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* Apex Arzuros takes a page out of Redhelm's book by being a horrific introduction to stronger variants of monsters, which, in its case, are the Rampage-exclusive Apex monsters. While normal Arzuros is a big fat, doofy bear you can easily slap around without breaking a sweat, the Apex variant is a vicious ursine brute who can finish you off with as few as two attacks with the armor you have, attacks relentlessly with an annoyingly high tendency to stun, and has deceptively huge range on its claw swipes and ground pound. And like all Apex monsters, it can [[FlunkyBoss call in other monsters for backup,]] which can lead to you being able to do little more than run for dear life since the mob of monsters constantly gunning for you can make it nearly impossible to use the siege weapons or even attack the monstrous bear. While you do have [[SuspiciousVideoGameGenerosity unlimited attempts]], every faint ''still'' hurts because it gives Apex Arzuros more time to tear down the final gate with its obscene strength. And what really makes it nasty is that it's the monster [[EarlyBirdBoss gating off High Rank quests,]] meaning that you're stuck having to beat it with comparatively weaker gear. Then comes the 2.0 update's Apex Arzuros Hunting Quest and ''Sunbreak'' allowing it to appear in Anomaly Investigations: while there's no gate to defend this time and the other monsters tend to leave you alone, its attacks are as horrifically powerful as ever, ''and'' you don't have the benefit of infinite attempts or the [[EleventhHourSuperpower Counter Signal]]. BearsAreBadNews, indeed.

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* Apex Arzuros takes a page out of Redhelm's book by being a horrific introduction to stronger variants of monsters, which, in its case, are the Rampage-exclusive Apex monsters. While normal Arzuros is a big fat, doofy bear you can easily slap around without breaking a sweat, the Apex variant is lives up to its title of "Bloodlust Incarnate" by being a vicious ursine brute who can finish you off with as few as two attacks with the armor you have, attacks relentlessly with an annoyingly high tendency to stun, and has deceptively huge range on its claw swipes and ground pound. And like all Apex monsters, it can [[FlunkyBoss call in other monsters for backup,]] which can lead to you being able to do little more than run for dear life since the mob of monsters constantly gunning for you can make it nearly impossible to use the siege weapons or even attack the monstrous bear. While you do have [[SuspiciousVideoGameGenerosity unlimited attempts]], every faint ''still'' hurts because it gives Apex Arzuros more time to tear down the final gate with its obscene strength. And what really makes it nasty is that it's the monster [[EarlyBirdBoss gating off High Rank quests,]] meaning that you're stuck having to beat it with comparatively weaker gear. Then comes the 2.0 update's Apex Arzuros Hunting Quest and ''Sunbreak'' allowing it to appear in Anomaly Investigations: while there's no gate to defend this time and the other monsters tend to leave you alone, its attacks are as horrifically powerful as ever, its attention will be focused on you for the entire fight, ''and'' you don't have the benefit of infinite attempts or the [[EleventhHourSuperpower Counter Signal]]. BearsAreBadNews, indeed.
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* Crimson Glow Valstrax cranks up the already theightened difficulty from its original counterpart to insane levels. This high-speed black-and-red avian Elder Dragon is a LightningBruiser that can unleash several BeamSpam moves in addition to far-reaching attacks with its extendable wings, which more than often will take a fat chunk of your health. Once it's charged up (which also renders it ''immune'' to all elemental damage instead of vulnerable), a disturbing portion of its attacks will leave Dragon mines on the ground, leaving very little space for you to maneuver around the blasted thing and making the whole fight an exercise in frustration. Additionally, it upgrades the already strong [[DeathfromAbove "Around the World"]] move from the regular variant, which can now cause major damage capable of causing a OneHitKill unless you time your evasion skills ([[CuttingTheKnot or just hightail it back to the nearest camp with a Farcaster]]). When you see the message "Crimson Glow Valstrax: Ambush" on the right-hand side of the screen, you have about ''five seconds'' to do something before it smashes into you from the stratosphere, more than likely finishing off anyone in the vicinity instantly. And it can do this ''[[DynamicEntry from anywhere on the map]] [[ParanoiaFuel if it so chooses]]''. As a result, this boss fight puts you on constant edge while looking for an opening to attack. And then there's the ''[[FromBadToWorse Risen]]'' variant from ''Sunbreak'', who is far more aggressive and damaging, throws out even more indiscriminate lingering explosions, can use several new wing attacks with long reach, and has an upgraded "Around the World" that barrages the area with Dragon meteors to pin down Hunters before [[OneHitKill finishing them off in one shot]] with a crash landing. Adding salt to the wound, this thing and its Risen variant have [[ComplacentGamingSyndrome what is widely considered]] [[GameBreaker some of the best equipment in the base game and its expansion respectively]], so very few won't decide to face this difficult hunt.

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* Crimson Glow Valstrax cranks up the already theightened heightened difficulty from its original counterpart to insane levels. This high-speed black-and-red avian Elder Dragon is a LightningBruiser that can unleash several BeamSpam moves in addition to far-reaching attacks with its extendable wings, which more than often will take a fat chunk of your health. Once it's charged up (which also renders it ''immune'' to all elemental damage instead of vulnerable), a disturbing portion of its attacks will leave Dragon mines on the ground, leaving very little space for you to maneuver around the blasted thing and making the whole fight an exercise in frustration. Additionally, it upgrades the already strong [[DeathfromAbove "Around the World"]] move from the regular variant, which can now cause major damage capable of causing a OneHitKill unless you time your evasion skills ([[CuttingTheKnot or just hightail it back to the nearest camp with a Farcaster]]). When you see the message "Crimson Glow Valstrax: Ambush" on the right-hand side of the screen, you have about ''five seconds'' to do something before it smashes into you from the stratosphere, more than likely finishing off anyone in the vicinity instantly. And it can do this ''[[DynamicEntry from anywhere on the map]] [[ParanoiaFuel if it so chooses]]''. As a result, this boss fight puts you on constant edge while looking for an opening to attack. And then there's the ''[[FromBadToWorse Risen]]'' variant from ''Sunbreak'', who is far more aggressive and damaging, throws out even more indiscriminate lingering explosions, can use several new wing attacks with long reach, and has an upgraded "Around the World" that barrages the area with Dragon meteors to pin down Hunters before [[OneHitKill finishing them off in one shot]] with a crash landing. Adding salt to the wound, this thing and its Risen variant have [[ComplacentGamingSyndrome what is widely considered]] [[GameBreaker some of the best equipment in the base game and its expansion respectively]], so very few won't decide to face this difficult hunt.
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* Apex Diablos isn't too much trouble in a Rampage, having fewer projectiles than most of the other late-game Apex Monsters and usually focusing on charging defenses to be a problem to the gate. Sure, it hits ''incredibly'' hard, but [[GoddamnedBoss it's otherwise manageable]]. This is NOT the case with its Hunting Quest or when it appears in Anomaly Investigations, where it shows exactly how ''terrifying'' it is when Apex Diablos only needs to focus on the Hunters. Apex Diablos charges much faster than normal Diablos, hits even harder than normal Diablos, and even has a few moves normal Diablos lacks, such as a wing slam that comes out ''very'' quickly and does quite a bit of damage with a massive hitbox. It also borrows Bloodbath Diablos' tactic of immediately charging at Hunters immobilized by its roar, so if you don't have maxed Earplugs, you have about a second to dodge after the roar wears off before it attempts to finish you off. The real kicker, however, is that Apex Diablos has the Bloodbath deviant's gimmick of [[TurnsRed having a variety of enraged state levels, which initiate as its health decreases]], seemingly culminating in him being ''permanently'' enraged when it's weak. Said rage heightens Apex Diablos' aggression and gives its access to lightning-fast charges so damaging they border on being a OneHitKill. This turns the last few minutes into a frantic race to slay this beefed up ceratopsian Flying Wyvern as soon as possible before it flattens you into a bloody pulp.

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* Apex Diablos isn't too much trouble in a Rampage, having fewer projectiles than most of the other late-game Apex Monsters and usually focusing on charging defenses to be a problem to the gate. Sure, it hits ''incredibly'' hard, but [[GoddamnedBoss it's otherwise manageable]]. This is NOT the case with its Hunting Quest or when it appears in Anomaly Investigations, where it shows exactly how ''terrifying'' it is when Apex Diablos only needs to focus on the Hunters. Apex Diablos charges much faster than normal Diablos, hits even harder than normal Diablos, and even has a few moves normal Diablos lacks, such as a wing slam that comes out ''very'' quickly and does quite a bit of damage with a massive hitbox. It also borrows Bloodbath Diablos' tactic of immediately charging at Hunters immobilized by its roar, so if you don't have maxed Earplugs, you have about a second to dodge after the roar wears off before it attempts to finish you off. The real kicker, however, is that Apex Diablos has the Bloodbath deviant's gimmick of [[TurnsRed having a variety of enraged state levels, which initiate as its health decreases]], seemingly culminating in him being ''permanently'' enraged when it's weak. Said rage heightens cranks up Apex Diablos' aggression and gives its access to lightning-fast charges so damaging they border on being a OneHitKill. This turns the last few minutes into a frantic race to slay this beefed up ceratopsian Flying Wyvern as soon as possible before it flattens you into a bloody pulp.



* Crimson Glow Valstrax increases the already huge difficulty from its original counterpart to insane levels. This high-speed black-and-red avian Elder Dragon is a LightningBruiser that can unleash several BeamSpam moves in addition to far-reaching attacks with its extendable wings, which more than often will take a fat chunk of your health. Once it's charged up (which also renders it ''immune'' to all elemental damage instead of vulnerable), a disturbing portion of its attacks will leave Dragon mines on the ground, leaving very little space for you to maneuver around the blasted thing and making the whole fight an exercise in frustration. Additionally, it upgrades the already strong [[DeathfromAbove "Around the World"]] move from the regular variant, which can now cause major damage capable of causing a OneHitKill unless you time your evasion skills ([[CuttingTheKnot or just hightail it back to the nearest camp with a Farcaster]]). When you see the message "Crimson Glow Valstrax: Ambush" on the right-hand side of the screen, you have about ''five seconds'' to do something before it smashes into you from the stratosphere, more than likely finishing off anyone in the vicinity instantly. And it can do this ''[[DynamicEntry from anywhere on the map]] [[ParanoiaFuel if it so chooses]]''. As a result, this boss fight puts you on constant edge while looking for an opening to attack. And then there's the ''[[FromBadToWorse Risen]]'' variant from ''Sunbreak'', who is far more aggressive and damaging, throws out even more indiscriminate lingering explosions, can use several new wing attacks with long reach, and has an upgraded "Around the World" that barrages the area with Dragon meteors to pin down Hunters before [[OneHitKill finishing them off in one shot]] with a crash landing. Adding salt to the wound, this thing and its Risen variant have [[ComplacentGamingSyndrome what is widely considered]] [[GameBreaker some of the best equipment in the base game and Sunbreak respectively]], so very few won't decide to face this difficult hunt.

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* Crimson Glow Valstrax increases cranks up the already huge theightened difficulty from its original counterpart to insane levels. This high-speed black-and-red avian Elder Dragon is a LightningBruiser that can unleash several BeamSpam moves in addition to far-reaching attacks with its extendable wings, which more than often will take a fat chunk of your health. Once it's charged up (which also renders it ''immune'' to all elemental damage instead of vulnerable), a disturbing portion of its attacks will leave Dragon mines on the ground, leaving very little space for you to maneuver around the blasted thing and making the whole fight an exercise in frustration. Additionally, it upgrades the already strong [[DeathfromAbove "Around the World"]] move from the regular variant, which can now cause major damage capable of causing a OneHitKill unless you time your evasion skills ([[CuttingTheKnot or just hightail it back to the nearest camp with a Farcaster]]). When you see the message "Crimson Glow Valstrax: Ambush" on the right-hand side of the screen, you have about ''five seconds'' to do something before it smashes into you from the stratosphere, more than likely finishing off anyone in the vicinity instantly. And it can do this ''[[DynamicEntry from anywhere on the map]] [[ParanoiaFuel if it so chooses]]''. As a result, this boss fight puts you on constant edge while looking for an opening to attack. And then there's the ''[[FromBadToWorse Risen]]'' variant from ''Sunbreak'', who is far more aggressive and damaging, throws out even more indiscriminate lingering explosions, can use several new wing attacks with long reach, and has an upgraded "Around the World" that barrages the area with Dragon meteors to pin down Hunters before [[OneHitKill finishing them off in one shot]] with a crash landing. Adding salt to the wound, this thing and its Risen variant have [[ComplacentGamingSyndrome what is widely considered]] [[GameBreaker some of the best equipment in the base game and Sunbreak its expansion respectively]], so very few won't decide to face this difficult hunt.



* As the final monster and TrueFinalBoss of ''Sunbreak'', Amatsu is on [[TookALevelInBadass a completely different level]] than in ''Portable 3rd'' and ''Generations'', and could be as difficult as Alatreon or the Risen Elder Dragons if you're not careful. For starters, the boss fight against this storm-elemental Elder Dragon in white has ''three'' phases instead of just two, is a [[HitboxDissonance heavy hitter]] with a lot of [=AoE=] attacks (many of which inflict Waterblight), and gains [[ShockAndAwe a wide array of powerful Thunder attacks]] in its second phase. To make things even worse, Amatsu has not just one or two, but ''four'' very painful {{Limit Break}}s, such as its own version of Kushala Daora's massive tornado and tornado rings, [[ThatOneAttack Alatreon's Escaton Judgement]] (which is thankfully not as fatal), and Eo Garudia's wind tunnel attack. And needless to say, all of them have can deal near-fatal damage unless you use Wirebugs to evade them. The only saving grace here is similar to the boss fight against Narwa the Allmother, cannons and binders are still available (although the latter will be deflected if Amatsu isn't in the middle of an attack), and you'll recieve aid from either Apex Zinogre (if Utsushi is present as your follower) or Crimson Glow Valstrax (if not) for [[BigDamnHeroes a free one-time Wyvern Riding]]. That said, Amatsu is ''still'' not to be underestimated despite the much needed tools and assistance you have, even if it's not as insanely powerful as Fatalis.

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* As the final monster and TrueFinalBoss of ''Sunbreak'', Amatsu is on [[TookALevelInBadass a completely different level]] than in ''Portable 3rd'' and ''Generations'', and could be as difficult as Alatreon or the Risen Elder Dragons if you're not careful. For starters, the boss fight against this storm-elemental Elder Dragon in white has ''three'' phases instead of just two, is a [[HitboxDissonance heavy hitter]] with a lot of [=AoE=] attacks (many of which inflict Waterblight), and gains [[ShockAndAwe a wide array of powerful Thunder attacks]] in its second phase. To make things even worse, Amatsu has not just one or two, but ''four'' very painful {{Limit Break}}s, such as its own version of Kushala Daora's massive tornado giant hurricane and tornado rings, [[ThatOneAttack Alatreon's Escaton Judgement]] (which is thankfully not as fatal), and Eo Garudia's wind tunnel attack. And needless to say, all of them have can deal near-fatal damage unless you use Wirebugs to evade them. The only saving grace here is similar to the boss fight against Narwa the Allmother, cannons and binders are still available (although the latter will be deflected if Amatsu isn't in the middle of an attack), and you'll recieve aid from either Apex Zinogre (if Utsushi is present as your follower) or Crimson Glow Valstrax (if not) for [[BigDamnHeroes a free one-time Wyvern Riding]]. That said, Amatsu is ''still'' not to be underestimated despite the much needed tools and assistance you have, even if it's not as insanely powerful as Fatalis.
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* Shara Ishvalda, the [[RedBaron "Old Everwyrm"]] and FinalBoss of the expansion's main story, is [[DamageSpongeBoss a tough nut to crack]]. The first phase of this boss fight is manageable due to being a MightyGlacier and you can strip off its rock armor quickly by either toppling through [[BossArenaIdiocy a boulder trap]] or bringing a Blast weapon. Once you did, though, it becomes a LightningBruiser capable of stunning you with [[ThatOneAttack a wide variety of]] [[SpamAttack pressurized air beam attacks]]. If Shara Ishvalda's health is low, it would use its FinishingMove, the giant air sphere, which not only has a ''very wide'' [=AOE=] range, but is also capable of OneHitKill, though you can still either retreat to safety with a Farcaster or wear a Vitality/Temporal Mantle to avoid eating a faint before Shara Ishvalda drops it to the ground. And that's not all, Shara Ishvalda can also slow down your movements by turning the ground into quicksand in ''both forms''. So unless you have maxed Stun Resistance ''and'' Aquatic Expert, then you're in a world of pain. Fortunately, just like in the first phase, there are three more boulder traps to topple Shara Ishvalda in the second phase but if you botched the timing, it would just destroy them with one of its attacks.

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* Shara Ishvalda, the [[RedBaron "Old Everwyrm"]] and FinalBoss of the expansion's main story, is [[DamageSpongeBoss a tough nut to crack]]. The first phase of this boss fight is manageable due to being a MightyGlacier and you can strip off its rock armor quickly by either toppling through [[BossArenaIdiocy a boulder trap]] or bringing a Blast weapon. Once you did, though, it becomes a LightningBruiser capable of stunning you with [[ThatOneAttack a wide variety of]] [[SpamAttack pressurized air beam attacks]]. If Shara Ishvalda's health is low, it would it'll use its FinishingMove, the giant air sphere, which not only has a ''very wide'' [=AOE=] range, but is also capable of a OneHitKill, though you can still either retreat to safety with a Farcaster or wear a Vitality/Temporal Mantle to avoid eating a faint before Shara Ishvalda drops it to the ground. And that's not all, Shara Ishvalda can also slow down your movements by turning the ground into quicksand in ''both forms''. So unless you have maxed Stun Resistance ''and'' Aquatic Expert, then you're in a world of pain. Fortunately, just like in the first phase, there are three more boulder traps to topple Shara Ishvalda in the second phase but if you botched the timing, it would just destroy them with one of its attacks.



* Apex Arzuros takes a page out of Redhelm's book by being a horrific introduction to stronger variants of monsters, which, in its case, are the Rampage-exclusive Apex monsters. While normal Arzuros is a big fat, doofy bear you can easily slap around without breaking a sweat, the Apex variant is a vicious ursine brute who can finish you off with as few as two attacks with the armor you have, and its claw swipes and ground pound have a deceptively huge range. And like all Apex monsters, it can [[FlunkyBoss call in other monsters for backup,]] which can lead to you being able to do little more than run for dear life since the mob of monsters constantly gunning for you can make it nearly impossible to use the siege weapons or even attack the monstrous bear. While you do have [[SuspiciousVideoGameGenerosity unlimited attempts]], every faint ''still'' hurts because it gives Apex Arzuros more time to tear down the final gate with its obscene strength. And what really makes it nasty is that it's the monster [[EarlyBirdBoss gating off High Rank quests,]] meaning that you're stuck having to beat it with comparatively weaker gear. Then comes the 2.0 update's Apex Arzuros Hunting Quest and ''Sunbreak'' allowing it to appear in Anomaly Investigations: while there's no gate to defend this time and the other monsters tend to leave you alone, its attacks are as horrifically powerful as ever, ''and'' you don't have the benefit of infinite attempts or the [[EleventhHourSuperpower Counter Signal]]. BearsAreBadNews, indeed.

to:

* Apex Arzuros takes a page out of Redhelm's book by being a horrific introduction to stronger variants of monsters, which, in its case, are the Rampage-exclusive Apex monsters. While normal Arzuros is a big fat, doofy bear you can easily slap around without breaking a sweat, the Apex variant is a vicious ursine brute who can finish you off with as few as two attacks with the armor you have, attacks relentlessly with an annoyingly high tendency to stun, and has deceptively huge range on its claw swipes and ground pound have a deceptively huge range.pound. And like all Apex monsters, it can [[FlunkyBoss call in other monsters for backup,]] which can lead to you being able to do little more than run for dear life since the mob of monsters constantly gunning for you can make it nearly impossible to use the siege weapons or even attack the monstrous bear. While you do have [[SuspiciousVideoGameGenerosity unlimited attempts]], every faint ''still'' hurts because it gives Apex Arzuros more time to tear down the final gate with its obscene strength. And what really makes it nasty is that it's the monster [[EarlyBirdBoss gating off High Rank quests,]] meaning that you're stuck having to beat it with comparatively weaker gear. Then comes the 2.0 update's Apex Arzuros Hunting Quest and ''Sunbreak'' allowing it to appear in Anomaly Investigations: while there's no gate to defend this time and the other monsters tend to leave you alone, its attacks are as horrifically powerful as ever, ''and'' you don't have the benefit of infinite attempts or the [[EleventhHourSuperpower Counter Signal]]. BearsAreBadNews, indeed.



