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Mistake on my part, the sniper's name is Iris not Sonya.


* Sonya, a sniper from ''Material Sniper'' (by TANAKA U), only accepts a mission that involve disabling bombs (or tanks, according to a promotion ad). Being hired to assassinate someone, or take a life, is a huge no-no for her.

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* Sonya, Iris, a sniper from ''Material Sniper'' (by TANAKA U), only accepts a mission that involve disabling bombs (or tanks, according to a promotion ad). Being hired to assassinate someone, or take taking a life, is a huge no-no for her.



* Though he is considered the greatest warrior on earth alive, Solid Snake is deeply committed to preventing violence when ever possible. And for a series that is all about war and soldiers, the ''VideoGame/MetalGear'' games have probably one of the most pacifistic stories you'll ever come upon in a game. The less deaths one ''directly'' causes in the series, especially in later games, the more points one is rewarded and the more you'll qualify for special rewards. You can even tranq bosses in later games, with a different cutscene after, though the end results are the same. In fact, the boss encounter with The Sorrow in ''Videogame/MetalGearSolid3SnakeEater'' is 1:1 proportional with how many mooks you slew. (More disturbingly, if you left any to the crows or vultures, their [[spoiler:ghosts]] will actually show the damage.)

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* ''VideoGame/MetalGear''
**
Though he is considered the greatest warrior on earth alive, Solid Snake is deeply committed to preventing violence when ever possible. And for a series that is all about war and soldiers, the ''VideoGame/MetalGear'' games have probably one of the most pacifistic stories you'll ever come upon in a game. The less deaths one ''directly'' causes in the series, especially in later games, the more points one is rewarded and the more you'll qualify for special rewards. You can even tranq bosses in later games, with a different cutscene after, though the end results are the same. In fact, the boss encounter with The Sorrow in ''Videogame/MetalGearSolid3SnakeEater'' is 1:1 proportional with how many mooks you slew. (More slew (more disturbingly, if you left any to the crows or vultures, their [[spoiler:ghosts]] will actually show the damage.)damage).
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* Sonya, a sniper from ''Material Sniper (by TANAKA U), only accepts a mission that involve disabling bombs (or tanks, according to a promotion ad). Being hired to take a life is a huge no-no for her.

to:

* Sonya, a sniper from ''Material Sniper Sniper'' (by TANAKA U), only accepts a mission that involve disabling bombs (or tanks, according to a promotion ad). Being hired to assassinate someone, or take a life life, is a huge no-no for her.
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* Sonya, a sniper from ''Material Sniper (by TANAKA U), only accepts a mission that involve disabling bombs (or tanks, according to a promotion ad). Being hired to take a life is a huge no-no for her.


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* In ''Panda Tactical Sniper'' and ''2'', this is the titular Tactical Sniper's M.O., they must use their sniper rifle, not for assassination but, for tactical means (such as shooting out ladders, provide a distraction, etc.). It also has a [[PragmaticVillainy pragmatic application]] too, killing guards means that the authorities will use it to trace the bullet back to its shooter.
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* ''VideoGame/The Settlers II'': There are two ways to actively '''hurt''' your opponents without being at war nor suffering from diplomatic penalties or any sort of consequence. First, whenever you occupy a military building, your borders expand, and you can steal enemy land this way. Enemy buildings caught by the moving borders will be burnt (except for other military buildings that project their occupation zone). The AI doesn't react to this. Second, you can build a catapult and sling granite balls to enemy barracks and fortresses, killing the soldiers inside. When the last soldier dies, the structure burns, and you swap in the freed territory. This [[ViolationOfCommonSense would be an act of war in any real life situation]], but not in-game: if you are ally to the AI, you will continue to be allied until you directly order your soldiers to attack. With a bit of patience, you can complete those campaign missions where you start in an alliance with the AI by simply bombing it with catapults until the path to the gate is clear, as long as you don't formally "attack".
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* Though he is considered the greatest warrior on earth alive, Solid Snake is deeply committed to preventing violence when ever possible. And for a series that is all about war and soldiers, the ''Franchise/MetalGear'' games have probably one of the most pacifistic stories you'll ever come upon in a game. The less deaths one ''directly'' causes in the series, especially in later games, the more points one is rewarded and the more you'll qualify for special rewards. You can even tranq bosses in later games, with a different cutscene after, though the end results are the same. In fact, the boss encounter with The Sorrow in ''Videogame/MetalGearSolid3'' is 1:1 proportional with how many mooks you slew. (More disturbingly, if you left any to the crows or vultures, their [[spoiler:ghosts]] will actually show the damage.)
** It should be definitely noted though that this is a trend that only begins from ''Videogame/MetalGearSolid2'' onwards. In ''Videogame/MetalGearSolid'' Psycho Mantis notes that Snake is an EXTREMELY violent person and he's one to always find himself in a new battle since normal life doesn't suit him very well. However, it's Liquid's accusation that Snake enjoys all the killing, and Snake's inability to deny it, that prompts Snake's more pacifistic nature, where he tries to avoid becoming like his father.

