full health and armor on Niko, and they do give you a few health packs throughout the mission. But after finding your target (and either killing him or letting him go), guess what? You've got a 2-star wanted rating to shake, and have to escape the building while fighting off cops. And then, you have to lose the wanted rating while those damn pigs just torment you to no end. And if you die, you have to do the whole long mission again. RAGE.
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*** The worst thing about this mission is that it doesn't even make sense. Hillary is supposed to be the best driver around; that's why you want him. So why would you have to race him first? If he only works for people that can beat him, he's obviously NOT the best driver. If you hire a plumber, you also don't have to prove to him that you're better at plumbing than he is, because if you were, you wouldn't need him. Abandonment issues are no excuse. This guy has effectively locked himself out of his own profession by personally ensuring that he will look incompetent to anyone that hires him. (Another member of your team, Phil, won't work for you unless you can prove you're a better shot than he is, which doesn't make sense for the same reasons. But his mission is nowhere near as tough as Hilary's.)

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*** The worst thing about this mission is that it doesn't even make sense. Hillary is supposed to be the best driver around; that's why you want him. So why would you have to race him first? If he only works for people that can beat him, he's obviously NOT the best driver. If you hire a plumber, you also don't have to prove to him that you're better at plumbing than he is, because driver especially if you were, you wouldn't need him. Abandonment can beat him in a much more inferior vehicle. His abandonment issues are no excuse. This guy has effectively locked himself out of his own profession by personally ensuring that he will look incompetent to anyone that hires him. (Another member of your team, Phil, won't work for you unless you can prove you're a better shot than he is, which doesn't make sense for the same reasons. But his mission is nowhere near as tough as Hilary's.)
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** The race against Hilary, on so many different levels it is utterly infuriating. This one little mission has spawned ''countless'' pages of text on Website/GameFAQs explaining every theory and method in this world to beat it. It's ''technically'' optional, but everyone suffers through it anyway because you get $50,000 for the bank robbery, and $10,000 a day for completing the night club asset missions. Money that provides for powerful weapons and a comfortable cushion in the final mission where [[spoiler:Sonny Forelli's men start robbing you blind while you chase after Lance to kill him.]] To give some background, you're setting up a back heist and you need a good driver. No doubt you are one, but for the purpose of the story it needs to be someone other than you. That someone is Hillary, a very effeminate man with abandonment issues who insists that the only way he'll work for you is if you beat him in a race. Sounds fair, right? Let us count the ways it screws you over.

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** The race against Hilary, on so many different levels it is utterly infuriating. This one little mission has spawned ''countless'' pages of text on Website/GameFAQs explaining every theory and method in this world to beat it. It's ''technically'' optional, but everyone suffers through it anyway because you get $50,000 for the bank robbery, and $10,000 a day for completing the night club asset missions. Money that provides for powerful weapons and a comfortable cushion in the final mission where [[spoiler:Sonny Forelli's men start robbing you blind while you chase after Lance to kill him.]] To give some background, you're setting up a back bank heist and you need a good driver. No doubt you are one, but for the purpose of the story it needs to be someone other than you. That someone is Hillary, a very effeminate man with abandonment issues who insists that the only way he'll work for you is if you beat him in a race. Sounds fair, right? Let us count the ways it screws you over.
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** The "Espresso 2 Go" mission requires you to go round the entirety of Liberty City destroying Columbian SPANK dealers posing as coffee sellers under a time limit. It is nearly impossible to hit all the espresso stands in time unless you look for them all first (they show up on the map when you see them), very tiring. In addition, at this point in the game the Mafia is hostile and own a portion of the map with a coffee stand, meaning they will shoot at you as you travel through the area. Even more tedious is finding a good route.