* Crimson Glow Valstrax increases the already huge difficulty from its original counterpart to insane levels. This high-speed black-and-red avian Elder Dragon is a LightningBruiser that can unleash several BeamSpam moves in addition to far-reaching attacks with its extendable wings, which more than often will take a fat chunk of your health. Once it's charged up (which also renders it ''immune'' to all elemental damage instead of vulnerable), a disturbing portion of its attacks will leave Dragon mines on the ground, leaving very little space for you to maneuver around the blasted thing and making the whole fight an exercise in frustration. Additionally, it upgrades the already strong [[DeathfromAbove "Around the World"]] move from the regular variant, which can now cause major damage capable of causing a OneHitKill unless you time your evasion skills ([[CuttingTheKnot or just hightail it back to the nearest camp with a Farcaster]]). When you see the message "Crimson Glow Valstrax: Ambush" on the right-hand side of the screen, you have about ''five seconds'' to do something before it smashes into you from the stratosphere, more than likely finishing off anyone in the vicinity instantly. And it can do this ''[[DynamicEntry from anywhere on the map]] [[ParanoiaFuel if it so chooses]]''. As a result, this boss fight puts you on constant edge while looking for an opening to attack. And then there's the ''[[FromBadToWorse Risen]]'' variant from ''Sunbreak'', who is far more aggressive and damaging, throws out even more indiscriminate lingering explosions, can use several new wing attacks with long reach, and has an upgraded "Around the World" that barrages the area with Dragon meteors to pin down Hunters before [[OneHitKill finishing them off in one shot]] with a crash landing. Adding salt to the wound, this thing and its Risen Variant have [[ComplacentGamingSyndrome what is widely considered]] [[GameBreaker some of the best equipment in the base game and ''Sunbreak'' respectively]], so very few won't decide to face this difficult hunt.

to:

* Crimson Glow Valstrax increases the already huge difficulty from its original counterpart to insane levels. This high-speed black-and-red avian Elder Dragon is a LightningBruiser that can unleash several BeamSpam moves in addition to far-reaching attacks with its extendable wings, which more than often will take a fat chunk of your health. Once it's charged up (which also renders it ''immune'' to all elemental damage instead of vulnerable), a disturbing portion of its attacks will leave Dragon mines on the ground, leaving very little space for you to maneuver around the blasted thing and making the whole fight an exercise in frustration. Additionally, it upgrades the already strong [[DeathfromAbove "Around the World"]] move from the regular variant, which can now cause major damage capable of causing a OneHitKill unless you time your evasion skills ([[CuttingTheKnot or just hightail it back to the nearest camp with a Farcaster]]). When you see the message "Crimson Glow Valstrax: Ambush" on the right-hand side of the screen, you have about ''five seconds'' to do something before it smashes into you from the stratosphere, more than likely finishing off anyone in the vicinity instantly. And it can do this ''[[DynamicEntry from anywhere on the map]] [[ParanoiaFuel if it so chooses]]''. As a result, this boss fight puts you on constant edge while looking for an opening to attack. And then there's the ''[[FromBadToWorse Risen]]'' variant from ''Sunbreak'', who is far more aggressive and damaging, throws out even more indiscriminate lingering explosions, can use several new wing attacks with long reach, and has an upgraded "Around the World" that barrages the area with Dragon meteors to pin down Hunters before [[OneHitKill finishing them off in one shot]] with a crash landing. Adding salt to the wound, this thing and its Risen Variant variant have [[ComplacentGamingSyndrome what is widely considered]] [[GameBreaker some of the best equipment in the base game and ''Sunbreak'' Sunbreak respectively]], so very few won't decide to face this difficult hunt.



* Malzeno, one of the Three Lords and the [[{{Mascot}} flagship monster]] of ''Sunbreak'', is basically "Deviljho as a [[OurVampiresAreDifferent vampiric Elder Dragon]]" and proves itself to be StrongAndSkilled: [[LightningBruiser Very athletic and damaging]], is flexible enough to strike from multiiple directions in quick succession, uses a variety of attacks at all ranges (including some that deal Dragon damage), and is capable of inflicting Bloodblight, which not only slowly [[DamageOverTime chips away your health]], but also ''halves'' the effectiveness of healing items to make taking hits from Malzeno all the more punishing. Things only get worse from there once Malzeno drains enough life force or gets mad enough, since it will then enter [[SuperMode The Bloodening]], upon which it becomes much faster to the point of [[FlashStep teleporting]], its attacks are greatly enhanced, and it's now capable of chaining one strong attack after another in quick succession. And if your damage is lacking, failing to knock out a Bloodening Malzeno would result in it performing a LimitBreak attack similar to Velkhana's in an attempt to finish you off. On the flip side, attacking Malzeno while Bloodblighted will [[BeatThemAtTheirOwnGame regenerate some of your health]], and since [[GlassCannon its body becomes less durable]] while in the Bloodening, you can force it out of this state and topple it by scoring enough hits on [[AchillesHeel its Qurio-covered parts]].
* Magma Almudron may not be as large as [[GoddamnedBoss its infamously annoying normal version]], but it trades out on some of the annoyance factor with being far more dangerous. It is much faster and many of its hits have even better tracking range than the regular Almudron, to the point where you all but need to either panic dive or block the attacks instead of rolling away, and the constant mud waves have been replaced with heavy hitting magma waves and explosive smoldering rocks, and it now has a large AOE explosion that can strip your HP bar down if not outright kill you if you haven't upgraded your armor yet. Be prepared to chug through a ''lot'' of potions because you'll get hit by Magma Almudron's attacks over and over again.

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* Malzeno, one of the Three Lords and the [[{{Mascot}} flagship monster]] of ''Sunbreak'', is basically "Deviljho as a [[OurVampiresAreDifferent vampiric Elder Dragon]]" and proves itself to be StrongAndSkilled: [[LightningBruiser Very athletic and damaging]], is flexible enough to strike from multiiple directions in quick succession, uses a variety of attacks at all ranges (including some that deal Dragon damage), and is capable of inflicting Bloodblight, which not only slowly [[DamageOverTime chips away your health]], but also ''halves'' the effectiveness of healing items to make taking hits from Malzeno all the more punishing. Things only get worse from there once Malzeno drains enough life force or gets mad enough, since it will then enter [[SuperMode The Bloodening]], upon which it becomes much faster to the point of [[FlashStep teleporting]], its attacks are greatly enhanced, and it's now capable of chaining one strong attack after another in quick succession. And if your damage is lacking, failing to knock out a Bloodening Malzeno would result in it performing a LimitBreak attack similar to Velkhana's in an attempt to finish you off. On the flip side, attacking Malzeno while Bloodblighted will [[BeatThemAtTheirOwnGame regenerate some of your health]], and since [[GlassCannon its body becomes less durable]] while in the Bloodening, you can force it out of this state and topple it by scoring enough hits on [[AchillesHeel [[AttackItsWeakPoint its Qurio-covered parts]].
* Magma Almudron may not be as large as [[GoddamnedBoss its infamously annoying normal version]], but it trades out on some of the annoyance factor with being far more dangerous. It is much faster and many of its hits have even better tracking range than the regular Almudron, to the point where you all but need to either panic dive or block the attacks instead of rolling away, and the away. The constant mud waves have been replaced with heavy hitting magma waves and explosive smoldering rocks, and it now has a large AOE LimitBreak that causes a massive [=AoE=] explosion that can strip your guaranteed to shear off a massive chunk of HP bar down if not outright kill you if you haven't upgraded your armor yet. Be prepared to chug through a ''lot'' of potions because you'll get hit by Magma Almudron's attacks over and over again.



* Shagaru Magala was difficult but manageable in ''Sunbreak'', but [[CameBackStrong Risen Shagaru Magala]] takes things to a whole new level. It boasts tremendous speed and aggression far surpassing a normal Shagaru, and will attack relentlessly with massively damaging physical blows and explosions, some of which come out ''extremely'' quickly. It's also fairly evasive, constantly repositioning between attacks and forcing players to go on the offensive, especially if they contract the Frenzy Virus - letting it fully build up is pretty much a death sentence given how hard Shagaru already hits. Once it enrages [[HairTriggerTemper (which happens very easily)]], almost all of its physical attacks will leave explosive aftershocks similar to Risen Valstrax, and its breath attacks become so wide-reaching that they can often cover half of the area in Frenzy blasts in a single go. And [[FromBadToWorse once it enters the Risen state]], everything gets even more ridiculous; it'll string together lethal attacks one after another, its attacks hit harder and in a larger range, and it'll gain access to a LimitBreak with converging Frenzy pillars and mines exploding all over the place, culminating in a nuclear explosion that'll send you right back to camp if you can't avoid it. Furthermore, the MR 180 quest to defeat Risen Shagaru, unlike the other Risen Elders, takes place in the Forlorn Arena, which means that although you'll be going in with full Spiribird buffs, Shagaru will be attacking relentlessly without any breaks outside of using a Farcaster. Oh, and this is ''before'' you begin encountering it in Anomaly Investigation quests, with all the health and damage boosts that entail, as well as its even stronger Hazard version once you climb far enough.

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* Shagaru Magala was difficult but manageable in ''Sunbreak'', but [[CameBackStrong Risen Shagaru Magala]] takes things to a whole new level. It boasts tremendous speed and aggression far surpassing a normal Shagaru, and will attack relentlessly with massively damaging physical blows and explosions, some of which come out ''extremely'' quickly. It's also fairly evasive, constantly repositioning between attacks and forcing players to go on the offensive, especially if they contract the Frenzy Virus - letting it fully build up is pretty much a death sentence given how hard Shagaru already hits. Once it enrages [[HairTriggerTemper (which happens very easily)]], almost all of its physical attacks will leave explosive aftershocks similar to Risen Valstrax, and its breath attacks become so wide-reaching that they can often cover half of the area in Frenzy blasts in a single go. And [[FromBadToWorse once it enters the Risen state]], everything gets even more ridiculous; ridiculous: it'll string together lethal attacks one after another, its attacks hit harder and in a larger range, and it'll gain access to a LimitBreak with converging Frenzy pillars and mines exploding all over the place, place (the former of which have a disturbingly high stun chance), culminating in a nuclear explosion that'll send you right back to camp if you can't avoid you're caught in it. Furthermore, the MR 180 quest to defeat Risen Shagaru, unlike the other Risen Elders, takes place in the Forlorn Arena, which means that although you'll be going in with full Spiribird buffs, Shagaru will be attacking relentlessly without any breaks outside of using a Farcaster. Oh, and this is ''before'' you begin encountering it in Anomaly Investigation quests, with all the health and damage boosts that entail, as well as its even stronger Hazard version once you climb far enough.
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* Magnamalo, the [[{{Mascot}} flagship monster]] of ''Rise'', flip-flops depending on when and how you fight it the first time: In the Hub [=LR3=] Quest, it is one of the toughest hunts since it's in an Urgent Quest in order to attain [=HR3=], but it's a fairer hunt at the Urgent [=LR5=] Village Quest. Regardless, it's not listed here for no reason, for it's [[LightningBruiser very agile]] (even more so than its fellow Fanged Wyvern Zinogre, for example it can start rolling back up after seemingly being knocked down), [[HitboxDissonance hits like a freight train]], can suddenly pull off different combo moves involving its long tail (which comes real fast and has a ridiculous range to boot), and similar to fighting against Brachydios, its Hellfireblight (which is essentially Blastblight that ''cannot'' be negated by maxed Blast Resistance) can ramp up your damage taken upon being hit, but sometimes ''you don't even notice that you got Hellfireblight'' until its too late (since it can inflict this on you through some not-so-obvious attacks).[[note]]Fortunately, Wiredashing to get rid of Hellfireblight will leave behind a stationary flame that can damage and potentially knock down Magnamalo if it runs into it[[/note]] And then its "tail boost" can launch itself to tackle anyone standing almost ''anywhere'' at blinding speed, especially when it's fully enraged (as a FinishingMove) or by launching itself ''and'' its prey in a Turf War ''right upon you'' to potentially cause an instant faint. And as always, when you hunt Magnamalo in HR and MR Quests, ''[[TheGlovesComeOff all bets are off]]''; this fiery and barbaric tigrine Fanged Wyvern's unpredictability, Hellfire attacks, and insane damage output makes it one of the most dangerous apex monsters to hunt in the game. And then ''Sunbreak'' introduces Scorned Magnamalo, a [[HandicappedBadass scarred Elder Dragon-level monster]] who is ''way'' more aggressive and damaging than its regular counterpart, can use its longer arm blades and refined Hellfire for devastating and wide-reaching new attacks, and can enter a ''second'' enraged state that [[FromBadToWorse makes its attacks even more ferocious]] and allows it to inflict Dragonblight. One of the few saving graces is that, unlike the Apex variants or any of the Elder Dragons, you can end this pain in the ass of a hunt early by capturing it.

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* Magnamalo, the [[{{Mascot}} flagship monster]] of ''Rise'', flip-flops depending on when and how you fight it the first time: In the Hub [=LR3=] Quest, it is one of the toughest hunts since it's in an Urgent Quest in order to attain [=HR3=], but it's a fairer hunt at the Urgent [=LR5=] Village Quest. Regardless, it's not listed here for no reason, for it's [[LightningBruiser very agile]] (even more so than its fellow Fanged Wyvern Zinogre, for example it can start rolling [[WoundedGazelleGambit fake out a knockdown only to roll back up after seemingly being knocked down), and attack immediately]]), [[HitboxDissonance hits like a freight train]], can suddenly pull off different combo moves involving its long tail (which comes real fast and has a ridiculous range to boot), and similar to fighting against Brachydios, its Hellfireblight (which is essentially Blastblight that ''cannot'' be negated by maxed Blast Resistance) can ramp up your damage taken upon being hit, but sometimes ''you don't even notice that you got Hellfireblight'' until its too late (since it can inflict this on you through some not-so-obvious attacks).[[note]]Fortunately, Wiredashing to get rid of Hellfireblight will leave behind a stationary flame that can damage and potentially knock down Magnamalo if it runs into it[[/note]] And then its "tail boost" can launch itself to tackle anyone standing almost ''anywhere'' at blinding speed, especially when it's fully enraged (as a FinishingMove) or by launching itself ''and'' its prey in a Turf War ''right upon you'' to potentially cause an instant faint. And as always, when you hunt Magnamalo in HR and MR Quests, ''[[TheGlovesComeOff all bets are off]]''; this fiery and barbaric tigrine Fanged Wyvern's unpredictability, Hellfire attacks, and insane damage output makes it one of the most dangerous apex monsters to hunt in the game. And then ''Sunbreak'' introduces Scorned Magnamalo, a [[HandicappedBadass scarred Elder Dragon-level monster]] who is ''way'' more aggressive and damaging than its regular counterpart, can use its longer arm blades and refined Hellfire for devastating and wide-reaching new attacks, and can enter a ''second'' enraged state that [[FromBadToWorse makes its attacks even more ferocious]] and allows it to inflict Dragonblight. One of the few saving graces is that, unlike the Apex variants or any of the Elder Dragons, you can end this pain in the ass of a hunt early by capturing it.
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* As the final monster and TrueFinalBoss of ''Sunbreak'', Amatsu is on [[TookALevelInBadass a completely different level]] than in ''Portable 3rd'' and ''Generations'', and could be as difficult as Alatreon or the Risen Elder Dragons if you're not careful. For starters, the boss fight against this storm-elemental Elder Dragon in white has ''three'' phases instead of just two, is a [[HitboxDissonance heavy hitter]] with a lot of [=AoE=] attacks, and gains [[ShockAndAwe a wide array of powerful Thunder attacks]] in its second phase. To make things even worse, Amatsu has not just one or two, but ''four'' very painful {{Limit Break}}s, such as its own version of Kus.hala Daora's tornado rings, [[ThatOneAttack Alatreon's Escaton Judgement]] (which is thankfully not as fatal), and Eo Garudia's wind tunnel attack. And needless to say, all of them have can deal near-fatal damage unless you use Wirebugs to evade them. The only saving grace here is similar to the boss fight against Narwa the Allmother, cannons and binders are still available (although the latter will be deflected if Amatsu isn't in the middle of an attack), and you'll recieve aid from either Apex Zinogre (if Utsushi is present as your follower) or Crimson Glow Valstrax (if not) for [[BigDamnHeroes a free one-time Wyvern Riding]]. That said, Amatsu is ''still'' not to be underestimated despite the much needed tools and assistance you have, even if it's not as insanely powerful as Fatalis.

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* As the final monster and TrueFinalBoss of ''Sunbreak'', Amatsu is on [[TookALevelInBadass a completely different level]] than in ''Portable 3rd'' and ''Generations'', and could be as difficult as Alatreon or the Risen Elder Dragons if you're not careful. For starters, the boss fight against this storm-elemental Elder Dragon in white has ''three'' phases instead of just two, is a [[HitboxDissonance heavy hitter]] with a lot of [=AoE=] attacks, attacks (many of which inflict Waterblight), and gains [[ShockAndAwe a wide array of powerful Thunder attacks]] in its second phase. To make things even worse, Amatsu has not just one or two, but ''four'' very painful {{Limit Break}}s, such as its own version of Kus.hala Kushala Daora's massive tornado and tornado rings, [[ThatOneAttack Alatreon's Escaton Judgement]] (which is thankfully not as fatal), and Eo Garudia's wind tunnel attack. And needless to say, all of them have can deal near-fatal damage unless you use Wirebugs to evade them. The only saving grace here is similar to the boss fight against Narwa the Allmother, cannons and binders are still available (although the latter will be deflected if Amatsu isn't in the middle of an attack), and you'll recieve aid from either Apex Zinogre (if Utsushi is present as your follower) or Crimson Glow Valstrax (if not) for [[BigDamnHeroes a free one-time Wyvern Riding]]. That said, Amatsu is ''still'' not to be underestimated despite the much needed tools and assistance you have, even if it's not as insanely powerful as Fatalis.



** Perhaps the worst and most fearful spell that he possesses is the ''Ecliptic Meteor''. The Behemoth summons a gigantic meteor which, while it has a significant delay before landing, has a nearly map-wide area-of-effect and is a OneHitKill ''no matter what''. Not even the Lance with Guard up or any mantles will save you. Your only chance is to hide behind the smaller Comets that Behemoth dropped beforehand, but should Behemoth destroy those or if you're in a bad position, all you can do is say hello to the cart. Finally, the Behemoth ''will'' cast this ability [[LastDitchMove before he dies]], which means that he can potentially end your mission [[ShaggyDogStory even if you were seconds away from tasting sweet victory]].

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** Perhaps the worst and most fearful spell that he possesses is the ''Ecliptic Meteor''. The Behemoth summons a gigantic meteor which, while it has a significant delay before landing, has a nearly map-wide area-of-effect and is a OneHitKill ''no matter what''. Not even the Lance with Guard up or any mantles will save you. Your only chance is to hide behind the smaller Comets that Behemoth dropped beforehand, but should Behemoth destroy those or if you're in a bad position, all you can do without some serious cheese is say hello to the cart. Finally, the Behemoth ''will'' cast this ability [[LastDitchMove before he dies]], which means that he can potentially end your mission [[ShaggyDogStory even if you were seconds away from tasting sweet victory]].