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* Though he is considered the greatest warrior on earth alive, Solid Snake is deeply committed to preventing violence when ever possible. And for a series that is all about war and soldiers, the ''Franchise/MetalGear'' ''VideoGame/MetalGear'' games have probably one of the most pacifistic stories you'll ever come upon in a game. The less deaths one ''directly'' causes in the series, especially in later games, the more points one is rewarded and the more you'll qualify for special rewards. You can even tranq bosses in later games, with a different cutscene after, though the end results are the same. In fact, the boss encounter with The Sorrow in ''Videogame/MetalGearSolid3'' ''Videogame/MetalGearSolid3SnakeEater'' is 1:1 proportional with how many mooks you slew. (More disturbingly, if you left any to the crows or vultures, their [[spoiler:ghosts]] will actually show the damage.)
** It should be definitely noted though that this is a trend that only begins from ''Videogame/MetalGearSolid2'' ''Videogame/MetalGearSolid2SonsOfLiberty'' onwards. In ''Videogame/MetalGearSolid'' Psycho Mantis notes that Snake is an EXTREMELY violent person and he's one to always find himself in a new battle since normal life doesn't suit him very well. However, it's Liquid's accusation that Snake enjoys all the killing, and Snake's inability to deny it, that prompts Snake's more pacifistic nature, where he tries to avoid becoming like his father.
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* ''VideoGame/DeathStranding'' heavily encourages this approach when it comes to dealing with human enemies. While Sam gains access to a wide variety of weaponry throughout the course of the story, using the lethal ones to put down humans is heavily frowned upon, as unless their corpses are brought to the nearest incinerator they will necrotize into [[OurGhostsAreDifferent [=BTs=]]] and eventually cause a voidout. Avoiding this means using non-lethal weapons against [=MULEs=] and terrorists to knock them out -- bola guns, shotguns and rifles chambered with rubber bullets, stun grenades, and the trusty [[KnowsTheRopes Strand]] are all fair game.

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* ''VideoGame/DeathStranding'' heavily encourages this approach when it comes to dealing with human enemies. While Sam gains access to a wide variety of weaponry throughout the course of the story, using the lethal ones to put down humans is heavily frowned upon, as unless their corpses are brought to the nearest incinerator they will necrotize into [[OurGhostsAreDifferent [=BTs=]]] and eventually cause a voidout. Avoiding this means using non-lethal weapons against [=MULEs=] and terrorists to knock them out -- bola guns, shotguns and rifles chambered with rubber bullets, stun grenades, and the trusty [[KnowsTheRopes Strand]] are all fair game. The Technical Pacifist route is further encouraged by there being no tangible benefit to killing human enemies--even if you kill and then cremate one of them, they'll be replaced by another [=NPC=] instead of being "permanently dead" in gameplay terms, so you can't just systematically kill all the [=MULEs=] and terrorists in an area and deal with their remains properly and then never be bothered by them again.
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"Please! Killing is NOT in my nature! I need you to do it for me!"

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* In ''9 Years of Shadows'', a character gives you a quest to find something she lost, and says "Please! Killing is NOT in my nature! I need you to do it for me!"
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* In ''Videogame/StreetsOfRogue'', the Doctor has "Pacifist" as one of their perks which prevents them from using most weapons and their personal "Big Quest" involves completing levels with as few kills as possible. In return, they have the ability to knock people out via Chloroform as well as a tranquilizer gun that can neutralize most enemies.
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* In ''VideoGame/LiveALive'', the Pacifist route of Oboromaru's chapter (which awards you with a sword upon clearing this way) actually involves killing three guards with a robot replica of Oboromaru, but because it isn't Oboromaru's doing, but rather the robot going hayware after seeing a rat, it doesn't count towards Oboromaru's kills. He also has to kill a few demons and ghosts (including the chapter's boss), but since they're [[WhatMeasureIsNonHuman not human]], he doesn't count that either.

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* In ''VideoGame/LiveALive'', the Pacifist route of Oboromaru's chapter (which awards you with a sword upon clearing this way) actually involves killing three guards with a robot replica of Oboromaru, but because it isn't Oboromaru's doing, but rather the robot going hayware after seeing a rat, it doesn't count towards Oboromaru's kills. He also has to kill a few demons and ghosts (including the chapter's boss), but since they're [[WhatMeasureIsNonHuman [[WhatMeasureIsANonHuman not human]], he doesn't count that either.
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None

Added DiffLines:

* In ''VideoGame/LiveALive'', the Pacifist route of Oboromaru's chapter (which awards you with a sword upon clearing this way) actually involves killing three guards with a robot replica of Oboromaru, but because it isn't Oboromaru's doing, but rather the robot going hayware after seeing a rat, it doesn't count towards Oboromaru's kills. He also has to kill a few demons and ghosts (including the chapter's boss), but since they're [[WhatMeasureIsNonHuman not human]], he doesn't count that either.

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