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** The "Espresso 2 Go" mission requires you to go round the entirety of Liberty City destroying Columbian Colombian SPANK dealers posing as coffee sellers under a time limit. It is nearly impossible to hit all the espresso stands in time unless you look for them all first (they show up on the map when you see them), very tiring. In addition, at this point in the game the Mafia is hostile and own a portion of the map with a coffee stand, meaning they will shoot at you as you travel through the area. Even more tedious is finding a good route.
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**** The same glitch can happen to ''Hillary'' if you're too far ahead of him, instantly failing the mission.
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** Rescuing Hakuf from Fort Nikiou in ''[[VideoGame/AssassinsCreedOrigins]]''. Not only is he right in the middle of the camp but also the camp is huge and swarming with guards and also two captains and the boss of the area. Also, if you slip up then the guards immediately call for reinforcements which can include a Phylakte showing up (a.k.a a guy who can kill you in two hits at the level you're given it).

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** Rescuing Hakuf from Fort Nikiou in ''[[VideoGame/AssassinsCreedOrigins]]''.''[[VideoGame/AssassinsCreedOrigins Assassin's Creed Origins]]''. Not only is he right in the middle of the camp but also the camp is huge and swarming with guards and also two captains and the boss of the area. Also, if you slip up then the guards immediately call for reinforcements which can include a Phylakte showing up (a.k.a a guy who can kill you in two hits at the level you're given it).
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** Rescuing Hakuf from Fort Nikiou in ''[[VideoGame/AssassinsCreedOrigins]]''. Not only is he right in the middle of the camp but also the camp is huge and swarming with guards and also two captains and the boss of the area. Also, if you slip up then the guards immediately call for reinforcements which can include a Phylakte showing up (a.k.a a guy who can kill you in two hits at the level you're given it).
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** The second-to-last mission of Level 6, Set To Kill is very infamous. The player has 1:45 to destroy 15 laser gun stands by ramming them with a vehicle that follow a linear pattern. This is difficult enough, but after doing that, the player is given 50 seconds to drive all the way back to where the mission starts. This requires all shortcuts to be taken and is severely frustrating. What's worse is that most of the time, you'll fail just a second off from reaching the destination.
** The game doesn't hide that the player is a second off, either, as a giant blue sphere marks each destination.
* Kwik Cash, where the player has to destroy an armoured truck using a very fast, but not very strong vehicle, and if the vehicle blows up the mission fails...
** It doesn't help that after doing this, the player is given a timed lose-the-tail segment with Chief Wiggum, and if the player fails it's all the way back to the start...
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*** In the Carnales mission you and Dex have to drive to the airport and kill their leader before he escapes in his plane. Sounds straightforward right? Well, once you arrive you'll notice two things. One, there are about 20 mooks with rocket launchers that can kill you in about three hits. Two, your vehicle is on a set path. This means that unless you aim perfectly you'll get blown away before you can even get close to the plane. Even better, you'll have about two or three cars shooting up your ass as you try to avoid getting blow away by the RPG's. The cherry on top? [[CheckPointStarvation YOU HAVE TO RESTART FROM THE BEGINNING OF THE MISSION AND WASTE TWO MINUTES DRIVING BACK TO THE AIRPORT EVERY. TIME. YOU. DIE.]]

