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* Father Gascoigne is the WakeUpCallBoss to end all [[WakeUpCallBoss WakeUpCallBosses]]. Potentially the first or second (depending on whether you fight the Cleric Beast first) boss you encounter, he entirely designed to teach newcomers about Bloodborne's aggressive combat style and NintendoHard difficulty. He fights the player like an NPC or PVP player would - he dodges your attacks, he tries to parry you with his gun, and he never lets up. He also transforms his Hunter Axe into the two-hand version, giving his attacks serious reach. His third phase is where most players perish within a matter of seconds; he fully transforms into a beast, gaining ''extremely'' quick, aggressive attacks which often combo into each other, leaving you stunned on the ground while he quickly destroys your health bar. Unless you've spent most of the game so far practicing dodging and stunning, good luck. You can use the Tiny Music Box to stun him for a second or two, but it only works a few times before he'll wise up (and it doesn't work at all once he turns into a beast).

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* Father Gascoigne is the WakeUpCallBoss to end all [[WakeUpCallBoss WakeUpCallBosses]]. Wake-Up Call Bosses]]. Potentially the first or second (depending on whether you fight the Cleric Beast first) boss you encounter, he entirely designed to teach newcomers about players to adapt to Bloodborne's aggressive combat style and NintendoHard difficulty. He fights the player like an NPC or PVP player would - he dodges your attacks, he tries to parry you with his gun, and he never lets up. He also transforms his Hunter Axe into the two-hand version, giving his attacks serious reach. His third phase is where most players perish within a matter of seconds; he fully transforms into a beast, gaining ''extremely'' quick, aggressive attacks which often combo into each other, leaving you stunned on the ground while he quickly destroys your health bar. Unless you've spent most of the game so far practicing dodging and stunning, good luck. You can use the Tiny Music Box to stun him for a second or two, two if you found it, but it only works a few times before he'll wise up (and it doesn't work at all once he turns into a beast).

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* Vicar Amelia. Father Gascoigne was the first boss to show you how punishing the game can be, but Vicar Amelia is made to cause rage. She has a large health pool compared to previous bosses and her attacks cover wide ''and'' long areas, so keeping your distance without being sliced to pieces is difficult. In her second phase she will become much more aggressive and can even ''heal'' if you make the mistake of keeping your distance, forcing you to throw Numbing Mist at her to stop it. As an extra "screw you", her RapunzelHair tends to completely fill the screen when you're behind her, [[CameraScrew making it impossible to see what you're doing]]. Be ready with Fire Paper and a good Serrated weapon, especially if you decide to take her on early.

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* Father Gascoigne is the WakeUpCallBoss to end all [[WakeUpCallBoss WakeUpCallBosses]]. Potentially the first or second (depending on whether you fight the Cleric Beast first) boss you encounter, he entirely designed to teach newcomers about Bloodborne's aggressive combat style and NintendoHard difficulty. He fights the player like an NPC or PVP player would - he dodges your attacks, he tries to parry you with his gun, and he never lets up. He also transforms his Hunter Axe into the two-hand version, giving his attacks serious reach. His third phase is where most players perish within a matter of seconds; he fully transforms into a beast, gaining ''extremely'' quick, aggressive attacks which often combo into each other, leaving you stunned on the ground while he quickly destroys your health bar. Unless you've spent most of the game so far practicing dodging and stunning, good luck. You can use the Tiny Music Box to stun him for a second or two, but it only works a few times before he'll wise up (and it doesn't work at all once he turns into a beast).
* Vicar Amelia. Father Gascoigne was the first boss to show you how punishing the game can be, but Vicar Amelia is made to cause rage. She has a large health pool compared to previous bosses and her attacks cover wide ''and'' long areas, so keeping your distance without being sliced to pieces is difficult. In her second phase she will become much more aggressive and can even ''heal'' if you make the mistake of keeping your distance, forcing you to throw Numbing Mist at her to stop it. As an extra "screw you", her RapunzelHair tends to completely fill the screen when you're behind her, [[CameraScrew making it impossible to see what you're doing]]. Be ready with Fire Paper and a good Serrated weapon, especially if you you're courageous/skilled enough to decide to take her on early.



* The Bloodletting Beast is a Chalice-only boss that fights like you took Gascoigne's third phase, threw in Blood-starved Beast's attack patterns, and then shot it up with a bathtub cocktail full of steroids. It has an enormous health pool, no blind spots in its attack patterns, and hits like a train. Its deadliest attack is a quick jab so powerful that the ''air pressure'' from the blow can send you flying, and many of its swipes have tremendous HitboxDissonance that can nail you even if you think you're far enough away. The only thing going for you here is that its limbs can be staggered, although good luck chopping down their beefy health without upgraded/gemmed Serrated weapons like the Whirligig Saw or Beast Cutter.

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* The Bloodletting Beast is a Chalice-only boss that fights like you took Gascoigne's third phase, threw in Blood-starved Beast's attack patterns, and then shot it up with a bathtub cocktail full of steroids. It has an enormous health pool, no blind spots in its attack patterns, and hits like a train. Its deadliest attack is a quick jab so powerful that the ''air pressure'' from the blow can send you flying, and many of its swipes notorious [[ThatOneAttack body slam attacks]] have tremendous HitboxDissonance that can nail you even if you think you're far enough away. The only thing going for you here is that its limbs can be staggered, although good luck chopping down their beefy health without upgraded/gemmed Serrated weapons like the Whirligig Saw or Beast Cutter.
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* Vicar Amelia. Father Gascoigne was the first boss to show you how punishing the game can be, but Vicar Amelia is made to cause rage. She has a large health pool compared to previous bosses and her attacks cover wide ''and'' long areas. In her second phase she will become much more aggressive and can even ''heal'' if you make the mistake of keeping your distance, forcing you to throw Numbing Mist at her to stop it. As an extra "screw you", her RapunzelHair tends to completely fill the screen when you're behind her, [[CameraScrew making it impossible to see what you're doing]].

to:

* Vicar Amelia. Father Gascoigne was the first boss to show you how punishing the game can be, but Vicar Amelia is made to cause rage. She has a large health pool compared to previous bosses and her attacks cover wide ''and'' long areas.areas, so keeping your distance without being sliced to pieces is difficult. In her second phase she will become much more aggressive and can even ''heal'' if you make the mistake of keeping your distance, forcing you to throw Numbing Mist at her to stop it. As an extra "screw you", her RapunzelHair tends to completely fill the screen when you're behind her, [[CameraScrew making it impossible to see what you're doing]]. Be ready with Fire Paper and a good Serrated weapon, especially if you decide to take her on early.
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** The final boss of the [[BrutalBonusLevel Great Pthumeru Ihyll Chalice]] is the Headless Bloodletting Beast. It's everything from before except with a twist; when you get it down to half-health, a massive centipede suddenly appears out of the neck stump and spits Rapid Poison bolts at you while flailing at you from across the room. This is all while the body still attacks you normally. [[NintendoHard Have fun]].

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** The final penultimate boss of the [[BrutalBonusLevel Great Pthumeru Ihyll Chalice]] is the Headless Bloodletting Beast. It's everything from before except with a twist; when you get it down to half-health, a massive centipede suddenly appears out of the neck stump and spits Rapid Poison bolts at you while flailing at you from across the room. This is all while the body still attacks you normally. [[NintendoHard Have fun]].

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* The Bloodletting Beast is a Chalice-only boss that fights like you took Gascoigne's third phase, threw in Blood-starved Beast's attack patterns, and then shot it up with a bathtub cocktail full of steroids. It has an enormous health pool, no blind spots in its attack patterns, and hits like a train. Its deadliest attack is a quick jab so powerful that the ''air pressure'' from the blow can send you flying, and many of its swipes have tremendous HitboxDissonance that can nail you even if you think you're far enough away. The only thing going for you here is that its limbs can be staggered, although good luck chopping down their beefy health without upgraded/gemmed Serrated weapons.
* Immediately before the aforementioned boss in the Pthumeru Ihyll Chalice Dungeon is the Pthumerian Descendant with the shotels. The boss is fast and ''insanely'' aggressive, never giving you a chance to take a breath or heal. Trying to keep your distance will result in the boss using his [[ThatOneAttack shotel boomerang attack]], which has no windup, is basically impossible to see coming, can easily one shot you at max Vitality if both shotels hit, and ''[[TheComputerIsACheatingBastard can clip right through the pillars in the room]]''. Speaking of those pillars, they arena works against you big time, as the boss is so aggressive and quick that he'll often pin you against the wall or a pillar before tearing you to pieces in a lethal combo while the CameraScrew kicks in. Victory basically relies on you either [[LuckBasedMission shooting him constantly and getting lucky with Viscerals]] or tanking his attacks with a Lead Elixir and praying that you can out-DPS his health bar before you run out of healing.

