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Capitalization was fixed from Tearjerker.The Outer Worlds to TearJerker.The Outer Worlds. Null edit to update page. Page may need a mojibake cleanup after the fact
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* One quest sends you to Relay GB-23, a comms station that has mysteriously gone offline. Exploring the station, you find journal entries from a troubled young man named Frey who is being tormented by [[HearingVoices whispering voices in his head]] telling him to kill. In his third entry, he becomes convinced that the station is the source of the voices and shut it down; [[HopeSpot satisfied that "the whispers are defeated",]] he makes plans to return home and reunite with his friends and family. However, in the control room, you find Frey dead and his final entry, where he despairs as the whispers return.

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* One quest sends you to Relay GB-23, a comms station that has mysteriously gone offline. Exploring the station, you find journal entries from a troubled young man named Frey who is being tormented by [[HearingVoices whispering voices in his head]] telling him to kill. In his third entry, he becomes convinced that the station is the source of the voices and shut shuts it down; [[HopeSpot satisfied that "the whispers are defeated",]] he makes plans to return home and reunite with his friends and family. However, in the control room, you find Frey dead and his final entry, where he despairs as the whispers return.

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'''UNMARKED SPOILERS BELOW'''

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'''UNMARKED SPOILERS BELOW'''!Per wiki policy, Administrivia/SpoilersOff applies here and all spoilers are unmarked. Administrivia/YouHaveBeenWarned.

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rip_frey.jpg]]
[[caption-width-right:350: "[[DrivenToSuicide I can only think of one way to end this.]] End. End. Forgive me, Delilah..."]]

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** The companions are all horrified by their abject cruelty as well.
--> '''Parvati:''' The folks down here dedicated their lives to fixing Halcyon. They were supposed to be the company's best and brightest. How'd they lose their way?
--> '''The Unplanned Variable:''' They were pushed to do the impossible by people who weren't accountable.
* One of the volunteer's terminals notes they are slowly succumbing to the madness. The other note on his desk is a daily prayer.
--> ''You are a hard worker. You are a valuable member of the Spacer's Choice Family. You are not your anger. You are not losing your mind.''
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--> You report eleven consecutive days of wakefulness, and SC sees eleven consecutive days of productivity. You report an inability to see violent hallucinations from reality, SC is going to try to push to turn those hallucinations into phantom images of company logos. You say the compound is habit forming and SC is going to see an increasing demand for our neverending supply of xenocyte waste.
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! Peril on Gorgon

* The entire plot of the DLC involves the Unplanned Variable discovering the origin of the Marauders. Exhaustion and overworked employees is a plague throughout the colony. Rather than reforming policies to create better work environments, the companies set off instead to produce a drug that would revitalize people and make them work more and rest less. Research, however, turned all test subjects violent and suicidal. Victims put into trash compacters and discarded with the rest of the garbage. Despite the researcher's protests, Spacer's Choice refused to acknowledge the human price, slashed their budgets and forced them to ship the drug anyway, fully aware of the impact it would cause. The marauders aren't people turned violent lunatics because they had no government. Their suffering is the result of the callousness and greed of corporations.
* Minnie's childhood wasn't particularly good. Her mother expected perfection from her and she could never live up to her unrealistic expectations. It's easy to understand why she wanted so hard to make her vision work.
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* If you decide to cut power to Edgewater, Reed is heartbroken to see his town die. For all his terrible mistakes he was never actively malicious and only wanted what was best for the people in his charge. What's more, there's nothing you can say to make him see your side of things; even if you frame it as liberating the town from slavery to Spacer's Choice, he bitterly tells you that he [[HappinessInSlavery "never asked to be liberated".]]
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* In the middle of the bridge across the canyon is a guardpost and an elevator, at the bottom of which is a small barracks, inside which you find Herbert, seemingly just a unique marauder equipped with the [=SugarOps=] armor and the Candy Cane, a scythe which deals N-Ray damage. If you read the console, it turns out Herbert was a very young child at the time of the evacuation. He and his parents were left behind in the ruins of Cascadia -- where his father eventually died a lingering death, but not before teaching Herbert his letters and how to hunt and scavenge. Herbert has been there his whole life, his only company a chef automechanical, the closest thing he had to a father, and a woolly cow Herbert keeps as a sort of pet. You'll likely only find this out after killing them, as they're hostile by default.