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*** In the Carnales mission you and Dex have to drive to the airport and kill their leader before he escapes in his plane. Sounds straightforward right? Well, once you arrive you'll notice two things. One, there are about 20 four well-entrenched mooks with rocket launchers that can kill you in about three hits.two hits and scary target-leading abilities. Two, your vehicle is on a set path. This means that unless you aim perfectly you'll get blown away before you can even get close to the plane. Even better, you'll have about two or three cars shooting up your ass as you try to avoid getting blow blown away by the RPG's.[=RPGs=], and even if you only take one blast before getting to the plane, ''those cars will start ramming you until they [[TakingYouWithMe explode and take you with them]]''. The cherry on top? [[CheckPointStarvation YOU HAVE TO RESTART FROM THE BEGINNING OF THE MISSION AND WASTE TWO MINUTES DRIVING BACK TO THE AIRPORT EVERY. TIME. YOU. DIE.]]
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** One mission has you infiltrating a police station in order to hack their computer system. As designed, it's pretty straightforward: You walk in (disguised as repairpeople) and go straight for the computer room. Shaundi begins hacking, which sets off some sort of alarm, raising your police notoriety to four stars. This triggers waves of cops, whom you shoot. Eventually, Shaundi declares that she's finished and you escape in the conveniently-provided helicopter. This would not suck at all if a later patch hadn't given police helicopters (a number of which hang around the police station) the ability to shoot freaking ''guided missiles'' when your police notoriety is at four stars (which it is, unavoidably). Under these circumstances, you're doing well to even reach the conveniently-provided helicopter before you explode in a shower of mission failure.

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** One mission has you infiltrating a police station in order to hack their computer system. As designed, it's pretty straightforward: You walk in (disguised as repairpeople) and go straight for the computer room. Shaundi begins hacking, which sets off some sort of alarm, raising your police notoriety to four stars. This triggers waves of cops, whom you shoot. Eventually, Shaundi declares that she's finished and you escape in the conveniently-provided helicopter. This would not suck at all if a later patch hadn't given police helicopters (a number of which hang around the police station) the ability to shoot freaking ''guided missiles'' when your police notoriety is at four stars (which it is, unavoidably). Under these circumstances, you're doing well to even reach the conveniently-provided helicopter before you explode in a shower of mission failure. It's actually easier to just ignore the helicopter entirely and instead exit through the front of the building, then steal a SWAT tank and drive it all the way back to your HQ.
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* "Anything for Trish" from ''VideoGame/{{InFamous}}''. You have to protect a bus full of sick people for your Ex-Girlfriend, a paramedic who blames you for her sister's death, and whose trying to get them medical help at the hospital, while the ceiling is constantly being electrified to keep you powered up for the trip, so you don't have to get off to recharge. Seems good, but not only you have to fight legions of bad guys from one island to another, the bus moves at a snail's pace and to top it all off, from any corner an enemy can appear with an RPG. And happens every time, so before you even get to the end of the street you'll be in critical damage. And then there's the factor that you can get killed there yourself. The only way to finish this mission is to die over and over so that you advance from checkpoint to checkpoint until you're done. [[spoiler: And that's before the bus gets thrown in the hospital's ceiling]]

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* "Anything for Trish" from ''VideoGame/{{InFamous}}''. You have to protect a bus full of sick people for your Ex-Girlfriend, a paramedic who blames you for her sister's death, and whose who is trying to get them medical help at the hospital, while the ceiling is constantly being electrified to keep you powered up for the trip, so you don't have to get off to recharge. Seems good, but not only do you have to fight legions of bad guys from one island to another, the bus moves at a snail's pace and to top it all off, from any corner an enemy can appear with an RPG. And it happens every time, so before you even get to the end of the street you'll be in critical damage. And then there's the factor that you can get killed there yourself. The only way to finish this mission is to die over and over so that you advance from checkpoint to checkpoint until you're done. [[spoiler: And that's before the bus gets thrown in the hospital's ceiling]]
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** The final missions (the same one in three parts, actually). To sum up, you have to drive from the power plant to the school carrying a barrel of toxic waste strapped to your bumper which will fall off and explode if you so much as ding a wall with your fender. The path is also extremely unforgiving and the car controls for this game are very sensitive. Did I mention it's a TimedMission? If you lose the barrel, it forces you to run all the way back to the plant. But wait! That's a Timed Mission, too! One that will likely be outright impossible to complete if you've gone even half the required distance, forcing a restart. Oh, and there are certain points where other cars will try to ram you, and if you don't manage to get far enough from them before they turn to chase you, they'll catch up and bump into you, destroying the barrel and starting the above nonsense. Finally, because all the above just isn't enough, it's the only mission without a MercyMode.