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* The Bloodletting Beast is a Chalice-only boss that fights like you took Gascoigne's third phase, threw in Blood-starved Beast's attack patterns, and then shot it up with a bathtub cocktail full of steroids. It has an enormous health pool, no blind spots in its attack patterns, and hits like a train. Its deadliest attack is a quick jab so powerful that the ''air pressure'' from the blow can send you flying, and many of its swipes have tremendous HitboxDissonance that can nail you even if you think you're far enough away. The only thing going for you here is that its limbs can be staggered, although good luck chopping down their beefy health without upgraded/gemmed Serrated weapons.
weapons like the Whirligig Saw or Beast Cutter.
** The final boss of the [[BrutalBonusLevel Great Pthumeru Ihyll Chalice]] is the Headless Bloodletting Beast. It's everything from before except with a twist; when you get it down to half-health, a massive centipede suddenly appears out of the neck stump and spits Rapid Poison bolts at you while flailing at you from across the room. This is all while the body still attacks you normally. [[NintendoHard Have fun]].
* Immediately before the aforementioned boss in the Great Pthumeru Ihyll Chalice Dungeon is the Pthumerian Descendant with the shotels. The boss is fast and ''insanely'' aggressive, never giving you a chance to take a breath or heal. Trying to keep your distance will result in the boss using his [[ThatOneAttack shotel boomerang attack]], which has no windup, is basically impossible to see coming, can easily one shot you at max Vitality if both shotels hit, and ''[[TheComputerIsACheatingBastard can clip right through the pillars in the room]]''. Speaking of those pillars, they arena works against you big time, as the boss is so aggressive and quick that he'll often pin you against the wall or a pillar before tearing you to pieces in a lethal combo while the CameraScrew kicks in. Victory basically relies on you either [[LuckBasedMission shooting him constantly and getting lucky with Viscerals]] or tanking his attacks with a Lead Elixir and praying that you can out-DPS his health bar before you run out of healing.

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* The Blood-starved Beast almost forces you to learn the new parry mechanic if you haven't yet: its moves are so sweeping and erratic that dodging is untenable as a long-term solution. Much like Father Gascoigne, it also has 3 forms, gaining poison and becoming even more unpredictable as the fight goes on, and starting from form 2 it has a grab attack that is almost [[OneHitKill guaranteed to kill you]] between the poison and the base damage. Unless you realize that [[GuideDangIt you can distract it for several seconds with Pungent Blood Cocktails, and that you can summon Alfred to help if you befriend him (and find his hidden summon sign)]], you're in for a bad time. Technically the fight is optional in terms of story, but you need to kill it to open up the Chalice Dungeons. It gets even worse in the Chalice Dungeons, where you fight it in a much smaller room, leaving you with a lot less space to dodge and heal.

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* The Blood-starved Beast almost forces you to learn the new parry mechanic if you haven't yet: its moves are so sweeping and erratic that dodging is untenable as a long-term solution. Much like Father Gascoigne, it also has 3 forms, gaining poison and becoming even more unpredictable as the fight goes on, and starting from form 2 it has a grab attack that is almost [[OneHitKill guaranteed to kill you]] between the poison and the base damage. Unless you realize that [[GuideDangIt you can distract it for several seconds with Pungent Blood Cocktails, and that you can summon Alfred to help if you befriend him (and find his hidden summon sign)]], you're in for a bad time. Technically the fight is optional in terms of story, but you need to kill it to open up the Chalice Dungeons. It gets even worse in
** Speaking of
the Chalice Dungeons, where it gets even worse when it reappears as a DegradedBoss and you have to fight it in a much ''much'' smaller room, leaving you with a lot less space to dodge and heal.



* The Bloodletting Beast is a Chalice-only boss that fights like you took Gascoigne's third phase, threw in Blood-starved Beast's attack patterns, and then shot it up with a bathtub cocktail full of steroids. It has an enormous health pool, no blind spots in its attack patterns, and hits like a train. Its deadliest attack is a quick jab so powerful that the ''air pressure'' from the blow can send you flying. The only thing going for you here is that its limbs can be staggered, although good luck chopping down their beefy health without upgraded/gemmed Serrated weapons.
* Immediately before the aforementioned boss in the same Chalice Dungeon is the Pthumerian Descendant with the shotels. The boss is fast and ''insanely'' aggressive, never giving you a chance to take a breath or heal. Trying to keep your distance will result in the boss using his [[ThatOneAttack boomerang attack]], which is nearly impossible to see coming, can easily one shot you at max Vitality if both shotels hit, and ''[[TheComputerIsACheatingBastard can clip right through the pillars in the room]]''. Speaking of those pillars, they arena works against you big time, as the boss is so aggressive and quick that he'll often pin you against the wall or a pillar before tearing you to pieces in a lethal combo while the CameraScrew kicks in. Victory basically relies on you either shooting him constantly and getting lucky with Viscerals or tanking his attacks with a Lead Elixir and praying that you can out-DPS his health bar before you run out of vials.

to:

* The Bloodletting Beast is a Chalice-only boss that fights like you took Gascoigne's third phase, threw in Blood-starved Beast's attack patterns, and then shot it up with a bathtub cocktail full of steroids. It has an enormous health pool, no blind spots in its attack patterns, and hits like a train. Its deadliest attack is a quick jab so powerful that the ''air pressure'' from the blow can send you flying.flying, and many of its swipes have tremendous HitboxDissonance that can nail you even if you think you're far enough away. The only thing going for you here is that its limbs can be staggered, although good luck chopping down their beefy health without upgraded/gemmed Serrated weapons.
* Immediately before the aforementioned boss in the same Pthumeru Ihyll Chalice Dungeon is the Pthumerian Descendant with the shotels. The boss is fast and ''insanely'' aggressive, never giving you a chance to take a breath or heal. Trying to keep your distance will result in the boss using his [[ThatOneAttack shotel boomerang attack]], which has no windup, is nearly basically impossible to see coming, can easily one shot you at max Vitality if both shotels hit, and ''[[TheComputerIsACheatingBastard can clip right through the pillars in the room]]''. Speaking of those pillars, they arena works against you big time, as the boss is so aggressive and quick that he'll often pin you against the wall or a pillar before tearing you to pieces in a lethal combo while the CameraScrew kicks in. Victory basically relies on you either [[LuckBasedMission shooting him constantly and getting lucky with Viscerals Viscerals]] or tanking his attacks with a Lead Elixir and praying that you can out-DPS his health bar before you run out of vials.healing.



* Defiled Amygdala, a Chalice Dungeon final boss. She's a giant with six arms and she can can sweep foes in a twenty foot arc, leap into the air and slam down with her giant body, shoot exploding lasers from her eyes, and turn her fists into arcane bombs. And when you get her down to 33% HP she ''rips out two of her own arms and uses them as trick weapons'', which doubles her instant kill radius, while cutting her vulnerability window in half, making it near-impossible to attack her weak points from the front. And the kicker? You have to do this with your health bar sliced in half, blood vials and all. Thankfully, she has a pretty limited moveset compared to most other Great One bosses so her attacks can get very predictable and easy to react to after a while, but she's still a MarathonBoss with 22,000 health while you're practically a OneHitPointWonder, so if you get careless and slip up, you're dead.

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* Defiled Amygdala, a Chalice Dungeon final boss.boss and a pumped-up version of the optional one in the Nightmare Frontier. She's a giant with six arms and she can can sweep foes in a twenty foot arc, leap into the air and slam down with her giant body, shoot exploding lasers from her eyes, and turn her fists into arcane bombs. And when you get her down to 33% HP she ''rips out two of her own arms and uses them as trick weapons'', which doubles her instant kill radius, while cutting her vulnerability window in half, making it near-impossible to attack her weak points from the front. And the kicker? You have to do this with your health bar sliced in half, blood vials and all. Thankfully, she has a pretty limited moveset compared to most other Great One bosses so her attacks can get very predictable and easy to react to after a while, but she's still a MarathonBoss with 22,000 health while you're practically a OneHitPointWonder, so if you get careless and slip up, you're dead.