* Alternatively, if you fail to break his horn Behemoth will instead go towards Teostra’s nest meaning that unless you have a cool drink you not only have to deal with Behemoth but you’ll also take constant damage.

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* Alternatively, if you fail to break his horn Behemoth will instead go towards Teostra’s nest meaning that unless you have a cool drink Cool Drink, you not only have to deal with Behemoth but you’ll also take the constant heat damage.
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* Magnamalo, the [[{{Mascot}} flagship monster]] of ''Rise'', flip-flops depending on when and how you fight it the first time: In the Hub [=LR3=] Quest, it is one of the toughest hunts since it's in an Urgent Quest in order to attain [=HR3=], but it's a fairer hunt at the Urgent [=LR5=] Village Quest. Regardless, it's not listed here for no reason, for it's [[LightningBruiser very agile]] (even more so than its fellow Fanged Wyvern Zinogre, for example it can start rolling back up after seemingly being knocked down), [[HitboxDissonance hits like a freight train]], can suddenly pull off different combo moves involving its long tail (which comes real fast and has a ridiculous range to boot), and similar to fighting against Brachydios, its Hellfireblight (which ''cannot'' be negated by maxed Blast Resistance) can ramped up your damage taken upon being hit, but sometimes ''you don't even notice that you got Hellfireblight'' until its too late (since it can inflict this on you through some not-so-obvious attacks). And then its "tail boost" can launch itself to tackle anyone standing almost ''anywhere'' in a blinding speed, especially when it's fully enraged (as a FinishingMove) or launching itself ''and'' its prey in a Turf War ''right upon you'' and this usually result in instant faint. And as always, when you hunt Magnamalo in HR and MR Quests, ''[[TheGlovesComeOff all bets are off]]''. To put this fiery and barbaric tigrine Fanged Wyvern's difficulty (in HR and MR) into perspective, it's unpredictability, Hellfire attacks, and insane damage output makes it one of the most dangerous apex monsters to hunt in the game. In other words, Magnamalo is [[AlmightyJanitor "Nergigante Lite"]]. And then ''Sunbreak'' introduces Scorned Magnamalo, a [[HandicappedBadass scarred Elder Dragon-level monster]] who is ''way more aggressive'' than its regular counterpart, now capable of inflicting Dragonblight, has longer arm blades, and much stronger and more refined Hellfire attacks. One of the few saving graces is that, unlike the Apex variants or any of the Elder Dragons, you can end this pain in the ass of a hunt early by capturing it.
* Apex Arzuros takes a page out of Redhelm's book by being a horrific introduction to stronger variants of monsters, which, in its case, are the Rampage-exclusive Apex monsters. While normal Arzuros is a big fat, doofy bear you can easily slap around without breaking a sweat, the Apex variant is a vicious ursine brute who can finish you off with as few as two attacks with the armor you have, and its claw swipes and ground pound have a deceptively huge range. And like all Apex monsters, it can [[FlunkyBoss call in other monsters for backup,]] which can lead to you being able to do little more than run for dear life since the mob of monsters constantly gunning for you can make it nearly impossible to use the siege weapons or even attack the monstrous bear. While you do have [[SuspiciousVideoGameGenerosity unlimited attempts]], every faint ''still'' hurts because it gives Apex Arzuros more time to tear down the final gate with its obscene strength. And what really makes it nasty is that it's the monster [[EarlyBirdBoss gating off High Rank quests,]] meaning that you're stuck having to beat it with comparatively weaker gear. And then the 2.0 update adds an Apex Arzuros Hunting Quest: while there's no gate to defend this time and the other monsters tend to leave you alone, its attacks are as horrifically powerful as ever, ''and'' you don't have the benefit of infinite attempts or the [[EleventhHourSuperpower Counter Signal]]. BearsAreBadNews, indeed.

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* Magnamalo, the [[{{Mascot}} flagship monster]] of ''Rise'', flip-flops depending on when and how you fight it the first time: In the Hub [=LR3=] Quest, it is one of the toughest hunts since it's in an Urgent Quest in order to attain [=HR3=], but it's a fairer hunt at the Urgent [=LR5=] Village Quest. Regardless, it's not listed here for no reason, for it's [[LightningBruiser very agile]] (even more so than its fellow Fanged Wyvern Zinogre, for example it can start rolling back up after seemingly being knocked down), [[HitboxDissonance hits like a freight train]], can suddenly pull off different combo moves involving its long tail (which comes real fast and has a ridiculous range to boot), and similar to fighting against Brachydios, its Hellfireblight (which is essentially Blastblight that ''cannot'' be negated by maxed Blast Resistance) can ramped ramp up your damage taken upon being hit, but sometimes ''you don't even notice that you got Hellfireblight'' until its too late (since it can inflict this on you through some not-so-obvious attacks). attacks).[[note]]Fortunately, Wiredashing to get rid of Hellfireblight will leave behind a stationary flame that can damage and potentially knock down Magnamalo if it runs into it[[/note]] And then its "tail boost" can launch itself to tackle anyone standing almost ''anywhere'' in a at blinding speed, especially when it's fully enraged (as a FinishingMove) or by launching itself ''and'' its prey in a Turf War ''right upon you'' and this usually result in to potentially cause an instant faint. And as always, when you hunt Magnamalo in HR and MR Quests, ''[[TheGlovesComeOff all bets are off]]''. To put off]]''; this fiery and barbaric tigrine Fanged Wyvern's difficulty (in HR and MR) into perspective, it's unpredictability, Hellfire attacks, and insane damage output makes it one of the most dangerous apex monsters to hunt in the game. In other words, Magnamalo is [[AlmightyJanitor "Nergigante Lite"]]. And then ''Sunbreak'' introduces Scorned Magnamalo, a [[HandicappedBadass scarred Elder Dragon-level monster]] who is ''way ''way'' more aggressive'' aggressive and damaging than its regular counterpart, now capable of inflicting Dragonblight, has can use its longer arm blades, blades and much stronger and more refined Hellfire attacks.for devastating and wide-reaching new attacks, and can enter a ''second'' enraged state that [[FromBadToWorse makes its attacks even more ferocious]] and allows it to inflict Dragonblight. One of the few saving graces is that, unlike the Apex variants or any of the Elder Dragons, you can end this pain in the ass of a hunt early by capturing it.
* Apex Arzuros takes a page out of Redhelm's book by being a horrific introduction to stronger variants of monsters, which, in its case, are the Rampage-exclusive Apex monsters. While normal Arzuros is a big fat, doofy bear you can easily slap around without breaking a sweat, the Apex variant is a vicious ursine brute who can finish you off with as few as two attacks with the armor you have, and its claw swipes and ground pound have a deceptively huge range. And like all Apex monsters, it can [[FlunkyBoss call in other monsters for backup,]] which can lead to you being able to do little more than run for dear life since the mob of monsters constantly gunning for you can make it nearly impossible to use the siege weapons or even attack the monstrous bear. While you do have [[SuspiciousVideoGameGenerosity unlimited attempts]], every faint ''still'' hurts because it gives Apex Arzuros more time to tear down the final gate with its obscene strength. And what really makes it nasty is that it's the monster [[EarlyBirdBoss gating off High Rank quests,]] meaning that you're stuck having to beat it with comparatively weaker gear. And then Then comes the 2.0 update adds an update's Apex Arzuros Hunting Quest: Quest and ''Sunbreak'' allowing it to appear in Anomaly Investigations: while there's no gate to defend this time and the other monsters tend to leave you alone, its attacks are as horrifically powerful as ever, ''and'' you don't have the benefit of infinite attempts or the [[EleventhHourSuperpower Counter Signal]]. BearsAreBadNews, indeed.



* Apex Diablos isn't too much trouble in a Rampage, having fewer projectiles than most of the other late-game Apex Monsters and usually focusing on charging defenses to be a problem to the gate. Sure, it hits ''incredibly'' hard, but [[GoddamnedBoss it's otherwise manageable]]. This is NOT the case with the Hunting Quest for it added in the 3.0 update, where it shows exactly how ''terrifying'' it is when Apex Diablos only needs to focus on the Hunters. Apex Diablos charges much faster than normal Diablos, hits even harder than normal Diablos, and even has a few moves normal Diablos lacks, such as a wing slam that comes out ''very'' quickly and does quite a bit of damage with a massive hitbox. It also borrows Bloodbath Diablos' tactic of immediately charging at Hunters immobilized by its roar, so if you don't have maxed Earplugs, you have about a second to dodge after the roar wears off before it attempts to finish you off. The real kicker, however, is that Apex Diablos has the Bloodbath deviant's gimmick of [[TurnsRed having a variety of enraged state levels, which initiate as its health decreases]], seemingly culminating in him being ''permanently'' enraged when it's weak. Said rage heightens Apex Diablos' aggression and gives its access to lightning-fast charges so damaging they border on being a OneHitKill. This turns the last few minutes into a frantic race to slay this beefed up ceratopsian Flying Wyvern as soon as possible before it flattens you into a bloody pulp.
* Apex Zinogre is ''[[FromBadToWorse way more difficult]]'' than any other Apex Monsters when you confront it in both Rampage and Hunting Quests; it uses its ultimate attack on installations before resuming the attack on the final gate, making it difficult to counter. It also sends its Fulgurbugs to destroy any Hunting Installations around it, crippling your offensive if you're not under the effects of the Counter Signal. In Hunting Quests, Apex Zinogre is also a ''gigantic'' pain in the ass, instead being a hyperactive spaz who simply [[BulletHell flings a barrage of enhanced Fulgurbug attacks at you continuously]], Thunderlord Zinogre style. With all the Fulgurbugs flying around the screen, it's a feat in and of itself to get a breather in; since most of its attacks can inflict Thunderblight, you'll more than likely end up getting stunned and eating a faint with [[JustForPun lightning speed]].

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* Apex Diablos isn't too much trouble in a Rampage, having fewer projectiles than most of the other late-game Apex Monsters and usually focusing on charging defenses to be a problem to the gate. Sure, it hits ''incredibly'' hard, but [[GoddamnedBoss it's otherwise manageable]]. This is NOT the case with the its Hunting Quest for or when it added appears in the 3.0 update, Anomaly Investigations, where it shows exactly how ''terrifying'' it is when Apex Diablos only needs to focus on the Hunters. Apex Diablos charges much faster than normal Diablos, hits even harder than normal Diablos, and even has a few moves normal Diablos lacks, such as a wing slam that comes out ''very'' quickly and does quite a bit of damage with a massive hitbox. It also borrows Bloodbath Diablos' tactic of immediately charging at Hunters immobilized by its roar, so if you don't have maxed Earplugs, you have about a second to dodge after the roar wears off before it attempts to finish you off. The real kicker, however, is that Apex Diablos has the Bloodbath deviant's gimmick of [[TurnsRed having a variety of enraged state levels, which initiate as its health decreases]], seemingly culminating in him being ''permanently'' enraged when it's weak. Said rage heightens Apex Diablos' aggression and gives its access to lightning-fast charges so damaging they border on being a OneHitKill. This turns the last few minutes into a frantic race to slay this beefed up ceratopsian Flying Wyvern as soon as possible before it flattens you into a bloody pulp.
* Apex Zinogre is ''[[FromBadToWorse way more difficult]]'' than any other Apex Monsters when you confront it in both Rampage and Hunting Quests; it uses its ultimate attack on installations before resuming the attack on the final gate, making it difficult to counter. It also sends its Fulgurbugs to destroy any Hunting Installations around it, crippling your offensive if you're not under the effects of the Counter Signal. In Hunting Quests, Quests or Anomaly Investigations, Apex Zinogre is also a ''gigantic'' pain in the ass, instead being a hyperactive and ''very'' damaging spaz who simply [[BulletHell flings a barrage of enhanced Fulgurbug attacks at you continuously]], Thunderlord Zinogre style. With all the Fulgurbugs flying around the screen, it's a feat in and of itself to get a breather in; since most of its attacks can inflict Thunderblight, you'll more than likely end up getting stunned and eating a faint with [[JustForPun lightning speed]].



* Crimson Glow Valstrax increases the already huge difficulty from its original counterpart to insane levels. This high-speed black-and-red avian Elder Dragon is a LightningBruiser that can unleash several BeamSpam moves in addition to heavily disjointed wing attacks, which more than often will take a fat chunk of your health. Once it's charged up (which also renders it ''immune'' to all elemental damage instead of vulnerable), a disturbing portion of its attacks will leave Dragon mines on the ground, leaving very little space for you to maneuver around the blasted thing and making the whole fight an exercise in frustration. Additionally, it upgrades the already strong [[DeathfromAbove "Around the World"]] move from the regular variant, which can now cause major damage capable of causing a OneHitKill unless you time your evasion skills ([[CuttingTheKnot or just hightail it back to the nearest camp with a Farcaster]]). When you see the message "Crimson Glow Valstrax: Ambush" on the right-hand side of the screen, you have about ''five seconds'' to do something before it smashes into you from the stratosphere, more than likely finishing off anyone in the vicinity instantly. And it can do this ''[[DynamicEntry from anywhere on the map]] [[ParanoiaFuel if it so chooses]]''. As a result, this boss fight puts you on constant edge while looking for an opening to attack. Adding salt to the wound, this thing has [[ComplacentGamingSyndrome what is widely considered]] [[GameBreaker to be one of the best sets of armor in the base game]], so very few won't decide to face this difficult hunt. And then there's the ''[[FromBadToWorse Risen]]'' variant from ''Sunbreak'', who is far more aggressive and damaging, throws out even more indiscriminate lingering explosions, can use several new wing attacks with long reach, and has an upgraded "Around the World" that barrages the area with Dragon meteors to pin down Hunters before [[OneHitKill finishing them off in one shot]] with a crash landing.

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* Crimson Glow Valstrax increases the already huge difficulty from its original counterpart to insane levels. This high-speed black-and-red avian Elder Dragon is a LightningBruiser that can unleash several BeamSpam moves in addition to heavily disjointed wing attacks, far-reaching attacks with its extendable wings, which more than often will take a fat chunk of your health. Once it's charged up (which also renders it ''immune'' to all elemental damage instead of vulnerable), a disturbing portion of its attacks will leave Dragon mines on the ground, leaving very little space for you to maneuver around the blasted thing and making the whole fight an exercise in frustration. Additionally, it upgrades the already strong [[DeathfromAbove "Around the World"]] move from the regular variant, which can now cause major damage capable of causing a OneHitKill unless you time your evasion skills ([[CuttingTheKnot or just hightail it back to the nearest camp with a Farcaster]]). When you see the message "Crimson Glow Valstrax: Ambush" on the right-hand side of the screen, you have about ''five seconds'' to do something before it smashes into you from the stratosphere, more than likely finishing off anyone in the vicinity instantly. And it can do this ''[[DynamicEntry from anywhere on the map]] [[ParanoiaFuel if it so chooses]]''. As a result, this boss fight puts you on constant edge while looking for an opening to attack. Adding salt to the wound, this thing has [[ComplacentGamingSyndrome what is widely considered]] [[GameBreaker to be one of the best sets of armor in the base game]], so very few won't decide to face this difficult hunt. And then there's the ''[[FromBadToWorse Risen]]'' variant from ''Sunbreak'', who is far more aggressive and damaging, throws out even more indiscriminate lingering explosions, can use several new wing attacks with long reach, and has an upgraded "Around the World" that barrages the area with Dragon meteors to pin down Hunters before [[OneHitKill finishing them off in one shot]] with a crash landing.
landing. Adding salt to the wound, this thing and its Risen Variant have [[ComplacentGamingSyndrome what is widely considered]] [[GameBreaker some of the best equipment in the base game and ''Sunbreak'' respectively]], so very few won't decide to face this difficult hunt.



* Malzeno, one of the Three Lords and the [[{{Mascot}} flagship monster]] of ''Sunbreak'', is basically "Deviljho as a [[OurVampiresAreDifferent vampiric Elder Dragon]]" and proves itself to be StrongAndSkilled: [[LightningBruiser Very athletic and damaging]], is flexible enough to strike from multiiple directions in quick succession, uses a variety of attacks at all ranges (including some that deal Dragon damage), and is capable of inflicting Bloodblight, which not only slowly [[DamageOverTime chips away your health]], but ''also'' lessens the effectiveness of healing items to make taking hits from Malzeno all the more punishing. Things only get worse from there once Malzeno drains enough life force or gets mad enough, since it will then enter [[SuperMode The Bloodening]], upon which it becomes much faster to the point of [[FlashStep teleporting]], its attacks are greatly enhanced, and it's now capable of chaining one strong attack after another in quick succession. And if your damage is lacking, failing to knock out a Bloodening Malzeno would result with it performing a LimitBreak attack similar to Velkhana's in an attempt to finish you off. On the flip side, attacking Malzeno while Bloodblighted will [[BeatThemAtTheirOwnGame regenerate some of your health]], and since [[GlassCannon its body becomes less durable]] while in the Bloodening, you can force it out of this state and topple it by scoring enough hits on [[AchillesHeel its Qurio-covered parts]].

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* Malzeno, one of the Three Lords and the [[{{Mascot}} flagship monster]] of ''Sunbreak'', is basically "Deviljho as a [[OurVampiresAreDifferent vampiric Elder Dragon]]" and proves itself to be StrongAndSkilled: [[LightningBruiser Very athletic and damaging]], is flexible enough to strike from multiiple directions in quick succession, uses a variety of attacks at all ranges (including some that deal Dragon damage), and is capable of inflicting Bloodblight, which not only slowly [[DamageOverTime chips away your health]], but ''also'' lessens also ''halves'' the effectiveness of healing items to make taking hits from Malzeno all the more punishing. Things only get worse from there once Malzeno drains enough life force or gets mad enough, since it will then enter [[SuperMode The Bloodening]], upon which it becomes much faster to the point of [[FlashStep teleporting]], its attacks are greatly enhanced, and it's now capable of chaining one strong attack after another in quick succession. And if your damage is lacking, failing to knock out a Bloodening Malzeno would result with in it performing a LimitBreak attack similar to Velkhana's in an attempt to finish you off. On the flip side, attacking Malzeno while Bloodblighted will [[BeatThemAtTheirOwnGame regenerate some of your health]], and since [[GlassCannon its body becomes less durable]] while in the Bloodening, you can force it out of this state and topple it by scoring enough hits on [[AchillesHeel its Qurio-covered parts]].



* As the final monster and TrueFinalBoss of ''Sunbreak'', Amatsu is on [[TookALevelInBadass a completely different level]] than in ''Portable 3rd'' and ''Generations'', and could be as difficult as Alatreon or the Risen Elder Dragons if you're not careful. For starters, the boss fight against this storm-elemental Elder Dragon in white has ''three'' phases instead of just two, is a [[HitboxDissonance heavy hitter]] with a lot of [=AOE=] attacks, and gains [[ShockAndAwe a wide array of powerful Thunder attacks]] in its second phase. To make things even worse, Amatsu has not just one or two, but ''four'' very painful {{Limit Break}}s, such as its own version of Kushala Daora's tornado rings, [[ThatOneAttack Alatreon's Escaton Judgement]] (which is thankfully not as fatal), Eo Garudia's wind tunnel attack, and in the final phase, a FinishingMove similar to its Exotic variant. And needless to say, all of them have can deal near-fatal damage unless you use Wirebugs to evade them. The only saving grace here is similar to the boss fight against Narwa the Allmother, cannons and binders are still available (although the latter will be deflected if Amatsu isn't in the middle of an attack), and you'll recieve aid from either Apex Zinogre (if Utsushi is present as your follower) or Crimson Glow Valstrax (if not) for [[BigDamnHeroes a free one-time Wyvern Riding]]. That said, Amatsu is ''still'' not to be underestimated despite the much needed tools and assistance you have, even if it's not as insanely powerful as Fatalis.