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** The final missions (the same one in three parts, actually). To sum up, you have to drive from the power plant to the school carrying a barrel of toxic waste strapped to your bumper which will fall off and explode if you so much as ding a wall with your fender. The path is also extremely unforgiving and the car controls for this game are very sensitive. Did I mention it's a TimedMission? If you lose the barrel, it forces you to run all the way back to the plant. But wait! That's a Timed Mission, too! One that will likely be outright impossible to complete if you've gone even half the required distance, forcing a restart. Oh, and there are certain points where other cars will try to ram you, and if you don't manage to get far enough from them before they turn to chase you, they'll catch up and bump into you, destroying the barrel and starting the above nonsense. The third part also forces you to use a very fast vehicle with sub-par handling, meaning lots of crashes, lots of barrel loss and lots of pain. Finally, because all the above just isn't enough, it's the only mission without a MercyMode.
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** Ryder White's DLC campaign. It begins with waves of humans with guns, a horde of Infected spawning if you don't go straight for the objective, [[OneHitKill Suiciders]] hiding around corners or behind closed doors. Cheap but manageable. After blowing the bridge however you have to get to the roof of a petrol station and hold out for extraction. There's lots of guns, ammo, explosives and fuel drums so you should be able to easily wait for the chopper...right? Every Infected on both Banoi and Palanai ''scream,'' '''"ZEEERRRG RUUUSH!!!"''' at the same time and pelt for your position. Jumping up on something to avoid them doesn't work, they just knock you off. Best chance is to run and hide behind a bin far away and try to kill the fifty it takes before you can rush back and move on.
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** Most of the missions actually. Boomshine Blowout, the ATV race... it's maddening, man!
** First, let's talk about High Wire. You're basically pulling an EscortMission with cocaine crates using a huge magnet on the bottom of a helicopter for the first two thirds, and it seems like everything's normal, but then you hear this: "HELP! THE BIKERS ARE ON ME, I CAN'T GET THEM OFF!" and you must go after a moving car that has bikers constantly shooting at it with Sub-Machine Guns, making it move around erratically, in turn causing FakeDifficulty as you're attempting to drive down and collect the car. The [[SarcasmMode BEST PART of this]], you may ask? The car has an HP meter of sorts, and if the bikers hit it enough times(read:about 15 or so streams of bullets), it'll blow up and you'll have to start over from THE VERY BEGINNING OF THE MISSION. Have fun.

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** Most of the missions actually. Boomshine Blowout, "Boomshine Blowout", the ATV race... it's maddening, man!
** First, let's talk about High Wire."High Wire". You're basically pulling an EscortMission with cocaine crates using a huge magnet on the bottom of a helicopter for the first two thirds, and it seems like everything's normal, but then you hear this: "HELP! THE BIKERS ARE ON ME, I CAN'T GET THEM OFF!" and you must go after a moving car that has bikers constantly shooting at it with Sub-Machine Guns, making it move around erratically, in turn causing FakeDifficulty as you're attempting to drive down and collect the car. The [[SarcasmMode BEST PART of this]], you may ask? The car has an HP meter of sorts, and if the bikers hit it enough times(read:about 15 or so streams of bullets), it'll blow up and you'll have to start over from THE VERY BEGINNING OF THE MISSION. Have fun.



** "Tune on, Tune in, Bug out." You have to destroy 6 police antennas, and with each one you destroy your wanted level goes up and using the Pay'N'Spray trick will only fix your car but ''not'' reduce your wanted level for this mission... that is until ''after'' you destroy all the antenna, which by then you have a nearly maxed out wanted level with the FBI on your tail as you try to get to the nearest spray shop. By the way, reducing your wanted level after the antennas are destroyed is mandatory, or else you fail the mission. And then to top it all off, you get a paltry $300 reward for all the ridiculously hard work.