* [[spoiler:Laurence, the First Vicar]] is becoming very unpopular, especially with players in New Game+++ and above. His attacks are badly overpowered, killing players with even 80+ vitality in one hit (even his quick non-charged attacks). Many of his moves, already incredibly powerful, do area of effect damage as well, with extremely wide hitboxes and a stagger effect. His second stage has him dropping enormous pools of lava all over the cramped boss arena, making even getting close enough to actually hit him a game of luck -- while he's still able to hit you with his insane reach. In addition, many players find his design (a reskin of the Cleric Beast) to be very lazy from a series that prides itself on unique enemy design (Which, granted, isn't really that bad considering the Asylum Demon was reused three different times in ''VideoGame/DarkSoulsI''). Many players seem to be in agreement that [[spoiler:Laurence]] [[SNKBoss is one of the first Souls bosses to actually be broken instead of merely difficult.]] The only good bit of news is that he's optional, although you get a pretty sweet Caryll Rune if you manage it.

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* [[spoiler:Laurence, the First Vicar]] is becoming very unpopular, especially with players in New Game+++ and above. His attacks are badly overpowered, killing players with even 80+ vitality in one hit (even his quick non-charged attacks). Many of his moves, already incredibly powerful, do area of effect damage as well, with extremely wide hitboxes and a stagger effect. His second stage has him dropping enormous pools of lava all over the cramped boss arena, making even getting close enough to actually hit him a game of luck -- while he's still able to hit you with his insane reach. In addition, many players find his design (a reskin of the Cleric Beast) to be very lazy from a series that prides itself on unique enemy design (Which, granted, isn't really that bad considering the Asylum Demon was reused three different times in ''VideoGame/DarkSoulsI''). Many players seem to be in agreement that [[spoiler:Laurence]] [[SNKBoss is one of the first Souls bosses to actually be broken instead of merely difficult.]] The only good bit of news is that he's optional, although you get a pretty sweet Caryll Rune [[spoiler: that lets you fully transform into a Beast]] if you manage it.
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* Vicar Amelia. Father Gascoigne was the first boss to show you how punishing the game can be, but Vicar Amelia is made to cause rage. She has a large health pool compared to previous bosses and her attacks cover wide ''and'' long areas. In her second phase she will become much more aggressive and can even ''heal'' if you make the mistake of keeping your distance, forcing you to throw Numbing Mist at her to stop it. As an extra "screw you", her RapunzelHair also causes CameraScrew when you get behind her by completely filling the screen and making it impossible to see what you're doing.

to:

* Vicar Amelia. Father Gascoigne was the first boss to show you how punishing the game can be, but Vicar Amelia is made to cause rage. She has a large health pool compared to previous bosses and her attacks cover wide ''and'' long areas. In her second phase she will become much more aggressive and can even ''heal'' if you make the mistake of keeping your distance, forcing you to throw Numbing Mist at her to stop it. As an extra "screw you", her RapunzelHair also causes CameraScrew when you get behind her by tends to completely filling fill the screen and when you're behind her, [[CameraScrew making it impossible to see what you're doing. doing]].
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* On the topic of Hunter battles, the infamous "Gank Squad" in Yahar'gul can also be very trying if you take them head on. In the lower part of Yahar'gul, in the room that used to hold the Hypogean Gaol lantern, there's a trio of Hunters that all come at you at once as soon as you aggro them. The first uses a Beast Claw and Hunter Pistol, the second wields a [[MoreDakka Rifle Spear and Cannon]], and the last wields a Threaded Cane and Flamesprayer alongside a Tiny Tonitrus. Once you first walk into the building you'll only see the Beast Claw Hunter, standing naked in the middle of the room with his back turned to you. Seems like a good opportunity to backstab right? Wrong. As soon as you attack him, the other two will come slinking out of the shadows and you're now stuck in a three-on-one fight against a group of Hunters who have a ton of health, never run out of bullets, and don't give a shit about MookChivalry. As with the Bloody Crow, most guides to defeating them recommend exploiting their ArtificialStupidity by locking yourself in the jail cell in the basement so they can't reach you with melee attacks and then hitting them through the bars until all three are dead.

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* On the topic of Hunter battles, the infamous "Gank Squad" in Yahar'gul can also be very trying if you take them head on. In the lower part of Yahar'gul, in the room that used to hold the Hypogean Gaol lantern, there's a trio of Hunters that all come at you at once as soon as you aggro them. The first uses a Beast Claw and Hunter Pistol, the second wields a [[MoreDakka Rifle Spear and Cannon]], and the last wields a Threaded Cane and Flamesprayer alongside a Tiny Tonitrus. Once you first walk into the building you'll only see the Beast Claw Hunter, standing naked in the middle of the room with his back turned to you. Seems like a good opportunity to backstab right? Wrong. As soon as you attack him, the other two will come slinking out of the shadows and you're now stuck in a three-on-one fight against a group of Hunters who have a ton of health, never run out of bullets, and don't give a shit about MookChivalry. They're aggro-linked too, so picking them off one by one isn't an option. As with the Bloody Crow, most guides to defeating them recommend exploiting their ArtificialStupidity by locking yourself in the jail cell in the basement so they can't reach you with melee attacks and then hitting them through the bars until all three are dead.
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* Rom, the Vacuous Spider requires a great deal of patience to beat. Unlike the game's other {{Flunky Boss}}es, her minions are a huge threat and require you to stay alert. Those little bastards will screw you either way: you can either pick off each spider one by one (a ''big'' risk once Rom starts fighting back), or ignore them and let their numbers grow. Furthermore, they're extremely resistant to frontal attacks, forcing you to get behind them before you can deal effective damage. They also have a divebomb attack that leaves them very vulnerable, but can oneshot you if it actually lands and is prone to hitting you from offscreen, meaning even the CannonFodder is a gigantic pain in the ass in this fight. And the whole time, you're going to have to dodge Rom's meteor shower attacks, which will occasionally stunlock you for a ''very'' quick death. There is a fairly safe way to beating her, but it involves slowly whittling down the spider swarm before engaging Rom herself, picking off one or two spiders after dodging one of Rom's magic attacks and then withdrawing until she does another one, making sure to always keep Rom herself in your sights. As soon as all the spiders are dead, Rom herself is nearly helpless. This becomes a less viable strategy in the Chalice Dungeons, where you have a much tighter space to maneuver around in, and the pillars in the room can hide Rom from view while she winds up one of her magic attacks, forcing you to go on the offensive and leave yourself much more open to attack.

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* Rom, the Vacuous Spider requires a great deal of patience to beat. Unlike the game's other {{Flunky Boss}}es, her minions are a huge threat and require you to stay alert. Those little bastards will screw you either way: you can either pick off each spider one by one (a ''big'' risk once Rom starts fighting back), or ignore them and let their numbers grow. Furthermore, they're extremely resistant to frontal attacks, forcing you to get behind them before you can deal effective damage. They also have a divebomb attack that leaves them very vulnerable, but can oneshot you if it actually lands and is prone to hitting you from offscreen, meaning even the CannonFodder is a gigantic pain in the ass in this fight. And the whole time, you're going to have to dodge Rom's meteor shower attacks, which will occasionally stunlock you for a ''very'' quick death. There is a fairly safe way If you want to beating her, but play it involves slowly whittling down safe, you can try to get rid of the spider swarm before engaging Rom herself, picking off one or two spiders after dodging one of Rom's magic attacks as she summons only a limited amount and then withdrawing until she does another one, making sure to always keep Rom herself in your sights. As soon as all the spiders are dead, Rom herself is nearly helpless. This becomes a less viable strategy in the Chalice Dungeons, where you have a without them she's much tighter space easier to maneuver around in, deal with, but doing so is very time consuming and the pillars in the room can hide Rom from view while she winds up one of her magic attacks, forcing requires you to go on the offensive split your attention between Rom and leave yourself much more open her minions to attack.make sure you don't get pegged by a meteor shower while your back is turned.
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* Vicar Amelia. Father Gascoigne was the first boss to show you how punishing the game can be, but Vicar Amelia is made to cause rage. She has a large health pool compared to previous bosses and her attacks cover wide ''and'' long areas. In her second phase she will become much more aggressive and can even ''heal'' if you make the mistake of keeping your distance, forcing you to throw Numbing Mist at her to stop it. Her long, flowing fur also causes CameraScrew when you get up close to her by completely filling the screen and making it impossible to see what you're doing, leaving you vulnerable to whatever attacks she might decide to throw out as you struggle to even see what's going on.

to:

* Vicar Amelia. Father Gascoigne was the first boss to show you how punishing the game can be, but Vicar Amelia is made to cause rage. She has a large health pool compared to previous bosses and her attacks cover wide ''and'' long areas. In her second phase she will become much more aggressive and can even ''heal'' if you make the mistake of keeping your distance, forcing you to throw Numbing Mist at her to stop it. Her long, flowing fur As an extra "screw you", her RapunzelHair also causes CameraScrew when you get up close to behind her by completely filling the screen and making it impossible to see what you're doing, leaving you vulnerable to whatever attacks she might decide to throw out as you struggle to even see what's going on.doing.