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* As the final monster and TrueFinalBoss of ''Sunbreak'', Amatsu is on [[TookALevelInBadass a completely different level]] than in ''Portable 3rd'' and ''Generations'', and could be as difficult as Alatreon or the Risen Elder Dragons if you're not careful. For starters, the boss fight against this storm-elemental Elder Dragon in white has ''three'' phases instead of just two, is a [[HitboxDissonance heavy hitter]] with a lot of [=AOE=] [=AoE=] attacks, and gains [[ShockAndAwe a wide array of powerful Thunder attacks]] in its second phase. To make things even worse, Amatsu has not just one or two, but ''four'' very painful {{Limit Break}}s, such as its own version of Kushala Kus.hala Daora's tornado rings, [[ThatOneAttack Alatreon's Escaton Judgement]] (which is thankfully not as fatal), and Eo Garudia's wind tunnel attack, and in the final phase, a FinishingMove similar to its Exotic variant.attack. And needless to say, all of them have can deal near-fatal damage unless you use Wirebugs to evade them. The only saving grace here is similar to the boss fight against Narwa the Allmother, cannons and binders are still available (although the latter will be deflected if Amatsu isn't in the middle of an attack), and you'll recieve aid from either Apex Zinogre (if Utsushi is present as your follower) or Crimson Glow Valstrax (if not) for [[BigDamnHeroes a free one-time Wyvern Riding]]. That said, Amatsu is ''still'' not to be underestimated despite the much needed tools and assistance you have, even if it's not as insanely powerful as Fatalis.

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Unsure if Gaismagorm counts as this since I've personally only ever heard recounts of it being on the easier side, and never as one of the hardest story bosses.


* Apex Zinogre is ''[[FromBadToWorse way more difficult]]'' than any other Apex Monsters when you confront it in both Rampage and Hunting Quests; it uses its ultimate attack on installations before resuming the attack on the final gate, making it difficult to counter. It also sends its Fulgurbugs to destroy any Hunting Installations around it, crippling your offensive if you're not under the effects of the Counter Signal. In Hunting Quests, Apex Zinogre is a ''gigantic'' pain in the ass, instead being a hyperactive spaz who simply [[BulletHell flings a barrage of enhanced Fulgurbug attacks at you continuously]], Thunderlord Zinogre style. With all the Fulgurbugs flying around the screen, it's a feat in and of itself to get a breather in; since most of its attacks can inflict Thunderblight, you'll more than likely end up getting stunned and eating a faint with [[JustForPun lightning speed]].
* Fighting Thunder Serpent Narwa was honestly [[BreatherBoss pretty easy]] despite having [[DamageSpongeBoss absurdly high health]]. Not so much the case with her upgraded form, Narwa the Allmother, who amps up the difficulty to levels previously unseen. Not only is she a lot faster and more aggressive, her attacks have been upgraded and become a lot deadlier; this is especially the case with her tail slam, which generates up to three currents of electricity that explode after a few seconds, potentially finishing off any hunters that use the Wirefall mechanic to recover from the initial impact. Even with a group of four hunters, she is more than capable of inducing a ''lot'' of pain and faints, and this would force you to perfectly predict her patterns and evade her attacks in order to finally achieve victory. The good news, however, is she would summon {{Temporary Platform}}s (which could protect you from some of her attacks) along with ballistas for you to use, and you'll get [[BigDamnHeroes a free one-time Wyvern Riding]] from an intruding monster ally (in the form of either Magnamalo, Kushala Daora, or Teostra; or Malzeno in Master Rank) to even the odds against her.
* Crimson Glow Valstrax increases the already huge difficulty from its original counterpart to insane levels. This high-speed black-and-red avian Elder Dragon can unleash several BeamSpam moves, which more than often can take a fat chunk of your health. Its missile-like attacks also leave explosive Dragon mines on the ground, leaving very little space for you to maneuver around the blasted thing and making the whole fight an exercise in frustration. Additionally, it upgrades the already strong [[DeathfromAbove "Around the World"]] move from the regular variant, which can now cause major damage capable of causing a OneHitKill unless you time your evasion skills ([[CuttingTheKnot or just hightail it back to the nearest camp with a Farcaster]]). When you see the message "Crimson Glow Valstrax: Ambush" on the right-hand side of the screen, you have about ''five seconds'' to do something before it smashes into you from the stratosphere, more than likely finishing off anyone in the vicinity instantly. And it can do this ''[[DynamicEntry from anywhere on the map]] [[ParanoiaFuel if it so chooses]]''. As a result, this boss fight puts you on constant edge while looking for an opening to attack. Adding salt to the wound, this thing has [[ComplacentGamingSyndrome what is widely considered]] [[GameBreaker to be one of the best sets of armor in the base game]], so very few won't decide to face this difficult hunt. And then there's the ''[[FromBadToWorse Risen]]'' variant from ''Sunbreak'', who is far more aggressive and damaging, throws out even more indiscriminate lingering explosions, can use several new wing attacks with long reach, and has an upgraded "Around the World" that barrages the area with Dragon meteors to pin down Hunters before [[OneHitKill finishing them off in one shot]] with a crash landing.

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* Apex Zinogre is ''[[FromBadToWorse way more difficult]]'' than any other Apex Monsters when you confront it in both Rampage and Hunting Quests; it uses its ultimate attack on installations before resuming the attack on the final gate, making it difficult to counter. It also sends its Fulgurbugs to destroy any Hunting Installations around it, crippling your offensive if you're not under the effects of the Counter Signal. In Hunting Quests, Apex Zinogre is also a ''gigantic'' pain in the ass, instead being a hyperactive spaz who simply [[BulletHell flings a barrage of enhanced Fulgurbug attacks at you continuously]], Thunderlord Zinogre style. With all the Fulgurbugs flying around the screen, it's a feat in and of itself to get a breather in; since most of its attacks can inflict Thunderblight, you'll more than likely end up getting stunned and eating a faint with [[JustForPun lightning speed]].
* Fighting Thunder Serpent Narwa was honestly [[BreatherBoss pretty easy]] despite having [[DamageSpongeBoss absurdly high health]]. Not so much the case with her upgraded form, Narwa the Allmother, who amps up the difficulty to levels previously unseen. Not only is she a lot faster and more aggressive, her attacks have been upgraded and become a lot deadlier; this is especially the case with her tail slam, which generates up to three currents of electricity that explode after a few seconds, potentially finishing off any hunters that use the Wirefall mechanic to recover from the initial impact. The remainder of her attacks aren't much better, saturating the entire arena with electric projectiles and delayed explosions, along with her periodically using [[ThatOneAttack her infamous Dragonator spin]] that can very easy net a cart or two; once she's on her last legs, she'll start spamming all of these with virtually no downtime. Even with a group of four hunters, she is more than capable of inducing a ''lot'' of pain and faints, and this would force you to perfectly predict her patterns and evade her attacks in order to finally achieve victory. The good news, however, is she would she'll summon {{Temporary Platform}}s (which could protect you from some of her attacks) along with ballistas for you to use, and you'll get [[BigDamnHeroes a free one-time Wyvern Riding]] from an intruding monster ally (in the form of either Magnamalo, Kushala Daora, or Teostra; or Malzeno and Scorned Magnamalo in Master Rank) to even the odds against her.
* Crimson Glow Valstrax increases the already huge difficulty from its original counterpart to insane levels. This high-speed black-and-red avian Elder Dragon is a LightningBruiser that can unleash several BeamSpam moves, moves in addition to heavily disjointed wing attacks, which more than often can will take a fat chunk of your health. Its missile-like Once it's charged up (which also renders it ''immune'' to all elemental damage instead of vulnerable), a disturbing portion of its attacks also will leave explosive Dragon mines on the ground, leaving very little space for you to maneuver around the blasted thing and making the whole fight an exercise in frustration. Additionally, it upgrades the already strong [[DeathfromAbove "Around the World"]] move from the regular variant, which can now cause major damage capable of causing a OneHitKill unless you time your evasion skills ([[CuttingTheKnot or just hightail it back to the nearest camp with a Farcaster]]). When you see the message "Crimson Glow Valstrax: Ambush" on the right-hand side of the screen, you have about ''five seconds'' to do something before it smashes into you from the stratosphere, more than likely finishing off anyone in the vicinity instantly. And it can do this ''[[DynamicEntry from anywhere on the map]] [[ParanoiaFuel if it so chooses]]''. As a result, this boss fight puts you on constant edge while looking for an opening to attack. Adding salt to the wound, this thing has [[ComplacentGamingSyndrome what is widely considered]] [[GameBreaker to be one of the best sets of armor in the base game]], so very few won't decide to face this difficult hunt. And then there's the ''[[FromBadToWorse Risen]]'' variant from ''Sunbreak'', who is far more aggressive and damaging, throws out even more indiscriminate lingering explosions, can use several new wing attacks with long reach, and has an upgraded "Around the World" that barrages the area with Dragon meteors to pin down Hunters before [[OneHitKill finishing them off in one shot]] with a crash landing.



* Malzeno, one of the Three Lords and the [[{{Mascot}} flagship monster]] of ''Sunbreak'', is basically "Deviljho as a [[OurVampiresAreDifferent vampiric Elder Dragon]]" and proves itself to be StrongAndSkilled: [[LightningBruiser Very athletic]], has Dragon attacks in its arsenal, and is capable of inflicting Bloodblight, which not only slowly [[LifeDrain chips away your health]], but ''also'' lessens the effectiveness of healing items. Things only get worse from there once Malzeno drains enough life force, since it will then enter [[SuperMode The Bloodening]] (which is signified by Malzeno's front body and tail [[TurnsRed glowing and being covered with Qurio]]), upon which it becomes much faster to the point of [[FlashStep teleporting]], its attacks are greatly enhanced, and it's now capable of chaining one strong attack after another in quick succession. And the worst part? Failing to deal enough damage to a Bloodening Malzeno would result with it performing a LimitBreak attack similar to Velkhana's in an attempt to finish you off. On the flip side, attacking Malzeno while Bloodblighted will [[BeatThemAtTheirOwnGame regenerate some of your health]], and since [[GlassCannon its body becomes less durable]] while in the Bloodening, you can force it out of this state and topple it by scoring enough hits on [[AchillesHeel its Qurio-covered parts]].

to:

* Malzeno, one of the Three Lords and the [[{{Mascot}} flagship monster]] of ''Sunbreak'', is basically "Deviljho as a [[OurVampiresAreDifferent vampiric Elder Dragon]]" and proves itself to be StrongAndSkilled: [[LightningBruiser Very athletic]], has Dragon athletic and damaging]], is flexible enough to strike from multiiple directions in quick succession, uses a variety of attacks in its arsenal, at all ranges (including some that deal Dragon damage), and is capable of inflicting Bloodblight, which not only slowly [[LifeDrain [[DamageOverTime chips away your health]], but ''also'' lessens the effectiveness of healing items. items to make taking hits from Malzeno all the more punishing. Things only get worse from there once Malzeno drains enough life force, force or gets mad enough, since it will then enter [[SuperMode The Bloodening]] (which is signified by Malzeno's front body and tail [[TurnsRed glowing and being covered with Qurio]]), Bloodening]], upon which it becomes much faster to the point of [[FlashStep teleporting]], its attacks are greatly enhanced, and it's now capable of chaining one strong attack after another in quick succession. And the worst part? Failing to deal enough if your damage is lacking, failing to knock out a Bloodening Malzeno would result with it performing a LimitBreak attack similar to Velkhana's in an attempt to finish you off. On the flip side, attacking Malzeno while Bloodblighted will [[BeatThemAtTheirOwnGame regenerate some of your health]], and since [[GlassCannon its body becomes less durable]] while in the Bloodening, you can force it out of this state and topple it by scoring enough hits on [[AchillesHeel its Qurio-covered parts]].



* Arriving from the ''Frontier'' series, Espinas is [[StoneWall a tough customer to hunt]]. This [[GentleGiant gigantic]] [[SomethingAboutARose and thorny]] Flying Wyvern is usually found sleeping in its own corner of the map, and unlike most monsters, [[LazyBum a single hit is usually not enough to wake it up]]. Once it does, however, it goes ''[[BewareTheNiceOnes absolutely ballistic]]'', and its fire breath attack [[DamageOverTime can inflict Fireblight, Poison, and Paralysis]] ''[[AllYourPowersCombined all at once!]]'' This leaves you wide open to its brutal physical attacks. Even if you're either using an Antidobra or having a combination of maxed Fire, Poison, and Paralysis Resistance to protect yourself from status ailments, Espinas proves itself to be a ruthless Elder Dragon-level apex monster by continuously attacking you with its [[HitboxDissonance obscene damage]] and [[LightningBruiser deceptive speed]]. It gets even worse when it's enraged, where [[GlassCannon it trades its high defense for even more offense]]. Its ''Flaming'' variant is no less dangerous either, since it's considerably more aggressive and trades the ability to inflict Paralysis for Defense Down, which makes you way more vulnerable to its frequently spammable physical attacks. Flaming Espinas also brings a near-fatal nuke like Teostra, expect it can do it ''twice in a row'' when it's low on health.
* Gaismagorm, the final boss of ''Sunbreak'', is a powerful juggernaut of an Elder Dragon to defeat. Due to its large size, it can be hard to dodge and avoid getting hit by its attacks. It has a powerful physical attack that can deal a lot of damage to you if you are not too careful. The first phase involves a VacuumMouth attack that will pull you in before unleashing an explosion attack to wreck havoc. Then comes the second phase and upon entering the first Rage Mode, its attacks become even more brutal and deadly. Plus, ThatOneAttack should it reach the top, it will hit you with a SweepingLaserExplosion attack that with deal fatal blows should you get in it. Not helping, you have to deal with Qurio Meteors trying to distract and buy time. Once the third phase hits, Gaismagorm reaches it RageBreakingPoint and oh boy the fight becomes even more hectic. Not only does it get faster, it gains several moves that leaves almost no breaking room and can ensure you're in one hell of a fight. Because of this, the Gaismagorm is easily one of the most difficult final story bosses introduced in the franchise.
* Shagaru Magala was difficult but manageable in ''Sunbreak'', but [[CameBackStrong Risen Shagaru Magala]] takes things to a whole new level. It boasts tremendous speed and aggression far surpassing a normal Shagaru, and will attack relentlessly with massively damaging physical blows and explosions, some of which come out ''extremely'' quickly. It's also fairly evasive, constantly repositioning between attacks and forcing players to go on the offensive, especially if they contract the Frenzy Virus - letting it fully build up is pretty much a death sentence given how hard Shagaru already hits. Once it enrages [[HairTriggerTemper (which happens very easily)]], almost all of its physical attacks will leave explosive aftershocks similar to Risen Valstrax, and its breath attacks become so wide-reaching that they can often cover half of the area in Frenzy blasts in a single go. And [[FromBadToWorse once it enters the Risen state]], everything gets even more ridiculous; it'll string together lethal attacks one after another, its attacks hit harder and in a larger range, and it'll gain access to a LimitBreak with converging Frenzy pillars and mines exploding all over the place, culminating in a nuclear explosion that'll send you right back to camp if you can't avoid it. Furthermore, the MR 180 quest to defeat Risen Shagaru, unlike the other Risen Elders, takes place in the Forlorn Arena, which means that although you'll be going in with full Spiribird buffs, Shagaru will be attacking relentlessly without any breaks outside of using a Farcaster. Oh, and this is ''before'' you begin encountering it in Anomaly Investigation quests, with all the health and damage boosts that entail.
* As the final monster and TrueFinalBoss of ''Sunbreak'', Amatsu is on [[TookALevelInBadass a completely different level]] than in ''Portable 3rd'' and ''Generations'', and could be as difficult as Alatreon, Fatalis, and the Risen Elder Dragons if you're not careful. For starters, the boss fight against this storm-elemental Elder Dragon in white has ''three'' phases instead of just two, is a [[HitboxDissonance heavy hitter]] with a lot of [=AOE=] attacks, and gains [[ShockAndAwe a wide array of powerful Thunder attacks]] in its second phase. To make things even worse, Amatsu has not just one or two, but ''four'' very painful {{Limit Break}}s, such as its own version of Kushala Daora's tornado rings, [[ThatOneAttack Alatreon's Escaton Judgement]] (which is thankfully not as fatal), Eo Garudia's wind tunnel attack, and in the final phase, a FinishingMove similar to its Exotic variant. And needless to say, all of them have can deal near-fatal damage unless you use Wirebugs to evade them. The only saving grace here is similar to the boss fight against Narwa the Allmother, cannons and binders are still available (although the latter will be deflected if Amatsu isn't in the middle of an attack), and you'll recieve aid from either Apex Zinogre (if Utsushi is present as your follower) or Crimson Glow Valstrax (if not) for [[BigDamnHeroes a free one-time Wyvern Riding]]. That said, Amatsu is ''still'' not to be underestimated despite the much needed tools and assistance you have, even if it's not as insanely powerful as Fatalis.

to:

* Arriving from the ''Frontier'' series, Espinas is [[StoneWall a tough customer to hunt]]. This [[GentleGiant gigantic]] [[SomethingAboutARose and thorny]] Flying Wyvern is usually found sleeping in its own corner of the map, and unlike most monsters, [[LazyBum a single hit is usually not enough to wake it up]]. Once it does, however, it goes ''[[BewareTheNiceOnes absolutely ballistic]]'', and its fire breath attack [[DamageOverTime can inflict Fireblight, Poison, and Paralysis]] ''[[AllYourPowersCombined all at once!]]'' This leaves you wide open to its brutal physical attacks. Even if you're either using an Antidobra or having a combination of maxed Fire, Poison, and Paralysis Resistance to protect yourself from status ailments, Espinas proves itself to be a ruthless Elder Dragon-level apex monster by continuously attacking you with its [[HitboxDissonance obscene wide-area damage]] and [[LightningBruiser deceptive speed]]. It gets even worse when it's enraged, where [[GlassCannon it trades its high defense for even more offense]]. offense]]; worse still, enraging Espinas is pretty much the only way to make it take reasonable damage. Its ''Flaming'' variant is no less dangerous either, since it's considerably more aggressive and trades the ability to inflict Paralysis for Defense Down, which makes you way more vulnerable to its frequently spammable physical attacks.attacks and can potentially lead to an abrupt OneHitKill. Flaming Espinas also brings a near-fatal nuke like Teostra, expect it can do it ''twice in a row'' when it's low on health.
* Gaismagorm, the final boss of ''Sunbreak'', is a powerful juggernaut of an Elder Dragon to defeat. Due to its large size, it can be hard to dodge and avoid getting hit by its attacks. It has a powerful physical attack that can deal a lot of damage to you if you are not too careful. The first phase involves a VacuumMouth attack that will pull you in before unleashing an explosion attack to wreck havoc. Then comes the second phase and upon entering the first Rage Mode, its attacks become even more brutal and deadly. Plus, ThatOneAttack should it reach the top, it will hit you with a SweepingLaserExplosion attack that with deal fatal blows should you get in it. Not helping, you have to deal with Qurio Meteors trying to distract and buy time. Once the third phase hits, Gaismagorm reaches it RageBreakingPoint and oh boy the fight becomes even more hectic. Not only does it get faster, it gains several moves that leaves almost no breaking room and can ensure you're in one hell of a fight. Because of this, the Gaismagorm is easily one of the most difficult final story bosses introduced in the franchise.
* Shagaru Magala was difficult but manageable in ''Sunbreak'', but [[CameBackStrong Risen Shagaru Magala]] takes things to a whole new level. It boasts tremendous speed and aggression far surpassing a normal Shagaru, and will attack relentlessly with massively damaging physical blows and explosions, some of which come out ''extremely'' quickly. It's also fairly evasive, constantly repositioning between attacks and forcing players to go on the offensive, especially if they contract the Frenzy Virus - letting it fully build up is pretty much a death sentence given how hard Shagaru already hits. Once it enrages [[HairTriggerTemper (which happens very easily)]], almost all of its physical attacks will leave explosive aftershocks similar to Risen Valstrax, and its breath attacks become so wide-reaching that they can often cover half of the area in Frenzy blasts in a single go. And [[FromBadToWorse once it enters the Risen state]], everything gets even more ridiculous; it'll string together lethal attacks one after another, its attacks hit harder and in a larger range, and it'll gain access to a LimitBreak with converging Frenzy pillars and mines exploding all over the place, culminating in a nuclear explosion that'll send you right back to camp if you can't avoid it. Furthermore, the MR 180 quest to defeat Risen Shagaru, unlike the other Risen Elders, takes place in the Forlorn Arena, which means that although you'll be going in with full Spiribird buffs, Shagaru will be attacking relentlessly without any breaks outside of using a Farcaster. Oh, and this is ''before'' you begin encountering it in Anomaly Investigation quests, with all the health and damage boosts that entail.
entail, as well as its even stronger Hazard version once you climb far enough.
* As the final monster and TrueFinalBoss of ''Sunbreak'', Amatsu is on [[TookALevelInBadass a completely different level]] than in ''Portable 3rd'' and ''Generations'', and could be as difficult as Alatreon, Fatalis, and Alatreon or the Risen Elder Dragons if you're not careful. For starters, the boss fight against this storm-elemental Elder Dragon in white has ''three'' phases instead of just two, is a [[HitboxDissonance heavy hitter]] with a lot of [=AOE=] attacks, and gains [[ShockAndAwe a wide array of powerful Thunder attacks]] in its second phase. To make things even worse, Amatsu has not just one or two, but ''four'' very painful {{Limit Break}}s, such as its own version of Kushala Daora's tornado rings, [[ThatOneAttack Alatreon's Escaton Judgement]] (which is thankfully not as fatal), Eo Garudia's wind tunnel attack, and in the final phase, a FinishingMove similar to its Exotic variant. And needless to say, all of them have can deal near-fatal damage unless you use Wirebugs to evade them. The only saving grace here is similar to the boss fight against Narwa the Allmother, cannons and binders are still available (although the latter will be deflected if Amatsu isn't in the middle of an attack), and you'll recieve aid from either Apex Zinogre (if Utsushi is present as your follower) or Crimson Glow Valstrax (if not) for [[BigDamnHeroes a free one-time Wyvern Riding]]. That said, Amatsu is ''still'' not to be underestimated despite the much needed tools and assistance you have, even if it's not as insanely powerful as Fatalis.
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None