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* In the middle of the bridge across the canyon is a guardpost and an elevator, at the bottom of which is a small barracks, inside which you find Herbert, seemingly just a unique marauder equipped with the [=SugarOps=] armor and the Candy Cane, a scythe which deals N-Ray damage. If you read the console, it turns out Herbert was a very young child at the time of the evacuation. He and his parents were left behind in the ruins of Cascadia -- where his father eventually died a lingering death, but not before teaching Herbert his letters and how to hunt and scavenge. Herbert has been there his whole life, his only company a chef automechanical, the closest thing he had to a father, automechanical (a surrogate father after his real father's death) and a woolly cow Herbert keeps as a sort of pet. You'll likely only find this out after killing them, as they're hostile by default.

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* In the middle of the bridge across the canyon is a guardpost and an elevator, at the bottom of which is a small barracks, inside which you find Herbert, seemingly just a unique marauder equipped with the [=SugarOps=] armor and the Candy Cane, a scythe which deals N-Ray damage. If you read the console, it turns out Herbert was a very young child at the time of the evacuation. He and his parents were left behind in the ruins of Cascadia -- where his father eventually died a lingering death, but not before teaching Herbert his letters and how to hunt and scavenge. Herbert has been there his whole life, his only company a chef automechanical, the closest thing he had to a father, and a woolly cow Herbert keeps as a sort of pet. You'll likely only find this out after killing them, as they're hostile by default.



* If you complete Felix' quest but side with the board, he leaves you without a word. There is a way to make him stay, however, by passing a skill check. The ending tells you that Felix still becomes aimless, but does stay with you because of your words of encouragement, given that you're the only person with whom he ever belonged. Felix's spirit does not survive however, becoming bitter and jaded, but forever obedient.

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* If you complete Felix' quest but side with the board, he leaves you without a word. There is a way to make him stay, however, by passing a skill check. The ending tells you that Felix still becomes aimless, but does stay with you because of your words of encouragement, given that you're the only person with whom he ever belonged. Felix's spirit does not survive however, becoming bitter and jaded, but forever obedient.obedient.
----
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* A questline involving helping one Ms. Jolicoeur involves modeling several outfits for her, gathering materials and her making a one-of-a kind suit for you. She's friendly and is one of the few creatives left on Byzantium. At the end of the questline, she's killed by UDL Security Forces for "dissident" behavior. All for making a stylish suit.

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* A questline involving helping one Ms. Jolicoeur involves modeling several outfits for her, gathering materials and her making a one-of-a kind suit for you. She's friendly and is one of the few creatives left on Byzantium. At the end of the questline, she's killed by UDL Security Forces for "dissident" behavior. [[TallPoppySyndrome All for making a stylish suit.suit]].
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--> '''Nyoka:''' Do you know why we make jokes about the sulfur all the time? It's cause there's no escaping. It's life here and there ain't anything you can do about it.

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--> '''Nyoka:''' Do you know why [[GallowsHumor we make jokes about the sulfur sulfur]] all the time? It's cause there's no escaping. [[ConditionedToAcceptHorror It's life here and there ain't anything you can do about it.it]].
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* At the start of the game, you run into one of the Edgewater locals that's wounded. You can be a good samaritan and help the guy out by giving him some medical aid. Then you happen to come across his boss when you're out looking for Captain Hawthorne's ship and you tell her you healed the guy up. Normally, you'd expect her to be happy to hear some stranger helped out of one her men, right? ''Nope!'' She regrettably mentions that the poor sap you helped just lost his job, all because he decided to heal himself up with medical supplies that weren't made by Spencer's Choice. In other words, you just cost a guy his job by fixing him up without even meaning to. It also really helps sets in just how screwed up Halcyon is under its OneNationUnderCopyright government.