* On the topic of Hunter battles, the infamous "Gank Squad" in Yahar'gul can also be very trying if you take them head on. In the lower part of Yahar'gul, in the room that used to hold the Hypogean Gaol lantern, there's a trio of Hunters that all come at you at once as soon as you aggro them. The first uses a Beast Claw and Hunter Pistol, the second wields a [[MoreDakka Rifle Spear and Cannon]], and the last wields a Threaded Cane and Flamesprayer alongside a Tiny Tonitrus. Once you first walk into the building you'll only see the Beast Claw Hunter, standing naked in the middle of the room with his back turned to you. Seems like a good opportunity to backstab right? Wrong. As soon as you alert just one of them, the other two will come slinking out of the shadows to attack you, and you're now stuck in a three-on-one fight against a group of Hunters who never run out of bullets and don't adhere to MookChivalry at all. While you're busy dodging or attacking one, another one might hit you with a cannon ball or wave of electricity from offscreen and take half you health bar away, and it's extremely easy to lose track of them all due to their aggressive AI. As with the Bloody Crow, most guides online to defeating them recommend cheesing them by locking yourself in the jail cell in the basement so they can't reach you with melee attacks and then hitting them through the bars until all three are dead. If you want to fight them fair and square though, good luck.

to:

* On the topic of Hunter battles, the infamous "Gank Squad" in Yahar'gul can also be very trying if you take them head on. In the lower part of Yahar'gul, in the room that used to hold the Hypogean Gaol lantern, there's a trio of Hunters that all come at you at once as soon as you aggro them. The first uses a Beast Claw and Hunter Pistol, the second wields a [[MoreDakka Rifle Spear and Cannon]], and the last wields a Threaded Cane and Flamesprayer alongside a Tiny Tonitrus. Once you first walk into the building you'll only see the Beast Claw Hunter, standing naked in the middle of the room with his back turned to you. Seems like a good opportunity to backstab right? Wrong. As soon as you alert just one of them, attack him, the other two will come slinking out of the shadows to attack you, and you're now stuck in a three-on-one fight against a group of Hunters who have a ton of health, never run out of bullets bullets, and don't adhere to MookChivalry at all. While you're busy dodging or attacking one, another one might hit you with give a cannon ball or wave of electricity from offscreen and take half you health bar away, and it's extremely easy to lose track of them all due to their aggressive AI. shit about MookChivalry. As with the Bloody Crow, most guides online to defeating them recommend cheesing them exploiting their ArtificialStupidity by locking yourself in the jail cell in the basement so they can't reach you with melee attacks and then hitting them through the bars until all three are dead. If you want to fight them fair and square though, good luck.dead.
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* The Loran Darkbeast, a Chalice Dungeon PaletteSwap of Darkbeast Paarl, is one of the most universally hated bosses in the game for a number of reasons. He's essentially a souped up Darkbeast Paarl with a few extra moves, the most infamous of which is an electric shockwave that he uses whenever you get under him which, given his propensity to leap erratically all over the arena, is often. He's so fast and jittery that it's difficult to land a solid hit on him despite his size, and his tendency to jump across the arena causes severe CameraScrew with the tiny room you're made to fight him in. It really doesn't help that he has over 20,000 HP. The only saving graces for this fight are that (similar to Blood-starved Beast) he's vulnerable to being distracted by Pungent Blood Cocktails, and his limbs can be broken.

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* The Loran Darkbeast, a Chalice Dungeon PaletteSwap of Darkbeast Paarl, is one of the most universally hated bosses in the game for a number of reasons. He's essentially a souped up Darkbeast Paarl with a few extra moves, the most infamous of which is an electric shockwave that he uses whenever you get under him which, given his propensity to leap erratically all over the arena, is often. He's so fast and jittery that it's difficult to land a solid hit on him despite his size, and his tendency to jump across the arena causes severe CameraScrew with the tiny room you're made to fight him in. It really doesn't help that he has over 20,000 HP. The only saving graces for this fight are that (similar to Blood-starved Beast) he's vulnerable to being distracted by Pungent Blood Cocktails, and his limbs can be broken.broken.
* Micolash, the Host of Nightmares is generally considered a pretty unimpressive fight due to being a SquishyWizard who spends most of the fight running away from you. His first phase isn't so bad, as once you corner him his only move is to spam Augur of Ebrietas, which is very telegraphed and easy to dodge. However, in his second phase he ''really'' likes to spam [[BeamSpam A Call Beyond]], which is hard to dodge reliably and can oneshot you if it connects, making you go through the irritating process of chasing him down all over again. The only way to keep him from using it is to stay close to him, which doesn't always work because he likes to jump around so much.
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* The Blood-starved Beast almost forces you to learn the new parry mechanic if you haven't yet: its moves are so sweeping and erratic that dodging is untenable as a long-term solution. Much like Father Gascoigne, it also has 3 forms, gaining poison and becoming even more unpredictable as the fight goes on, and starting from form 2 it has a grab attack that is almost [[OneHitKill guaranteed to kill you]] between the poison and the base damage. Unless you realize that [[GuideDangIt you can distract it for several seconds with Pungent Blood Cocktails, and that you can summon Alfred to help if you befriend him (and find his hidden summon sign)]], you're in for a bad time. Technically the fight is optional in terms of story, but you need to kill it to open up the Chalice Dungeons.

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* The Blood-starved Beast almost forces you to learn the new parry mechanic if you haven't yet: its moves are so sweeping and erratic that dodging is untenable as a long-term solution. Much like Father Gascoigne, it also has 3 forms, gaining poison and becoming even more unpredictable as the fight goes on, and starting from form 2 it has a grab attack that is almost [[OneHitKill guaranteed to kill you]] between the poison and the base damage. Unless you realize that [[GuideDangIt you can distract it for several seconds with Pungent Blood Cocktails, and that you can summon Alfred to help if you befriend him (and find his hidden summon sign)]], you're in for a bad time. Technically the fight is optional in terms of story, but you need to kill it to open up the Chalice Dungeons. It gets even worse in the Chalice Dungeons, where you fight it in a much smaller room, leaving you with a lot less space to dodge and heal.



* Rom, the Vacuous Spider requires a great deal of patience to beat. Unlike the game's other {{Flunky Boss}}es, her minions are a huge threat and require you to stay alert. Those little bastards will screw you either way: you can either pick off each spider one by one (a ''big'' risk once Rom starts fighting back), or ignore them and let their numbers grow. Furthermore, they're extremely resistant to frontal attacks, forcing you to get behind them before you can deal effective damage. They also have a divebomb attack that leaves them very vulnerable, but can oneshot you if it actually lands, meaning even the CannonFodder is a gigantic pain in the ass in this fight. And the whole time, you're going to have to dodge Rom's meteor shower attacks, which will occasionally stunlock you for a ''very'' quick death.

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* Rom, the Vacuous Spider requires a great deal of patience to beat. Unlike the game's other {{Flunky Boss}}es, her minions are a huge threat and require you to stay alert. Those little bastards will screw you either way: you can either pick off each spider one by one (a ''big'' risk once Rom starts fighting back), or ignore them and let their numbers grow. Furthermore, they're extremely resistant to frontal attacks, forcing you to get behind them before you can deal effective damage. They also have a divebomb attack that leaves them very vulnerable, but can oneshot you if it actually lands, lands and is prone to hitting you from offscreen, meaning even the CannonFodder is a gigantic pain in the ass in this fight. And the whole time, you're going to have to dodge Rom's meteor shower attacks, which will occasionally stunlock you for a ''very'' quick death. There is a fairly safe way to beating her, but it involves slowly whittling down the spider swarm before engaging Rom herself, picking off one or two spiders after dodging one of Rom's magic attacks and then withdrawing until she does another one, making sure to always keep Rom herself in your sights. As soon as all the spiders are dead, Rom herself is nearly helpless. This becomes a less viable strategy in the Chalice Dungeons, where you have a much tighter space to maneuver around in, and the pillars in the room can hide Rom from view while she winds up one of her magic attacks, forcing you to go on the offensive and leave yourself much more open to attack.
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* Rom, the Vacuous Spider requires a great deal of patience to beat. Unlike the game's other {{Flunky Boss}}es, her minions are a huge threat and require you to stay alert. Those little bastards will screw you either way: you can either pick off each spider one by one (a ''big'' risk once Rom starts fighting back), or ignore them and let their numbers grow. And the whole time, you're going to have to dodge Rom's meteor shower attacks, which will occasionally stunlock you for a ''very'' quick death.