* Shagaru Magala was difficult but manageable in ''Sunbreak'', but [[CameBackStrong Risen Shagaru Magala]] takes things to a whole new level. It boasts tremendous speed and aggression far surpassing a normal Shagaru, and will attack relentlessly with massively damaging physical blows and explosions, some of which come out ''extremely'' quickly. It's also fairly evasive, constantly repositioning between attacks and forcing players to go on the offensive, especially if they contract the Frenzy Virus - letting it fully build up is pretty much a death sentence given how hard Shagaru already hits. Once it enrages [[HairTriggerTemper (which happens very easily)]], almost all of its physical attacks will leave explosive aftershocks similar to Risen Valstrax, and its breath attacks become so wide-reaching that they can often cover half of the area in Frenzy blasts in a single go. And [[FromBadToWorse once it enters the Risen state]], everything gets even more ridiculous; it'll string together lethal attacks one after another, its attacks hit harder and in a larger range, and it'll gain access to a LimitBreak with converging Frenzy pillars and mines exploding all over the place, culminating in a nuclear explosion that'll send you right back to camp if you can't avoid it. Furthermore, the MR 180 quest to defeat Risen Shagaru, unlike the other Risen Elders, takes place in the Forlorn Arena, which means that although you'll be going in with full Spiribird buffs, Shagaru will be attacking relentlessly without any breaks outside of using a Farcaster.

to:

* Shagaru Magala was difficult but manageable in ''Sunbreak'', but [[CameBackStrong Risen Shagaru Magala]] takes things to a whole new level. It boasts tremendous speed and aggression far surpassing a normal Shagaru, and will attack relentlessly with massively damaging physical blows and explosions, some of which come out ''extremely'' quickly. It's also fairly evasive, constantly repositioning between attacks and forcing players to go on the offensive, especially if they contract the Frenzy Virus - letting it fully build up is pretty much a death sentence given how hard Shagaru already hits. Once it enrages [[HairTriggerTemper (which happens very easily)]], almost all of its physical attacks will leave explosive aftershocks similar to Risen Valstrax, and its breath attacks become so wide-reaching that they can often cover half of the area in Frenzy blasts in a single go. And [[FromBadToWorse once it enters the Risen state]], everything gets even more ridiculous; it'll string together lethal attacks one after another, its attacks hit harder and in a larger range, and it'll gain access to a LimitBreak with converging Frenzy pillars and mines exploding all over the place, culminating in a nuclear explosion that'll send you right back to camp if you can't avoid it. Furthermore, the MR 180 quest to defeat Risen Shagaru, unlike the other Risen Elders, takes place in the Forlorn Arena, which means that although you'll be going in with full Spiribird buffs, Shagaru will be attacking relentlessly without any breaks outside of using a Farcaster. Oh, and this is ''before'' you begin encountering it in Anomaly Investigation quests, with all the health and damage boosts that entail.
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None


* Gaismagorm, the final boss of ''Sunbreak'', is a powerful juggernaut of an Elder Dragon to defeat. Due to its large size, it can be hard to dodge and avoid getting hit by its attacks. It has a powerful physical attack that can deal a lot of damage to you if you are not too careful. The first phase involves a VacuumMouth attack that will pull you in before unleashing an explosion attack to wreck havoc. Then comes the second phase and upon entering the first Rage Mode, its attacks become even more brutal and deadly. Plus, ThatOneAttack should it reach the top, it will hit you with a SweepingLaserExplosion attack that with deal fatal blows should you get in it. Not helping, you have to deal with Qurio Meteors trying to distract and buy time. Once the third phase hits, Gaismagorm reaches it RageBreakingPoint and oh boy the fight becomes even more hectic. Not only does it get faster, it gains several moves that leaves almost no breaking room and can ensure you're in one hell of a fight. Because of this, the Gaismagorm is easily one of the most difficult final story possess introduced in the franchise.

to:

* Gaismagorm, the final boss of ''Sunbreak'', is a powerful juggernaut of an Elder Dragon to defeat. Due to its large size, it can be hard to dodge and avoid getting hit by its attacks. It has a powerful physical attack that can deal a lot of damage to you if you are not too careful. The first phase involves a VacuumMouth attack that will pull you in before unleashing an explosion attack to wreck havoc. Then comes the second phase and upon entering the first Rage Mode, its attacks become even more brutal and deadly. Plus, ThatOneAttack should it reach the top, it will hit you with a SweepingLaserExplosion attack that with deal fatal blows should you get in it. Not helping, you have to deal with Qurio Meteors trying to distract and buy time. Once the third phase hits, Gaismagorm reaches it RageBreakingPoint and oh boy the fight becomes even more hectic. Not only does it get faster, it gains several moves that leaves almost no breaking room and can ensure you're in one hell of a fight. Because of this, the Gaismagorm is easily one of the most difficult final story possess bosses introduced in the franchise.
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* As the FinalBoss of Sunbreak's story mode, the Gaismagorm is powerful juggernaut of an Elder Dragon to defeat. Due to its large size, it can be hard to dodge and avoid getting hit by this demonic-like beast. It has a powerful physical attack that can deal a lot of damage to you if you are not too careful. The first phase involves a VacuumMouth attack that will pull you in before unleashing an explosion attack to wreck havoc. Then comes the second phase and upon entering the first Rage Mode, its attacks become even more brutal and deadly. Plus, ThatOneAttack should it reach the top, it will hit you with a SweepingLaserExplosion attack that with deal fatal blows should you get in it. Not helping, you have to deal with Qurio Meteors trying to distract and buy time. Once the third phase hits, the Gaismagorm reaches it RageBreakingPoint and oh boy the fight becomes even more hectic. Not only does it get faster, it gains several moves that leaves almost no breaking room and can ensure you are in one hell of a fight. Because of thus, the Gaismagorm is easily one of the most difficult final story possess introduced in Monster Hunters series.

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* As Gaismagorm, the FinalBoss final boss of Sunbreak's story mode, the Gaismagorm ''Sunbreak'', is a powerful juggernaut of an Elder Dragon to defeat. Due to its large size, it can be hard to dodge and avoid getting hit by this demonic-like beast.its attacks. It has a powerful physical attack that can deal a lot of damage to you if you are not too careful. The first phase involves a VacuumMouth attack that will pull you in before unleashing an explosion attack to wreck havoc. Then comes the second phase and upon entering the first Rage Mode, its attacks become even more brutal and deadly. Plus, ThatOneAttack should it reach the top, it will hit you with a SweepingLaserExplosion attack that with deal fatal blows should you get in it. Not helping, you have to deal with Qurio Meteors trying to distract and buy time. Once the third phase hits, the Gaismagorm reaches it RageBreakingPoint and oh boy the fight becomes even more hectic. Not only does it get faster, it gains several moves that leaves almost no breaking room and can ensure you are you're in one hell of a fight. Because of thus, this, the Gaismagorm is easily one of the most difficult final story possess introduced in Monster Hunters series.the franchise.
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The Gaismagorm is tough boss to face

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* As the FinalBoss of Sunbreak's story mode, the Gaismagorm is powerful juggernaut of an Elder Dragon to defeat. Due to its large size, it can be hard to dodge and avoid getting hit by this demonic-like beast. It has a powerful physical attack that can deal a lot of damage to you if you are not too careful. The first phase involves a VacuumMouth attack that will pull you in before unleashing an explosion attack to wreck havoc. Then comes the second phase and upon entering the first Rage Mode, its attacks become even more brutal and deadly. Plus, ThatOneAttack should it reach the top, it will hit you with a SweepingLaserExplosion attack that with deal fatal blows should you get in it. Not helping, you have to deal with Qurio Meteors trying to distract and buy time. Once the third phase hits, the Gaismagorm reaches it RageBreakingPoint and oh boy the fight becomes even more hectic. Not only does it get faster, it gains several moves that leaves almost no breaking room and can ensure you are in one hell of a fight. Because of thus, the Gaismagorm is easily one of the most difficult final story possess introduced in Monster Hunters series.

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* Crimson Glow Valstrax increases the already huge difficulty from its original counterpart to insane levels. This high-speed black-and-red avian Elder Dragon can unleash several BeamSpam moves, which more than often can take a fat chunk of your health. Its missile-like attacks also leave explosive Dragon mines on the ground, leaving very little space for you to maneuver around the blasted thing and making the whole fight an exercise in frustration. Additionally, it upgrades the already strong [[DeathfromAbove "Around the World"]] move from the regular variant, which can now cause major damage capable of causing a OneHitKill unless you time your evasion skills ([[CuttingTheKnot or just hightail it back to the nearest camp with a Farcaster]]). When you see the message "Crimson Glow Valstrax: Ambush" on the right-hand side of the screen, you have about ''five seconds'' to do something before it smashes into you from the stratosphere, more than likely finishing off anyone in the vicinity instantly. And it can do this ''[[DynamicEntry from anywhere on the map]] [[ParanoiaFuel if it so chooses]]''. As a result, this boss fight puts you on constant edge while looking for an opening to attack. Adding salt to the wound, this thing has [[ComplacentGamingSyndrome what is widely considered]] [[GameBreaker to be one of the best sets of armor in the base game]], so very few won't decide to face this difficult hunt. And then there's the ''[[FromBadToWorse Risen]]'' variant from ''Sunbreak'', who is somehow even more aggressive, throws out even more indiscriminate lingering explosions, can use several new wing attacks with long reach, and has an upgraded "Around the World" that barrages the area with Dragon meteors to pin down Hunters before [[OneHitKill finishing them off in one shot]] with a crash landing.

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* Crimson Glow Valstrax increases the already huge difficulty from its original counterpart to insane levels. This high-speed black-and-red avian Elder Dragon can unleash several BeamSpam moves, which more than often can take a fat chunk of your health. Its missile-like attacks also leave explosive Dragon mines on the ground, leaving very little space for you to maneuver around the blasted thing and making the whole fight an exercise in frustration. Additionally, it upgrades the already strong [[DeathfromAbove "Around the World"]] move from the regular variant, which can now cause major damage capable of causing a OneHitKill unless you time your evasion skills ([[CuttingTheKnot or just hightail it back to the nearest camp with a Farcaster]]). When you see the message "Crimson Glow Valstrax: Ambush" on the right-hand side of the screen, you have about ''five seconds'' to do something before it smashes into you from the stratosphere, more than likely finishing off anyone in the vicinity instantly. And it can do this ''[[DynamicEntry from anywhere on the map]] [[ParanoiaFuel if it so chooses]]''. As a result, this boss fight puts you on constant edge while looking for an opening to attack. Adding salt to the wound, this thing has [[ComplacentGamingSyndrome what is widely considered]] [[GameBreaker to be one of the best sets of armor in the base game]], so very few won't decide to face this difficult hunt. And then there's the ''[[FromBadToWorse Risen]]'' variant from ''Sunbreak'', who is somehow even far more aggressive, aggressive and damaging, throws out even more indiscriminate lingering explosions, can use several new wing attacks with long reach, and has an upgraded "Around the World" that barrages the area with Dragon meteors to pin down Hunters before [[OneHitKill finishing them off in one shot]] with a crash landing.



* As the final monster and TrueFinalBoss of ''Sunbreak'', Amatsu is on [[TookALevelInBadass a completely different level]] than in ''Portable 3rd'' and ''Generations'', and could be as difficult as Alatreon, Fatalis, and the Risen Elder Dragons if you're not careful. For starters, the boss fight against this storm-elemental Elder Dragon in white has ''three'' phases instead of just two, is a [[HitboxDissonance heavy hitter]] with a lot of [=AOE=] attacks, and gains [[ShockAndAwe a wide array of powerful Thunder attacks]] in its second phase. To make things even worse, Amatsu has not just one or two, but ''four'' very painful {{Limit Break}}s, such as its own version of Kushala Daora's tornado rings, [[ThatOneAttack Alatreon's Eschaton Judgement]] (which is thankfully not that fatal), Eo Garudia's wind tunnel attack, and in the final phase, a FinishingMove similar to its Exotic variant. And needless to say, all of them have can deal near-fatal damage unless you use Wirebugs to evade them. The only saving grace here is similar to the boss fight against Narwa the Allmother, cannons and ballistas are still available, and you'll recieve aid from either Apex Zinogre (if Utsushi is present as your follower) or Crimson Glow Valsatrax (if not) for [[BigDamnHeroes a free one-time Wyvern Riding]]. That said, Amatsu is ''still'' not to be underestimated despite the much needed tools and assistance you have, even if it's not as insanely powerful as Fatalis.

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* Shagaru Magala was difficult but manageable in ''Sunbreak'', but [[CameBackStrong Risen Shagaru Magala]] takes things to a whole new level. It boasts tremendous speed and aggression far surpassing a normal Shagaru, and will attack relentlessly with massively damaging physical blows and explosions, some of which come out ''extremely'' quickly. It's also fairly evasive, constantly repositioning between attacks and forcing players to go on the offensive, especially if they contract the Frenzy Virus - letting it fully build up is pretty much a death sentence given how hard Shagaru already hits. Once it enrages [[HairTriggerTemper (which happens very easily)]], almost all of its physical attacks will leave explosive aftershocks similar to Risen Valstrax, and its breath attacks become so wide-reaching that they can often cover half of the area in Frenzy blasts in a single go. And [[FromBadToWorse once it enters the Risen state]], everything gets even more ridiculous; it'll string together lethal attacks one after another, its attacks hit harder and in a larger range, and it'll gain access to a LimitBreak with converging Frenzy pillars and mines exploding all over the place, culminating in a nuclear explosion that'll send you right back to camp if you can't avoid it. Furthermore, the MR 180 quest to defeat Risen Shagaru, unlike the other Risen Elders, takes place in the Forlorn Arena, which means that although you'll be going in with full Spiribird buffs, Shagaru will be attacking relentlessly without any breaks outside of using a Farcaster.
* As the final monster and TrueFinalBoss of ''Sunbreak'', Amatsu is on [[TookALevelInBadass a completely different level]] than in ''Portable 3rd'' and ''Generations'', and could be as difficult as Alatreon, Fatalis, and the Risen Elder Dragons if you're not careful. For starters, the boss fight against this storm-elemental Elder Dragon in white has ''three'' phases instead of just two, is a [[HitboxDissonance heavy hitter]] with a lot of [=AOE=] attacks, and gains [[ShockAndAwe a wide array of powerful Thunder attacks]] in its second phase. To make things even worse, Amatsu has not just one or two, but ''four'' very painful {{Limit Break}}s, such as its own version of Kushala Daora's tornado rings, [[ThatOneAttack Alatreon's Eschaton Escaton Judgement]] (which is thankfully not that as fatal), Eo Garudia's wind tunnel attack, and in the final phase, a FinishingMove similar to its Exotic variant. And needless to say, all of them have can deal near-fatal damage unless you use Wirebugs to evade them. The only saving grace here is similar to the boss fight against Narwa the Allmother, cannons and ballistas binders are still available, available (although the latter will be deflected if Amatsu isn't in the middle of an attack), and you'll recieve aid from either Apex Zinogre (if Utsushi is present as your follower) or Crimson Glow Valsatrax Valstrax (if not) for [[BigDamnHeroes a free one-time Wyvern Riding]]. That said, Amatsu is ''still'' not to be underestimated despite the much needed tools and assistance you have, even if it's not as insanely powerful as Fatalis.
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* The expansion's take on Amatsu is on [[TookALevelInBadass a completely different level]] than in ''Portable 3rd'' and ''Generations'', and could be as difficult as Alatreon, Fatalis, and the Risen Elder Dragons if you're not careful. For starters, the boss fight against this storm-elemental Elder Dragon in white has ''three'' phases instead of just two, is a [[HitboxDissonance heavy hitter]] with a lot of [=AOE=] attacks, and gains [[ShockAndAwe a wide array of powerful Thunder attacks]] in its second phase. To make things even worse, Amatsu has not just one or two, but ''four'' very painful {{Limit Break}}s, such as its own version of Kushala Daora's tornado rings, [[ThatOneAttack Alatreon's Eschaton Judgement]] (which is thankfully not that fatal), Eo Garudia's wind tunnel attack, and in the final phase, a FinishingMove similar to its Exotic variant. And needless to say, all of them have can deal near-fatal damage unless you use Wirebugs to evade them. The only saving grace here is similar to the boss fight against Narwa the Allmother, cannons and ballistas are still available, and you'll recieve aid from either Apex Zinogre (if Utsushi is present as your follower) or Crimson Glow Valsatrax (if not) for [[BigDamnHeroes a free one-time Wyvern Riding]]. That said, as the final monster and TrueFinalBoss of ''Sunbreak'', Amatsu is ''still'' not to be underestimated, even if it's not as insanely powerful as Fatalis.