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** "Tune "Turn on, Tune in, Bug out." out". You have to destroy 6 police antennas, and with each one you destroy your wanted level goes up and using the Pay'N'Spray trick will only fix your car but ''not'' reduce your wanted level for this mission... that is until ''after'' you destroy all the antenna, which by then you have a nearly maxed out wanted level with the FBI on your tail as you try to get to the nearest spray shop. By the way, reducing your wanted level after the antennas are destroyed is mandatory, or else you fail the mission. And then to top it all off, you get a paltry $300 reward for all the ridiculously hard work.
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** Who could forget the mission "A Revenger's Tragedy"? The mission is full of bottleneck moments. Most notably the part were you have to chase Dimitri's helicopter in a speed boat. Jacob will appear in an Annihilator to pick you up. You have a very limited window to board the Annihilator before Jacob hits the water and the timing can be so finicky at times that some people sweat that's glitched.

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** Who could forget the mission "A Revenger's Tragedy"? The mission is full of bottleneck moments. Most notably the part were you have to chase Dimitri's helicopter in a speed boat. Jacob will appear in an Annihilator to pick you up. You have a very limited window to board the Annihilator before Jacob hits the water and the timing can be so finicky at times that some people sweat that's swear it's glitched.
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Cleanup - "there's a vastly superior strategy to complete this stage" is not TOL.


* The Tribe Stage in ''VideoGame/{{Spore}}'', when you take an aggressive stance and attempt to attack other tribes. A friendly stance [[GameBreaker makes it hideously easy]].
** Doing the tribal stage on aggressive isn't QUITE as bad if you bribe the other tribes first with a gift basket and then attack them one by one ensuring that you won't be attacked by the other tribes while you're away fighting. But there's still a ridiculous difference in difficulty between passive and aggressive.
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* The Tribe Stage in ''{{Spore}}'', when you take an aggressive stance and attempt to attack other tribes. A friendly stance [[GameBreaker makes it hideously easy]].

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* The Tribe Stage in ''{{Spore}}'', ''VideoGame/{{Spore}}'', when you take an aggressive stance and attempt to attack other tribes. A friendly stance [[GameBreaker makes it hideously easy]].

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* The final missions of ''VideoGame/TheSimpsonsHitAndRun'' (the same one in three parts, actually). To sum up, you have to drive from the power plant to the school carrying a barrel of toxic waste strapped to your bumper which will fall off and explode if you so much as ding a wall with your fender. The path is also extremely unforgiving and the car controls for this game are very sensitive. Did I mention it's a TimedMission? If you lose the barrel, it forces you to run all the way back to the plant. But wait! That's a Timed Mission, too! One that will likely be outright impossible to complete if you've gone even half the required distance, forcing a restart. Oh, and there are certain points where other cars will try to ram you, and if you don't manage to get far enough from them before they turn to chase you, they'll catch up and bump into you, destroying the barrel and starting the above nonsense. Finally, because all the above just isn't enough, it's the only mission without a MercyMode.