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* Rom, the Vacuous Spider requires a great deal of patience to beat. Unlike the game's other {{Flunky Boss}}es, her minions are a huge threat and require you to stay alert. Those little bastards will screw you either way: you can either pick off each spider one by one (a ''big'' risk once Rom starts fighting back), or ignore them and let their numbers grow. Furthermore, they're extremely resistant to frontal attacks, forcing you to get behind them before you can deal effective damage. They also have a divebomb attack that leaves them very vulnerable, but can oneshot you if it actually lands, meaning even the CannonFodder is a gigantic pain in the ass in this fight. And the whole time, you're going to have to dodge Rom's meteor shower attacks, which will occasionally stunlock you for a ''very'' quick death.
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* On the topic of Hunter battles, the infamous "Gank Squad" in Yahar'gul can also be very trying if you take them head on. In the lower part of Yahar'gul, in the room that used to hold the Hypogean Gaol lantern, there's a trio of Hunters that all come at you at once as soon as you aggro them. One uses a Beast Claw and Hunter Pistol, one wields a [[MoreDakka Rifle Spear and Cannon]], and the last wields a Threaded Cane and Flamesprayer alongside a Tiny Tonitrus. Once you first walk into the building you'll only see the Beast Claw Hunter, standing naked in the middle of the room with his back turned to you. Seems like a good opportunity to backstab right? Wrong. As soon as you alert just one of them, the other two will come slinking out of the shadows to attack you, and you're now stuck in a three-on-one fight against a group of Hunters who never run out of bullets and don't adhere to MookChivalry at all. While you're busy dodging or attacking one, another one might hit you with a cannon ball or wave of electricity from offscreen and take half you health bar away, and it's extremely easy to lose track of them all due to their aggressive AI. As with the Bloody Crow, most guides online to defeating them involve cheesing them by locking yourself in the jail cell in the basement so they can't reach you with melee attacks and then hitting them through the bars until all three are dead. If you want to fight them fair and square though, good luck.

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* On the topic of Hunter battles, the infamous "Gank Squad" in Yahar'gul can also be very trying if you take them head on. In the lower part of Yahar'gul, in the room that used to hold the Hypogean Gaol lantern, there's a trio of Hunters that all come at you at once as soon as you aggro them. One The first uses a Beast Claw and Hunter Pistol, one the second wields a [[MoreDakka Rifle Spear and Cannon]], and the last wields a Threaded Cane and Flamesprayer alongside a Tiny Tonitrus. Once you first walk into the building you'll only see the Beast Claw Hunter, standing naked in the middle of the room with his back turned to you. Seems like a good opportunity to backstab right? Wrong. As soon as you alert just one of them, the other two will come slinking out of the shadows to attack you, and you're now stuck in a three-on-one fight against a group of Hunters who never run out of bullets and don't adhere to MookChivalry at all. While you're busy dodging or attacking one, another one might hit you with a cannon ball or wave of electricity from offscreen and take half you health bar away, and it's extremely easy to lose track of them all due to their aggressive AI. As with the Bloody Crow, most guides online to defeating them involve recommend cheesing them by locking yourself in the jail cell in the basement so they can't reach you with melee attacks and then hitting them through the bars until all three are dead. If you want to fight them fair and square though, good luck.
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* On the topic of Hunter battles, the infamous "Gank Squad" in Yahar'gul can also be very trying if you take them head on. In the lower part of Yahar'gul, in the room that used to hold the Hypogean Gaol lantern, there's a trio of Hunters that all come at you at once as soon as you aggro them. One is a Beast Claw and Hunter Pistol, one wields a [[MoreDakka Rifle Spear and Cannon]], and the last wields a Threaded Cane and Flamesprayer alongside a Tiny Tonitrus. Once you first walk into the building you'll only see the Beast Claw Hunter, standing naked in the middle of the room with his back turned to you. Seems like a good opportunity to backstab right? Wrong. As soon as you alert just one of them, the other two will come slinking out of the shadows to attack you, and you're now stuck in a three-on-one fight against a group of Hunters who never run out of bullets and don't adhere to MookChivalry at all. While you're busy dodging or attacking one, another one might hit you with a cannon ball or wave of electricity from offscreen and take half you health bar away, and it's extremely easy to lose track of them all due to their aggressive AI. As with the Bloody Crow, most guides online to defeating them involve cheesing them by locking yourself in the jail cell in the basement so they can't reach you with melee attacks and then hitting them through the bars until all three are dead. If you want to fight them fair and square though, good luck.

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* On the topic of Hunter battles, the infamous "Gank Squad" in Yahar'gul can also be very trying if you take them head on. In the lower part of Yahar'gul, in the room that used to hold the Hypogean Gaol lantern, there's a trio of Hunters that all come at you at once as soon as you aggro them. One is uses a Beast Claw and Hunter Pistol, one wields a [[MoreDakka Rifle Spear and Cannon]], and the last wields a Threaded Cane and Flamesprayer alongside a Tiny Tonitrus. Once you first walk into the building you'll only see the Beast Claw Hunter, standing naked in the middle of the room with his back turned to you. Seems like a good opportunity to backstab right? Wrong. As soon as you alert just one of them, the other two will come slinking out of the shadows to attack you, and you're now stuck in a three-on-one fight against a group of Hunters who never run out of bullets and don't adhere to MookChivalry at all. While you're busy dodging or attacking one, another one might hit you with a cannon ball or wave of electricity from offscreen and take half you health bar away, and it's extremely easy to lose track of them all due to their aggressive AI. As with the Bloody Crow, most guides online to defeating them involve cheesing them by locking yourself in the jail cell in the basement so they can't reach you with melee attacks and then hitting them through the bars until all three are dead. If you want to fight them fair and square though, good luck.
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* Vicar Amelia. Father Gascoigne was the first boss to show you how punishing the game can be, but Vicar Amelia is made to cause rage. She has a large health pool compared to previous bosses and her attacks cover wide ''and'' long areas. In her second phase she will become much more aggressive and can even ''heal'' if you make the mistake of keeping your distance, forcing you to throw Numbing Mist at her to stop it. Her long, flowing fur also causes CameraScrew when you get up close to her by completely filling the screen and making it impossible to see what you're doing, letting her get easy hits in while you struggle to figure out what's going on.

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* Vicar Amelia. Father Gascoigne was the first boss to show you how punishing the game can be, but Vicar Amelia is made to cause rage. She has a large health pool compared to previous bosses and her attacks cover wide ''and'' long areas. In her second phase she will become much more aggressive and can even ''heal'' if you make the mistake of keeping your distance, forcing you to throw Numbing Mist at her to stop it. Her long, flowing fur also causes CameraScrew when you get up close to her by completely filling the screen and making it impossible to see what you're doing, letting her get easy hits in while leaving you vulnerable to whatever attacks she might decide to throw out as you struggle to figure out even see what's going on.
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* Vicar Amelia. Father Gascoigne was the first boss to show you how punishing the game can be, but Vicar Amelia is made to cause rage. She has a large health pool compared to previous bosses and her attacks cover wide ''and'' long areas. In her second phase she will become much more aggressive and can even ''heal'' if you make the mistake of keeping your distance, forcing you to throw Numbing Mist at her to stop it.