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* The expansion's take on As the final monster and TrueFinalBoss of ''Sunbreak'', Amatsu is on [[TookALevelInBadass a completely different level]] than in ''Portable 3rd'' and ''Generations'', and could be as difficult as Alatreon, Fatalis, and the Risen Elder Dragons if you're not careful. For starters, the boss fight against this storm-elemental Elder Dragon in white has ''three'' phases instead of just two, is a [[HitboxDissonance heavy hitter]] with a lot of [=AOE=] attacks, and gains [[ShockAndAwe a wide array of powerful Thunder attacks]] in its second phase. To make things even worse, Amatsu has not just one or two, but ''four'' very painful {{Limit Break}}s, such as its own version of Kushala Daora's tornado rings, [[ThatOneAttack Alatreon's Eschaton Judgement]] (which is thankfully not that fatal), Eo Garudia's wind tunnel attack, and in the final phase, a FinishingMove similar to its Exotic variant. And needless to say, all of them have can deal near-fatal damage unless you use Wirebugs to evade them. The only saving grace here is similar to the boss fight against Narwa the Allmother, cannons and ballistas are still available, and you'll recieve aid from either Apex Zinogre (if Utsushi is present as your follower) or Crimson Glow Valsatrax (if not) for [[BigDamnHeroes a free one-time Wyvern Riding]]. That said, as the final monster and TrueFinalBoss of ''Sunbreak'', Amatsu is ''still'' not to be underestimated, underestimated despite the much needed tools and assistance you have, even if it's not as insanely powerful as Fatalis.
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* The expansion's take on Amatsu is on [[TookALevelInBadass a completely different level]] than in ''Portable 3rd'' and ''Generations'', and could be as difficult as Alatreon, Fatalis, and the Risen Elder Dragons if you're not careful. For starters, the boss fight against this storm-elemental Elder Dragon in white has ''three'' phases instead of just two, is a [[HitboxDissonance heavy hitter]] with a lot of [=AOE=] attacks, and gains [[ShockAndAwe a wide array of powerful Thunder attacks]] in its second phase. To make things even worse, Amatsu has not just one or two, but ''four'' {{Limit Break}}s, such as its own version of Kushala Daora's tornado rings, [[ThatOneAttack Alatreon's Eschaton Judgement]] (which is thankfully not that fatal), Eo Garudia's wind tunnel attack, and in the final phase, a FinishingMove similar to its Exotic variant. And needless to say, all of them have can deal near-fatal damage unless you use Wirebugs to evade them. The only saving grace here is similar to the boss fight against Narwa the Allmother, cannons and ballistas are still available, and you'll recieve aid from either Apex Zinogre (if Utsushi is present as your follower) or Crimson Glow Valsatrax (if not) for [[BigDamnHeroes a free one-time Wyvern Riding]]. That said, as the final monster and TrueFinalBoss of ''Sunbreak'', Amatsu is ''still'' not to be underestimated, even if it's not as insanely powerful as Fatalis.

to:

* The expansion's take on Amatsu is on [[TookALevelInBadass a completely different level]] than in ''Portable 3rd'' and ''Generations'', and could be as difficult as Alatreon, Fatalis, and the Risen Elder Dragons if you're not careful. For starters, the boss fight against this storm-elemental Elder Dragon in white has ''three'' phases instead of just two, is a [[HitboxDissonance heavy hitter]] with a lot of [=AOE=] attacks, and gains [[ShockAndAwe a wide array of powerful Thunder attacks]] in its second phase. To make things even worse, Amatsu has not just one or two, but ''four'' very painful {{Limit Break}}s, such as its own version of Kushala Daora's tornado rings, [[ThatOneAttack Alatreon's Eschaton Judgement]] (which is thankfully not that fatal), Eo Garudia's wind tunnel attack, and in the final phase, a FinishingMove similar to its Exotic variant. And needless to say, all of them have can deal near-fatal damage unless you use Wirebugs to evade them. The only saving grace here is similar to the boss fight against Narwa the Allmother, cannons and ballistas are still available, and you'll recieve aid from either Apex Zinogre (if Utsushi is present as your follower) or Crimson Glow Valsatrax (if not) for [[BigDamnHeroes a free one-time Wyvern Riding]]. That said, as the final monster and TrueFinalBoss of ''Sunbreak'', Amatsu is ''still'' not to be underestimated, even if it's not as insanely powerful as Fatalis.
Is there an issue? Send a MessageReason:
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* The expansion's take on Amatsu is on [[TookALevelInBadass a completely different level]] than in ''Portable 3rd'' and ''Generations'', and could be as difficult as Alatreon, Fatalis, and the Risen Elder Dragons if you're not careful. For starters, the boss fight against this storm-elemental Elder Dragon in white has ''three'' phases instead of just two, is a [[HitboxDissonance heavy hitter]] with a lot of [=AOE=] attacks, and gains [[ShockAndAwe a wide array of powerful Thunder attacks]] in its second phase. To make things even worse, Amatsu has not just one or two, but ''four'' {{Limit Break}}s, such as its own version of Kushala Daora's tornado rings, Alatreon's Eschaton Judgement (which is thankfully not that fatal), Eo Garudia's wind tunnel attack, and in the final phase, a FinishingMove similar to its Exotic variant. And needless to say, all of them have can deal near-fatal damage unless you use Wirebugs to evade them. The only saving grace here is similar to the boss fight against Narwa the Allmother, cannons and ballistas are still available, and [[BigDamnHeroes you'll recieve aid from either Apex Zinogre (if Utsushi is present as your follower) or Crimson Glow Valsatrax (if not) for a free one-time Wyvern Riding]]. That said, as the final monster and TrueFinalBoss of ''Sunbreak'', Amatsu is ''still'' not to be underestimated, even if it's not as insanely powerful as Fatalis.

to:

* The expansion's take on Amatsu is on [[TookALevelInBadass a completely different level]] than in ''Portable 3rd'' and ''Generations'', and could be as difficult as Alatreon, Fatalis, and the Risen Elder Dragons if you're not careful. For starters, the boss fight against this storm-elemental Elder Dragon in white has ''three'' phases instead of just two, is a [[HitboxDissonance heavy hitter]] with a lot of [=AOE=] attacks, and gains [[ShockAndAwe a wide array of powerful Thunder attacks]] in its second phase. To make things even worse, Amatsu has not just one or two, but ''four'' {{Limit Break}}s, such as its own version of Kushala Daora's tornado rings, [[ThatOneAttack Alatreon's Eschaton Judgement Judgement]] (which is thankfully not that fatal), Eo Garudia's wind tunnel attack, and in the final phase, a FinishingMove similar to its Exotic variant. And needless to say, all of them have can deal near-fatal damage unless you use Wirebugs to evade them. The only saving grace here is similar to the boss fight against Narwa the Allmother, cannons and ballistas are still available, and [[BigDamnHeroes you'll recieve aid from either Apex Zinogre (if Utsushi is present as your follower) or Crimson Glow Valsatrax (if not) for [[BigDamnHeroes a free one-time Wyvern Riding]]. That said, as the final monster and TrueFinalBoss of ''Sunbreak'', Amatsu is ''still'' not to be underestimated, even if it's not as insanely powerful as Fatalis.
Is there an issue? Send a MessageReason:
None


* The expansion's take on Amatsu is on [[TookALevelInBadass a completely different level]] than in ''Portable 3rd'' and ''Generations'', and could be as difficult as Alatreon, Fatalis, and the Risen Elder Dragons if you're not careful. For starters, the boss fight against this storm-elemental Elder Dragon in white has ''three'' phases instead of just two, is a [[HitboxDissonance heavy hitter]] with a lot of [=AOE=] attacks, and gains [[ShockAndAwe a wide array of powerful Thunder attacks]] in its second phase. To make things even worse, Amatsu has not just one or two, but ''four'' {{Limit Break}}s, such as its own version of Kushala Daora's tornado rings, Alatreon's Eschaton Judgement (which is thankfully not that fatal), Eo Garudia's wind tunnel attack, and in the final phase, a FinishingMove similar to its Exotic variant. And needless to say, all of them have can deal near-fatal damage unless you use Wirebugs to evade them. The only saving grace here is similar to the boss fight against Narwa the Allmother, cannons and ballistas are still available, and [[BigDamnHeroes you'll recieve aid from either Apex Zinogre (if Utsushi is present as your follower) or Crimson Glow Valsatrax (if not) for a free one-time Wyvern Riding]]. That said, as the final monster and TrueFinalBoss of ''Sunbreak'', Amatsu is ''still'' not to be underestimated, even if it's not as not as insanely powerful as Fatalis.

to:

* The expansion's take on Amatsu is on [[TookALevelInBadass a completely different level]] than in ''Portable 3rd'' and ''Generations'', and could be as difficult as Alatreon, Fatalis, and the Risen Elder Dragons if you're not careful. For starters, the boss fight against this storm-elemental Elder Dragon in white has ''three'' phases instead of just two, is a [[HitboxDissonance heavy hitter]] with a lot of [=AOE=] attacks, and gains [[ShockAndAwe a wide array of powerful Thunder attacks]] in its second phase. To make things even worse, Amatsu has not just one or two, but ''four'' {{Limit Break}}s, such as its own version of Kushala Daora's tornado rings, Alatreon's Eschaton Judgement (which is thankfully not that fatal), Eo Garudia's wind tunnel attack, and in the final phase, a FinishingMove similar to its Exotic variant. And needless to say, all of them have can deal near-fatal damage unless you use Wirebugs to evade them. The only saving grace here is similar to the boss fight against Narwa the Allmother, cannons and ballistas are still available, and [[BigDamnHeroes you'll recieve aid from either Apex Zinogre (if Utsushi is present as your follower) or Crimson Glow Valsatrax (if not) for a free one-time Wyvern Riding]]. That said, as the final monster and TrueFinalBoss of ''Sunbreak'', Amatsu is ''still'' not to be underestimated, even if it's not as not as insanely powerful as Fatalis.
Is there an issue? Send a MessageReason:
None


* The expansion's take on Amatsu is on [[TookALevelInBadass a completely different level]] than in ''Portable 3rd'' and ''Generations'', and could be as difficult as Alatreon, Fatalis, and the Risen Elder Dragons if you're not careful. For starters, the boss fight against this storm-elemental Elder Dragon in white has ''three'' phases instead of just two, is a [[HitboxDisson heavy hitter]] with a lot of [=AOE=] attacks, and gains [[ShockAndAwe a wide array of powerful Thunder attacks]] in its second phase. To make things even worse, Amatsu has not just one or two, but ''four'' {{Limit Break}}s, such as its own version of Kushala Daora's tornado rings, Alatreon's Eschaton Judgement (which is thankfully not that fatal), Eo Garudia's wind tunnel attack, and in the final phase, a FinishingMove similar to its Exotic variant. And needless to say, all of them have can deal near-fatal damage unless you use Wirebugs to evade them. The only saving grace here is similar to the boss fight against Narwa the Allmother, cannons and ballistas are still available, and [[BigDamnHeroes you'll recieve aid from either Apex Zinogre (if Utsushi is present as your follower) or Crimson Glow Valsatrax (if not) for a free one-time Wyvern Riding]]. That said, as the final monster and TrueFinalBoss of ''Sunbreak'', Amatsu is ''still'' not to be underestimated, even if it's not as not as insanely powerful as Fatalis.

to:

* The expansion's take on Amatsu is on [[TookALevelInBadass a completely different level]] than in ''Portable 3rd'' and ''Generations'', and could be as difficult as Alatreon, Fatalis, and the Risen Elder Dragons if you're not careful. For starters, the boss fight against this storm-elemental Elder Dragon in white has ''three'' phases instead of just two, is a [[HitboxDisson [[HitboxDissonance heavy hitter]] with a lot of [=AOE=] attacks, and gains [[ShockAndAwe a wide array of powerful Thunder attacks]] in its second phase. To make things even worse, Amatsu has not just one or two, but ''four'' {{Limit Break}}s, such as its own version of Kushala Daora's tornado rings, Alatreon's Eschaton Judgement (which is thankfully not that fatal), Eo Garudia's wind tunnel attack, and in the final phase, a FinishingMove similar to its Exotic variant. And needless to say, all of them have can deal near-fatal damage unless you use Wirebugs to evade them. The only saving grace here is similar to the boss fight against Narwa the Allmother, cannons and ballistas are still available, and [[BigDamnHeroes you'll recieve aid from either Apex Zinogre (if Utsushi is present as your follower) or Crimson Glow Valsatrax (if not) for a free one-time Wyvern Riding]]. That said, as the final monster and TrueFinalBoss of ''Sunbreak'', Amatsu is ''still'' not to be underestimated, even if it's not as not as insanely powerful as Fatalis.
Is there an issue? Send a MessageReason:
None


* The expansion's take on Amatsu is on a completely different level than in ''Portable 3rd'' and ''Generations'', and could be as insanely difficult as Alatreon, Fatalis, and the Risen Elder Dragons if you're not careful. For starters, the boss fight against this heavenly Elder Dragon in white has ''three'' phases instead of just two, is a heavy hitter with a lot of [=AOE=] attacks, and gains [[ShockAndAwe a wide array of powerful Thunder attacks]] in its second phase. To make things even worse, Amatsu has not just one or two, but ''four'' {{Limit Break}}s, such as its own version of Kushala Daora's tornado rings, Alatreon's Eschaton Judgement (which is thankfully not that fatal), Eo Garudia's wind tunnel attack, and in the final phase, a FinishingMove similar to its Exotic variant. And needless to say, all of them have the potential of dealing near-fatal damage unless you use Wirebugs to evade them. The only saving grace here is similar to the boss fight against Narwa the Allmother, cannons and ballistas are still available, and you'll recieve aid from either Apex Zinogre (if Utsushi is present as your follower) or Crimson Glow Valsatrax (if not) for a free one-time Wyvern Riding.

to:

* The expansion's take on Amatsu is on [[TookALevelInBadass a completely different level level]] than in ''Portable 3rd'' and ''Generations'', and could be as insanely difficult as Alatreon, Fatalis, and the Risen Elder Dragons if you're not careful. For starters, the boss fight against this heavenly storm-elemental Elder Dragon in white has ''three'' phases instead of just two, is a [[HitboxDisson heavy hitter hitter]] with a lot of [=AOE=] attacks, and gains [[ShockAndAwe a wide array of powerful Thunder attacks]] in its second phase. To make things even worse, Amatsu has not just one or two, but ''four'' {{Limit Break}}s, such as its own version of Kushala Daora's tornado rings, Alatreon's Eschaton Judgement (which is thankfully not that fatal), Eo Garudia's wind tunnel attack, and in the final phase, a FinishingMove similar to its Exotic variant. And needless to say, all of them have the potential of dealing can deal near-fatal damage unless you use Wirebugs to evade them. The only saving grace here is similar to the boss fight against Narwa the Allmother, cannons and ballistas are still available, and [[BigDamnHeroes you'll recieve aid from either Apex Zinogre (if Utsushi is present as your follower) or Crimson Glow Valsatrax (if not) for a free one-time Wyvern Riding.Riding]]. That said, as the final monster and TrueFinalBoss of ''Sunbreak'', Amatsu is ''still'' not to be underestimated, even if it's not as not as insanely powerful as Fatalis.
Is there an issue? Send a MessageReason:
None


** The expansion's take on Amatsu is on a completely different level than in ''Portable 3rd'' and ''Generations'', and could be as insanely difficult as Alatreon, Fatalis, and the Risen Elder Dragons if you're not careful. For starters, the boss fight against this heavenly Elder Dragon in white has ''three'' phases instead of just two, is a heavy hitter with a lot of [=AOE=] attacks, and gains [[ShockAndAwe a wide array of powerful Thunder attacks]] in its second phase. To make things even worse, Amatsu has not just one or two, but ''four'' {{Limit Break}}s, such as its own version of Kushala Daora's tornado rings, Alatreon's Eschaton Judgement (which is thankfully not that fatal), Eo Garudia's wind tunnel attack, and in the final phase, a FinishingMove similar to its Exotic variant. And needless to say, all of them have the potential of dealing near-fatal damage unless you use Wirebugs to evade them. The only saving grace here is similar to the boss fight against Narwa the Allmother, cannons and ballistas are still available, and you'll recieve aid from either Apex Zinogre (if Utsushi is present as your follower) or Crimson Glow Valsatrax (if not) for a free one-time Wyvern Riding.

to:

** * The expansion's take on Amatsu is on a completely different level than in ''Portable 3rd'' and ''Generations'', and could be as insanely difficult as Alatreon, Fatalis, and the Risen Elder Dragons if you're not careful. For starters, the boss fight against this heavenly Elder Dragon in white has ''three'' phases instead of just two, is a heavy hitter with a lot of [=AOE=] attacks, and gains [[ShockAndAwe a wide array of powerful Thunder attacks]] in its second phase. To make things even worse, Amatsu has not just one or two, but ''four'' {{Limit Break}}s, such as its own version of Kushala Daora's tornado rings, Alatreon's Eschaton Judgement (which is thankfully not that fatal), Eo Garudia's wind tunnel attack, and in the final phase, a FinishingMove similar to its Exotic variant. And needless to say, all of them have the potential of dealing near-fatal damage unless you use Wirebugs to evade them. The only saving grace here is similar to the boss fight against Narwa the Allmother, cannons and ballistas are still available, and you'll recieve aid from either Apex Zinogre (if Utsushi is present as your follower) or Crimson Glow Valsatrax (if not) for a free one-time Wyvern Riding.
Is there an issue? Send a MessageReason:
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** The expansion's take on Amatsu is on a completely different level than in ''Portable 3rd'' and ''Generations'', and could be as insanely difficult as Alatreon, Fatalis, and the Risen Elder Dragons if you're not careful. For starters, the boss fight against this heavenly Elder Dragon in white has ''three'' phases instead of just two, is a heavy hitter with a lot of [=AOE=] attacks, and gains [[ShockAndAwe a wide array of powerful Thunder attacks]] in its second phase. To make things even worse, Amatsu has not just one or two, but ''four'' {{Limit Break}}s, such as its own version of Kushala Daora's tornado rings, Alatreon's Eschaton Judgement (which is thankfully not that fatal), Eo Garudia's wind tunnel attack, and in the final phase, a FinishingMove similar to its Exotic variant. And needless to say, all of them have the potential of dealing near-fatal damage unless you use Wirebugs to evade them. The only saving grace here is similar to the boss fight against Narwa the Allmother, cannons and ballistas are still available, and you'll recieve aid from either Apex Zinogre (if Utsushi is present as your follower) or Crimson Glow Valsatrax (if not) for a free one-time Wyvern Riding.
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* Crimson Glow Valstrax increases the already huge difficulty from its original counterpart to ridiculous levels. This high-speed black-and-red Elder Dragon can unleash several BeamSpam moves, which more than often can take a fat chunk of your health. Its missile-like attacks also leave explosive Dragon mines on the ground, leaving very little space for you to maneuver around the blasted thing and making the whole fight an exercise in frustration. Additionally, it upgrades the already strong [[DeathfromAbove "Around the World"]] move from the regular variant, which can now cause major damage capable of causing a OneHitKill unless you time your evasion skills ([[CuttingTheKnot or just hightail it back to the nearest camp with a Farcaster]]). When you see the message "Crimson Glow Valstrax: Ambush" on the right-hand side of the screen, you have about ''five seconds'' to do something before it smashes into you from the stratosphere, more than likely finishing off anyone in the vicinity instantly. And it can do this ''[[DynamicEntry from anywhere on the map]] [[ParanoiaFuel if it so chooses]]''. As a result, this boss fight puts you on constant edge while looking for an opening to attack. Adding salt to the wound, this thing has [[ComplacentGamingSyndrome what is widely considered]] [[GameBreaker to be one of the best sets of armor in the base game]], so very few won't decide to face this difficult hunt. And then there's the ''[[FromBadToWorse Risen]]'' variant from ''Sunbreak'', who is somehow even more aggressive, throws out even more indiscriminate lingering explosions, can use several new wing attacks with long reach, and has an upgraded "Around the World" that barrages the area with Dragon meteors to pin down Hunters before [[OneHitKill finishing them off in one shot]] with a crash landing.