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* At the start of the game, you run into one of the Edgewater locals that's wounded. You can be a good samaritan and help the guy out by giving him some medical aid. Then you happen to come across his boss when you're out looking for Captain Hawthorne's ship and you tell her you healed the guy up. Normally, you'd expect her to be happy to hear some stranger helped out of one her men, right? ''Nope!'' She regrettably mentions that the poor sap you helped just lost his job, all because he decided to heal himself up with medical supplies that weren't made by Spencer's Spacer's Choice. In other words, you just cost a guy his job by fixing him up without even meaning to. It also really helps sets in just how screwed up Halcyon is under its OneNationUnderCopyright government.
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** Continuing to work with [=SubLight=] reveals that this is actually the ''second'' site of such experiments - the first one was aboard a heliospheric space station, with three more bodies aboard with one plaque to honor their sacrifice for each. Even if the Board couldn't give two shits about their researchers, those researchers very obviously cared about each other.
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** ADA more or less revealing that she was in love with Alex, her sentience being the result of his modifications to her. Especially since you were indirectly the cause of his death. Revealing this to him makes her sad, which she doesn't know how to process.

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** ADA more or less revealing that she was in love with Alex, her sentience being the result of his modifications to her. Especially since you were indirectly the cause of his death. Revealing this to him makes her sad, which she doesn't know how to process.
process it - but she also thanks you for admitting your culpability in it.
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* At the start of the game, you run into one of the Edgewater locals that's wounded. You can be a good samaritan and help the guy out by giving him some medical aid. Then you happen to come across his boss when you're out looking for Captain Hawthorne's ship and you tell her you healed the guy up. Normally, you'd expect her to be happy to hear some stranger helped out of one her men, right? ''Nope!'' She regrettably mentions that the poor sap you helped just lost his job, all because he decided to heal himself up with medical supplies that weren't made by Spencer's Choice. In other words, you just cost a guy his job by fixing him up without even meaning to. It also really helps sets in just how screwed up Hycelon is under its OneNationUnderCopyright government.

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* At the start of the game, you run into one of the Edgewater locals that's wounded. You can be a good samaritan and help the guy out by giving him some medical aid. Then you happen to come across his boss when you're out looking for Captain Hawthorne's ship and you tell her you healed the guy up. Normally, you'd expect her to be happy to hear some stranger helped out of one her men, right? ''Nope!'' She regrettably mentions that the poor sap you helped just lost his job, all because he decided to heal himself up with medical supplies that weren't made by Spencer's Choice. In other words, you just cost a guy his job by fixing him up without even meaning to. It also really helps sets in just how screwed up Hycelon Halcyon is under its OneNationUnderCopyright government.
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Not entirely sure if the guy you can help at the start got kicked out because you gave him a med pack that wasn't made by Spencer's Choice or if it was because the UV wasn't part of Spacer's Choice. Subject to edit and deletion.

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* At the start of the game, you run into one of the Edgewater locals that's wounded. You can be a good samaritan and help the guy out by giving him some medical aid. Then you happen to come across his boss when you're out looking for Captain Hawthorne's ship and you tell her you healed the guy up. Normally, you'd expect her to be happy to hear some stranger helped out of one her men, right? ''Nope!'' She regrettably mentions that the poor sap you helped just lost his job, all because he decided to heal himself up with medical supplies that weren't made by Spencer's Choice. In other words, you just cost a guy his job by fixing him up without even meaning to. It also really helps sets in just how screwed up Hycelon is under its OneNationUnderCopyright government.
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* There's something to be said about how Ellie's parents care so little for her that they used her death to turn a profit. It's one of the rarer times she shows any sort of vulnerability.
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* Combined with NightmareFuel, you have to make a MortonsFork choice. You can get the chemicals necessary to revive all the colonists but it will kill dozens of people hooked up to life support. A hundred thousand lives are at stake but if you do the ShootTheShaggyDog choice then you have to watch the people suffocate horribly inside their tanks.