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* Vicar Amelia. Father Gascoigne was the first boss to show you how punishing the game can be, but Vicar Amelia is made to cause rage. She has a large health pool compared to previous bosses and her attacks cover wide ''and'' long areas. In her second phase she will become much more aggressive and can even ''heal'' if you make the mistake of keeping your distance, forcing you to throw Numbing Mist at her to stop it. Her long, flowing fur also causes CameraScrew when you get up close to her by completely filling the screen and making it impossible to see what you're doing, letting her get easy hits in while you struggle to figure out what's going on.
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* On the topic of Hunter battles, the infamous "Gank Squad" in Yahar'gul can also be very trying if you take them head on. In the lower part of Yahar'gul, in the room that used to hold the Hypogean Gaol lantern, there's a trio of Hunters that all come at you at once as soon as you aggro them. One is a Beast Claw and Hunter Pistol, one wields a [[MoreDakka Rifle Spear and Cannon]], and the last wields a Threaded Cane and Flamesprayer alongside a Tiny Tonitrus. Once you first walk into the building you'll only see the Beast Claw Hunter, standing naked in the middle of the room with his back turned to you. Seems like a good opportunity to backstab right? Wrong. As soon as you alert just one of them, the other two will come slinking out of the shadows to attack you, and you're now stuck in a three-on-one fight against a group of Hunters who never run out of bullets and don't adhere to MookChivalry at all. While you're busy dodging or attacking one, another one might hit you with a cannon ball or wave of electricity from offscreen and take half you health bar away, and it's extremely easy to lose track of them all due to their aggressive AI. As with the Bloody Crow, most guides online to defeating them involve cheesing them by locking yourself in the jail cell in the basement so they can't reach you with melee attacks and then hitting them through the bars until all three are dead. If you want to fight them fair and square though, good luck.
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* Defiled Amygdala, a Chalice Dungeon final boss. She's a giant with six arms and she can can sweep foes in a twenty foot arc, leap into the air and slam down with her giant body, shoot exploding lasers from her eyes, and turn her fists into arcane bombs. And when you get her down to 33% HP she ''rips out two of her own arms and uses them as trick weapons'', which doubles her instant kill radius, while cutting her vulnerability window in half, making it near-impossible to attack her weak points from the front. And the kicker? You have to do this with your health bar sliced in half, blood vials and all.

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* Defiled Amygdala, a Chalice Dungeon final boss. She's a giant with six arms and she can can sweep foes in a twenty foot arc, leap into the air and slam down with her giant body, shoot exploding lasers from her eyes, and turn her fists into arcane bombs. And when you get her down to 33% HP she ''rips out two of her own arms and uses them as trick weapons'', which doubles her instant kill radius, while cutting her vulnerability window in half, making it near-impossible to attack her weak points from the front. And the kicker? You have to do this with your health bar sliced in half, blood vials and all. Thankfully, she has a pretty limited moveset compared to most other Great One bosses so her attacks can get very predictable and easy to react to after a while, but she's still a MarathonBoss with 22,000 health while you're practically a OneHitPointWonder, so if you get careless and slip up, you're dead.
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Orphan of Kos is a DLC Final Boss.


* [[spoiler:Orphan of Kos]] is the FinalBoss of the DLC. And trust us, you will FEEL it. A LightningBruiser with a ton of health, swift and devastating strikes, ranged attacks, occasional CameraScrew, a fondness for mixing up combos to throw players off, infuriatingly difficult to get a good hit in... It's an appropriately nightmarish fight. [[spoiler:And it has a second form, turning all that aforementioned crap UpToEleven.]] He's generally agreed to be one of the hardest bosses in the ''entire'' series.
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As a ''[[ThatOneBoss/DarkSouls Dark Souls]]'' SpiritualSuccessor, it not hard to expect to be expect that ''Bloodborne''[[ThatOneBoss would have some brutal, difficult bosses.]].

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As a ''[[ThatOneBoss/DarkSouls Dark Souls]]'' SpiritualSuccessor, it not hard to expect to be expect that ''Bloodborne''[[ThatOneBoss ''Bloodborne'' [[ThatOneBoss would have some brutal, difficult bosses.]].bosses]].

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As a ''[[ThatOneBoss/DarkSouls Dark Souls]]'' SpiritualSuccessor, it was to be expected that [[ThatOneBoss would have some difficult bosses.]].

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As a ''[[ThatOneBoss/DarkSouls Dark Souls]]'' SpiritualSuccessor, it was not hard to expect to be expected expect that [[ThatOneBoss ''Bloodborne''[[ThatOneBoss would have some brutal, difficult bosses.]].


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* Immediately before the aforementioned boss in the same Chalice Dungeon is the Pthumerian Descendant with the shotels. The boss is fast and ''insanely'' aggressive, never giving you a chance to take a breath or heal. Trying to keep your distance will result in the boss using his [[ThatOneAttack boomerang attack]], which is nearly impossible to see coming, can easily one shot you at max Vitality if both shotels hit, and ''[[TheComputerIsACheatingBastard can clip right through the pillars in the room]]''. Speaking of those pillars, they arena works against you big time, as the boss is so aggressive and quick that he'll often pin you against the wall or a pillar before tearing you to pieces in a lethal combo while the CameraScrew kicks in. Victory basically relies on you either shooting him constantly and getting lucky with Viscerals or tanking his attacks with a Lead Elixir and praying that you can out-DPS his health bar before you run out of vials.
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As a [[ThatOneBoss/DarkSouls Dark Souls]] SpiritualSuccessor, it was to be expected that [[ThatOneBoss would have some difficult bosses.]].

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As a [[ThatOneBoss/DarkSouls ''[[ThatOneBoss/DarkSouls Dark Souls]] Souls]]'' SpiritualSuccessor, it was to be expected that [[ThatOneBoss would have some difficult bosses.]].



* Vicar Amelia. Father Gascoigne was the first boss to show you how punishing the game can be, but Vicar Amelia is made to cause rage. She has a large health pool compared to previous bosses and her attacks cover wide ''and'' long areas. In her second phase she will become much more aggressive and can even ''heal'' if you make the mistake of keeping your distance.

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* Vicar Amelia. Father Gascoigne was the first boss to show you how punishing the game can be, but Vicar Amelia is made to cause rage. She has a large health pool compared to previous bosses and her attacks cover wide ''and'' long areas. In her second phase she will become much more aggressive and can even ''heal'' if you make the mistake of keeping your distance.distance, forcing you to throw Numbing Mist at her to stop it.



* The [[WolfPackBoss Shadows of Yharnam]] can be a nightmare to deal with if you try to take them on solo. Two of them try to engage you in melee, with the other constantly flinging fireballs at you, making it difficult to get a reliable hit in. A large tombstone provides some cover from the fireball Shadow but the player will be repeatedly pushed into the open by the other two. To make things worse, despite possessing separate HP, their second phase is activated by their ''combined'' HP hitting a certain threshold. If you don't focus all your damage on a single target, [[FromBadToWorse you'll face all three of them at their most dangerous phase.]] Thank goodness you can summon Henryk and Madaras to even the odds [[spoiler: and that Shaman Bone Blades can make the Shadows fight each other]]

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* The [[WolfPackBoss Shadows of Yharnam]] can be a nightmare to deal with if you try to take them on solo. Two of them try to engage you in melee, one of whom is extremely aggressive and quick, with the other last one constantly flinging fireballs at you, making it difficult to get a reliable hit in. A large tombstone provides some cover from the fireball Shadow but the player will be repeatedly pushed into the open by the other two. To make things worse, despite possessing separate HP, their second phase is activated by their ''combined'' HP hitting a certain threshold. If you don't focus all your damage on a single target, [[FromBadToWorse you'll face all three of them at their most dangerous phase.]] Thank goodness you can summon Henryk and Madaras to even the odds [[spoiler: and that Shaman Bone Blades can make the Shadows fight each other]]



* [[BossInMooksClothing The Bloody Crow of Cainhurst.]] [[spoiler: He only appears in the Grand Cathedral if you complete Eileen's quest line, you will find her outside wounded which is no surprise at all.]] He could potentially be the hardest hunter NPC fight in the entire game, he has a ''gigantic'' health pool standing at exactly '''3510''' which is the equivalent if not more than some of the bosses you face. Not to mention he also has maxed out stats and deals extreme amounts of damage, [[ThatOneAttack his Repeater Pistol can take half your health]] and he likes to use this constantly after dodging one of your attacks. Oh, and he likes to regularly use Old Hunter's bone which turns his strafing/dodging into outright TeleportSpam.

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* [[BossInMooksClothing The Bloody Crow of Cainhurst.]] [[spoiler: He only appears in the Grand Cathedral if you complete Eileen's quest line, after you will find her wounded outside wounded which is no surprise at all.the door.]] He could potentially be the hardest hunter NPC fight in the entire game, he has a ''gigantic'' health pool standing at exactly '''3510''' which is the equivalent if not more than some of the bosses you face. Not to mention he also has maxed out stats and deals extreme amounts of damage, [[ThatOneAttack his Repeater Pistol can take half your health]] and he likes to use this constantly after dodging one of your attacks. Oh, and he likes to regularly use Old Hunter's bone which turns his strafing/dodging into outright TeleportSpam. You ''know'' a fight is especially difficult and brutal even by ''Soulsborne'' standards when the most common "recommended" strategy to beat it is by using a GoodBadBug to exploit the Hunter AI with Blue Elixirs...