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* Crimson Glow Valstrax increases the already huge difficulty from its original counterpart to ridiculous insane levels. This high-speed black-and-red avian Elder Dragon can unleash several BeamSpam moves, which more than often can take a fat chunk of your health. Its missile-like attacks also leave explosive Dragon mines on the ground, leaving very little space for you to maneuver around the blasted thing and making the whole fight an exercise in frustration. Additionally, it upgrades the already strong [[DeathfromAbove "Around the World"]] move from the regular variant, which can now cause major damage capable of causing a OneHitKill unless you time your evasion skills ([[CuttingTheKnot or just hightail it back to the nearest camp with a Farcaster]]). When you see the message "Crimson Glow Valstrax: Ambush" on the right-hand side of the screen, you have about ''five seconds'' to do something before it smashes into you from the stratosphere, more than likely finishing off anyone in the vicinity instantly. And it can do this ''[[DynamicEntry from anywhere on the map]] [[ParanoiaFuel if it so chooses]]''. As a result, this boss fight puts you on constant edge while looking for an opening to attack. Adding salt to the wound, this thing has [[ComplacentGamingSyndrome what is widely considered]] [[GameBreaker to be one of the best sets of armor in the base game]], so very few won't decide to face this difficult hunt. And then there's the ''[[FromBadToWorse Risen]]'' variant from ''Sunbreak'', who is somehow even more aggressive, throws out even more indiscriminate lingering explosions, can use several new wing attacks with long reach, and has an upgraded "Around the World" that barrages the area with Dragon meteors to pin down Hunters before [[OneHitKill finishing them off in one shot]] with a crash landing.
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* Apex Diablos isn't too much trouble in a Rampage, having fewer projectiles than most of the other late-game Apex Monsters and usually focusing on charging defenses to be a problem to the gate. Sure, it hits ''incredibly'' hard, but [[GoddamnedBoss it's otherwise manageable]]. This is NOT the case with the Hunting Quest for it added in the 3.0 update, where it shows exactly how ''terrifying'' it is when Apex Diablos only needs to focus on the Hunters. Apex Diablos charges much faster than normal Diablos, hits even harder than normal Diablos, and even has a few moves normal Diablos lacks, such as a wing slam that comes out ''very'' quickly and does quite a bit of damage with a massive hitbox. It also borrows Bloodbath Diablos' tactic of immediately charging at Hunters immobilized by its roar, so if you don't have maxed Earplugs, you have about a second to dodge after the roar wears off before it attempts to finish you off. The real kicker, however, is that Apex Diablos has the Bloodbath deviant's gimmick of [[TurnsRed having a variety of enraged state levels, which initiate as its health decreases]], seemingly culminating in him being ''permanently'' enraged when it's weak. Said rage cranks Apex Diablos' aggression up a notch and gives its access to lightning-fast charges so damaging they border on being a OneHitKill. This turns the last few minutes into a frantic race to slay this beefed up ceratopsian Flying Wyvern as soon as possible before it flattens you into a bloody pulp.

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* Apex Diablos isn't too much trouble in a Rampage, having fewer projectiles than most of the other late-game Apex Monsters and usually focusing on charging defenses to be a problem to the gate. Sure, it hits ''incredibly'' hard, but [[GoddamnedBoss it's otherwise manageable]]. This is NOT the case with the Hunting Quest for it added in the 3.0 update, where it shows exactly how ''terrifying'' it is when Apex Diablos only needs to focus on the Hunters. Apex Diablos charges much faster than normal Diablos, hits even harder than normal Diablos, and even has a few moves normal Diablos lacks, such as a wing slam that comes out ''very'' quickly and does quite a bit of damage with a massive hitbox. It also borrows Bloodbath Diablos' tactic of immediately charging at Hunters immobilized by its roar, so if you don't have maxed Earplugs, you have about a second to dodge after the roar wears off before it attempts to finish you off. The real kicker, however, is that Apex Diablos has the Bloodbath deviant's gimmick of [[TurnsRed having a variety of enraged state levels, which initiate as its health decreases]], seemingly culminating in him being ''permanently'' enraged when it's weak. Said rage cranks heightens Apex Diablos' aggression up a notch and gives its access to lightning-fast charges so damaging they border on being a OneHitKill. This turns the last few minutes into a frantic race to slay this beefed up ceratopsian Flying Wyvern as soon as possible before it flattens you into a bloody pulp.



* Crimson Glow Valstrax increases the already huge difficulty from its original counterpart to ridiculous levels. This high-speed black-and-red Elder Dragon can unleash several BeamSpam moves, which more than often can take a fat chunk of your health. Its missile-like attacks also leave explosive Dragon mines on the ground, leaving very little space for you to maneuver around the blasted thing and making the whole fight an exercise in frustration. Additionally, it upgrades the already strong [[DeathfromAbove "Around the World"]] move from the regular variant, which can now cause major damage capable of causing a OneHitKill unless you time your evasion skills ([[CuttingTheKnot or just hightail it back to the nearest camp with a Farcaster]]). When you see the message "Crimson Glow Valstrax: Ambush" on the right-hand side of the screen, you have about ''five seconds'' to do something before it smashes into you from the stratosphere, more than likely finishing off anyone in the vicinity instantly. And it can do this ''[[DynamicEntry from anywhere on the map]] [[ParanoiaFuel if it so chooses]]''. As a result, this boss fight puts you on constant edge while looking for an opening to attack. Adding salt to the wound, this thing has [[ComplacentGamingSyndrome what is widely considered]] [[GameBreaker to be one of the best sets of armor in the base game]], so very few won't decide to face this difficult hunt. And then there's the ''[[FromBadToWorse Risen]]'' variant from ''Sunbreak'', who is somehow even more aggressive, throws out even more indiscriminate lingering explosions, can use several new wing attacks with long reach, and has an upgraded "Around the World" that barrages the area with Dragon meteors to pin down Hunters before slamming into them for an instant cart.

to:

* Crimson Glow Valstrax increases the already huge difficulty from its original counterpart to ridiculous levels. This high-speed black-and-red Elder Dragon can unleash several BeamSpam moves, which more than often can take a fat chunk of your health. Its missile-like attacks also leave explosive Dragon mines on the ground, leaving very little space for you to maneuver around the blasted thing and making the whole fight an exercise in frustration. Additionally, it upgrades the already strong [[DeathfromAbove "Around the World"]] move from the regular variant, which can now cause major damage capable of causing a OneHitKill unless you time your evasion skills ([[CuttingTheKnot or just hightail it back to the nearest camp with a Farcaster]]). When you see the message "Crimson Glow Valstrax: Ambush" on the right-hand side of the screen, you have about ''five seconds'' to do something before it smashes into you from the stratosphere, more than likely finishing off anyone in the vicinity instantly. And it can do this ''[[DynamicEntry from anywhere on the map]] [[ParanoiaFuel if it so chooses]]''. As a result, this boss fight puts you on constant edge while looking for an opening to attack. Adding salt to the wound, this thing has [[ComplacentGamingSyndrome what is widely considered]] [[GameBreaker to be one of the best sets of armor in the base game]], so very few won't decide to face this difficult hunt. And then there's the ''[[FromBadToWorse Risen]]'' variant from ''Sunbreak'', who is somehow even more aggressive, throws out even more indiscriminate lingering explosions, can use several new wing attacks with long reach, and has an upgraded "Around the World" that barrages the area with Dragon meteors to pin down Hunters before slamming into [[OneHitKill finishing them for an instant cart.
off in one shot]] with a crash landing.
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* Chameleos is [[TookALevelInBadass an even bigger threat]] here than in the previous games: This [[PoisonousPerson poisonous trickster Elder Dragon]] has picked up some of Vaal Hazak's moves, and its poison attacks can now inflict Noxious Poison. In addition, it is also capable of [[ChameleonCamouflage turning invisible]] ''even when not enraged or in the mist'', and breaking its horns and cutting off its tail does NOT stop it from doing so (though Chameleos would use that move less frequently if you break either of them, and the camouflage would be [[VisibleInvisibility less effective]]). That said, its tongue attack can't steal your items, but it ''can'' [[DiscardAndDraw steal your]] [[StatusBuffDispel Spiribird buffs for its own use instead]], and the only way to take them back is to deal enough damage to Chameleos, which is a major problem because it can turn invisible more often. Normally, Chameleos' armor has an ElementalRockPaperScissors mechanic with the other two second generation Elder Dragons: Chameleos beats Kushala Daora, who in turn beats Teostra and vice versa. However, since Chameleos becomes available after reaching [=HR20=] and Teostra is at [=HR40=], you're going to have a ''really'' hard time slaying the former without the Kaiser Armor. And if that wasn't bad enough, its more dangerous ''[[HandicappedBadass Risen]]'' variant from ''Sunbreak'' utilizes several deadly moves, including its own version of Furious Rajang's pin attack, and is now capable to turning invisible and spamming poison attacks ''at the same time''. Thankfully though, by the time you've unlocked its Quest, the Kaiser X Armor is already available to be forged if you've slain MR Teostra beforehand.

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* Chameleos is [[TookALevelInBadass an even bigger threat]] here than in the previous games: This [[PoisonousPerson poisonous trickster Elder Dragon]] has picked up some of Vaal Hazak's moves, and its poison attacks can now inflict Noxious Poison. In addition, it is also capable of [[ChameleonCamouflage turning invisible]] ''even when not enraged or in the mist'', and breaking its horns and cutting off its tail does NOT stop it from doing so (though Chameleos would use that move less frequently if you break either of them, and the camouflage would be [[VisibleInvisibility less effective]]). That said, its tongue attack can't steal your items, but it ''can'' [[DiscardAndDraw steal your]] [[StatusBuffDispel Spiribird buffs for its own use instead]], and the only way to take them back is to deal enough damage to Chameleos, which is a major problem because it can turn invisible more often. Normally, Chameleos' armor has an ElementalRockPaperScissors mechanic with the other two second generation Elder Dragons: Chameleos beats Kushala Daora, who in turn beats Teostra and vice versa. However, since Chameleos becomes available after reaching [=HR20=] and Teostra is at [=HR40=], you're going to have a ''really'' hard time slaying the former without the Kaiser Armor. And if that wasn't bad enough, its more dangerous ''[[HandicappedBadass Risen]]'' variant from ''Sunbreak'' utilizes several deadly new moves, including its own version of Furious Rajang's pin attack, and is now capable to turning invisible and spamming poison attacks ''at the same time''. Thankfully though, by the time you've unlocked its Quest, the Kaiser X Armor is already available to be forged if you've slain MR Teostra beforehand.



* Crimson Glow Valstrax increases the already huge difficulty from its original counterpart to ridiculous levels. This high-speed black-and-red Elder Dragon can unleash several BeamSpam moves, which more than often can take a fat chunk of your health. Its missile-like attacks also leave explosive Dragon mines on the ground, leaving very little space for you to maneuver around the blasted thing and making the whole fight an exercise in frustration. Additionally, it upgrades the already strong [[DeathfromAbove "Around the World"]] move from the regular variant, which can now cause major damage capable of causing a OneHitKill unless you time your evasion skills ([[CuttingTheKnot or just hightail it back to the nearest camp with a Farcaster]]). When you see the message "Crimson Glow Valstrax: Ambush" on the right-hand side of the screen, you have about ''five seconds'' to do something before it smashes into you from the stratosphere, more than likely finishing off anyone in the vicinity instantly. And it can do this ''[[DynamicEntry from anywhere on the map]] [[ParanoiaFuel if it so chooses]]''. As a result, this boss fight puts you on constant edge while looking for an opening to attack. Adding salt to the wound, this thing has [[ComplacentGamingSyndrome what is widely considered]] [[GameBreaker to be one of the best sets of armor in the game]], so very few won't decide to face this difficult hunt. And then there's the ''[[FromBadToWorse Risen]]'' variant from ''Sunbreak'', whose "Around the World" can drop explosive Dragon meteors at you and gains a few new powerful wing-based attacks.

to:

* Crimson Glow Valstrax increases the already huge difficulty from its original counterpart to ridiculous levels. This high-speed black-and-red Elder Dragon can unleash several BeamSpam moves, which more than often can take a fat chunk of your health. Its missile-like attacks also leave explosive Dragon mines on the ground, leaving very little space for you to maneuver around the blasted thing and making the whole fight an exercise in frustration. Additionally, it upgrades the already strong [[DeathfromAbove "Around the World"]] move from the regular variant, which can now cause major damage capable of causing a OneHitKill unless you time your evasion skills ([[CuttingTheKnot or just hightail it back to the nearest camp with a Farcaster]]). When you see the message "Crimson Glow Valstrax: Ambush" on the right-hand side of the screen, you have about ''five seconds'' to do something before it smashes into you from the stratosphere, more than likely finishing off anyone in the vicinity instantly. And it can do this ''[[DynamicEntry from anywhere on the map]] [[ParanoiaFuel if it so chooses]]''. As a result, this boss fight puts you on constant edge while looking for an opening to attack. Adding salt to the wound, this thing has [[ComplacentGamingSyndrome what is widely considered]] [[GameBreaker to be one of the best sets of armor in the base game]], so very few won't decide to face this difficult hunt. And then there's the ''[[FromBadToWorse Risen]]'' variant from ''Sunbreak'', whose who is somehow even more aggressive, throws out even more indiscriminate lingering explosions, can use several new wing attacks with long reach, and has an upgraded "Around the World" can drop explosive that barrages the area with Dragon meteors at you and gains a few new powerful wing-based attacks.
to pin down Hunters before slamming into them for an instant cart.



* Malzeno, one of the Three Lords and the [[{{Mascot}} flagship monster]] of ''Sunbreak'', is basically "Deviljho as a [[OurVampiresAreDifferent vampiric Elder Dragon]]" and proves itself to be StrongAndSkilled: [[LightningBruiser Very athletic]], has Dragon attacks in its arsenal, and capable of inflicting Bloodblight, which not only slowly [[LifeDrain chips away your health]], but ''also'' lessens the effectiveness of healing items. Things are starting to get worse from there once Malzeno drains enough life force, since it would enter [[SuperMode Bloodening]] (which is signified by Malzeno's front body and tail [[TurnsRed glowing and being covered with Qurio]]), where it becomes much faster to the point of FlashStep, its attacks are greatly enhanced, and it's now capable of chaining one strong attack after another in quick succession. And the worst part? Failing to deal enough damage to a Bloodening Malzeno would result with it performing a LimitBreak attack similar to Velkhana's in an attempt to finish you off. On the flip side, attacking Malzeno while Bloodblighted would [[BeatThemAtTheirOwnGame regain some of your health]], and since [[GlassCannon its body becomes less durable]] while in Bloodening, you can force it out of this state and topple it by scoring enough hits on [[AchillesHeel its Qurio-covered parts]].

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* Malzeno, one of the Three Lords and the [[{{Mascot}} flagship monster]] of ''Sunbreak'', is basically "Deviljho as a [[OurVampiresAreDifferent vampiric Elder Dragon]]" and proves itself to be StrongAndSkilled: [[LightningBruiser Very athletic]], has Dragon attacks in its arsenal, and is capable of inflicting Bloodblight, which not only slowly [[LifeDrain chips away your health]], but ''also'' lessens the effectiveness of healing items. Things are starting to only get worse from there once Malzeno drains enough life force, since it would will then enter [[SuperMode The Bloodening]] (which is signified by Malzeno's front body and tail [[TurnsRed glowing and being covered with Qurio]]), where upon which it becomes much faster to the point of FlashStep, [[FlashStep teleporting]], its attacks are greatly enhanced, and it's now capable of chaining one strong attack after another in quick succession. And the worst part? Failing to deal enough damage to a Bloodening Malzeno would result with it performing a LimitBreak attack similar to Velkhana's in an attempt to finish you off. On the flip side, attacking Malzeno while Bloodblighted would will [[BeatThemAtTheirOwnGame regain regenerate some of your health]], and since [[GlassCannon its body becomes less durable]] while in the Bloodening, you can force it out of this state and topple it by scoring enough hits on [[AchillesHeel its Qurio-covered parts]].



* Arriving from the ''Frontier'' series, Espinas is [[StoneWall a tough customer to hunt]]. This [[GentleGiant gigantic]] [[SomethingAboutARose and thorny]] Flying Wyvern is usually found sleeping in its own corner of the map, and unlike most monsters, [[LazyBum a single hit is usually not enough to wake it up]]. Once it does, however, it goes ''[[BewareTheNiceOnes absolutely ballistic]]'', and its fire breath attack [[DamageOverTime can inflict Fireblight, Poison, and Paralysis]] ''[[AllYourPowersCombined all at once!]]'' This leaves you wide open to its brutal physical attacks. Even if you're either using an Antidobra or having a combination of maxed Fire, Poison, and Paralysis Resistance to protect yourself from status ailments, Espinas proves itself to be a ruthless Elder Dragon-level apex monster by continuously attacking you with its [[HitboxDissonance obscene damage]] and [[LightningBruiser deceptive speed]]. It gets even worse when it's enraged, where [[GlassCannon it trades its high defense for even more offense]]. Its ''Flaming'' variant is no less dangerous either, since it trades the ability to inflict Paralysis for Defense Down, which makes you way more vulnerable to its frequently spammable physical attacks. Flaming Espinas also brings a near-fatal nuke like Teostra, expect it can do it ''twice in a row'' when its low on health.

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* Arriving from the ''Frontier'' series, Espinas is [[StoneWall a tough customer to hunt]]. This [[GentleGiant gigantic]] [[SomethingAboutARose and thorny]] Flying Wyvern is usually found sleeping in its own corner of the map, and unlike most monsters, [[LazyBum a single hit is usually not enough to wake it up]]. Once it does, however, it goes ''[[BewareTheNiceOnes absolutely ballistic]]'', and its fire breath attack [[DamageOverTime can inflict Fireblight, Poison, and Paralysis]] ''[[AllYourPowersCombined all at once!]]'' This leaves you wide open to its brutal physical attacks. Even if you're either using an Antidobra or having a combination of maxed Fire, Poison, and Paralysis Resistance to protect yourself from status ailments, Espinas proves itself to be a ruthless Elder Dragon-level apex monster by continuously attacking you with its [[HitboxDissonance obscene damage]] and [[LightningBruiser deceptive speed]]. It gets even worse when it's enraged, where [[GlassCannon it trades its high defense for even more offense]]. Its ''Flaming'' variant is no less dangerous either, since it it's considerably more aggressive and trades the ability to inflict Paralysis for Defense Down, which makes you way more vulnerable to its frequently spammable physical attacks. Flaming Espinas also brings a near-fatal nuke like Teostra, expect it can do it ''twice in a row'' when its it's low on health.
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* Velkhana, the [[{{Mascot}} flagship monster]] of ''Iceborne'', may look stunningly beautiful at first glance but at the same time, it's an ''incredibly irritating'' Elder Dragon with a sharp tail that's difficult to consistently predict (even if you cut it off, [[DismembermentIsCheap since it would quickly build a replacement anyway]]), lots of [=AOE=] attacks, and worst of all, [[ThatOneAttack a commonly]] [[SpamAttack spammable]] BreathWeapon that not only covers a lot of area, [[ArmorPiercingAttack but can ONLY be blocked with Guard Up]]. All of this wouldn't be all that bad if not for the fact that [[LightningBruiser it's quite agile as well]]. An even worse variation is the one fought in [[ThatOneLevel the beta version]]: Instead of 20-35 minutes like the other quests or extended time, you only had ''15 minutes'' to actually slay it. The greatest enemy was not Velkhana but the timer itself, as most Hunters failed the quest due to running out of time instead of fainting. [[https://www.youtube.com/watch?v=b0CE2deo_vE This short animation accurately describes the whole thing.]] That being said, its [[CripplingOverspecialization overreliance on its tail stab and ice attacks]] would leave its head wide open for free hits or toppling with a Flinch Shot. Its ''Sunbreak'' incarnation is [[TookALevelInBadass far more dangerous]], mainly due to its ice attacks slowing down your Wirebug Gauge cooldowns instead of doubling your stamina consumption, gaining a ''second'' FinishingMove, and utilizing several moves previously used by its ''Arch-Tempered'' version. Hope you're not letting your guard down against that Velkhana because [[RemovedAchillesHeel the Clutch Claw is not available for that game]] and you're in for one ''helluva'' hunt.