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* Combined with NightmareFuel, you have to make a MortonsFork choice. You can get the chemicals necessary to revive all the colonists but it will kill dozens of people hooked up to life support. A hundred thousand lives are at stake but if you do the ShootTheShaggyDog ShootTheDog choice then you have to watch the people suffocate horribly inside their tanks.
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* One quest sends you to Relay GB-23, a comms station that has mysteriously gone offline. Exploring the station, you find journal entries from a troubled young man named Frey who is being tormented by [[HearingVoices whispering voices in his head]] telling him to kill. In his third entry, he becomes convinced that the station is the source of the voices and shut it down; satisfied that "the whispers are defeated", he makes plans to return home and reunite with his friends and family. However, in the control room, you find Frey dead and his final entry, where he despairs as the whispers return.

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* One quest sends you to Relay GB-23, a comms station that has mysteriously gone offline. Exploring the station, you find journal entries from a troubled young man named Frey who is being tormented by [[HearingVoices whispering voices in his head]] telling him to kill. In his third entry, he becomes convinced that the station is the source of the voices and shut it down; [[HopeSpot satisfied that "the whispers are defeated", defeated",]] he makes plans to return home and reunite with his friends and family. However, in the control room, you find Frey dead and his final entry, where he despairs as the whispers return.


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! The Groundbreaker

* One quest sends you to Relay GB-23, a comms station that has mysteriously gone offline. Exploring the station, you find journal entries from a troubled young man named Frey who is being tormented by [[HearingVoices whispering voices in his head]] telling him to kill. In his third entry, he becomes convinced that the station is the source of the voices and shut it down; satisfied that "the whispers are defeated", he makes plans to return home and reunite with his friends and family. However, in the control room, you find Frey dead and his final entry, where he despairs as the whispers return.
-->'''Frey's Journal - Forgive Me'''\\
I was so wrong, wrong, wrong! The whispers did not stop. Not! Not! They have returned. They howl, howl, howl at me, demanding I return home and bathe the streets in crimson. Bright crimson. Beautiful crimson.\\
[[DrivenToSuicide I can only think of one way to end this.]] End. End. Forgive me, Delilah...



* If you complete Felix' quest but side with the board, he leaves you without a word. There is a way to make him stay, however, by passing a skill check. The ending tells you that Felix still becomes aimless, but does stay with you because of your words of encouragement, given that you're the only person with whom he ever belonged. Felix' spirit does not survive however, becoming bitter and jaded, but forever obedient.

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* If you complete Felix' quest but side with the board, he leaves you without a word. There is a way to make him stay, however, by passing a skill check. The ending tells you that Felix still becomes aimless, but does stay with you because of your words of encouragement, given that you're the only person with whom he ever belonged. Felix' Felix's spirit does not survive however, becoming bitter and jaded, but forever obedient.
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* The revelation that

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* The revelation that
that, by the time the Huntes grow old, their frozen child will still only be six.
---> '''Hunte, D:''' I feel as though time is being stolen from me.

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** ADA more or less revealing that she was in love with Alex, her sentience being the result of his modifications to her. Especially since you were indirectly the cause of his death. Revealing this to him makes her sad, which she doesn't know how to process.]]

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** ADA more or less revealing that she was in love with Alex, her sentience being the result of his modifications to her. Especially since you were indirectly the cause of his death. Revealing this to him makes her sad, which she doesn't know how to process.]]
process.




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* Nyoka's an alcoholic BoisterousBruiser who regales you with tales of her adventures. She tells the story of she found her friends, is the only survivor, and she just wants to pay respects. When we enter her hideout to bury her friends, she just feel lost and listless.
--> '''Nyoka:''' Do you know why we make jokes about the sulfur all the time? It's cause there's no escaping. It's life here and there ain't anything you can do about it.




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* The revelation that


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* If you wanted to save as many of the Hope's colonists as possible, you get to watch several test subjects die painful and agonizing deaths. Phineas knows the pain, and he remembers the pain he felt every time he attempted to revive them.
--> Test Subject One-Twelve. [[TheDeadHaveNames Real name Harley Stanton.]] Age thirty-nine. Enjoyed singing. I'm sorry, Harley. I couldn't save you.
* ADA wants to keep your [[TragicKeepsake Captain's ID]], just in case you die.
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* ADA more or less revealing that she was in love with Alex, her sentience being the result of his modifications to her.