* [[spoiler:Laurence, the First Vicar]] is becoming very unpopular, especially with players in New Game+++ and above. His attacks are badly overpowered, killing players with even 80+ vitality in one hit (even his quick non-charged attacks). Many of his moves, already incredibly powerful, do area of effect damage as well, with extremely wide hitboxes and a stagger effect. His second stage has him dropping enormous pools of lava all over the cramped boss arena, making even getting close enough to actually hit him a game of luck -- while he's still able to hit you with his insane reach. In addition, many players find his design (a reskin of the Cleric Beast) to be very lazy from a series that prides itself on unique enemy design (Which, granted, isn't really that bad considering the Asylum Demon was reused three different times in ''VideoGame/DarkSoulsI''). Many players seem to be in agreement that [[spoiler:Laurence]] [[SNKBoss is one of the first Souls bosses to actually be broken instead of merely difficult.]]
* The Loran Darkbeast, a Chalice Dungeon PaletteSwap of Darkbeast Paarl, is one of the most universally hated bosses in the game for a number of reasons. He's essentially a souped up Darkbeast Paarl with a few extra moves, the most infamous of which is an electric shockwave that he uses whenever you get under him which, given his propensity to leap erratically all over the arena, is often. He's so fast and jittery that it's difficult to land a solid hit on him despite his size, and his tendency to jump across the arena causes severe CameraScrew with the tiny room you're made to fight him in. It really doesn't help that he has over 20,000 HP. The only saving graces for this fight are that he's vulnerable to being distracted by Pungent Blood Cocktails and his limbs can be broken.

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* [[spoiler:Laurence, the First Vicar]] is becoming very unpopular, especially with players in New Game+++ and above. His attacks are badly overpowered, killing players with even 80+ vitality in one hit (even his quick non-charged attacks). Many of his moves, already incredibly powerful, do area of effect damage as well, with extremely wide hitboxes and a stagger effect. His second stage has him dropping enormous pools of lava all over the cramped boss arena, making even getting close enough to actually hit him a game of luck -- while he's still able to hit you with his insane reach. In addition, many players find his design (a reskin of the Cleric Beast) to be very lazy from a series that prides itself on unique enemy design (Which, granted, isn't really that bad considering the Asylum Demon was reused three different times in ''VideoGame/DarkSoulsI''). Many players seem to be in agreement that [[spoiler:Laurence]] [[SNKBoss is one of the first Souls bosses to actually be broken instead of merely difficult.]]
]] The only good bit of news is that he's optional, although you get a pretty sweet Caryll Rune if you manage it.
* The Loran Darkbeast, a Chalice Dungeon PaletteSwap of Darkbeast Paarl, is one of the most universally hated bosses in the game for a number of reasons. He's essentially a souped up Darkbeast Paarl with a few extra moves, the most infamous of which is an electric shockwave that he uses whenever you get under him which, given his propensity to leap erratically all over the arena, is often. He's so fast and jittery that it's difficult to land a solid hit on him despite his size, and his tendency to jump across the arena causes severe CameraScrew with the tiny room you're made to fight him in. It really doesn't help that he has over 20,000 HP. The only saving graces for this fight are that (similar to Blood-starved Beast) he's vulnerable to being distracted by Pungent Blood Cocktails Cocktails, and his limbs can be broken.
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* The Blood-starved Beast almost forces you to learn the new parry mechanic if you haven't yet: its moves are so sweeping and erratic that dodging is untenable as a long-term solution. Much like Father Gascoigne, it also has 3 forms, gaining poison and becoming even more unpredictable as the fight goes on, and starting from form 2 it has a grab attack that is almost [[OneHitKill guaranteed to kill you]] between the poison and the base damage. Unless you realize that [[GuideDangIt you can distract it with Pungent Blood Cocktails and that you can summon Alfred to help if you befriend him (and find his summon sign)]], you're in for a bad time.
* The [[WolfPackBoss Shadows of Yharnam]] can be a nightmare to deal with if you try to take them on solo. Two of them try to engage you in melee, with the other constantly flinging fireballs at you, making it difficult to get a reliable hit in. A large tombstone provides some cover from the fireball Shadow but the player will be repeatedly pushed into the open by the other two. To make things worse, despite possessing separate HP, their second phase is activated by their ''combined'' HP hitting a certain threshold. If you don't focus all your damage on a single target, [[FromBadToWorse you'll face all three of them at their most dangerous phase.]] Thank goodness you can summon Henryk and Madaras to even the odds.

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* The Blood-starved Beast almost forces you to learn the new parry mechanic if you haven't yet: its moves are so sweeping and erratic that dodging is untenable as a long-term solution. Much like Father Gascoigne, it also has 3 forms, gaining poison and becoming even more unpredictable as the fight goes on, and starting from form 2 it has a grab attack that is almost [[OneHitKill guaranteed to kill you]] between the poison and the base damage. Unless you realize that [[GuideDangIt you can distract it for several seconds with Pungent Blood Cocktails Cocktails, and that you can summon Alfred to help if you befriend him (and find his hidden summon sign)]], you're in for a bad time.
time. Technically the fight is optional in terms of story, but you need to kill it to open up the Chalice Dungeons.
* The [[WolfPackBoss Shadows of Yharnam]] can be a nightmare to deal with if you try to take them on solo. Two of them try to engage you in melee, with the other constantly flinging fireballs at you, making it difficult to get a reliable hit in. A large tombstone provides some cover from the fireball Shadow but the player will be repeatedly pushed into the open by the other two. To make things worse, despite possessing separate HP, their second phase is activated by their ''combined'' HP hitting a certain threshold. If you don't focus all your damage on a single target, [[FromBadToWorse you'll face all three of them at their most dangerous phase.]] Thank goodness you can summon Henryk and Madaras to even the odds.odds [[spoiler: and that Shaman Bone Blades can make the Shadows fight each other]]



* The Bloodletting Beast is a Chalice-only boss that fights like you took Gascoigne's third phase, threw in Blood-starved Beast's attack patterns, and then shot it up with a bathtub cocktail full of steroids. It has an enormous health pool, no blind spots in its attack patterns, and hits like a train. Its deadliest attack is a quick jab so powerful that the ''air pressure'' from the blow can send you flying.

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* The Bloodletting Beast is a Chalice-only boss that fights like you took Gascoigne's third phase, threw in Blood-starved Beast's attack patterns, and then shot it up with a bathtub cocktail full of steroids. It has an enormous health pool, no blind spots in its attack patterns, and hits like a train. Its deadliest attack is a quick jab so powerful that the ''air pressure'' from the blow can send you flying. The only thing going for you here is that its limbs can be staggered, although good luck chopping down their beefy health without upgraded/gemmed Serrated weapons.
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* The Blood-starved Beast almost forces you to learn the new parry mechanic if you haven't yet: its moves are so sweeping and erratic that dodging is untenable as a long-term solution. Much like Father Gascoigne, it also has 3 forms, gaining poison and becoming even more unpredictable as the fight goes on, and starting from form 2 it has a grab attack that is almost [[OneHitKill guaranteed to kill you]] between the poison and the base damage.

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* The Blood-starved Beast almost forces you to learn the new parry mechanic if you haven't yet: its moves are so sweeping and erratic that dodging is untenable as a long-term solution. Much like Father Gascoigne, it also has 3 forms, gaining poison and becoming even more unpredictable as the fight goes on, and starting from form 2 it has a grab attack that is almost [[OneHitKill guaranteed to kill you]] between the poison and the base damage. Unless you realize that [[GuideDangIt you can distract it with Pungent Blood Cocktails and that you can summon Alfred to help if you befriend him (and find his summon sign)]], you're in for a bad time.
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* [[spoiler:Laurence, the First Vicar]] is becoming very unpopular, especially with players in New Game+++ and above. His attacks are badly overpowered, killing players with even 80+ vitality in one hit (even his quick non-charged attacks). Many of his moves, already incredibly powerful, do area of effect damage as well, with extremely wide hitboxes and a stagger effect. His second stage has him dropping enormous pools of lava all over the cramped boss arena, making even getting close enough to actually hit him a game of luck -- while he's still able to hit you with his insane reach. In addition, many players find his design (a reskin of the Cleric Beast) to be very lazy from a series that prides itself on unique enemy design (Which, granted, isn't really that bad considering the Asylum Demon was reused three different times in ''VideoGame/DarkSoulsI''). Many players seem to be in agreement that [[spoiler:Laurence]] [[SNKBoss is one of the first Souls bosses to actually be broken instead of merely difficult.]]