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* Velkhana, the [[{{Mascot}} flagship monster]] of ''Iceborne'', may look stunningly beautiful at first glance but at the same time, it's an ''incredibly irritating'' Elder Dragon with a sharp tail that's difficult to consistently predict (even if you cut it off, [[DismembermentIsCheap since it would quickly build a replacement anyway]]), lots of [=AOE=] attacks, and worst of all, [[ThatOneAttack a commonly]] [[SpamAttack spammable]] BreathWeapon that not only covers a lot of area, [[ArmorPiercingAttack but can ONLY be blocked with Guard Up]]. All of this wouldn't be all that bad if not for the fact that [[LightningBruiser it's quite agile as well]]. An even worse variation is the one fought in [[ThatOneLevel the beta version]]: Instead of 20-35 minutes like the other quests or extended time, you only had ''15 minutes'' to actually slay it. The greatest enemy was not Velkhana but the timer itself, as most Hunters failed the quest due to running out of time instead of fainting. [[https://www.youtube.com/watch?v=b0CE2deo_vE This short animation accurately describes the whole thing.]] That being said, its [[CripplingOverspecialization overreliance on its tail stab and ice attacks]] would leave its head wide open for free hits or toppling with a Flinch Shot. Its ''Sunbreak'' incarnation is [[TookALevelInBadass far more dangerous]], mainly due to its ice attacks slowing down your Wirebug Gauge cooldowns instead of doubling your stamina consumption, gaining a ''second'' FinishingMove, and utilizing several moves previously used by its ''Arch-Tempered'' version.Arch-Tempered version, and gaining a ''second'' FinishingMove. Hope you're not letting your guard down against that Velkhana because [[RemovedAchillesHeel the Clutch Claw is not available for that game]] and you're in for one ''helluva'' hunt.
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* Velkhana, the [[{{Mascot}} flagship monster]] of ''Iceborne'', may look stunningly beautiful at first glance but at the same time, it's an ''incredibly irritating'' Elder Dragon with a sharp tail that's difficult to consistently predict (even if you cut it off, [[DismembermentIsCheap since it would quickly build a replacement anyway]]), lots of [=AOE=] attacks, and worst of all, [[ThatOneAttack a commonly]] [[SpamAttack spammable]] BreathWeapon that not only covers a lot of area, [[ArmorPiercingAttack but can ONLY be blocked with Guard Up]]. All of this wouldn't be all that bad if not for the fact that [[LightningBruiser it's quite agile as well]]. An even worse variation is the one fought in [[ThatOneLevel the beta version]]: Instead of 20-35 minutes like the other quests or extended time, you only had ''15 minutes'' to actually slay it. The greatest enemy was not Velkhana but the timer itself, as most Hunters failed the quest due to running out of time instead of fainting. [[https://www.youtube.com/watch?v=b0CE2deo_vE This short animation accurately describes the whole thing.]] That being said, its [[CripplingOverspecialization overreliance on its tail stab and ice attacks]] would leave its head wide open for free hits or toppling with a Flinch Shot. Its ''Sunbreak'' incarnation is [[TookALevelInBadass far more dangerous]], mainly due to its ice attacks slowing down your Wirebug Gauge cooldowns instead of doubling your stamina consumption, gaining a ''second'' FinishingMove, and utilizing several moves by its ''Arch-Tempered'' version. Hope you're not letting your guard down against that Velkhana because [[RemovedAchillesHeel the Clutch Claw is not available for that game]] and you're in for one ''helluva'' hunt.

to:

* Velkhana, the [[{{Mascot}} flagship monster]] of ''Iceborne'', may look stunningly beautiful at first glance but at the same time, it's an ''incredibly irritating'' Elder Dragon with a sharp tail that's difficult to consistently predict (even if you cut it off, [[DismembermentIsCheap since it would quickly build a replacement anyway]]), lots of [=AOE=] attacks, and worst of all, [[ThatOneAttack a commonly]] [[SpamAttack spammable]] BreathWeapon that not only covers a lot of area, [[ArmorPiercingAttack but can ONLY be blocked with Guard Up]]. All of this wouldn't be all that bad if not for the fact that [[LightningBruiser it's quite agile as well]]. An even worse variation is the one fought in [[ThatOneLevel the beta version]]: Instead of 20-35 minutes like the other quests or extended time, you only had ''15 minutes'' to actually slay it. The greatest enemy was not Velkhana but the timer itself, as most Hunters failed the quest due to running out of time instead of fainting. [[https://www.youtube.com/watch?v=b0CE2deo_vE This short animation accurately describes the whole thing.]] That being said, its [[CripplingOverspecialization overreliance on its tail stab and ice attacks]] would leave its head wide open for free hits or toppling with a Flinch Shot. Its ''Sunbreak'' incarnation is [[TookALevelInBadass far more dangerous]], mainly due to its ice attacks slowing down your Wirebug Gauge cooldowns instead of doubling your stamina consumption, gaining a ''second'' FinishingMove, and utilizing several moves previously used by its ''Arch-Tempered'' version. Hope you're not letting your guard down against that Velkhana because [[RemovedAchillesHeel the Clutch Claw is not available for that game]] and you're in for one ''helluva'' hunt.
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* Velkhana, the [[{{Mascot}} flagship monster]] of ''Iceborne'', may look stunningly beautiful at first glance but at the same time, it's an ''incredibly irritating'' Elder Dragon with a sharp tail that's difficult to consistently predict (even if you cut it off, [[DismembermentIsCheap since it would quickly build a replacement anyway]]), lots of [=AOE=] attacks, and worst of all, [[ThatOneAttack a commonly]] [[SpamAttack spammable]] BreathWeapon that not only covers a lot of area, [[ArmorPiercingAttack but can ONLY be blocked with Guard Up]]. All of this wouldn't be all that bad if not for the fact that [[LightningBruiser it's quite agile as well]]. An even worse variation is the one fought in [[ThatOneLevel the beta version]]: Instead of 20-35 minutes like the other quests or extended time, you only had ''15 minutes'' to actually slay it. The greatest enemy was not Velkhana but the timer itself, as most Hunters failed the quest due to running out of time instead of fainting. [[https://www.youtube.com/watch?v=b0CE2deo_vE This short animation accurately describes the whole thing.]] That being said, its [[CripplingOverspecialization overreliance on its tail stab and ice attacks]] would leave its head wide open for free hits or toppling with a Flinch Shot. Its ''Sunbreak'' incarnation is [[TookALevelInBadass far more dangerous]], mainly due to its ice attacks slowing down your Wirebug Gauge cooldowns instead of doubling your stamina consumption and utilizing several powerful moves, including the ones used by its ''Arch-Tempered'' version. Hope you're not letting your guard down against that Velkhana because [[RemovedAchillesHeel the Clutch Claw is not available for that game]] and you're in for one ''helluva'' hunt.

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* Velkhana, the [[{{Mascot}} flagship monster]] of ''Iceborne'', may look stunningly beautiful at first glance but at the same time, it's an ''incredibly irritating'' Elder Dragon with a sharp tail that's difficult to consistently predict (even if you cut it off, [[DismembermentIsCheap since it would quickly build a replacement anyway]]), lots of [=AOE=] attacks, and worst of all, [[ThatOneAttack a commonly]] [[SpamAttack spammable]] BreathWeapon that not only covers a lot of area, [[ArmorPiercingAttack but can ONLY be blocked with Guard Up]]. All of this wouldn't be all that bad if not for the fact that [[LightningBruiser it's quite agile as well]]. An even worse variation is the one fought in [[ThatOneLevel the beta version]]: Instead of 20-35 minutes like the other quests or extended time, you only had ''15 minutes'' to actually slay it. The greatest enemy was not Velkhana but the timer itself, as most Hunters failed the quest due to running out of time instead of fainting. [[https://www.youtube.com/watch?v=b0CE2deo_vE This short animation accurately describes the whole thing.]] That being said, its [[CripplingOverspecialization overreliance on its tail stab and ice attacks]] would leave its head wide open for free hits or toppling with a Flinch Shot. Its ''Sunbreak'' incarnation is [[TookALevelInBadass far more dangerous]], mainly due to its ice attacks slowing down your Wirebug Gauge cooldowns instead of doubling your stamina consumption consumption, gaining a ''second'' FinishingMove, and utilizing several powerful moves, including the ones used moves by its ''Arch-Tempered'' version. Hope you're not letting your guard down against that Velkhana because [[RemovedAchillesHeel the Clutch Claw is not available for that game]] and you're in for one ''helluva'' hunt.
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* Crimson Glow Valstrax increases the already huge difficulty from its original counterpart to ridiculous levels. This high-speed black-and-red Elder Dragon can unleash several BeamSpam moves, which more than often can take a fat chunk of your health. Its missile-like attacks also leave explosive Dragon mines on the ground, leaving very little space for you to maneuver around the blasted thing and making the whole fight an exercise in frustration. Additionally, it upgrades the already strong [[DeathfromAbove "Around the World"]] move from the regular variant, which can now cause major damage capable of causing a OneHitKill unless you time your evasion skills ([[CuttingTheKnot or just hightail it back to the nearest camp with a Farcaster]]). When you see the message "Crimson Glow Valstrax: Ambush" on the right-hand side of the screen, you have about ''five seconds'' to do something before it smashes into you from the stratosphere, more than likely finishing off anyone in the vicinity instantly. And it can do this ''[[DynamicEntry from anywhere on the map]] [[ParanoiaFuel if it so chooses]]''. As a result, this boss fight puts you on constant edge while looking for an opening to attack. Adding salt to the wound, this thing has [[ComplacentGamingSyndrome what is widely considered]] [[GameBreaker to be one of the best sets of armor in the game]], so very few won't decide to face this difficult hunt. And then there's the ''[[FromBadToWorse Risen]]'' variant from ''Sunbreak'', whose "Around the World" can drop explosive Dragon meteors at you, and gains a few new powerful wing-based attacks.

to:

* Crimson Glow Valstrax increases the already huge difficulty from its original counterpart to ridiculous levels. This high-speed black-and-red Elder Dragon can unleash several BeamSpam moves, which more than often can take a fat chunk of your health. Its missile-like attacks also leave explosive Dragon mines on the ground, leaving very little space for you to maneuver around the blasted thing and making the whole fight an exercise in frustration. Additionally, it upgrades the already strong [[DeathfromAbove "Around the World"]] move from the regular variant, which can now cause major damage capable of causing a OneHitKill unless you time your evasion skills ([[CuttingTheKnot or just hightail it back to the nearest camp with a Farcaster]]). When you see the message "Crimson Glow Valstrax: Ambush" on the right-hand side of the screen, you have about ''five seconds'' to do something before it smashes into you from the stratosphere, more than likely finishing off anyone in the vicinity instantly. And it can do this ''[[DynamicEntry from anywhere on the map]] [[ParanoiaFuel if it so chooses]]''. As a result, this boss fight puts you on constant edge while looking for an opening to attack. Adding salt to the wound, this thing has [[ComplacentGamingSyndrome what is widely considered]] [[GameBreaker to be one of the best sets of armor in the game]], so very few won't decide to face this difficult hunt. And then there's the ''[[FromBadToWorse Risen]]'' variant from ''Sunbreak'', whose "Around the World" can drop explosive Dragon meteors at you, you and gains a few new powerful wing-based attacks.
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* Velkhana, the [[{{Mascot}} flagship monster]] of ''Iceborne'', may look stunningly beautiful at first glance but at the same time, it's an ''incredibly irritating'' Elder Dragon with a sharp tail that's difficult to consistently predict (even if you cut it off, [[DismembermentIsCheap since it would quickly build a replacement anyway]]), lots of [=AOE=] attacks, and worst of all, [[ThatOneAttack a commonly]] [[SpamAttack spammable]] BreathWeapon that not only covers a lot of area, [[ArmorPiercingAttack but can ONLY be blocked with Guard Up]]. All of this wouldn't be all that bad if not for the fact that [[LightningBruiser it's quite agile as well]]. An even worse variation is the one fought in [[ThatOneLevel the beta version]]: Instead of 20-35 minutes like the other quests or extended time, you only had ''15 minutes'' to actually slay it. The greatest enemy was not Velkhana but the timer itself, as most Hunters failed the quest due to running out of time instead of fainting. [[https://www.youtube.com/watch?v=b0CE2deo_vE This short animation accurately describes the whole thing.]] That being said, its [[CripplingOverspecialization overreliance on its tail stab and ice attacks]] would leave its head wide open for free hits or toppling with a Flinch Shot. Its ''Sunbreak'' incarnation is [[TookALevelInBadass far more dangerous]], mainly due to its damage output being [[HitboxDissonance comparable to that of a Risen Elder Dragon]], its ice attacks slowing down your Wirebug Gauge cooldowns instead of doubling your stamina consumption, and utilizing several powerful moves, including the ones used by its ''Arch-Tempered'' version. Hope you're not letting your guard down against that Velkhana because [[RemovedAchillesHeel the Clutch Claw is not available for that game]] and you're in for one ''helluva'' hunt.

to:

* Velkhana, the [[{{Mascot}} flagship monster]] of ''Iceborne'', may look stunningly beautiful at first glance but at the same time, it's an ''incredibly irritating'' Elder Dragon with a sharp tail that's difficult to consistently predict (even if you cut it off, [[DismembermentIsCheap since it would quickly build a replacement anyway]]), lots of [=AOE=] attacks, and worst of all, [[ThatOneAttack a commonly]] [[SpamAttack spammable]] BreathWeapon that not only covers a lot of area, [[ArmorPiercingAttack but can ONLY be blocked with Guard Up]]. All of this wouldn't be all that bad if not for the fact that [[LightningBruiser it's quite agile as well]]. An even worse variation is the one fought in [[ThatOneLevel the beta version]]: Instead of 20-35 minutes like the other quests or extended time, you only had ''15 minutes'' to actually slay it. The greatest enemy was not Velkhana but the timer itself, as most Hunters failed the quest due to running out of time instead of fainting. [[https://www.youtube.com/watch?v=b0CE2deo_vE This short animation accurately describes the whole thing.]] That being said, its [[CripplingOverspecialization overreliance on its tail stab and ice attacks]] would leave its head wide open for free hits or toppling with a Flinch Shot. Its ''Sunbreak'' incarnation is [[TookALevelInBadass far more dangerous]], mainly due to its damage output being [[HitboxDissonance comparable to that of a Risen Elder Dragon]], its ice attacks slowing down your Wirebug Gauge cooldowns instead of doubling your stamina consumption, consumption and utilizing several powerful moves, including the ones used by its ''Arch-Tempered'' version. Hope you're not letting your guard down against that Velkhana because [[RemovedAchillesHeel the Clutch Claw is not available for that game]] and you're in for one ''helluva'' hunt.



* Crimson Glow Valstrax increases the already huge difficulty from its original counterpart to ridiculous levels. This high-speed black-and-red Elder Dragon can unleash several BeamSpam moves, which more than often can take a fat chunk of your health. Its missile-like attacks also leave explosive Dragon mines on the ground, leaving very little space for you to maneuver around the blasted thing and making the whole fight an exercise in frustration. Additionally, it upgrades the already strong [[DeathfromAbove "Around the World"]] move from the regular variant, which can now cause major damage capable of causing a OneHitKill unless you time your evasion skills ([[CuttingTheKnot or just hightail it back to the nearest camp with a Farcaster]]). When you see the message "Crimson Glow Valstrax: Ambush" on the right-hand side of the screen, you have about ''five seconds'' to do something before it smashes into you from the stratosphere, more than likely finishing off anyone in the vicinity instantly. And it can do this ''[[DynamicEntry from anywhere on the map]] [[ParanoiaFuel if it so chooses]]''. As a result, this boss fight puts you on constant edge while looking for an opening to attack. Adding salt to the wound, this thing has [[ComplacentGamingSyndrome what is widely considered]] [[GameBreaker to be one of the best sets of armor in the game]], so very few won't decide to face this difficult hunt. And then there's the ''[[FromBadToWorse Risen]]'' variant from ''Sunbreak'', whose "Around the World" is further beefed up, can drop Dragon meteors at you, and gains a few new powerful wing-based attacks.

to:

* Crimson Glow Valstrax increases the already huge difficulty from its original counterpart to ridiculous levels. This high-speed black-and-red Elder Dragon can unleash several BeamSpam moves, which more than often can take a fat chunk of your health. Its missile-like attacks also leave explosive Dragon mines on the ground, leaving very little space for you to maneuver around the blasted thing and making the whole fight an exercise in frustration. Additionally, it upgrades the already strong [[DeathfromAbove "Around the World"]] move from the regular variant, which can now cause major damage capable of causing a OneHitKill unless you time your evasion skills ([[CuttingTheKnot or just hightail it back to the nearest camp with a Farcaster]]). When you see the message "Crimson Glow Valstrax: Ambush" on the right-hand side of the screen, you have about ''five seconds'' to do something before it smashes into you from the stratosphere, more than likely finishing off anyone in the vicinity instantly. And it can do this ''[[DynamicEntry from anywhere on the map]] [[ParanoiaFuel if it so chooses]]''. As a result, this boss fight puts you on constant edge while looking for an opening to attack. Adding salt to the wound, this thing has [[ComplacentGamingSyndrome what is widely considered]] [[GameBreaker to be one of the best sets of armor in the game]], so very few won't decide to face this difficult hunt. And then there's the ''[[FromBadToWorse Risen]]'' variant from ''Sunbreak'', whose "Around the World" is further beefed up, can drop explosive Dragon meteors at you, and gains a few new powerful wing-based attacks.
Is there an issue? Send a MessageReason:
None


* Crimson Glow Valstrax increases the already huge difficulty from its original counterpart to ridiculous levels. This high-speed black-and-red Elder Dragon can unleash several BeamSpam moves, which more than often can take a fat chunk of your health. Its missile-like attacks also leave explosive Dragon mines on the ground, leaving very little space for you to maneuver around the blasted thing and making the whole fight an exercise in frustration. Additionally, it upgrades the already strong [[DeathfromAbove "Around the World"]] move from the regular variant, which can now cause major damage capable of causing a OneHitKill unless you time your evasion skills ([[CuttingTheKnot or just hightail it back to the nearest camp with a Farcaster]]). When you see the message "Crimson Glow Valstrax: Ambush" on the right-hand side of the screen, you have about ''five seconds'' to do something before it smashes into you from the stratosphere, more than likely finishing off anyone in the vicinity instantly. And it can do this ''[[DynamicEntry from anywhere on the map]] [[ParanoiaFuel if it so chooses]]''. As a result, this boss fight puts you on constant edge while looking for an opening to attack. Adding salt to the wound, this thing has [[ComplacentGamingSyndrome what is widely considered]] [[GameBreaker to be one of the best sets of armor in the game]], so very few won't decide to face this difficult hunt. And then there's the ''[[FromBadToWorse Risen]]'' variant, whose "Around the World" is further beefed up and can drop Dragon meteors at you and gains a few new powerful wing-based attacks.

to:

* Crimson Glow Valstrax increases the already huge difficulty from its original counterpart to ridiculous levels. This high-speed black-and-red Elder Dragon can unleash several BeamSpam moves, which more than often can take a fat chunk of your health. Its missile-like attacks also leave explosive Dragon mines on the ground, leaving very little space for you to maneuver around the blasted thing and making the whole fight an exercise in frustration. Additionally, it upgrades the already strong [[DeathfromAbove "Around the World"]] move from the regular variant, which can now cause major damage capable of causing a OneHitKill unless you time your evasion skills ([[CuttingTheKnot or just hightail it back to the nearest camp with a Farcaster]]). When you see the message "Crimson Glow Valstrax: Ambush" on the right-hand side of the screen, you have about ''five seconds'' to do something before it smashes into you from the stratosphere, more than likely finishing off anyone in the vicinity instantly. And it can do this ''[[DynamicEntry from anywhere on the map]] [[ParanoiaFuel if it so chooses]]''. As a result, this boss fight puts you on constant edge while looking for an opening to attack. Adding salt to the wound, this thing has [[ComplacentGamingSyndrome what is widely considered]] [[GameBreaker to be one of the best sets of armor in the game]], so very few won't decide to face this difficult hunt. And then there's the ''[[FromBadToWorse Risen]]'' variant, variant from ''Sunbreak'', whose "Around the World" is further beefed up and up, can drop Dragon meteors at you you, and gains a few new powerful wing-based attacks.

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