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* ** ADA more or less revealing that she was in love with Alex, her sentience being the result of his modifications to her.
her. Especially since you were indirectly the cause of his death. Revealing this to him makes her sad, which she doesn't know how to process.]]
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** Speaking of Max, the Board Ending where you never complete his quest suffers from a case of bittersweet if you know what his life could have been like. Sure, it's "better" than the one where he has his hopes dashed, but he becomes a figurehead of the OSI by completely missing the point of his life and what he was looking for, still wishing his parents were there just so he could prove them wrong.

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** Speaking of Max, the * The Board Ending where you never complete his Max's quest suffers from a case of bittersweet if you know what his life could have been like. Sure, it's "better" than the one where he has his hopes dashed, but he becomes a figurehead of the OSI by completely missing the point of his life and what he was looking for, still wishing his parents were there just so he could prove them wrong.
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** Checking the terminal entries upstairs on Parvati's house...You better bring a tissue, or a couple hundred.

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** Checking the terminal entries upstairs on in Parvati's house...You better bring a tissue, or a couple hundred.

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** Checking the terminal entries upstairs on Parvati's house...You better bring a tissue, or a couple hundred.



* Checking the terminal entries upstairs on Parvati's house...You better bring a tissue, or a couple hundred.
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* Checking the terminal entries upstairs on Parvati's house...You better bring a tissue, or a couple hundred.

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** Even worse when combined with the fact that he can experience something like this not once, but twice. Both Clyde and Graham let him down, and if you assure him that you'd never kill a town full of innocent people when the latter person is revealed to have done that, only to then turn around and destroy Edgewater for Akande after she orders you to...That'll be three times.
* Try telling any of the crew members that you want them gone from the ship. All of them react with anger, shock, and or heartbreak in varying degrees. It's especially tough not to feel terrible when saying this to Parvati or Felix, who take it the most miserably.
* With enough negative reinforcement, Max can come to never find what he was looking for during his vision quest - and even kill the hermit who tried to help him. His faith in the Grand Plan slowly falls apart anyway as he watches the chaos unfold around Halcyon. It's tough not to feel kind of bad despite the sometimes hilarious nature of his disbelieved lines.



* If Parvati does not end up with Junlei, it's mentioned that she never truly comes out of her shell and only socializes with Ada. It's hard not to feel some regret.

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* If Parvati does not end up with Junlei, it's mentioned that she never truly comes out of her shell and only socializes with Ada.ADA. It's hard not to feel some regret.



* If you don't complete her quest, Nyoka never finds peace. She ends up returning to Monarch and living a lonely life of hunting and alcoholism.

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** Speaking of Max, the Board Ending where you never complete his quest suffers from a case of bittersweet if you know what his life could have been like. Sure, it's "better" than the one where he has his hopes dashed, but he becomes a figurehead of the OSI by completely missing the point of his life and what he was looking for, still wishing his parents were there just so he could prove them wrong.
* If you don't complete her quest, Nyoka never finds peace. She ends up returning to Monarch and living a lonely life of hunting and alcoholism.alcoholism.
* If you complete Felix' quest but side with the board, he leaves you without a word. There is a way to make him stay, however, by passing a skill check. The ending tells you that Felix still becomes aimless, but does stay with you because of your words of encouragement, given that you're the only person with whom he ever belonged. Felix' spirit does not survive however, becoming bitter and jaded, but forever obedient.
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* If Parvati does not end up with Junlei, it's mentioned that she never truly comes out of her shell and only socializes with Ada. It's hard not to feel some regret.
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* The tale of the skeleton crew of the Hope definitely counts, as you find logs detailing how they fell out of "skip space" and then proceed to starve to death. But just beforehand, one of them resorts to cannibalism to stave off hunger, while the captain's wife commits suicide after eating some long pork.

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* The tale of the skeleton crew of the Hope definitely counts, as you find logs detailing how they fell out of "skip space" and then proceed proceeded to starve to death. But just beforehand, one of them resorts to cannibalism to stave off hunger, while the captain's wife commits suicide after eating some long pork.

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