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* [[spoiler:Laurence, the First Vicar]] is becoming very unpopular, especially with players in New Game+++ and above. His attacks are badly overpowered, killing players with even 80+ vitality in one hit (even his quick non-charged attacks). Many of his moves, already incredibly powerful, do area of effect damage as well, with extremely wide hitboxes and a stagger effect. His second stage has him dropping enormous pools of lava all over the cramped boss arena, making even getting close enough to actually hit him a game of luck -- while he's still able to hit you with his insane reach. In addition, many players find his design (a reskin of the Cleric Beast) to be very lazy from a series that prides itself on unique enemy design (Which, granted, isn't really that bad considering the Asylum Demon was reused three different times in ''VideoGame/DarkSoulsI''). Many players seem to be in agreement that [[spoiler:Laurence]] [[SNKBoss is one of the first Souls bosses to actually be broken instead of merely difficult.]]]]
* The Loran Darkbeast, a Chalice Dungeon PaletteSwap of Darkbeast Paarl, is one of the most universally hated bosses in the game for a number of reasons. He's essentially a souped up Darkbeast Paarl with a few extra moves, the most infamous of which is an electric shockwave that he uses whenever you get under him which, given his propensity to leap erratically all over the arena, is often. He's so fast and jittery that it's difficult to land a solid hit on him despite his size, and his tendency to jump across the arena causes severe CameraScrew with the tiny room you're made to fight him in. It really doesn't help that he has over 20,000 HP. The only saving graces for this fight are that he's vulnerable to being distracted by Pungent Blood Cocktails and his limbs can be broken.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodborne_review_02.jpg]]
[[caption-width-right:350:Prepare To Die...again]]
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As a Dark Souls SpiritualSuccessor, it was to be expected that [[ThatOneBoss would have some difficult bosses.]].

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As a [[ThatOneBoss/DarkSouls Dark Souls Souls]] SpiritualSuccessor, it was to be expected that [[ThatOneBoss would have some difficult bosses.]].
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As a Dark Souls SpiritualSucessor, this was to be expected.

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As a Dark Souls SpiritualSucessor, this SpiritualSuccessor, it was to be expected.expected that [[ThatOneBoss would have some difficult bosses.]].
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodborne_review_02.jpg]]
[[caption-width-right:350:Prepare To Die...again]]

As a Dark Souls SpiritualSucessor, this was to be expected.
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* Vicar Amelia. Father Gascoigne was the first boss to show you how punishing the game can be, but Vicar Amelia is made to cause rage. She has a large health pool compared to previous bosses and her attacks cover wide ''and'' long areas. In her second phase she will become much more aggressive and can even ''heal'' if you make the mistake of keeping your distance.
* The Blood-starved Beast almost forces you to learn the new parry mechanic if you haven't yet: its moves are so sweeping and erratic that dodging is untenable as a long-term solution. Much like Father Gascoigne, it also has 3 forms, gaining poison and becoming even more unpredictable as the fight goes on, and starting from form 2 it has a grab attack that is almost [[OneHitKill guaranteed to kill you]] between the poison and the base damage.
* The [[WolfPackBoss Shadows of Yharnam]] can be a nightmare to deal with if you try to take them on solo. Two of them try to engage you in melee, with the other constantly flinging fireballs at you, making it difficult to get a reliable hit in. A large tombstone provides some cover from the fireball Shadow but the player will be repeatedly pushed into the open by the other two. To make things worse, despite possessing separate HP, their second phase is activated by their ''combined'' HP hitting a certain threshold. If you don't focus all your damage on a single target, [[FromBadToWorse you'll face all three of them at their most dangerous phase.]] Thank goodness you can summon Henryk and Madaras to even the odds.
* Rom, the Vacuous Spider requires a great deal of patience to beat. Unlike the game's other {{Flunky Boss}}es, her minions are a huge threat and require you to stay alert. Those little bastards will screw you either way: you can either pick off each spider one by one (a ''big'' risk once Rom starts fighting back), or ignore them and let their numbers grow. And the whole time, you're going to have to dodge Rom's meteor shower attacks, which will occasionally stunlock you for a ''very'' quick death.
* Martyr Logarius. Not only does he enjoy spamming ranged magic spells while playing keep-away, but the actual attacks he performs with his scythe are hard to read and have weird timing if you want to parry them. After losing 30% of his health, then you can't even parry him anymore, he becomes much faster, and he gains the ability to fly up into the air and come down on you like a freight train. Mind you, it is possible to backstab him during his power-up animation, which in turn will allow you to parry his attacks in the second phase of the fight, but that's only a marginal improvement.
* The Bloodletting Beast is a Chalice-only boss that fights like you took Gascoigne's third phase, threw in Blood-starved Beast's attack patterns, and then shot it up with a bathtub cocktail full of steroids. It has an enormous health pool, no blind spots in its attack patterns, and hits like a train. Its deadliest attack is a quick jab so powerful that the ''air pressure'' from the blow can send you flying.
* On the topic of Chalice Dungeon bosses, the Chalice version of the Abhorrent Beast. It's basically the same one you can fight in the Forbidden Woods, but with several times more health and 2 forms. Most of its attack animations are so ambiguous that it's hard to know what its going to do until it actually does it, and if you get hit, chances are you are going to get comboed, doubly so once you reach its second form. It also has a nasty habit of charging you when you try to heal or use an item, meaning using a vial at the wrong time could either make it go to complete waste and then some, or get you killed outright. Thankfully, it still gets poisoned from a single poison throwing knife, so if you have the patience, you can whittle it down with those while dodging its attacks.
* [[BossInMooksClothing The Bloody Crow of Cainhurst.]] [[spoiler: He only appears in the Grand Cathedral if you complete Eileen's quest line, you will find her outside wounded which is no surprise at all.]] He could potentially be the hardest hunter NPC fight in the entire game, he has a ''gigantic'' health pool standing at exactly '''3510''' which is the equivalent if not more than some of the bosses you face. Not to mention he also has maxed out stats and deals extreme amounts of damage, [[ThatOneAttack his Repeater Pistol can take half your health]] and he likes to use this constantly after dodging one of your attacks. Oh, and he likes to regularly use Old Hunter's bone which turns his strafing/dodging into outright TeleportSpam.
* Defiled Amygdala, a Chalice Dungeon final boss. She's a giant with six arms and she can can sweep foes in a twenty foot arc, leap into the air and slam down with her giant body, shoot exploding lasers from her eyes, and turn her fists into arcane bombs. And when you get her down to 33% HP she ''rips out two of her own arms and uses them as trick weapons'', which doubles her instant kill radius, while cutting her vulnerability window in half, making it near-impossible to attack her weak points from the front. And the kicker? You have to do this with your health bar sliced in half, blood vials and all.
* [[spoiler:Ludwig]] from the DLC is QUICKLY shaping up to be this among the players. Not only does he relentlessly pummel you with attacks that have huge hitboxes, prances around the arena escaping your blows, he has not one but THREE different ranged attacks/charges and one jump attack that's nearly impossible to dodge without very careful moving around. And if you think his aggressive moveset is bad enough, halfway through the fight he [[spoiler:takes out the Moonlight Greatsword]] and completely changes his behaviour, requiring you to dodge one onslaught of deadly attacks with different timing after another. Needles to say, he's even worse on NG+, which is when most players who were done with the game and started the DLC came to fight him.
* [[spoiler:Orphan of Kos]] is the FinalBoss of the DLC. And trust us, you will FEEL it. A LightningBruiser with a ton of health, swift and devastating strikes, ranged attacks, occasional CameraScrew, a fondness for mixing up combos to throw players off, infuriatingly difficult to get a good hit in... It's an appropriately nightmarish fight. [[spoiler:And it has a second form, turning all that aforementioned crap UpToEleven.]] He's generally agreed to be one of the hardest bosses in the ''entire'' series.
* [[spoiler:Laurence, the First Vicar]] is becoming very unpopular, especially with players in New Game+++ and above. His attacks are badly overpowered, killing players with even 80+ vitality in one hit (even his quick non-charged attacks). Many of his moves, already incredibly powerful, do area of effect damage as well, with extremely wide hitboxes and a stagger effect. His second stage has him dropping enormous pools of lava all over the cramped boss arena, making even getting close enough to actually hit him a game of luck -- while he's still able to hit you with his insane reach. In addition, many players find his design (a reskin of the Cleric Beast) to be very lazy from a series that prides itself on unique enemy design (Which, granted, isn't really that bad considering the Asylum Demon was reused three different times in ''VideoGame/DarkSoulsI''). Many players seem to be in agreement that [[spoiler:Laurence]] [[SNKBoss is one of the first Souls bosses to actually be broken instead of merely difficult.]]

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