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* ''VideoGame/TheSimpsonsHitAndRun'':
** The racing challenges. Every one of them is notoriously unforgiving (Even the mission in the first level), and you're forced to race the starting vehicle from the ''next'' level, which is statistically superior to every vehicle available in the level you're in. To rub salt into the wound, the prize for the race is typically the best vehicle available to you in the ''current'' level. This means to get the vehicle best suited to win the races, you need to win the races, and if you come back from the next level with a better vehicle (which is an option for any mission), the reward will be a vehicle that is statistically ''worse'' than the vehicle you came back to win the race with. ''Ouch''.
** Monkey See Monkey D'oh. You have four minutes to collect 30 monkeys. Firstly this means that it's a drawn-out long mission, and failing means you get to start the whole thing over again. Secondly, this is the first collect-a-thon where the targets aren't laid out in a linear pattern; many are tucked away in dead ends and nooks and crannies, the map does a very poor job directing you to the next one to collect (You're better off ignoring it most of the time), and a few are even on rooftops where you need to get out of your vehicle and climb to them. Thirdly, there's enough pedestrians and obstacles strewn about that it's easy to trigger a hit and run, making cops get in your way and cost you coins. As if all of that wasn't enough, you're forced to use the sluggish Mr. Plow for a mission where good handling and quick acceleration (Like what the Honor Roller or Moe's Sedan has) would be a massive help to you (Though via an exploit you ''can'' switch vehicles mid-mission). The mission's not overly difficult, but is monumentally frustrating due to all of that coupled with an annoying and repetitive [[https://www.youtube.com/watch?v=7gXQaDpUhNk mission music]].
**
The final missions of ''VideoGame/TheSimpsonsHitAndRun'' (the same one in three parts, actually). To sum up, you have to drive from the power plant to the school carrying a barrel of toxic waste strapped to your bumper which will fall off and explode if you so much as ding a wall with your fender. The path is also extremely unforgiving and the car controls for this game are very sensitive. Did I mention it's a TimedMission? If you lose the barrel, it forces you to run all the way back to the plant. But wait! That's a Timed Mission, too! One that will likely be outright impossible to complete if you've gone even half the required distance, forcing a restart. Oh, and there are certain points where other cars will try to ram you, and if you don't manage to get far enough from them before they turn to chase you, they'll catch up and bump into you, destroying the barrel and starting the above nonsense. Finally, because all the above just isn't enough, it's the only mission without a MercyMode.
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[[folder:Saint's Row]]

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[[folder:Saint's [[folder:Saints Row]]
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* ''[[VideoGame/GrandTheftAutoViceCity Grand Theft Auto: Vice City]]'':

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* ''[[VideoGame/GrandTheftAutoViceCity Grand Theft Auto: Vice City]]'':''VideoGame/GrandTheftAutoViceCity'':



*** The real insult to that mission is that, despite the effort you go through trying to recruit him, [[spoiler: Hillary ultimately proves to be almost completely useless for the heist. He's there to drive your getaway car. He pulls up in front of the bank in time for your team to get in, but immediately after that he decides to get out and "cover you" by shooting at the SWAT team, who mow him down in seconds. With the getaway driver you worked so hard to recruit dead, you have to make the escape yourself.]]

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*** The real insult to that mission is that, despite the effort you go through trying to recruit him, [[spoiler: Hillary ultimately proves to be almost completely useless for the heist. He's there to drive your getaway car. He pulls up in front of the bank in time for your team to get in, but immediately after that he decides to get out and "cover you" by shooting at running out towards the SWAT team, who mow him down in seconds. With the getaway driver you worked so hard to recruit dead, you have to make the escape yourself.]]



* ''[[VideoGame/GrandTheftAutoSanAndreas Grand Theft Auto: San Andreas]]'':

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* ''[[VideoGame/GrandTheftAutoSanAndreas Grand Theft Auto: San Andreas]]'':''VideoGame/GrandTheftAutoSanAndreas'':
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*** This one gets considerably easier when you discover something the game [[GuideDangIt never tells you about]]. The game actually spawns all the targets for these missions at the start, but will only show the closest target on the minimap. Taking a moment to view the full map and plan your route can make the difference between impossibility and having half a minute to spare.
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Grammatical error


** ''Wrong Side Of The Tracks''. You're trying help Smoke gun down some Vagos on top of a train. However, Smoke's aim is very poor, and you'll often find yourself smashed by a train coming the other way. Exepct to hear, "All we had to do was follow the damn train, CJ!" a lot.

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** ''Wrong Side Of The Tracks''. You're trying help Smoke gun down some Vagos on top of a train. However, Smoke's aim is very poor, and you'll often find yourself smashed by a train coming the other way. Exepct Expect to hear, "All we had to do was follow the damn train, CJ!" a lot.

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